751e74b14f
internal/game drives the engine over a single match and owns everything the
engine does not: event-sourced persistence (a games row + an append-only decoded
move journal, with the live engine.Game kept warm in a cache and rebuilt by
replay on a miss), the play/pass/exchange/resign transitions with
validate-at-submit scoring, an unlimited score/legality preview, the hint
(per-game allowance + profile wallet), the word-check tool with complaint
capture, per-player game state, history and GCG export (Poslfit dialect), and a
background turn-timeout sweeper that auto-resigns overdue turns honouring each
player's daily away window. Like Stages 1-2 it is a service/store layer with no
HTTP; the gateway surface lands in Stage 6.
Engine: additive decoded domain API (Direction, SubmitPlay/SubmitExchange/
EvaluatePlay/HintView/Hand, MoveRecord.{Dir,MainRow,MainCol}, Registry.Lookup,
ParseVariant) so internal/game never imports scrabble-solver; and a Resign fix
so the resigner keeps their score yet never wins (the other player wins a
two-player game). Timeout reuses Resign.
Persistence: migration 00002 adds games, game_players, game_moves, complaints,
account_stats and extends accounts with away_start/away_end/hint_balance; go-jet
regenerated. account gained SpendHint. Config adds BACKEND_DICT_DIR (required),
BACKEND_DICT_VERSION, BACKEND_GAME_TIMEOUT_SWEEP_INTERVAL, BACKEND_GAME_CACHE_TTL;
main loads the registry at boot (hard dependency) and starts the sweeper.
Tests: engine resign + decoded-API tests; game unit tests (GCG, away-window
boundaries, hint budget, cache, keyed mutex, payload); inttest integration
(lifecycle, replay equivalence, timeout sweep with away grace, resign stats,
hint policy, word-check/complaint, per-game-lock). Docs (PLAN, ARCHITECTURE,
FUNCTIONAL +_ru, TESTING, README) updated.
56 lines
3.0 KiB
Markdown
56 lines
3.0 KiB
Markdown
# Scrabble Game — Testing
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How the project is tested and the gate every stage must pass. Read before adding
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tests or touching CI.
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## Layers
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- **Go unit tests** — table-driven where it helps; `testing` + standard library.
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Every functional change ships with regression coverage. Run:
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`go test -count=1 ./backend/...` (the module list grows with the workspace).
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- **Integration** *(Stage 1+)* — Postgres-backed tests behind the `integration`
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build tag spin a throwaway `postgres:17-alpine` via `testcontainers-go`. They
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live in `backend/internal/inttest` and run with
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`go test -tags=integration -count=1 -p=1 ./backend/...` (needs Docker), guarded
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by a separate CI workflow (`integration.yaml`; Ryuk disabled, serial). Slow.
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- **UI** *(introduced with the UI in Stage 7)* — Vitest (unit) + Playwright
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(e2e), mirroring the chosen plain-Svelte + Vite toolchain.
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- **Engine** *(Stage 2+)* — correctness of scoring and move generation is owned
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by `scrabble-solver`'s own GCG-backed tests. `backend/internal/engine` adds, on
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top of the embedded solver: per-variant smoke tests (load all three committed
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DAWGs and validate a known word, including Эрудит), bag draw/return determinism
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and exchange accounting, the `Game` end-conditions (empty bag with an empty
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rack, and six scoreless turns) with end-game rack scoring, and
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**dictionary-independent history replay** (`ReplayBoard` reproduces a full
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greedy game's final board from decoded records alone), and the **resignation
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win/loss rule** (the resigner keeps their score yet loses). The engine tests
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read the DAWGs from `BACKEND_DICT_DIR` (or the sibling `scrabble-solver`
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checkout) and fail loudly when it is absent.
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- **Game domain** *(Stage 3+)* — `backend/internal/game` adds pure unit tests
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(the GCG writer, the away-window / effective-deadline boundaries, the hint
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budget, the live-game cache and per-game lock, payload round-trips) plus
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Postgres-backed integration tests in `inttest` (full lifecycle to a natural
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end, **journal-replay equivalence**, the turn-timeout sweep with away-window
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grace, resign win/loss and statistics, the hint allowance-then-wallet policy,
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word-check and complaint capture, and per-game-lock serialisation). The robot
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balance/margin regression tests arrive with Stage 5.
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## Principles
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- A green run must not depend on cached state: use `-count=1` in CI.
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- Tests that need infrastructure fail loudly (`t.Fatal`) when it is unavailable
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rather than silently skipping coverage.
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- No network or real platform calls in unit tests; validate platform
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credentials behind an interface seam and test with fixtures.
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## Per-stage CI gate
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Every completed stage is exercised on `gitea.iliadenisov.ru` before it is marked
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done in [`../PLAN.md`](../PLAN.md):
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1. Commit the stage on its `feature/*` branch.
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2. Push to `origin`.
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3. Watch the run to completion — never hand-roll a poll loop:
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`python3 ~/.claude/bin/gitea-ci-watch.py` (launch in the background).
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4. Only after every workflow that fired is green may the stage be marked done.
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