52f898ca6f
Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 11s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 6s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Link an email (confirm-code) or Telegram (web Login Widget) to the current account; if the identity already has its own account, merge the two into the one in use (the current account is primary, except a guest initiator whose durable counterpart wins). The merge runs in one transaction (internal/accountmerge): stats + hint wallet summed, paid_account ORed, identities/games/chat/complaints transferred, friends/blocks de-duplicated, the secondary kept as a merged_into tombstone so a shared finished game's no-cascade FKs hold; a shared active game blocks the merge. - migration 00009: accounts.paid_account, merged_into, merged_at (+ jetgen) - internal/link orchestrator; session.RevokeAllForAccount on merge - connector ValidateLoginWidget RPC + loginwidget HMAC validator - edge ops link.email.request/confirm/merge, link.telegram.confirm/merge; supersedes the Stage 8 email.bind.* surface (request never reveals 'taken' before the code is verified, so a probe cannot enumerate addresses) - UI Profile link section + irreversible-merge dialog; Telegram web sign-in - focused regression tests (merge core, guest inversion, active-game refusal, finished-shared-game kept), gateway transcode + connector + UI codec/e2e - docs: PLAN, ARCHITECTURE 3/4/9, FUNCTIONAL(+ru), module READMEs
104 lines
4.4 KiB
Protocol Buffer
104 lines
4.4 KiB
Protocol Buffer
syntax = "proto3";
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// Package scrabble.telegram.v1 is the RPC contract of the Telegram platform
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// side-service (the "connector"). The connector holds the bot token and is the
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// only component that talks to the Telegram Bot API; gateway and backend reach it
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// over plain gRPC on the trusted internal network (ARCHITECTURE.md §1, §12).
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//
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// The generic delivery methods (Notify, SendToUser, SendToGameChannel) are
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// platform-agnostic: they address a recipient by the identity external_id (as in
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// the backend identities table), so a future VK / MAX connector can implement the
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// same service. ValidateInitData is the one Telegram-specific method (it parses
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// Telegram Web App launch data); it is kept here for now.
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package scrabble.telegram.v1;
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option go_package = "scrabble/pkg/proto/telegram/v1;telegramv1";
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// Telegram is the connector RPC surface.
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service Telegram {
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// ValidateInitData verifies Telegram Mini App launch data (HMAC) and returns
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// the authenticated user. The gateway calls it during the auth.telegram edge
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// operation, then provisions the session through the backend internal API.
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rpc ValidateInitData(ValidateInitDataRequest) returns (ValidateInitDataResponse);
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// ValidateLoginWidget verifies Telegram Login Widget authorization data (the web
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// sign-in flow, HMAC under SHA-256(bot_token)) and returns the authenticated
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// user. The gateway calls it during the link.telegram edge operation to attach a
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// Telegram identity to an existing account (Stage 11).
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rpc ValidateLoginWidget(ValidateLoginWidgetRequest) returns (ValidateLoginWidgetResponse);
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// Notify delivers an out-of-app notification for a backend push event. The
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// gateway calls it only for a recipient with no live in-app stream (so the
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// platform push never duplicates in-app delivery). The connector renders a
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// localized message with a Mini App deep-link button from the FlatBuffers
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// payload; unrenderable kinds are skipped (delivered=false).
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rpc Notify(NotifyRequest) returns (NotifyResponse);
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// SendToUser sends an arbitrary text message to one user (admin use, wired in
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// Stage 10). delivered is false when the user has not started the bot.
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rpc SendToUser(SendToUserRequest) returns (SendResponse);
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// SendToGameChannel posts an arbitrary text message to the bot's configured
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// game channel (admin use, wired in Stage 10); the channel id lives only in the
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// connector configuration.
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rpc SendToGameChannel(SendToGameChannelRequest) returns (SendResponse);
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}
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// ValidateInitDataRequest carries the raw Telegram Web App initData string.
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message ValidateInitDataRequest {
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string init_data = 1;
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}
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// ValidateInitDataResponse is the validated identity. external_id is the Telegram
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// user id used as the identities external_id; language_code seeds a new account's
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// preferred language.
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message ValidateInitDataResponse {
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string external_id = 1;
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string username = 2;
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string first_name = 3;
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string language_code = 4;
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}
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// ValidateLoginWidgetRequest carries the Login Widget result serialized as a URL
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// query string (the widget fields plus the hash, e.g. "auth_date=...&id=...&hash=...").
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message ValidateLoginWidgetRequest {
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string data = 1;
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}
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// ValidateLoginWidgetResponse is the validated identity. external_id is the
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// Telegram user id used as the identities external_id. The Login Widget carries no
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// language_code (unlike Mini App initData).
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message ValidateLoginWidgetResponse {
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string external_id = 1;
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string username = 2;
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string first_name = 3;
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}
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// NotifyRequest addresses a push event to one recipient. kind is the backend push
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// catalog kind (your_turn, nudge, match_found, notify); payload is the FlatBuffers
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// scrabblefb.* body for that kind; language (en/ru) selects the message template.
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message NotifyRequest {
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string external_id = 1;
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string kind = 2;
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bytes payload = 3;
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string language = 4;
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}
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// NotifyResponse reports whether a message was actually sent (false when the kind
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// is not rendered out-of-app or the user has not started the bot).
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message NotifyResponse {
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bool delivered = 1;
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}
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// SendToUserRequest is an admin text message to one user by external_id.
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message SendToUserRequest {
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string external_id = 1;
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string text = 2;
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}
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// SendToGameChannelRequest is an admin text message to the configured game channel.
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message SendToGameChannelRequest {
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string text = 1;
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}
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// SendResponse reports whether the message was sent.
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message SendResponse {
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bool delivered = 1;
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}
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