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scrabble-game/ui/e2e/feedback.spec.ts
T
Ilia Denisov 5287794a72
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fix(feedback): theme buttons, badge the Info button, simplify admin actions
- style the About feedback button and the form's Send/attach/remove buttons with
  the accent/border tokens used by the New Game CTA, so they follow light/dark
  theme (the previous .btn/.ghost classes were not defined globally); the attach
  button is a neutral 📎 icon button with an aria-label
- show a round badge on the About 'Feedback' button when a reply is waiting
- admin: one 'ban from feedback' checkbox shared by Delete and Delete-all (via
  button formaction); hide Mark read when already read and Archive when archived
- e2e: match the About button by substring (its name gains the badge)
2026-06-15 12:45:00 +02:00

48 lines
2.1 KiB
TypeScript

import { expect, test, type Page } from './fixtures';
// User feedback against the mock transport (no backend). The mock profile is a
// durable (non-guest) account, so the Settings → Info "Feedback" entry is shown.
async function loginLobby(page: Page): Promise<void> {
await page.goto('/');
await page.getByRole('button', { name: /guest/i }).click();
await expect(page.getByText('Your turn')).toBeVisible();
}
// openFeedback navigates lobby ⚙️ → Info tab → the Feedback screen.
async function openFeedback(page: Page): Promise<void> {
await page.getByRole('button', { name: /Settings/ }).click();
await expect(page.locator('.pane')).toHaveCount(1);
await page.getByRole('button', { name: 'Info', exact: true }).click();
// The About "Feedback" button: its accessible name gains the "1" badge once a reply
// is waiting, so match by substring rather than exact.
await page.getByRole('button', { name: /Feedback/ }).click();
}
test('feedback: submit a message, then resend is blocked', async ({ page }) => {
await loginLobby(page);
await openFeedback(page);
await expect(page.getByPlaceholder(/Describe the problem/)).toBeVisible();
await page.locator('textarea').fill('The board does not render on my phone.');
await page.getByRole('button', { name: 'Send', exact: true }).click();
await expect(page.getByText('Your message has been sent.')).toBeVisible();
await expect(page.getByRole('button', { name: 'Send', exact: true })).toBeDisabled();
});
test('feedback: an operator reply raises the badge and shows on the screen', async ({ page }) => {
await loginLobby(page);
// Simulate the operator answering: clears any pending message, sets the reply and
// pushes the admin_reply live event.
await page.evaluate(() => (window as unknown as { __mock: { adminReply(): void } }).__mock.adminReply());
// The lobby ⚙️ badge folds the awaiting reply into its count.
await expect(page.getByRole('button', { name: /Settings/ }).locator('.badge')).toBeVisible();
await openFeedback(page);
await expect(page.getByText('Reply to your last message')).toBeVisible();
await expect(page.getByText(/looking into it/)).toBeVisible();
});