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scrabble-game/gateway/internal/backendclient/api.go
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Ilia Denisov 6db9178449
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feat(banner): per-campaign colour overrides and urgent alerts
Non-default campaigns gain an optional colour override (background / text /
link) in two sets — one for every theme, one for the dark theme only — and an
"urgent" flag.

- Colours ride profile.get as six trailing FlatBuffers strings on
  BannerCampaign (backward-compatible). The client resolves the cascade
  (dark <- dark ?? all, light <- all) per rendered theme and derives the strip
  border from the background in JS (no CSS color-mix, for the old Android
  WebView floor); AdBanner applies them as inline vars scoped to the strip.
- Urgent is resolved entirely server-side: while any enabled, in-window urgent
  campaign exists, computeActiveSet returns only the urgent campaigns and
  bannerFor skips the eligibility gate — so a system notice reaches every viewer
  (paid / hint-holding / no_banner included) and preempts the ordinary feed. No
  wire field; it appears on each viewer's next profile.get.
- Admin console (/_gm/banners): native colour pickers + a live light/dark
  preview of the strip, and an urgent toggle. The default campaign stays plain,
  enforced by the service and a DB CHECK.

Migration 00009 is additive (nullable colour columns + a bool default +
all-or-nothing / hex / default-plain CHECKs) — expand-contract, rollback-safe.

Docs: ARCHITECTURE §10, UI_DESIGN, FUNCTIONAL (+ru). Tests: ads unit (urgent
preempt + colour validation), codec + resolver unit, gateway transcode, and
integration (colour round-trip + urgent bypass against real Postgres).
2026-07-05 15:36:35 +02:00

576 lines
24 KiB
Go

package backendclient
import (
"context"
"encoding/json"
"net/http"
"net/url"
"strconv"
)
// The structs below mirror the backend's JSON DTOs (backend/internal/server
// /dto.go). The transcode layer maps them to and from the FlatBuffers edge
// payloads.
// SessionResp is the credential minted by an auth operation.
type SessionResp struct {
Token string `json:"token"`
UserID string `json:"user_id"`
IsGuest bool `json:"is_guest"`
DisplayName string `json:"display_name"`
}
// ProfileResp is an account's own profile.
type ProfileResp struct {
UserID string `json:"user_id"`
DisplayName string `json:"display_name"`
PreferredLanguage string `json:"preferred_language"`
TimeZone string `json:"time_zone"`
AwayStart string `json:"away_start"`
AwayEnd string `json:"away_end"`
HintBalance int `json:"hint_balance"`
BlockChat bool `json:"block_chat"`
BlockFriendRequests bool `json:"block_friend_requests"`
IsGuest bool `json:"is_guest"`
NotificationsInAppOnly bool `json:"notifications_in_app_only"`
VariantPreferences []string `json:"variant_preferences"`
// Banner is the advertising-banner block, present only for a viewer eligible to
// see the banner. The gateway forwards it verbatim into the Profile payload.
Banner *BannerResp `json:"banner,omitempty"`
// Email is the confirmed email ("" when none); TelegramLinked/VkLinked report an
// attached platform identity — they drive the profile's link/unlink/change controls.
Email string `json:"email"`
TelegramLinked bool `json:"telegram_linked"`
VkLinked bool `json:"vk_linked"`
}
// BannerResp is the advertising-banner block of an eligible viewer's profile: the
// campaigns to rotate and the global display timings the client rotator reads.
type BannerResp struct {
Campaigns []BannerCampaignResp `json:"campaigns"`
Timings BannerTimingsResp `json:"timings"`
}
// BannerCampaignResp is one campaign in the rotation feed: a GCD-reduced show
// weight and its messages, in display order, already resolved to one language.
// The override_* colours are the optional per-campaign palette (empty when the
// campaign keeps the neutral theme tokens); they ride through to the client
// verbatim, mirroring the backend DTO.
type BannerCampaignResp struct {
Weight int `json:"weight"`
Messages []string `json:"messages"`
OverrideBg string `json:"override_bg,omitempty"`
OverrideFg string `json:"override_fg,omitempty"`
OverrideLink string `json:"override_link,omitempty"`
OverrideBgDark string `json:"override_bg_dark,omitempty"`
OverrideFgDark string `json:"override_fg_dark,omitempty"`
OverrideLinkDark string `json:"override_link_dark,omitempty"`
}
// BannerTimingsResp mirrors the backend's global display timings.
type BannerTimingsResp struct {
HoldMs int `json:"hold_ms"`
EdgePauseMs int `json:"edge_pause_ms"`
ScrollPxPerSec int `json:"scroll_px_per_sec"`
FadeOutMs int `json:"fade_out_ms"`
GapMs int `json:"gap_ms"`
FadeInMs int `json:"fade_in_ms"`
}
// LinkResultResp is the result of an account link/merge step. Status is
// "linked", "merge_required" (the secondary_* fields summarise the other account) or
// "merged". Token is a switched-session token (a guest initiator's durable
// counterpart won); Profile is the surviving/active account's profile.
type LinkResultResp struct {
Status string `json:"status"`
SecondaryUserID string `json:"secondary_user_id"`
SecondaryName string `json:"secondary_display_name"`
SecondaryGames int `json:"secondary_games"`
SecondaryFriends int `json:"secondary_friends"`
Token string `json:"token"`
Profile *ProfileResp `json:"profile"`
}
// TileJSON is one tile in a decoded move response (history, move result, hint); its Letter
// is a concrete character (the move journal is kept in letters).
type TileJSON struct {
Row int `json:"row"`
Col int `json:"col"`
Letter string `json:"letter"`
Blank bool `json:"blank"`
}
// PlayTileJSON is one inbound tile to place, addressed by alphabet index. For a
// blank, Letter is the designated letter's index and Blank is true.
type PlayTileJSON struct {
Row int `json:"row"`
Col int `json:"col"`
Letter int `json:"letter"`
Blank bool `json:"blank"`
}
// MoveRecordResp is a decoded move.
type MoveRecordResp struct {
Player int `json:"player"`
Action string `json:"action"`
Dir string `json:"dir"`
MainRow int `json:"main_row"`
MainCol int `json:"main_col"`
Tiles []TileJSON `json:"tiles"`
Words []string `json:"words"`
Count int `json:"count"`
Score int `json:"score"`
Total int `json:"total"`
}
// SeatResp is one seat's public standing.
type SeatResp struct {
Seat int `json:"seat"`
AccountID string `json:"account_id"`
DisplayName string `json:"display_name"`
Score int `json:"score"`
HintsUsed int `json:"hints_used"`
IsWinner bool `json:"is_winner"`
}
// GameResp is the shared game summary.
type GameResp struct {
ID string `json:"id"`
Variant string `json:"variant"`
DictVersion string `json:"dict_version"`
Status string `json:"status"`
Players int `json:"players"`
ToMove int `json:"to_move"`
TurnTimeoutSecs int `json:"turn_timeout_secs"`
MultipleWordsPerTurn bool `json:"multiple_words_per_turn"`
VsAI bool `json:"vs_ai"`
MoveCount int `json:"move_count"`
EndReason string `json:"end_reason"`
LastActivityUnix int64 `json:"last_activity_unix"`
Seats []SeatResp `json:"seats"`
UnreadChat bool `json:"unread_chat"`
UnreadMessages bool `json:"unread_messages"`
}
// MoveResultResp is the outcome of a committed move. Rack carries the actor's refilled rack as
// wire alphabet indices and BagLen the bag size after the draw.
type MoveResultResp struct {
Move MoveRecordResp `json:"move"`
Game GameResp `json:"game"`
Rack []int `json:"rack"`
BagLen int `json:"bag_len"`
}
// AlphabetEntryJSON is one letter of a variant's alphabet (its index, concrete letter and
// tile value), present in StateResp only when the client requested it.
type AlphabetEntryJSON struct {
Index int `json:"index"`
Letter string `json:"letter"`
Value int `json:"value"`
}
// StateResp is a player's view of a game. Rack carries wire alphabet indices;
// Alphabet is present only when the request asked for it.
type StateResp struct {
Game GameResp `json:"game"`
Seat int `json:"seat"`
Rack []int `json:"rack"`
BagLen int `json:"bag_len"`
HintsRemaining int `json:"hints_remaining"`
WalletBalance int `json:"wallet_balance"`
Alphabet []AlphabetEntryJSON `json:"alphabet,omitempty"`
}
// MatchResp reports an auto-match outcome.
type MatchResp struct {
Matched bool `json:"matched"`
Game *GameResp `json:"game,omitempty"`
}
// ChatResp is a stored chat message.
type ChatResp struct {
ID string `json:"id"`
GameID string `json:"game_id"`
SenderID string `json:"sender_id"`
Kind string `json:"kind"`
Body string `json:"body"`
CreatedAtUnix int64 `json:"created_at_unix"`
}
// TelegramAuth provisions/finds the Telegram account and mints a session, seeding a
// brand-new account's display name and language from the validated launch fields, its
// time zone from browserTz (the client's detected "±HH:MM" UTC offset) and, from the
// validated launch deep-link startParam, its variant preferences (first contact only).
func (c *Client) TelegramAuth(ctx context.Context, externalID, languageCode, username, firstName, browserTz, startParam string) (SessionResp, error) {
var out SessionResp
err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/telegram", "", "",
map[string]string{
"external_id": externalID,
"language_code": languageCode,
"username": username,
"first_name": firstName,
"browser_tz": browserTz,
"start_param": startParam,
}, &out)
return out, err
}
// VKAuth provisions/finds the VK account and mints a session, seeding a brand-new
// account's preferred language from languageCode (the vk_language hint), its display
// name from displayName (read client-side via VKWebAppGetUserInfo, since VK omits the
// name from the signed launch params) and its time zone from browserTz (the client's
// detected "±HH:MM" UTC offset). All seeds apply on first contact only.
func (c *Client) VKAuth(ctx context.Context, externalID, languageCode, displayName, browserTz string) (SessionResp, error) {
var out SessionResp
err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/vk", "", "",
map[string]string{
"external_id": externalID,
"language_code": languageCode,
"display_name": displayName,
"browser_tz": browserTz,
}, &out)
return out, err
}
// PushTargetResp is a recipient's out-of-app push routing data: their Telegram
// external_id (empty when they have no Telegram identity), preferred language, and
// whether they confined notifications to the in-app stream.
type PushTargetResp struct {
ExternalID string `json:"external_id"`
Language string `json:"language"`
NotificationsInAppOnly bool `json:"notifications_in_app_only"`
}
// PushTarget resolves a user id to their out-of-app Telegram routing data (the
// gateway uses it to decide whether to deliver an event over platform push).
func (c *Client) PushTarget(ctx context.Context, userID string) (PushTargetResp, error) {
var out PushTargetResp
err := c.do(ctx, http.MethodPost, "/api/v1/internal/push-target", "", "",
map[string]string{"user_id": userID}, &out)
return out, err
}
// ChatAccessResp is a user's moderated-chat write eligibility: ExternalID is their
// Telegram identity (empty when they have none, so the gateway has nothing to gate),
// Registered whether an account was found, and Eligible the final gate the bot applies
// (registered and neither admin-suspended nor chat-muted).
type ChatAccessResp struct {
ExternalID string `json:"external_id"`
Registered bool `json:"registered"`
Eligible bool `json:"eligible"`
}
// ChatEligibility resolves a Telegram identity to its moderated-chat write
// eligibility — the join path, when the bot sees a user enter the chat.
func (c *Client) ChatEligibility(ctx context.Context, externalID string) (ChatAccessResp, error) {
var out ChatAccessResp
err := c.do(ctx, http.MethodPost, "/api/v1/internal/chat-access", "", "",
map[string]string{"external_id": externalID}, &out)
return out, err
}
// ChatAccessByUser resolves an account id to its Telegram identity and current
// moderated-chat write eligibility — the change path, for a chat-access-changed event.
func (c *Client) ChatAccessByUser(ctx context.Context, userID string) (ChatAccessResp, error) {
var out ChatAccessResp
err := c.do(ctx, http.MethodPost, "/api/v1/internal/chat-access", "", "",
map[string]string{"user_id": userID}, &out)
return out, err
}
// GuestAuth provisions a guest account and mints a session, seeding its time zone
// from browserTz (the client's detected "±HH:MM" UTC offset).
func (c *Client) GuestAuth(ctx context.Context, browserTz string) (SessionResp, error) {
var out SessionResp
err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/guest", "", "",
map[string]string{"browser_tz": browserTz}, &out)
return out, err
}
// EmailRequest asks the backend to mail a login code, provisioning the account on
// first contact; browserTz (the client's detected "±HH:MM" UTC offset) seeds the new
// account's time zone, since the email account is created here, not at login.
func (c *Client) EmailRequest(ctx context.Context, email, browserTz, language string) error {
return c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/email/request", "", "",
map[string]string{"email": email, "browser_tz": browserTz, "language": language}, nil)
}
// EmailLogin verifies a login code and mints a session.
func (c *Client) EmailLogin(ctx context.Context, email, code string) (SessionResp, error) {
var out SessionResp
err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/email/login", "", "",
map[string]string{"email": email, "code": code}, &out)
return out, err
}
// ConfirmLinkResp is the backend's outcome of a one-tap deeplink confirmation: for a
// login Session carries the minted credential; for a link Status is "confirmed" or
// "merge_required".
type ConfirmLinkResp struct {
Purpose string `json:"purpose"`
Status string `json:"status"`
Session *SessionResp `json:"session,omitempty"`
}
// EmailConfirmLink verifies a one-tap deeplink token; the token is the authorization.
func (c *Client) EmailConfirmLink(ctx context.Context, token string) (ConfirmLinkResp, error) {
var out ConfirmLinkResp
err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/email/confirm-link", "", "",
map[string]string{"token": token}, &out)
return out, err
}
// ResolveSession maps a token to its account id and guest flag (gateway
// session-cache miss). The guest flag lets the edge gate guest-forbidden ops.
func (c *Client) ResolveSession(ctx context.Context, token string) (string, bool, error) {
var out struct {
UserID string `json:"user_id"`
IsGuest bool `json:"is_guest"`
}
err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/resolve", "", "",
map[string]string{"token": token}, &out)
return out.UserID, out.IsGuest, err
}
// Profile returns the authenticated account's profile.
func (c *Client) Profile(ctx context.Context, userID string) (ProfileResp, error) {
var out ProfileResp
err := c.do(ctx, http.MethodGet, "/api/v1/user/profile", userID, "", nil, &out)
return out, err
}
// BlockStatusResp is the caller's current manual-block state. Until is an RFC3339 UTC instant for
// a temporary block, empty for a permanent one or when not blocked; Reason is resolved to the
// account's language, empty when none was cited.
type BlockStatusResp struct {
Blocked bool `json:"blocked"`
Permanent bool `json:"permanent"`
Until string `json:"until"`
Reason string `json:"reason"`
}
// BlockStatus fetches the caller's current block. It is the one user endpoint a blocked account
// can still reach (the backend's suspension gate exempts it), so the UI can render the blocked
// screen.
func (c *Client) BlockStatus(ctx context.Context, userID string) (BlockStatusResp, error) {
var out BlockStatusResp
err := c.do(ctx, http.MethodGet, "/api/v1/user/block-status", userID, "", nil, &out)
return out, err
}
// SubmitPlay commits a placement on the player's turn. The tiles are addressed by alphabet
// index.
func (c *Client) SubmitPlay(ctx context.Context, userID, gameID string, tiles []PlayTileJSON) (MoveResultResp, error) {
var out MoveResultResp
body := map[string]any{"tiles": tiles}
err := c.do(ctx, http.MethodPost, "/api/v1/user/games/"+url.PathEscape(gameID)+"/play", userID, "", body, &out)
return out, err
}
// GameState returns the player's view of a game. When includeAlphabet is set the backend
// embeds the variant's alphabet table; the client asks for it on a per-variant
// cache miss only.
func (c *Client) GameState(ctx context.Context, userID, gameID string, includeAlphabet bool) (StateResp, error) {
var out StateResp
path := "/api/v1/user/games/" + url.PathEscape(gameID) + "/state"
if includeAlphabet {
path += "?include_alphabet=true"
}
err := c.do(ctx, http.MethodGet, path, userID, "", nil, &out)
return out, err
}
// Enqueue starts a quick game for a variant under a per-turn word rule (multipleWords
// true is standard Scrabble, false the single-word rule). vsAI true starts an honest-AI
// game against a robot instead of human auto-match.
func (c *Client) Enqueue(ctx context.Context, userID, variant string, multipleWords, vsAI bool) (MatchResp, error) {
var out MatchResp
err := c.do(ctx, http.MethodPost, "/api/v1/user/lobby/enqueue", userID, "",
map[string]any{"variant": variant, "multiple_words_per_turn": multipleWords, "vs_ai": vsAI}, &out)
return out, err
}
// Poll reports whether the caller has been paired since queueing.
func (c *Client) Poll(ctx context.Context, userID string) (MatchResp, error) {
var out MatchResp
err := c.do(ctx, http.MethodGet, "/api/v1/user/lobby/poll", userID, "", nil, &out)
return out, err
}
// Cancel removes the caller from the auto-match pool (idempotent; 204 No Content).
func (c *Client) Cancel(ctx context.Context, userID string) error {
return c.do(ctx, http.MethodPost, "/api/v1/user/lobby/cancel", userID, "", nil, nil)
}
// ChatPost stores a chat message, forwarding the client IP for moderation.
func (c *Client) ChatPost(ctx context.Context, userID, gameID, body, clientIP string) (ChatResp, error) {
var out ChatResp
err := c.do(ctx, http.MethodPost, "/api/v1/user/games/"+url.PathEscape(gameID)+"/chat", userID, clientIP,
map[string]string{"body": body}, &out)
return out, err
}
// HintResultResp is the top-ranked move plus the remaining hint budget.
type HintResultResp struct {
Move MoveRecordResp `json:"move"`
HintsRemaining int `json:"hints_remaining"`
WalletBalance int `json:"wallet_balance"`
}
// EvalResultResp is an unlimited move preview. Dir is the orientation the backend
// inferred ("H"/"V", empty when illegal); Words lists the words formed, main word first.
type EvalResultResp struct {
Legal bool `json:"legal"`
Score int `json:"score"`
Words []string `json:"words"`
Dir string `json:"dir"`
}
// WordCheckResp is a dictionary lookup outcome.
type WordCheckResp struct {
Word string `json:"word"`
Legal bool `json:"legal"`
}
// HistoryResp is a game's decoded move journal.
type HistoryResp struct {
GameID string `json:"game_id"`
Moves []MoveRecordResp `json:"moves"`
}
// GameListResp is the caller's games for the lobby. AtGameLimit is true when the caller
// has reached the simultaneous quick-game cap, so the lobby disables "New Game".
type GameListResp struct {
Games []GameResp `json:"games"`
AtGameLimit bool `json:"at_game_limit"`
}
// ChatListResp is a game's chat history.
type ChatListResp struct {
Messages []ChatResp `json:"messages"`
}
func (c *Client) gamePath(gameID, suffix string) string {
return "/api/v1/user/games/" + url.PathEscape(gameID) + suffix
}
// Pass forfeits the player's turn.
func (c *Client) Pass(ctx context.Context, userID, gameID string) (MoveResultResp, error) {
var out MoveResultResp
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/pass"), userID, "", struct{}{}, &out)
return out, err
}
// Exchange swaps the chosen rack tiles back into the bag. Tiles are wire alphabet indices
// (a blank is engine.BlankIndex).
func (c *Client) Exchange(ctx context.Context, userID, gameID string, tiles []int) (MoveResultResp, error) {
var out MoveResultResp
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/exchange"), userID, "",
map[string]any{"tiles": tiles}, &out)
return out, err
}
// Resign resigns the player from the game.
func (c *Client) Resign(ctx context.Context, userID, gameID string) (MoveResultResp, error) {
var out MoveResultResp
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/resign"), userID, "", struct{}{}, &out)
return out, err
}
// Hint reveals the top-ranked move and spends a hint.
func (c *Client) Hint(ctx context.Context, userID, gameID string) (HintResultResp, error) {
var out HintResultResp
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/hint"), userID, "", struct{}{}, &out)
return out, err
}
// GetDraft returns the player's saved composition for a game as the backend's
// raw JSON body. The gateway forwards it verbatim, never interpreting its shape.
func (c *Client) GetDraft(ctx context.Context, userID, gameID string) (json.RawMessage, error) {
var out json.RawMessage
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/draft"), userID, "", nil, &out)
return out, err
}
// SaveDraft upserts the player's composition for a game. body is the client's
// {rack_order, board_tiles} JSON, forwarded verbatim — a json.RawMessage marshals as-is, so
// there is no double-encode.
func (c *Client) SaveDraft(ctx context.Context, userID, gameID string, body json.RawMessage) error {
return c.do(ctx, http.MethodPut, c.gamePath(gameID, "/draft"), userID, "", body, nil)
}
// HideGame hides a finished game from the caller's own games list. The action is
// per-account and irreversible; the game stays visible to the other players.
func (c *Client) HideGame(ctx context.Context, userID, gameID string) error {
return c.do(ctx, http.MethodPost, c.gamePath(gameID, "/hide"), userID, "", struct{}{}, nil)
}
// Evaluate previews a tentative play's legality and score. The tiles are addressed by
// alphabet index.
func (c *Client) Evaluate(ctx context.Context, userID, gameID string, tiles []PlayTileJSON) (EvalResultResp, error) {
var out EvalResultResp
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/evaluate"), userID, "",
map[string]any{"tiles": tiles}, &out)
return out, err
}
// DictBytes fetches the raw serialized dictionary for a (variant, version) pair,
// backing the client-side local move preview. It returns the blob and the
// backend's Cache-Control header, forwarded so the immutable blob is cached hard.
func (c *Client) DictBytes(ctx context.Context, userID, variant, version string) ([]byte, string, error) {
return c.getRaw(ctx, "/api/v1/user/dict/"+url.PathEscape(variant)+"/"+url.PathEscape(version), userID, "Cache-Control")
}
// CheckWord looks a word up in the game's pinned dictionary. The word is carried as
// repeated ?idx= alphabet indices; the backend echoes the decoded concrete word.
func (c *Client) CheckWord(ctx context.Context, userID, gameID string, word []int) (WordCheckResp, error) {
var out WordCheckResp
q := url.Values{}
for _, x := range word {
q.Add("idx", strconv.Itoa(x))
}
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/check_word")+"?"+q.Encode(), userID, "", nil, &out)
return out, err
}
// Complaint disputes a word-check result.
func (c *Client) Complaint(ctx context.Context, userID, gameID, word, note string) error {
return c.do(ctx, http.MethodPost, c.gamePath(gameID, "/complaint"), userID, "",
map[string]string{"word": word, "note": note}, nil)
}
// History returns a game's decoded move journal.
func (c *Client) History(ctx context.Context, userID, gameID string) (HistoryResp, error) {
var out HistoryResp
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/history"), userID, "", nil, &out)
return out, err
}
// ChatList returns a game's chat history.
func (c *Client) ChatList(ctx context.Context, userID, gameID string) (ChatListResp, error) {
var out ChatListResp
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/chat"), userID, "", nil, &out)
return out, err
}
// Nudge posts a nudge to the player whose turn is awaited.
func (c *Client) Nudge(ctx context.Context, userID, gameID string) (ChatResp, error) {
var out ChatResp
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/nudge"), userID, "", struct{}{}, &out)
return out, err
}
// MarkChatRead acknowledges that the caller has read the game's chat (sent when they open
// the move history or chat), so the backend clears their unread bits and records the
// publish-to-read latency.
func (c *Client) MarkChatRead(ctx context.Context, userID, gameID string) error {
return c.do(ctx, http.MethodPost, c.gamePath(gameID, "/chat/read"), userID, "", struct{}{}, nil)
}
// GamesList returns the caller's active and finished games.
func (c *Client) GamesList(ctx context.Context, userID string) (GameListResp, error) {
var out GameListResp
err := c.do(ctx, http.MethodGet, "/api/v1/user/games", userID, "", nil, &out)
return out, err
}