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The 2-4 hotseat players now start in a random seating order (so who goes first, and the turn order, is random) — matching the online games. The engine starts at seat 0, so shuffling the seats at creation picks the starter; the shuffle is seed-driven (a distinct derivation from the tile bag), so replay reproduces it. Scoped to hotseat — vs_ai stays human-first. - lib/roster.ts: shuffleSeeded (unit-tested); NewGame shuffles buildSeats with the game seed before create. - e2e: pin a seed that keeps the roster order so the lock assertions stay deterministic.
69 lines
2.6 KiB
TypeScript
69 lines
2.6 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { buildSeats, commitName, rosterReady, shuffleSeeded, type RosterRow } from './roster';
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describe('commitName (keep-last-valid)', () => {
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it('commits a valid, trimmed name', () => {
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expect(commitName('Ann', '')).toBe('Ann');
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expect(commitName(' Ann ', '')).toBe('Ann');
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});
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it('keeps the previous valid name when the input goes invalid', () => {
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expect(commitName('', 'Ann')).toBe('Ann');
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expect(commitName(' ', 'Ann')).toBe('Ann');
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expect(commitName('a'.repeat(33), 'Ann')).toBe('Ann'); // over the 32-rune cap
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expect(commitName('_bad', 'Ann')).toBe('Ann'); // leading separator
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});
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it('replaces the committed name with a newer valid one', () => {
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expect(commitName('Bob', 'Ann')).toBe('Bob');
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});
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});
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describe('rosterReady', () => {
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const row = (committed: string): RosterRow => ({ name: committed, committed });
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it('needs 2-4 rows, each with a committed name', () => {
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expect(rosterReady([row('A'), row('B')])).toBe(true);
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expect(rosterReady([row('A'), row('B'), row('C'), row('D')])).toBe(true);
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});
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it('rejects fewer than 2, more than 4, or an empty row', () => {
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expect(rosterReady([row('A')])).toBe(false);
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expect(rosterReady([row('A'), row('B'), row('C'), row('D'), row('E')])).toBe(false);
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expect(rosterReady([row('A'), row('')])).toBe(false);
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});
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});
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describe('buildSeats', () => {
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it('maps committed rows to account-less human seats, carrying the PIN', () => {
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const lock = { hash: 'h', salt: 's' };
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const seats = buildSeats([
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{ name: 'Ann', committed: 'Ann', pin: lock },
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{ name: 'x', committed: 'Bob' },
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]);
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expect(seats).toEqual([
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{ kind: 'human', name: 'Ann', pin: lock },
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{ kind: 'human', name: 'Bob', pin: undefined },
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]);
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expect(seats.every((s) => !('accountId' in s) || s.accountId === undefined)).toBe(true);
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});
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});
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describe('shuffleSeeded', () => {
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it('is deterministic for the same seed', () => {
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expect(shuffleSeeded([0, 1, 2, 3], 42n)).toEqual(shuffleSeeded([0, 1, 2, 3], 42n));
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});
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it('keeps every element (a permutation) and does not mutate the input', () => {
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const input = [0, 1, 2, 3];
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const out = shuffleSeeded(input, 7n);
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expect([...out].sort((a, b) => a - b)).toEqual([0, 1, 2, 3]);
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expect(input).toEqual([0, 1, 2, 3]); // input untouched
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});
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it('varies the order across seeds (not always the identity)', () => {
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const orders = new Set([1n, 2n, 3n, 4n, 5n, 6n, 7n, 8n].map((s) => shuffleSeeded([0, 1, 2, 3], s).join('')));
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expect(orders.size).toBeGreaterThan(1);
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});
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});
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