The 2-4 hotseat players now start in a random seating order (so who goes
first, and the turn order, is random) — matching the online games. The
engine starts at seat 0, so shuffling the seats at creation picks the
starter; the shuffle is seed-driven (a distinct derivation from the tile
bag), so replay reproduces it. Scoped to hotseat — vs_ai stays human-first.
- lib/roster.ts: shuffleSeeded (unit-tested); NewGame shuffles buildSeats
with the game seed before create.
- e2e: pin a seed that keeps the roster order so the lock assertions stay
deterministic.
NewGame offline 'with friends' now builds a local pass-and-play game:
- lib/roster.ts: keep-last-valid name + roster->seats (unit-tested).
- NewGame.svelte: master host-PIN gate (rows disabled until set),
'are you playing too?' prompt seating the host at row 0, 2-4 player
rows with inline name validation + optional per-seat PIN, add/remove
(remove behind the master PIN), variant + multiple-words, Start.
- PinPad: verification via a verify(pin) callback (UI-held lock at
creation, source-held in-game) instead of a lock prop.
- i18n: hotseat.* (en + ru); the offline mode selector is now shown offline.