Files
scrabble-game/ui/vite.config.ts
T
Ilia Denisov e16076c89e
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Stage 17 round 6 (#16-20): landing page, /app/ move, cache + stream fixes
Close out Stage 17 round 6:

- Landing page at / — one Vite build with two entries (index.html = game
  SPA, landing.html = a lightweight landing reusing the theme/i18n/
  aboutContent leaf modules, not the app store).
- Move the web game SPA to /app/; the Telegram Mini App stays at /telegram/
  (gateway webui.Handler(stripPrefix, indexName): landing at /, SPA at /app/
  + /telegram/). Per-language "Play in Telegram" link via new
  VITE_TELEGRAM_LINK_EN/_RU build vars (button hides when unset).
- Cache headers: hash-named /assets/* immutable, HTML shells no-cache (the
  go:embed zero modtime emitted no validators, so the client re-downloaded
  the whole bundle every launch).
- Live-stream 15s abort fix: an immediate heartbeat on open + a 10s default
  interval (the first tick at 15s raced the edge idle timeout -> reconnect
  storm).

PLAN/ARCHITECTURE(§13)/FUNCTIONAL(+ru)/gateway+ui+deploy READMEs updated;
round 6 closed. Tests: gateway webui/connectsrv units, ui landing unit + e2e,
full e2e (60) green.
2026-06-08 13:33:05 +02:00

49 lines
1.9 KiB
TypeScript

import { resolve } from 'node:path';
import { defineConfig } from 'vite';
import { svelte } from '@sveltejs/vite-plugin-svelte';
// The edge Connect service is scrabble.edge.v1.Gateway; the gateway serves it over
// h2c on :8081 by default. In dev we proxy the RPC path so the browser (which can
// not speak h2c directly) talks to the dev server on the same origin. In `mock`
// mode the app runs entirely against an in-memory fake transport — no gateway,
// no backend, no Postgres — which is what `pnpm start` launches.
const RPC_PREFIX = '/scrabble.edge.v1.Gateway';
export default defineConfig(({ mode }) => ({
// Relative asset base so the one build serves under any path — the gateway maps the
// Telegram Mini App to /telegram/ (the hash router is path-agnostic).
base: './',
define: {
// App version shown on the About screen, injected at build time from `git describe`
// via a Docker build-arg (Stage 17). Falls back to "dev" for a plain local/mock build,
// so a missing build-arg never breaks the build.
__APP_VERSION__: JSON.stringify(process.env.VITE_APP_VERSION || 'dev'),
},
plugins: [svelte()],
server: {
port: 5173,
proxy:
mode === 'mock'
? undefined
: {
[RPC_PREFIX]: {
target: process.env.GATEWAY_URL || 'http://localhost:8081',
changeOrigin: true,
},
},
},
build: {
target: 'es2022',
sourcemap: true,
// Two entries (Stage 17): the game SPA (index.html, served at /app/ + /telegram/) and the
// public landing page (landing.html, served at /). Assets are shared in dist/assets/, and
// the relative base lets one build serve under any path.
rollupOptions: {
input: {
main: resolve(import.meta.dirname, 'index.html'),
landing: resolve(import.meta.dirname, 'landing.html'),
},
},
},
}));