4999478ded
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 11s
CI / ui (pull_request) Successful in 35s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 2m16s
A player can remove a finished game from their own 'my games' list. The action is per-account, finished-only and irreversible (the game stays for the other players; there is no un-hide). - backend: migration 00012 game_hidden(account_id, game_id); store HideGame + hiddenGameIDs + ListGamesForAccount filtering; service HideGame (seat + finished checks, reusing ErrNotAPlayer / ErrGameActive); POST /api/v1/user/games/:id/hide. - gateway: game.hide edge op (reuses GameActionRequest -> Ack) + backendclient.HideGame. - ui: finished rows reveal a delete via swipe-left (touch) or a kebab tap (desktop), active rows get an inert chevron for icon alignment; optimistic removal + lobby-cache sync; mock + transport + client wiring; lobby.hideGame label (en/ru). - tests: integration (active->ErrGameActive, outsider->ErrNotAPlayer, per-account, idempotent), gateway transcode round-trip, mock e2e (kebab -> delete); hardened a pre-existing chat-screen .back transition flake surfaced by the new test's timing. - docs: ARCHITECTURE persistence list, FUNCTIONAL (+ _ru) lobby story, PLAN tracker.
19 lines
730 B
SQL
19 lines
730 B
SQL
-- +goose Up
|
|
-- Stage 17: per-account hidden games. A row hides game_id from account_id's own "my games"
|
|
-- lobby list, leaving it visible to the other players. Only finished games are hidden, and the
|
|
-- action is irreversible by design (there is no un-hide). Queried with raw SQL, so no generated
|
|
-- jet code is needed.
|
|
SET search_path = backend, pg_catalog;
|
|
|
|
CREATE TABLE game_hidden (
|
|
account_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
|
|
game_id uuid NOT NULL REFERENCES games (game_id) ON DELETE CASCADE,
|
|
created_at timestamptz NOT NULL DEFAULT now(),
|
|
PRIMARY KEY (account_id, game_id)
|
|
);
|
|
|
|
-- +goose Down
|
|
SET search_path = backend, pg_catalog;
|
|
|
|
DROP TABLE game_hidden;
|