Ilia Denisov 42a6308261
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feat(hint): idle-gated wallet-free vs_ai hint on a monotonic clock (B4)
A vs_ai hint is now unlimited and wallet-free, but idle-gated as an anti-frustration
aid: it unlocks only after the player has been stuck ~30 min on a turn (timed from the
robot's last move; the human's first move, before the robot has played, is exempt).
While gated the hint button carries a small lock badge and a tap shows the remaining
minutes ('Available in N min.'); the lock lifts live at the mark.

The gate is enforced CLIENT-SIDE against a MONOTONIC clock (performance.now()), never a
wall-clock timestamp: a device clock the player controls (or an auto-sync) must not be
able to open or freeze it. The wait is therefore session-scoped -- a reload restarts it
(there is no tamper-proof way to carry idle time across a relaunch without a wall clock).
An online vs_ai game will gate the same way but from the server's clock (a follow-up).

- lib/hints.ts: HINT_GATE_MS + pure hintGateRemainingMs (monotonic) + hintLockMinutes;
  removed the wall-clock hintRemainingMs. Unit-tested red->green.
- Game.svelte: the monotonic gate (hintGateStart/monoNow, armed on the turn change), a
  vs_ai hint button (plain: no confirm, no count; lock badge + gated tap -> toast), a
  live 10s tick.
- localgame: removed the wall-clock hint gate and the now-dead robotLastMoveAtUnix field
  from source.ts/serialize.ts (the client is authoritative); hint() just serves the top
  move.
- i18n game.hintLockedIn.
- offline.spec.ts: assert the first move is un-gated and the lock arms after the robot moves.
- Docs FUNCTIONAL(+_ru) + ARCHITECTURE; bundle budget 114->115 (game-screen feature).
2026-07-06 22:03:27 +02:00

scrabble-game

Multiplatform Scrabble game. Players arrive from a platform (Telegram first; later VK/MAX/iOS/Android) or from standalone web (email / guest). The game supports English Scrabble, Russian Scrabble and Эрудит.

Components

  • gateway — the only public ingress: anti-abuse, platform authentication (resolves the player and injects X-User-ID), routing to backend, and an admin surface behind Basic Auth.
  • backend — internal-only service that owns every domain concern and embeds the scrabble-solver engine library in-process.
  • ui — pure-HTML5 client (plain Svelte 5 + TypeScript + Vite) over Connect-RPC
    • FlatBuffers, embeddable in platform webviews and packageable to native via Capacitor. See ui/README.md.
  • platform/* — per-platform side-services (e.g. the Telegram bot).

Documentation (sources of truth)

Build & test

go build ./backend/... ./pkg/... ./gateway/...  # per module (the workspace spans several)
go vet ./backend/... ./pkg/... ./gateway/...
gofmt -l .                                       # must print nothing
go test -count=1 ./backend/... ./pkg/... ./gateway/...   # unit tests
go test -tags=integration -count=1 -p=1 ./backend/...    # + Postgres (needs Docker)

The integration-tagged tests start a throwaway postgres:17-alpine container via testcontainers-go and require a reachable Docker daemon; they live in the backend module. The wire contracts in pkg and the Connect edge in gateway have committed generated code (regenerate dev-time with make -C pkg gen / make -C gateway gen).

Run the backend locally

The backend now owns persistence, so it needs Postgres and applies its embedded migrations at startup:

docker run -d --name scrabble-pg -e POSTGRES_PASSWORD=dev -p 5432:5432 postgres:17-alpine
BACKEND_POSTGRES_DSN='postgres://postgres:dev@localhost:5432/postgres?search_path=backend&sslmode=disable' \
  go run ./backend/cmd/backend     # HTTP API + probes on :8080, push gRPC on :9090

Run the gateway locally

The gateway is the public edge; point it at a running backend:

GATEWAY_BACKEND_HTTP_URL=http://localhost:8080 \
GATEWAY_BACKEND_GRPC_ADDR=localhost:9090 \
  go run ./gateway/cmd/gateway     # Connect/h2c edge on :8081

Key environment: BACKEND_HTTP_ADDR (default :8080), BACKEND_LOG_LEVEL (debug|info|warn|error, default info), BACKEND_POSTGRES_DSN (required). The full configuration surface and the go-jet regeneration step live in backend/README.md.

Run the UI locally

cd ui && pnpm install
pnpm start     # mock mode: lobby -> game with no backend, on http://localhost:5173
pnpm dev       # against a running gateway (Vite proxies the RPC path to :8081)

pnpm check (type-check), pnpm test:unit (Vitest), pnpm test:e2e (Playwright smoke vs the mock), pnpm build (static bundle). Details — including the committed edge codegen (pnpm codegen) — are in ui/README.md.

Deploy (deploy/)

The full contour is deploy/docker-compose.yml: backend + gateway (with the UI embedded via go:embed, baked in by its node build stage) + Postgres + the Telegram connector (with a VPN sidecar) + an observability stack (OTel Collector → Prometheus + Tempo → Grafana) + a front caddy that owns a single /_gm Basic-Auth (admin console + Grafana). The Go services build from multi-stage distroless */Dockerfile.

docker build --build-arg DICT_VERSION=v1.3.0 -f backend/Dockerfile -t scrabble-backend .  # DICT_VERSION required; pulls that DAWG release artifact
docker build -f gateway/Dockerfile -t scrabble-gateway .   # node stage builds + embeds the UI
docker compose -f deploy/docker-compose.yml config         # validate (needs the TEST_/PROD_ env)

CI auto-deploys the test contour on a PR into — or push to — development (.gitea/workflows/ci.yaml); the prod contour is a manual deploy after development → master. Env reference: deploy/.env.example; the topology and the two-contour model are in docs/ARCHITECTURE.md §13.

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