Two holes on the refund path, both found by asking what happens when a refund does not come from our own `/_gm` button. The merchant cabinet is a second entry point. An operator can refund there, and such a refund never passes through our API — so the money went back while the chips stayed credited, silently. Handle `refund.succeeded`: the refund is re-read from the API (the notification body is no more evidence here than it is for a payment), bound back to its order through the payment id recorded when the payment was minted, and reversed through the same engine. It is idempotent on (provider, refund id), so the event for a refund the console already recorded reverses nothing twice. The reversal engine is full-refund-only by design — it revokes exactly what the pack funded and rejects any other amount — so a partial refund is recorded as nothing at all and logged loudly for an operator. There is no non-arbitrary way to decide how many chips a part-refund costs, and guessing would be worse than asking a human. Second hole: a refund can still be canceled while pending, and the ledger is append-only. Recording on any non-empty refund id therefore risked revoking a customer's chips for money that stayed with us, with no way to take the row back. The console now records only a `succeeded` refund and tells the operator to press again otherwise — the idempotency key returns the same refund rather than paying twice. Tests: unit (GetRefund, the refund notification envelope, a non-final status surfaced to the caller); integration (a cabinet refund is reversed once and a redelivery is a no-op, the event after a console refund changes nothing, a partial refund records nothing, an unconfirmed refund reverses nothing, a pending refund records nothing until it settles and then does). The suite shares one database and the ledger dedupes refunds globally, so the fake provider now mints a refund id per payment — a constant id made one test's refund look like another's duplicate. Decisions D50 (amended) and D52; the notification subscription list in the deploy docs gains refund.succeeded.
scrabble-game
Multiplatform Scrabble game. Players arrive from a platform (Telegram first; later VK/MAX/iOS/Android) or from standalone web (email / guest). The game supports English Scrabble, Russian Scrabble and Эрудит.
Components
gateway— the only public ingress: anti-abuse, platform authentication (resolves the player and injectsX-User-ID), routing tobackend, and an admin surface behind Basic Auth.backend— internal-only service that owns every domain concern and embeds thescrabble-solverengine library in-process.ui— pure-HTML5 client (plain Svelte 5 + TypeScript + Vite) over Connect-RPC- FlatBuffers, embeddable in platform webviews and packageable to native via
Capacitor. See
ui/README.md.
- FlatBuffers, embeddable in platform webviews and packageable to native via
Capacitor. See
platform/*— per-platform side-services (e.g. the Telegram bot).
Documentation (sources of truth)
docs/ARCHITECTURE.md— global architecture, transport, security, cross-service contracts.docs/FUNCTIONAL.md(+_ru) — per-domain user stories.docs/TESTING.md— test layers and the CI gate.CLAUDE.md— project guide and development workflow.
Build & test
go build ./backend/... ./pkg/... ./gateway/... # per module (the workspace spans several)
go vet ./backend/... ./pkg/... ./gateway/...
gofmt -l . # must print nothing
go test -count=1 ./backend/... ./pkg/... ./gateway/... # unit tests
go test -tags=integration -count=1 -p=1 ./backend/... # + Postgres (needs Docker)
The integration-tagged tests start a throwaway postgres:17-alpine container
via testcontainers-go and require a reachable Docker daemon; they live in the
backend module. The wire contracts in pkg and the Connect edge in gateway
have committed generated code (regenerate dev-time with make -C pkg gen /
make -C gateway gen).
Run the backend locally
The backend now owns persistence, so it needs Postgres and applies its embedded migrations at startup:
docker run -d --name scrabble-pg -e POSTGRES_PASSWORD=dev -p 5432:5432 postgres:17-alpine
BACKEND_POSTGRES_DSN='postgres://postgres:dev@localhost:5432/postgres?search_path=backend&sslmode=disable' \
go run ./backend/cmd/backend # HTTP API + probes on :8080, push gRPC on :9090
Run the gateway locally
The gateway is the public edge; point it at a running backend:
GATEWAY_BACKEND_HTTP_URL=http://localhost:8080 \
GATEWAY_BACKEND_GRPC_ADDR=localhost:9090 \
go run ./gateway/cmd/gateway # Connect/h2c edge on :8081
Key environment: BACKEND_HTTP_ADDR (default :8080), BACKEND_LOG_LEVEL
(debug|info|warn|error, default info), BACKEND_POSTGRES_DSN (required).
The full configuration surface and the go-jet regeneration step live in
backend/README.md.
Run the UI locally
cd ui && pnpm install
pnpm start # mock mode: lobby -> game with no backend, on http://localhost:5173
pnpm dev # against a running gateway (Vite proxies the RPC path to :8081)
pnpm check (type-check), pnpm test:unit (Vitest), pnpm test:e2e (Playwright
smoke vs the mock), pnpm build (static bundle). Details — including the committed
edge codegen (pnpm codegen) — are in ui/README.md.
Deploy (deploy/)
The full contour is deploy/docker-compose.yml:
backend + gateway (with the UI embedded via go:embed, baked in by its node
build stage) + Postgres + the Telegram connector (with a VPN sidecar) + an
observability stack (OTel Collector → Prometheus + Tempo → Grafana) + a front
caddy that owns a single /_gm Basic-Auth (admin console + Grafana). The Go
services build from multi-stage distroless */Dockerfile.
docker build --build-arg DICT_VERSION=v1.3.0 -f backend/Dockerfile -t scrabble-backend . # DICT_VERSION required; pulls that DAWG release artifact
docker build -f gateway/Dockerfile -t scrabble-gateway . # node stage builds + embeds the UI
docker compose -f deploy/docker-compose.yml config # validate (needs the TEST_/PROD_ env)
CI auto-deploys the test contour on a PR into — or push to — development
(.gitea/workflows/ci.yaml); the prod contour is a manual deploy after
development → master. Env reference: deploy/.env.example;
the topology and the two-contour model are in
docs/ARCHITECTURE.md §13.