Files
scrabble-game/gateway/internal/transcode/encode.go
T
Ilia Denisov 3306a016a0
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feat(ui): per-kind active-game limit lock on the New Game screen
Carry the caller's per-tier active-game caps and each game's kind on the
wire (Profile.game_limits + GameView.kind, additive FBS + gateway transcode
+ client codec, committed regen). The New Game screen counts the player's
active games per kind from the lobby and locks a capped start: an outline
button with a lock that opens a funnel modal instead of a game -- a sign-in
prompt for a guest, a "finish a current game first" notice for a signed-in
account (native Telegram popup, in-app modal elsewhere). The lock lifts via
the existing profile refetch after a guest->durable upgrade.

Remove the lobby's old at_game_limit New-Game tab disable + notice: the flag
(now the random-kind cap) conflicted with the per-kind lock -- it hid the
screen where the lock lives and wrongly blocked an unfulfilled kind. The New
Game tab is always enabled; the per-kind start lock is the only gate. The
at_game_limit wire field stays (unused by the client) for a later cleanup.

Tests: client lock logic + codec kind/game_limits roundtrip + gateway
transcode encode + native popup builders (unit); a mock e2e for the lock
badge and the modal.
2026-07-10 10:09:45 +02:00

676 lines
23 KiB
Go

package transcode
import (
flatbuffers "github.com/google/flatbuffers/go"
"scrabble/gateway/internal/backendclient"
fb "scrabble/pkg/fbs/scrabblefb"
"scrabble/pkg/wire"
)
// The encoders build the FlatBuffers response payloads from the backend's typed
// responses. FlatBuffers is built bottom-up: every string and child vector is
// created before the table that references it, and no two tables/vectors are
// under construction at once.
// encodeSession builds a Session payload.
func encodeSession(s backendclient.SessionResp) []byte {
b := flatbuffers.NewBuilder(128)
token := b.CreateString(s.Token)
uid := b.CreateString(s.UserID)
name := b.CreateString(s.DisplayName)
fb.SessionStart(b)
fb.SessionAddToken(b, token)
fb.SessionAddUserId(b, uid)
fb.SessionAddIsGuest(b, s.IsGuest)
fb.SessionAddDisplayName(b, name)
b.Finish(fb.SessionEnd(b))
return b.FinishedBytes()
}
// encodeAck builds an Ack payload.
func encodeAck(ok bool) []byte {
b := flatbuffers.NewBuilder(16)
fb.AckStart(b)
fb.AckAddOk(b, ok)
b.Finish(fb.AckEnd(b))
return b.FinishedBytes()
}
// encodeWalletOrder builds a WalletOrderResponse payload: the created order id and the provider
// launch URL the client opens.
func encodeWalletOrder(o backendclient.WalletOrderResp) []byte {
b := flatbuffers.NewBuilder(128)
oid := b.CreateString(o.OrderID)
url := b.CreateString(o.RedirectURL)
fb.WalletOrderResponseStart(b)
fb.WalletOrderResponseAddOrderId(b, oid)
fb.WalletOrderResponseAddRedirectUrl(b, url)
b.Finish(fb.WalletOrderResponseEnd(b))
return b.FinishedBytes()
}
// encodeDeleteRequestResult builds an AccountDeleteRequestResult payload reporting which
// deletion step-up the account uses ("email" | "phrase").
func encodeDeleteRequestResult(method string) []byte {
b := flatbuffers.NewBuilder(32)
m := b.CreateString(method)
fb.AccountDeleteRequestResultStart(b)
fb.AccountDeleteRequestResultAddMethod(b, m)
b.Finish(fb.AccountDeleteRequestResultEnd(b))
return b.FinishedBytes()
}
// encodeConfirmLinkResult builds an EmailConfirmLinkResult payload, embedding the
// minted Session for a login. All strings and the nested Session table are built
// before the result table is opened.
func encodeConfirmLinkResult(r backendclient.ConfirmLinkResp) []byte {
b := flatbuffers.NewBuilder(160)
purpose := b.CreateString(r.Purpose)
status := b.CreateString(r.Status)
var session flatbuffers.UOffsetT
if r.Session != nil {
token := b.CreateString(r.Session.Token)
uid := b.CreateString(r.Session.UserID)
name := b.CreateString(r.Session.DisplayName)
fb.SessionStart(b)
fb.SessionAddToken(b, token)
fb.SessionAddUserId(b, uid)
fb.SessionAddIsGuest(b, r.Session.IsGuest)
fb.SessionAddDisplayName(b, name)
session = fb.SessionEnd(b)
}
fb.EmailConfirmLinkResultStart(b)
fb.EmailConfirmLinkResultAddPurpose(b, purpose)
fb.EmailConfirmLinkResultAddStatus(b, status)
if r.Session != nil {
fb.EmailConfirmLinkResultAddSession(b, session)
}
b.Finish(fb.EmailConfirmLinkResultEnd(b))
return b.FinishedBytes()
}
// encodeProfile builds a Profile payload, including the advertising-banner block
// when the backend marked the viewer eligible.
// encodeWallet builds the Wallet payload: the visible chip segments and the context-applicable
// benefits. Each WalletSegment table (and its source string) is built before the segments vector
// is opened, per FlatBuffers' rule against a nested table while another is under construction.
func encodeWallet(w backendclient.WalletResp) []byte {
b := flatbuffers.NewBuilder(128)
segs := make([]flatbuffers.UOffsetT, len(w.Segments))
for i, seg := range w.Segments {
src := b.CreateString(seg.Source)
fb.WalletSegmentStart(b)
fb.WalletSegmentAddSource(b, src)
fb.WalletSegmentAddChips(b, int32(seg.Chips))
fb.WalletSegmentAddSpendable(b, seg.Spendable)
segs[i] = fb.WalletSegmentEnd(b)
}
fb.WalletStartSegmentsVector(b, len(segs))
for i := len(segs) - 1; i >= 0; i-- {
b.PrependUOffsetT(segs[i])
}
segVec := b.EndVector(len(segs))
fb.WalletStart(b)
fb.WalletAddSegments(b, segVec)
fb.WalletAddAdsForever(b, w.AdsForever)
fb.WalletAddAdsPaidUntilMs(b, w.AdsPaidUntil)
fb.WalletAddHints(b, int32(w.Hints))
fb.WalletAddRewardChips(b, int32(w.RewardChips))
b.Finish(fb.WalletEnd(b))
return b.FinishedBytes()
}
// encodeCatalog builds a Catalog payload: the storefront products for the caller's context, each
// with its atom composition (built bottom-up — every product's atoms vector is finished before
// its product table, and every product before the products vector).
func encodeCatalog(cat backendclient.CatalogResp) []byte {
b := flatbuffers.NewBuilder(256)
prods := make([]flatbuffers.UOffsetT, len(cat.Products))
for i, p := range cat.Products {
atoms := make([]flatbuffers.UOffsetT, len(p.Atoms))
for j, a := range p.Atoms {
at := b.CreateString(a.AtomType)
fb.CatalogAtomStart(b)
fb.CatalogAtomAddAtomType(b, at)
fb.CatalogAtomAddQuantity(b, int32(a.Quantity))
atoms[j] = fb.CatalogAtomEnd(b)
}
fb.CatalogProductStartAtomsVector(b, len(atoms))
for j := len(atoms) - 1; j >= 0; j-- {
b.PrependUOffsetT(atoms[j])
}
atomsVec := b.EndVector(len(atoms))
kind := b.CreateString(p.Kind)
pid := b.CreateString(p.ProductID)
title := b.CreateString(p.Title)
cur := b.CreateString(p.MoneyCurrency)
fb.CatalogProductStart(b)
fb.CatalogProductAddKind(b, kind)
fb.CatalogProductAddProductId(b, pid)
fb.CatalogProductAddTitle(b, title)
fb.CatalogProductAddChips(b, int32(p.Chips))
fb.CatalogProductAddMoneyAmount(b, p.MoneyAmount)
fb.CatalogProductAddMoneyCurrency(b, cur)
fb.CatalogProductAddAtoms(b, atomsVec)
prods[i] = fb.CatalogProductEnd(b)
}
fb.CatalogStartProductsVector(b, len(prods))
for i := len(prods) - 1; i >= 0; i-- {
b.PrependUOffsetT(prods[i])
}
prodVec := b.EndVector(len(prods))
fb.CatalogStart(b)
fb.CatalogAddProducts(b, prodVec)
b.Finish(fb.CatalogEnd(b))
return b.FinishedBytes()
}
func encodeProfile(p backendclient.ProfileResp) []byte {
b := flatbuffers.NewBuilder(192)
uid := b.CreateString(p.UserID)
name := b.CreateString(p.DisplayName)
lang := b.CreateString(p.PreferredLanguage)
tz := b.CreateString(p.TimeZone)
awayStart := b.CreateString(p.AwayStart)
awayEnd := b.CreateString(p.AwayEnd)
email := b.CreateString(p.Email)
// Build the banner table (and its children) before opening Profile: FlatBuffers
// forbids a nested table while another is under construction.
var banner flatbuffers.UOffsetT
if p.Banner != nil {
banner = encodeBanner(b, *p.Banner)
}
prefs := buildStringVector(b, p.VariantPreferences, fb.ProfileStartVariantPreferencesVector)
dictVersions := encodeDictVersions(b, p.DictVersions)
// The interstitial-ad config table (scalars only), built before Profile is opened.
var ads flatbuffers.UOffsetT
if p.Ads != nil {
fb.AdsInfoStart(b)
fb.AdsInfoAddCooldownGlobalS(b, int32(p.Ads.CooldownGlobalS))
fb.AdsInfoAddCooldownVsAiS(b, int32(p.Ads.CooldownVsAiS))
fb.AdsInfoAddCooldownHintS(b, int32(p.Ads.CooldownHintS))
fb.AdsInfoAddSuppressed(b, p.Ads.Suppressed)
ads = fb.AdsInfoEnd(b)
}
// The active-game limits table (scalars only), built before Profile is opened.
var gameLimits flatbuffers.UOffsetT
if p.GameLimits != nil {
fb.GameLimitsStart(b)
fb.GameLimitsAddVsAi(b, int32(p.GameLimits.VsAI))
fb.GameLimitsAddRandom(b, int32(p.GameLimits.Random))
fb.GameLimitsAddFriends(b, int32(p.GameLimits.Friends))
gameLimits = fb.GameLimitsEnd(b)
}
fb.ProfileStart(b)
fb.ProfileAddUserId(b, uid)
fb.ProfileAddDisplayName(b, name)
fb.ProfileAddPreferredLanguage(b, lang)
fb.ProfileAddTimeZone(b, tz)
fb.ProfileAddHintBalance(b, int32(p.HintBalance))
fb.ProfileAddBlockChat(b, p.BlockChat)
fb.ProfileAddBlockFriendRequests(b, p.BlockFriendRequests)
fb.ProfileAddIsGuest(b, p.IsGuest)
fb.ProfileAddAwayStart(b, awayStart)
fb.ProfileAddAwayEnd(b, awayEnd)
fb.ProfileAddNotificationsInAppOnly(b, p.NotificationsInAppOnly)
fb.ProfileAddVariantPreferences(b, prefs)
fb.ProfileAddEmail(b, email)
fb.ProfileAddTelegramLinked(b, p.TelegramLinked)
fb.ProfileAddVkLinked(b, p.VkLinked)
if dictVersions != 0 {
fb.ProfileAddDictVersions(b, dictVersions)
}
if p.Banner != nil {
fb.ProfileAddBanner(b, banner)
}
if p.Ads != nil {
fb.ProfileAddAds(b, ads)
}
if p.GameLimits != nil {
fb.ProfileAddGameLimits(b, gameLimits)
}
b.Finish(fb.ProfileEnd(b))
return b.FinishedBytes()
}
// encodeDictVersions builds the Profile's dict_versions vector — one DictVersion table per
// variant/version pair — and returns its offset, or 0 when there are none (the field is then
// omitted). Every child table and its strings are created before the vector is opened, per the
// FlatBuffers rule against nesting a table under one still being built; the caller invokes it
// before ProfileStart for the same reason.
func encodeDictVersions(b *flatbuffers.Builder, dvs []backendclient.DictVersion) flatbuffers.UOffsetT {
if len(dvs) == 0 {
return 0
}
offsets := make([]flatbuffers.UOffsetT, len(dvs))
for i, dv := range dvs {
variant := b.CreateString(dv.Variant)
version := b.CreateString(dv.Version)
fb.DictVersionStart(b)
fb.DictVersionAddVariant(b, variant)
fb.DictVersionAddVersion(b, version)
offsets[i] = fb.DictVersionEnd(b)
}
fb.ProfileStartDictVersionsVector(b, len(offsets))
for i := len(offsets) - 1; i >= 0; i-- {
b.PrependUOffsetT(offsets[i])
}
return b.EndVector(len(offsets))
}
// optString creates a FlatBuffers string for a non-empty value, or 0 to omit the
// optional field (the client then reads it as absent).
func optString(b *flatbuffers.Builder, s string) flatbuffers.UOffsetT {
if s == "" {
return 0
}
return b.CreateString(s)
}
// addOptString adds an optional string slot only when it was created (a 0 offset
// leaves the field absent). add is the generated BannerCampaignAdd* setter.
func addOptString(b *flatbuffers.Builder, add func(*flatbuffers.Builder, flatbuffers.UOffsetT), off flatbuffers.UOffsetT) {
if off != 0 {
add(b, off)
}
}
// encodeBanner builds a BannerInfo table from the resolved banner block and
// returns its offset. It is bottom-up: each campaign's messages vector and table
// are built first, then the campaigns vector, then the BannerInfo table. The
// caller must invoke it with no table under construction.
func encodeBanner(b *flatbuffers.Builder, banner backendclient.BannerResp) flatbuffers.UOffsetT {
campOffsets := make([]flatbuffers.UOffsetT, len(banner.Campaigns))
for i, c := range banner.Campaigns {
msgOffsets := make([]flatbuffers.UOffsetT, len(c.Messages))
for j, m := range c.Messages {
msgOffsets[j] = b.CreateString(m)
}
fb.BannerCampaignStartMessagesVector(b, len(msgOffsets))
for j := len(msgOffsets) - 1; j >= 0; j-- {
b.PrependUOffsetT(msgOffsets[j])
}
msgs := b.EndVector(len(msgOffsets))
// The optional colour strings must be created before the table starts; an
// empty colour is omitted (offset 0), so the client reads it as absent.
obg := optString(b, c.OverrideBg)
ofg := optString(b, c.OverrideFg)
olink := optString(b, c.OverrideLink)
obgD := optString(b, c.OverrideBgDark)
ofgD := optString(b, c.OverrideFgDark)
olinkD := optString(b, c.OverrideLinkDark)
fb.BannerCampaignStart(b)
fb.BannerCampaignAddWeight(b, int32(c.Weight))
fb.BannerCampaignAddMessages(b, msgs)
addOptString(b, fb.BannerCampaignAddOverrideBg, obg)
addOptString(b, fb.BannerCampaignAddOverrideFg, ofg)
addOptString(b, fb.BannerCampaignAddOverrideLink, olink)
addOptString(b, fb.BannerCampaignAddOverrideBgDark, obgD)
addOptString(b, fb.BannerCampaignAddOverrideFgDark, ofgD)
addOptString(b, fb.BannerCampaignAddOverrideLinkDark, olinkD)
campOffsets[i] = fb.BannerCampaignEnd(b)
}
fb.BannerInfoStartCampaignsVector(b, len(campOffsets))
for i := len(campOffsets) - 1; i >= 0; i-- {
b.PrependUOffsetT(campOffsets[i])
}
camps := b.EndVector(len(campOffsets))
t := banner.Timings
fb.BannerInfoStart(b)
fb.BannerInfoAddCampaigns(b, camps)
fb.BannerInfoAddHoldMs(b, int32(t.HoldMs))
fb.BannerInfoAddEdgePauseMs(b, int32(t.EdgePauseMs))
fb.BannerInfoAddScrollPxPerSec(b, int32(t.ScrollPxPerSec))
fb.BannerInfoAddFadeOutMs(b, int32(t.FadeOutMs))
fb.BannerInfoAddGapMs(b, int32(t.GapMs))
fb.BannerInfoAddFadeInMs(b, int32(t.FadeInMs))
return fb.BannerInfoEnd(b)
}
// encodeBlockStatus builds a BlockStatus payload.
func encodeBlockStatus(s backendclient.BlockStatusResp) []byte {
b := flatbuffers.NewBuilder(128)
until := b.CreateString(s.Until)
reason := b.CreateString(s.Reason)
fb.BlockStatusStart(b)
fb.BlockStatusAddBlocked(b, s.Blocked)
fb.BlockStatusAddPermanent(b, s.Permanent)
fb.BlockStatusAddUntil(b, until)
fb.BlockStatusAddReason(b, reason)
b.Finish(fb.BlockStatusEnd(b))
return b.FinishedBytes()
}
// encodeLinkResult builds a LinkResult payload. A switched-session token
// (a guest initiator whose durable counterpart won) is carried as a nested Session
// for the client to adopt; it is omitted otherwise.
func encodeLinkResult(r backendclient.LinkResultResp) []byte {
b := flatbuffers.NewBuilder(256)
status := b.CreateString(r.Status)
secID := b.CreateString(r.SecondaryUserID)
secName := b.CreateString(r.SecondaryName)
hasSession := r.Token != "" && r.Profile != nil
var sess flatbuffers.UOffsetT
if hasSession {
token := b.CreateString(r.Token)
uid := b.CreateString(r.Profile.UserID)
name := b.CreateString(r.Profile.DisplayName)
fb.SessionStart(b)
fb.SessionAddToken(b, token)
fb.SessionAddUserId(b, uid)
fb.SessionAddIsGuest(b, r.Profile.IsGuest)
fb.SessionAddDisplayName(b, name)
sess = fb.SessionEnd(b)
}
fb.LinkResultStart(b)
fb.LinkResultAddStatus(b, status)
fb.LinkResultAddSecondaryUserId(b, secID)
fb.LinkResultAddSecondaryDisplayName(b, secName)
fb.LinkResultAddSecondaryGames(b, int32(r.SecondaryGames))
fb.LinkResultAddSecondaryFriends(b, int32(r.SecondaryFriends))
if hasSession {
fb.LinkResultAddSession(b, sess)
}
b.Finish(fb.LinkResultEnd(b))
return b.FinishedBytes()
}
// encodeMoveResult builds a MoveResult payload.
func encodeMoveResult(r backendclient.MoveResultResp) []byte {
b := flatbuffers.NewBuilder(512)
move := buildMoveRecord(b, r.Move)
game := buildGameView(b, r.Game)
rackBytes := make([]byte, len(r.Rack))
for i, v := range r.Rack {
rackBytes[i] = byte(v)
}
rack := b.CreateByteVector(rackBytes)
fb.MoveResultStart(b)
fb.MoveResultAddMove(b, move)
fb.MoveResultAddGame(b, game)
fb.MoveResultAddRack(b, rack)
fb.MoveResultAddBagLen(b, int32(r.BagLen))
b.Finish(fb.MoveResultEnd(b))
return b.FinishedBytes()
}
// encodeState builds a StateView payload. The rack is a vector of alphabet indices and the
// alphabet display table is included only when the backend returned it (the
// client requests it on a per-variant cache miss).
func encodeState(s backendclient.StateResp) []byte {
b := flatbuffers.NewBuilder(512)
b.Finish(wire.BuildStateView(b, toWireState(s)))
return b.FinishedBytes()
}
// toWireState maps a StateResp to the shared wire.StateView.
func toWireState(s backendclient.StateResp) wire.StateView {
alphabet := make([]wire.AlphabetEntry, len(s.Alphabet))
for i, e := range s.Alphabet {
alphabet[i] = wire.AlphabetEntry{Index: e.Index, Letter: e.Letter, Value: e.Value}
}
return wire.StateView{
Game: toWireGame(s.Game),
Seat: s.Seat,
Rack: s.Rack,
BagLen: s.BagLen,
HintsRemaining: s.HintsRemaining,
HintUnlockLeftSeconds: s.HintUnlockLeftSeconds,
Alphabet: alphabet,
}
}
// encodeMatch builds a MatchResult payload.
func encodeMatch(m backendclient.MatchResp) []byte {
b := flatbuffers.NewBuilder(512)
// Enqueue always lands the caller in a game; an open game awaiting an opponent reports
// matched=false but still carries it, so encode the game whenever it is present (else the
// client never receives it and cannot navigate in).
hasGame := m.Game != nil
var game flatbuffers.UOffsetT
if hasGame {
game = buildGameView(b, *m.Game)
}
fb.MatchResultStart(b)
fb.MatchResultAddMatched(b, m.Matched)
if hasGame {
fb.MatchResultAddGame(b, game)
}
b.Finish(fb.MatchResultEnd(b))
return b.FinishedBytes()
}
// buildChatMessage builds a ChatMessage table and returns its offset.
func buildChatMessage(b *flatbuffers.Builder, c backendclient.ChatResp) flatbuffers.UOffsetT {
id := b.CreateString(c.ID)
gid := b.CreateString(c.GameID)
sid := b.CreateString(c.SenderID)
kind := b.CreateString(c.Kind)
body := b.CreateString(c.Body)
fb.ChatMessageStart(b)
fb.ChatMessageAddId(b, id)
fb.ChatMessageAddGameId(b, gid)
fb.ChatMessageAddSenderId(b, sid)
fb.ChatMessageAddKind(b, kind)
fb.ChatMessageAddBody(b, body)
fb.ChatMessageAddCreatedAtUnix(b, c.CreatedAtUnix)
return fb.ChatMessageEnd(b)
}
// encodeChat builds a ChatMessage payload.
func encodeChat(c backendclient.ChatResp) []byte {
b := flatbuffers.NewBuilder(192)
b.Finish(buildChatMessage(b, c))
return b.FinishedBytes()
}
// encodeHintResult builds a HintResult payload.
func encodeHintResult(r backendclient.HintResultResp) []byte {
b := flatbuffers.NewBuilder(512)
move := buildMoveRecord(b, r.Move)
fb.HintResultStart(b)
fb.HintResultAddMove(b, move)
fb.HintResultAddHintsRemaining(b, int32(r.HintsRemaining))
fb.HintResultAddWalletBalance(b, int32(r.WalletBalance))
b.Finish(fb.HintResultEnd(b))
return b.FinishedBytes()
}
// encodeEvalResult builds an EvalResult payload.
func encodeEvalResult(r backendclient.EvalResultResp) []byte {
b := flatbuffers.NewBuilder(256)
words := buildStringVector(b, r.Words, fb.EvalResultStartWordsVector)
dir := b.CreateString(r.Dir)
fb.EvalResultStart(b)
fb.EvalResultAddLegal(b, r.Legal)
fb.EvalResultAddScore(b, int32(r.Score))
fb.EvalResultAddWords(b, words)
fb.EvalResultAddDir(b, dir)
b.Finish(fb.EvalResultEnd(b))
return b.FinishedBytes()
}
// encodeWordCheck builds a WordCheckResult payload.
func encodeWordCheck(r backendclient.WordCheckResp) []byte {
b := flatbuffers.NewBuilder(64)
word := b.CreateString(r.Word)
fb.WordCheckResultStart(b)
fb.WordCheckResultAddWord(b, word)
fb.WordCheckResultAddLegal(b, r.Legal)
b.Finish(fb.WordCheckResultEnd(b))
return b.FinishedBytes()
}
// encodeDraftView builds a DraftView payload wrapping the player's composition JSON. The
// string is empty for the save acknowledgement (the client ignores that payload).
func encodeDraftView(jsonStr string) []byte {
b := flatbuffers.NewBuilder(256)
j := b.CreateString(jsonStr)
fb.DraftViewStart(b)
fb.DraftViewAddJson(b, j)
b.Finish(fb.DraftViewEnd(b))
return b.FinishedBytes()
}
// encodeHistory builds a History payload (the decoded move journal).
func encodeHistory(r backendclient.HistoryResp) []byte {
b := flatbuffers.NewBuilder(1024)
moveOffs := make([]flatbuffers.UOffsetT, len(r.Moves))
for i, m := range r.Moves {
moveOffs[i] = buildMoveRecord(b, m)
}
fb.HistoryStartMovesVector(b, len(moveOffs))
for i := len(moveOffs) - 1; i >= 0; i-- {
b.PrependUOffsetT(moveOffs[i])
}
moves := b.EndVector(len(moveOffs))
gid := b.CreateString(r.GameID)
fb.HistoryStart(b)
fb.HistoryAddGameId(b, gid)
fb.HistoryAddMoves(b, moves)
b.Finish(fb.HistoryEnd(b))
return b.FinishedBytes()
}
// encodeGameList builds a GameList payload (the caller's games).
func encodeGameList(r backendclient.GameListResp) []byte {
b := flatbuffers.NewBuilder(1024)
gameOffs := make([]flatbuffers.UOffsetT, len(r.Games))
for i, g := range r.Games {
gameOffs[i] = buildGameView(b, g)
}
fb.GameListStartGamesVector(b, len(gameOffs))
for i := len(gameOffs) - 1; i >= 0; i-- {
b.PrependUOffsetT(gameOffs[i])
}
games := b.EndVector(len(gameOffs))
fb.GameListStart(b)
fb.GameListAddGames(b, games)
fb.GameListAddAtGameLimit(b, r.AtGameLimit)
b.Finish(fb.GameListEnd(b))
return b.FinishedBytes()
}
// encodeChatList builds a ChatList payload (a game's chat history).
func encodeChatList(r backendclient.ChatListResp) []byte {
b := flatbuffers.NewBuilder(512)
msgOffs := make([]flatbuffers.UOffsetT, len(r.Messages))
for i, m := range r.Messages {
msgOffs[i] = buildChatMessage(b, m)
}
fb.ChatListStartMessagesVector(b, len(msgOffs))
for i := len(msgOffs) - 1; i >= 0; i-- {
b.PrependUOffsetT(msgOffs[i])
}
msgs := b.EndVector(len(msgOffs))
fb.ChatListStart(b)
fb.ChatListAddMessages(b, msgs)
b.Finish(fb.ChatListEnd(b))
return b.FinishedBytes()
}
// encodeFeedbackState builds a FeedbackState payload, nesting the reply when present.
func encodeFeedbackState(st backendclient.FeedbackStateResp) []byte {
b := flatbuffers.NewBuilder(128)
var reply flatbuffers.UOffsetT
if st.Reply != nil {
body := b.CreateString(st.Reply.Body)
fb.FeedbackReplyStart(b)
fb.FeedbackReplyAddBody(b, body)
fb.FeedbackReplyAddRepliedAtUnix(b, st.Reply.RepliedAtUnix)
reply = fb.FeedbackReplyEnd(b)
}
reason := b.CreateString(st.BlockedReason)
fb.FeedbackStateStart(b)
fb.FeedbackStateAddCanSend(b, st.CanSend)
fb.FeedbackStateAddBlockedReason(b, reason)
if st.Reply != nil {
fb.FeedbackStateAddReply(b, reply)
}
b.Finish(fb.FeedbackStateEnd(b))
return b.FinishedBytes()
}
// encodeFeedbackUnread builds a FeedbackUnread payload.
func encodeFeedbackUnread(u backendclient.FeedbackUnreadResp) []byte {
b := flatbuffers.NewBuilder(16)
fb.FeedbackUnreadStart(b)
fb.FeedbackUnreadAddReplyUnread(b, u.ReplyUnread)
b.Finish(fb.FeedbackUnreadEnd(b))
return b.FinishedBytes()
}
// buildGameView builds a GameView table and returns its offset.
func buildGameView(b *flatbuffers.Builder, g backendclient.GameResp) flatbuffers.UOffsetT {
return wire.BuildGameView(b, toWireGame(g))
}
// toWireGame maps a GameResp to the shared wire.GameView.
func toWireGame(g backendclient.GameResp) wire.GameView {
seats := make([]wire.SeatView, len(g.Seats))
for i, s := range g.Seats {
seats[i] = wire.SeatView{
Seat: s.Seat,
AccountID: s.AccountID,
Score: s.Score,
HintsUsed: s.HintsUsed,
IsWinner: s.IsWinner,
DisplayName: s.DisplayName,
}
}
return wire.GameView{
ID: g.ID,
Variant: g.Variant,
DictVersion: g.DictVersion,
Status: g.Status,
Players: g.Players,
ToMove: g.ToMove,
TurnTimeoutSecs: g.TurnTimeoutSecs,
MultipleWordsPerTurn: g.MultipleWordsPerTurn,
VsAI: g.VsAI,
MoveCount: g.MoveCount,
EndReason: g.EndReason,
Seats: seats,
LastActivityUnix: g.LastActivityUnix,
UnreadChat: g.UnreadChat,
UnreadMessages: g.UnreadMessages,
Kind: g.Kind,
}
}
// buildMoveRecord builds a MoveRecord table and returns its offset.
func buildMoveRecord(b *flatbuffers.Builder, m backendclient.MoveRecordResp) flatbuffers.UOffsetT {
tiles := make([]wire.TileRecord, len(m.Tiles))
for i, t := range m.Tiles {
tiles[i] = wire.TileRecord{Row: t.Row, Col: t.Col, Letter: t.Letter, Blank: t.Blank}
}
return wire.BuildMoveRecord(b, wire.MoveRecord{
Player: m.Player,
Action: m.Action,
Dir: m.Dir,
MainRow: m.MainRow,
MainCol: m.MainCol,
Tiles: tiles,
Words: m.Words,
Count: m.Count,
Score: m.Score,
Total: m.Total,
})
}
// buildStringVector builds a vector of strings using the table-specific
// StartXVector function and returns the vector offset.
func buildStringVector(b *flatbuffers.Builder, items []string, start func(*flatbuffers.Builder, int) flatbuffers.UOffsetT) flatbuffers.UOffsetT {
offs := make([]flatbuffers.UOffsetT, len(items))
for i, s := range items {
offs[i] = b.CreateString(s)
}
start(b, len(offs))
for i := len(offs) - 1; i >= 0; i-- {
b.PrependUOffsetT(offs[i])
}
return b.EndVector(len(offs))
}