020742fad3
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The C1 service worker served the precached shell for every navigation, even online, so a new deploy only reached a client after the worker updated its precache in the background (a one-launch lag): a cold online start showed the old version until then, and only a reinstall forced it fresh. - sw.ts: navigations are now network-first — fetch the fresh (no-cache) shell from the server on each online launch (it references the new hashed assets, fetched fresh), with a 3s timeout falling back to the precached shell when the network is unreachable or too slow. Only the tiny HTML is re-fetched; the immutable hashed assets stay cache-first and re-download only when their hash (the version) changes. Offline cold-launch still works via the fallback. - webui.go: serve sw.js with Cache-Control: no-cache so the browser reliably detects a new deploy's worker (regression-tested). Online launch is contour-verified (the mock e2e disables the SW); e2e 196. No new deps — the network-first handler is hand-written (~12 lines).
102 lines
4.3 KiB
Go
102 lines
4.3 KiB
Go
// Package webui serves the embedded static UI build over the public edge.
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//
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// The committed dist/ holds only a placeholder index.html so the gateway module
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// compiles with a plain `go build` (and in CI) without a UI build. The production
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// gateway image replaces dist/ with the real Vite build — minus landing.html, which
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// ships in the separate landing container — before compiling (see
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// gateway/Dockerfile), so the binary ships the UI inside it. Because Vite is built
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// with a relative asset base, one build serves under any path: the game SPA is
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// mounted at /app/ (web) and /telegram/ (the Telegram Mini App) — the single-origin
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// model in docs/ARCHITECTURE.md §13.
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//
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// Caching: Vite emits hash-named files under assets/, so those are immutable and
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// cached hard (a reload/relaunch is a cache hit, not a re-download); the HTML shells carry
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// no-cache so a new deploy is picked up immediately.
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package webui
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import (
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"embed"
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"io/fs"
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"mime"
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"net/http"
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"path"
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"strings"
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)
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//go:embed all:dist
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var dist embed.FS
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// distFS returns the embedded build rooted at dist/. The directory is embedded at
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// compile time, so its absence is a build error rather than a runtime condition.
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func distFS() fs.FS {
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sub, err := fs.Sub(dist, "dist")
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if err != nil {
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panic("webui: embedded dist/ missing: " + err.Error())
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}
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return sub
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}
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// init registers the MIME type for .webmanifest, which Go's built-in table lacks and the
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// distroless runtime image has no /etc/mime.types to supply. Without it the PWA Web App Manifest
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// served under /app/ would be content-sniffed to text/plain, which some browsers reject.
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func init() {
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_ = mime.AddExtensionType(".webmanifest", "application/manifest+json")
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}
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// Handler serves the compile-time embedded UI build over the public edge — the game SPA under
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// /app/, /telegram/ and /vk/. It delegates to handlerFor over the embedded dist/.
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func Handler(stripPrefix, indexName string) http.Handler {
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return handlerFor(distFS(), stripPrefix, indexName)
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}
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// handlerFor serves content as the UI: an existing file is served directly (hash-named assets get
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// an immutable cache); every other path falls back to indexName (the SPA shell) so a client-side
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// deep link still loads. When stripPrefix is non-empty it is removed from the request path before
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// lookup, so the same build serves under a sub-path (e.g. "/app/" or "/telegram/"). Split from
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// Handler so it can be exercised over an in-memory fs.FS in tests.
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func handlerFor(content fs.FS, stripPrefix, indexName string) http.Handler {
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files := http.FileServer(http.FS(content))
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h := http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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name := strings.TrimPrefix(path.Clean("/"+r.URL.Path), "/")
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if name == "" {
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serveIndex(w, content, indexName)
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return
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}
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if info, err := fs.Stat(content, name); err != nil || info.IsDir() {
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// Unknown path or a directory: serve the shell, never a listing.
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serveIndex(w, content, indexName)
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return
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}
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// Hash-named build assets are immutable — cache them for a year so reopening the
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// app (notably a relaunched Telegram Mini App) is a cache hit, not a re-download.
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if strings.HasPrefix(name, "assets/") {
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w.Header().Set("Cache-Control", "public, max-age=31536000, immutable")
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} else if name == "sw.js" {
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// The service worker must be revalidated on every load so a new deploy's worker (and its
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// fresh precache manifest) is picked up promptly; a cached sw.js would strand clients on
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// the old build. The worker's network-first navigation then serves the fresh shell online.
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w.Header().Set("Cache-Control", "no-cache")
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}
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files.ServeHTTP(w, r)
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})
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if p := strings.TrimSuffix(stripPrefix, "/"); p != "" {
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return http.StripPrefix(p, h)
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}
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return h
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}
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// serveIndex writes the named HTML shell with a 200 status, so a client-routed deep link
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// still loads the app rather than a 404. The shell is marked no-cache so a new deploy's
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// shell (and the asset URLs it references) is fetched fresh.
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func serveIndex(w http.ResponseWriter, content fs.FS, indexName string) {
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data, err := fs.ReadFile(content, indexName)
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if err != nil {
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http.Error(w, "ui not built", http.StatusInternalServerError)
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return
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}
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w.Header().Set("Cache-Control", "no-cache")
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w.Header().Set("Content-Type", "text/html; charset=utf-8")
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w.WriteHeader(http.StatusOK)
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_, _ = w.Write(data)
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}
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