- loadtest/REPORT-R7.md: the final stress-run report — method, the 500-player resource profile, the agreed tuning, the validation (transport_error 2.49% -> 0.72% at 3 gateway cores; the burst run showing connection-bound behavior), and the prod-sizing recommendation for Stage 18. - loadtest/README.md: per-player transports, --cpus capping, docker_stats (was cAdvisor), the absolute BACKEND_DICT_DIR for ./loadtest/... , and report links. - docs/TESTING.md + docs/ARCHITECTURE.md: observability now uses the otelcol docker_stats receiver (cAdvisor removed); links to both trip reports. - CLAUDE.md: repo-layout line reflects docker_stats + per-service limits. - PRERELEASE.md: R7 marked done in the tracker + heading; a Refinements entry recording the decisions, findings, applied tuning and validation. This is the final pre-release hardening phase; Stage 18 (prod cutover) is next.
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R7 — final stress-run trip report
The final pre-release stress pass for PRERELEASE.md R7. It re-runs
the R2 harness (scrabble/loadtest) against the final, refactored system on a
freshly redeployed contour, to confirm the system holds at scale and to settle the
resource sizing (container limits, GOMAXPROCS, pools, rate limits, log levels) before
the Stage 18 prod cutover. Pass bar: diagnostic + a tuning decision — the run
"passes" by completing cleanly; the per-container resource profile drives the tuning
recorded below. Companion to the early pass, REPORT-R2.md.
What changed since the R2 pass
- Harness — per-player transports. Each virtual player now owns its
edge.Client(its ownhttp2.Transport/ h2c connection carrying both itsSubscribestream and itsExecutecalls), instead of all players multiplexing over one shared transport. R2 traced the ~14 %transport_errorongame.stateat 500 players to that single shared connection's stream limit; per-player connections mirror real clients and remove the artifact, so this pass measures the system, not the harness. - Harness — drop finished games.
playTurnreports a finished game and the player drops it from its rotation, so secondary ops stop hittinggame_finishedon ended games (the other R2 harness finding). - Observability — otelcol
docker_stats. cAdvisor (which resolves only the root cgroup on this host — separate-XFS/var/lib/docker) is replaced by the otelcoldocker_statsreceiver, reading per-container CPU/memory/network from the Docker API. Per-container panels now populate on the contour host. (api_versionpinned to 1.44; the daemon's minimum is 1.40.) - Contour — container limits +
GOMAXPROCS.deploy.resources.limitsnow bound every service; the Go services pinGOMAXPROCSto their CPU limit so the runtime matches the cgroup quota. Starting values were generous over the R2 peak; this pass validates them and settles the agreed sizing (below).
Method
Unchanged from R2 except for the per-player transports and the dropped-finished-games refinement above:
- Driver: the
scrabble/loadtestmodule, run as a one-shot container on thescrabble-internaldocker network (reachingpostgres:5432/gateway:8081directly), capped at--cpus 3so the contour keeps the host's spare cores. - Seed: 10 000 durable + 1 000 guest accounts with pre-created sessions written
straight to Postgres (token hash matches
backend/internal/session). - Games: assembled through the real invitation flow, 2–4 players each, no robots; variants over scrabble_en / scrabble_ru / erudit_ru.
- Play: each player holds a live
Subscribestream and, per tick, pollsgame.state, replaysgame.historyand submits a mid-ranked legal move generated locally by the embeddedscrabble-solver, or passes / exchanges; a fraction exercise nudge / chat / check-word / draft / profile / stats. A separate gateway-hammer floodsgames.listfrom one account. - Scale: the same moderate ramp 50 → 200 → 500 concurrent players, 10 min/step.
- Resource capture:
docker stats(docker API) sampled every ~20 s for per-container CPU/memory; the otelcoldocker_statsreceiver → Prometheus → the Grafana Scrabble — Resources dashboard for the same per-container series;postgres_exporterinternals and per-service Go runtime metrics.
Run configuration
docker run --rm --cpus=3 --name scrabble-loadtest --network scrabble-internal \
-e POSTGRES_PASSWORD=… scrabble-loadtest \
run --durable 10000 --guest 1000 --steps 50,200,500 --step-dur 10m \
--tick 800ms --hammer-workers 20 --hammer-dur 15s --reset --cleanup
Date: 2026-06-10. Contour: the R1-baseline schema, freshly redeployed with the R7
container limits / GOMAXPROCS (backend/gateway/postgres capped at 2 cores + 512 MiB,
GOMAXPROCS=2) and the docker_stats observability. Seeded population removed by
--cleanup afterwards.
Findings
The ramp ran clean to 500 players — no harness crash, no deadlock, stream errors: 0 —
and cleanup removed all 11 000 seeded accounts.
- Volume (1827 s): 821 680 edge calls (449.7 req/s incl. the hammer). Real gameplay
at scale: 50 916 committed plays, 4 817 passes, 2 931 games finished; 165 755
opponent_moved+ 54 864your_turnevents. - The per-player transport fix worked.
game.statereturnedtransport_erroron 3 173 / 127 403 = 2.49 % of calls — down from R2's ~14 % on the same step. Other ops were lower still (game.history0.43 %,game.submit_play0.28 %). The residual is the gateway bursting into its 2-core cap (see the profile below), not the harness. - Dropping finished games worked.
game_finishedonchat.nudge/chat.postfell to 35 / 36 (R2: ≈ 3 900 each) — secondary ops no longer hammer ended games. - The limiter holds. The gateway-hammer sent 565 152
games.list; 564 979 (99.97 %) wererate_limited(154 ok burst, 19 deadline), p99 = 2 ms, ~309 req/s of rejections sustained — unchanged from R2. - Latency (peak):
game.statep50 ≈ 100 ms, p99 in the 2000 ms bucket (max 2549 ms);game.submit_playp50 100 / p99 1000 ms bucket. Lobby ops stayed fast (invitation / games.list p99 ≤ 10 ms). The p99 tail correlates with the gateway burst-throttling, not the backend (which stayed at ~0.85 core).
Resource profile
Per-container peak during step 3 (500 players), with the R7 starting limits in force
(backend/gateway/postgres capped at 2 cores / 512 MiB). Two CPU columns: docker stats
samples a ~1 s window (catches bursts); the otelcol docker_stats receiver averages over
its 30 s collection interval (smooths them) — they agree within sampling error, which
validates the new observability path.
| container | CPU burst (1 s) | CPU sustained (30 s) | CPU cap | mem peak | mem cap |
|---|---|---|---|---|---|
| scrabble-gateway | 217 % (at cap) | ~145 % | 200 % | 167 MiB | 512 MiB |
| scrabble-postgres | 138 % | ~153 % | 200 % | 117 MiB | 512 MiB |
| scrabble-backend | 85 % | ~89 % | 200 % | 116 MiB | 512 MiB |
| scrabble-tempo | 33 % | — | (none) | 1024 MiB (at cap) | 1024 MiB |
| scrabble-otelcol | 11 % | — | (none) | 131 MiB | 512 MiB |
| scrabble-loadtest (harness) | 157 % | — | 300 % | 369 MiB | — |
- The gateway is the binding constraint. With one h2c connection per player it draws
~1.45 cores sustained and bursts to its 2-core cap at 500 players, throttling
briefly — the source of the 2.49 %
transport_error. R2 saw only ~0.93 core because all 500 players shared one connection; the +~0.5 core is the realistic per-connection overhead (500 separate HTTP/2 connections). This is a sizing fact, not a regression. - backend is over-provisioned (~0.85 core vs a 2-core cap); postgres (~1.4 cores) has headroom; both stayed ≤ 120 MiB.
- tempo reached its 1 GiB memory cap (R2: 446 MiB) — an OOM risk under sustained tracing.
- Postgres backends peaked at 28, with the backend pool at its
MaxOpenConns=25cap. Cache hit stayed ~100 % (no disk reads); CPU, not I/O, is the limit. - docker log volume (30 min): backend 14.2 MiB, gateway 4.6 MiB, postgres 0.04 MiB — the backend's per-request latency line at info dominates, and json-file logs had no rotation.
Tuning applied
Agreed from the profile (all in deploy/docker-compose.yml; no code change — the pool
is already env-driven):
| knob | from | to | why |
|---|---|---|---|
gateway CPU + GOMAXPROCS |
2 cores / 2 | 3 cores / 3 | it bursts into the 2-core cap at 500 players (the 2.49 % transport_error); 3 absorbs the bursts |
| tempo memory | 1 GiB | 2 GiB | it reached the 1 GiB cap (OOM risk) |
backend MAX_OPEN_CONNS |
25 | 40 | the pool sat at its 25-conn cap at peak; headroom trims the p99 tail |
| docker logs | unbounded | json-file 10m × 3 | bound the ~14 MiB / 30 min backend log; level stays info |
Left as-is: backend / postgres at 2 cores / 512 MiB (peak ~0.85 / ~1.4 cores — headroom
is cheap on the shared host); the per-user rate limiter and h2cMaxConcurrentStreams=250
(per-connection now, ~1 stream each — ample) and cache TTLs (no pressure observed).
Validation re-run
Re-running the same gradual ramp (50 → 200 → 500) on the tuned contour confirms the fix:
game.statetransport_errorfell to 0.72 % (853 / 119 051), down from 2.49 % at 2 cores. The latency tail also improved — p99 in the 1000 ms bucket, max 1220 ms (was the 2000 ms bucket, max 2549 ms).- The gateway peaked at ~2 cores (≈196 % on the 30 s gauge) — now comfortably under the 3-core cap, so it no longer throttles. backend ~1 core, postgres ~1.3 cores.
- tempo peaked at ~1.27 GiB — under the new 2 GiB cap (it would have OOM-ed at 1 GiB).
- Drop-finished still holds (
game_finishedon chat 41/42); the limiter still rejects 99.97 % of the hammer at p99 2 ms;stream errors: 0.
A separate burst stress (a single 100 → 500 jump — 400 players connecting at once)
pegged the gateway at 3 cores (≈296 % sustained) and pushed game.state
transport_error to 9.27 %. The gateway is connection-CPU-bound and bursty: average
load is ~1 core, but a mass-simultaneous connection storm saturates whatever single-node
cap it is given. Real arrivals are gradual (the canonical run), where 3 cores has
headroom; the lever for a true arrival spike is horizontal scaling, not more cores per
node — carried into the prod recommendation below.
Prod-sizing recommendation (Stage 18)
The contour is CPU-bound and gateway-led at 500 concurrent players. Carry these to the
prod contour env (the same compose, PROD_* values):
- gateway: ≥ 3 cores per ~500 concurrent players,
GOMAXPROCSpinned to the limit — it scales with the connection count, not just the request rate; beyond one node's worth, scale the gateway horizontally rather than vertically. - backend: ~1–2 cores, pool 40 — comfortable; the work is light per request.
- postgres: ~2 cores / ≥ 512 MiB — ~1.4 cores at 500 players, 100 % cache hit.
- tempo: ≥ 2 GiB; the Go services run under ~170 MiB (256 MiB would suffice, 512 is
safe); pin
GOMAXPROCSto each CPU limit; keep json-file rotation. - Memory is not the constraint anywhere; CPU is.
Re-running
See README.md. Briefly, from the repo root:
docker build -f loadtest/Dockerfile -t scrabble-loadtest .
docker run --rm --cpus=3 --name scrabble-loadtest --network scrabble-internal \
-e POSTGRES_PASSWORD=… scrabble-loadtest run --reset --cleanup
The harness stays in the repo for future repeats.