Files
scrabble-game/pkg/fbs/scrabblefb/OutgoingRequestList.go
T
Ilia Denisov c127bc9f0e
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feat(social): per-game friend request to disguised robots + lobby/stats/tile cosmetics
Functional: the in-game add-friend handshake aimed at an auto-match opponent who is
secretly a pooled robot now records the request per (game, seat) in a new
robot_friend_requests table -- never against the shared robot account -- mirroring the
robot_blocks pattern. The shared account stays out of friendships, the "requested" state
is pinned to the seat (not leaked across the player's other games), the robot ignores it,
and a background reaper drops the row 7 days after its game finishes. The outgoing-requests
list carries these per-game rows so the seat control stays disabled across reloads. No
withdraw UI, per owner decision.

Cosmetics:
- Lobby: an in-progress game tints the viewer's own score number green when leading or
  tied, red when trailing (reusing --ok/--danger); scores now render in seat-number order,
  matching the over-the-board scoreboard.
- Stats: the per-variant best move is laid out on two lines -- the variant label, then the
  score (right-aligned in its column) and the word tiles (left-aligned) below it.
- Dark theme: the played-tile background is a touch darker so a player-placed tile reads
  with more contrast (light theme unchanged).

Docs (ARCHITECTURE, FUNCTIONAL + _ru mirror, backend README, UI_DESIGN) updated in the
same change.
2026-06-19 21:39:27 +02:00

102 lines
2.8 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type OutgoingRequestList struct {
_tab flatbuffers.Table
}
func GetRootAsOutgoingRequestList(buf []byte, offset flatbuffers.UOffsetT) *OutgoingRequestList {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &OutgoingRequestList{}
x.Init(buf, n+offset)
return x
}
func FinishOutgoingRequestListBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsOutgoingRequestList(buf []byte, offset flatbuffers.UOffsetT) *OutgoingRequestList {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &OutgoingRequestList{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedOutgoingRequestListBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *OutgoingRequestList) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *OutgoingRequestList) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *OutgoingRequestList) Requests(obj *AccountRef, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *OutgoingRequestList) RequestsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *OutgoingRequestList) Robots(obj *RobotFriendRef, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *OutgoingRequestList) RobotsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func OutgoingRequestListStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func OutgoingRequestListAddRequests(builder *flatbuffers.Builder, requests flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(requests), 0)
}
func OutgoingRequestListStartRequestsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func OutgoingRequestListAddRobots(builder *flatbuffers.Builder, robots flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(robots), 0)
}
func OutgoingRequestListStartRobotsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func OutgoingRequestListEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}