Drop the literal version default from the build files (backend Dockerfile both
stages, loadtest Dockerfile, the compose build-arg) so the release tag is not
duplicated as a stale-prone default a newcomer can't tell from the real source.
DICT_VERSION is now required: compose uses ${DICT_VERSION:?…} and the Dockerfiles
have no ARG default, so a missing value fails loudly instead of baking a stale tag.
The tag lives only in its genuine sources — ci.yaml env (CI tests), the Gitea
TEST_/PROD_DICT_VERSION variables (deploy seed) and deploy/.env.example (local).
Adds a "Bumping the dictionary version" section to deploy/README and fixes the bare
docker-build examples (CLAUDE.md, README.md, loadtest/README) to pass --build-arg.
6.0 KiB
loadtest — stress harness
Reusable load/stress harness. It seeds a large account population with pre-created sessions, drives virtual players through the gateway edge protocol in realistic games, hammers the rate limiter, and prints a trip-report summary. It stays in the repo for repeats.
What it does
- Seed (direct Postgres, schema
backend): inserts--durabledurable accounts (each with a confirmed email identity) +--guestguest accounts and an activesessionsrow per account, then hands the plaintext bearer tokens to the driver. Token hashes matchbackend/internal/session(hex(sha256(token))), so the seeded sessions resolve. Every row carries a distinctive display-name marker for cleanup. - Drive (edge protocol over h2c): assembles real 2–4 player games via the
invitation flow (
invitation.create→invitation.accept, no robots), then runs each player's turn loop — pollgame.state, replaygame.history, generate a legal mid-ranked move with the embeddedscrabble-solver, compose it tile by tile with the debouncedgame.evaluatepreview a real client fires (the hottest gameplay call), persist adraft.save, andgame.submit_play(or pass/exchange). A fraction of turns exercise nudge / chat / check-word / draft / profile-update / stats. Each player also holds a liveSubscribestream. The moderate ramp is 50 → 200 → 500 concurrent players, ~12 min per step.--eval=falsedrops the evaluate model for an A/B baseline. - Hammer: drives
games.listfrom one account far above the per-user rate limit to verify the limiter holds (rate_limitedresults) and measure its cost. - Report: per-operation latency percentiles, throughput, result-code breakdown, live-event tally and the aggregate error rate.
The driver runs the solver locally because the edge protocol carries no board: the client reconstructs it from decoded history (the same invariant as the UI).
Connection model
The harness reaches Postgres and the gateway directly, so run it as a one-shot container on the contour's docker network (this bypasses the host→gateway hairpin):
# from the repo root (DICT_VERSION has no default — pass the scrabble-dictionary release tag)
docker build --build-arg DICT_VERSION=v1.3.0 -f loadtest/Dockerfile -t scrabble-loadtest .
docker run --rm --cpus=3 --name scrabble-loadtest --network scrabble-internal \
-e POSTGRES_PASSWORD="$TEST_POSTGRES_PASSWORD" \
scrabble-loadtest run
Each virtual player gets its own edge.Client (its own h2c connection), mirroring real
clients rather than multiplexing every player over one transport. Defaults assume the
contour service names: postgres:5432 and gateway:8081. The DAWGs are baked into the
image (/opt/dawg, pinned to the dictionary release). On a host shared with the contour,
cap the harness (--cpus=3) so the contour keeps the spare cores. Run with
--name scrabble-loadtest so the harness's own CPU/memory show up as a scrabble-*
series in the metrics (keeping it separable from the system under test). Capture the
resource baseline from the Grafana Scrabble — Resources dashboard (the otelcol
docker_stats receiver + postgres_exporter), or from docker stats directly, while the
run is in progress.
Commands & flags
loadtest run [flags] seed, drive the ramp + hammer, print the report
loadtest cleanup [flags] delete everything the harness seeded (matched by the display-name marker)
Key run flags (env in parentheses):
| flag | default | meaning |
|---|---|---|
--gateway (LOADTEST_GATEWAY_URL) |
http://gateway:8081 |
gateway base URL |
--dsn (LOADTEST_DSN) |
from POSTGRES_* |
backend Postgres DSN (schema backend) |
--dawg (LOADTEST_DAWG_DIR) |
/dawg (image: /opt/dawg) |
committed *.dawg directory |
--durable / --guest |
10000 / 1000 |
accounts to seed |
--steps |
50,200,500 |
concurrent-player ramp steps |
--step-dur |
12m |
hold time per step |
--games-per-player |
0 (random 3–5) |
target concurrent games per player |
--tick |
800ms |
per-player op cadence (keeps a player under the per-user limit) |
--secondary-prob |
0.08 |
chance per tick of a non-move op |
--eval |
true |
model the per-tile game.evaluate preview (the gameplay hot path); false reproduces the pre-evaluate harness |
--eval-recon |
1 |
extra full-composition evaluate re-previews per play (reconsideration), beyond one per placed tile |
--hammer-workers / --hammer-dur |
20 / 15s |
gateway-hammer (0 workers disables) |
--reset / --cleanup |
false |
delete harness rows before / after the run |
run re-seeds every time (plaintext tokens are never stored), so pass --reset to
clear a prior run's rows first. The authoritative hard reset of the contour remains the
DB wipe (DROP SCHEMA backend CASCADE + backend restart).
Build & test
go build ./loadtest/...
go vet ./loadtest/...
BACKEND_DICT_DIR="$PWD/../scrabble-solver/dawg" go test -count=1 ./loadtest/...
The DAWG-backed moves test runs only when BACKEND_DICT_DIR is set (as the engine
tests use); the pure logic (hashing, board replay, rack build, move selection, report)
runs unconditionally. Use an absolute path (here via $PWD): go test ./loadtest/...
runs each package from its own directory, so a relative BACKEND_DICT_DIR would not
resolve.
Trip report
The stress findings — the final run, the game.evaluate hot-path model, the
gateway→backend connection-pool fix, and the revised sizing — are written up in
REPORT.md.
Caveat
The harness shares the host CPU with the contour, so its own scrabble-loadtest
container series is read alongside the system under test; capping it with --cpus
keeps the contour's quota. Per-player transports removed the shared-transport
artifact that previously inflated transport_error, so the figures reflect the system. A
fully isolated ceiling on separate hardware remains future work.