bfa8797f8c
Engine: multi-player drop-out-and-continue with a per-game tile disposition (remove default / return), resigned seats skipped and excluded from the win, leaver rack never revealed; 2-player behaviour unchanged. New domains (service/store, no HTTP yet): internal/social (friend request/accept graph, per-user blocks, per-game chat with nudge as a message kind, content filter via mvdan.cc/xurls/v2 + leet/separator normaliser + phone heuristic) and internal/lobby (in-memory variant-keyed matchmaking pool, friend-game invitations invite->accept with lazy 7-day expiry). account gains profile editing and the email confirm-code flow (Mailer seam: SMTP or log mailer). Migration 00003_social.sql + regenerated jet. main wires the new services into the server (accessors for the Stage 6 handlers); robot substitution stays in Stage 5, REST/stream/push in Stage 6/8. Docs (PLAN, ARCHITECTURE, FUNCTIONAL+ru, TESTING, README) updated.
199 lines
6.7 KiB
Go
199 lines
6.7 KiB
Go
// Package server wires the backend's HTTP listener: the gin engine, its route
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// groups, the per-request telemetry middleware and the start/stop lifecycle.
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//
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// The /api/v1 route groups (public, user, internal, admin) are created here so
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// later stages attach their endpoints to a stable structure; the /user group
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// requires the X-User-ID identity header. The probes /healthz (liveness) and
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// /readyz (database + session-cache readiness) are unauthenticated.
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package server
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import (
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"context"
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"database/sql"
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"errors"
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"net/http"
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"time"
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"github.com/gin-gonic/gin"
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"go.uber.org/zap"
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"scrabble/backend/internal/account"
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"scrabble/backend/internal/lobby"
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"scrabble/backend/internal/social"
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"scrabble/backend/internal/telemetry"
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)
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// shutdownTimeout bounds how long Run waits for in-flight requests to finish
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// during a graceful shutdown.
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const shutdownTimeout = 10 * time.Second
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// defaultPingTimeout bounds the /readyz database ping when Deps.PingTimeout is
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// not set.
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const defaultPingTimeout = 5 * time.Second
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// Deps carries the runtime dependencies the HTTP layer needs.
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type Deps struct {
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// Logger receives lifecycle, request and readiness diagnostics.
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Logger *zap.Logger
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// DB backs the /readyz database ping. A nil DB skips the database check.
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DB *sql.DB
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// PingTimeout bounds the /readyz database ping.
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PingTimeout time.Duration
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// SessionsReady reports whether the session cache has been warmed. A nil
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// func skips the session-readiness check.
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SessionsReady func() bool
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// Social, Matchmaker, Invitations and Emails are the Stage 4 domain services.
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// They are held for the REST/stream handlers the gateway adds in Stage 6 (like
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// the route groups, this is scaffolding exposed via accessors); the server
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// itself does not route to them yet.
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Social *social.Service
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Matchmaker *lobby.Matchmaker
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Invitations *lobby.InvitationService
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Emails *account.EmailService
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}
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// Server owns the gin engine, the underlying HTTP server and the readiness
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// dependencies.
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type Server struct {
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log *zap.Logger
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http *http.Server
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db *sql.DB
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pingTimeout time.Duration
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sessionsReady func() bool
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social *social.Service
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matchmaker *lobby.Matchmaker
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invitations *lobby.InvitationService
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emails *account.EmailService
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public *gin.RouterGroup
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user *gin.RouterGroup
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internal *gin.RouterGroup
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admin *gin.RouterGroup
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}
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// New returns a Server that will listen on addr. It installs the recovery and
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// telemetry middleware, the infrastructure probes, and the /api/v1 route groups.
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func New(addr string, deps Deps) *Server {
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log := deps.Logger
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if log == nil {
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log = zap.NewNop()
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}
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pingTimeout := deps.PingTimeout
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if pingTimeout <= 0 {
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pingTimeout = defaultPingTimeout
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}
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gin.SetMode(gin.ReleaseMode)
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engine := gin.New()
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engine.Use(gin.Recovery())
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engine.Use(telemetry.Middleware(log))
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s := &Server{
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log: log,
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db: deps.DB,
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pingTimeout: pingTimeout,
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sessionsReady: deps.SessionsReady,
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social: deps.Social,
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matchmaker: deps.Matchmaker,
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invitations: deps.Invitations,
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emails: deps.Emails,
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http: &http.Server{Addr: addr, Handler: engine},
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}
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s.registerProbes(engine)
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s.registerAPIGroups(engine)
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return s
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}
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// registerProbes installs the unauthenticated infrastructure probes: /healthz
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// reports process liveness and /readyz reports readiness to serve traffic
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// (database reachable and session cache warmed).
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func (s *Server) registerProbes(engine *gin.Engine) {
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engine.GET("/healthz", func(c *gin.Context) { c.String(http.StatusOK, "ok") })
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engine.GET("/readyz", s.readyz)
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}
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// readyz reports 200 only when the database answers a bounded ping and the
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// session cache is warmed; otherwise 503.
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func (s *Server) readyz(c *gin.Context) {
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if s.db != nil {
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ctx, cancel := context.WithTimeout(c.Request.Context(), s.pingTimeout)
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defer cancel()
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if err := s.db.PingContext(ctx); err != nil {
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s.log.Warn("readiness: database ping failed", zap.Error(err))
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c.String(http.StatusServiceUnavailable, "database unavailable")
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return
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}
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}
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if s.sessionsReady != nil && !s.sessionsReady() {
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c.String(http.StatusServiceUnavailable, "sessions not ready")
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return
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}
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c.String(http.StatusOK, "ok")
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}
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// registerAPIGroups wires the /api/v1 route groups. They are populated by the
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// stages that add their first endpoint; the /user group requires X-User-ID,
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// which the gateway injects after resolving a session.
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func (s *Server) registerAPIGroups(engine *gin.Engine) {
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v1 := engine.Group("/api/v1")
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s.public = v1.Group("/public")
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s.user = v1.Group("/user")
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s.user.Use(RequireUserID())
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s.internal = v1.Group("/internal")
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s.admin = v1.Group("/admin")
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}
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// PublicGroup returns the unauthenticated public route group.
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func (s *Server) PublicGroup() *gin.RouterGroup { return s.public }
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// UserGroup returns the authenticated user route group (requires X-User-ID).
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func (s *Server) UserGroup() *gin.RouterGroup { return s.user }
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// InternalGroup returns the gateway-facing internal route group.
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func (s *Server) InternalGroup() *gin.RouterGroup { return s.internal }
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// AdminGroup returns the admin route group (authenticated at the gateway).
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func (s *Server) AdminGroup() *gin.RouterGroup { return s.admin }
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// Social returns the social domain service for the handlers added in Stage 6.
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func (s *Server) Social() *social.Service { return s.social }
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// Matchmaker returns the in-memory matchmaking pool for the Stage 6 handlers.
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func (s *Server) Matchmaker() *lobby.Matchmaker { return s.matchmaker }
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// Invitations returns the friend-game invitation service for the Stage 6 handlers.
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func (s *Server) Invitations() *lobby.InvitationService { return s.invitations }
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// Emails returns the email confirm-code service for the Stage 6 handlers.
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func (s *Server) Emails() *account.EmailService { return s.emails }
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// Handler returns the underlying HTTP handler. It lets tests drive the server
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// without binding a socket and lets later stages compose the backend behind
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// another listener.
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func (s *Server) Handler() http.Handler { return s.http.Handler }
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// Run starts the listener and blocks until ctx is cancelled, then shuts the
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// server down gracefully within shutdownTimeout. It returns the first error
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// that is not the expected http.ErrServerClosed.
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func (s *Server) Run(ctx context.Context) error {
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errc := make(chan error, 1)
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go func() {
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s.log.Info("http listener starting", zap.String("addr", s.http.Addr))
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errc <- s.http.ListenAndServe()
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}()
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select {
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case err := <-errc:
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if errors.Is(err, http.ErrServerClosed) {
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return nil
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}
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return err
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case <-ctx.Done():
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s.log.Info("http listener stopping")
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shutdownCtx, cancel := context.WithTimeout(context.Background(), shutdownTimeout)
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defer cancel()
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return s.http.Shutdown(shutdownCtx)
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}
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}
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