Files
scrabble-game/backend/internal/lobby/matchmaker_test.go
T
Ilia Denisov 74455c7b12
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 15s
CI / ui (pull_request) Successful in 45s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m10s
feat: "multiple words per turn" rule for Russian games
Add a per-game rule chosen on New Game for Russian variants (default off = the
single-word rule; on = standard Scrabble). Off, only the main word along the play
direction is validated and scored; perpendicular cross-words are ignored,
including in robot move generation. The rule rides every create and enqueue
request and joins the matchmaking key, so games and auto-match stay one uniform
path; "Russian-only" is a UI affordance (English always sends standard and shows
no toggle).

- Engine: consume scrabble-solver v1.1.0's PlayOptions{IgnoreCrossWords}, threaded
  through engine.Options.MultipleWordsPerTurn -> playOpts() into validate, score
  and generate.
- Backend: thread the flag through game CreateParams/Game + store (games column),
  lobby InvitationSettings + invitation row, and the matchmaker queue key (variant
  + rule); persisted, so a rebuilt-from-journal game keeps it. Baseline migration
  gains multiple_words_per_turn (DB not versioned); jet regenerated.
- Edge: multiple_words_per_turn added to the EnqueueRequest / CreateInvitationRequest
  FlatBuffers tables (Go + TS regenerated) and threaded through the gateway.
- UI: a "Multiple words per turn" toggle on New Game, shown for Russian variants
  only (auto-match and friend invite), default off; English silently sends standard.
- Tests: backend engine/matchmaker; UI unit (gating) + Playwright e2e (solver
  corner-case + GCG fixtures ship in v1.1.0). Docs + PRERELEASE tracker updated.
2026-06-12 02:17:30 +02:00

344 lines
11 KiB
Go

package lobby
import (
"context"
"errors"
"testing"
"time"
"github.com/google/uuid"
"go.uber.org/zap"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/game"
"scrabble/backend/internal/notify"
)
// fakeCreator records the games a matchmaker asks it to start.
type fakeCreator struct {
created []game.CreateParams
err error
}
func (f *fakeCreator) Create(_ context.Context, p game.CreateParams) (game.Game, error) {
if f.err != nil {
return game.Game{}, f.err
}
f.created = append(f.created, p)
return game.Game{ID: uuid.New(), Players: len(p.Seats)}, nil
}
// InitialState satisfies GameCreator; the matchmaker reads it to enrich match_found. The pairing
// tests assert on matching behaviour, not the payload, so an empty state is enough.
func (f *fakeCreator) InitialState(_ context.Context, _, _ uuid.UUID) (notify.PlayerState, error) {
return notify.PlayerState{}, nil
}
// fakeRobots is a RobotProvider returning a fixed robot id, or an error to model
// an empty pool. It records the variant of the last substitution request.
type fakeRobots struct {
id uuid.UUID
err error
lastVariant engine.Variant
}
func (f *fakeRobots) Pick(variant engine.Variant) (uuid.UUID, error) {
f.lastVariant = variant
if f.err != nil {
return uuid.Nil, f.err
}
return f.id, nil
}
// testWaitDelay is long enough that the reaper never fires in the pairing tests
// (which do not run it); the substitution tests drive reap directly.
const testWaitDelay = 10 * time.Second
func newTestMatchmaker(creator GameCreator, robotID uuid.UUID) *Matchmaker {
return NewMatchmaker(creator, &fakeRobots{id: robotID}, testWaitDelay, zap.NewNop())
}
func seatsContain(seats []uuid.UUID, want ...uuid.UUID) bool {
for _, w := range want {
found := false
for _, s := range seats {
if s == w {
found = true
break
}
}
if !found {
return false
}
}
return true
}
func TestMatchmakerPairsTwoHumans(t *testing.T) {
creator := &fakeCreator{}
mm := newTestMatchmaker(creator, uuid.New())
ctx := context.Background()
a, b := uuid.New(), uuid.New()
r1, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true)
if err != nil {
t.Fatalf("enqueue a: %v", err)
}
if r1.Matched {
t.Fatal("first enqueue must wait, not match")
}
if mm.QueueLen(engine.VariantEnglish) != 1 {
t.Fatalf("queue len = %d, want 1", mm.QueueLen(engine.VariantEnglish))
}
r2, err := mm.Enqueue(ctx, b, engine.VariantEnglish, true)
if err != nil {
t.Fatalf("enqueue b: %v", err)
}
if !r2.Matched {
t.Fatal("second enqueue must match")
}
if mm.QueueLen(engine.VariantEnglish) != 0 {
t.Fatalf("queue len = %d, want 0 after match", mm.QueueLen(engine.VariantEnglish))
}
if len(creator.created) != 1 {
t.Fatalf("created %d games, want 1", len(creator.created))
}
p := creator.created[0]
if len(p.Seats) != 2 || !seatsContain(p.Seats, a, b) {
t.Errorf("seats = %v, want both %s and %s", p.Seats, a, b)
}
if p.TurnTimeout != game.DefaultTurnTimeout || !p.HintsAllowed || p.HintsPerPlayer != autoMatchHintsPerPlayer {
t.Errorf("auto-match defaults not applied: %+v", p)
}
// The waiting opponent learns of the match through Poll, exactly once.
got, err := mm.Poll(ctx, a)
if err != nil {
t.Fatalf("poll a: %v", err)
}
if !got.Matched || got.Game.ID != r2.Game.ID {
t.Errorf("poll a = %+v, want the matched game %s", got, r2.Game.ID)
}
if again, _ := mm.Poll(ctx, a); again.Matched {
t.Error("poll result must drain after the first read")
}
}
func TestMatchmakerAlreadyQueued(t *testing.T) {
mm := newTestMatchmaker(&fakeCreator{}, uuid.New())
ctx := context.Background()
a := uuid.New()
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true); err != nil {
t.Fatalf("enqueue: %v", err)
}
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true); !errors.Is(err, ErrAlreadyQueued) {
t.Fatalf("second enqueue err = %v, want ErrAlreadyQueued", err)
}
}
func TestMatchmakerCancel(t *testing.T) {
mm := newTestMatchmaker(&fakeCreator{}, uuid.New())
ctx := context.Background()
a := uuid.New()
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true); err != nil {
t.Fatalf("enqueue: %v", err)
}
if !mm.Cancel(ctx, a) {
t.Fatal("cancel of a queued account must report true")
}
if mm.QueueLen(engine.VariantEnglish) != 0 {
t.Fatalf("queue len = %d, want 0 after cancel", mm.QueueLen(engine.VariantEnglish))
}
if mm.Cancel(ctx, a) {
t.Fatal("cancel of an unqueued account must report false")
}
}
func TestMatchmakerVariantsAreSeparate(t *testing.T) {
creator := &fakeCreator{}
mm := newTestMatchmaker(creator, uuid.New())
ctx := context.Background()
if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantEnglish, true); err != nil {
t.Fatalf("enqueue en: %v", err)
}
if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantRussianScrabble, true); err != nil {
t.Fatalf("enqueue ru: %v", err)
}
if len(creator.created) != 0 {
t.Fatalf("different variants must not match; created %d", len(creator.created))
}
if mm.QueueLen(engine.VariantEnglish) != 1 || mm.QueueLen(engine.VariantRussianScrabble) != 1 {
t.Errorf("each variant pool should hold one waiter")
}
}
func TestMatchmakerFIFO(t *testing.T) {
creator := &fakeCreator{}
mm := newTestMatchmaker(creator, uuid.New())
ctx := context.Background()
a, b, c := uuid.New(), uuid.New(), uuid.New()
for _, id := range []uuid.UUID{a, b, c} {
if _, err := mm.Enqueue(ctx, id, engine.VariantEnglish, true); err != nil {
t.Fatalf("enqueue %s: %v", id, err)
}
}
// a waited, b matched a (oldest), c waits.
if len(creator.created) != 1 {
t.Fatalf("created %d games, want 1", len(creator.created))
}
if !seatsContain(creator.created[0].Seats, a, b) {
t.Errorf("FIFO match should pair a and b, got %v", creator.created[0].Seats)
}
if mm.QueueLen(engine.VariantEnglish) != 1 {
t.Errorf("c should remain queued; len = %d", mm.QueueLen(engine.VariantEnglish))
}
}
func TestMatchmakerReaperSubstitutesRobot(t *testing.T) {
creator := &fakeCreator{}
robotID := uuid.New()
mm := newTestMatchmaker(creator, robotID)
base := time.Now()
mm.clock = func() time.Time { return base }
ctx := context.Background()
a := uuid.New()
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true); err != nil {
t.Fatalf("enqueue: %v", err)
}
mm.Reap(ctx, base.Add(5*time.Second)) // before the wait window
if len(creator.created) != 0 || mm.QueueLen(engine.VariantEnglish) != 1 {
t.Fatalf("must not substitute before the wait: created=%d queued=%d", len(creator.created), mm.QueueLen(engine.VariantEnglish))
}
mm.Reap(ctx, base.Add(testWaitDelay+time.Second)) // past the wait window
if len(creator.created) != 1 {
t.Fatalf("created %d games, want 1 after substitution", len(creator.created))
}
if !seatsContain(creator.created[0].Seats, a, robotID) {
t.Errorf("substituted game seats = %v, want human %s and robot %s", creator.created[0].Seats, a, robotID)
}
if mm.QueueLen(engine.VariantEnglish) != 0 {
t.Errorf("waiter should be dequeued after substitution")
}
got, err := mm.Poll(ctx, a)
if err != nil || !got.Matched {
t.Errorf("poll after substitution = %+v err=%v, want matched", got, err)
}
}
func TestMatchmakerReaperSkipsCancelled(t *testing.T) {
creator := &fakeCreator{}
mm := newTestMatchmaker(creator, uuid.New())
base := time.Now()
mm.clock = func() time.Time { return base }
ctx := context.Background()
a := uuid.New()
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true); err != nil {
t.Fatalf("enqueue: %v", err)
}
mm.Cancel(ctx, a)
mm.Reap(ctx, base.Add(testWaitDelay+time.Second))
if len(creator.created) != 0 {
t.Errorf("a cancelled waiter must not be substituted; created %d", len(creator.created))
}
}
// TestMatchmakerCancelClearsPendingResult covers the race where the reaper substitutes a
// robot just before the player cancels: Cancel must drop the pending result so the
// abandoned game never surfaces through Poll.
func TestMatchmakerCancelClearsPendingResult(t *testing.T) {
creator := &fakeCreator{}
mm := newTestMatchmaker(creator, uuid.New())
base := time.Now()
mm.clock = func() time.Time { return base }
ctx := context.Background()
a := uuid.New()
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true); err != nil {
t.Fatalf("enqueue: %v", err)
}
mm.Reap(ctx, base.Add(testWaitDelay+time.Second)) // substitution stores a pending result
mm.Cancel(ctx, a) // ... then the player cancels
if got, _ := mm.Poll(ctx, a); got.Matched {
t.Error("cancel must drop the pending substituted game; Poll still matched")
}
}
func TestMatchmakerReaperDefersWithoutRobot(t *testing.T) {
creator := &fakeCreator{}
mm := NewMatchmaker(creator, &fakeRobots{err: errors.New("empty pool")}, testWaitDelay, zap.NewNop())
base := time.Now()
mm.clock = func() time.Time { return base }
ctx := context.Background()
a := uuid.New()
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true); err != nil {
t.Fatalf("enqueue: %v", err)
}
mm.Reap(ctx, base.Add(testWaitDelay+time.Second))
if len(creator.created) != 0 {
t.Errorf("no robot available: must not create a game; created %d", len(creator.created))
}
if mm.QueueLen(engine.VariantEnglish) != 1 {
t.Errorf("waiter must stay queued when substitution is deferred; len %d", mm.QueueLen(engine.VariantEnglish))
}
}
// TestMatchmakerRulesAreSeparate confirms two players who chose the same variant but a
// different per-turn word rule are not paired, and that the rule reaches the started game.
func TestMatchmakerRulesAreSeparate(t *testing.T) {
creator := &fakeCreator{}
mm := newTestMatchmaker(creator, uuid.New())
ctx := context.Background()
// Same variant, opposite rules: they must not match.
if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantRussianScrabble, false); err != nil {
t.Fatalf("enqueue single-word: %v", err)
}
if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantRussianScrabble, true); err != nil {
t.Fatalf("enqueue standard: %v", err)
}
if len(creator.created) != 0 {
t.Fatalf("different rules must not match; created %d", len(creator.created))
}
// A second single-word player pairs with the first; the game carries the rule.
r, err := mm.Enqueue(ctx, uuid.New(), engine.VariantRussianScrabble, false)
if err != nil {
t.Fatalf("enqueue single-word opponent: %v", err)
}
if !r.Matched {
t.Fatal("same variant and rule must match")
}
if len(creator.created) != 1 {
t.Fatalf("created %d games, want 1", len(creator.created))
}
if creator.created[0].MultipleWordsPerTurn {
t.Error("single-word match must create a game with MultipleWordsPerTurn=false")
}
}
// TestMatchmakerReaperKeepsRule confirms a robot substitution carries the waiter's rule.
func TestMatchmakerReaperKeepsRule(t *testing.T) {
creator := &fakeCreator{}
mm := newTestMatchmaker(creator, uuid.New())
base := time.Now()
mm.clock = func() time.Time { return base }
ctx := context.Background()
if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantRussianScrabble, false); err != nil {
t.Fatalf("enqueue: %v", err)
}
mm.Reap(ctx, base.Add(testWaitDelay+time.Second))
if len(creator.created) != 1 {
t.Fatalf("created %d games, want 1", len(creator.created))
}
if creator.created[0].MultipleWordsPerTurn {
t.Error("robot substitution must keep the waiter's single-word rule")
}
}