Files
scrabble-game/backend/internal/server/server.go
T
Ilia Denisov 408da3f201
Tests · Go / test (push) Successful in 8s
Tests · Integration / integration (push) Successful in 11s
Tests · Go / test (pull_request) Successful in 6s
Tests · Integration / integration (pull_request) Successful in 10s
Stage 6: gateway edge (Connect/FlatBuffers over h2c, platform/email/guest auth, sessions, rate-limit, admin passthrough, live push bridge)
New public ingress and the first network edge. Framework + a vertical slice of
operations end-to-end; remaining ops reuse the same transcode pattern in Stage 7.

Contracts (new module scrabble/pkg):
- push.proto (backend->gateway gRPC server-stream) + scrabble.fbs (FlatBuffers
  edge payloads), committed generated Go; buf/flatc Makefiles (dev-time codegen).

Backend:
- REST handlers on the /api/v1 groups: internal session endpoints
  (telegram/guest/email login -> mint, resolve, revoke) and the user slice
  (profile, submit_play, state, lobby enqueue/poll, chat).
- internal/notify in-process Publisher hub + internal/pushgrpc gRPC server
  (BACKEND_GRPC_ADDR) streaming your_turn/opponent_moved/chat/nudge/match_found;
  emission in game.commit, social, matchmaker.
- migration 00005 accounts.is_guest; guests are durable rows excluded from stats;
  ProvisionGuest; email-as-login (RequestLoginCode/LoginWithCode).

Gateway (new module scrabble/gateway):
- Connect Gateway service over h2c (Execute + Subscribe), FlatBuffers<->JSON
  transcode registry, Telegram initData HMAC validator (seam), session cache,
  token-bucket rate limiter (3 classes), push fan-out hub, backend REST + push
  gRPC client, admin Basic-Auth reverse proxy.

go.work: use ./pkg, ./gateway + replace scrabble/pkg. CI: gateway/**, pkg/**
path filters; unit build/vet/test span all three modules. Docs (PLAN,
ARCHITECTURE, FUNCTIONAL+ru, TESTING, READMEs) updated; gateway/pkg unit tests +
guest/email-login integration tests.
2026-06-02 22:38:24 +02:00

211 lines
7.0 KiB
Go

// Package server wires the backend's HTTP listener: the gin engine, its route
// groups, the per-request telemetry middleware and the start/stop lifecycle.
//
// The /api/v1 route groups (public, user, internal, admin) are created here so
// later stages attach their endpoints to a stable structure; the /user group
// requires the X-User-ID identity header. The probes /healthz (liveness) and
// /readyz (database + session-cache readiness) are unauthenticated.
package server
import (
"context"
"database/sql"
"errors"
"net/http"
"time"
"github.com/gin-gonic/gin"
"go.uber.org/zap"
"scrabble/backend/internal/account"
"scrabble/backend/internal/game"
"scrabble/backend/internal/lobby"
"scrabble/backend/internal/session"
"scrabble/backend/internal/social"
"scrabble/backend/internal/telemetry"
)
// shutdownTimeout bounds how long Run waits for in-flight requests to finish
// during a graceful shutdown.
const shutdownTimeout = 10 * time.Second
// defaultPingTimeout bounds the /readyz database ping when Deps.PingTimeout is
// not set.
const defaultPingTimeout = 5 * time.Second
// Deps carries the runtime dependencies the HTTP layer needs.
type Deps struct {
// Logger receives lifecycle, request and readiness diagnostics.
Logger *zap.Logger
// DB backs the /readyz database ping. A nil DB skips the database check.
DB *sql.DB
// PingTimeout bounds the /readyz database ping.
PingTimeout time.Duration
// SessionsReady reports whether the session cache has been warmed. A nil
// func skips the session-readiness check.
SessionsReady func() bool
// Sessions, Accounts and Games are the identity, account and game-domain
// services the Stage 6 REST handlers route to.
Sessions *session.Service
Accounts *account.Store
Games *game.Service
// Social, Matchmaker, Invitations and Emails are the Stage 4 domain services
// the Stage 6 REST handlers route to.
Social *social.Service
Matchmaker *lobby.Matchmaker
Invitations *lobby.InvitationService
Emails *account.EmailService
}
// Server owns the gin engine, the underlying HTTP server and the readiness
// dependencies.
type Server struct {
log *zap.Logger
http *http.Server
db *sql.DB
pingTimeout time.Duration
sessionsReady func() bool
sessions *session.Service
accounts *account.Store
games *game.Service
social *social.Service
matchmaker *lobby.Matchmaker
invitations *lobby.InvitationService
emails *account.EmailService
public *gin.RouterGroup
user *gin.RouterGroup
internal *gin.RouterGroup
admin *gin.RouterGroup
}
// New returns a Server that will listen on addr. It installs the recovery and
// telemetry middleware, the infrastructure probes, and the /api/v1 route groups.
func New(addr string, deps Deps) *Server {
log := deps.Logger
if log == nil {
log = zap.NewNop()
}
pingTimeout := deps.PingTimeout
if pingTimeout <= 0 {
pingTimeout = defaultPingTimeout
}
gin.SetMode(gin.ReleaseMode)
engine := gin.New()
engine.Use(gin.Recovery())
engine.Use(telemetry.Middleware(log))
s := &Server{
log: log,
db: deps.DB,
pingTimeout: pingTimeout,
sessionsReady: deps.SessionsReady,
sessions: deps.Sessions,
accounts: deps.Accounts,
games: deps.Games,
social: deps.Social,
matchmaker: deps.Matchmaker,
invitations: deps.Invitations,
emails: deps.Emails,
http: &http.Server{Addr: addr, Handler: engine},
}
s.registerProbes(engine)
s.registerAPIGroups(engine)
s.registerRoutes()
return s
}
// registerProbes installs the unauthenticated infrastructure probes: /healthz
// reports process liveness and /readyz reports readiness to serve traffic
// (database reachable and session cache warmed).
func (s *Server) registerProbes(engine *gin.Engine) {
engine.GET("/healthz", func(c *gin.Context) { c.String(http.StatusOK, "ok") })
engine.GET("/readyz", s.readyz)
}
// readyz reports 200 only when the database answers a bounded ping and the
// session cache is warmed; otherwise 503.
func (s *Server) readyz(c *gin.Context) {
if s.db != nil {
ctx, cancel := context.WithTimeout(c.Request.Context(), s.pingTimeout)
defer cancel()
if err := s.db.PingContext(ctx); err != nil {
s.log.Warn("readiness: database ping failed", zap.Error(err))
c.String(http.StatusServiceUnavailable, "database unavailable")
return
}
}
if s.sessionsReady != nil && !s.sessionsReady() {
c.String(http.StatusServiceUnavailable, "sessions not ready")
return
}
c.String(http.StatusOK, "ok")
}
// registerAPIGroups wires the /api/v1 route groups. They are populated by the
// stages that add their first endpoint; the /user group requires X-User-ID,
// which the gateway injects after resolving a session.
func (s *Server) registerAPIGroups(engine *gin.Engine) {
v1 := engine.Group("/api/v1")
s.public = v1.Group("/public")
s.user = v1.Group("/user")
s.user.Use(RequireUserID())
s.internal = v1.Group("/internal")
s.admin = v1.Group("/admin")
}
// PublicGroup returns the unauthenticated public route group.
func (s *Server) PublicGroup() *gin.RouterGroup { return s.public }
// UserGroup returns the authenticated user route group (requires X-User-ID).
func (s *Server) UserGroup() *gin.RouterGroup { return s.user }
// InternalGroup returns the gateway-facing internal route group.
func (s *Server) InternalGroup() *gin.RouterGroup { return s.internal }
// AdminGroup returns the admin route group (authenticated at the gateway).
func (s *Server) AdminGroup() *gin.RouterGroup { return s.admin }
// Social returns the social domain service for the handlers added in Stage 6.
func (s *Server) Social() *social.Service { return s.social }
// Matchmaker returns the in-memory matchmaking pool for the Stage 6 handlers.
func (s *Server) Matchmaker() *lobby.Matchmaker { return s.matchmaker }
// Invitations returns the friend-game invitation service for the Stage 6 handlers.
func (s *Server) Invitations() *lobby.InvitationService { return s.invitations }
// Emails returns the email confirm-code service for the Stage 6 handlers.
func (s *Server) Emails() *account.EmailService { return s.emails }
// Handler returns the underlying HTTP handler. It lets tests drive the server
// without binding a socket and lets later stages compose the backend behind
// another listener.
func (s *Server) Handler() http.Handler { return s.http.Handler }
// Run starts the listener and blocks until ctx is cancelled, then shuts the
// server down gracefully within shutdownTimeout. It returns the first error
// that is not the expected http.ErrServerClosed.
func (s *Server) Run(ctx context.Context) error {
errc := make(chan error, 1)
go func() {
s.log.Info("http listener starting", zap.String("addr", s.http.Addr))
errc <- s.http.ListenAndServe()
}()
select {
case err := <-errc:
if errors.Is(err, http.ErrServerClosed) {
return nil
}
return err
case <-ctx.Done():
s.log.Info("http listener stopping")
shutdownCtx, cancel := context.WithTimeout(context.Background(), shutdownTimeout)
defer cancel()
return s.http.Shutdown(shutdownCtx)
}
}