Files
scrabble-game/backend/internal/server/handlers_invitations.go
T
Ilia Denisov 74455c7b12
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feat: "multiple words per turn" rule for Russian games
Add a per-game rule chosen on New Game for Russian variants (default off = the
single-word rule; on = standard Scrabble). Off, only the main word along the play
direction is validated and scored; perpendicular cross-words are ignored,
including in robot move generation. The rule rides every create and enqueue
request and joins the matchmaking key, so games and auto-match stay one uniform
path; "Russian-only" is a UI affordance (English always sends standard and shows
no toggle).

- Engine: consume scrabble-solver v1.1.0's PlayOptions{IgnoreCrossWords}, threaded
  through engine.Options.MultipleWordsPerTurn -> playOpts() into validate, score
  and generate.
- Backend: thread the flag through game CreateParams/Game + store (games column),
  lobby InvitationSettings + invitation row, and the matchmaker queue key (variant
  + rule); persisted, so a rebuilt-from-journal game keeps it. Baseline migration
  gains multiple_words_per_turn (DB not versioned); jet regenerated.
- Edge: multiple_words_per_turn added to the EnqueueRequest / CreateInvitationRequest
  FlatBuffers tables (Go + TS regenerated) and threaded through the gateway.
- UI: a "Multiple words per turn" toggle on New Game, shown for Russian variants
  only (auto-match and friend invite), default off; English silently sends standard.
- Tests: backend engine/matchmaker; UI unit (gating) + Playwright e2e (solver
  corner-case + GCG fixtures ship in v1.1.0). Docs + PRERELEASE tracker updated.
2026-06-12 02:17:30 +02:00

210 lines
6.8 KiB
Go

package server
import (
"context"
"net/http"
"time"
"github.com/gin-gonic/gin"
"github.com/google/uuid"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/lobby"
)
// The /api/v1/user/invitations/* handlers wire friend-game invitations:
// create a 2-4 player invitation, accept/decline as an invitee, cancel as the
// inviter, and list the open invitations touching the caller. Display names for the
// inviter and invitees are resolved from the account store.
// invitationInviteeDTO is one invitee's seat and response with their name resolved.
type invitationInviteeDTO struct {
AccountID string `json:"account_id"`
DisplayName string `json:"display_name"`
Seat int `json:"seat"`
Response string `json:"response"`
}
// invitationDTO is a friend-game invitation with its settings and invitees.
type invitationDTO struct {
ID string `json:"id"`
Inviter accountRefDTO `json:"inviter"`
Invitees []invitationInviteeDTO `json:"invitees"`
Variant string `json:"variant"`
TurnTimeoutSecs int `json:"turn_timeout_secs"`
HintsAllowed bool `json:"hints_allowed"`
HintsPerPlayer int `json:"hints_per_player"`
DropoutTiles string `json:"dropout_tiles"`
MultipleWordsPerTurn bool `json:"multiple_words_per_turn"`
Status string `json:"status"`
GameID string `json:"game_id,omitempty"`
ExpiresAtUnix int64 `json:"expires_at_unix"`
}
// invitationListDTO is the caller's open invitations.
type invitationListDTO struct {
Invitations []invitationDTO `json:"invitations"`
}
// createInvitationRequest proposes a friend game to the named invitees.
type createInvitationRequest struct {
InviteeIDs []string `json:"invitee_ids"`
Variant string `json:"variant"`
TurnTimeoutSecs int `json:"turn_timeout_secs"`
HintsAllowed bool `json:"hints_allowed"`
HintsPerPlayer int `json:"hints_per_player"`
DropoutTiles string `json:"dropout_tiles"`
MultipleWordsPerTurn bool `json:"multiple_words_per_turn"`
}
// invitationDTOFrom projects a lobby invitation, resolving names through memo.
func (s *Server) invitationDTOFrom(ctx context.Context, inv lobby.Invitation, memo map[string]string) invitationDTO {
dto := invitationDTO{
ID: inv.ID.String(),
Inviter: s.namedRef(ctx, inv.InviterID, memo),
Invitees: make([]invitationInviteeDTO, 0, len(inv.Invitees)),
Variant: inv.Settings.Variant.String(),
TurnTimeoutSecs: int(inv.Settings.TurnTimeout.Seconds()),
HintsAllowed: inv.Settings.HintsAllowed,
HintsPerPlayer: inv.Settings.HintsPerPlayer,
DropoutTiles: inv.Settings.DropoutTiles.String(),
MultipleWordsPerTurn: inv.Settings.MultipleWordsPerTurn,
Status: inv.Status,
ExpiresAtUnix: inv.ExpiresAt.Unix(),
}
if inv.GameID != nil {
dto.GameID = inv.GameID.String()
}
for _, iv := range inv.Invitees {
ref := s.namedRef(ctx, iv.AccountID, memo)
dto.Invitees = append(dto.Invitees, invitationInviteeDTO{
AccountID: ref.AccountID,
DisplayName: ref.DisplayName,
Seat: iv.Seat,
Response: iv.Response,
})
}
return dto
}
// handleCreateInvitation records a new friend-game invitation from the caller.
func (s *Server) handleCreateInvitation(c *gin.Context) {
uid, ok := userID(c)
if !ok {
abortBadRequest(c, "missing identity")
return
}
var req createInvitationRequest
if err := c.ShouldBindJSON(&req); err != nil {
abortBadRequest(c, "invalid request body")
return
}
variant, err := engine.ParseVariant(req.Variant)
if err != nil {
abortBadRequest(c, "unknown variant")
return
}
settings := lobby.InvitationSettings{
Variant: variant,
HintsAllowed: req.HintsAllowed,
HintsPerPlayer: req.HintsPerPlayer,
MultipleWordsPerTurn: req.MultipleWordsPerTurn,
}
if req.TurnTimeoutSecs > 0 {
settings.TurnTimeout = time.Duration(req.TurnTimeoutSecs) * time.Second
}
if req.DropoutTiles != "" {
dropout, err := engine.ParseDropoutTiles(req.DropoutTiles)
if err != nil {
abortBadRequest(c, "unknown dropout_tiles")
return
}
settings.DropoutTiles = dropout
}
inviteeIDs := make([]uuid.UUID, 0, len(req.InviteeIDs))
for _, raw := range req.InviteeIDs {
id, ok := parseUUIDField(raw)
if !ok {
abortBadRequest(c, "invalid invitee id")
return
}
inviteeIDs = append(inviteeIDs, id)
}
inv, err := s.invitations.CreateInvitation(c.Request.Context(), uid, inviteeIDs, settings)
if err != nil {
s.abortErr(c, err)
return
}
c.JSON(http.StatusOK, s.invitationDTOFrom(c.Request.Context(), inv, map[string]string{}))
}
// handleAcceptInvitation records the caller's acceptance, starting the game when it
// completes the set.
func (s *Server) handleAcceptInvitation(c *gin.Context) {
s.respondInvitation(c, true)
}
// handleDeclineInvitation records the caller's decline, cancelling the invitation.
func (s *Server) handleDeclineInvitation(c *gin.Context) {
s.respondInvitation(c, false)
}
// respondInvitation applies the caller's accept/decline to the :id invitation.
func (s *Server) respondInvitation(c *gin.Context, accept bool) {
uid, ok := userID(c)
if !ok {
abortBadRequest(c, "missing identity")
return
}
id, err := uuid.Parse(c.Param("id"))
if err != nil {
abortBadRequest(c, "invalid invitation id")
return
}
inv, err := s.invitations.RespondInvitation(c.Request.Context(), id, uid, accept)
if err != nil {
s.abortErr(c, err)
return
}
c.JSON(http.StatusOK, s.invitationDTOFrom(c.Request.Context(), inv, map[string]string{}))
}
// handleCancelInvitation withdraws the caller's own pending invitation.
func (s *Server) handleCancelInvitation(c *gin.Context) {
uid, ok := userID(c)
if !ok {
abortBadRequest(c, "missing identity")
return
}
id, err := uuid.Parse(c.Param("id"))
if err != nil {
abortBadRequest(c, "invalid invitation id")
return
}
if err := s.invitations.CancelInvitation(c.Request.Context(), id, uid); err != nil {
s.abortErr(c, err)
return
}
c.JSON(http.StatusOK, okResponse{OK: true})
}
// handleListInvitations returns the open invitations touching the caller.
func (s *Server) handleListInvitations(c *gin.Context) {
uid, ok := userID(c)
if !ok {
abortBadRequest(c, "missing identity")
return
}
invs, err := s.invitations.ListInvitations(c.Request.Context(), uid)
if err != nil {
s.abortErr(c, err)
return
}
memo := map[string]string{}
out := make([]invitationDTO, 0, len(invs))
for _, inv := range invs {
out = append(out, s.invitationDTOFrom(c.Request.Context(), inv, memo))
}
c.JSON(http.StatusOK, invitationListDTO{Invitations: out})
}