85baabe4ba
- internal/robot: durable kind='robot' account pool (migration 00004); every per-game and per-turn choice derived deterministically from the game seed (restart-stable FNV mix); a background move driver; margin targeting (band 1-30, closest-to-band); right-skewed [2,90]min delays (median ~10m); opponent-anchored sleep with +/-3h drift; daytime nudge reply + proactive 12h nudge; friend/chat blocked via profile toggles. - engine.Candidates (decoded ranked plays); game.Candidates + RobotTurns; social.LastNudgeAt. - matchmaker: 10s wait then robot substitution (reaper) + Poll delivery seam. - config (BACKEND_ROBOT_DRIVE_INTERVAL, BACKEND_LOBBY_ROBOT_WAIT, BACKEND_LOBBY_REAPER_INTERVAL); main wiring + boot-time pool provisioning. - metrics: robot account_stats (authoritative balance) + robot_games_finished_total OTel counter + per-finish log. - docs: PLAN, ARCHITECTURE, FUNCTIONAL(+ru), TESTING, README; account.go comment. - tests: robot strategy units, matchmaker reaper/Poll, engine.Candidates; inttest robot full-game / substitution / proactive-nudge.
78 lines
4.7 KiB
Markdown
78 lines
4.7 KiB
Markdown
# Scrabble Game — Testing
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How the project is tested and the gate every stage must pass. Read before adding
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tests or touching CI.
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## Layers
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- **Go unit tests** — table-driven where it helps; `testing` + standard library.
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Every functional change ships with regression coverage. Run:
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`go test -count=1 ./backend/...` (the module list grows with the workspace).
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- **Integration** *(Stage 1+)* — Postgres-backed tests behind the `integration`
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build tag spin a throwaway `postgres:17-alpine` via `testcontainers-go`. They
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live in `backend/internal/inttest` and run with
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`go test -tags=integration -count=1 -p=1 ./backend/...` (needs Docker), guarded
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by a separate CI workflow (`integration.yaml`; Ryuk disabled, serial). Slow.
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- **UI** *(introduced with the UI in Stage 7)* — Vitest (unit) + Playwright
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(e2e), mirroring the chosen plain-Svelte + Vite toolchain.
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- **Engine** *(Stage 2+)* — correctness of scoring and move generation is owned
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by `scrabble-solver`'s own GCG-backed tests. `backend/internal/engine` adds, on
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top of the embedded solver: per-variant smoke tests (load all three committed
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DAWGs and validate a known word, including Эрудит), bag draw/return determinism
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and exchange accounting, the `Game` end-conditions (empty bag with an empty
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rack, and six scoreless turns) with end-game rack scoring, and
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**dictionary-independent history replay** (`ReplayBoard` reproduces a full
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greedy game's final board from decoded records alone), and the **resignation
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win/loss rule** (the resigner keeps their score yet loses). The engine tests
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read the DAWGs from `BACKEND_DICT_DIR` (or the sibling `scrabble-solver`
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checkout) and fail loudly when it is absent.
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- **Game domain** *(Stage 3+)* — `backend/internal/game` adds pure unit tests
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(the GCG writer, the away-window / effective-deadline boundaries, the hint
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budget, the live-game cache and per-game lock, payload round-trips) plus
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Postgres-backed integration tests in `inttest` (full lifecycle to a natural
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end, **journal-replay equivalence**, the turn-timeout sweep with away-window
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grace, resign win/loss and statistics, the hint allowance-then-wallet policy,
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word-check and complaint capture, and per-game-lock serialisation). Stage 4 adds
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the engine's **multi-player drop-out** cases (continue after one resign,
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last-survivor win, the tile-disposition bag effect) and a domain integration test
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for a 3-player **timeout that continues**. The engine also gains a `Candidates`
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ranked/decoded test (Stage 5).
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- **Social & lobby** *(Stage 4+)* — `backend/internal/social` unit-tests the chat
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**content filter** (links/emails/phones plus obfuscated forms) and
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`backend/internal/lobby` unit-tests the in-memory **matchmaker** (FIFO pairing,
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cancel, per-variant pools, plus the Stage 5 **robot substitution** reaper and
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`Poll` delivery) with fake game-creator and robot-provider seams. Postgres-backed
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`inttest` covers the friend request/accept lifecycle with the block/toggle guards,
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the per-user block (and its severing of friendships), chat post/list with the IP,
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content and block-visibility rules, the nudge turn/rate-limit rules, the
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invitation flow (all-accept starts the game, decline cancels, lazy expiry,
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inviter-only cancel), and the email confirm-code flow (request/confirm, taken
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email, expiry and attempt-cap) with a fixture mailer.
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- **Robot** *(Stage 5+)* — `backend/internal/robot` unit-tests the pure strategy:
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the ≈ 40% play-to-win split over many seeds, the right-skewed move-delay
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(bounds, ~10-min median, determinism), the margin selection (win/lose, in-band
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and out-of-band fallbacks, no-play exchange/pass), the sleep window with drift
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and the midnight wrap, and mix restart-stability. Postgres-backed `inttest`
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drives a robot through a full auto-match to a natural end (asserting a robot
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statistics row), the matchmaker substitution end-to-end (enqueue → reap →
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`[human, robot]`, discoverable via `Poll`), and a proactive 12-hour nudge.
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## Principles
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- A green run must not depend on cached state: use `-count=1` in CI.
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- Tests that need infrastructure fail loudly (`t.Fatal`) when it is unavailable
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rather than silently skipping coverage.
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- No network or real platform calls in unit tests; validate platform
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credentials behind an interface seam and test with fixtures.
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## Per-stage CI gate
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Every completed stage is exercised on `gitea.iliadenisov.ru` before it is marked
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done in [`../PLAN.md`](../PLAN.md):
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1. Commit the stage on its `feature/*` branch.
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2. Push to `origin`.
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3. Watch the run to completion — never hand-roll a poll loop:
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`python3 ~/.claude/bin/gitea-ci-watch.py` (launch in the background).
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4. Only after every workflow that fired is green may the stage be marked done.
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