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- internal/robot: durable kind='robot' account pool (migration 00004); every per-game and per-turn choice derived deterministically from the game seed (restart-stable FNV mix); a background move driver; margin targeting (band 1-30, closest-to-band); right-skewed [2,90]min delays (median ~10m); opponent-anchored sleep with +/-3h drift; daytime nudge reply + proactive 12h nudge; friend/chat blocked via profile toggles. - engine.Candidates (decoded ranked plays); game.Candidates + RobotTurns; social.LastNudgeAt. - matchmaker: 10s wait then robot substitution (reaper) + Poll delivery seam. - config (BACKEND_ROBOT_DRIVE_INTERVAL, BACKEND_LOBBY_ROBOT_WAIT, BACKEND_LOBBY_REAPER_INTERVAL); main wiring + boot-time pool provisioning. - metrics: robot account_stats (authoritative balance) + robot_games_finished_total OTel counter + per-finish log. - docs: PLAN, ARCHITECTURE, FUNCTIONAL(+ru), TESTING, README; account.go comment. - tests: robot strategy units, matchmaker reaper/Poll, engine.Candidates; inttest robot full-game / substitution / proactive-nudge.
4.7 KiB
4.7 KiB
Scrabble Game — Testing
How the project is tested and the gate every stage must pass. Read before adding tests or touching CI.
Layers
- Go unit tests — table-driven where it helps;
testing+ standard library. Every functional change ships with regression coverage. Run:go test -count=1 ./backend/...(the module list grows with the workspace). - Integration (Stage 1+) — Postgres-backed tests behind the
integrationbuild tag spin a throwawaypostgres:17-alpineviatestcontainers-go. They live inbackend/internal/inttestand run withgo test -tags=integration -count=1 -p=1 ./backend/...(needs Docker), guarded by a separate CI workflow (integration.yaml; Ryuk disabled, serial). Slow. - UI (introduced with the UI in Stage 7) — Vitest (unit) + Playwright (e2e), mirroring the chosen plain-Svelte + Vite toolchain.
- Engine (Stage 2+) — correctness of scoring and move generation is owned
by
scrabble-solver's own GCG-backed tests.backend/internal/engineadds, on top of the embedded solver: per-variant smoke tests (load all three committed DAWGs and validate a known word, including Эрудит), bag draw/return determinism and exchange accounting, theGameend-conditions (empty bag with an empty rack, and six scoreless turns) with end-game rack scoring, and dictionary-independent history replay (ReplayBoardreproduces a full greedy game's final board from decoded records alone), and the resignation win/loss rule (the resigner keeps their score yet loses). The engine tests read the DAWGs fromBACKEND_DICT_DIR(or the siblingscrabble-solvercheckout) and fail loudly when it is absent. - Game domain (Stage 3+) —
backend/internal/gameadds pure unit tests (the GCG writer, the away-window / effective-deadline boundaries, the hint budget, the live-game cache and per-game lock, payload round-trips) plus Postgres-backed integration tests ininttest(full lifecycle to a natural end, journal-replay equivalence, the turn-timeout sweep with away-window grace, resign win/loss and statistics, the hint allowance-then-wallet policy, word-check and complaint capture, and per-game-lock serialisation). Stage 4 adds the engine's multi-player drop-out cases (continue after one resign, last-survivor win, the tile-disposition bag effect) and a domain integration test for a 3-player timeout that continues. The engine also gains aCandidatesranked/decoded test (Stage 5). - Social & lobby (Stage 4+) —
backend/internal/socialunit-tests the chat content filter (links/emails/phones plus obfuscated forms) andbackend/internal/lobbyunit-tests the in-memory matchmaker (FIFO pairing, cancel, per-variant pools, plus the Stage 5 robot substitution reaper andPolldelivery) with fake game-creator and robot-provider seams. Postgres-backedinttestcovers the friend request/accept lifecycle with the block/toggle guards, the per-user block (and its severing of friendships), chat post/list with the IP, content and block-visibility rules, the nudge turn/rate-limit rules, the invitation flow (all-accept starts the game, decline cancels, lazy expiry, inviter-only cancel), and the email confirm-code flow (request/confirm, taken email, expiry and attempt-cap) with a fixture mailer. - Robot (Stage 5+) —
backend/internal/robotunit-tests the pure strategy: the ≈ 40% play-to-win split over many seeds, the right-skewed move-delay (bounds, ~10-min median, determinism), the margin selection (win/lose, in-band and out-of-band fallbacks, no-play exchange/pass), the sleep window with drift and the midnight wrap, and mix restart-stability. Postgres-backedinttestdrives a robot through a full auto-match to a natural end (asserting a robot statistics row), the matchmaker substitution end-to-end (enqueue → reap →[human, robot], discoverable viaPoll), and a proactive 12-hour nudge.
Principles
- A green run must not depend on cached state: use
-count=1in CI. - Tests that need infrastructure fail loudly (
t.Fatal) when it is unavailable rather than silently skipping coverage. - No network or real platform calls in unit tests; validate platform credentials behind an interface seam and test with fixtures.
Per-stage CI gate
Every completed stage is exercised on gitea.iliadenisov.ru before it is marked
done in ../PLAN.md:
- Commit the stage on its
feature/*branch. - Push to
origin. - Watch the run to completion — never hand-roll a poll loop:
python3 ~/.claude/bin/gitea-ci-watch.py(launch in the background). - Only after every workflow that fired is green may the stage be marked done.