Files
scrabble-game/ui/playwright.config.ts
T
Ilia Denisov e077258567 feat(ui): offline-first native boot + lazy server-guest reconciliation
Native (Capacitor) cold boot with no cached session now enters as a
device-local guest in auto-offline mode and lands straight in the lobby
(never /login), so the app opens and plays local vs_ai / hotseat with the
APK's bundled dictionaries and zero network. When the gateway becomes
reachable, reconcileServerGuest silently mints + adopts a server guest and
clears the auto-offline, lighting up online features. Web / PWA / Telegram /
VK are byte-for-byte unchanged.

- transport: exec gains { silent, allowOffline } so background reconciliation
  bypasses the offline kill switch (like the reachability probe) and never
  raises the terminal update overlay (a too-old client stays a local guest);
  new authGuestSilent on the client interface, the real transport and the mock.
- app: native no-session boot branch; reconcileServerGuest fired at boot, by
  the recovery poll and the online event; the poll routes the session-less
  guest through reconciliation, since checkReachable needs a token it lacks.
- native: initNativeShell tolerates a missing Capacitor bridge.
- e2e: new native.spec.ts (inject window.androidBridge; boot -> offline lobby,
  local vs_ai move, reconcile -> online, hotseat start) + playwright.config
  bundles the dawgs into dist-e2e/dict for the loader's bundled tier.
2026-07-12 18:03:52 +02:00

47 lines
3.0 KiB
TypeScript

import { defineConfig, devices } from '@playwright/test';
// Hermetic e2e: Playwright builds the app in `mock` mode (the in-memory fake transport, so the
// smoke needs no backend/gateway/Postgres) and serves the MINIFIED artifact via `vite preview`,
// rather than the dev server. Running against the production-minified bundle is what the contour
// ships, so the e2e now catches minification-only regressions — e.g. a reactive dependency the
// minifier drops — which the unminified dev server silently hid. The build goes to dist-e2e/ so it
// never clobbers the dist/ the bundle-size gate measures.
export default defineConfig({
testDir: './e2e',
fullyParallel: true,
forbidOnly: !!process.env.CI,
retries: process.env.CI ? 1 : 0,
reporter: 'list',
use: {
baseURL: 'http://localhost:4173',
trace: 'on-first-retry',
},
webServer: {
// `--base /` overrides the production relative base (`./`, which lets the gateway serve the SPA
// under /app/ and /telegram/): served from the preview root, an absolute base keeps assets at
// /assets/ so the SPA-fallback also boots a subpath like /telegram/. Base only prefixes asset
// URLs, so the minified JS under test is identical to the contour's.
// After the mock build, copy the real per-variant dawgs into the preview output (dist-e2e) so the
// offline specs can play a real local vs_ai game; the files are e2e-only (never committed, never in
// the production build). Source: E2E_DICT_DIR (CI: the fetched release; local: the sibling). Two
// copies for the two loader tiers: e2edict/<variant>.dawg for the mock's session-gated fetchDict
// (network tier) and dict/<variant>@<version>.dawg for the native offline-first spec's bundled tier.
command:
'pnpm exec vite build --mode mock --base / --outDir dist-e2e --emptyOutDir && node scripts/e2e-dict.mjs && DICT_DIR="${E2E_DICT_DIR:-../../scrabble-solver/dawg}" OUT_DIR=dist-e2e node scripts/bundle-dicts.mjs && pnpm exec vite preview --outDir dist-e2e --port 4173 --strictPort',
url: 'http://localhost:4173',
reuseExistingServer: !process.env.CI,
timeout: 120_000,
},
// Run the same hermetic specs in Chromium and WebKit (Safari's engine) so the UI is
// exercised in both rendering/JS engines. Note: desktop WebKit on Linux does not
// reproduce iOS Safari's text auto-inflation, so the `text-size-adjust` guard in
// app.css is not regression-covered here — but engine-level CSS/JS differences are.
// The mock e2e exercises the mobile-first app, so it runs in a portrait viewport by default —
// the layout the gesture/zoom/history-drawer specs are written for. The wide landscape layout
// (Game.svelte's two-column branch) has its own spec that overrides the viewport (landscape.spec.ts).
projects: [
{ name: 'chromium', use: { ...devices['Desktop Chrome'], viewport: { width: 390, height: 844 } } },
{ name: 'webkit', use: { ...devices['Desktop Safari'], viewport: { width: 390, height: 844 } } },
],
});