64be0572b3
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Blocking an auto-match opponent who is secretly a pooled robot is recorded instead in a separate `robot_blocks` table. Now blocking behaves the same in that game (struck name, hidden composer) and lists the blocked opponent under the name you saw, but is recorded only against that game — the disguise holds, the shared robot is never globally blocked, and the matchmaker keeps pairing you with robots (so you can never block yourself out of opponents). - the shared robot account is never put in `blocks` - the matchmaker keeps it free and it is not blocked under its other per-game names - the blocked list and the in-game card still show it by joining that table; an unblock deletes the row
212 lines
8.6 KiB
Go
212 lines
8.6 KiB
Go
package social
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import (
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"context"
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"database/sql"
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"errors"
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"fmt"
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"github.com/go-jet/jet/v2/postgres"
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"github.com/go-jet/jet/v2/qrm"
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"github.com/google/uuid"
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"scrabble/backend/internal/notify"
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"scrabble/backend/internal/postgres/jet/backend/model"
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"scrabble/backend/internal/postgres/jet/backend/table"
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)
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// Block records that blockerID has blocked blockedID. The block is asymmetric and
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// non-destructive: it suppresses everything the blocked user sends toward the blocker
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// (chat, nudge, friend requests, invitations are persisted but never delivered or
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// surfaced) and hides the blocked user from the blocker's lists, while the blocked
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// user notices nothing. It does NOT delete the friendship — an unblock cleanly
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// restores it — and keeps every stored row. As a courtesy it marks any of the blocked
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// user's still-unread chat entries in their shared games read at once, so no stale
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// unread badge lingers for someone the blocker no longer sees. A user_blocked event is
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// delivered to the blocker (only) so their other sessions update in place. It is idempotent.
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func (svc *Service) Block(ctx context.Context, blockerID, blockedID uuid.UUID) error {
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if blockerID == blockedID {
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return ErrSelfRelation
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}
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if err := svc.store.insertBlock(ctx, blockerID, blockedID); err != nil {
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return err
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}
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svc.pub.Publish(notify.NotificationAccount(blockerID, notify.NotifyUserBlocked, svc.accountRef(ctx, blockedID)))
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return nil
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}
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// Unblock removes blockerID's block on the given target and confirms it to the (former)
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// blocker with a user_unblocked event so their open game screens restore the controls and
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// un-strike the name in place. The target is either a blocked human's account id (the
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// blocks table) or a robot_blocks row id (a per-game disguised-robot block) — the robot
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// block is tried first, falling back to the human block. Any friendship the block had been
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// overriding becomes effective again. It is idempotent.
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func (svc *Service) Unblock(ctx context.Context, blockerID, target uuid.UUID) error {
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removed, err := svc.store.deleteRobotBlock(ctx, blockerID, target)
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if err != nil {
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return err
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}
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if !removed {
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if err := svc.store.deleteBlock(ctx, blockerID, target); err != nil {
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return err
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}
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}
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svc.pub.Publish(notify.NotificationAccount(blockerID, notify.NotifyUserUnblocked, svc.accountRef(ctx, target)))
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return nil
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}
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// ListBlocks returns the account IDs blockerID has blocked.
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func (svc *Service) ListBlocks(ctx context.Context, blockerID uuid.UUID) ([]uuid.UUID, error) {
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return svc.store.listBlocks(ctx, blockerID)
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}
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// BlockedWith returns every account that has a block with accountID in either
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// direction (those accountID blocked, plus those who blocked accountID), de-duplicated.
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// The matchmaker excludes them so a block — either way — keeps the pair out of the same
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// anonymous auto-match game.
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func (svc *Service) BlockedWith(ctx context.Context, accountID uuid.UUID) ([]uuid.UUID, error) {
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mine, err := svc.store.listBlocks(ctx, accountID)
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if err != nil {
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return nil, err
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}
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theirs, err := svc.store.listBlockedBy(ctx, accountID)
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if err != nil {
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return nil, err
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}
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seen := make(map[uuid.UUID]struct{}, len(mine)+len(theirs))
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out := make([]uuid.UUID, 0, len(mine)+len(theirs))
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for _, id := range append(mine, theirs...) {
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if _, dup := seen[id]; dup {
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continue
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}
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seen[id] = struct{}{}
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out = append(out, id)
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}
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return out, nil
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}
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// IsBlocked reports whether a block stands between a and b in either direction.
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func (svc *Service) IsBlocked(ctx context.Context, a, b uuid.UUID) (bool, error) {
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return svc.store.isBlocked(ctx, a, b)
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}
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// Blocks reports whether blocker has blocked blocked — the exact direction, not the
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// symmetric IsBlocked. It backs the directional guards (chat, friend requests,
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// invitations) that must tell the blocker (refuse) from the blocked (silently suppress).
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func (svc *Service) Blocks(ctx context.Context, blocker, blocked uuid.UUID) (bool, error) {
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return svc.store.blockExists(ctx, blocker, blocked)
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}
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// isBlocked reports whether a block row exists between a and b in either direction.
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func (s *Store) isBlocked(ctx context.Context, a, b uuid.UUID) (bool, error) {
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stmt := postgres.SELECT(table.Blocks.BlockerID).
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FROM(table.Blocks).
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WHERE(
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table.Blocks.BlockerID.EQ(postgres.UUID(a)).AND(table.Blocks.BlockedID.EQ(postgres.UUID(b))).
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OR(table.Blocks.BlockerID.EQ(postgres.UUID(b)).AND(table.Blocks.BlockedID.EQ(postgres.UUID(a)))),
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).LIMIT(1)
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var row model.Blocks
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if err := stmt.QueryContext(ctx, s.db, &row); err != nil {
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if errors.Is(err, qrm.ErrNoRows) {
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return false, nil
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}
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return false, fmt.Errorf("social: is blocked: %w", err)
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}
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return true, nil
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}
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// blockExists reports whether blocker has blocked blocked — the exact direction, not
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// the symmetric isBlocked. The asymmetric block turns on this one-directional test:
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// the blocker filters out and refuses the blocked user, while the blocked user's own
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// actions are silently suppressed rather than refused, so they never notice.
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func (s *Store) blockExists(ctx context.Context, blocker, blocked uuid.UUID) (bool, error) {
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stmt := postgres.SELECT(table.Blocks.BlockerID).
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FROM(table.Blocks).
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WHERE(table.Blocks.BlockerID.EQ(postgres.UUID(blocker)).
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AND(table.Blocks.BlockedID.EQ(postgres.UUID(blocked)))).
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LIMIT(1)
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var row model.Blocks
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if err := stmt.QueryContext(ctx, s.db, &row); err != nil {
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if errors.Is(err, qrm.ErrNoRows) {
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return false, nil
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}
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return false, fmt.Errorf("social: block exists: %w", err)
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}
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return true, nil
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}
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// insertBlock inserts the block and, in the same transaction, marks read every chat
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// entry the blocked user authored that the blocker had still left unread across their
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// shared games — so no stale unread badge lingers for someone the blocker no longer
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// sees. It deliberately leaves the friendship intact (the block overrides it; an
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// unblock restores it). A duplicate block is ignored.
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func (s *Store) insertBlock(ctx context.Context, blocker, blocked uuid.UUID) error {
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return withTx(ctx, s.db, func(tx *sql.Tx) error {
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ins := table.Blocks.
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INSERT(table.Blocks.BlockerID, table.Blocks.BlockedID).
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VALUES(blocker, blocked).
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ON_CONFLICT(table.Blocks.BlockerID, table.Blocks.BlockedID).DO_NOTHING()
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if _, err := ins.ExecContext(ctx, tx); err != nil {
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return fmt.Errorf("insert block: %w", err)
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}
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// Clear the blocker's unread bit on every entry the blocked user sent, in any game
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// they share, resolving the blocker's seat through game_players. The bitwise terms
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// are cast through int4 so the operators resolve unambiguously (as in markRead).
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const clearUnread = `UPDATE backend.chat_messages m
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SET unread_seats = (m.unread_seats::int & ~(1 << p.seat::int))::smallint
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FROM backend.game_players p
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WHERE p.account_id = $1 AND p.game_id = m.game_id
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AND m.sender_id = $2 AND (m.unread_seats::int & (1 << p.seat::int)) <> 0`
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if _, err := tx.ExecContext(ctx, clearUnread, blocker, blocked); err != nil {
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return fmt.Errorf("clear unread on block: %w", err)
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}
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return nil
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})
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}
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// deleteBlock removes a block. It is idempotent.
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func (s *Store) deleteBlock(ctx context.Context, blocker, blocked uuid.UUID) error {
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stmt := table.Blocks.DELETE().WHERE(
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table.Blocks.BlockerID.EQ(postgres.UUID(blocker)).
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AND(table.Blocks.BlockedID.EQ(postgres.UUID(blocked))),
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)
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if _, err := stmt.ExecContext(ctx, s.db); err != nil {
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return fmt.Errorf("social: delete block: %w", err)
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}
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return nil
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}
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// listBlocks returns the accounts blocker has blocked.
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func (s *Store) listBlocks(ctx context.Context, blocker uuid.UUID) ([]uuid.UUID, error) {
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stmt := postgres.SELECT(table.Blocks.BlockedID).
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FROM(table.Blocks).
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WHERE(table.Blocks.BlockerID.EQ(postgres.UUID(blocker)))
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var rows []model.Blocks
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if err := stmt.QueryContext(ctx, s.db, &rows); err != nil {
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return nil, fmt.Errorf("social: list blocks: %w", err)
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}
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out := make([]uuid.UUID, 0, len(rows))
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for _, r := range rows {
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out = append(out, r.BlockedID)
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}
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return out, nil
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}
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// listBlockedBy returns the accounts that have blocked blocked — the reverse of
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// listBlocks. The matchmaker unions the two so a block in either direction keeps a
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// pair out of the same auto-match game.
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func (s *Store) listBlockedBy(ctx context.Context, blocked uuid.UUID) ([]uuid.UUID, error) {
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stmt := postgres.SELECT(table.Blocks.BlockerID).
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FROM(table.Blocks).
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WHERE(table.Blocks.BlockedID.EQ(postgres.UUID(blocked)))
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var rows []model.Blocks
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if err := stmt.QueryContext(ctx, s.db, &rows); err != nil {
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return nil, fmt.Errorf("social: list blocked by: %w", err)
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}
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out := make([]uuid.UUID, 0, len(rows))
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for _, r := range rows {
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out = append(out, r.BlockerID)
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}
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return out, nil
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}
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