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Stage 15: dual Telegram bots & language-gated variants
Service-agnostic refinement of the owner's idea: the sign-in service returns a
set of supported game languages with the user identity, and the lobby gates the
New Game variant choice by it (en -> English; ru -> Russian + Эрудит).

- Connector hosts two bots in one container (one per service language, each its
  own token + game channel; the same telegram_id spans both). ValidateInitData
  tries each token and returns the validating bot's service_language +
  supported_languages. Per-language config (TELEGRAM_BOT_TOKEN_EN/_RU, channels).
- supported_languages rides the Session (fbs, session-scoped, not persisted); the
  UI offers only the matching variants on New Game — gating only the START of a
  new game (auto-match + friend invite), not accept/open/play; backend does not
  enforce.
- service_language persisted (accounts.service_language, migration 00010, written
  every login, last-login-wins) and routes the user-facing Notify push back
  through the right bot (push-target coalesces with preferred_language).
- Admin SendToUser/SendToGameChannel gain an operator-chosen language selector in
  the console (unrelated to ValidateInitData).
- Non-Telegram logins carry the gateway default set
  (GATEWAY_DEFAULT_SUPPORTED_LANGUAGES, all variants).

Wire (committed regen): ValidateInitDataResponse +service_language
+supported_languages; Session +supported_languages; SendToUser/SendToGameChannel
+language. Docs (ARCHITECTURE/FUNCTIONAL/_ru/READMEs) + PLAN updated; stage marked done.
2026-06-05 09:35:53 +02:00

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Markdown

# scrabble/platform/telegram — Telegram connector
The Telegram platform side-service. It is the **only** component that holds the bot
tokens: it runs a Bot API long-poll loop **per service language** (Mini App launch +
deep-links) and serves the connector gRPC API that the gateway and backend call over
the trusted internal network. See
[`docs/ARCHITECTURE.md`](../../docs/ARCHITECTURE.md) §1/§3/§10/§12.
## Service languages (dual bots)
The connector hosts **one bot per service language** (`en`, `ru`) — each its own
token + game channel, configured by the `*_EN` / `*_RU` env vars; at least one is
required. The **same Telegram user id spans both bots**. `ValidateInitData` tries
each bot's token in turn (none validates ⇒ invalid) and reports which bot validated:
its **`service_language`** (persisted by the backend to route the user's later push)
and its **`supported_languages`** set (which the UI gates the New Game variant choice
by — `en` → English, `ru` → Russian + Эрудит). The user-facing `Notify` routes by the
recipient's persisted service language; the admin `SendToUser` / `SendToGameChannel`
route by an **operator-chosen** `language` (unrelated to login).
## Responsibilities
- **Mini App auth.** `ValidateInitData` verifies Telegram Web App `initData` (HMAC
under the bot token) and returns the user identity. The gateway calls it during
the `auth.telegram` edge operation, then provisions the session through the
backend internal API — so the bot token never leaves this process.
- **Out-of-app push.** `Notify` renders a backend push event (your_turn, nudge,
match_found, and the invitation / friend_request notify sub-kinds) into a
localized message with a Mini App launch button and sends it **through the bot for
the request's `language`** (the recipient's service language). The gateway calls it
**only** for a recipient with no live in-app stream and the
`notifications_in_app_only` flag off, so the platform push never duplicates in-app
delivery.
- **Bot chat.** `/start <payload>` (and the chat menu button) reply with a Mini App
launch button; a deep-link payload routes the launch to a game / invitation /
friend code.
- **Admin messaging** (wired in Stage 10). `SendToUser` and `SendToGameChannel` send
arbitrary text to one user or a game channel through the bot the request selects by
`language` (an operator choice in the admin console).
The generic methods (`Notify`, `SendToUser`, `SendToGameChannel`) address a
recipient by the identity `external_id` (as in the backend `identities` table), so a
future VK / MAX connector can implement the same service; only `ValidateInitData` is
Telegram-specific.
## gRPC API
`pkg/proto/telegram/v1`, service `Telegram`: `ValidateInitData`,
`ValidateLoginWidget`, `Notify`, `SendToUser`, `SendToGameChannel`. Generated Go is
committed under `pkg`. `ValidateLoginWidget` (Stage 11) verifies Telegram **Login
Widget** web sign-in data — HMAC under `SHA-256(bot_token)`, distinct from initData
(`internal/loginwidget`) — for attaching a Telegram identity to an account from a
browser.
## Deep-link scheme
Shared verbatim with the UI (`ui/src/lib/deeplink.ts`). A Mini App start parameter
is a one-character kind prefix plus a value:
| Parameter | Destination |
| --- | --- |
| `g<game uuid>` | open that game |
| `i<invitation uuid>` | open that invitation |
| `f<6-digit code>` | redeem that friend code |
| empty / unknown | the lobby |
The bot turns a `/start <payload>` or a notification target into a launch-button URL
`<MiniAppURL>?startapp=<payload>`.
## Configuration
| Env var | Default | Meaning |
| --- | --- | --- |
| `TELEGRAM_BOT_TOKEN_EN` | — | English bot's API token + initData HMAC secret |
| `TELEGRAM_BOT_TOKEN_RU` | — | Russian bot's API token + initData HMAC secret (≥ 1 of EN/RU required) |
| `TELEGRAM_GAME_CHANNEL_ID_EN` | — | English bot's game channel chat id for `SendToGameChannel` |
| `TELEGRAM_GAME_CHANNEL_ID_RU` | — | Russian bot's game channel chat id |
| `TELEGRAM_MINIAPP_URL` | — (required) | Mini App HTTPS origin, shared by all bots (BotFather-registered) |
| `TELEGRAM_GRPC_ADDR` | `:9091` | connector gRPC listen address |
| `TELEGRAM_API_BASE_URL` | `https://api.telegram.org` | Bot API host override (mock / self-hosted) |
| `TELEGRAM_TEST_ENV` | `false` | route to the Bot API **test environment** (`/bot<token>/test/METHOD`) |
| `TELEGRAM_LOG_LEVEL` | `info` | zap log level |
| `TELEGRAM_SERVICE_NAME` | `scrabble-telegram` | OpenTelemetry `service.name` |
| `TELEGRAM_OTEL_TRACES_EXPORTER` | `none` | `none`, `stdout` or `otlp` (gRPC; endpoint from `OTEL_EXPORTER_OTLP_*`) |
| `TELEGRAM_OTEL_METRICS_EXPORTER` | `none` | `none`, `stdout` or `otlp` |
The **test environment** is selected by `TELEGRAM_TEST_ENV=true`, which suffixes the
Bot API path with `/test` (the connector appends it to the token, since the client
builds `<host>/bot<token>/<method>`).
## Build, test, run
```sh
go build ./platform/telegram/...
go test ./platform/telegram/... # unit tests use an httptest fake Bot API
go run ./platform/telegram/cmd/telegram # needs a real TELEGRAM_BOT_TOKEN_EN or _RU
```
## Deploy
The connector runs in its **own container** with the bot token held only there and
all egress through a VPN sidecar (`deploy/docker-compose.yml`, mirroring
`../../15-puzzle`). It needs no public ingress — it long-polls Telegram and answers
internal gRPC at `telegram:9091` on the shared `edge` network. The host reverse proxy
routes public traffic to the **gateway** port only, which serves the Mini App under
`/telegram/`. The full multi-service deploy lands with Stage 12.
A real end-to-end Telegram smoke needs a BotFather bot, its token, a public HTTPS
Mini App origin, and the connector container; the unit tests cover the wire format,
templates, deep-links and the gRPC handlers without a live bot.