Files
Ilia Denisov dcd8de8b00
Tests · Go / test (push) Successful in 11s
Tests · Integration / integration (push) Successful in 12s
Tests · Go / test (pull_request) Successful in 10s
Tests · Integration / integration (pull_request) Successful in 11s
Stage 12: observability & performance (OTel/OTLP, domain metrics, guest GC)
- pkg/telemetry: shared OTel provider bootstrap (none/stdout/otlp + W3C
  propagators + Go runtime metrics); backend/internal/telemetry becomes a thin
  facade keeping its gin middleware.
- Telemetry parity: gateway and the Telegram connector gain telemetry runtimes
  and config (GATEWAY_/TELEGRAM_ SERVICE_NAME + OTEL_*); otelgrpc instruments the
  backend push server, the gateway's backend+connector clients and the connector
  server. Default exporter stays none (collector/dashboards are Stage 14).
- Operational metrics (variant attribute on game-scoped ones): game_replay_duration,
  game_move_validate_duration, games_started_total, games_abandoned_total,
  game_cache_active, chat_messages_total{kind}, gateway edge_request_duration.
  Wired via the SetMetrics setter pattern (default no-op meter).
- TODO-3: account.GuestReaper deletes guests with no game seat past
  BACKEND_GUEST_RETENTION (default 30d, swept every BACKEND_GUEST_REAP_INTERVAL).
- Tests: pkg/telemetry exporter selection; game/social/edge metric recording via
  a manual reader; config (otlp accepted, guest knobs); inttest guest reaper.
- Docs: PLAN.md re-scopes Stage 12 and adds Stage 13 (alphabet-on-wire) + Stage 14
  (CI/deploy) with the agreed dictionary-versioning resolution; ARCHITECTURE 11/13,
  TESTING, the three READMEs and FUNCTIONAL(+ru) updated.
2026-06-04 14:22:15 +02:00

140 lines
3.5 KiB
Go

package game
import (
"sync"
"testing"
"time"
"github.com/google/uuid"
"scrabble/backend/internal/engine"
)
func TestPayloadPlayRoundTrip(t *testing.T) {
rec := engine.MoveRecord{
Action: engine.ActionPlay, Dir: engine.Vertical, MainRow: 3, MainCol: 4,
Tiles: []engine.TileRecord{{Row: 3, Col: 4, Letter: "q", Blank: true}, {Row: 4, Col: 4, Letter: "i"}},
Words: []string{"qi"},
}
s, err := buildPayload(rec, []string{"q", "i", "?"}, nil).marshal()
if err != nil {
t.Fatalf("marshal: %v", err)
}
p, err := parsePayload(s)
if err != nil {
t.Fatalf("parse: %v", err)
}
if p.direction() != engine.Vertical || p.MainRow != 3 || p.MainCol != 4 {
t.Errorf("dir/anchor = %v/(%d,%d)", p.direction(), p.MainRow, p.MainCol)
}
tiles := p.tileRecords()
if len(tiles) != 2 || tiles[0].Letter != "q" || !tiles[0].Blank || tiles[1].Letter != "i" {
t.Errorf("tiles = %+v", tiles)
}
if len(p.Rack) != 3 || p.Rack[2] != "?" {
t.Errorf("rack = %v", p.Rack)
}
}
func TestPayloadExchangeRoundTrip(t *testing.T) {
rec := engine.MoveRecord{Action: engine.ActionExchange, Count: 2}
s, err := buildPayload(rec, []string{"a", "b", "c"}, []string{"a", "b"}).marshal()
if err != nil {
t.Fatalf("marshal: %v", err)
}
p, err := parsePayload(s)
if err != nil {
t.Fatalf("parse: %v", err)
}
if len(p.Exchanged) != 2 || p.Exchanged[0] != "a" {
t.Errorf("exchanged = %v", p.Exchanged)
}
if len(p.Tiles) != 0 || p.Dir != "" {
t.Errorf("exchange payload carried play fields: %+v", p)
}
}
func TestHintsRemaining(t *testing.T) {
cases := []struct{ allowance, used, wallet, want int }{
{1, 0, 3, 4},
{1, 1, 3, 3},
{1, 2, 3, 3}, // used past allowance clamps to 0
{0, 0, 5, 5},
{2, 1, 0, 1},
}
for _, c := range cases {
if got := hintsRemaining(c.allowance, c.used, c.wallet); got != c.want {
t.Errorf("hintsRemaining(%d,%d,%d) = %d, want %d", c.allowance, c.used, c.wallet, got, c.want)
}
}
}
func TestAllowedTimeout(t *testing.T) {
if !allowedTimeout(24 * time.Hour) {
t.Error("24h must be allowed")
}
if !allowedTimeout(5 * time.Minute) {
t.Error("5m must be allowed")
}
if allowedTimeout(7 * time.Minute) {
t.Error("7m must not be allowed")
}
if allowedTimeout(0) {
t.Error("zero must not be allowed")
}
}
func TestNormalizeWord(t *testing.T) {
if got := normalizeWord(" CaT \n"); got != "cat" {
t.Errorf("normalizeWord = %q, want cat", got)
}
}
func TestGameCacheEviction(t *testing.T) {
cur := time.Unix(1_700_000_000, 0)
cache := newGameCache(time.Hour, func() time.Time { return cur })
id := uuid.New()
cache.put(id, nil, "english")
if _, ok := cache.get(id); !ok {
t.Fatal("game must be resident after put")
}
cur = cur.Add(30 * time.Minute)
cache.get(id) // refresh idle timer
cur = cur.Add(90 * time.Minute)
if n := cache.sweep(); n != 1 {
t.Errorf("sweep evicted %d, want 1", n)
}
if _, ok := cache.get(id); ok {
t.Error("game must be evicted after idle TTL")
}
if cache.size() != 0 {
t.Errorf("cache size = %d, want 0", cache.size())
}
}
func TestKeyedMutexSerializes(t *testing.T) {
km := newKeyedMutex()
id := uuid.New()
var counter int
var wg sync.WaitGroup
for i := 0; i < 200; i++ {
wg.Add(1)
go func() {
defer wg.Done()
unlock := km.lock(id)
counter++ // serialised; -race would flag a missing lock
unlock()
}()
}
wg.Wait()
if counter != 200 {
t.Errorf("counter = %d, want 200", counter)
}
km.mu.Lock()
left := len(km.locks)
km.mu.Unlock()
if left != 0 {
t.Errorf("lock map not cleaned up: %d entries left", left)
}
}