fix(ui): язык интерфейса по системе (не по боту) + pinch-zoom не триггерит back #65
@@ -0,0 +1,45 @@
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import { expect, test, type Page } from './fixtures';
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// The edge swipe-back gesture (components/Screen.svelte) against the mock transport.
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// Real multi-touch pinch is not reproducible in Playwright, so this drives the handler
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// directly with synthetic PointerEvents (it listens at the window in the capture phase):
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// a lone finger swiping right from the left edge navigates back; a two-finger gesture
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// (a pinch-zoom, whose release would otherwise read as a swipe) does not.
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async function loginLobby(page: Page): Promise<void> {
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await page.goto('/');
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await page.getByRole('button', { name: /guest/i }).click();
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await expect(page.getByText('Your turn')).toBeVisible();
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}
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function pointer(page: Page, type: string, x: number, y: number, id: number): Promise<void> {
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return page.evaluate(
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({ type, x, y, id }) => {
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window.dispatchEvent(
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new PointerEvent(type, { clientX: x, clientY: y, pointerId: id, pointerType: 'touch', bubbles: true, cancelable: true }),
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);
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},
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{ type, x, y, id },
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);
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}
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test('edge swipe-back: a lone finger navigates back, a pinch does not', async ({ page }) => {
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await loginLobby(page);
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// Open the Settings hub (back = lobby).
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await page.getByRole('button', { name: /Settings/ }).click();
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await expect(page.getByText('Your turn')).toBeHidden();
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// A two-finger gesture from the left edge is a pinch (its second finger joins after the
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// first): releasing it must NOT navigate back — we stay on Settings.
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await pointer(page, 'pointerdown', 8, 300, 1);
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await pointer(page, 'pointerdown', 60, 300, 2);
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await pointer(page, 'pointerup', 260, 300, 1);
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await pointer(page, 'pointerup', 90, 300, 2);
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await expect(page.getByText('Your turn')).toBeHidden();
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// A single finger swiping right from the left edge does return to the lobby.
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await pointer(page, 'pointerdown', 8, 300, 1);
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await pointer(page, 'pointerup', 260, 300, 1);
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await expect(page.getByText('Your turn')).toBeVisible();
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});
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@@ -42,22 +42,53 @@
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// a zoomed-in board (it pans), and text inputs.
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const EDGE_FRACTION = 0.5;
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const SWIPE_SKIP = '[data-rack], .cell.pending, .viewport.zoomed, input, textarea, select';
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// A pinch-zoom on the board is two fingers; its second finger lands after the gesture began
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// (the board is not yet .zoomed at the first touch, so the hit-test above can't skip it), and
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// releasing it would otherwise read as a horizontal back-swipe. Track the live pointer count
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// (in the capture phase, so we see every touch even if the board stops propagation) and cancel
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// the swipe the moment a second finger joins. The swipe fires only for a lone finger.
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$effect(() => {
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let startX = 0;
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let startY = 0;
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let active = 0; // pointers currently down
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let tracking = false; // a candidate single-finger edge swipe is in progress
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let pinched = false; // a second finger joined — not a back-swipe
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function onDown(e: PointerEvent) {
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active++;
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if (active > 1) {
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pinched = true;
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return;
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}
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tracking = false;
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pinched = false;
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if (!back || e.pointerType === 'mouse' || e.clientX > window.innerWidth * EDGE_FRACTION) return;
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if (document.elementFromPoint(e.clientX, e.clientY)?.closest(SWIPE_SKIP)) return;
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const x0 = e.clientX;
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const y0 = e.clientY;
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const onUp = (ev: PointerEvent) => {
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window.removeEventListener('pointerup', onUp, true);
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const dx = ev.clientX - x0;
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const dy = ev.clientY - y0;
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if (back && dx > 64 && Math.abs(dx) > Math.abs(dy) * 1.4) navigate(back);
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};
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window.addEventListener('pointerup', onUp, true);
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startX = e.clientX;
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startY = e.clientY;
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tracking = true;
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}
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function onUp(e: PointerEvent) {
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if (active > 0) active--;
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if (active > 0) return; // wait until every finger has lifted
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if (tracking && !pinched && back) {
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const dx = e.clientX - startX;
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const dy = e.clientY - startY;
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if (dx > 64 && Math.abs(dx) > Math.abs(dy) * 1.4) navigate(back);
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}
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tracking = false;
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pinched = false;
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}
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window.addEventListener('pointerdown', onDown, true);
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return () => window.removeEventListener('pointerdown', onDown, true);
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window.addEventListener('pointerup', onUp, true);
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window.addEventListener('pointercancel', onUp, true);
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return () => {
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window.removeEventListener('pointerdown', onDown, true);
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window.removeEventListener('pointerup', onUp, true);
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window.removeEventListener('pointercancel', onUp, true);
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};
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});
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</script>
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@@ -341,7 +341,11 @@ async function adoptSession(s: Session): Promise<void> {
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await saveSession(s);
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try {
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app.profile = await gateway.profileGet();
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if (!app.localeLocked) setLocale(localeFrom(app.profile.preferredLanguage, app.locale));
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// The live interface language follows the device — the explicit local choice (locked, saved
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// in prefs) or the system guess made at bootstrap — and is no longer overridden from the
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// account here. preferred_language stays the user's saved choice (written from Settings,
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// and used for out-of-app push routing), but the Telegram bot a user signs in through must
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// not dictate the UI: a ru-bot launch on an English system stays English.
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} catch (err) {
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handleError(err);
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}
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