feat(offline): mid-session flight-mode reactivity [PR2] #203

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developer merged 5 commits from feature/offline-flightmode into development 2026-07-06 17:31:17 +00:00

5 Commits

Author SHA1 Message Date
Ilia Denisov 3ad66f49c7 fix(offline): set the auto flag in setOfflineMode; remove temp diagnostic
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The auto-offline -> online return was dead because setOfflineMode never set the
'auto' flag: I added the state + getter but forgot the assignment, so it stayed
false. So scheduleRecovery bailed immediately (no poll ran) and the online event's
'if (active && auto)' was false. The contour diagnostic confirmed offline.auto
stayed false after an auto-offline. Add 'auto = on && !persist'.

Also remove the temporary network diagnostic panel (netdiag + the lobby strip) --
it did its job of pinpointing this.
2026-07-06 19:20:59 +02:00
Ilia Denisov 09c5a5e72e chore(offline): TEMPORARY network diagnostic panel (remove before release)
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A fixed strip in the lobby showing live navigator.onLine / offline.active /
offline.auto / connection.online plus a timestamped event log (offline/online
events, poll ticks, checkReachable results, mode changes) - to pinpoint where the
auto-offline -> online transition breaks on the contour. A 1s heartbeat logs
navigator.onLine flips even if the events never fire. Skipped in the mock; to be
reverted with the fix.
2026-07-06 19:03:33 +02:00
Ilia Denisov fffc6030ce fix(offline): poll navigator.onLine to return online (the online event is unreliable)
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The auto-offline -> online return still did not fire: the retry hung on the
'online' event, which an installed PWA often does not deliver. Replace it with a
lightweight poll while in auto-offline that reads navigator.onLine (a reliable
live flag, unlike the event) and only hits the network for a reachability check
when the interface is actually up - so flight mode ON costs no radio, and flight
mode OFF is detected within ~4s and returns online. The 'online' event, when it
does fire, just kicks an immediate check. Runs only in auto-offline (deliberate
offline is the player's choice); wired for both the mid-session and cold-start
auto-offline paths.
2026-07-06 18:50:10 +02:00
Ilia Denisov fc8143758a fix(offline): return online after flight-mode off; gate online-game actions offline
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Two mid-session issues found on the contour:
- Auto-offline did not return to online after the network came back: a single
  reachability check right after the 'online' event failed (the interface is up
  before the gateway is actually reachable again). Retry a few times with backoff
  (tryReturnOnline) — that is what actually gets the app back online.
- An online game viewed while offline (flight mode on) still enabled its network
  actions, so they hit the kill switch and raised 'something went wrong' toasts.
  Gate them: netReady = isLocalGame || (connection.online && !offlineMode.active)
  — a local game stays fully usable; an online game's make/exchange/hint/resign
  disable while offline and re-enable when back. Also suppress the 'offline' code
  in handleError (a blocked call in offline mode is expected, not a toast).
2026-07-06 18:35:52 +02:00
Ilia Denisov e0d28733ff feat(offline): mid-session flight-mode reactivity (auto-offline self-heals)
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React to the network changing while the app is open (e.g. the player toggling
flight mode), via passive online/offline events - no polling, no battery cost:
- interface lost -> enter offline mode for the session (auto);
- interface back -> if the offline was auto, verify the gateway is really
  reachable (an interface being up does not guarantee it) and return online; a
  deliberate offline (the toggle or the cold-start dialog) is left as-is.

- offline.svelte: track `auto` (auto-detected vs the player's deliberate choice).
- connection.svelte: checkReachable is now a pure one-shot (the caller decides);
  the reachability watcher never probes in offline mode (events drive recovery).
- transport.ts: the reachability probe is exempt from the kill switch - it IS
  the mechanism that decides whether to return online, fired only deliberately.
- app.svelte.ts: initNetworkReactivity wires the events (web-only, skipped in
  the mock); called from bootstrap.

Online unaffected (skipped in the mock e2e): e2e 196. Mid-session reactivity is
contour-verified.
2026-07-06 18:15:12 +02:00