An installed PWA (standalone web + confirmed email) warms the dictionaries
for the player's enabled variants while online — on lobby entry and on a
variant-preference change — using the per-variant version the profile now
advertises, so a later switch to offline mode already has the data.
- dict/preload.ts: pure preloadDicts (retry + linear backoff, honours the
session dictionary miss-breaker); node-tested.
- dict/preloadrun.ts: lazy browser orchestration (real getDawg), imported
dynamically so the loader and move generator stay out of the main bundle.
- offline.svelte.ts: kickDictPreload, gated by the pure, tested
offlinePreloadEligible, plus the reactive first-lobby preload warning.
- Header shows a poor-connection notice in the ad-banner slot on a
first-lobby preload failure (offline.preloadWarning, en/ru).
- App-entry bundle budget 112->113 for the irreducible main-side wiring
(documented in bundle-size.mjs); the heavy parts remain lazy chunks.
Docs: ARCHITECTURE offline-mode + dict-preload mechanism.
The Profile now carries dict_versions (game variant -> current dictionary
version), populated from the dictionary registry at the profileResponse
choke point, so an installed PWA can preload the matching dawg per enabled
variant off the existing cold-start profile request instead of adding a
round-trip for a rare feature.
Wire path: FBS DictVersion table + Profile.dict_versions (additive,
backward-compatible trailing field) -> backend dto/registry -> gateway
ProfileResp + FBS encoder -> client codec decode into a per-variant map on
model.Profile. Empty in a degenerate no-dictionary deployment; the mock
serves v1.3.0 for all three variants. Codec decode covered by a
bite-tested round-trip unit test.