The email/name/external-id search was scoped to one tab and only looked in the live
identities table, so a deleted account (whose credentials moved to retained_identities on
deletion) could not be found by the email/id it held. Now a people search spans live and
deleted accounts in one query (robots only on the Robots tab) and also matches the
retention journal and the retained real name; results carry a 'deleted' badge. Integration
test: a deleted account is found by its held email and external id.
- Admin /users gains a Deleted scope (between People and Robots); every other scope now
hides tombstoned accounts (deleted_at filter in UserFilter).
- Admin delete-user is offered for any non-deleted account (drop the not-guest gate, so a
stale is_guest account can still be tombstoned).
- Harden EmailService.ConfirmCode to ClearGuest — defence-in-depth so no confirmed-email
path leaves is_guest set (the currently-live paths already do).
- Space the delete/change dialog's action row from its input field.
Integration tests: the Deleted filter scoping + ConfirmCode guest promotion.
FUNCTIONAL (+ru): the deletion user story — anonymised live surfaces ([Deleted]),
freed sign-in methods, a two-year-retained dossier, the code/phrase step-up, game
forfeit + all-robot drop, fresh account on reopen. ARCHITECTURE: the retention model
(retained_identities journal on every detach, tombstone + [Deleted] sentinel, drop
all-robot games, purpose=delete step-up, cold-load last-login, two-year TTL reaper).
The user-detail console gains a Deletion & retention panel: last login (time + IP),
the tombstone (deleted-at + retained real name), and the retention journal (the legal
dossier of detached credentials). A Delete-user action runs the same deletion
orchestration as the in-app flow (mirrors the email-erase pattern). Store readers
RetainedIdentities + DeletionInfo back the view; integration test covers them.
Profile gains a Delete-account control (durable accounts) opening a step-up dialog: a
mailed code for an email account, or the typed DELETE phrase for a platform-only one.
On success the app swaps to a terminal AccountDeleted screen ('Учётная запись удалена')
with a Close that closes the host Mini App (telegramClose / vkClose; web = no close).
Wires deleteRequest/deleteConfirm through client/transport/mock/codec; ru/en i18n;
codec wire test + Chromium/WebKit e2e.
Step-up: email accounts confirm with a mailed code (purpose=delete, no deeplink —
ConfirmByToken refuses a delete token so a stray click can't delete); platform-only
accounts type a fixed phrase (anti-impulse). Endpoints /user/delete/{request,confirm};
the confirm orchestration resigns active games, drops all-robot games, tombstones +
anonymizes the account (freeing its creds), and revokes its sessions — the tombstone is
the point of no return, the rest best-effort. Gateway account.delete.{request,confirm}
ops + fbs AccountDeleteConfirm/AccountDeleteRequestResult + branded ru/en delete email.
Integration tests cover the step-up (code + no-email) and the orchestration pieces.
Q2=B: DropAllRobotGames deletes the deletee's games with no human opponent (vs-AI or
auto-match-robot; children cascade), keeping games with any human seat (anonymized
instead). Q1=A: the anon label is the sentinel [Deleted] — the editable-name rule forbids
brackets, so no live player can impersonate a deleted account. Integration test covers
drop-vs-keep.
Daily background reaper purges the deletion dossier past its two-year TTL: every
retained_identities row by detached_at (covering unlink/change on live accounts too),
and — for accounts tombstoned before the cutoff — the retained feedback thread plus the
dossier PII (deleted_display_name, last_login_ip). Chat is kept (a shared game artifact)
and the tombstone row stays. Started from main next to the guest reaper. Integration
test covers the cutoff boundary and the deleted-account feedback/PII purge.
New accountdelete package: AnonymizeAndTombstone journals every credential to the
retention log (reason=delete) then removes them (freeing email/vk/tg for reuse),
snapshots the real display name into deleted_display_name and scrubs the live one to
'Удалённый игрок', sets deleted_at, anonymizes the account's game-seat snapshots, and
drops its friendships/blocks/invitations/friend-codes/drafts/pending-codes — all in one
transaction. Chat, feedback and complaints are kept (the tombstone keeps their
no-cascade FKs valid). Session revocation + game forfeit are orchestrated a layer up.
Integration test covers journalling, tombstone/scrub and credential reuse.
The profile GET (fetched once per cold app-load by the SPA) stamps accounts
.last_login_at/.last_login_ip, throttled to at most once per hour per account
(best-effort, never blocks the read). IP from the gateway-forwarded X-Forwarded-For.
Feeds the account-deletion dossier. Integration test covers the throttle.
On unlink (RemoveIdentity, reason=unlink) and email change (replaceEmailIdentity,
reason=change) write the outgoing credential to retained_identities before removing
the live identities row — so the legal dossier survives while the (kind, external_id)
frees for reuse. Same transaction, so the dossier and live state cannot diverge.
Integration tests cover both reasons.
Additive/expand-contract: new append-only retained_identities table (the legal
dossier of every detached credential, keyed by account_id, TTL'd by detached_at)
plus nullable accounts columns last_login_at/last_login_ip (cold-load stamp) and
deleted_at/deleted_display_name (tombstone + retained real name). Regenerates the
go-jet models for accounts + retained_identities only.