fix(ui): landscape board zoom/pan + rack tile rendering + mobile block label #141
@@ -1544,6 +1544,14 @@
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.make:disabled {
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opacity: 0.4;
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}
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/* Landscape: the rack fills a narrow fixed-width panel with exactly seven tile slots, so the 56px
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button (sized for the roomy portrait rack) is wider than the single slot a staged tile frees and
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overlaps the now-rightmost tile. Match the button to one landscape tile slot (its width formula),
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so it sits inside the freed slot with its right edge level with the rack's right edge — the
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mirror of the first tile's left edge. */
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.game-land .make {
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width: calc((100% - 2 * var(--pad) - 6 * 5px) / 7);
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}
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/* The move-history header: leave (active) / export (finished) on the left, comms on the
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right, icon-only. Sticky so it stays atop the scrolling move list. */
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.hhead {
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