Follow-up to the contour review: with the rack now exactly seven fixed-size slots in the
narrow landscape panel, the 56px confirm button (sized for the roomy portrait rack) was
wider than the single slot a staged tile frees, so it overlapped the now-rightmost tile.
Match the button width to one landscape tile slot, so it sits inside the freed slot with
its right edge level with the rack's right edge — the mirror of the first tile's left edge.
Follow-up to the contour review of the landscape fixes:
- Zoom still positioned "in two steps": a wide viewport overflows vertically as soon as
the square board grows past its height, but horizontally only once it grows past the
(much wider) width — so the browser pins scrollLeft to 0 while the vertical axis
already pans (no time/ease tween fixes it; the horizontal scroll range physically is
not there yet). Found by instrumenting the scroll trajectory. Now drive both axes by
one progress = how far the board has grown past the viewport width (when a horizontal
pan first becomes possible): until then the board just zooms centred, past it both
axes pan together in one diagonal motion. Also disable scroll-anchoring so the browser
stops fighting the programmatic scroll mid-transition. Re-verified: both axes now
start and move together.
- Rack tiles resized when a tile was placed: landscape used flex-grow, so removing a
tile regrew the rest. Give them a fixed size (1/7 of the fixed-width rack), like the
portrait rack, so placing a tile leaves the rest put.
Bugs surfaced while testing in VK but present on every platform (verified across
browsers, not VK-specific):
- Rack tiles: the letter used a fixed rem size, so in landscape — where tiles shrink
below 46px in the narrow left panel — it overflowed and dropped into the bottom-left
corner. Size it relative to the rack (cqw, like the board's labels; the tile's own
container-query size resolves unreliably under flex + aspect-ratio).
- Landscape board zoom positioned "in two steps": the per-frame clamp-to-max reached
the wide axis before the tall one. Interpolate both scroll axes together by time over
the grow/shrink transition instead (settles on zoom-out too).
- The zoomed board could not be panned with a mouse (touch scrolls the overflow:auto
viewport natively; a mouse cannot drag-scroll a div). Add a drag-to-pan handler, active
only while zoomed, off pending tiles, past a small movement threshold, swallowing the
trailing click so it does not also act on a cell.
- Shorten the in-game block-confirm label ru "Блокируем?" -> "В бан?" (the long form
overflowed the seat score chip on mobile).