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developer d89438040b Merge pull request 'fix(gateway): allow the native WebView origin via CORS (native stuck-offline)' (#270) from feature/native-cors into development
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2026-07-14 19:38:27 +00:00
developer 363f1632b1 Merge pull request 'android: ANDROID_PLAN refresh + pin build-tools 36 (unblocks the release build)' (#269) from feature/android-plan-refresh into development
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2026-07-14 19:38:13 +00:00
Ilia Denisov f0b7ad47d4 fix(gateway): allow the native WebView origin via CORS
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The packaged native app (Capacitor) serves the bundled SPA from a localhost scheme, so its Connect calls to erudit-game.ru are cross-origin. The gateway had no CORS handling, so the preflight OPTIONS returned 405 with no Access-Control-Allow-Origin and the WebView blocked every RPC — a native build could never reach the gateway and stayed stuck offline (the native online path was never exercised on-device; on-device D was airplane-mode only). Add a CORS middleware that answers the preflight and sets the response headers for the native localhost origins (https/http/capacitor://localhost); web is same-origin and untouched. Fixes the native emulator 'starts offline, can't go online' report.
2026-07-14 21:21:53 +02:00
Ilia Denisov 0e11817654 fix(android): pin build-tools to 36.0.0 for all modules
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AGP 8.13 defaults to build-tools 35.0.0, but the provisioned / read-only CI SDK (/opt/android-sdk) has only 36.0.0 installed, so a gradle build (the app + the cap-sync-generated Capacitor modules) fails trying to auto-install 35 into a read-only dir. Pin buildToolsVersion 36.0.0 for every Android sub-project (compileSdk-matching) so the CI android-build signed release and local builds work. Verified: a local assembleDebug now builds app-debug.apk. ci.yaml does not build Android (only the manual android-build workflow does), so this is verified locally.
2026-07-14 20:43:58 +02:00
Ilia Denisov d0e473920c docs(android): refresh the ANDROID_PLAN RESUME block
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Keystore + its Gitea secrets are set (owner) under the RuStore-specific ANDROID_RUSTORE_* names; the payments E10/E11 (#266/#267) + the signing-secret rename (#268) landed on development; the release gate is now the RuStore account + the promote/tag chain. Adds a native-notifications (push) track and the test-APK note for the next session.
2026-07-14 20:24:26 +02:00
developer 0e56e4de9a Merge pull request 'chore(android): rename RuStore signing secrets ANDROID_* -> ANDROID_RUSTORE_*' (#268) from feature/rustore-signing-secrets into development
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2026-07-14 18:21:36 +00:00
Ilia Denisov 8d3f862b41 chore(android): rename the RuStore signing secrets ANDROID_* -> ANDROID_RUSTORE_*
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The signing key is store-specific: RuStore self-signs (the cert is the app cert), while Google Play re-signs via Play App Signing (the uploaded key is only the upload key). Keep a separate key per store and name the secrets accordingly. Only the Gitea secret names change; build.gradle keeps the store-agnostic env contract (ANDROID_KEYSTORE_*), so the same build serves a future Google key from its own workflow. New names: ANDROID_RUSTORE_KEYSTORE_BASE64 / _KEYSTORE_PASSWORD / _KEY_ALIAS / _KEY_PASSWORD.
2026-07-14 20:08:03 +02:00
developer 74842dc624 Merge pull request 'feat(payments): live payment-availability kill switch + per-account override' (#267) from feature/payment-kill-switch into development
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2026-07-14 14:39:35 +00:00
Ilia Denisov 1507ceb793 feat(payments): live payment-availability kill switch + per-account override
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Let an operator disable purchases live from the admin — a whole rail/channel or
one account — and show the user a localized reason on their next attempt, so a
provider outage or a misconfig is explained instead of a silent dead button.

- rail kill switch (payments.rail_status, per rail direct:web / direct:android /
  vk / telegram): enabled + a per-language message, edited on the catalog page.
  Fail-open — a rail with no row stays enabled, so payments are never accidentally
  killed. The intake gate (CanPurchase in handleWalletOrder, before the order)
  returns payment_unavailable + the localized message, orthogonal to the security
  gates.
- per-account override (payments.account_payment_override, a row only for
  non-default): allow / deny / default, edited on the user card. "allow" bypasses
  ONLY the ops rail switch, never the security gates (trusted platform, the email
  anchor, the VK-iOS freeze, the min client version).
- wire: an additive ExecuteResponse.message envelope field (frozen-contract-safe);
  the gateway forwards a backend domain-error message; the client shows it on a
  payment_unavailable buy attempt.
- admin: rail toggles on the catalog page, the override control on the user card.
- tests: the pure gate (unit, TDD), the store + gate + override end-to-end
  (integration, migration 00016), the client (svelte-check / vitest).
- docs: PAYMENTS (+ru), the decisions log (D45/D46). Fiscalization stays
  cabinet-side (owner decision) — no itemized-receipt code.

Contour-safe: additive migration (two new tables, no wipe), the wire add is
additive, and fail-open so nothing is disabled until an operator acts.
2026-07-14 16:29:41 +02:00
developer 4b3c9d4fdd Merge pull request 'feat(payments): per-channel Robokassa shops on the direct rail' (#266) from feature/robokassa-multishop into development
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2026-07-14 13:16:35 +00:00
Ilia Denisov eef90a152e feat(payments): per-channel Robokassa shops on the direct rail
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Split the single Robokassa direct rail into one merchant shop per channel
(web / android; ios later), chosen by the trusted X-Platform subtype, while
every shop still credits the one `direct` wallet — merchant-account separation
for accounting and receipts, not a new wallet.

- config: a channel-keyed shops registry (web seeds from the legacy vars or
  _WEB_*, android from _ANDROID_*); an empty shop leaves the rail dormant;
  per-shop validation.
- intake: the order picks its shop by subtype (unknown falls back to web); the
  per-shop Result callback is verified by that shop's own Password2 at
  /pay/robokassa/result/<channel> (the gateway extracts the channel; Caddy's
  /pay/* glob already forwards it — no Caddyfile change).
- persistence: an additive `shop` column on the order (migration 00015),
  recorded from the payment context, surfaced per entry in the admin report.
- standalone apps sign in by email only, so a direct purchase keeps its email
  anchor.
- docs: PAYMENTS (+ru) topology, deploy env vars + compose mapping, the
  decisions log (D41 revised for the ИП / 54-ФЗ move; D42-D44), the plan.

Contour-safe: dormant until shops are configured; the migration is additive
(no wipe); no client wire change. Fiscalization (Receipt/Email) and the gateway
`direct/android` subtype follow when the ИП / RuStore are live.
2026-07-14 14:57:34 +02:00
developer d8d1b06eee Merge pull request 'fix(gateway): forward the real client IP to the backend on every call (last-login IP was the docker addr)' (#264) from feature/forward-client-ip into development
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2026-07-14 09:38:10 +00:00
Ilia Denisov c16008e67a chore(ansible): pin every host's system timezone to UTC
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The tg (bot) VPS came up on Europe/Moscow while the main host is UTC, so host-level
timestamps (journald, file mtimes, cron) sat 3h apart across the fleet. Add a
community.general.timezone task to the common role so every provisioned host is UTC
(idempotent — a no-op on the already-UTC main host). Applied live to the tg host in
the same change; the containerised services run in UTC regardless, so no restart.
2026-07-14 11:33:39 +02:00
Ilia Denisov ff55d5de83 fix(gateway): forward the real client IP to the backend on every call
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The backend recorded 172.19.0.9 — the gateway's own docker connection address — as
the client IP for all users: the account's last-login IP shown in the admin console,
and it never reached the backend access log. The gateway forwarded the client IP as
X-Forwarded-For only on chat/feedback calls; every other backend call (including the
profile fetch that stamps last_login_ip) sent none, so the backend fell back to the
peer address.

Carry the client IP on the request context (WithClientIP, mirroring WithPlatform) and
set it once per request in the Connect edge, so the backend client injects
X-Forwarded-For on every downstream REST call. Also add the resolved client IP to the
backend access log.

Test: WithClientIP rides a non-chat call (Profile) as X-Forwarded-For, and is absent
when no IP is set. Docs updated (ARCHITECTURE gateway↔backend + edge).
2026-07-14 11:23:32 +02:00
developer 7cc2b50d23 Merge pull request 'feat(payments): edit the rewarded-ads config from the admin catalog page' (#262) from feature/admin-reward-config into development
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2026-07-14 08:46:02 +00:00
Ilia Denisov eb7fa98426 feat(payments): edit the rewarded-ads config from the admin catalog page
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The "watch for chips" rewarded payout and its per-day / per-hour caps live in the
shared payments.config row and had no admin surface — they could only be changed by
SQL, contrary to D32 (the rewarded rate is meant to be admin-configurable). Add a
"Rewarded ads" form on the /_gm/catalog page: RewardConfig / SetRewardConfig on the
service (non-negative validated), a setRewardConfig store writer (the singleton
config row), the consoleSetReward handler + POST /_gm/catalog/reward route, and the
form pre-filled from the current config. No migration — the columns already exist.

The reward rate is a config value, not a sellable catalog atom (so a "no-ads forever"
style product is still out of scope by D32/D33).

Test: an integration test sets the config, checks the page pre-fill, and refuses a
negative value.
2026-07-14 10:40:27 +02:00
developer 81d5383c42 Merge pull request 'refactor(payments): one canonical catalog order (storefront/offer/admin) + admin active/all toggle' (#261) from feature/wallet-catalog-order into development
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2026-07-14 08:30:31 +00:00
Ilia Denisov b6af682381 refactor(payments): one canonical catalog order for storefront, offer, admin; admin active/all toggle
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The wallet storefront listed products in creation order — its purchases and its
chip-exchange values were unsorted, unlike the admin console and the public offer.
Extract the ordering (chip packs first by rouble price, then chip-priced values
grouped hints → no-ads → combo → tournament and by chip price) into one comparator,
compareCatalogRank over a small rank key, and apply it at all three sites
(projectCatalog, projectOfferPricing, SortAdminCatalog) — so the subgroup ranking
(valueGroup) and the full order now live in one place. The rewarded "watch for
chips" CTA is a wallet-driven element rendered above the packs, so it is unaffected
and stays on top.

Also add the admin catalog active/all toggle: AdminCatalog takes includeInactive,
the console shows active products by default and ?all=1 lists archived ones too
(the detail and grant forms keep loading all products).

Tests: a storefront canonical-order unit test (reproduced the unsorted bug first);
an integration test for the active/all toggle. Existing offer/admin order tests
unchanged — behaviour preserved.
2026-07-14 10:23:42 +02:00
developer ed79c30d2a Merge pull request 'feat(ui): explicit offline state inside an online game (+ offline word check)' (#260) from feature/offline-ingame-ux into development
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2026-07-14 07:51:08 +00:00
Ilia Denisov 471fadc6a4 fix(ui): offline in-game — usable dictionary check + hide (not disable) resign/chat
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Two fixes from contour testing of the offline-in-game UX:

- The dictionary word check was unusable offline (Check button disabled) when the
  panel was reached while already offline: CheckScreen fetched the variant + pinned
  version over the network in onMount, which fails offline, leaving the default
  variant so input sanitising stripped every letter. Seed both from the cached game
  (present once the board has opened) so the input and the on-device dawg fallback
  work without a round-trip; the network refresh still runs when online and on a
  cold deep-link.
- The resign and chat controls were only functionally disabled (chat) or not gated
  at all (resign) offline, so they still looked active. Hide both while offline,
  matching the frozen social controls.

Tests: the in-game offline e2e now asserts the drawer action icons are hidden (not
disabled); a new e2e guards the offline dictionary flow. Docs updated.
2026-07-14 09:38:42 +02:00
Ilia Denisov 564abdcf88 chore: fix broken telegram links
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2026-07-14 09:06:03 +02:00
Ilia Denisov c522e77599 fix(ui): lazy-load the offline word-check helper to keep it out of the entry bundle
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CheckScreen's static import of dict/check pulled the dawg loader/reader into the app
entry bundle, pushing it 0.8 KB over the 130 KB budget (CI bundle-size gate). The
dict subsystem is lazy everywhere else, so import localWordCheck dynamically in the
offline branch — it loads only when an offline check actually runs. Main entry back
to 129.0 KB.
2026-07-14 08:59:41 +02:00
Ilia Denisov 28afcff551 feat(ui): explicit offline state inside an online game (+ offline word check)
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When an online game loses the connection the game screen now says so and freezes
instead of silently greying out: a "connection lost" banner appears and the rack,
the move controls, the add-friend/block controls and the chat/dictionary entry all
disable (a started move stays a draft, committed by the player on reconnect). It is
driven off the net-state machine (netState.offline), so it also covers the
Telegram/VK mini-apps, where a lost connection was previously mute in-game.

If the player is already in the dictionary when the drop happens, the word check
falls back to the game's pinned on-device dictionary (exact when that dawg is
cached; "unavailable offline" otherwise) and the network-only complaint + external
look-up hide. Chat, when already open, keeps its existing read-only degrade
(send/nudge disable). New pure helper localWordCheck is unit-tested; the in-game
gating gets an e2e.
2026-07-14 08:53:18 +02:00
developer c34e2a8dbf Merge pull request 'fix(net): detect a silently-dead live stream via a heartbeat watchdog' (#259) from feature/stream-heartbeat-watchdog into development
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2026-07-14 06:36:20 +00:00
Ilia Denisov 25381f70a3 fix(net): detect a silently-dead live stream via a heartbeat watchdog
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An idle live stream whose connection dies without an error (airplane mode
cutting the radio) left the net-state machine stuck "online": the streaming
fetch neither errored nor delivered, no unary call was made, and the OS
`navigator` offline hint is unreliable in the Telegram/VK WebViews — so the
"Connecting…"/offline state only surfaced on the next foreground resync, not
while idle.

The gateway already pushes a keep-alive `heartbeat` every 10s, so add a
client-side watchdog (streamwatchdog.ts) that resets on every delivered event
and, after ~25s of silence, treats the stream as dropped (reportOffline +
reconnect). It is background-aware (paused while suspended) so a throttled
foreground return does not false-trip. The mock client mirrors the heartbeat
so an idle e2e session stays online.
2026-07-14 08:27:38 +02:00
developer 522beec82e Merge pull request 'feat(tg-bot): unpin auto-forwarded channel posts' (#257) from feature/tg-unpin-linked-channel-post into development
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2026-07-13 22:13:15 +00:00
Ilia Denisov 3b485883ee feat(tg-bot): unpin auto-forwarded channel posts
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Telegram non-disableably auto-pins each channel post it auto-forwards
into the linked discussion group. The bot now detects that message by
Message.is_automatic_forward in the moderated chat (TELEGRAM_CHAT_ID)
and unpins it by id, so a pin set by a human admin — or by the bot for
another message — is never touched (no unpinAllChatMessages).

Needs the can_pin_messages right in the chat; the startup self-check
now also warns when it is missing. Bot-only; no wire/schema/DB change.
2026-07-14 00:07:46 +02:00
developer efeed17abc Merge pull request 'feat(vk): launch diagnostic on a direct /vk/ open instead of a guest' (#256) from feature/vk-launch-diagnostic into development
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2026-07-13 21:42:51 +00:00
Ilia Denisov cc34622630 feat(vk): show a launch diagnostic on a direct /vk/ open instead of a guest
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Opening the dedicated /vk/ entry directly in an ordinary browser (no signed VK
launch) fell through to the web flow and silently started a throwaway guest,
which is wrong for a VK-only entry. Mirror the existing /telegram/ launch-error
behaviour: render a compact, shareable, privacy-safe diagnostic screen instead.

- Boot: a new branch `onVKPath() && !insideVK()` sets app.launchError and stops
  the fall-through, the VK counterpart of the /telegram/ diagnostic guard.
- Diagnostic (passive, no VK Bridge round-trip): reads the URL launch-parameter
  NAMES (never the `sign` value — auth material), whether the URL was signed,
  `vk_platform`, the iframe/referrer context, plus the shared client-environment
  lines. VK signs the launch URL at load, so — unlike Telegram's initData — the
  parameters never arrive late; hence the VK screen offers Share only, no Retry.
- Generalise the screen: TelegramLaunchError.svelte -> LaunchError.svelte, which
  renders a neutral pre-formatted report and a per-platform title, with Retry
  gated on a `retry` flag (Telegram true, VK false). app.launchError is now a
  neutral LaunchDiag { platform, report, retry }.
- New lib/launchdiag.ts holds the shared pieces both platforms reuse: the
  LaunchDiag shape, the client-environment lines, and the query field-NAME
  reader (moved out of telegram.ts so VK does not duplicate them).

Tests: pure vkDiagLines units, incl. a guard that the `sign` value never leaks
into the report. i18n: launch.errorTitleVk (en/ru). Docs: FUNCTIONAL (+ru) user
story and ARCHITECTURE entry-path note.
2026-07-13 23:25:26 +02:00
developer f6d256215a Merge pull request 'fix(login): rate-limit no longer latches a phantom offline on the login screen' (#255) from feature/login-rate-limit-offline into development
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2026-07-13 20:59:22 +00:00
Ilia Denisov fe5a3d6d3b fix(login): stop a rate-limit from latching a phantom offline on the login screen
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A fresh email login that hit the per-IP email rate limit stranded the user in
an unrecoverable "offline" state that survived a full PWA restart, even though
the network was fine.

Root cause: the gateway email class (auth.email.request + auth.email.login,
keyed per IP, 5/10min burst 2) trips on the third event, which in the natural
"request code -> wrong code -> correct code" sequence is the correct-code login.
The gateway returns ResourceExhausted; the client mapped it to 'rate_limited',
which retry.ts classified as retryable + a connection code, so exec() called
reportOffline(). That pushes the net-state machine into connecting, whose
recovery probe is an authenticated profile.get -- but the login screen has no
session, so the probe can never succeed and the machine latches offline. The
transport kill switch (assertOnline) then refuses the very login that would fix
it, and because the IP's email bucket refills only 1 token / 120s, each fresh
attempt after a restart is rate-limited again -> offline again.

Fix (client, narrow -- the trigger):
- A rate-limit is no longer treated as connectivity. retry.ts no longer marks
  'rate_limited' retryable or a connection code, so exec() never reports it
  offline; it surfaces as the existing error.rate_limited "slow down" message.
  Not auto-retrying it also stops the ~20s button freeze and avoids feeding the
  gateway's ban tripwire with 6 extra rejections per attempt.

Fix (server):
- Raise the email-code burst 2 -> 4 so the honest request + a mistyped code +
  the correct one is not throttled mid-login. Defence-in-depth over the
  backend's own per-code guards (5-attempt cap + 15-min TTL + send throttle).

Tests: retry classification units updated to the new semantics; a gateway
regression guard asserts the honest three-event email flow passes under the
default policy. gateway/README.md rate-limit note updated.

The deeper gap (the net-state recovery probe is session-gated, so any real
transport failure on the session-less login/confirm screens still cannot
self-heal) is left as a known residual, deferred by the owner.
2026-07-13 22:48:59 +02:00
developer 7e142d471c Merge pull request 'Android release prep: de-anchor ANDROID_PLAN.md, re-enable the APK workflow, add ICONS.md' (#254) from feature/android-release-prep into development
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2026-07-13 20:13:26 +00:00
Ilia Denisov dbe2c4cb94 feat(icons): rebrand app icon; slice the full set from one master
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The SVG tracer export failed, so the icon was designed collaboratively from
scratch: a wooden «Э» tile with a ✻ score-subscript in Spectral Bold, wood
grain and diagonal light/shadow. Construction is specified in fractions of the
side in docs/ICON_BRANDBOOK.md; the reference generator, pinned Spectral font
and committed masters live in assets/icons/brand/.

One master -> the whole set (assets/icons/brand/build-set.mjs + build-android-res.mjs):
- web (ui/public): favicon.svg (light+dark via prefers-color-scheme), favicon.ico,
  apple-touch, PWA any + maskable (+ dark variants), og-image reskinned to
  «Эрудит» / Игра в слова
- Capacitor layers: ui/assets/{icon,icon-foreground,icon-background}.png
- Android launcher res, all densities, NO inset, + monochrome themed layer
  (anydpi xml: background+foreground+monochrome)
- manual-upload art: assets/icons/brand/{vk,tg,store} (square, no rounding)

Primary variant light; dark where the platform can theme (favicon.svg). The old
LiberationSans generator (assets/icons/build) is removed; docs/ICONS.md retargeted
onto the single master. ANDROID_PLAN icon-rebrand item marked done.
2026-07-13 21:49:29 +02:00
Ilia Denisov 8c5b659ddf docs(android): record documents-track + release-prep progress in the plan
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Add a RESUME block to ANDROID_PLAN.md capturing the current state so a fresh session continues without re-asking: the legal-documents track (PR #253, merged into development) and the release-prep hygiene (PR #254, open, this branch) are done; the icon vector, keystore and RuStore account remain (owner-side). Records the locked legal decisions and the exact remaining release chain, and points the icon work at docs/ICONS.md.
2026-07-13 14:31:03 +02:00
Ilia Denisov a067a2fd01 chore(android): de-anchor ANDROID_PLAN.md from the docs, re-enable the APK workflow
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Reword every code comment and doc that referenced ANDROID_PLAN.md or its stage anchors (§E, G-step-0, O1) so the living docs no longer depend on the plan file: .claude/CLAUDE.md, deploy/README.md, docs/ARCHITECTURE.md, docs/TESTING.md, ui/README.md, ui/android/.gitignore, ui/e2e/native.spec.ts, ui/src/lib/netstate.ts.

Re-enable the manual signed-APK workflow (android-build.yaml.disabled -> android-build.yaml; the CI host already has the Android SDK; workflow_dispatch-only, so it does not auto-run on this PR). Add docs/ICONS.md — the single-master icon/logo format reference (web, PWA, Android, future iOS, store listings).
2026-07-13 14:05:43 +02:00
developer 8becdb45e4 Merge pull request 'Legal pages: privacy policy + EULA at /privacy/ and /eula/' (#253) from feature/legal-pages into development
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2026-07-13 11:55:44 +00:00
Ilia Denisov 25b5ed5516 fix(legal): translate the offer price-list headings in the English view
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The price list is spliced in Russian; the client-side offer transliteration turned its section headings and column headers into transliteration too. Translate the known backend-projected strings (the two section headings and the column headers Наименование/Рубли/Голоса в VK/Stars в Telegram/«Фишки») to English and transliterate only the product names, as requested.
2026-07-13 13:49:01 +02:00
Ilia Denisov de5ab9186c feat(legal): bilingual (RU + EN) legal pages with a language + theme switcher
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Add English versions of the privacy policy, EULA and offer (ui/legal/*_en.md) and render each legal page as one self-contained bilingual document: both language bodies plus a header language toggle and theme toggle (no back), a small inline ES5 script that switches language client-side (no reload, default Russian + persisted) and applies the theme (system default + persisted override) — mirroring the landing. The offer's English view transliterates the Russian product names spliced from the live catalog.

renderLegalHtml now takes both language sources; renderOffer splices the price list into both; the renderer bakes and reads the _en sources and pre-renders the static pages at boot. Also wrap the /offer/ contour probe in the same retry+timeout as the legal probe (the offer page is now bilingual and larger). Docs + renderer/ui tests updated.
2026-07-13 13:22:56 +02:00
Ilia Denisov 7df078f5ed fix(legal): wrap the privacy table's first column, top-align cells
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The shared legal-page template inherited the offer's shrink-to-fit product-name column (width:1% + white-space:nowrap), which stopped the privacy data table's long prose first column from wrapping and blew the table out horizontally. Scope that rule to the offer (body.offer) and top-align all legal-table cells for the multi-line privacy rows.
2026-07-13 13:00:40 +02:00
Ilia Denisov 1d77ee83b3 fix(ci): make the legal-page probe size-independent
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The /eula/ probe fetched the full ~129 KB page. While the monitoring stack boots after the rolling deploy and the CPU-capped (1 CPU / 192 MB) renderer is starved, that transfer exceeded the wget timeout for the entire 60s retry window, while the 3x-smaller /privacy/ passed — pre-rendering the pages did not help because the bottleneck is the transfer, not the render. Fetch only the <head> (head -c 4096) and assert the page's canonical URL, which uniquely identifies the rendered legal doc reaching the edge (the landing's canonical is erudit-game.ru/); the check now transfers ~4 KB regardless of page size.
2026-07-13 12:45:38 +02:00
Ilia Denisov 5a4c460268 fix(renderer): pre-render the static legal pages at boot
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Serving /eula/ re-parsed the large (~122 KB) EULA markdown on every request. Under the rolling deploy's host contention (the renderer is capped at 1 CPU / 192 MB) that was slow enough that the contour /eula/ probe failed for its whole 60s retry window, while the smaller /privacy/ squeaked through; both serve fine once the host is idle. Render privacy + eula once at boot and serve the cached HTML (now ~1.5 ms, a memcpy). The offer stays per-request for its live price splice; the probe retry stays as a readiness backstop.
2026-07-13 12:36:33 +02:00
Ilia Denisov 807edff327 fix(ci): retry the /privacy/ and /eula/ contour probe with a timeout
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The single-shot probe raced the render sidecar during the rolling deploy: across two attempts a different route flaked each time (/privacy/, then /eula/) against an otherwise-healthy renderer, while the contour served all three pages correctly — a deploy-time transient (a slow first render of the large EULA while every container recreates, or a connection blip). Wrap the check in the same 20x3s retry the landing/gateway/backend probe uses, with a 10s per-attempt wget timeout, so it waits the transient out instead of failing the deploy.
2026-07-13 12:25:30 +02:00
Ilia Denisov 0f3b4dbcff feat(legal): host the privacy policy and EULA at /privacy/ and /eula/
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Author ui/legal/{privacy,eula}_ru.md, reworked from the source documents: the seller INN is unified (290210610742), contacts unified to the Telegram bot + email + postal address, the EULA governing-law clause leads with Russian law + jurisdiction as residence tiers, the single-binding-language clause is dropped, data collection is scoped to voluntary/support provision, and "Компания" is no longer shout-cased.

Serve both as static pages through the render sidecar, reusing a shared renderLegalHtml generalised from renderOfferHtml: new GET /privacy/ and GET /eula/ (301 from the slashless form), the markdown baked into the image, no backend fetch. Route them at the edge via the @legal caddy matcher with a CI probe asserting each page's canonical URL + the seller INN, so a missing route cannot silently fall through to the landing. Add the two links to the landing footer.

Docs baked in: ARCHITECTURE (renderer legal pages + edge routing), FUNCTIONAL (+_ru) footer, renderer/README routes. Tests: renderer legal.test.mjs, ui renderLegalHtml unit, landing footer e2e.
2026-07-13 12:08:27 +02:00
developer 93ccc8c449 Merge pull request 'feat(telegram): add /support command with support-desk info reply' (#251) from feature/telegram-support-command into development
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2026-07-13 07:32:59 +00:00
Ilia Denisov e0360c98e2 feat(telegram): add /support command with support-desk info reply
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Intercept /support in the main bot with a dedicated handler (registered
like /start), replying with a fixed support-desk info message: the
operators' working hours and what to include (a description and, when
possible, screenshots). The reply is Russian or English by the sender's
reported Telegram language, and the command is listed in the bot's
command menu (localized).

Being a dedicated handler, it intercepts /support before the support
relay, so the command line itself is not forwarded into an operator
topic while the user's following description still is.

Update the telegram README and FUNCTIONAL.md (+ _ru mirror).
2026-07-13 09:25:20 +02:00
developer 11f89f6477 Merge pull request 'feat(offline): implicit net-state model, two-tier version gate, unified lobby' (#249) from feature/android-native into development
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2026-07-13 00:59:16 +00:00
Ilia Denisov 2d1fadb50c feat(offline): implicit net-state model, two-tier version gate, unified lobby
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Land the offline-model redesign (ANDROID_PLAN.md O1-O7): replace the explicit offline toggle with a single detected net-state machine, unify the lobby, and add a two-tier client-version gate. Contour-safe: both version vars empty => dormant, the wire change is additive, so web/pwa/vk/tg behaviour is unchanged unless the gate is deliberately configured.

O1 net-state reducer (test-first). O2 store + wiring (connection/offline shims; +@capacitor/network). O3 remove the offline toggle + migrate the pref. O4 two-tier gate: hard update_required degrades to an offline Update/Play-offline notice (not terminal); soft GATEWAY_RECOMMENDED_CLIENT_VERSION -> X-Update-Recommended nudge. O5 unified lobby (device-local + greyed-from-cache server games; self-set identity; closes G-step-0). O6 create flows (with-friends online/offline segment + offline dict guard). O7 docs.

Telegram/VK stay online-only (contour review): the offline model is channel-gated via offlineCapable() (native + plain web; false in the mini-apps). offlineMode.active is hard-gated on it, so the whole model (blue chrome, unified/greyed lobby, transport kill switch, device-local vs_ai/hotseat create) stays inert in Telegram/VK regardless of the detected net state (closing a version-lock path that could have flipped them offline); and New Game's with-friends hides the online/offline segment there, leaving the remote invite alone. ARCHITECTURE already declared "Telegram/VK are exempt" - this makes the code match.

Deploy/CI: wire the version gate through the deploy (GATEWAY_MIN_CLIENT_VERSION + GATEWAY_RECOMMENDED_CLIENT_VERSION as plain unprefixed vars via compose + ci.yaml + prod-deploy.yaml + write-prod-env.sh + .env.example) so the gate is live when set (test-contour commit-hash version fails open; empty => dormant). Disable the manual android-build CI workflow for now (rename .disabled). Bump the app bundle budget 127->130 KB for the added always-loaded wiring. Fix the UI Docker stage (gateway/Dockerfile): install --ignore-scripts so the Alpine/musl SPA build no longer tries to native-build sharp (a local android:assets tool, unused in the image); esbuild's binary is an optional dep so Vite still builds.

Tests: gateway go green (two-tier gate over a real HTTP handler); docker build of the landing + gateway targets green locally; compose --no-interpolate confirms the gateway env; two new telegram.spec.ts e2e (offline signal keeps the chrome online + quick-match opponent choice visible => server enqueue; with-friends shows no pass-and-play), RED-verified; svelte-check 0/0, vitest 617, e2e 248 (chromium + webkit), build + bundle-size 127.8/130.
2026-07-13 02:50:41 +02:00
Ilia Denisov 09e05eef18 docs(offline): stage the offline-model redesign (O1-O7 implementation plan)
Append the O1-O7 implementation stages to ANDROID_PLAN.md's "Offline-model
redesign" section (exact files, produced/consumed interfaces, acceptance
criteria, targeted tests; executed via stage-implementation, TDD from the pure
netState reducer in O1). Flag it in Progress as the next actionable work
(gated G-step-0), self-contained for a fresh session to resume from.
2026-07-12 22:07:49 +02:00
Ilia Denisov 73baf58002 docs(offline): design the offline-model redesign (net-state machine + two-tier gate)
Owner-approved brainstormed design in ANDROID_PLAN.md, resolving G-step-0:
remove the explicit offline toggle -> a single net-state machine
(online / connecting / offlineNoNetwork / offlineVersionLocked) with explicit
hysteresis + 12 enumerated edge cases; unify the lobby (server games greyed
from cache offline; identity recognises both ids); two-tier version gate (hard
degrades to forced offline with an "Update / Play offline" notice; new soft
recommended tier via an additive X-Update-Recommended header); keep server
vs_ai (offline->local, online->server, app decides by state); TG/VK
always-online. Exhaustive test matrix. Client + a small additive backend/wire
bit; contour-safe.
2026-07-12 21:57:40 +02:00
Ilia Denisov eec225c4ee docs(android): bake the version gate, identity model + native build into the docs
ARCHITECTURE §2 (client-version gate + frozen wire contract + gate x offline),
§3 (local-guest / server-guest / reconciliation identity), §13 (native Capacitor
build). FUNCTIONAL (+_ru) a new "Native app (Android)" domain. TESTING (the
clientver/gate Go tests, the native/update e2e + retry mapping, and the manual
on-device Android smoke checklist). deploy/README (GATEWAY_MIN_CLIENT_VERSION +
the wire-break bump discipline + the Android build/release runbook). ui/README
native VITE_* vars. Mark F done in ANDROID_PLAN.md.
2026-07-12 20:38:58 +02:00
Ilia Denisov ca2c6487cf feat(android): manual signed-APK CI workflow
Add .gitea/workflows/android-build.yaml (workflow_dispatch + confirm=build,
master-only; mirrors prod-deploy): builds the native SPA, bundles the offline
dicts, assembles a release APK as a run artifact. JDK 21 via setup-java; the
Android SDK is host-provisioned (host-executor runner) with a fail-fast verify
that also checks the runner user's access. Signing degrades gracefully — no
keystore => unsigned release APK, not a failure.

Wire ui/android/app/build.gradle: versionCode/versionName from the release tag
(-P props; '=' assignment, not the command form that binds .toInteger() to the
DSL setter's null return), plus a guarded signingConfigs.release from env.

Rename VITE_STORE_URL -> VITE_RUSTORE_URL (empty until publish).

Bake the E as-built into ANDROID_PLAN.md.
2026-07-12 20:27:07 +02:00
Ilia Denisov e7cb60c996 docs(android): record D on-device smoke + edge-to-edge fix as-built
Reconcile the Progress/§D status after this session: D is code-complete,
e2e-verified AND on-device-smoke-verified (Pixel_10 / API 37, airplane mode);
the smoke surfaced + fixed the edge-to-edge safe-area bug (top + bottom).
Mark D.5 done (verified by the e2e + the on-device vs_ai turn). Remaining for
D: the reconcile-online leg on-device (hits prod) + the deferred local-game-
visibility decision.
2026-07-12 19:31:22 +02:00
Ilia Denisov 49c53794f4 fix(ui): native header top safe-area under edge-to-edge
The earlier safe-area fix reached the bottom bars (they apply
--tg-safe-bottom) but not the header: its top inset lived only in a
Telegram-fullscreen-scoped rule, so on the native build the header .bar had
just 5px top padding and its content sat under the status bar (measured: the
title at y=11px behind the 54px bar; the back button untappable). Give .bar a
top inset from the SystemBars plugin's --safe-area-inset-top (native-only via
the plugin var; unset -> 0 on web/PWA/Telegram/VK, so no regression;
tg-fullscreen still overrides via specificity). Verified on-device (Pixel_10 /
API 37): the title moved from y=11 to y=65, clear of the status bar.
2026-07-12 19:22:12 +02:00
Ilia Denisov 4a0689a4ac fix(ui): native safe-area under Android 15+ edge-to-edge (WebView < 140)
targetSdk 36 forces edge-to-edge, so the WebView draws behind the system
bars. On Android WebView < 140, env(safe-area-inset-*) wrongly reports 0, so
the app chrome (which only read env()) drew under the status bar (top nav
untappable) and the gesture-nav home indicator (the game's centre Hint button
intercepted; side buttons fine). Capacitor 8's SystemBars core plugin (built
into @capacitor/core, insetsHandling:'css' by default) injects the correct
--safe-area-inset-* values on every WebView; consume them ahead of env():

  --tg-safe-*: var(--safe-area-inset-*, env(safe-area-inset-*, 0px))

Web / PWA / Telegram / VK are unchanged (--safe-area-inset-* is unset there,
so it falls back to env()). Verified on-device (Pixel_10 / API 37) via the
injected var — the emulator's auto-updated WebView 149 hides the env() bug,
so the visual alone won't reproduce it.
2026-07-12 18:58:07 +02:00
Ilia Denisov 0eb72ba955 feat(ui): hide Telegram/VK link buttons on the native build
The native (Capacitor) sign-in surface is guest + email only: VK ID
web-login is a full-page redirect to id.vk.com that cannot return into the
WebView, and the Telegram Login Widget is unreliable there. Profile now
gates telegramLinkable/vkLinkable on !nativeShell (clientChannel android/
ios), hiding both LINK buttons on native; email and account management —
including an existing link's redirect-free UNLINK — stay. Native tg/vk
login (native SDKs / deep-link OAuth) is a separate later stage.

Covered by e2e/native.spec.ts (the reconcile test opens Profile and asserts
no Link Telegram / Link VK buttons, email present).
2026-07-12 18:09:11 +02:00
Ilia Denisov e077258567 feat(ui): offline-first native boot + lazy server-guest reconciliation
Native (Capacitor) cold boot with no cached session now enters as a
device-local guest in auto-offline mode and lands straight in the lobby
(never /login), so the app opens and plays local vs_ai / hotseat with the
APK's bundled dictionaries and zero network. When the gateway becomes
reachable, reconcileServerGuest silently mints + adopts a server guest and
clears the auto-offline, lighting up online features. Web / PWA / Telegram /
VK are byte-for-byte unchanged.

- transport: exec gains { silent, allowOffline } so background reconciliation
  bypasses the offline kill switch (like the reachability probe) and never
  raises the terminal update overlay (a too-old client stays a local guest);
  new authGuestSilent on the client interface, the real transport and the mock.
- app: native no-session boot branch; reconcileServerGuest fired at boot, by
  the recovery poll and the online event; the poll routes the session-less
  guest through reconciliation, since checkReachable needs a token it lacks.
- native: initNativeShell tolerates a missing Capacitor bridge.
- e2e: new native.spec.ts (inject window.androidBridge; boot -> offline lobby,
  local vs_ai move, reconcile -> online, hotseat start) + playwright.config
  bundles the dawgs into dist-e2e/dict for the loader's bundled tier.
2026-07-12 18:03:52 +02:00
Ilia Denisov a035edfb54 docs(android): detail Stage D progress + remaining path + session decisions
Make ANDROID_PLAN.md self-contained so a fresh session resumes Stage D from the repo
alone. Records:
- the done foundations (D.1 bundled dicts + loader tier, D.2 local-guest identity) with
  their exact modules and the committed checkpoint (bcd5a1d);
- the session decisions (owner-approved): the blocking Login is bypassed on native only,
  soft registration reuses the Profile screen, the Telegram/VK link buttons are hidden on
  native (VK's web redirect strands the Capacitor app; native tg/vk is a later stage),
  local-guest name = localized common.guest;
- the native-gated loader-tier correction (a web `./dict/` fetch would hit the gateway's
  own session-gated /dict/ route, so the bundled tier is only tried on native);
- the detailed remaining path — D.3 boot rewrite with the exact blocking-login site
  (app.svelte.ts ~989-991), D.4 reconciliation + the silent seam wiring, D.6 Profile
  tg/vk gating — plus the offline-first e2e strategy (simulate native by injecting
  window.Capacitor) and its initNativeShell/@capacitor/app gotcha.
2026-07-12 17:01:23 +02:00
Ilia Denisov bcd5a1d02d feat(ui): offline-first foundations — bundled dicts + local-guest identity
The additive groundwork for the native offline-first experience (ANDROID_PLAN.md §D).
Inert until the native cold-boot lands: on the web these paths never fire, so web / VK /
Telegram behaviour is unchanged.

- ui/scripts/bundle-dicts.mjs copies the scrabble-dictionary release DAWGs into
  dist/dict/<variant>@<version>.dawg for the native pipeline (run after `pnpm build`,
  before `cap sync`).
- The dict loader gains a bundled tier between the IndexedDB and network tiers, attempted
  only on a native channel (a packaged app serves ./dict/<key>.dawg from its assets).
  Native-gated rather than the plan's "404 on the web" because the relative path would
  otherwise hit the gateway's own session-gated /dict/ route.
- __DICT_VERSION__ Vite define (from VITE_DICT_VERSION, default "dev") + its ambient
  declaration; the offline vs_ai / hotseat creates in NewGame fall back to it when a
  device-local guest has no profile-advertised version.
- New lib/localguest.ts: a persisted device-local guest id (no DB row); the offline vs_ai
  human seat uses it (and the localized common.guest name) when there is no server session.

svelte-check clean, vitest green, native + web builds clean. The cold-boot rewrite,
reconciliation, the Profile soft-sign-in gating and the offline-first e2e follow.
2026-07-12 16:41:19 +02:00
Ilia Denisov a57fd355ba feat(gateway,ui): client-version gate — turn away too-old builds
Introduce a minimum-supported-client gate so a future incompatible wire change
can turn away installed builds too old to speak it, cleanly, instead of letting
them crash on decode. It rides the outermost stable layer (an HTTP header), never
the FlatBuffers payload.

Gateway:
- New internal/clientver: dependency-free parse + compare of the leading
  MAJOR.MINOR.PATCH (a git-describe suffix is tolerated).
- GATEWAY_MIN_CLIENT_VERSION config (empty => gate dormant; validated at load).
- connectsrv checks the X-Client-Version header before decoding the payload:
  Execute returns result_code="update_required" (before the registry lookup),
  Subscribe returns FailedPrecondition. It fails open on an absent or garbled
  header — the header is a client-controlled compatibility signal, not an access
  control.

Client:
- Attach X-Client-Version on every call.
- A terminal update.svelte.ts store + a non-dismissable UpdateOverlay (native
  opens VITE_STORE_URL, web reloads); retry.ts maps FailedPrecondition to the
  update_required sentinel; a mock __update hook drives the e2e.

Wire-additive and contour-safe: no FBS/proto regen, no schema migration; the gate
stays dormant until GATEWAY_MIN_CLIENT_VERSION is deliberately set, so web / VK /
Telegram behaviour is unchanged. The silent reconciliation seam is deferred to the
offline-first work (its only caller). Tests: Go clientver/config/connectsrv gate
tests, retry.test.ts, Playwright update.spec.ts.
2026-07-12 15:47:41 +02:00
Ilia Denisov 2ea91a8354 fix(e2e): pin Web Share off in the desktop export tests (macOS WebKit)
The three "plain desktop browser" export tests (the PNG and GCG downloads plus the
legacy-Telegram clipboard copy) assumed navigator.share is absent — true for Chromium
and for WebKit on the Linux CI host, but desktop WebKit on macOS exposes a working Web
Share API. There shareUrlAsFile / pickGcgDelivery take the share branch, so no download
event fires and the "GCG copied to the clipboard" toast never shows, and the tests
failed only on macOS WebKit.

Pin navigator.share/canShare off in those three tests (a withoutWebShare helper that
mirrors the inverse stub the share-sheet test already uses), so the delivery path under
test is deterministic and identical across engines and OSes. Test-only; no production
change. Full e2e suite: 228 passed on Chromium + WebKit.
2026-07-12 15:14:31 +02:00
Ilia Denisov de003e862a feat(android): resolve gateway origin on native, skip SW, hide MVP purchases
Make the web SPA behave correctly inside the Capacitor native shell, where the
bundle loads from a local origin:

- New lib/origin.ts gatewayOrigin(): absolute URLs resolve to VITE_GATEWAY_URL on
  native (the finished-game export/share URL in Game.svelte and the Wallet
  site-root link), falling back to the page origin on web. transport.ts already
  resolved via VITE_GATEWAY_URL and is left as-is.
- Skip the PWA service worker on the native channel (the assets are already local;
  a worker would risk serving stale content across store updates).
- Hide the money-purchase UI in the MVP: new distribution.purchasesHidden() folds
  VITE_PAYMENTS_DISABLED and the Google Play flag. The Wallet "buy" tab shows a
  neutral, pointer-free note (wallet.purchasesSoon) for the RuStore MVP and keeps
  the RuStore stub Google-Play-only. A ?nopay mock force mirrors ?gp for the e2e.
- Native env types in vite-env.d.ts.

Client-only, contour-safe: no wire/proto/schema change; web/VK/Telegram unchanged.
Tests: origin + purchasesHidden unit tests, a ?nopay wallet e2e. svelte-check
clean, vitest green, web + native vite build clean.
2026-07-12 14:58:35 +02:00
Ilia Denisov aaf2825260 feat(android): add temporary «Э» launcher icon (pending full rebrand)
Generate the Android launcher/adaptive icons + splashes with capacitor-assets from ui/assets/icon.png (the existing maskable brand mark upscaled 512→1024) as a placeholder until the mandatory single-vector icon rebrand recorded in ANDROID_PLAN.md. The adaptive icon insets the foreground 16.7% into the safe zone; the AndroidManifest is untouched (its icon refs already point at @mipmap).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-12 02:05:46 +02:00
Ilia Denisov 0f5db0ee91 feat(android): scaffold Capacitor 8 native project + hardware Back button
Add @capacitor/{core,android,app,cli,assets} to ui/, a capacitor.config.ts (appId ru.eruditgame.app, appName Эрудит, webDir dist — bundle model, no server.url), and the generated ui/android/ Gradle project (tracked; build outputs and the machine-specific local.properties gitignored, keystore patterns un-commented so signing material can never be committed). Wire the Android hardware Back button in ui/src/lib/native.ts behind a dynamic @capacitor/app import (web/mock bundles never load it), called from App.svelte onMount and reusing routeDepth for the navigation-root check. Whitelist sharp in pnpm-workspace.yaml for @capacitor/assets icon generation.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-12 01:34:25 +02:00
Ilia Denisov 53b33073ac docs(android): fix plan (dict source, Capacitor 8 / SDK 36 / JDK 21) and record scaffolding progress + native-build notes
Correct ANDROID_PLAN.md: bundled offline dictionaries come from the scrabble-dictionary release (DICT_VERSION), not scrabble-solver; pin the toolchain to Capacitor 8 (compileSdk/targetSdk 36, minSdk 24, JDK 21 — @capacitor/android compiles at Java 21). Add a Progress section marking the scaffolding milestone done, and capture the native-Android build recipe + toolchain gotchas in .claude/CLAUDE.md so a fresh session resumes without re-deriving them.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-12 01:34:25 +02:00
developer e3c5cff7b7 Merge pull request 'docs: Android native plan + agent field notes' (#248) from feature/android-native into development
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2026-07-11 21:02:05 +00:00
Ilia Denisov 0c5e40c509 docs: capture agent field notes; drop RuStore-steering for the GP variant
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2026-07-11 22:53:26 +02:00
Ilia Denisov edaf2dfd9e docs: add ANDROID_PLAN.md — native Android (Capacitor) RuStore MVP plan 2026-07-11 22:42:41 +02:00
developer 3ce460f72a Merge pull request 'feat(edge): community IP blocklist (Spamhaus DROP) at the gateway' (#246) from feature/edge-blocklist into development
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2026-07-11 11:39:47 +00:00
Ilia Denisov 4ba9da6721 feat(edge): community IP blocklist (Spamhaus DROP) at the gateway
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Refuse a client whose IP is in a curated CIDR feed with 403 in the same
abuseGuard, before the fail2ban ban. Prod-only (keys by real client IP), off by
default.

- ratelimit.Blocklist: a sorted-range IPv4 matcher (binary search) with an
  allowlist checked first; ParseDROP reads the feed; ApplyRefresh keeps the
  last-good feed on a transient fetch failure and drops it fail-open once stale
  (better to under-block than block a legitimate client on a frozen feed). A
  separate static CIDR set, not the per-IP fail2ban store.
- gateway: a refresher goroutine re-fetches every few hours (bounded fetch + size
  cap); config GATEWAY_BLOCKLIST_{ENABLED,URL,ALLOW,REFRESH,MAX_STALENESS}.
  IPv6 is not matched (a v6 client is still covered by fail2ban / the honeypot).
- observability: gateway_blocklist_blocked_total + entries/age gauges; a Grafana
  alert warns before the feed is dropped; service-overview panels.
- deploy: compose env + write-prod-env.sh + prod-deploy/rollback wiring (opt-in
  via PROD_ vars).
- docs (ARCHITECTURE, deploy/README); unit tests (match, allowlist, IPv6 skip,
  parser, fault-tolerance) + a 403 abuse-guard integration test.
2026-07-11 13:33:28 +02:00
developer ad1cc361e9 Merge pull request 'feat(bot): Telegram bot Bot API health over the bot-link (metrics + alerts)' (#245) from feature/bot-health-telemetry into development
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2026-07-11 10:58:01 +00:00
Ilia Denisov 2c2316fb5e chore(catalog): order the admin catalog list like the public offer
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Sales (chip packs) first, ascending by rouble price; then the chip-exchange
values, grouped and price-sorted the same way projectOfferPricing lists them, so
the /catalog console mirrors what a buyer sees. Internal cosmetics only — no
product behaviour change. The value-group order moves to a shared helper
(valueGroup) so the offer and the admin list cannot drift.
2026-07-11 12:53:37 +02:00
Ilia Denisov bb71e7b1c7 feat(bot): report Telegram bot Bot API health to the gateway over the bot-link
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The bot runs on its own host and exports no telemetry (otelcol is unreachable
from there), so it was a monitoring blind spot. Observe its Bot API health
centrally by wrapping the HTTP client — one place, no per-call-site
instrumentation — and relay it up the existing bot-link as a periodic Health
message the gateway turns into its own metrics.

- proto: add Health (delta connect / api / 429 counters + a last-ok stamp) to
  the FromBot oneof (additive, backward-compatible).
- bot: platform/telegram/internal/health wraps the Bot API HTTP client — it
  stamps liveness on any 2xx (so the getUpdates long-poll keeps it fresh even
  when idle), classifies transport/5xx failures (getUpdates vs other) and 429s,
  and honours a 429's Retry-After (bounded) so the bot backs off; a 4xx other
  than 429 is a normal per-request outcome and is not counted.
- bot-link client: flush the reporter as a Health message every 30s over a
  single-sender loop (a gRPC stream forbids concurrent Send).
- gateway: fold each report into bot_tg_errors_total{kind} and the
  bot_tg_last_ok_unix liveness gauge.
- grafana: alerts (bot disconnected, bot not reaching the Bot API, sustained
  429s) routed to the operator email — which does not go through the bot — plus
  a Telegram-bot dashboard.
- docs (ARCHITECTURE, compose comments); unit tests (observer classification,
  Retry-After, snapshot/commit, hub last-ok monotonicity).
2026-07-11 12:48:06 +02:00
developer 5c1f64c7d1 Merge pull request 'feat(offer): live catalog price list in the public offer (render sidecar)' (#244) from feature/offer-pricing-live into development
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2026-07-11 09:51:48 +00:00
Ilia Denisov b3cf024e9e chore(offer): fix typo
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2026-07-11 11:45:45 +02:00
Ilia Denisov 6e120bdaa7 docs(offer): update phrasing
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2026-07-11 11:39:43 +02:00
Ilia Denisov 40acbcccdd feat(offer): sort and align the §4.4 price tables, style them for both themes
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- packs sorted by ascending rouble price;
- values grouped hints-only -> no-ads-only -> no-ads+hints -> tournament
  (the tournament group is empty until such products become sellable),
  ascending chip price within each group;
- price columns right-aligned (GFM "---:" separators);
- tables span the full content width; the name column shrinks to its content
  and never wraps;
- muted-but-visible cell borders on the dark theme, where the section rule
  colour blends into the background.
2026-07-11 11:29:41 +02:00
Ilia Denisov b54371845f harden(offer): escape admin product titles against HTML/markdown injection
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The offer price list projects the admin-entered product title into a markdown
table cell that is rendered, unsanitised, into the public /offer/ page. Escape
the title at the projection boundary so it renders as literal text: HTML
metacharacters become entities and the markdown table pipe and link brackets are
escaped, so a title can neither inject markup nor form a javascript: link. The
committed offer prose keeps its trusted-content treatment (code-reviewed, not
runtime input).
2026-07-10 20:30:36 +02:00
Ilia Denisov b6c2598710 feat(offer): live catalog price list in the public offer, served by the render sidecar
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Robokassa moderation requires the public offer to list every digital good with
its price. Move /offer/ off the static landing container to the render sidecar:
it splices the live catalog price list (§4.4) into the owner-edited
ui/legal/offer_ru.md and renders it with the shared ui/src/lib/offer.ts — one
renderer, no drift, always matching the current catalog with no redeploy.

- backend: /api/v1/internal/offer/pricing (internal, off the edge allow-list)
  projects the active catalog into two markdown tables — chip packs priced per
  rail (roubles / VK votes / Telegram Stars) and chip-priced values — through
  payments.Money so no float reaches the page. Cached in memory: warmed at boot,
  marked stale on every catalog mutation, so a served render issues no query.
- renderer: GET /offer/ fetches the tables and substitutes them at the
  <#pricing_template#> marker, then renders; offer_ru.md is baked into the image
  and marked is bundled from ui. GET /offer -> 301. Only /offer/ is edge-exposed.
- caddy: route /offer/ to the sidecar; drop the now-dead landing /offer/
  handlers and the vite emit-offer plugin.
- offer: fill §4.3 (the chip-payment wording) and drop the in-page back link.
- landing footer: a feedback link (the offer's Telegram contact) beside the
  offer link.
- docs (ARCHITECTURE, FUNCTIONAL +_ru, renderer README), CI /offer/ probe,
  unit + integration + node tests.
2026-07-10 20:25:41 +02:00
developer a241e43d79 Merge pull request 'Wallet redesign: split buy/spend, compact balance, exchange confirm + insufficient-chips fix' (#242) from feature/wallet-redesign into development
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2026-07-10 16:00:54 +00:00
Ilia Denisov 8ce986922a feat(ui): wallet storefront redesign — split buy/spend, compact balance, exchange confirm
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Reworks the Wallet screen to be more compact and to separate the two flows, and fixes a
reported bug.

Bug: buying a value with too few chips showed the generic "Something went wrong" toast — the
backend's `insufficient_chips` (409) code was propagated correctly but had no i18n mapping, so
`errorKey` fell back to `error.generic`. Add `error.insufficient_chips` / `error.product_not_found`.
Also disable a value's Exchange button up front when the spendable balance cannot cover it (the
server stays authoritative).

Redesign:
- a compact **balance** row leads the screen — the context's own chips (🪙 N) then any linked
  other-platform chips behind that platform's logo (monospaced digits); inside a VK/TG store only
  that store's own segment shows;
- the benefits section is renamed **Active**, moved above the store, shows one inline line
  (hints + ad-free) and hides when nothing is active;
- the **store** splits by a two-way toggle into **Buy chips** (money packs + the watch-an-ad row at
  the top) and **Spend chips** (values, exchanged for chips);
- a value's action reads **Exchange** and opens a single confirmation dialog (chip spends are
  instant, with no provider window to confirm them); the existing cross-platform store-compliance
  warning folds into that same dialog when the spend would draw VK/TG chips.

No payments-model or wire change; the money→chips→values model is unchanged (verified: money buys
only chip packs, values are chips-only — "no-ads for money" is structurally impossible).

Tests: wallet e2e updated for the new layout (chromium + webkit green). Docs: FUNCTIONAL (+_ru)
wallet story rewritten. App bundle budget 126 → 127 KB (always-loaded settings hub).
2026-07-10 17:46:22 +02:00
developer 3469278260 Merge pull request 'fix(monitoring): don't false-fire the WAL-stalled alert on an idle database' (#241) from fix/pg-archive-stalled-idle-falsepositive into development
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2026-07-10 14:31:57 +00:00
Ilia Denisov c66bf1eceb fix(monitoring): pg_archive_stalled must not false-fire on an idle database
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The "WAL archiving stalled" alert fired on prod during a quiet period. An idle Postgres
archives nothing — it never force-switches an empty WAL segment on archive_timeout — so
pg_stat_archiver_last_archive_age grows past 30 min even though archiving is perfectly
healthy (failed_count 0, no .ready segments, pg_wal flat, backups current). A false
positive: no data and no disk at risk (nothing was written, so the frozen recovery point
equals the live state).

Gate the age condition on pg_wal actually growing:

  (pg_stat_archiver_last_archive_age > 1800) and on() (delta(pg_wal_size_bytes[35m]) > 16MB)

so it fires only when WAL is being produced but not archived (the real "pg_wal fills the
disk" danger; genuine archive_command failures are already caught by pg_archive_failing).
`and on()` bridges the two metrics' differing label sets (last_archive_age carries a server
label, the pg_wal gauge does not); delta() (not increase) suits the gauge. pg_stat_wal is
not exported by this postgres_exporter, so pg_wal size growth is the available signal.
Validated on prod with promtool: the expression is empty while idle.

Also fix the runbook command in both archive alerts' annotations: `pgbackrest check` needs
`--pg1-user=scrabble`, or it connects as role "root" (which does not exist) and aborts with
"no database found".
2026-07-10 16:25:01 +02:00
developer 7b4d2421e2 Merge pull request 'In-game UX: board highlight + score badge, full-width rack, bag badge, zoom setting' (#240) from feature/ingame-ux-board-highlight into development
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2026-07-10 14:06:20 +00:00
Ilia Denisov bf46b9492d fix(ui): one-word games must not highlight phantom cross words; review polish
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Board-highlight bug (reported on the contour): formedGeometry walked cross words
unconditionally, so in a single-word (one-word-per-turn) game a staged tile sitting
next to a committed tile lit up a green "cross word" the engine ignores — and which
need not even be a real word (the reported "БО lights up green in a one-word ПОПА
play"). Gate the cross-word walk on the game's multipleWordsPerTurn flag. The score
(8) was already correct — a premium square under the main word.

Also, from review:
- the turn strip reads the staged play's "WORD+WORD = N" while composing a legal move,
  reverting to the turn / result text otherwise;
- the Exchange/Pass dialog shows the bag count ("In the bag: N" / "Bag is empty")
  right-aligned in the title row, via a new optional Modal `titleAside`;
- cosmetics: half the turn strip's bottom padding (the plaques below carry their own
  top pad); a top gap above the landscape rack (it sat flush under the docked history);
  more horizontal padding on tab count badges so a 2-3 digit bag count clears the pill
  ends;
- admin console: the game Summary now shows the single-word / multiple-words rule.

Tests: formed single-word case added; full unit (584) + e2e (chromium + webkit, 113
each) green; backend build + adminconsole templates parse. Docs (FUNCTIONAL +_ru,
UI_DESIGN) updated.
2026-07-10 15:58:05 +02:00
Ilia Denisov 1e1117c28e chore(ui): raise the app bundle budget to 126 KB for the in-game board UX
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2026-07-10 15:03:30 +02:00
Ilia Denisov 77a690fcf6 feat(ui): move in-game status to the board — highlight, score badge, full-width rack
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Remove the under-board status strip and relocate its signals:
- bag count -> a badge on the exchange/pass control + the foot of the move table
- whose-turn / win-lose -> a thin strip above the score plaques
- the tentative-move caption -> the board itself: staged tiles tint green (legal) or
  pink (illegal), the board tiles a formed word runs through go a shade darker, and an
  orange score badge sits on the main word (digit sized like a tile value, clamped on-board)

The word geometry (covered cells + badge anchor) is a new pure client-side helper
(ui/src/lib/formed.ts), independent of the move evaluator, so it works on the local or
network preview path alike; the badge's number still comes from the preview score.

Rack: a seven-column grid filling the tray width in both layouts — square, full-width
tiles — with the confirm control in the fixed 7th slot.

Settings: a touch-only "Zoom the board" toggle (default on, device-local) gates the
tile-placement auto-zoom; taking a hint while zoomed in now zooms out so the highlighted
hint word is never left off-screen.

Docs (FUNCTIONAL +_ru, UI_DESIGN, ARCHITECTURE) and e2e/unit tests updated.
2026-07-10 14:58:32 +02:00
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# Agent field notes — scrabble-game
Non-obvious, hard-won project knowledge that is **not** in the main docs (`CLAUDE.md`, `docs/*`,
`deploy/README.md`). Kept in the repo so it travels with a clone to any host. These are working
memory, not a spec — **verify any named file / flag / function against the current code before acting
on it**, and prefer the authoritative docs where they overlap. Add to this file as new gotchas turn up.
## Codegen & build
- **jetgen churns everything.** `backend/cmd/jetgen` regenerates go-jet code for *all* tables and may
reorder output. After running it, revert the churn on tables you did not touch and commit only your
table's change.
- **flatc is version-pinned** (`pkg/Makefile`, `REQUIRED_FLATC = 23.5.26`, hard-checked). A different
flatc silently churns the generated wire code and can flip wire defaults. Never regenerate FBS with
another flatc version.
- **gopls lags codegen.** Right after an FBS/jet regen, gopls shows phantom "undefined" errors. Trust
`go build` / `go test`, not the editor squiggles.
- **go-jet type mapping:** SQL `numeric``float64`, `interval``string`. Never store money as
`numeric` (float precision loss) — use **bigint minor units + a `Money` type**; store durations as
**int seconds**, not `interval`.
- **`go mod tidy` chokes on dot-free local module paths** (`scrabble/...`). Hand-edit `go.mod` when a
bump is needed. The solver (`../scrabble-solver`) is consumed via `go.work` replace locally, but a
prod bump goes through a solver **PR → master + a published tag**, not a local replace.
- **Run the whole CI suite locally before pushing** — unit + integration (`//go:build integration`,
Postgres) + the UI job + codegen check. Do not lean on CI to catch what a local run would.
- **CI runner shares this host's `/tmp` as a different user.** In workflow steps, write artifacts to
`${GITHUB_WORKSPACE}`, never a fixed `/tmp/...` path (cross-user permission failures otherwise).
- **pnpm corepack pre-flight flakes.** `pnpm exec` / `pnpm check` occasionally abort on a corepack
pre-flight. Dodge it by invoking the tool directly: `node_modules/.bin/<tool>`.
## Native Android build (Capacitor)
The native Android app is a Capacitor 8 wrapper of the `ui` SPA, scaffolded under
`ui/` (a Node project outside `go.work`). Hard-won bring-up facts — verify against current code:
- **Capacitor 8 needs JDK 21, not 17.** `@capacitor/android` compiles at `VERSION_21`; a JDK 17 Gradle
run dies with `error: invalid source release: 21`. Install sudo-free via the Homebrew **formula**
`brew install openjdk@21` (the `temurin@21` **cask** wants sudo for a system `.pkg`, unusable
non-interactively) + a user symlink into `~/Library/Java/JavaVirtualMachines/` so
`/usr/libexec/java_home -v 21` finds it. JDK 17 stays fine for `sdkmanager`/`avdmanager`.
- **Cap 8 SDK pins:** compileSdk/targetSdk **36**, minSdk **24**, Gradle **8.14.3**, AGP **8.13.0**
(`ui/android/variables.gradle`). Install `platforms;android-36` — Android Studio's newer
`android-36.1` does NOT satisfy compileSdk 36.
- **SDK is Android Studio's** at `~/Library/Android/sdk` (no `cmdline-tools` by default → `brew install
--cask android-commandlinetools`, then `sdkmanager`/`avdmanager --sdk_root=$HOME/Library/Android/sdk`).
Gradle finds it via **`ANDROID_HOME`** (`local.properties` is gitignored, machine-specific).
- **Build recipe:** `cd ui && pnpm build && node_modules/.bin/cap sync android`; then `cd ui/android &&
ANDROID_HOME=~/Library/Android/sdk JAVA_HOME=$(/usr/libexec/java_home -v 21) ./gradlew assembleDebug`
→ `ui/android/app/build/outputs/apk/debug/app-debug.apk`. Prefer the local `ui/node_modules/.bin/cap`
(dodges the corepack flake).
- **Emulator smoke:** existing AVDs `Pixel_10` / `Pixel_4_Android_10_API_29` / `Pixel_Android_9`;
`emulator -avd <name>`, `adb install -r <apk>`, `adb shell monkey -p ru.eruditgame.app -c
android.intent.category.LAUNCHER 1`, `adb exec-out screencap -p > x.png`. The boot wait needs `sleep`
→ run it as a **background** Bash task (foreground `sleep` is blocked). Browsers/WebView are cached, so a
full offline vs_ai turn is drivable via `adb shell input tap` (tap through the first-run coachmark tour —
each tap advances one step — then Hint places a suggested word; commit → the robot replies).
- **Android 15+ edge-to-edge safe-area (WebView-version-dependent, bit me on API 37).** targetSdk 36 forces
edge-to-edge — the WebView draws behind the status bar (top) and the gesture-nav home indicator (bottom).
On Android **WebView < 140**, `env(safe-area-inset-*)` wrongly reports **0**, so chrome relying on it draws
under the bars and is untappable: the top nav under the clock, and the game's bottom action bar's **centre**
button (Hint) under the home-indicator pill (side buttons still work; `navigation_mode`=2 is gesture nav).
Fix is CSS-only, in TWO parts: (1) Capacitor 8's **SystemBars** plugin (built into `@capacitor/core`,
`insetsHandling:'css'` default — no dep, no config) injects correct `--safe-area-inset-*`; consume them as
`--tg-safe-*: var(--safe-area-inset-*, env(safe-area-inset-*, 0px))` (`ui/src/app.css`) — fixes any consumer
that ALREADY applies the token (the bottom bars: `Game.svelte`/`Screen.svelte` `--tg-safe-bottom`).
(2) But a consumer that never applied the top inset on the native path is NOT fixed by the token alone — the
**header's** top inset was Telegram-fullscreen-scoped only, so the native header sat under the status bar on
EVERY WebView; it needed its own `.bar { padding-top: calc(var(--safe-area-inset-top, 0px) + 5px) }`
(`Header.svelte`, native-only via the plugin var; tg-fullscreen still overrides via specificity). **Measure
per element, don't eyeball** — a centred title at y=11 under a 54px bar reads as "fine" in a screenshot but
is overlapping; an emulator WebView auto-updated to ≥140 (Chrome 149) also hides the `env()`=0 half (so the
BOTTOM looks fine there while the user's < 140 device overlaps). **Inspect a live debug WebView** over CDP:
`adb forward tcp:9222 localabstract:$(adb shell cat /proc/net/unix | grep -o 'webview_devtools_remote_[0-9]*'
| head -1)`, then Playwright `chromium.connectOverCDP('http://localhost:9222')` → `page.evaluate` (read each
element's `getBoundingClientRect().top`, and `--safe-area-inset-*` vs `env(...)`).
- **`sharp` is whitelisted** in `ui/pnpm-workspace.yaml` (`allowBuilds: sharp: true`) — `@capacitor/assets`
uses it for `pnpm android:assets` (launcher icon/splash); else pnpm 11 raises `ERR_PNPM_IGNORED_BUILDS`.
- **Bundled offline dicts come from the `scrabble-dictionary` release** (`scrabble-dawg-<DICT_VERSION>.tar.gz`,
keyed on the `DICT_VERSION` Gitea var — the same source the backend image + CI `curl`), NOT
`scrabble-solver/dawg` (those are the solver's pinned test fixtures).
## Wire / schema evolution (client ↔ gateway ↔ backend)
- **FBS is additive-only.** Add **trailing** fields ("added trailing — backward-compatible"). Never
delete or reorder a mid-table field — **deprecate** it (`(deprecated)`); deleting shifts field IDs
and breaks older readers.
- **Retiring a domain field must also retire the WIRE field it fed** — by deprecation, not deletion,
and do not just zero it: a dead `0` the client dutifully syncs will clobber the real value.
- **The gateway transcodes FBS ↔ backend JSON DTOs in lockstep.** A wire change usually means editing
both the FBS schema and the backend DTO.
- **Seat display name is built in two places** — `game.Service` live events **and** the server REST
DTOs. Change both or they drift.
- **A per-viewer flag is computed only in the per-viewer REST DTO**; the client seeds it from REST,
then bumps it from the live event. Don't expect it on the shared broadcast.
## UI / Svelte 5
- **Never name a `$state` variable `state`.** `svelte-check` then misreads `$state` as a store
subscription. Rename (e.g. `view`).
- **Svelte trims literal edge whitespace** in markup. To keep a separator space, emit an expression:
`{' : '}`.
- **No global `.btn` / `.ghost` button classes.** Style buttons per-component with scoped CSS + design
tokens (mirror `NewGame`'s `.invite`).
- **A `$state` proxy fails structured-clone** when persisted to IndexedDB. Snapshot at the call site
with `$state.snapshot(...)` before storing.
## Platform / WebView quirks (Telegram, VK, iOS, native, old Android)
- **Telegram `showPopup` eats the user-activation.** Share / clipboard called from inside a
`showPopup` callback fail (no gesture). Use your own `Modal` for gesture-gated Web APIs.
- **iOS Telegram `<a download blob:>` navigates away** and strands the SPA. Deliver files by **Web
Share on mobile**, and only use a `<a download>` Blob path on **desktop**.
- **Android TG/VK WebViews** lack `navigator.share` and ignore `<a download>`. Deliver a
client-generated file by **copying it to the clipboard**.
- **VK Android WebView ignores `target=_blank`.** Open external links through `lib/links.ts`
(routes to `vk.com/away.php`). Verify on-device.
- **Per-platform file-delivery last hop differs** (TG / VK / plain browser) — there is a delivery
matrix; do not re-litigate it without new on-device facts.
- **Old Android System WebView floor ≈ Chrome 67.** The bundle targets **es2019** (esbuild lowers
syntax), a conditional `core-js` polyfill loads only on old engines, and `index.html` has a boot
gate (BigInt / Proxy are the hard block → the unsupported-engine screen). There's also a `vmin`
glyph fallback for old rendering.
- **iOS WKWebView overscroll and Telegram swipe-to-close are not reproducible in Playwright.** Verify
those live on the deployed contour, not in the e2e.
- **Telegram Desktop Mini App shows a persistent bottom-right loader** — that's the long-lived
Subscribe stream, cosmetic, deliberately left as-is.
## Testing
- **UI test layers:** vitest (node env, pure logic, **no jsdom**) + Playwright **mock** e2e. The mock
e2e **bypasses the codec**, so wire/codec bugs need **codec unit tests**, not e2e coverage.
- **Mock overlay blocks e2e.** The cold-load overlay must be instant under the mock build or it
intercepts Playwright taps.
- **Mock tile pools lack a blank `'?'`.** The seeded game `G1` hard-codes one; flip `G1`'s variant to
eyeball per-variant tiles.
- **Durable Playwright MCP servers** (chromium + webkit) exist for UI inspection (there's a
plugin-config gotcha in wiring them).
- **The `playwright test` runner can't *fetch* browsers in this sandbox** — `playwright install` dies
with `EBADF` against the Playwright CDN (blocked network), even with the sandbox off. Run the e2e in
**CI** (the `ui` job installs chromium+webkit), or drive a state live through the **Playwright MCP**
browser against a local `vite --mode mock` server for visual verification. **But if chromium/webkit are
already cached** in `~/Library/Caches/ms-playwright/`, `playwright test` runs locally fine (only the CDN
fetch is blocked) — the native offline-first e2e was run green locally this way (chromium + webkit),
its dawgs from the sibling `../../scrabble-solver/dawg` via the webServer's `bundle-dicts.mjs` fallback.
- **A native (Capacitor) e2e must inject `window.androidBridge`, NOT `window.Capacitor.getPlatform`.**
`@capacitor/core` (pulled in during boot by `initNativeShell`'s dynamic `@capacitor/app` import)
**replaces** any pre-set `window.Capacitor` with its own shim and derives the platform from
`window.androidBridge` (android) / `window.webkit.messageHandlers` (ios) — so a bare injected
`Capacitor.getPlatform: () => 'android'` is clobbered to `web` and the boot falls to `/login`. Inject
`window.androidBridge = { postMessage(){} }` in an `addInitScript` (see `e2e/native.spec.ts` `simulateNative`);
`initNativeShell` is written to tolerate the stub bridge (`try/catch` round the `@capacitor/app` addListener).
- **`docker run -p ...` boot tests fail from the shell** (published ports unreachable in this env).
Use **testcontainers** for container-backed tests.
- **Distroless images run as UID 65532 (nonroot).** Bind-mounted TLS keys must be **0644** (not 0600)
or the service crash-loops on start.
## Deploy / test contour (operational)
- **The TEST contour runs on THIS dev host.** Inspect it via `docker` / Prometheus. A host-side
`curl` to caddy **hangs** (NAT hairpin) — don't debug the edge that way.
- **The contour's client IP is the home-router SNAT address**, not the real external IP. Correct in
prod, not a bug — which is why the IP ban / blocklist are **prod-only**.
- **The contour is one shared env, last-deploy-wins.** Keep a multi-PR batch a **linear stack** (one
PR, one deploy) so deploys don't clobber each other.
- **A schema/wire PR breaks the contour** until a `DROP SCHEMA` + backend restart. Note such a
prerelease step in `PRERELEASE.md`.
- **A contour DB wipe resets the account but not the client's stored locale**; the reconciler then
syncs the stale locale, masking a fresh TG `language_code` seed. Clear client prefs too when testing
locale.
- **`DNS=` in `TEST_AWG_CONF` pins the VPN netns to 1.1.1.1** → internal names go NXDOMAIN → the
bot-link silently dies. Diagnose from inside the netns.
- **Swap one contour service to a local image** without deploy secrets via a busybox-in-the-netns
socket-inspect trick (single-service recreate).
- **A rolling deploy did NOT recreate caddy on a config-only change.** Force `--force-recreate` for
caddy; don't trust "deploy green" for an edge-config change.
- **A new gateway edge route MUST be added to the Caddyfile `@gateway` matcher** or it falls through
to the landing catch-all. Add a CI probe for the route.
- **Prod caddy logs warnings only, no access log.** Trace a request via the backend "http request"
telemetry log or Tempo, not caddy.
- **Confirm a release is live without SSH** by grepping the served SPA: `__APP_VERSION__` inside
`/assets/main-*.js`.
- **"App hangs on load" was a dead HTTP/3 advert:** caddy sent `Alt-Svc: h3` with no UDP/443 open;
clients cache it ~30 days. Fix with `Alt-Svc: clear`.
- **Config-poison deploy loop:** a crash-looping config-mounted service + a missing bind source
produces a root-owned directory that then fails deploys. Break it by removing the root-owned dir.
- **Maintenance-window contract** (planned-deploy 503): a marker header, `/_gm` exempt, the flag spans
the whole roll, the SPA overlay reloads on recovery. Don't break these invariants.
- **A new dictionary goes live via a `/_gm/dictionary` upload, NOT a redeploy.** In-flight games keep
their pinned version. The **owner** does the upload.
- **Renderer deploy job flakes** on the skia-canvas GitHub binary download when its lockfile changes —
re-run, it's not your code.
## Repo workflow
- **PR-based, zero issues.** Work is tracked via PRs + `PRERELEASE.md`. "заведи задачу" means *do it*
/ add a plan line — not file a tracker issue.
- **`tea` CLI for all Gitea ops** (PRs, secrets, variables, dispatch). `gh` does **not** work here. The
agent **cannot self-approve** a PR but **can merge** it after the owner approves. Watch the
stale-mergeable trap (re-check mergeability right before merging).
- **Watch every push/merge/deploy to green** with `python3 ~/.claude/bin/gitea-ci-watch.py`, launched
**bare** under a background task. It polls run-level conclusions; its `ALL GREEN` already covers the
gated deploy job. Pass `--no-runs 600` when the runner is busy. A **merge** is the most-forgotten
case — watch the post-merge runs too.
- **After a merge, switch to the merged-into branch** (`development`/`master`), pull, and prune the
local feature branch.
- **The contour deploy probe checks the backend `/readyz`**; a PR deploy builds the PR's own code; a
wedged contour can be recovered by recreating the host container set.
## Domain semantics (not obvious from the code)
- **Account deletion must NOT delete any user messages** — including feedback / support. Interview the
owner on every deletion point before wiring it.
- **`account.time_zone` is `NOT NULL DEFAULT 'UTC'`, seeded from a detected ±HH:MM offset.** An email
account row is created at the **code-request** step, not at confirmation.
- **The robot has two distinct time windows:** a **sleep window** (~00:0007:00, gates its moves and
nudges) vs the **player away window** (turn-timeout only). "окно отсутствия" in dialogue = the
**sleep** window.
## Production topology
- **Two prod hosts.** `main` — full stack + ACME/edge (Selectel); `tg` — Telegram bot only (vdsina).
SSH aliases `scrabble-main-ops` / `scrabble-tg-ops`. Deploy is **manual dispatch only**, rolling +
health-gated + auto-rollback. Hosts are provisioned by `deploy/ansible/` (inventory + vars there —
the source of truth for IPs/roles).
- **The agent has targeted root SSH** to the hosts (and may run the prod Ansible). Surface every
owner-side step **before** a deploy, not after.
## Feature-area pointers (state lives in the linked docs/plans, not here)
- **Monetization** — «Фишка» currency, per-platform wallets, ads. Agreements in
`docs/PAYMENTS_DECISIONS_ru.md`; a phased plan (E0E9). go-jet money rule above applies.
- **PITR** — pgBackRest → Selectel S3 (encrypted, 30-day), currently **gated off**; runbook in
`deploy/README.md`. Gotcha: run pgBackRest via docker-exec **as the `postgres` user** with
`--pg1-user=scrabble`.
- **Offline mode** — the robot brain, move generator/validator/scorer and DAWG reader are **JS ports**
of the Go engine, bundled client-side and **parity-pinned** by golden tests. Multi-phase; native
offline-first bundles the dictionaries.
- **VK ID web login** — raw OAuth 2.1 against `id.vk.com`, a **separate VK "Web" app** from the Mini
App, server-side confidential code exchange.
- **Email relay** — Selectel SMTP + confirm / link / unlink / deletion codes + alerts.
- **Native Android** — Capacitor bundle model, client-version gate, offline-first, RuStore; the
design lives in `docs/ARCHITECTURE.md` (§2 gate, §3 identity, §13 native build).
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# Manual signed-APK build for the standalone Android app (RuStore). Runs ONLY from master, ONLY on
# workflow_dispatch with confirm=build — the same deliberate-manual shape as prod-deploy.yaml, never on
# a PR. It builds the native-flavoured SPA, bundles the offline dictionaries into the APK assets, and
# assembles a release APK, uploaded as a run artifact (RuStore upload stays manual for the MVP).
#
# Signing degrades gracefully: with the ANDROID_RUSTORE_* secrets present the APK is signed; without
# them build.gradle produces an UNSIGNED release APK (so a dry run still proves the whole pipeline).
# The keystore is a publication prerequisite — see deploy/README.md (Android build/release runbook).
# The toolchain is self-provisioned here (JDK 21 + a cached Android SDK), so the runner host needs
# nothing pre-installed.
name: android-build
run-name: "android build ${{ github.sha }}"
on:
workflow_dispatch:
inputs:
confirm:
description: 'Type "build" to confirm an APK build from master.'
required: true
default: ""
permissions:
contents: read
env:
NO_COLOR: "1"
# The dictionary release, one source of truth (same Gitea variable the backend image + CI use). It
# both fetches the DAWGs and labels the bundled files (VITE_DICT_VERSION must equal __DICT_VERSION__).
DICT_VERSION: ${{ vars.DICT_VERSION }}
VITE_DICT_VERSION: ${{ vars.DICT_VERSION }}
# Hide in-app purchases in the RuStore MVP (RuStore, not Google Play — VITE_GP_BUILD stays unset).
VITE_PAYMENTS_DISABLED: "1"
# The update overlay's store target; empty until publication (the button no-ops, and the version gate
# is dormant in the MVP so it never fires). Set the ANDROID_RUSTORE_URL variable when the app is live.
VITE_RUSTORE_URL: ${{ vars.ANDROID_RUSTORE_URL }}
# Host-executor runner: the Android SDK is pre-installed on the host. Override ANDROID_SDK_DIR if it
# lives elsewhere (the default matches deploy/README.md's install path).
ANDROID_HOME: ${{ vars.ANDROID_SDK_DIR || '/opt/android-sdk' }}
ANDROID_SDK_ROOT: ${{ vars.ANDROID_SDK_DIR || '/opt/android-sdk' }}
jobs:
build:
if: ${{ github.ref == 'refs/heads/master' && inputs.confirm == 'build' }}
runs-on: ubuntu-latest
defaults:
run:
shell: bash
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
# Host-executor runner: the Android SDK is pre-installed on the host (JDK 21 comes from setup-java
# below). Fail fast + legibly if the runner user cannot read/execute it or a needed package is
# missing — this doubles as the runner-access check (deploy/README.md).
- name: Verify the host Android SDK
run: |
sm="$ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager"
if [ ! -x "$sm" ]; then
echo "::error::sdkmanager not found/executable at $sm — set the ANDROID_SDK_DIR variable if the SDK lives elsewhere, or grant the runner user read+exec: sudo chmod -R a+rX \"$ANDROID_HOME\""; exit 1
fi
for pkg in "platforms/android-36" "build-tools"; do
if [ ! -d "$ANDROID_HOME/$pkg" ]; then
echo "::error::missing $ANDROID_HOME/$pkg — run: \"$sm\" 'platforms;android-36' 'build-tools;36.0.0'"; exit 1
fi
done
echo "Android SDK OK at $ANDROID_HOME"; "$sm" --version
- name: Compute version + native build env
id: prep
env:
PUBLIC_BASE_URL: ${{ vars.PROD_PUBLIC_BASE_URL }}
run: |
# A store release must sit on an exact vMAJOR.MINOR.PATCH tag (G tags before dispatch) so the
# versionCode is deterministic and strictly increasing across uploads. Refuse anything else
# rather than derive a versionCode from a "-N-gSHA" describe.
desc="$(git describe --tags --exact-match 2>/dev/null || true)"
case "$desc" in
v[0-9]*.[0-9]*.[0-9]*) ;;
*) echo "::error::HEAD is not on a clean vX.Y.Z tag (git describe --exact-match = '${desc:-none}'); tag the release first"; exit 1 ;;
esac
v="${desc#v}"
IFS=. read -r MA MI PA <<< "$v"
# 10# forces base-10 so a zero-padded part is never read as octal.
code=$(( 10#$MA * 1000000 + 10#$MI * 1000 + 10#$PA ))
# The native SPA talks to the production origin (reuse the prod public base URL); strip any
# trailing slash so the Connect endpoint never doubles it.
gateway="${PUBLIC_BASE_URL%/}"
{
echo "tag=$desc"
echo "name=$v"
echo "code=$code"
echo "gateway=$gateway"
} >> "$GITHUB_OUTPUT"
echo "release $desc -> versionName $v versionCode $code, gateway $gateway"
# Same release + fetch as the Go/UI jobs in ci.yaml — the bundled dicts come from this tarball,
# NOT the scrabble-solver sibling (ui is a Node project outside go.work).
- name: Fetch dictionary DAWGs
run: |
mkdir -p "${GITHUB_WORKSPACE}/dawg"
curl -fsSL -o /tmp/dawg.tar.gz "https://gitea.iliadenisov.ru/developer/scrabble-dictionary/releases/download/${DICT_VERSION}/scrabble-dawg-${DICT_VERSION}.tar.gz"
tar xzf /tmp/dawg.tar.gz -C "${GITHUB_WORKSPACE}/dawg"
ls -la "${GITHUB_WORKSPACE}/dawg"
- name: Set up Node
uses: actions/setup-node@v4
with:
node-version: 22
- name: Install pnpm
run: npm install -g pnpm@11.0.9
- name: Install deps
working-directory: ui
run: pnpm install --frozen-lockfile
- name: Build the SPA (native flavour)
working-directory: ui
env:
VITE_GATEWAY_URL: ${{ steps.prep.outputs.gateway }}
VITE_APP_VERSION: ${{ steps.prep.outputs.tag }}
run: pnpm run build
# Copy the release DAWGs into dist/dict/<variant>@<version>.dawg for the offline-first bundled tier
# (after the build, before cap sync copies dist/ into the native assets).
- name: Bundle the dictionaries
working-directory: ui
env:
DICT_DIR: ${{ github.workspace }}/dawg
run: node scripts/bundle-dicts.mjs
- name: Set up JDK 21
uses: actions/setup-java@v4
with:
distribution: temurin
java-version: "21"
# Local cap binary (dodges the corepack pre-flight flake); syncs dist/ (incl. dict/) + native deps.
- name: Sync the native project
working-directory: ui
run: node_modules/.bin/cap sync android
- name: Decode the release keystore
id: keystore
env:
ANDROID_KEYSTORE_BASE64: ${{ secrets.ANDROID_RUSTORE_KEYSTORE_BASE64 }}
run: |
if [ -n "$ANDROID_KEYSTORE_BASE64" ]; then
printf '%s' "$ANDROID_KEYSTORE_BASE64" | base64 -d > "${GITHUB_WORKSPACE}/release.jks"
echo "file=${GITHUB_WORKSPACE}/release.jks" >> "$GITHUB_OUTPUT"
echo "keystore decoded -> signed release build"
else
echo "file=" >> "$GITHUB_OUTPUT"
echo "::warning::ANDROID_RUSTORE_KEYSTORE_BASE64 secret is not set — building an UNSIGNED release APK (not installable/publishable)"
fi
- name: Assemble the release APK
working-directory: ui/android
env:
ANDROID_KEYSTORE_FILE: ${{ steps.keystore.outputs.file }}
ANDROID_KEYSTORE_PASSWORD: ${{ secrets.ANDROID_RUSTORE_KEYSTORE_PASSWORD }}
ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_RUSTORE_KEY_ALIAS }}
ANDROID_KEY_PASSWORD: ${{ secrets.ANDROID_RUSTORE_KEY_PASSWORD }}
run: ./gradlew assembleRelease -PversionCode=${{ steps.prep.outputs.code }} -PversionName=${{ steps.prep.outputs.name }} --console=plain
- name: Upload the APK artifact
uses: actions/upload-artifact@v4
with:
name: erudit-${{ steps.prep.outputs.name }}-apk
path: ui/android/app/build/outputs/apk/release/*.apk
if-no-files-found: error
+59 -9
View File
@@ -353,6 +353,11 @@ jobs:
# for the server-side confidential code exchange — a SEPARATE VK app from the Mini
# App above. One VK ID "Web" app serves every contour -> unprefixed secret.
GATEWAY_VK_ID_CLIENT_SECRET: ${{ secrets.GATEWAY_VK_ID_CLIENT_SECRET }}
# Client-version gate (ARCHITECTURE.md §2): one plain (unprefixed) variable serves every
# contour. In the test contour the stamped client version is a commit hash (unparseable ⇒
# fail-open), so setting these only enforces on real semver prod builds. Empty ⇒ dormant.
GATEWAY_MIN_CLIENT_VERSION: ${{ vars.GATEWAY_MIN_CLIENT_VERSION }}
GATEWAY_RECOMMENDED_CLIENT_VERSION: ${{ vars.GATEWAY_RECOMMENDED_CLIENT_VERSION }}
# Planted honeytoken bearer: presenting it flags the caller (logs + a ban metric on
# test where the IP ban is off; a 24h IP ban on prod). Per-contour secret; empty = trap off.
GATEWAY_HONEYTOKEN: ${{ secrets.TEST_GATEWAY_HONEYTOKEN }}
@@ -510,19 +515,64 @@ jobs:
- name: Probe the /offer/ public offer page is served
run: |
set -u
# /offer/ is a static page baked into the landing image (rendered from
# ui/legal/offer_ru.md). If the landing Caddyfile stops routing it, the request
# silently falls through to the landing shell (also 200) — so assert offer-specific
# content, never just the status.
out="$(docker run --rm --network edge alpine:3.20 wget -q -O - http://scrabble/offer/ 2>&1 || true)"
if echo "$out" | grep -q "290210610742"; then
echo "ok: /offer/ serves the public offer page"
else
echo "FAIL: /offer/ did not serve the offer page (fell through to the landing shell?)"
# /offer/ is rendered by the render sidecar: it splices the live catalog price list
# (fetched from the backend's internal endpoint) into the committed ui/legal/offer_ru.md.
# If the @offer caddy route is missing, the request falls to the landing shell (also 200),
# and if the backend fetch fails the sidecar returns 502 — so assert offer-specific content
# (the seller INN, §11) AND that the pricing marker was substituted (proves the fetch +
# splice ran), never just the status. Data-independent: an empty catalog still substitutes
# the marker with nothing, so "pricing_template" must be absent either way.
# Full body is needed (the INN is in §11 and the marker check spans the page), so this
# cannot be a head-only probe like the legal one. Retry with a timeout instead: the offer is
# now bilingual (RU + EN, larger), and a single-shot fetch can race the renderer's restart in
# the same deploy.
ok=
for i in $(seq 1 20); do
out="$(docker run --rm --network edge alpine:3.20 wget -q -T 10 -O - http://scrabble/offer/ 2>&1 || true)"
if echo "$out" | grep -q "290210610742" && ! echo "$out" | grep -q "pricing_template"; then
echo "ok: /offer/ serves the rendered offer with the price list spliced in"
ok=1
break
fi
sleep 3
done
if [ -z "$ok" ]; then
echo "FAIL: /offer/ did not serve the rendered offer (route fell through, or the price splice failed)"
docker logs --tail 50 scrabble-renderer || true
docker logs --tail 50 scrabble-backend || true
docker logs --tail 50 scrabble-landing || true
exit 1
fi
- name: Probe the /privacy/ and /eula/ legal pages are served
run: |
set -u
# /privacy/ and /eula/ are static legal markdown rendered by the render sidecar. If the
# @legal caddy route is missing they fall to the landing shell (also 200, canonical
# erudit-game.ru/), so assert the page-specific canonical URL — it uniquely identifies the
# rendered legal doc reaching the edge, not the landing catch-all. Read only the <head>
# (head -c 4096; the canonical link sits in the first bytes): the check is then
# size-independent, so the large EULA page does not exceed the timeout while the monitoring
# stack is still booting post-deploy and starving the CPU-capped renderer. Retry like the
# landing/gateway/backend probe to ride out that window.
for route in privacy eula; do
ok=
for i in $(seq 1 20); do
head_out="$(docker run --rm --network edge alpine:3.20 sh -c "wget -q -T 10 -O - http://scrabble/${route}/ 2>/dev/null | head -c 4096" || true)"
if printf '%s' "$head_out" | grep -qF "erudit-game.ru/${route}/"; then
echo "ok: /${route}/ serves the rendered legal page"
ok=1
break
fi
sleep 3
done
if [ -z "$ok" ]; then
echo "FAIL: /${route}/ did not serve the rendered legal page (@legal route missing?)"
docker logs --tail 50 scrabble-renderer || true
exit 1
fi
done
- name: Probe the /pay/ callback route reaches the gateway
run: |
set -u
+11
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@@ -112,9 +112,20 @@ jobs:
# derived from PUBLIC_BASE_URL in deploy/write-prod-env.sh.
VITE_VK_APP_ID: ${{ vars.VITE_VK_APP_ID }}
GATEWAY_VK_ID_CLIENT_SECRET: ${{ secrets.GATEWAY_VK_ID_CLIENT_SECRET }}
# Client-version gate (ARCHITECTURE.md §2): plain (unprefixed) vars, shared across contours
# (empty ⇒ dormant). On prod the stamped client version is a real semver, so the gate enforces
# here — set GATEWAY_MIN_CLIENT_VERSION to the release in the same rollout that ships a breaking
# wire change; bump GATEWAY_RECOMMENDED_CLIENT_VERSION (≥ min) to nudge upgrades softly.
GATEWAY_MIN_CLIENT_VERSION: ${{ vars.GATEWAY_MIN_CLIENT_VERSION }}
GATEWAY_RECOMMENDED_CLIENT_VERSION: ${{ vars.GATEWAY_RECOMMENDED_CLIENT_VERSION }}
# Planted honeytoken bearer: presenting it earns a 24h IP ban + a high-severity alarm.
# Per-contour secret; empty = trap off. Rendered by deploy/write-prod-env.sh.
GATEWAY_HONEYTOKEN: ${{ secrets.PROD_GATEWAY_HONEYTOKEN }}
# Community IP blocklist (Spamhaus DROP): opt-in. Set _ENABLED=true + _URL (the feed) once
# verified; _ALLOW is a comma-separated never-block set (own infra). Empty ⇒ off.
GATEWAY_BLOCKLIST_ENABLED: ${{ vars.PROD_GATEWAY_BLOCKLIST_ENABLED }}
GATEWAY_BLOCKLIST_URL: ${{ vars.PROD_GATEWAY_BLOCKLIST_URL }}
GATEWAY_BLOCKLIST_ALLOW: ${{ vars.PROD_GATEWAY_BLOCKLIST_ALLOW }}
# Signs the finished-game export download URLs (backend BACKEND_EXPORT_SIGN_KEY).
EXPORT_SIGN_KEY: ${{ secrets.PROD_EXPORT_SIGN_KEY }}
# Transactional email via the shared Selectel relay (confirm-codes): one account for
+4
View File
@@ -70,6 +70,10 @@ jobs:
VITE_VK_APP_ID: ${{ vars.VITE_VK_APP_ID }}
GATEWAY_VK_ID_CLIENT_SECRET: ${{ secrets.GATEWAY_VK_ID_CLIENT_SECRET }}
GATEWAY_HONEYTOKEN: ${{ secrets.PROD_GATEWAY_HONEYTOKEN }}
# Community IP blocklist — rendered on rollback too so a rollback keeps the same edge policy.
GATEWAY_BLOCKLIST_ENABLED: ${{ vars.PROD_GATEWAY_BLOCKLIST_ENABLED }}
GATEWAY_BLOCKLIST_URL: ${{ vars.PROD_GATEWAY_BLOCKLIST_URL }}
GATEWAY_BLOCKLIST_ALLOW: ${{ vars.PROD_GATEWAY_BLOCKLIST_ALLOW }}
EXPORT_SIGN_KEY: ${{ secrets.PROD_EXPORT_SIGN_KEY }}
SMTP_RELAY_USER: ${{ secrets.SMTP_RELAY_USER }}
SMTP_RELAY_PASS: ${{ secrets.SMTP_RELAY_PASS }}
+1204
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+8
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@@ -156,3 +156,11 @@ The `ui` module is a Node project (pnpm), **not** in `go.work`; it is the `ui` j
the single `.gitea/workflows/ci.yaml`. Committed edge codegen under `ui/src/gen/`
(regenerate with `pnpm codegen`); pnpm build-script approval lives in
`ui/pnpm-workspace.yaml` (`allowBuilds: esbuild: true`).
## Agent field notes
Non-obvious, hard-won knowledge the agent has accumulated that is **not** captured in the docs above,
kept in the repo so it travels with a clone. Verify any named file/flag against current code before
acting on it.
@.claude/CLAUDE.md
+121 -1
View File
@@ -39,10 +39,13 @@ status — without re-deriving decisions.
| E7 | Admin, reports & catalog | 2 | DONE |
| E8 | Guest limits | — | DONE |
| E9 | Tournament fee | future | TODO |
| E10 | Multi-shop direct rail + ИП fiscalization | 2+ | DONE |
| E11 | Payment availability kill switch + per-account override | 2 | DONE |
**Release 1** = full mechanics with no real money, exercised via `admin_grant` (E0→E1→E2→E3).
**Release 2** = money (E4→E5→E6→E7). E8 is standalone (game-behaviour change, can run in
parallel). E9 is future.
parallel). E9 is future. E10 splits the `direct` rail into per-channel Robokassa shops + ИП
fiscalization (post-launch, backend-first).
---
@@ -892,6 +895,123 @@ tournament-entry storage + pricing design.
---
## E10 — Multi-shop direct rail + ИП fiscalization
**Status:** DONE (merged — the multi-shop PR) · **Release 2+ (post-launch, backend-first)** · depends on: E5 (intake/`Fund`,
the `robokassa` adapter, the Result callback), E7 (the per-user report — channel breakdown) ·
mechanics: PAYMENTS §9, §12; decisions D41 (rev), D42D44.
**Goal.** Split the single Robokassa `direct` rail into **per-channel merchant shops** (web,
android; ios later) — separate merchant accounts / withdrawal / accounting and a per-channel
breakdown in the E7 report — while keeping **one `direct` wallet** (D42). Land the wallet/identity
rules the native apps need (email-only anchor, D43) and revise fiscalization for the owner's move
to **ИП / 54-ФЗ** (D41 rev). All **additive / contour-safe** and **money-live** → expand-contract
throughout.
**Locked decisions (owner interview 2026-07-14): D41 (rev), D42, D43, D44.** No wallet-model /
spend-wall change; the split is merchant-account routing under one `direct` segment. Route the shop
by the **trusted** `X-Platform` subtype, never a client field; unknown → `web`.
**B1 — Config: one shop → a set of shops.**
- `robokassa.Config` (single) → a **shops registry** keyed by channel (`web`, `android`; `ios`
later), each 4 fields (`MerchantLogin`/`Password1`/`Password2`/`IsTest`). New env
`BACKEND_ROBOKASSA_WEB_*`, `BACKEND_ROBOKASSA_ANDROID_*`.
- **Expand-contract, no flag-day:** the legacy `BACKEND_ROBOKASSA_*` seeds the `web` shop; add the
new vars; retire the legacy set after the prod rollout sets the split vars. `validate()`: a shop
with a login must carry both passwords (mirror the current check), per shop.
- Config/README + `deploy/.env.example` + the deploy ansible vars.
**B2 — Route the shop by channel (intake).**
- `handleWalletOrder` `SourceDirect` branch: pick the shop by `cxt.Subtype` (`web`/`android`;
unknown → `web`). Build the payment request from that shop. The subtype rides the trusted
gateway-injected `X-Platform` (`<kind>/<subtype>`, `parsePlatformHeader`) — no spoofable client
field. **Verify the gateway emits `direct/android` for the native build**; if it sends a bare
`direct/`, add the android subtype (small gateway change).
- Record the chosen `shop` on the order (feeds B5).
**B3 — Per-shop Result callbacks.**
- The callback must select the right `Password2` → each shop gets its own Result URL:
**per-shop public edge routes** (mirror the existing single Robokassa Result route, e.g.
`…/result/web`, `…/result/android`), each forwarded to the backend and verified with that shop's
config, then the same `Fund` (source stays `direct`). Add the routes to the **Caddyfile
`@gateway` matcher** (else they fall to the landing catch-all) **+ a CI probe per route**.
- Keep the legacy single route alive (shop = `web`) through the expand-contract window until the
cabinet Result URLs are cut over.
**B4 — ИП fiscalization (D41 rev) — RESOLVED (owner 2026-07-14): cabinet-side only.** The owner keeps
Robokassa's cabinet auto-fiscalization (a generic чек is acceptable for the ИП); the optional
itemized-`Receipt` / `Email` code below is **dropped** — not needed. (Kept for context.)
- **Owner/cabinet:** enable the 54-ФЗ cloud kassa in the Robokassa ЛКК (kassa + ОФД + СНО).
Required for ИП regardless of code.
- **Code (optional, itemized чеки):** send a one-line `Receipt` (pack name, qty 1, `sum`, `tax`
per СНО, `payment_object`/`payment_method`) + the customer `Email` (the D36 confirmed anchor) in
the payment request; extend the signature to `MerchantLogin:OutSum:InvId:Receipt:Password1`
(URL-encode `Receipt`). One line fits the current GET redirect; POST-form only as a URL-length
fallback. One feature, all shops. **Sequenced last** — the split (B1B3, B5, B6) needs no
fiscalization. Supersedes the E5 §12 shop-side НПД receipt note.
**B5 — Channel in the report (D44).**
- Additive `shop` column on the order (default `web` / backfill from `origin`); a per-channel
breakdown in the E7 per-user report (D40). Expand-contract migration (nullable/defaulted column),
**contour-safe** (a schema touch → note the contour `DROP SCHEMA` step in `PRERELEASE.md`).
**B6 — Tests + docs.**
- unit: the `robokassa` shops registry + per-shop `VerifyResult` (right `Password2`);
signature-with-`Receipt` (B4); intake shop routing by subtype (web/android/unknown→web).
- integration: order→per-shop callback→credit (each route), a duplicate credits once, an expired
order still honoured; the `shop` recorded + reported.
- docs: `PAYMENTS.md` (+`_ru`) the multi-shop topology + the ИП/54-ФЗ receipt revision;
`deploy/README` + `.env.example` the new vars + the per-shop Result routes + probes;
`PRERELEASE.md` the `shop` column contour step.
**Done-criteria.** A `direct/web` order pays through the web shop and `direct/android` through the
android shop, each verified with its own `Password2`, both crediting one `direct` wallet exactly
once; the E7 report breaks payments down by channel; the split stays contour-safe (the legacy shop
still works until the cabinet cutover). B4 (fiscalization) verified when the owner's ИП/ОФД/СНО are
live.
**Notes/risks.** Edge routes fall through if not in the Caddyfile `@gateway` matcher — add a CI
probe (field note). The prod rolling deploy skips caddy on config-only changes — force-recreate on a
Caddyfile change. Money-live: expand-contract only, image rollback DB-safe. Confirm the gateway
emits `direct/android` for the native build before relying on subtype routing.
---
## E11 — Payment availability kill switch + per-account override
**Status:** DONE · **Release 2** · depends on: E5 (intake/order), E7 (admin console) · mechanics:
PAYMENTS §9; decisions D45, D46.
**Delivered.** An operator disables purchases live from `/_gm` — a whole rail/channel or one account
— and the user sees a localized reason on the next purchase attempt. Motivation (owner): real apps
show broken payments with no explanation; this gives ops a live switch + a clear user message.
- **Rail kill switch** — `payments.rail_status` (per rail `direct:web` / `direct:android` / `vk` /
`telegram`): `enabled` + a per-language message, edited on the catalog page. **Fail-open** (no row
⇒ enabled, so payments are never accidentally killed). The intake gate — `CanPurchase` in
`handleWalletOrder`, before the order — returns `payment_unavailable` + the localized message;
orthogonal to the security gates.
- **Per-account override** — `payments.account_payment_override` (a row only for non-default; default
= no row, cleared by delete): allow / deny / default, edited on the user card. `allow` bypasses
**only** the ops rail switch, never the security gates (D46).
- **Wire** — the message rides an additive `ExecuteResponse.message` (envelope layer,
frozen-contract-safe; the gateway forwards a backend domain-error message via `DomainMessage`); the
client reads it into `GatewayError.message` and shows it on a `payment_unavailable` buy attempt.
- **Tests** — the pure gate `PurchaseGate` (unit, TDD); the store + gate + override end-to-end
(integration, migration `00016`); the client (svelte-check / vitest). **Docs** — PAYMENTS (+`_ru`),
decisions D45 / D46.
**Contour-safe:** additive migration (two new tables, no wipe); the wire add is additive; fail-open,
so nothing is disabled until an operator acts.
---
## Verification & CI (all stages)
- Per-stage tests at the layers above; **compliance-gate regression is mandatory** (a
+14 -37
View File
@@ -1,41 +1,18 @@
# Erudit — site icons + Open Graph card
# Icons
The favicon set and the `og:image` link-preview card for the public landing
(`ui/landing.html`) and the SPA shell (`ui/index.html`). Same design language as the
[VK loading-screen logo](../vk/README.md): the wooden Erudit «Э» tile (score `8`),
with the wordmark on the app's dark board green (`ui/src/app.css` tokens).
| Output (committed to `ui/public/`) | Purpose |
|------|---------|
| `favicon.svg` | Vector favicon, transparent; tile + «Э» only (the score is illegible below ~32 px). |
| `favicon.ico` | 32×32 PNG-in-ICO fallback (also answers the browsers' blind `/favicon.ico` probe). |
| `apple-touch-icon.png` | 180×180 opaque full-bleed tile; iOS masks its own corners. |
| `og-image.png` | 1200×630 card: tile + «Эрудит / Скрэббл — игра в слова». Referenced absolutely as `https://erudit-game.ru/og-image.png`. |
## How it works
`build/extract.js` extracts the needed glyph outlines (tile glyphs + every wordmark
character) from LiberationSans (Arial-metric, the game's font stack) with their
advance widths into `build/glyphs.json` (committed). `build/generate.js` composes
plain SVG from those outlines — no font is needed at generation time — writes
`favicon.svg` and rasterises the PNG/ICO outputs by screenshotting the SVGs with the
`ui` package's Playwright chromium (`@playwright/test`); the `.ico` container is
assembled in-script (a single PNG entry). Raster bytes therefore depend on the
installed chromium version; the SVG sources are deterministic.
## Regenerate
Requirements: Node ≥ 18, `ui` installed (`pnpm install`, provides Playwright).
`extract.js` additionally needs `opentype.js` (`npm i opentype.js`); **`generate.js`
needs no extra packages**.
The whole shipped icon set is sliced from **one master** — see
[`brand/`](brand/) for the reference generator, the pinned font and the committed
outputs, and [`../../docs/ICON_BRANDBOOK.md`](../../docs/ICON_BRANDBOOK.md) for how the
mark is constructed. The per-platform target map (which file goes where) is in
[`../../docs/ICONS.md`](../../docs/ICONS.md).
```sh
cd assets/icons
# 1. (optional) re-extract the glyphs — only if the font or the wordmark changes:
# default font: /usr/share/fonts/truetype/liberation/LiberationSans-Regular.ttf
node build/extract.js [/path/to/font.ttf] # -> build/glyphs.json
# 2. regenerate everything in ui/public/:
node build/generate.js
cd brand
npm i opentype.js
node build-set.mjs # web (ui/public) + Capacitor layers (ui/assets) + vk/ tg/ store/
node build-android-res.mjs # Android launcher resources (all densities + monochrome)
```
> The earlier `build/` pipeline (LiberationSans glyph outlines → favicon/apple-touch/OG)
> was replaced by `brand/` when the icon was rebranded onto the Spectral «Э» master.
> The separate VK loading-screen animation lives in [`../vk/`](../vk/) and is unrelated.
+2
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@@ -0,0 +1,2 @@
node_modules/
package-lock.json
+32
View File
@@ -0,0 +1,32 @@
# Erudit icon — brand master
The reference construction of the Erudit app icon. The authoritative, human-readable
spec lives in [`docs/ICON_BRANDBOOK.md`](../../../docs/ICON_BRANDBOOK.md); this folder
holds the machine reproduction of exactly what that document describes.
| File | What |
|------|------|
| `build-icon.mjs` | reference generator — every dimension is a fraction of the side, matching the brand book |
| `render-png.mjs` | rasterises an icon SVG to PNG via the `ui` package's Playwright chromium |
| `Spectral-Bold.ttf` | the «Э» typeface (SIL OFL, `Spectral-OFL.txt`) — pinned so the letter never drifts |
| `icon-light.svg` / `.png` | the light master (1024) |
| `icon-dark.svg` / `.png` | the dark master (1024) |
| `icon-construction.svg` / `.png` | the percent-annotated construction scheme (figure in the brand book) |
## Regenerate
```sh
cd assets/icons/brand
npm i opentype.js # the only extra dep; render uses ui's chromium
node build-icon.mjs --variant light > icon-light.svg
node build-icon.mjs --variant dark > icon-dark.svg
node build-icon.mjs --variant light --scheme > icon-construction.svg
node render-png.mjs icon-light.svg icon-light.png 1024
node render-png.mjs icon-dark.svg icon-dark.png 1024
node render-png.mjs icon-construction.svg icon-construction.png 2048
```
The SVGs are resolution-free; render at any size. Downstream slicing (favicon / PWA /
iOS / Android) is a separate step — see [`docs/ICONS.md`](../../../docs/ICONS.md).
Binary file not shown.
+93
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@@ -0,0 +1,93 @@
Copyright 2017 The Spectral Project Authors (https://github.com/productiontype/Spectral)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
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'use strict';
// Generate the Android launcher resources from the committed layers, at every
// density, with NO inset (our layers already fill the 108 dp canvas) and a
// monochrome (themed) layer. Run build-set.mjs first (it writes the layer PNGs).
//
// npm i opentype.js # (only build-icon/build-set need it; this reads PNGs)
// node build-set.mjs && node build-android-res.mjs
//
// Writes ui/android/app/src/main/res/mipmap-*/ic_launcher{,_round,_foreground,
// _background,_monochrome}.png. The two mipmap-anydpi-v26/*.xml are committed by hand.
import { readFileSync, writeFileSync } from 'node:fs';
import { fileURLToPath } from 'node:url';
import { dirname, join } from 'node:path';
const DIR = dirname(fileURLToPath(import.meta.url));
const ROOT = join(DIR, '..', '..', '..');
const RES = join(ROOT, 'ui', 'android', 'app', 'src', 'main', 'res');
const uri = p => 'data:image/png;base64,' + readFileSync(p).toString('base64');
const BG = uri(join(ROOT, 'ui', 'assets', 'icon-background.png'));
const FG = uri(join(ROOT, 'ui', 'assets', 'icon-foreground.png'));
const MONO = uri(join(DIR, 'android-monochrome.png'));
// density: [adaptive-layer px (108 dp), legacy launcher px (48 dp)]
const D = { ldpi: [81, 36], mdpi: [108, 48], hdpi: [162, 72], xhdpi: [216, 96], xxhdpi: [324, 144], xxxhdpi: [432, 192] };
const pw = await import(join(ROOT, 'ui', 'node_modules', '@playwright', 'test', 'index.js'));
const { chromium } = pw.default ?? pw;
const browser = await chromium.launch();
const page = await browser.newPage({ deviceScaleFactor: 1 });
const im = (u, s) => `<img src="${u}" width="${s}" height="${s}" style="display:block">`;
async function shot(html, s, transparent) {
await page.setViewportSize({ width: s, height: s });
await page.setContent(`<!doctype html><meta charset=utf8><style>*{margin:0;padding:0}#r{width:${s}px;height:${s}px}</style><div id=r>${html}</div>`, { waitUntil: 'networkidle' });
return page.locator('#r').screenshot({ omitBackground: !!transparent });
}
for (const [d, [fg, lg]] of Object.entries(D)) {
const dir = join(RES, `mipmap-${d}`);
writeFileSync(join(dir, 'ic_launcher_background.png'), await shot(im(BG, fg), fg, false));
writeFileSync(join(dir, 'ic_launcher_foreground.png'), await shot(im(FG, fg), fg, true));
writeFileSync(join(dir, 'ic_launcher_monochrome.png'), await shot(im(MONO, fg), fg, true));
const comp = `<div style="position:relative;width:${lg}px;height:${lg}px">${im(BG, lg)}<div style="position:absolute;inset:0">${im(FG, lg)}</div></div>`;
writeFileSync(join(dir, 'ic_launcher.png'), await shot(comp, lg, false));
const round = `<div style="width:${lg}px;height:${lg}px;border-radius:50%;overflow:hidden;position:relative">${im(BG, lg)}<div style="position:absolute;inset:0">${im(FG, lg)}</div></div>`;
writeFileSync(join(dir, 'ic_launcher_round.png'), await shot(round, lg, true));
console.log('mipmap-' + d, 'ok');
}
await browser.close();
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'use strict';
// Erudit app-icon — the reference generator. Every dimension below is a FRACTION
// of the icon side, so this file reads the same as docs/ICON_BRANDBOOK.md and the
// icon reproduces at any resolution. Emits one variant/layer's SVG to stdout.
//
// node build-icon.mjs --variant light|dark [--layer full|background|foreground] [--scheme] > icon.svg
//
// Layers (for Android adaptive icons):
// full the standalone master (rounded tile + mark) — iOS / PWA / favicon
// background wood + grain + light/shadow, full-bleed square (the OS applies the mask)
// foreground only «Э» + ✻, transparent, re-placed for the round mask (see FG_* below)
//
// Deps: opentype.js (npm i opentype.js). Font: ./Spectral-Bold.ttf (OFL, bundled).
import { readFileSync } from 'node:fs';
import { fileURLToPath } from 'node:url';
import { dirname, join } from 'node:path';
import opentype from 'opentype.js';
const DIR = dirname(fileURLToPath(import.meta.url));
const args = process.argv.slice(2);
const has = f => args.includes('--' + f);
const val = (f, d) => { const i = args.indexOf('--' + f); return i >= 0 ? args[i + 1] : d; };
// ---- the design, in fractions of the side ----
const S = 1024; // reference side (the icon is resolution-free)
const RADIUS = 0.17; // tile corner radius (full master)
const STAR_BULB = 0.22; // spoke-end (and hub) radius, as fraction of star radius
const STAR_SPOKES = 6;
const GRAIN_COLS = 6, GRAIN_W = 1 / 32, GRAIN_SHIFT = 1 / 16, GRAIN_TILT = 4;
const SHEEN = 0.15; // white, transparent bottom-left -> this alpha top-right
const SHADE = 0.15; // black, this alpha bottom-left -> transparent top-right
// The mark, placed for the standalone master (bottom-right biased, full-bleed):
const MASTER = { lh: 0.6055, lc: [0.4814, 0.4922], sd: 0.1729, sc: [0.7881, 0.7881] };
// The mark, placed for the Android foreground layer (centred-ish inside the 61% safe
// zone, nudged right 8% / down 3% for optical balance under the round mask; smaller ✻):
const FOREGROUND = { lh: 0.5391, lc: [0.5234, 0.4951], sd: 0.1318, sc: [0.7627, 0.7266] };
const PALETTE = {
light: { wood: '#e6b053', ink: '#5a3a12', grain: '#d8a54e' },
dark: { wood: '#4a3316', ink: '#f2d9a0', grain: '#432e14' },
};
// Layers:
// full rounded tile + master mark (favicon.svg — browser rounds nothing)
// flat square tile + master mark (apple-touch, PWA "any" — OS rounds)
// background square tile, no mark (Android adaptive background)
// foreground mark only, transparent (Android adaptive foreground)
// maskable square tile + foreground mark (PWA maskable — safe-zone aware)
// monochrome foreground mark only, flat colour (Android 13+ themed layer)
const LAYERS = ['full', 'flat', 'background', 'foreground', 'maskable', 'monochrome'];
const variant = val('variant', 'light');
const layer = val('layer', 'full');
const P = PALETTE[variant];
if (!P) { console.error(`unknown --variant ${variant} (light|dark)`); process.exit(1); }
if (!LAYERS.includes(layer)) { console.error(`unknown --layer ${layer} (${LAYERS.join('|')})`); process.exit(1); }
const usesForegroundPlacement = ['foreground', 'maskable', 'monochrome'].includes(layer);
const drawBg = ['full', 'flat', 'background', 'maskable'].includes(layer);
const drawMark = layer !== 'background';
const MARK = usesForegroundPlacement ? FOREGROUND : MASTER;
const inkColour = layer === 'monochrome' ? val('mono', '#ffffff') : P.ink;
const RX = layer === 'full' ? RADIUS * S : 0; // only the standalone master keeps rounded corners
const font = opentype.parse(readFileSync(join(DIR, 'Spectral-Bold.ttf')).buffer);
// «Э» outline scaled so its ink bounding box is MARK.lh of the side, box centred on MARK.lc.
function letterSvg() {
const g = font.charToGlyph('Э');
const h0 = (() => { const b = g.getPath(0, 0, 1000).getBoundingBox(); return b.y2 - b.y1; })();
const scale = (MARK.lh * S) / h0;
const p = g.getPath(0, 0, 1000 * scale);
const bb = p.getBoundingBox();
const w = bb.x2 - bb.x1, h = bb.y2 - bb.y1;
const tx = MARK.lc[0] * S - (bb.x1 + w / 2);
const ty = MARK.lc[1] * S - (bb.y1 + h / 2);
return { svg: `<path transform="translate(${tx.toFixed(2)} ${ty.toFixed(2)})" d="${p.toPathData(2)}" fill="${inkColour}"/>`,
box: { x: bb.x1 + tx, y: bb.y1 + ty, w, h } };
}
// Teardrop-spoked asterisk ✻: each spoke tapers to a point at the centre and ends
// in a round bulb; a central disc equal to the bulb fuses them.
function starPath() {
const cx = MARK.sc[0] * S, cy = MARK.sc[1] * S, Rout = MARK.sd * S / 2;
const rb = Rout * STAR_BULB, R = Rout - rb;
const L = Math.sqrt(R * R - rb * rb), theta = Math.asin(rb / R);
const rot = (v, t) => [v[0] * Math.cos(t) - v[1] * Math.sin(t), v[0] * Math.sin(t) + v[1] * Math.cos(t)];
let d = '';
for (let k = 0; k < STAR_SPOKES; k++) {
const a = -Math.PI / 2 + k * 2 * Math.PI / STAR_SPOKES;
const u = [Math.cos(a), Math.sin(a)];
const d1 = rot(u, theta), d2 = rot(u, -theta);
const T1 = [cx + L * d1[0], cy + L * d1[1]], T2 = [cx + L * d2[0], cy + L * d2[1]];
d += `M${cx.toFixed(2)} ${cy.toFixed(2)} L${T1[0].toFixed(2)} ${T1[1].toFixed(2)} A${rb.toFixed(2)} ${rb.toFixed(2)} 0 1 0 ${T2[0].toFixed(2)} ${T2[1].toFixed(2)} Z `;
}
d += `M${cx} ${cy} m${-rb} 0 a${rb} ${rb} 0 1 0 ${2 * rb} 0 a${rb} ${rb} 0 1 0 ${-2 * rb} 0 Z`;
return `<path d="${d}" fill="${inkColour}"/>`;
}
function grain() {
const colW = S / GRAIN_COLS, sw = GRAIN_W * S, shift = GRAIN_SHIFT * S;
const yTop = -0.2 * S, yBot = 1.2 * S, cy = S / 2;
let s = '';
for (let i = 1; i <= GRAIN_COLS; i++) {
const xr = i * colW - shift, x = xr - sw, cx = xr - sw / 2;
s += `<rect x="${x.toFixed(2)}" y="${yTop.toFixed(2)}" width="${sw.toFixed(2)}" height="${(yBot - yTop).toFixed(2)}" fill="${P.grain}" transform="rotate(${GRAIN_TILT} ${cx.toFixed(2)} ${cy.toFixed(2)})"/>`;
}
return `<g clip-path="url(#tile)">${s}</g>`;
}
let body = '';
const L = letterSvg();
if (drawBg) { // tile + grain + light/shadow (the background)
body += `<rect width="${S}" height="${S}" rx="${RX}" fill="${P.wood}"/>`
+ `<defs><clipPath id="tile"><rect width="${S}" height="${S}" rx="${RX}"/></clipPath>`
+ `<linearGradient id="sheen" gradientUnits="userSpaceOnUse" x1="0" y1="${S}" x2="${S}" y2="0"><stop offset="0" stop-color="#fff" stop-opacity="0"/><stop offset="1" stop-color="#fff" stop-opacity="${SHEEN}"/></linearGradient>`
+ `<linearGradient id="shade" gradientUnits="userSpaceOnUse" x1="0" y1="${S}" x2="${S}" y2="0"><stop offset="0" stop-color="#000" stop-opacity="${SHADE}"/><stop offset="1" stop-color="#000" stop-opacity="0"/></linearGradient>`
+ `</defs>`
+ grain()
+ `<rect width="${S}" height="${S}" fill="url(#sheen)" clip-path="url(#tile)"/>`
+ `<rect width="${S}" height="${S}" fill="url(#shade)" clip-path="url(#tile)"/>`;
}
if (drawMark) body += L.svg + starPath(); // the mark
if (has('scheme')) body += scheme(L);
process.stdout.write(`<svg xmlns="http://www.w3.org/2000/svg" width="${S}" height="${S}" viewBox="0 0 ${S} ${S}">${body}</svg>\n`);
// Percent-based construction overlay for the brand book (full master only).
function scheme(L) {
const pc = n => (100 * n / S).toFixed(1) + '%';
const GC = '#0f172a', BX = '#d81b60', AC = '#0d9488';
const halo = 'paint-order="stroke" stroke="#fff" stroke-width="4"';
const cx = MARK.sc[0] * S, cy = MARK.sc[1] * S, sd = MARK.sd * S;
let g = `<g font-family="'Helvetica Neue',Arial,sans-serif">`;
for (let f = 1; f <= 3; f++) {
const p = f * S / 4;
g += `<line x1="${p}" y1="0" x2="${p}" y2="${S}" stroke="${GC}" stroke-opacity="0.18" stroke-width="1.2"/>`;
g += `<line x1="0" y1="${p}" x2="${S}" y2="${p}" stroke="${GC}" stroke-opacity="0.18" stroke-width="1.2"/>`;
g += `<text x="${p + 4}" y="20" font-size="17" font-weight="700" fill="${GC}" ${halo}>${f * 25}%</text>`;
g += `<text x="4" y="${p - 4}" font-size="17" font-weight="700" fill="${GC}" ${halo}>${f * 25}%</text>`;
}
g += `<line x1="${0.14 * S}" y1="${0.86 * S}" x2="${0.86 * S}" y2="${0.14 * S}" stroke="${AC}" stroke-width="3" stroke-dasharray="3 8" stroke-linecap="round"/>`;
g += `<circle cx="${0.86 * S}" cy="${0.14 * S}" r="6" fill="${AC}"/><circle cx="${0.14 * S}" cy="${0.86 * S}" r="6" fill="${AC}"/>`;
g += `<text x="${0.86 * S - 6}" y="${0.14 * S - 12}" text-anchor="end" font-size="18" font-weight="700" fill="${AC}" ${halo}>light: white 0%→15%</text>`;
g += `<text x="${0.14 * S + 10}" y="${0.86 * S + 26}" font-size="18" font-weight="700" fill="${AC}" ${halo}>shadow: black 15%→0%</text>`;
const { x, y, w, h } = L.box;
g += `<rect x="${x.toFixed(1)}" y="${y.toFixed(1)}" width="${w.toFixed(1)}" height="${h.toFixed(1)}" fill="none" stroke="${BX}" stroke-width="2.5"/>`;
g += `<line x1="${MARK.lc[0] * S}" y1="${MARK.lc[1] * S - 16}" x2="${MARK.lc[0] * S}" y2="${MARK.lc[1] * S + 16}" stroke="${BX}" stroke-width="2.5"/><line x1="${MARK.lc[0] * S - 16}" y1="${MARK.lc[1] * S}" x2="${MARK.lc[0] * S + 16}" y2="${MARK.lc[1] * S}" stroke="${BX}" stroke-width="2.5"/>`;
g += `<text x="${x.toFixed(1)}" y="${(y - 10).toFixed(1)}" font-size="19" font-weight="700" fill="${BX}" ${halo}>«Э» Spectral Bold · box H ${pc(h)} · W ${pc(w)}</text>`;
g += `<text x="${x.toFixed(1)}" y="${(y + h + 24).toFixed(1)}" font-size="18" font-weight="700" fill="${BX}" ${halo}>box center ${pc(MARK.lc[0] * S)} / ${pc(MARK.lc[1] * S)}</text>`;
g += `<rect x="${cx - sd / 2}" y="${cy - sd / 2}" width="${sd}" height="${sd}" fill="none" stroke="${BX}" stroke-width="2.5"/>`;
g += `<line x1="${cx}" y1="${cy - 14}" x2="${cx}" y2="${cy + 14}" stroke="${BX}" stroke-width="2.5"/><line x1="${cx - 14}" y1="${cy}" x2="${cx + 14}" y2="${cy}" stroke="${BX}" stroke-width="2.5"/>`;
g += `<text x="${(cx + sd / 2).toFixed(1)}" y="${(cy - sd / 2 - 10).toFixed(1)}" text-anchor="end" font-size="18" font-weight="700" fill="${BX}" ${halo}>✻ Ø ${pc(sd)} · center ${pc(cx)} / ${pc(cy)}</text>`;
g += `<text x="${RX + 14}" y="${RX - 6}" font-size="17" font-weight="700" fill="${GC}" ${halo}>corner r = 17%</text>`;
g += `<path d="M4 ${RX} A ${RX} ${RX} 0 0 1 ${RX} 4" fill="none" stroke="${GC}" stroke-width="2" stroke-dasharray="5 5"/>`;
g += `<rect x="${0.03 * S}" y="${S - 96}" width="${0.94 * S}" height="74" rx="12" fill="#0f172a" fill-opacity="0.82"/>`;
g += `<text x="${0.055 * S}" y="${S - 64}" font-size="18" font-weight="600" fill="#fff">Wood grain: 6 equal columns; a vertical stripe on each column's right edge,</text>`;
g += `<text x="${0.055 * S}" y="${S - 40}" font-size="18" font-weight="600" fill="#fff">width 1/32 of side; the whole set shifted left 1/16; every stripe tilted 4°.</text>`;
return g + `</g>`;
}
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'use strict';
// Slice the whole shipped icon set from the brand master (build-icon.mjs). Renders
// with the ui package's Playwright chromium. See docs/ICONS.md for the target map.
//
// npm i opentype.js && node build-set.mjs
//
// Writes: ui/public/* (web), ui/assets/* (Capacitor layers), ./vk/* and ./store/*
// (manual-upload art). Wiring (manifest, html, Android res) is done separately.
import { execFileSync } from 'node:child_process';
import { readFileSync, writeFileSync, mkdirSync } from 'node:fs';
import { fileURLToPath } from 'node:url';
import { dirname, join } from 'node:path';
const DIR = dirname(fileURLToPath(import.meta.url));
const UI = join(DIR, '..', '..', '..', 'ui');
const PUB = join(UI, 'public'), ASSETS = join(UI, 'assets');
const VK = join(DIR, 'vk'), STORE = join(DIR, 'store'), TG = join(DIR, 'tg');
[VK, STORE, TG].forEach(d => mkdirSync(d, { recursive: true }));
// one SVG string for a variant+layer from the reference generator
const svgFor = (variant, layer) =>
execFileSync('node', [join(DIR, 'build-icon.mjs'), '--variant', variant, '--layer', layer], { encoding: 'utf8' });
const pw = await import(join(UI, 'node_modules', '@playwright', 'test', 'index.js'));
const { chromium } = pw.default ?? pw;
const browser = await chromium.launch();
const page = await browser.newPage();
async function pngFromSvg(svg, size, transparent) {
await page.setViewportSize({ width: size, height: size });
await page.setContent(`<!doctype html><meta charset=utf8><style>*{margin:0;padding:0}svg{display:block;width:${size}px;height:${size}px}</style>${svg}`, { waitUntil: 'networkidle' });
return page.locator('svg').screenshot({ omitBackground: !!transparent });
}
async function shootHtml(html, w, h) {
await page.setViewportSize({ width: w, height: h });
await page.setContent(html, { waitUntil: 'networkidle' });
return page.screenshot();
}
function icoFromPNG(png, sizePx) {
const h = Buffer.alloc(22);
h.writeUInt16LE(0, 0); h.writeUInt16LE(1, 2); h.writeUInt16LE(1, 4);
h.writeUInt8(sizePx, 6); h.writeUInt8(sizePx, 7);
h.writeUInt16LE(1, 10); h.writeUInt16LE(32, 12);
h.writeUInt32LE(png.length, 14); h.writeUInt32LE(22, 18);
return Buffer.concat([h, png]);
}
const write = (p, buf) => { writeFileSync(p, buf); console.log('wrote', p.replace(join(DIR, '..', '..', '..'), '.'), buf.length, 'b'); };
// ---- pre-render the SVG sources we need ----
const S = {
fullLight: svgFor('light', 'full'), fullDark: svgFor('dark', 'full'),
flatLight: svgFor('light', 'flat'), flatDark: svgFor('dark', 'flat'),
maskLight: svgFor('light', 'maskable'), maskDark: svgFor('dark', 'maskable'),
bgLight: svgFor('light', 'background'), fgLight: svgFor('light', 'foreground'),
monoLight: svgFor('light', 'monochrome'),
};
// ---- favicon.svg: light + dark in one file, toggled by prefers-color-scheme ----
const inner = svg => svg.replace(/^<svg[^>]*>/, '').replace(/<\/svg>\s*$/, '');
const faviconSvg =
`<svg xmlns="http://www.w3.org/2000/svg" width="1024" height="1024" viewBox="0 0 1024 1024">`
+ `<style>.d{display:none}@media(prefers-color-scheme:dark){.l{display:none}.d{display:inline}}</style>`
+ `<g class="l">${inner(S.fullLight)}</g><g class="d">${inner(S.fullDark)}</g></svg>\n`;
write(join(PUB, 'favicon.svg'), Buffer.from(faviconSvg));
// ---- web rasters ----
write(join(PUB, 'favicon.ico'), icoFromPNG(await pngFromSvg(S.flatLight, 32, false), 32));
write(join(PUB, 'apple-touch-icon.png'), await pngFromSvg(S.flatLight, 180, false));
write(join(PUB, 'icon-192.png'), await pngFromSvg(S.flatLight, 192, false));
write(join(PUB, 'icon-512.png'), await pngFromSvg(S.flatLight, 512, false));
write(join(PUB, 'icon-192-dark.png'), await pngFromSvg(S.flatDark, 192, false));
write(join(PUB, 'icon-512-dark.png'), await pngFromSvg(S.flatDark, 512, false));
write(join(PUB, 'icon-maskable-512.png'), await pngFromSvg(S.maskLight, 512, false));
write(join(PUB, 'icon-maskable-512-dark.png'), await pngFromSvg(S.maskDark, 512, false));
// ---- Capacitor layers (ui/assets) ----
write(join(ASSETS, 'icon.png'), await pngFromSvg(S.flatLight, 1024, false)); // legacy single
write(join(ASSETS, 'icon-foreground.png'), await pngFromSvg(S.fgLight, 1024, true)); // adaptive fg
write(join(ASSETS, 'icon-background.png'), await pngFromSvg(S.bgLight, 1024, false)); // adaptive bg
write(join(DIR, 'android-monochrome.png'), await pngFromSvg(S.monoLight, 1024, true)); // themed layer (wired manually)
// ---- VK (no rounding — flat light) ----
for (const px of [576, 278, 150, 32]) write(join(VK, `vk-${px}.png`), await pngFromSvg(S.flatLight, px, false));
// ---- Telegram bot: square, no rounding (TG crops the avatar to a circle) ----
write(join(TG, 'tg-512.png'), await pngFromSvg(S.flatLight, 512, false)); // bot avatar + Mini App icon
// ---- store art ----
write(join(STORE, 'rustore-512.png'), await pngFromSvg(S.flatLight, 512, false));
// ---- wordmark banner (board-green bg + master tile + «Эрудит» / Игра в слова) ----
const b64 = readFileSync(join(DIR, 'Spectral-Bold.ttf')).toString('base64');
const banner = (w, h, tile, t1, t2, gap, pad) => `<!doctype html><meta charset=utf8><style>
@font-face{font-family:Spectral;src:url(data:font/ttf;base64,${b64});font-weight:700}
*{margin:0;padding:0;box-sizing:border-box}
body{width:${w}px;height:${h}px;background:#2a3330;display:flex;align-items:center;gap:${gap}px;padding:0 ${pad}px;font-family:Spectral}
.tile{width:${tile}px;height:${tile}px;flex:none}.tile svg{width:${tile}px;height:${tile}px;display:block}
.wm{color:#e7ece8;text-align:center}.t1{font-weight:700;font-size:${t1}px;line-height:1.02;letter-spacing:-2px}
.t2{font-weight:700;font-size:${t2}px;line-height:1.1;color:#cdd6cf;margin-top:6px}
</style><div class=tile>${S.fullLight}</div><div class=wm><div class=t1>«Эрудит»</div><div class=t2>Игра в слова</div></div>`;
write(join(PUB, 'og-image.png'), await shootHtml(banner(1200, 630, 300, 150, 74, 64, 96), 1200, 630));
write(join(TG, 'tg-demo-640x360.png'), await shootHtml(banner(640, 360, 150, 72, 38, 30, 44), 640, 360));
await browser.close();
console.log('done');
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{
"name": "erudit-icon-brand",
"private": true,
"type": "module",
"description": "Reference generator for the Erudit app-icon set (see docs/ICON_BRANDBOOK.md).",
"scripts": {
"build": "node build-set.mjs && node build-android-res.mjs"
},
"dependencies": {
"opentype.js": "^1.3.4"
}
}
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'use strict';
// Rasterise an icon SVG to PNG at a given size, using the `ui` package's cached
// Playwright chromium (no extra install). Usage:
// node render-png.mjs <in.svg> <out.png> [size=1024]
import { readFileSync, writeFileSync } from 'node:fs';
import { fileURLToPath } from 'node:url';
import { dirname, join } from 'node:path';
const DIR = dirname(fileURLToPath(import.meta.url));
const pw = await import(join(DIR, '..', '..', '..', 'ui', 'node_modules', '@playwright', 'test', 'index.js'));
const { chromium } = pw.default ?? pw;
const [, , svgPath, pngPath, size] = process.argv;
const S = Number(size) || 1024;
const svg = readFileSync(svgPath, 'utf8');
const b = await chromium.launch();
const pg = await b.newPage({ viewport: { width: S, height: S }, deviceScaleFactor: 1 });
await pg.setContent(`<!doctype html><meta charset=utf8><style>*{margin:0;padding:0}</style>${svg}`, { waitUntil: 'networkidle' });
writeFileSync(pngPath, await pg.locator('svg').screenshot({ omitBackground: true }));
await b.close();
console.log('wrote', pngPath, S + 'px');
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'use strict';
// Extract the glyph outlines the site icons and the og-image wordmark need from a
// grotesque font (LiberationSans = Arial-metric, matching the game's system-ui/Arial
// stack) and emit cubic-bezier contours per character, baseline at y=0, y-down,
// plus the advance width so generate.js can lay out words without the font.
// Same outline conversion as ../../vk/build/extract.js, generalised to a char set.
const opentype = require('opentype.js');
const fs = require('fs');
const FONT = process.argv[2] || '/usr/share/fonts/truetype/liberation/LiberationSans-Regular.ttf';
const b = fs.readFileSync(FONT);
const font = opentype.parse(b.buffer.slice(b.byteOffset, b.byteOffset + b.byteLength));
const FS = 1000; // em scale
// The tile glyphs («Э», «8») + every character of the og-image wordmark lines
// («Эрудит», «Скрэббл — игра в слова»). The space carries only an advance.
const CHARS = [...new Set('Э8рудитСкэббл—игра в слова')];
function glyphData(ch) {
const g = font.charToGlyph(ch);
const p = g.getPath(0, 0, FS); // baseline at y=0, y-down
const contours = [];
let cur = null, prev = null;
for (const c of p.commands) {
if (c.type === 'M') {
if (cur) contours.push(cur);
cur = [{ v: [c.x, c.y], i: [c.x, c.y], o: [c.x, c.y] }];
prev = { x: c.x, y: c.y };
} else if (c.type === 'L') {
cur.push({ v: [c.x, c.y], i: [c.x, c.y], o: [c.x, c.y] });
prev = { x: c.x, y: c.y };
} else if (c.type === 'C') {
cur[cur.length - 1].o = [c.x1, c.y1];
cur.push({ v: [c.x, c.y], i: [c.x2, c.y2], o: [c.x, c.y] });
prev = { x: c.x, y: c.y };
} else if (c.type === 'Q') {
const c1 = [prev.x + 2 / 3 * (c.x1 - prev.x), prev.y + 2 / 3 * (c.y1 - prev.y)];
const c2 = [c.x + 2 / 3 * (c.x1 - c.x), c.y + 2 / 3 * (c.y1 - c.y)];
cur[cur.length - 1].o = c1;
cur.push({ v: [c.x, c.y], i: c2, o: [c.x, c.y] });
prev = { x: c.x, y: c.y };
} else if (c.type === 'Z') {
if (cur && cur.length > 1) {
const last = cur[cur.length - 1], first = cur[0];
if (Math.hypot(last.v[0] - first.v[0], last.v[1] - first.v[1]) < 1e-3) {
first.i = last.i; // fold the duplicate closing point into the first
cur.pop();
}
}
if (cur) { contours.push(cur); cur = null; }
}
}
if (cur) contours.push(cur);
let minx = Infinity, miny = Infinity, maxx = -Infinity, maxy = -Infinity;
const out = contours.map(ct => {
const v = [], i = [], o = [];
ct.forEach(pt => {
v.push(pt.v);
i.push([pt.i[0] - pt.v[0], pt.i[1] - pt.v[1]]);
o.push([pt.o[0] - pt.v[0], pt.o[1] - pt.v[1]]);
minx = Math.min(minx, pt.v[0]); maxx = Math.max(maxx, pt.v[0]);
miny = Math.min(miny, pt.v[1]); maxy = Math.max(maxy, pt.v[1]);
});
return { i, o, v, c: true };
});
const bbox = out.length
? { x: minx, y: miny, w: maxx - minx, h: maxy - miny }
: { x: 0, y: 0, w: 0, h: 0 }; // the space has no outline
return { adv: g.advanceWidth * (FS / font.unitsPerEm), bbox, contours: out };
}
const glyphs = {};
for (const ch of CHARS) glyphs[ch] = glyphData(ch);
const out = __dirname + '/glyphs.json';
fs.writeFileSync(out, JSON.stringify({ em: FS, glyphs }));
console.log('wrote', out, fs.statSync(out).size, 'bytes;', CHARS.length, 'glyphs:', CHARS.join(''));
-128
View File
@@ -1,128 +0,0 @@
'use strict';
// Site icons + the Open Graph card for the public landing, drawn from the same
// design as ../../vk (the wooden Erudit tile: face «Э», score «8») and the app's
// board palette (ui/src/app.css). Everything is composed as SVG from the committed
// glyph outlines (build/extract.js -> glyphs.json), so no font is needed at build
// time; the PNG/ICO rasters are screenshots taken with the ui package's Playwright
// chromium (@playwright/test re-exports the browser API). Outputs go straight to
// ui/public/:
// favicon.svg 96 viewBox, transparent, tile + «Э» (the score is illegible small)
// favicon.ico 32x32 PNG-in-ICO render of the same
// apple-touch-icon.png 180x180 opaque full-bleed tile (iOS masks its own corners)
// og-image.png 1200x630 card: tile + wordmark on the board green
const fs = require('fs');
const path = require('path');
const G = JSON.parse(fs.readFileSync(path.join(__dirname, 'glyphs.json'), 'utf8'));
const UI = path.resolve(__dirname, '../../../ui');
const OUT = path.join(UI, 'public');
// ---- palette (vk loader tile + app.css board tokens) ------------------------
const FACE = '#D9B978', BORDER = '#B49559', GLYPH = '#1A1A1A';
const BOARD_DARK = '#2a3330', TEXT = '#e7ece8', TEXT_MUTED = '#cdd6cf';
// ---- glyph outlines -> SVG path data ----------------------------------------
const r2 = n => Math.round(n * 100) / 100;
// pathD renders one glyph's contours scaled by sc and translated by (tx, ty).
function pathD(g, sc, tx, ty) {
const pt = (v, d) => `${r2(v[0] * sc + tx + d[0] * sc)} ${r2(v[1] * sc + ty + d[1] * sc)}`;
const Z = [0, 0];
return g.contours.map(ct => {
const n = ct.v.length;
let d = `M${pt(ct.v[0], Z)}`;
for (let k = 1; k <= n; k++) {
const a = k - 1, b = k % n;
d += `C${pt(ct.v[a], ct.o[a])} ${pt(ct.v[b], ct.i[b])} ${pt(ct.v[b], Z)}`;
}
return d + 'Z';
}).join('');
}
// glyphAt centres a glyph's bbox at (cx, cy) with the given pixel cap height, the
// same placement rule as the vk loader's glyph(). stroke fattens it slightly.
function glyphAt(ch, capPx, cx, cy, stroke, colour) {
const g = G.glyphs[ch], sc = capPx / g.bbox.h;
const d = pathD(g, sc, cx - (g.bbox.x + g.bbox.w / 2) * sc, cy - (g.bbox.y + g.bbox.h / 2) * sc);
return `<path d="${d}" fill="${colour}" stroke="${colour}" stroke-width="${r2(stroke)}"/>`;
}
// textLine lays out a string on a baseline from the per-glyph advances; capPx sets
// the capital height (measured on «Э»). Returns the combined path + the width.
function textLine(str, capPx, x, y, colour) {
const sc = capPx / G.glyphs['Э'].bbox.h;
let d = '', w = 0;
for (const ch of str) {
const g = G.glyphs[ch];
if (g.contours.length) d += pathD(g, sc, x + w, y);
w += g.adv * sc;
}
return { svg: `<path d="${d}" fill="${colour}"/>`, width: w };
}
// tile draws the rounded wooden tile centred at (cx, cy): size px wide/high, with
// the vk loader's corner (6/52) and rim proportions, «Э» and optionally the «8».
function tile(cx, cy, size, withScore) {
const h = size / 2, rx = size * (6 / 52), rim = size * (1.8 / 52);
let s = `<rect x="${r2(cx - h + rim / 2)}" y="${r2(cy - h + rim / 2)}" width="${r2(size - rim)}" height="${r2(size - rim)}" rx="${r2(rx)}" fill="${FACE}" stroke="${BORDER}" stroke-width="${r2(rim)}"/>`;
s += glyphAt('Э', size * (32 / 52), cx, cy - size * (1 / 52), size * (1 / 52), GLYPH);
if (withScore) s += glyphAt('8', size * (8.5 / 52), cx + size * (19.5 / 52), cy + size * (18.5 / 52), size * (0.5 / 52), GLYPH);
return s;
}
const svg = (w, h, body) => `<svg xmlns="http://www.w3.org/2000/svg" width="${w}" height="${h}" viewBox="0 0 ${w} ${h}">${body}</svg>`;
// ---- favicon.svg (the committed vector master) -------------------------------
const favicon = svg(96, 96, tile(48, 48, 88, false)) + '\n';
// ---- apple-touch-icon: opaque full bleed, iOS applies its own corner mask ----
const appleTouch = svg(180, 180,
`<rect width="180" height="180" fill="${FACE}"/>` +
`<rect x="8" y="8" width="164" height="164" rx="18" fill="none" stroke="${BORDER}" stroke-width="4"/>` +
glyphAt('Э', 100, 90, 88, 3, GLYPH) +
glyphAt('8', 26, 146, 142, 1.5, GLYPH));
// ---- og-image: tile + wordmark, centred as one group on the board green ------
function ogImage() {
const W = 1200, H = 630, tileSize = 340, gap = 84;
const l1 = textLine('Эрудит', 112, 0, 0, TEXT);
const l2 = textLine('Скрэббл — игра в слова', 44, 0, 0, TEXT_MUTED);
const textW = Math.max(l1.width, l2.width);
const left = (W - (tileSize + gap + textW)) / 2;
const tx = left + tileSize + gap;
// Two baselines around the vertical centre; the tile centre sits between them.
const b1 = 295, b2 = 408;
const body =
`<rect width="${W}" height="${H}" fill="${BOARD_DARK}"/>` +
tile(left + tileSize / 2, H / 2, tileSize, true) +
textLine('Эрудит', 112, tx, b1, TEXT).svg +
textLine('Скрэббл — игра в слова', 44, tx, b2, TEXT_MUTED).svg;
console.log(`og-image: text ${Math.round(textW)}px wide, group left ${Math.round(left)}px`);
return svg(W, H, body);
}
// ---- rasterisation (Playwright chromium from ui/node_modules) ----------------
async function shoot(page, markup, w, h, transparent) {
await page.setViewportSize({ width: w, height: h });
await page.setContent(`<body style="margin:0">${markup}</body>`);
return page.screenshot({ omitBackground: transparent });
}
// icoFromPNG wraps one PNG as a single-entry .ico (ICONDIR + ICONDIRENTRY + PNG).
function icoFromPNG(png, sizePx) {
const h = Buffer.alloc(22);
h.writeUInt16LE(0, 0); h.writeUInt16LE(1, 2); h.writeUInt16LE(1, 4); // icon, 1 image
h.writeUInt8(sizePx, 6); h.writeUInt8(sizePx, 7); // 32x32
h.writeUInt16LE(1, 10); h.writeUInt16LE(32, 12); // planes, 32bpp
h.writeUInt32LE(png.length, 14); h.writeUInt32LE(22, 18); // size, offset
return Buffer.concat([h, png]);
}
(async () => {
fs.writeFileSync(path.join(OUT, 'favicon.svg'), favicon);
const { chromium } = require(path.join(UI, 'node_modules', '@playwright/test'));
const browser = await chromium.launch();
const page = await browser.newPage();
const fav32 = await shoot(page, svg(32, 32, tile(16, 16, 29.33, false)), 32, 32, true);
fs.writeFileSync(path.join(OUT, 'favicon.ico'), icoFromPNG(fav32, 32));
fs.writeFileSync(path.join(OUT, 'apple-touch-icon.png'), await shoot(page, appleTouch, 180, 180, false));
fs.writeFileSync(path.join(OUT, 'og-image.png'), await shoot(page, ogImage(), 1200, 630, false));
await browser.close();
for (const f of ['favicon.svg', 'favicon.ico', 'apple-touch-icon.png', 'og-image.png']) {
console.log('wrote', path.join(OUT, f), fs.statSync(path.join(OUT, f)).size, 'bytes');
}
})();
File diff suppressed because one or more lines are too long
+7
View File
@@ -283,6 +283,13 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
}
logger.Info("payments domain ready")
// Warm the public-offer price list cache so /offer/ serves the current catalog from the first
// request; it is reprojected lazily thereafter on any catalog edit. Non-fatal — a transient
// failure here only defers the projection to the first read.
if _, err := paymentsSvc.OfferPricing(ctx); err != nil {
logger.Warn("offer pricing warm failed; will project on first request", zap.Error(err))
}
// Wire the payments surface into the domains that consume it: the online-game hint wallet
// and the account-merge wallet fold. Done after the reachability check so a broken payments
// schema fails boot before anything depends on it.
@@ -21,7 +21,29 @@
<div><button type="submit">Add</button></div>
</form>
</section>
<section class="panel"><h2>Rewarded ads (watch for chips)</h2>
<p class="note">The chips a player earns per rewarded-video view (VK only), plus the per-day and per-hour caps that bound free chips — <strong>0 payout turns rewarded off</strong>. This is the shared reward config, not a product.</p>
<form class="form col" method="post" action="/_gm/catalog/reward">
<label>Chips per view <input type="number" name="reward_payout" min="0" value="{{.RewardPayout}}"></label>
<label>Daily cap <input type="number" name="reward_daily" min="0" value="{{.RewardDailyCap}}"></label>
<label>Hourly cap <input type="number" name="reward_hourly" min="0" value="{{.RewardHourlyCap}}"></label>
<div><button type="submit">Save</button></div>
</form>
</section>
<section class="panel"><h2>Payment availability (kill switch)</h2>
<p class="note">Turn purchases off on a rail/channel and show the user a localized reason on their next attempt. Unchecked = off; an empty message shows a built-in &ldquo;temporarily unavailable&rdquo;. Fail-open: a rail you never touch stays on. A per-user &ldquo;allow&rdquo; override (on a user card) bypasses this switch.</p>
{{range .Rails}}
<form class="form col" method="post" action="/_gm/catalog/rail-status">
<input type="hidden" name="rail" value="{{.Rail}}">
<label><input type="checkbox" name="enabled" {{if .Enabled}}checked{{end}}> <code>{{.Rail}}</code> &mdash; purchases enabled</label>
<label>Message RU <input type="text" name="message_ru" maxlength="200" value="{{.MessageRU}}"></label>
<label>Message EN <input type="text" name="message_en" maxlength="200" value="{{.MessageEN}}"></label>
<div><button type="submit">Save</button></div>
</form>
{{end}}
</section>
<section class="panel"><h2>Products</h2>
<p class="note">Showing {{if .ShowAll}}<strong>all</strong> products (active + archived) — <a href="/_gm/catalog">active only</a>{{else}}<strong>active</strong> products — <a href="/_gm/catalog?all=1">show all (incl. archived)</a>{{end}}.</p>
<table class="list">
<thead><tr><th>Title</th><th>Status</th><th>Atoms</th><th>Prices</th><th></th></tr></thead>
<tbody>
@@ -8,6 +8,7 @@
<li><b>Dictionary</b> {{.DictVersion}}</li>
<li><b>Status</b> {{.Status}}{{if .EndReason}} ({{.EndReason}}){{end}}</li>
<li><b>AI game</b> {{if .VsAI}}🤖 yes{{else}}no{{end}}</li>
<li><b>Word rule</b> {{if .MultipleWordsPerTurn}}multiple words per turn{{else}}single word per turn{{end}}</li>
<li><b>Players</b> {{.Players}}</li>
<li><b>To move</b> seat {{.ToMove}}</li>
<li><b>Moves</b> {{.MoveCount}}</li>
@@ -72,14 +72,24 @@
{{if or .Finance.Abuse .Finance.Loss}}<li><b>Refund risk</b> <span class="warn">{{if .Finance.Abuse}}abuse-flagged{{end}}{{if .Finance.Loss}} · loss {{.Finance.Loss}} chips{{end}}</span></li>{{end}}
</ul>
{{else}}<p class="note">no balances or benefits</p>{{end}}
<h3>Payment override</h3>
<form class="form" method="post" action="/_gm/users/{{.ID}}/purchase-override">
<label>Purchases for this account
<select name="override">
<option value="default" {{if eq .PurchaseOverride "default"}}selected{{end}}>Default (follow the rail switch)</option>
<option value="allow" {{if eq .PurchaseOverride "allow"}}selected{{end}}>Always allow (bypasses the rail switch only, not security)</option>
<option value="deny" {{if eq .PurchaseOverride "deny"}}selected{{end}}>Always deny</option>
</select></label>
<div><button type="submit">Save</button></div>
</form>
<h3>Ledger</h3>
{{$uid := .ID}}
{{if .Finance.Ledger}}
<table class="list">
<thead><tr><th>Time</th><th>Kind</th><th>Source</th><th>Origin</th><th>Chips</th><th>Order</th><th>Provider</th><th>Detail</th><th></th></tr></thead>
<thead><tr><th>Time</th><th>Kind</th><th>Source</th><th>Origin</th><th>Chips</th><th>Order</th><th>Provider</th><th>Shop</th><th>Detail</th><th></th></tr></thead>
<tbody>
{{range .Finance.Ledger}}
<tr><td>{{.At}}</td><td>{{.Kind}}</td><td>{{.Source}}</td><td>{{.Origin}}</td><td>{{.ChipsDelta}}</td><td>{{if .Order}}<code>{{.Order}}</code>{{end}}</td><td>{{.Provider}}</td><td>{{if .Snapshot}}<code>{{.Snapshot}}</code>{{end}}</td>
<tr><td>{{.At}}</td><td>{{.Kind}}</td><td>{{.Source}}</td><td>{{.Origin}}</td><td>{{.ChipsDelta}}</td><td>{{if .Order}}<code>{{.Order}}</code>{{end}}</td><td>{{.Provider}}</td><td>{{.Shop}}</td><td>{{if .Snapshot}}<code>{{.Snapshot}}</code>{{end}}</td>
<td>{{if and (eq .Kind "fund") .Order}}<form class="form" method="post" action="/_gm/users/{{$uid}}/refund" onsubmit="return confirm('Refund this order in full? Record the money refund on the rail first; this revokes the chips (floored at 0).')"><input type="hidden" name="order_id" value="{{.Order}}"><button type="submit">Refund</button></form>{{end}}</td></tr>
{{end}}
</tbody>
+33 -4
View File
@@ -198,6 +198,9 @@ type UserDetailView struct {
// Finance is the account's payments picture (balances, benefits, refund risk, ledger). Present
// is false when the payments domain is unwired.
Finance FinanceView
// PurchaseOverride is the account's per-account purchase override ("default"/"allow"/"deny"),
// shown in and edited from the user card's payment-override control.
PurchaseOverride string
// Grant is the admin-grant panel (origin picker + grantable products). Present is false when the
// payments domain is unwired.
Grant GrantFormView
@@ -232,8 +235,8 @@ type BenefitRow struct {
}
// LedgerRow is one append-only ledger entry: its kind, funding source / benefit origin, signed chip
// delta, the product / order / provider it references (empty when none), the raw snapshot JSON and
// the pre-formatted time.
// delta, the product / order / provider / direct-rail shop it references (empty when none), the raw
// snapshot JSON and the pre-formatted time.
type LedgerRow struct {
Kind string
Source string
@@ -242,6 +245,7 @@ type LedgerRow struct {
Product string
Order string
Provider string
Shop string
Snapshot string
At string
}
@@ -348,8 +352,12 @@ type GameDetailView struct {
UpdatedAt string
FinishedAt string
// VsAI marks an honest-AI game (shown as a 🤖 flag in the summary).
VsAI bool
Seats []SeatRow
VsAI bool
// MultipleWordsPerTurn is the game's cross-word rule: true = standard Scrabble (every cross-word
// is validated and scored), false = the single-word rule (only the main word along the play
// direction counts). Shown in the summary so an operator can tell the rule at a glance.
MultipleWordsPerTurn bool
Seats []SeatRow
// HasRobot is true when any seat is a robot, gating the robot-target caption;
// RobotTargetPct is the configured global play-to-win rate, in percent.
HasRobot bool
@@ -673,6 +681,27 @@ type FeedbackDetailView struct {
// CatalogView is the product-catalog list page.
type CatalogView struct {
Products []ProductRow
// ShowAll reports whether archived products are listed alongside active ones (the active/all
// toggle); it drives the toggle link and the list heading.
ShowAll bool
// RewardPayout / RewardDailyCap / RewardHourlyCap are the rewarded-video config (chips earned per
// view and the per-day / per-hour anti-abuse caps), shown in and edited from the page's
// rewarded-ads form. A 0 payout means rewarded is inert.
RewardPayout int
RewardDailyCap int
RewardHourlyCap int
// Rails is the per-rail operational kill-switch state (enabled + per-language off-message), shown
// in and edited from the page's payment-availability form.
Rails []RailStatusRow
}
// RailStatusRow is one payment rail's operational availability in the kill-switch editor: the rail
// key, whether purchases are enabled, and the operator's per-language off-message shown to the user.
type RailStatusRow struct {
Rail string
Enabled bool
MessageRU string
MessageEN string
}
// ProductRow is one product in the catalog list: its composition, prices, the archived flag
+33 -11
View File
@@ -65,9 +65,9 @@ type Config struct {
// RendererURL is the base URL of the internal image-render sidecar (e.g.
// http://renderer:8090). Empty disables the PNG export artifact.
RendererURL string
// Robokassa configures the direct-rail (RUB) payment provider. An empty MerchantLogin
// leaves the direct order and Result-callback endpoints unregistered.
Robokassa robokassa.Config
// Robokassa configures the direct-rail (RUB) payment provider — one merchant shop per channel
// (D42). An empty set leaves the direct order and Result-callback endpoints unregistered.
Robokassa robokassa.Shops
}
// Defaults applied when the corresponding environment variable is unset.
@@ -157,11 +157,19 @@ func Load() (Config, error) {
AdminTo: os.Getenv("BACKEND_ADMIN_EMAIL"),
}
robo := robokassa.Config{
MerchantLogin: os.Getenv("BACKEND_ROBOKASSA_MERCHANT_LOGIN"),
Password1: os.Getenv("BACKEND_ROBOKASSA_PASSWORD1"),
Password2: os.Getenv("BACKEND_ROBOKASSA_PASSWORD2"),
IsTest: os.Getenv("BACKEND_ROBOKASSA_TEST") == "1",
// Robokassa direct rail: one merchant shop per channel (D42). The legacy single-shop vars seed
// the web channel so existing deploys keep working; the per-channel vars add the rest. A shop
// with no MerchantLogin is dropped (the rail stays dormant when none is configured).
shops := robokassa.Shops{}
web := robokassaShop("BACKEND_ROBOKASSA_WEB")
if web.MerchantLogin == "" {
web = robokassaShop("BACKEND_ROBOKASSA") // legacy single-shop credentials seed the web channel
}
if web.MerchantLogin != "" {
shops[robokassa.ChannelWeb] = web
}
if android := robokassaShop("BACKEND_ROBOKASSA_ANDROID"); android.MerchantLogin != "" {
shops[robokassa.ChannelAndroid] = android
}
c := Config{
@@ -181,7 +189,7 @@ func Load() (Config, error) {
GuestRetention: guestRetention,
ExportSignKey: os.Getenv("BACKEND_EXPORT_SIGN_KEY"),
RendererURL: os.Getenv("BACKEND_RENDERER_URL"),
Robokassa: robo,
Robokassa: shops,
}
if err := c.validate(); err != nil {
return Config{}, err
@@ -234,8 +242,10 @@ func (c Config) validate() error {
return fmt.Errorf("config: BACKEND_PUBLIC_BASE_URL %q must be an absolute URL (scheme://host)", c.PublicBaseURL)
}
}
if c.Robokassa.MerchantLogin != "" && (c.Robokassa.Password1 == "" || c.Robokassa.Password2 == "") {
return fmt.Errorf("config: BACKEND_ROBOKASSA_PASSWORD1 and BACKEND_ROBOKASSA_PASSWORD2 must be set when BACKEND_ROBOKASSA_MERCHANT_LOGIN is")
for channel, shop := range c.Robokassa {
if shop.Password1 == "" || shop.Password2 == "" {
return fmt.Errorf("config: robokassa shop %q: password1 and password2 must be set when its merchant login is", channel)
}
}
return nil
}
@@ -276,3 +286,15 @@ func envDuration(key string, fallback time.Duration) (time.Duration, error) {
}
return d, nil
}
// robokassaShop reads a Robokassa shop's four credentials from the environment under prefix (e.g.
// "BACKEND_ROBOKASSA_WEB" → _MERCHANT_LOGIN / _PASSWORD1 / _PASSWORD2 / _TEST). A missing
// MerchantLogin yields a zero Config the caller drops.
func robokassaShop(prefix string) robokassa.Config {
return robokassa.Config{
MerchantLogin: os.Getenv(prefix + "_MERCHANT_LOGIN"),
Password1: os.Getenv(prefix + "_PASSWORD1"),
Password2: os.Getenv(prefix + "_PASSWORD2"),
IsTest: os.Getenv(prefix+"_TEST") == "1",
}
}
@@ -16,7 +16,7 @@ import (
// productByTitle finds a catalog product by its (unique in the test) title.
func productByTitle(t *testing.T, pay *payments.Service, title string) payments.AdminProduct {
t.Helper()
all, err := pay.AdminCatalog(context.Background())
all, err := pay.AdminCatalog(context.Background(), true)
if err != nil {
t.Fatalf("admin catalog: %v", err)
}
@@ -57,7 +57,7 @@ func TestConsoleCatalogEditor(t *testing.T) {
if code, body := consoleDo(h, http.MethodPost, catalog, "title=cat-bad&chips=100&active=true", origin); code != http.StatusOK || !strings.Contains(body, "Invalid product") {
t.Fatalf("bad pack = %d, has 'Invalid product' = %v", code, strings.Contains(body, "Invalid product"))
}
if _, err := pay.AdminCatalog(ctx); err != nil {
if _, err := pay.AdminCatalog(ctx, true); err != nil {
t.Fatalf("catalog: %v", err)
}
@@ -95,3 +95,59 @@ func TestConsoleCatalogEditor(t *testing.T) {
t.Fatalf("delete transacted = %d, has 'Cannot delete' = %v", code, strings.Contains(body, "Cannot delete"))
}
}
// TestConsoleCatalogActiveToggle checks the catalog console lists only active products by default and
// includes the archived ones under ?all=1 (the active/all toggle).
func TestConsoleCatalogActiveToggle(t *testing.T) {
srv, _, _ := bannerServer(t)
h := srv.Handler()
const origin = "http://admin.test"
const catalog = "http://admin.test/_gm/catalog"
// An active value and an archived one (created without the active flag).
if code, _ := consoleDo(h, http.MethodPost, catalog, "title=toggle-active&hints=5&price_chip=50&active=true", origin); code != http.StatusOK {
t.Fatal("create active failed")
}
if code, _ := consoleDo(h, http.MethodPost, catalog, "title=toggle-archived&hints=9&price_chip=90", origin); code != http.StatusOK {
t.Fatal("create archived failed")
}
// Default view: active only.
if _, body := consoleDo(h, http.MethodGet, catalog, "", ""); !strings.Contains(body, "toggle-active") || strings.Contains(body, "toggle-archived") {
t.Errorf("default view: active listed=%v, archived listed=%v (want true/false)",
strings.Contains(body, "toggle-active"), strings.Contains(body, "toggle-archived"))
}
// ?all=1: active and archived.
if _, body := consoleDo(h, http.MethodGet, catalog+"?all=1", "", ""); !strings.Contains(body, "toggle-active") || !strings.Contains(body, "toggle-archived") {
t.Errorf("all view: active listed=%v, archived listed=%v (want true/true)",
strings.Contains(body, "toggle-active"), strings.Contains(body, "toggle-archived"))
}
}
// TestConsoleRewardConfig checks the rewarded-ads config form on the catalog page: a POST updates the
// payout and caps, the page pre-fills the current values, and a negative value is refused.
func TestConsoleRewardConfig(t *testing.T) {
srv, _, pay := bannerServer(t)
h := srv.Handler()
const origin = "http://admin.test"
const reward = "http://admin.test/_gm/catalog/reward"
// Set the payout and caps.
if code, body := consoleDo(h, http.MethodPost, reward, "reward_payout=7&reward_daily=40&reward_hourly=9", origin); code != http.StatusOK || !strings.Contains(body, "Saved") {
t.Fatalf("set reward = %d, has 'Saved' = %v", code, strings.Contains(body, "Saved"))
}
if payout, daily, hourly, err := pay.RewardConfig(context.Background()); err != nil || payout != 7 || daily != 40 || hourly != 9 {
t.Fatalf("reward config = %d/%d/%d (err %v), want 7/40/9", payout, daily, hourly, err)
}
// The catalog page renders the form pre-filled with the current payout.
if _, body := consoleDo(h, http.MethodGet, "http://admin.test/_gm/catalog", "", ""); !strings.Contains(body, "reward_payout") || !strings.Contains(body, `value="7"`) {
t.Error("catalog page did not render the reward form with the current payout")
}
// A negative value is refused (the service validates non-negativity).
if code, body := consoleDo(h, http.MethodPost, reward, "reward_payout=-1", origin); code != http.StatusOK || !strings.Contains(body, "non-negative") {
t.Errorf("negative payout = %d, has 'non-negative' = %v", code, strings.Contains(body, "non-negative"))
}
}
@@ -0,0 +1,83 @@
//go:build integration
package inttest
import (
"context"
"testing"
"github.com/google/uuid"
"scrabble/backend/internal/payments"
)
// TestPaymentAvailabilityKillSwitch exercises the per-rail kill switch + the per-account override
// end-to-end against Postgres: fail-open, a disabled rail with a localized message, per-rail
// granularity, and the allow/deny/default overrides.
func TestPaymentAvailabilityKillSwitch(t *testing.T) {
ctx := context.Background()
svc := newPaymentsService()
acc := uuid.New()
// Fail-open: an untouched rail is enabled.
if ok, _, err := svc.CanPurchase(ctx, acc, payments.RailDirectWeb, "en"); err != nil || !ok {
t.Fatalf("fail-open: CanPurchase = %v/%v, want true", ok, err)
}
// Disable the web rail with a per-language message → blocked with that message, localized.
if err := svc.SetRailStatus(ctx, payments.RailDirectWeb, payments.RailAvailability{MessageRU: "Чиним", MessageEN: "Fixing"}); err != nil {
t.Fatalf("set rail status: %v", err)
}
if ok, reason, err := svc.CanPurchase(ctx, acc, payments.RailDirectWeb, "ru"); err != nil || ok || reason != "Чиним" {
t.Fatalf("disabled rail (ru): CanPurchase = %v/%q/%v, want false/Чиним", ok, reason, err)
}
if ok, reason, _ := svc.CanPurchase(ctx, acc, payments.RailDirectWeb, "en"); ok || reason != "Fixing" {
t.Fatalf("disabled rail (en): = %v/%q, want false/Fixing", ok, reason)
}
// Per-rail granularity: another rail stays enabled.
if ok, _, _ := svc.CanPurchase(ctx, acc, payments.RailDirectAndroid, "en"); !ok {
t.Fatalf("android rail should stay enabled")
}
// A per-account "allow" override bypasses the disabled rail.
if err := svc.SetPurchaseOverride(ctx, acc, payments.OverrideAllow); err != nil {
t.Fatalf("set override allow: %v", err)
}
if ok, _, _ := svc.CanPurchase(ctx, acc, payments.RailDirectWeb, "en"); !ok {
t.Fatalf("allow override should bypass the disabled rail")
}
if ov, err := svc.PurchaseOverrideFor(ctx, acc); err != nil || ov != payments.OverrideAllow {
t.Fatalf("PurchaseOverrideFor = %v/%v, want allow", ov, err)
}
// A "deny" override blocks even an enabled rail.
if err := svc.SetPurchaseOverride(ctx, acc, payments.OverrideDeny); err != nil {
t.Fatalf("set override deny: %v", err)
}
if ok, reason, _ := svc.CanPurchase(ctx, acc, payments.RailDirectAndroid, "en"); ok || reason == "" {
t.Fatalf("deny override should block the enabled android rail with a reason, got %v/%q", ok, reason)
}
// Clearing the override (default) restores rail-driven behaviour.
if err := svc.SetPurchaseOverride(ctx, acc, payments.OverrideDefault); err != nil {
t.Fatalf("clear override: %v", err)
}
if ov, _ := svc.PurchaseOverrideFor(ctx, acc); ov != payments.OverrideDefault {
t.Fatalf("after clear, override = %v, want default", ov)
}
if ok, _, _ := svc.CanPurchase(ctx, acc, payments.RailDirectAndroid, "en"); !ok {
t.Fatalf("after clearing override, android rail should be enabled again")
}
// RailStatuses reflects the stored web-rail change and fills the rest fail-open.
all, err := svc.RailStatuses(ctx)
if err != nil {
t.Fatalf("rail statuses: %v", err)
}
if all[payments.RailDirectWeb].Enabled {
t.Fatalf("web rail should read disabled")
}
if !all[payments.RailVK].Enabled {
t.Fatalf("untouched vk rail should read enabled")
}
}
@@ -4,6 +4,7 @@ package inttest
import (
"context"
"strings"
"testing"
"github.com/google/uuid"
@@ -111,3 +112,44 @@ func TestPaymentsCatalogExcludesDeactivated(t *testing.T) {
t.Error("deactivated product must not appear in the storefront")
}
}
// TestOfferPricingReflectsCatalogEdits verifies the public-offer price list (§4.4) is projected from
// the live catalog and its cache is invalidated on a catalog mutation: a newly created pack appears
// with its per-rail prices, and archiving it through the service drops it from the next read.
func TestOfferPricingReflectsCatalogEdits(t *testing.T) {
svc := newPaymentsService()
ctx := context.Background()
title := "OfferTest " + uuid.NewString()
id, err := svc.CreateProduct(ctx, payments.ProductInput{
Title: title,
Atoms: []payments.AtomLine{{Atom: "chips", Quantity: 50}},
Prices: []payments.PriceLine{
{Method: "direct", Currency: payments.CurrencyRUB, Amount: 20000},
{Method: "vk", Currency: payments.CurrencyVote, Amount: 30},
{Method: "telegram", Currency: payments.CurrencyStar, Amount: 100},
},
}, true)
if err != nil {
t.Fatalf("create pack: %v", err)
}
md, err := svc.OfferPricing(ctx)
if err != nil {
t.Fatalf("offer pricing: %v", err)
}
if row := "| " + title + " | 200.00 | 30 | 100 |"; !strings.Contains(md, row) {
t.Fatalf("offer pricing missing the new pack row %q\n%s", row, md)
}
// Archiving through the service marks the cache stale; the next read must reproject without it.
if err := svc.SetProductActive(ctx, id, false); err != nil {
t.Fatalf("archive: %v", err)
}
md, err = svc.OfferPricing(ctx)
if err != nil {
t.Fatalf("offer pricing after archive: %v", err)
}
if strings.Contains(md, title) {
t.Errorf("archived pack must drop from the offer pricing:\n%s", md)
}
}
+107
View File
@@ -0,0 +1,107 @@
package payments
import "slices"
// PurchaseOverride is a per-account purchase override that forces purchases allowed or denied for
// one account regardless of the operational rail switch, or is absent (OverrideDefault) when the
// account follows the rail switch. The zero value is OverrideDefault, so a missing override row maps
// to it. OverrideAllow bypasses ONLY the operational rail switch — never the security / compliance
// gates (trusted platform, the D36 email anchor, the VK-iOS spend freeze, the min client version),
// which CreateOrder enforces separately.
type PurchaseOverride int
const (
// OverrideDefault follows the rail switch (no override row for the account).
OverrideDefault PurchaseOverride = iota
// OverrideAllow always allows the purchase, bypassing only the operational rail switch.
OverrideAllow
// OverrideDeny always denies the purchase for the account.
OverrideDeny
)
// RailAvailability is a payment rail's operational availability: whether purchases are enabled and,
// when disabled, the operator's explanation in each language, shown to the user on a purchase
// attempt. A rail with no status row is treated as enabled (fail-open — see the store), so the
// zero value is never used as a live "enabled" default.
type RailAvailability struct {
Enabled bool
MessageRU string
MessageEN string
}
// PurchaseGate decides whether an account may open a purchase order on a rail, from the per-account
// override and the rail's operational availability. It is the operational layer only — the caller
// still enforces the security gates. On a block it returns a reason localized to lang ("ru", else
// English). Fail-open: OverrideDefault on an enabled rail allows.
func PurchaseGate(override PurchaseOverride, rail RailAvailability, lang string) (ok bool, reason string) {
switch override {
case OverrideAllow:
return true, "" // bypasses only the ops switch; the security gates still apply upstream
case OverrideDeny:
return false, defaultUnavailable(lang) // a per-account block — a neutral reason
default: // OverrideDefault — follow the rail switch
if rail.Enabled {
return true, ""
}
return false, railMessage(rail, lang)
}
}
// railMessage returns the operator's rail-off message in lang, falling back to the other language
// and then to the built-in default when the operator left both blank.
func railMessage(rail RailAvailability, lang string) string {
if lang == "ru" {
if rail.MessageRU != "" {
return rail.MessageRU
}
if rail.MessageEN != "" {
return rail.MessageEN
}
} else {
if rail.MessageEN != "" {
return rail.MessageEN
}
if rail.MessageRU != "" {
return rail.MessageRU
}
}
return defaultUnavailable(lang)
}
// defaultUnavailable is the built-in localized "payments unavailable" reason used when the operator
// set no custom message, and for a per-account deny.
func defaultUnavailable(lang string) string {
if lang == "ru" {
return "Оплата временно недоступна. Попробуйте позже."
}
return "Payments are temporarily unavailable. Please try again later."
}
// Rail keys name the operational payment rails the kill switch and the per-account override key on.
// The direct rail is split per channel (D42); vk and telegram are single-rail.
const (
RailDirectWeb = "direct:web"
RailDirectAndroid = "direct:android"
RailVK = "vk"
RailTelegram = "telegram"
)
// KnownRails is the fixed set of rail keys, for the admin editor and for validation.
var KnownRails = []string{RailDirectWeb, RailDirectAndroid, RailVK, RailTelegram}
// RailKey maps a payment context to its operational rail key: the direct rail by channel subtype
// (android, else web), or the store rail's own name (vk / telegram).
func RailKey(kind Source, subtype string) string {
if kind == SourceDirect {
if subtype == "android" {
return RailDirectAndroid
}
return RailDirectWeb
}
return string(kind)
}
// isKnownRail reports whether rail is one of the fixed rail keys.
func isKnownRail(rail string) bool {
return slices.Contains(KnownRails, rail)
}
@@ -0,0 +1,40 @@
package payments
import "testing"
func TestPurchaseGate(t *testing.T) {
on := RailAvailability{Enabled: true}
offMsg := RailAvailability{Enabled: false, MessageRU: "Чиним", MessageEN: "Fixing"}
offNoMsg := RailAvailability{Enabled: false}
// OverrideDefault follows the rail switch.
if ok, _ := PurchaseGate(OverrideDefault, on, "en"); !ok {
t.Error("default + enabled rail should allow")
}
if ok, r := PurchaseGate(OverrideDefault, offMsg, "ru"); ok || r != "Чиним" {
t.Errorf("default + off rail (ru) = %v/%q, want false/Чиним", ok, r)
}
if ok, r := PurchaseGate(OverrideDefault, offMsg, "en"); ok || r != "Fixing" {
t.Errorf("default + off rail (en) = %v/%q, want false/Fixing", ok, r)
}
// Off rail with no custom message → the built-in default, localized (not the English default in ru).
if ok, r := PurchaseGate(OverrideDefault, offNoMsg, "ru"); ok || r != defaultUnavailable("ru") {
t.Errorf("default + off no-msg (ru) = %v/%q, want false + the ru default", ok, r)
}
// OverrideAllow bypasses the ops switch even when the rail is off.
if ok, r := PurchaseGate(OverrideAllow, offMsg, "en"); !ok || r != "" {
t.Errorf("allow + off rail = %v/%q, want true/empty (bypasses the ops switch)", ok, r)
}
// OverrideDeny blocks even when the rail is on, with a non-empty reason.
if ok, r := PurchaseGate(OverrideDeny, on, "en"); ok || r == "" {
t.Errorf("deny + on rail = %v/%q, want false + a reason", ok, r)
}
// The message falls back to the other language when only one is set.
if _, r := PurchaseGate(OverrideDefault, RailAvailability{MessageEN: "OnlyEN"}, "ru"); r != "OnlyEN" {
t.Errorf("off rail ru with only EN msg = %q, want OnlyEN (fallback)", r)
}
}
+5
View File
@@ -38,6 +38,11 @@ const atomChips = "chips"
// method are omitted (misconfigured or unavailable there). An untrusted context (empty Kind) has
// no method, so only values show; buying is gated server-side regardless.
func projectCatalog(entries []catalogEntry, cxt Context) CatalogView {
// Present products in the canonical listing order shared with the offer and the admin console
// (packs first by rouble price, then values grouped hints → no-ads → combo and by chip price); the
// client renders them as received. Ordered in place — the caller passes a fresh loadCatalog result
// it does not reuse.
sortCatalogEntries(entries)
var out CatalogView
for _, e := range entries {
isPack := false
+76 -8
View File
@@ -4,6 +4,8 @@ import (
"context"
"errors"
"fmt"
"math"
"slices"
"strings"
"github.com/google/uuid"
@@ -141,10 +143,60 @@ func validateProduct(in ProductInput, sellable bool) error {
return nil
}
// AdminCatalog lists every product (active and archived) with its composition, prices and whether it
// has been transacted, for the admin editor. Read uncached, straight from the catalog tables.
func (s *Service) AdminCatalog(ctx context.Context) ([]AdminProduct, error) {
return s.store.adminCatalog(ctx)
// AdminCatalog lists products with their composition, prices and whether each has been transacted,
// for the admin editor. includeInactive adds the archived products to the active ones (the console's
// active/all toggle); with it false only active products are returned. Read uncached, straight from
// the catalog tables.
func (s *Service) AdminCatalog(ctx context.Context, includeInactive bool) ([]AdminProduct, error) {
return s.store.adminCatalog(ctx, includeInactive)
}
// SortAdminCatalog orders an admin catalog list in place the same way the public offer lists products
// ([projectOfferPricing]): chip packs first, ascending by rouble price; then chip-priced values,
// grouped (hints only, no-ads only, no-ads + hints, tournament) and ascending by chip price within a
// group. It is stable, so equal-keyed products keep their incoming order, and it keys archived
// products the same as active ones (the admin list shows both).
func SortAdminCatalog(products []AdminProduct) {
slices.SortStableFunc(products, func(a, b AdminProduct) int {
return compareCatalogRank(adminRank(a), adminRank(b))
})
}
// adminIsPack reports whether the product is a chip pack (it carries the chips atom).
func adminIsPack(p AdminProduct) bool {
for _, a := range p.Atoms {
if a.Atom == atomChips {
return true
}
}
return false
}
// adminValueGroup ranks a chip-priced value into the shared listing groups (see [valueGroup]).
func adminValueGroup(p AdminProduct) int {
hasHints, hasNoAds, hasTournament := false, false, false
for _, a := range p.Atoms {
switch a.Atom {
case "hints":
hasHints = true
case "noads_days":
hasNoAds = true
case "tournament":
hasTournament = true
}
}
return valueGroup(hasHints, hasNoAds, hasTournament)
}
// adminPriceAmount returns the minor-unit amount of the product's price for the method and currency,
// or math.MaxInt64 when it carries no such price (so a misconfigured product sorts last, not first).
func adminPriceAmount(p AdminProduct, method string, cur Currency) int64 {
for _, pr := range p.Prices {
if pr.Method == method && pr.Currency == cur {
return pr.Amount
}
}
return math.MaxInt64
}
// CreateProduct validates and inserts a new product with its atoms and prices, returning its id. A
@@ -153,7 +205,11 @@ func (s *Service) CreateProduct(ctx context.Context, in ProductInput, active boo
if err := validateProduct(in, active); err != nil {
return uuid.Nil, err
}
return s.store.createProduct(ctx, in, active, s.clock())
id, err := s.store.createProduct(ctx, in, active, s.clock())
if err == nil {
s.markOfferStale()
}
return id, err
}
// UpdateProduct validates and replaces a product's title, atoms and prices. An active product must
@@ -166,7 +222,11 @@ func (s *Service) UpdateProduct(ctx context.Context, id uuid.UUID, in ProductInp
if err := validateProduct(in, active); err != nil {
return err
}
return s.store.updateProduct(ctx, id, in, s.clock())
if err := s.store.updateProduct(ctx, id, in, s.clock()); err != nil {
return err
}
s.markOfferStale()
return nil
}
// SetProductActive archives (active=false) or unarchives a product. Unarchiving revalidates the
@@ -181,11 +241,19 @@ func (s *Service) SetProductActive(ctx context.Context, id uuid.UUID, active boo
return err
}
}
return s.store.setProductActive(ctx, id, active, s.clock())
if err := s.store.setProductActive(ctx, id, active, s.clock()); err != nil {
return err
}
s.markOfferStale()
return nil
}
// DeleteProduct hard-deletes a product only when it has never been transacted (no order or ledger
// row references it); otherwise it returns ErrProductTransacted and the caller archives instead.
func (s *Service) DeleteProduct(ctx context.Context, id uuid.UUID) error {
return s.store.deleteProduct(ctx, id)
if err := s.store.deleteProduct(ctx, id); err != nil {
return err
}
s.markOfferStale()
return nil
}
@@ -0,0 +1,61 @@
package payments
import (
"cmp"
"slices"
)
// catalogRank is the canonical listing key for a catalog product: whether it is a chip pack, its
// value subgroup (see [valueGroup]; unused for a pack) and the minor-unit amount its section sorts by
// (a pack's direct rouble price, a value's chip price; math.MaxInt64 when absent, so a misconfigured
// row sorts last rather than leading).
type catalogRank struct {
pack bool
group int
amount int64
}
// compareCatalogRank is the single canonical product order, shared by the storefront ([projectCatalog]),
// the public offer ([projectOfferPricing]) and the admin catalog ([SortAdminCatalog]): chip packs
// first, ascending by rouble price; then chip-priced values grouped hints → no-ads → combo →
// tournament and, within a group, ascending by chip price. A pack's group is unused (all packs share
// one section). Callers use it through [entryRank] / [adminRank], which build the key from each
// product shape, so the subgroup and ordering rules live in exactly one place.
func compareCatalogRank(a, b catalogRank) int {
if a.pack != b.pack {
if a.pack {
return -1 // packs (sales) before values (chip exchange)
}
return 1
}
if !a.pack {
if d := cmp.Compare(a.group, b.group); d != 0 {
return d
}
}
return cmp.Compare(a.amount, b.amount)
}
// entryRank builds the canonical rank of a storefront / offer catalog entry.
func entryRank(e catalogEntry) catalogRank {
if isPackEntry(e) {
return catalogRank{pack: true, amount: offerSortAmount(e, string(SourceDirect), CurrencyRUB)}
}
return catalogRank{group: offerValueGroup(e), amount: offerSortAmount(e, "", CurrencyChip)}
}
// adminRank builds the canonical rank of an admin catalog product.
func adminRank(p AdminProduct) catalogRank {
if adminIsPack(p) {
return catalogRank{pack: true, amount: adminPriceAmount(p, string(SourceDirect), CurrencyRUB)}
}
return catalogRank{group: adminValueGroup(p), amount: adminPriceAmount(p, "", CurrencyChip)}
}
// sortCatalogEntries orders storefront / offer entries in place into the canonical listing order
// ([compareCatalogRank]). Stable, so equal-keyed products keep their incoming (creation) order.
func sortCatalogEntries(entries []catalogEntry) {
slices.SortStableFunc(entries, func(a, b catalogEntry) int {
return compareCatalogRank(entryRank(a), entryRank(b))
})
}
+94
View File
@@ -134,3 +134,97 @@ func TestProjectCatalog_Empty(t *testing.T) {
t.Errorf("empty catalog projected %d products, want 0", len(got.Products))
}
}
// TestProjectCatalog_CanonicalOrder checks the storefront lists products in the shared canonical order
// (compareCatalogRank): chip packs first ascending by rouble price, then chip-priced values grouped
// hints → no-ads → combo and ascending by chip price — the same order as the offer and the admin
// console, regardless of catalog creation order.
func TestProjectCatalog_CanonicalOrder(t *testing.T) {
pack := func(title string, rub int64) catalogEntry {
return catalogEntry{
id: uuid.New(),
title: title,
atoms: []atomQty{{atomType: atomChips, quantity: 1}},
prices: []priceRow{{method: "direct", currency: CurrencyRUB, amount: rub}},
}
}
value := func(title string, chips int64, atoms ...string) catalogEntry {
e := catalogEntry{id: uuid.New(), title: title, prices: []priceRow{{method: "", currency: CurrencyChip, amount: chips}}}
for _, a := range atoms {
e.atoms = append(e.atoms, atomQty{atomType: a, quantity: 1})
}
return e
}
// Deliberately shuffled on input; the projection must impose the canonical order.
entries := []catalogEntry{
pack("packDear", 30000),
value("bundle", 500, "hints", "noads_days"),
pack("packCheap", 10000),
value("adsOnly", 150, "noads_days"),
value("hintsBig", 200, "hints"),
value("hintsSmall", 50, "hints"),
}
got := projectCatalog(entries, Context{Kind: SourceDirect})
want := []string{"packCheap", "packDear", "hintsSmall", "hintsBig", "adsOnly", "bundle"}
if len(got.Products) != len(want) {
t.Fatalf("projected %d products, want %d", len(got.Products), len(want))
}
for i, p := range got.Products {
if p.Title != want[i] {
t.Fatalf("order[%d] = %q, want %q (full: %v)", i, p.Title, want[i], productTitles(got.Products))
}
}
}
// productTitles extracts the projected product titles for a failure message.
func productTitles(products []CatalogProduct) []string {
out := make([]string, len(products))
for i, p := range products {
out[i] = p.Title
}
return out
}
// TestSortAdminCatalog checks the admin list is ordered like the public offer: chip packs first,
// ascending by rouble price; then values, grouped (hints only -> no-ads only -> no-ads + hints) and
// ascending by chip price within a group. Stable and applied to active + archived alike.
func TestSortAdminCatalog(t *testing.T) {
pack := func(title string, rub int64) AdminProduct {
return AdminProduct{
Title: title,
Atoms: []AtomLine{{Atom: atomChips, Quantity: 1}},
Prices: []PriceLine{{Method: string(SourceDirect), Currency: CurrencyRUB, Amount: rub}},
}
}
value := func(title string, chips int64, atoms ...string) AdminProduct {
p := AdminProduct{Title: title, Prices: []PriceLine{{Currency: CurrencyChip, Amount: chips}}}
for _, a := range atoms {
p.Atoms = append(p.Atoms, AtomLine{Atom: a, Quantity: 1})
}
return p
}
products := []AdminProduct{
pack("packDear", 30000),
value("bundle", 500, "hints", "noads_days"),
pack("packCheap", 10000),
value("adsOnly", 150, "noads_days"),
value("hintsBig", 200, "hints"),
value("hintsSmall", 50, "hints"),
}
SortAdminCatalog(products)
want := []string{"packCheap", "packDear", "hintsSmall", "hintsBig", "adsOnly", "bundle"}
for i, p := range products {
if p.Title != want[i] {
t.Fatalf("order[%d] = %q, want %q (full: %v)", i, p.Title, want[i], titles(products))
}
}
}
// titles extracts the product titles for a failure message.
func titles(products []AdminProduct) []string {
out := make([]string, len(products))
for i, p := range products {
out[i] = p.Title
}
return out
}
+210
View File
@@ -0,0 +1,210 @@
package payments
import (
"context"
"fmt"
"math"
"slices"
"strings"
)
// pricingMarker is the token the owner-edited offer markdown (ui/legal/offer_ru.md, §4.4) carries
// where the price list belongs. The render sidecar replaces it with the markdown [Service.OfferPricing]
// returns before rendering the /offer/ page; the backend only produces the tables, never the marker.
const pricingMarker = "<#pricing_template#>"
// OfferPricing returns the public-offer price list (§4.4) as two markdown tables projected from the
// active catalog: first the chip packs (funding chips with money, priced per rail — roubles / VK
// votes / Telegram Stars), then the chip-priced values (what a player exchanges chips for). The
// result is cached in memory and reprojected only after a catalog mutation (see [Service.markOfferStale]),
// so a steady-state read issues no query — only the first read after an edit reprojects. The render
// sidecar fetches it and splices it into the offer markdown at the pricing marker.
func (s *Service) OfferPricing(ctx context.Context) (string, error) {
s.offerMu.Lock()
defer s.offerMu.Unlock()
if s.offerFresh {
return s.offerMD, nil
}
md, err := s.buildOfferPricing(ctx)
if err != nil {
return "", err
}
s.offerMD = md
s.offerFresh = true
return md, nil
}
// markOfferStale marks the cached offer price list for reprojection on the next [Service.OfferPricing]
// read. Every catalog mutation calls it; it takes no I/O, so it never fails the mutation that triggers it.
func (s *Service) markOfferStale() {
s.offerMu.Lock()
s.offerFresh = false
s.offerMu.Unlock()
}
// buildOfferPricing loads the active catalog and projects it into the offer tables.
func (s *Service) buildOfferPricing(ctx context.Context) (string, error) {
entries, err := s.store.loadCatalog(ctx)
if err != nil {
return "", err
}
return projectOfferPricing(entries), nil
}
// projectOfferPricing renders the active catalog into the two offer tables. A chip pack (it carries
// the chips atom) lists its per-rail money price; a value (no chips atom) lists its uniform chip
// price. Packs are ordered by ascending rouble price; values are grouped by what they grant (hints
// only, then no-ads only, then no-ads + hints, then tournament — see [offerValueGroup]) and, within
// each group, ordered by ascending chip price. Price columns are right-aligned. An empty section is
// omitted. Amounts are rendered through [Money] so no floating point ever reaches the page (roubles
// show kopecks as "200.00", whole-unit rails as integers); a missing rail price shows an em dash.
func projectOfferPricing(entries []catalogEntry) string {
// Order the whole catalog once by the shared canonical rank, then split it into the two offer
// tables (packs first, then the chip-exchange values); each keeps that order. Sort a copy so the
// caller's slice is left untouched.
sorted := slices.Clone(entries)
sortCatalogEntries(sorted)
var packs, values []catalogEntry
for _, e := range sorted {
if isPackEntry(e) {
packs = append(packs, e)
} else {
values = append(values, e)
}
}
var b strings.Builder
if len(packs) > 0 {
b.WriteString("Приобретение внутриигровой валюты «Фишка»:\n\n")
b.WriteString("| Наименование | Рубли | Голоса в VK | Stars в Telegram |\n")
b.WriteString("| --- | ---: | ---: | ---: |\n")
for _, e := range packs {
fmt.Fprintf(&b, "| %s | %s | %s | %s |\n",
offerCell(e.title),
offerPrice(e, string(SourceDirect), CurrencyRUB),
offerPrice(e, string(SourceVK), CurrencyVote),
offerPrice(e, string(SourceTelegram), CurrencyStar),
)
}
}
if len(values) > 0 {
if len(packs) > 0 {
b.WriteString("\n")
}
b.WriteString("Использование внутриигровой валюты «Фишка»:\n\n")
b.WriteString("| Наименование | «Фишки» |\n")
b.WriteString("| --- | ---: |\n")
for _, e := range values {
fmt.Fprintf(&b, "| %s | %s |\n", offerCell(e.title), offerPrice(e, "", CurrencyChip))
}
}
return strings.TrimRight(b.String(), "\n")
}
// offerValueGroup ranks a chip-priced value into the usage groups (see [valueGroup]).
func offerValueGroup(e catalogEntry) int {
hasHints, hasNoAds, hasTournament := false, false, false
for _, a := range e.atoms {
switch a.atomType {
case "hints":
hasHints = true
case "noads_days":
hasNoAds = true
case "tournament":
hasTournament = true
}
}
return valueGroup(hasHints, hasNoAds, hasTournament)
}
// valueGroup ranks a chip-priced value into the listing groups shared by the public offer and the
// admin catalog, in listing order: hints only (0), no-ads only (1), no-ads + hints (2), then anything
// carrying the tournament atom (3). Tournament products are not sellable yet (validateProduct forbids
// an active one), so group 3 is empty today; the rank reserves their place for when the tournament
// economy lands. A value with no recognised benefit atom sorts after the known groups (defensive —
// the catalog shape forbids it).
func valueGroup(hasHints, hasNoAds, hasTournament bool) int {
switch {
case hasTournament:
return 3
case hasHints && hasNoAds:
return 2
case hasNoAds:
return 1
case hasHints:
return 0
default:
return 4
}
}
// offerSortAmount returns the entry's price in the given method and currency for ordering, or
// math.MaxInt64 when it carries no such price, so a misconfigured row sorts last rather than leading.
func offerSortAmount(e catalogEntry, method string, cur Currency) int64 {
if amt, ok := offerAmount(e, method, cur); ok {
return amt
}
return math.MaxInt64
}
// isPackEntry reports whether the catalog entry is a chip pack — it carries the chips atom (funds
// chips with money) rather than being a chip-priced value.
func isPackEntry(e catalogEntry) bool {
for _, a := range e.atoms {
if a.atomType == atomChips {
return true
}
}
return false
}
// offerPrice formats the entry's price for the given payment method and currency as a major-unit
// string, or an em dash when the entry carries no such price.
func offerPrice(e catalogEntry, method string, cur Currency) string {
amt, ok := offerAmount(e, method, cur)
if !ok {
return "—"
}
m, err := MoneyFromMinor(amt, cur)
if err != nil {
return "—"
}
return m.Major()
}
// offerAmount returns the raw minor-unit amount of the entry's price for the payment method and
// currency, and whether such a price exists.
func offerAmount(e catalogEntry, method string, cur Currency) (int64, bool) {
for _, pr := range e.prices {
if pr.method == method && pr.currency == cur {
return pr.amount, true
}
}
return 0, false
}
// offerCellReplacer neutralises every metacharacter of an admin-entered title so it renders as
// literal text in the public offer. The title is operator input (the /_gm catalog editor) that flows
// into a markdown table cell and then through marked into the /offer/ HTML, which is deliberately not
// sanitised — so escaping here is the trust boundary. It covers HTML (no tag or entity reaches the
// page), the markdown table pipe and the row newline, and the link brackets (a title must never
// become a "javascript:" link). marked passes the entities through unchanged, so the reader sees the
// exact title. NewReplacer scans once and never re-scans its own output, so "&" → "&amp;" does not
// double-escape the entities the other rules emit.
var offerCellReplacer = strings.NewReplacer(
"&", "&amp;",
"<", "&lt;",
">", "&gt;",
`"`, "&quot;",
"'", "&#39;",
"|", `\|`,
"[", `\[`,
"]", `\]`,
"\n", " ",
)
// offerCell escapes an admin-entered title for safe, literal rendering in a markdown table cell of
// the public offer (see [offerCellReplacer]).
func offerCell(s string) string {
return offerCellReplacer.Replace(s)
}
+137
View File
@@ -0,0 +1,137 @@
package payments
import (
"strings"
"testing"
"github.com/google/uuid"
)
// TestProjectOfferPricing checks the happy path: a chip pack priced on every rail and a chip-priced
// value render into the two tables, pack table first, money formatted through Money.
func TestProjectOfferPricing(t *testing.T) {
entries := []catalogEntry{
{
id: uuid.New(),
title: "50 «Фишек»",
atoms: []atomQty{{atomType: atomChips, quantity: 50}},
prices: []priceRow{
{method: string(SourceDirect), currency: CurrencyRUB, amount: 20000},
{method: string(SourceVK), currency: CurrencyVote, amount: 30},
{method: string(SourceTelegram), currency: CurrencyStar, amount: 100},
},
},
{
id: uuid.New(),
title: "200 подсказок",
atoms: []atomQty{{atomType: "hints", quantity: 200}},
prices: []priceRow{{method: "", currency: CurrencyChip, amount: 50}},
},
}
md := projectOfferPricing(entries)
for _, want := range []string{
"| Наименование | Рубли | Голоса в VK | Stars в Telegram |",
"| --- | ---: | ---: | ---: |", // price columns right-aligned
"| 50 «Фишек» | 200.00 | 30 | 100 |",
"| Наименование | «Фишки» |",
"| --- | ---: |",
"| 200 подсказок | 50 |",
} {
if !strings.Contains(md, want) {
t.Errorf("projection missing %q\n---\n%s", want, md)
}
}
if strings.Index(md, "Приобретение") > strings.Index(md, "Использование") {
t.Errorf("the pack table must precede the values table:\n%s", md)
}
}
// TestProjectOfferPricingOrdering checks packs sort by ascending rouble price, and values sort by
// group (hints only → no-ads only → no-ads + hints) then ascending chip price within a group.
func TestProjectOfferPricingOrdering(t *testing.T) {
pack := func(title string, rub int64) catalogEntry {
return catalogEntry{
id: uuid.New(),
title: title,
atoms: []atomQty{{atomType: atomChips, quantity: 1}},
prices: []priceRow{{method: string(SourceDirect), currency: CurrencyRUB, amount: rub}},
}
}
value := func(title string, chips int64, atoms ...string) catalogEntry {
e := catalogEntry{id: uuid.New(), title: title, prices: []priceRow{{method: "", currency: CurrencyChip, amount: chips}}}
for _, a := range atoms {
e.atoms = append(e.atoms, atomQty{atomType: a, quantity: 1})
}
return e
}
// Deliberately out of order on input.
entries := []catalogEntry{
pack("packDear", 30000),
pack("packCheap", 10000),
value("bundle", 500, "hints", "noads_days"),
value("adsOnly", 150, "noads_days"),
value("hintsBig", 200, "hints"),
value("hintsSmall", 50, "hints"),
}
md := projectOfferPricing(entries)
order := []string{"packCheap", "packDear", "hintsSmall", "hintsBig", "adsOnly", "bundle"}
last := -1
for _, title := range order {
i := strings.Index(md, "| "+title+" |")
if i < 0 {
t.Fatalf("row %q missing:\n%s", title, md)
}
if i < last {
t.Errorf("row %q out of order (want sequence %v):\n%s", title, order, md)
}
last = i
}
}
// TestProjectOfferPricingMissingRailAndEscaping checks a pack missing a rail shows an em dash and a
// title carrying a pipe is escaped so the table layout survives.
func TestProjectOfferPricingMissingRailAndEscaping(t *testing.T) {
entries := []catalogEntry{{
id: uuid.New(),
title: "Bonus | pack",
atoms: []atomQty{{atomType: atomChips, quantity: 10}},
// A roubles price only — no VK, no Telegram.
prices: []priceRow{{method: string(SourceDirect), currency: CurrencyRUB, amount: 9900}},
}}
md := projectOfferPricing(entries)
if want := `| Bonus \| pack | 99.00 | — | — |`; !strings.Contains(md, want) {
t.Errorf("want row %q in:\n%s", want, md)
}
}
// TestProjectOfferPricingEscapesHTMLAndLinks checks an admin title carrying HTML or a markdown link
// is neutralised so it cannot inject markup into the public offer: the tag becomes entities and the
// link brackets are escaped (so no "javascript:" anchor forms). The raw metacharacters must not
// survive into the projected markdown.
func TestProjectOfferPricingEscapesHTMLAndLinks(t *testing.T) {
entries := []catalogEntry{{
id: uuid.New(),
title: `<script>alert(1)</script> [x](javascript:alert(2)) & "q"`,
atoms: []atomQty{{atomType: "hints", quantity: 1}},
prices: []priceRow{{method: "", currency: CurrencyChip, amount: 5}},
}}
md := projectOfferPricing(entries)
for _, bad := range []string{"<script>", "</script>", "[x]", `& "q"`} {
if strings.Contains(md, bad) {
t.Errorf("unescaped %q survived into the projection:\n%s", bad, md)
}
}
for _, want := range []string{"&lt;script&gt;", `\[x\]`, "&amp;", "&quot;q&quot;"} {
if !strings.Contains(md, want) {
t.Errorf("want escaped %q in:\n%s", want, md)
}
}
}
// TestProjectOfferPricingEmpty checks an empty catalog projects to the empty string (no stray table
// headers), so the offer's pricing marker is replaced with nothing.
func TestProjectOfferPricingEmpty(t *testing.T) {
if got := projectOfferPricing(nil); got != "" {
t.Errorf("empty catalog must project to empty string, got %q", got)
}
}
+8
View File
@@ -5,6 +5,7 @@ import (
"database/sql"
"encoding/json"
"fmt"
"sync"
"time"
"github.com/google/uuid"
@@ -19,6 +20,13 @@ import (
type Service struct {
store *Store
clock func() time.Time
// offerMu guards the cached public-offer price list (§4.4). offerMD holds the projected
// markdown tables and offerFresh whether they are current; a catalog mutation clears offerFresh
// (markOfferStale) and the next OfferPricing read reprojects, so a served render issues no query.
offerMu sync.Mutex
offerMD string
offerFresh bool
}
// NewService constructs a Service over store with a wall-clock time source.
@@ -0,0 +1,63 @@
package payments
import (
"context"
"fmt"
"github.com/google/uuid"
)
// CanPurchase reports whether an account may open a purchase order on rail, combining the account's
// per-account override with the rail's operational switch (PurchaseGate). It is the operational
// availability layer only — the caller still enforces the security gates (trusted platform, the D36
// email anchor, the VK-iOS spend freeze, the min client version). On a block, reason is localized to
// lang for the user; err is only a store failure.
func (s *Service) CanPurchase(ctx context.Context, accountID uuid.UUID, rail, lang string) (ok bool, reason string, err error) {
ov, err := s.store.purchaseOverride(ctx, accountID)
if err != nil {
return false, "", err
}
avail, err := s.store.railAvailability(ctx, rail)
if err != nil {
return false, "", err
}
ok, reason = PurchaseGate(ov, avail, lang)
return ok, reason, nil
}
// RailStatuses returns every known rail's operational status for the admin editor, filling a rail
// with no stored row with the fail-open enabled default so the editor always shows one row per rail.
func (s *Service) RailStatuses(ctx context.Context) (map[string]RailAvailability, error) {
stored, err := s.store.allRailStatus(ctx)
if err != nil {
return nil, err
}
out := make(map[string]RailAvailability, len(KnownRails))
for _, rail := range KnownRails {
if a, ok := stored[rail]; ok {
out[rail] = a
} else {
out[rail] = RailAvailability{Enabled: true}
}
}
return out, nil
}
// SetRailStatus upserts a rail's operational status from the admin editor. It rejects an unknown rail
// key so a typo cannot create a dead row.
func (s *Service) SetRailStatus(ctx context.Context, rail string, a RailAvailability) error {
if !isKnownRail(rail) {
return fmt.Errorf("payments: unknown rail %q", rail)
}
return s.store.setRailStatus(ctx, rail, a, s.clock())
}
// PurchaseOverrideFor returns an account's purchase override (OverrideDefault when none is set).
func (s *Service) PurchaseOverrideFor(ctx context.Context, accountID uuid.UUID) (PurchaseOverride, error) {
return s.store.purchaseOverride(ctx, accountID)
}
// SetPurchaseOverride sets or clears an account's purchase override (OverrideDefault deletes the row).
func (s *Service) SetPurchaseOverride(ctx context.Context, accountID uuid.UUID, ov PurchaseOverride) error {
return s.store.setPurchaseOverride(ctx, accountID, ov, s.clock())
}
@@ -46,6 +46,7 @@ func (s *Service) CreateOrder(ctx context.Context, accountID uuid.UUID, cxt Cont
amount: pack.price,
origin: method,
provider: provider,
shop: directShop(cxt),
}
if err := s.store.createOrder(ctx, o, s.clock()); err != nil {
return OrderResult{}, err
@@ -53,6 +54,16 @@ func (s *Service) CreateOrder(ctx context.Context, accountID uuid.UUID, cxt Cont
return OrderResult{OrderID: orderID, Amount: pack.price, Title: pack.title}, nil
}
// directShop returns the merchant shop (channel) a direct order is issued through — the trusted
// platform subtype for the direct rail ("web"/"android"), or "" for any other rail (the per-shop
// split is direct-only; D42/D44). Recorded on the order for the admin per-channel breakdown.
func directShop(cxt Context) string {
if cxt.Kind == SourceDirect {
return cxt.Subtype
}
return ""
}
// OrderItem returns a pending order's human title and the amount it charges, in the order's own
// currency — the details a provider's item-lookup phase needs (VK's get_item). It reads the order
// and the pack title, honouring the pack even if it was later deactivated (mirrors Fund).
@@ -157,6 +168,22 @@ func (s *Service) RewardPayout(ctx context.Context, cxt Context, present []Sourc
return payout, err
}
// RewardConfig reads the rewarded-video config for the admin editor: the payout (chips per view) and
// the per-day and per-hour caps.
func (s *Service) RewardConfig(ctx context.Context) (payout, dailyCap, hourlyCap int, err error) {
return s.store.rewardConfig(ctx)
}
// SetRewardConfig updates the rewarded-video config (the payout and the two caps). All three must be
// non-negative; a 0 payout leaves rewarded inert. It is not a catalog product, so it does not mark the
// offer stale.
func (s *Service) SetRewardConfig(ctx context.Context, payout, dailyCap, hourlyCap int) error {
if payout < 0 || dailyCap < 0 || hourlyCap < 0 {
return errors.New("payments: reward payout and caps must be non-negative")
}
return s.store.setRewardConfig(ctx, payout, dailyCap, hourlyCap)
}
// CreditReward credits a rewarded-video view's chips to the VK segment, client-attested (VK Mini App
// ads expose no server verify — the client's watch result is trusted for an honest user; a forger who
// skips the ad and calls the endpoint is bounded by the config daily cap). It is idempotent on the
+3 -1
View File
@@ -42,7 +42,8 @@ type RiskInfo struct {
}
// LedgerEntry is one append-only ledger row projected for the report. The string ids are empty when
// the column is NULL; Snapshot is the raw purchase/refund JSON (empty when none).
// the column is NULL; Shop is the direct-rail merchant channel the referenced order used (empty for
// other rails or order-less rows); Snapshot is the raw purchase/refund JSON (empty when none).
type LedgerEntry struct {
Kind string
Source string
@@ -52,6 +53,7 @@ type LedgerEntry struct {
OrderID string
Provider string
ProviderPaymentID string
Shop string
Snapshot string
CreatedAt time.Time
}
@@ -0,0 +1,96 @@
package payments
import (
"context"
"database/sql"
"errors"
"fmt"
"time"
"github.com/google/uuid"
)
// railAvailability reads a rail's operational availability. A missing row is fail-open: enabled with
// no message, so payments stay on unless an operator explicitly disabled the rail.
func (s *Store) railAvailability(ctx context.Context, rail string) (RailAvailability, error) {
var a RailAvailability
err := s.db.QueryRowContext(ctx,
`SELECT enabled, message_ru, message_en FROM payments.rail_status WHERE rail = $1`, rail).
Scan(&a.Enabled, &a.MessageRU, &a.MessageEN)
if errors.Is(err, sql.ErrNoRows) {
return RailAvailability{Enabled: true}, nil
}
if err != nil {
return RailAvailability{}, fmt.Errorf("payments: read rail status %q: %w", rail, err)
}
return a, nil
}
// allRailStatus reads every stored rail-status row for the admin editor, keyed by rail. Rails with
// no row are absent (the caller fills them with the fail-open enabled default).
func (s *Store) allRailStatus(ctx context.Context) (map[string]RailAvailability, error) {
rows, err := s.db.QueryContext(ctx,
`SELECT rail, enabled, message_ru, message_en FROM payments.rail_status`)
if err != nil {
return nil, fmt.Errorf("payments: read rail statuses: %w", err)
}
defer rows.Close()
out := make(map[string]RailAvailability)
for rows.Next() {
var rail string
var a RailAvailability
if err := rows.Scan(&rail, &a.Enabled, &a.MessageRU, &a.MessageEN); err != nil {
return nil, fmt.Errorf("payments: scan rail status: %w", err)
}
out[rail] = a
}
return out, rows.Err()
}
// setRailStatus upserts a rail's operational status (admin).
func (s *Store) setRailStatus(ctx context.Context, rail string, a RailAvailability, now time.Time) error {
if _, err := s.db.ExecContext(ctx,
`INSERT INTO payments.rail_status (rail, enabled, message_ru, message_en, updated_at)
VALUES ($1, $2, $3, $4, $5)
ON CONFLICT (rail) DO UPDATE SET enabled = $2, message_ru = $3, message_en = $4, updated_at = $5`,
rail, a.Enabled, a.MessageRU, a.MessageEN, now); err != nil {
return fmt.Errorf("payments: set rail status %q: %w", rail, err)
}
return nil
}
// purchaseOverride reads an account's purchase override; a missing row is OverrideDefault.
func (s *Store) purchaseOverride(ctx context.Context, accountID uuid.UUID) (PurchaseOverride, error) {
var allow bool
err := s.db.QueryRowContext(ctx,
`SELECT allow FROM payments.account_payment_override WHERE account_id = $1`, accountID).Scan(&allow)
if errors.Is(err, sql.ErrNoRows) {
return OverrideDefault, nil
}
if err != nil {
return OverrideDefault, fmt.Errorf("payments: read purchase override %s: %w", accountID, err)
}
if allow {
return OverrideAllow, nil
}
return OverrideDeny, nil
}
// setPurchaseOverride upserts an account's override, or deletes the row for OverrideDefault (the
// default state is the absence of a row).
func (s *Store) setPurchaseOverride(ctx context.Context, accountID uuid.UUID, ov PurchaseOverride, now time.Time) error {
if ov == OverrideDefault {
if _, err := s.db.ExecContext(ctx,
`DELETE FROM payments.account_payment_override WHERE account_id = $1`, accountID); err != nil {
return fmt.Errorf("payments: clear purchase override %s: %w", accountID, err)
}
return nil
}
if _, err := s.db.ExecContext(ctx,
`INSERT INTO payments.account_payment_override (account_id, allow, updated_at) VALUES ($1, $2, $3)
ON CONFLICT (account_id) DO UPDATE SET allow = $2, updated_at = $3`,
accountID, ov == OverrideAllow, now); err != nil {
return fmt.Errorf("payments: set purchase override %s: %w", accountID, err)
}
return nil
}
@@ -19,11 +19,17 @@ import (
// row references — it must be archived instead, to keep the append-only ledger resolvable.
var ErrProductTransacted = errors.New("payments: product has transactions; archive instead of delete")
// adminCatalog lists every product (active and archived) with its atoms, prices and transacted flag.
func (s *Store) adminCatalog(ctx context.Context) ([]AdminProduct, error) {
// adminCatalog lists products with their atoms, prices and transacted flag. includeInactive adds the
// archived products to the active ones; with it false only active products are returned.
func (s *Store) adminCatalog(ctx context.Context, includeInactive bool) ([]AdminProduct, error) {
where := table.Product.Active.IS_TRUE()
if includeInactive {
where = postgres.Bool(true)
}
var prods []model.Product
if err := postgres.SELECT(table.Product.AllColumns).
FROM(table.Product).
WHERE(where).
ORDER_BY(table.Product.CreatedAt.ASC()).
QueryContext(ctx, s.db, &prods); err != nil {
return nil, fmt.Errorf("payments: admin list products: %w", err)
+15 -2
View File
@@ -151,6 +151,7 @@ type newOrder struct {
amount Money
origin Source
provider string
shop string
}
// createOrder inserts a pending order.
@@ -159,12 +160,12 @@ func (s *Store) createOrder(ctx context.Context, o newOrder, now time.Time) erro
table.Orders.OrderID, table.Orders.AccountID, table.Orders.Platform,
table.Orders.ProductID, table.Orders.ExpectedAmount, table.Orders.Currency,
table.Orders.Origin, table.Orders.Status, table.Orders.Provider,
table.Orders.CreatedAt, table.Orders.UpdatedAt,
table.Orders.CreatedAt, table.Orders.UpdatedAt, table.Orders.Shop,
).VALUES(
o.orderID, o.accountID, o.platform,
o.productID, o.amount.Minor(), string(o.amount.Currency()),
string(o.origin), "pending", o.provider,
now, now,
now, now, o.shop,
)
if _, err := stmt.ExecContext(ctx, s.db); err != nil {
return fmt.Errorf("payments: create order: %w", err)
@@ -413,6 +414,18 @@ func (s *Store) rewardConfig(ctx context.Context) (payout, dailyCap, hourlyCap i
return int(cfg.RewardedPayoutChips), int(cfg.RewardDailyCap), int(cfg.RewardHourlyCap), nil
}
// setRewardConfig updates the rewarded payout and the per-day and per-hour caps on the singleton
// config row (no WHERE — the table holds exactly one row). Non-negativity is validated by the caller
// and also enforced by the config CHECK constraints.
func (s *Store) setRewardConfig(ctx context.Context, payout, dailyCap, hourlyCap int) error {
if _, err := s.db.ExecContext(ctx,
`UPDATE payments.config SET rewarded_payout_chips=$1, reward_daily_cap=$2, reward_hourly_cap=$3`,
payout, dailyCap, hourlyCap); err != nil {
return fmt.Errorf("payments: set reward config: %w", err)
}
return nil
}
// creditReward credits a rewarded-video view's chips to the funded segment, client-attested (VK Mini
// App ads expose no server verify). It reads the payout and daily cap from config: a 0 payout
// (unconfigured) or a reached cap credits nothing. It is idempotent on the client nonce (dedup on the
@@ -74,9 +74,39 @@ func (s *Store) accountStatement(ctx context.Context, accountID uuid.UUID) (Stat
CreatedAt: r.CreatedAt,
})
}
// Annotate direct-rail entries with the merchant shop (channel) their order was issued through
// (E10/D44), keyed by the ledger's order id. Non-direct / order-less entries stay "".
shops, err := s.orderShops(ctx, accountID)
if err != nil {
return Statement{}, err
}
for i := range out.Ledger {
out.Ledger[i].Shop = shops[out.Ledger[i].OrderID]
}
return out, nil
}
// orderShops maps an account's order ids (as strings) to the merchant shop (channel) each direct
// order was issued through, for annotating the ledger report (E10/D44). Orders with an empty shop
// (non-direct or pre-split) are omitted, so a lookup miss yields "".
func (s *Store) orderShops(ctx context.Context, accountID uuid.UUID) (map[string]string, error) {
var rows []model.Orders
if err := postgres.SELECT(table.Orders.OrderID, table.Orders.Shop).
FROM(table.Orders).
WHERE(table.Orders.AccountID.EQ(postgres.UUID(accountID))).
QueryContext(ctx, s.db, &rows); err != nil {
return nil, fmt.Errorf("payments: load order shops %s: %w", accountID, err)
}
m := make(map[string]string, len(rows))
for _, r := range rows {
if r.Shop != "" {
m[r.OrderID.String()] = r.Shop
}
}
return m, nil
}
// allLedger reads the entire append-only ledger (all accounts, newest first) for the admin export.
func (s *Store) allLedger(ctx context.Context) ([]LedgerExportRow, error) {
var rows []model.Ledger
@@ -25,4 +25,5 @@ type Orders struct {
ProviderPaymentID *string
CreatedAt time.Time
UpdatedAt time.Time
Shop string
}
@@ -29,6 +29,7 @@ type ordersTable struct {
ProviderPaymentID postgres.ColumnString
CreatedAt postgres.ColumnTimestampz
UpdatedAt postgres.ColumnTimestampz
Shop postgres.ColumnString
AllColumns postgres.ColumnList
MutableColumns postgres.ColumnList
@@ -82,9 +83,10 @@ func newOrdersTableImpl(schemaName, tableName, alias string) ordersTable {
ProviderPaymentIDColumn = postgres.StringColumn("provider_payment_id")
CreatedAtColumn = postgres.TimestampzColumn("created_at")
UpdatedAtColumn = postgres.TimestampzColumn("updated_at")
allColumns = postgres.ColumnList{OrderIDColumn, AccountIDColumn, PlatformColumn, ProductIDColumn, ExpectedAmountColumn, CurrencyColumn, OriginColumn, StatusColumn, ProviderColumn, ProviderPaymentIDColumn, CreatedAtColumn, UpdatedAtColumn}
mutableColumns = postgres.ColumnList{AccountIDColumn, PlatformColumn, ProductIDColumn, ExpectedAmountColumn, CurrencyColumn, OriginColumn, StatusColumn, ProviderColumn, ProviderPaymentIDColumn, CreatedAtColumn, UpdatedAtColumn}
defaultColumns = postgres.ColumnList{StatusColumn, CreatedAtColumn, UpdatedAtColumn}
ShopColumn = postgres.StringColumn("shop")
allColumns = postgres.ColumnList{OrderIDColumn, AccountIDColumn, PlatformColumn, ProductIDColumn, ExpectedAmountColumn, CurrencyColumn, OriginColumn, StatusColumn, ProviderColumn, ProviderPaymentIDColumn, CreatedAtColumn, UpdatedAtColumn, ShopColumn}
mutableColumns = postgres.ColumnList{AccountIDColumn, PlatformColumn, ProductIDColumn, ExpectedAmountColumn, CurrencyColumn, OriginColumn, StatusColumn, ProviderColumn, ProviderPaymentIDColumn, CreatedAtColumn, UpdatedAtColumn, ShopColumn}
defaultColumns = postgres.ColumnList{StatusColumn, CreatedAtColumn, UpdatedAtColumn, ShopColumn}
)
return ordersTable{
@@ -103,6 +105,7 @@ func newOrdersTableImpl(schemaName, tableName, alias string) ordersTable {
ProviderPaymentID: ProviderPaymentIDColumn,
CreatedAt: CreatedAtColumn,
UpdatedAt: UpdatedAtColumn,
Shop: ShopColumn,
AllColumns: allColumns,
MutableColumns: mutableColumns,
@@ -0,0 +1,13 @@
-- Multi-shop direct rail (E10/D44): record which Robokassa merchant shop (channel) issued a direct
-- order — "web" / "android" (ios later) — so the admin financial report can break direct payments
-- down by channel. Only the direct rail is per-channel; other rails leave it "". Additive only (a
-- defaulted column), applies forward via goose with no data rewrite (no contour wipe); an image
-- rollback ignores the column.
-- +goose Up
ALTER TABLE payments.orders
ADD COLUMN shop text NOT NULL DEFAULT '';
-- +goose Down
ALTER TABLE payments.orders DROP COLUMN shop;
@@ -0,0 +1,26 @@
-- Payment availability controls (D45/D46): a per-rail operational kill switch with a localized message,
-- and a per-account purchase override. Both let an operator disable payments live from the admin —
-- a whole rail/channel, or one account — and explain why to the user on a purchase attempt. Additive
-- (new tables) — applies forward via goose with no data rewrite (no contour wipe); an image rollback
-- ignores both tables. Fail-open by design: a rail with no row is enabled; an account with no row
-- follows the rail switch.
-- +goose Up
CREATE TABLE payments.rail_status (
rail text PRIMARY KEY,
enabled boolean NOT NULL DEFAULT true,
message_ru text NOT NULL DEFAULT '',
message_en text NOT NULL DEFAULT '',
updated_at timestamptz NOT NULL DEFAULT now()
);
CREATE TABLE payments.account_payment_override (
account_id uuid PRIMARY KEY,
allow boolean NOT NULL,
updated_at timestamptz NOT NULL DEFAULT now()
);
-- +goose Down
DROP TABLE payments.account_payment_override;
DROP TABLE payments.rail_status;
+54
View File
@@ -0,0 +1,54 @@
package robokassa
// Shops is a set of Robokassa merchant shops keyed by channel — the subtype of the trusted
// X-Platform signal for the direct rail ("web", "android"; "ios" later). The direct rail routes a
// payment to the per-channel shop for separate merchant accounts, accounting and receipts, while
// every shop still credits the one direct wallet (docs/PAYMENTS_DECISIONS_ru.md D42). An empty set
// leaves the direct order and Result-callback endpoints unregistered.
type Shops map[string]Config
// Channel constants name the direct-rail X-Platform subtypes a shop is keyed by. ChannelWeb is the
// default: an unknown or empty channel routes here on the order side, and the legacy single-shop
// configuration seeds it.
const (
ChannelWeb = "web"
ChannelAndroid = "android"
)
// Shop returns the shop that issues an order for channel, falling back to the web shop when channel
// is unknown, empty or not configured. The fallback is safe: routing only chooses the merchant
// account and receipt, never the credited wallet (always direct, D42), so a mis-attributed channel
// costs at most accounting accuracy, not money. The second result is false when neither the channel
// nor the web shop has a merchant login (the rail is unconfigured).
func (s Shops) Shop(channel string) (Config, bool) {
if channel != "" {
if c, ok := s[channel]; ok && c.MerchantLogin != "" {
return c, true
}
}
if c, ok := s[ChannelWeb]; ok && c.MerchantLogin != "" {
return c, true
}
return Config{}, false
}
// Verifier returns the shop whose Password2 verifies a Result callback delivered to channel's
// dedicated Result route. Unlike Shop it does not fall back to web: each shop's callback is verified
// only by that shop's own credentials, so a route with no configured shop reports false (and its
// handler answers as unregistered). The second result is false when channel has no merchant login.
func (s Shops) Verifier(channel string) (Config, bool) {
if c, ok := s[channel]; ok && c.MerchantLogin != "" {
return c, true
}
return Config{}, false
}
// Configured reports whether at least one shop has a merchant login (the direct rail is live).
func (s Shops) Configured() bool {
for _, c := range s {
if c.MerchantLogin != "" {
return true
}
}
return false
}
+52
View File
@@ -0,0 +1,52 @@
package robokassa
import "testing"
func TestShopsShopRouting(t *testing.T) {
shops := Shops{
ChannelWeb: {MerchantLogin: "webshop", Password1: "w1", Password2: "w2"},
ChannelAndroid: {MerchantLogin: "androidshop", Password1: "a1", Password2: "a2"},
}
// Order side: the exact channel wins.
if c, ok := shops.Shop(ChannelAndroid); !ok || c.MerchantLogin != "androidshop" {
t.Errorf("Shop(android) = %q/%v, want androidshop/true", c.MerchantLogin, ok)
}
// Order side: an unknown or empty channel falls back to the web shop (safe — always credits direct).
if c, ok := shops.Shop("ios"); !ok || c.MerchantLogin != "webshop" {
t.Errorf("Shop(ios) = %q/%v, want webshop/true (web fallback)", c.MerchantLogin, ok)
}
if c, ok := shops.Shop(""); !ok || c.MerchantLogin != "webshop" {
t.Errorf("Shop(empty) = %q/%v, want webshop/true (web fallback)", c.MerchantLogin, ok)
}
// No web shop and an unknown channel → unconfigured.
if _, ok := (Shops{ChannelAndroid: {MerchantLogin: "androidshop", Password1: "a1", Password2: "a2"}}).Shop("ios"); ok {
t.Error("Shop(ios) with no web shop returned ok, want false")
}
}
func TestShopsVerifierIsStrict(t *testing.T) {
shops := Shops{
ChannelWeb: {MerchantLogin: "webshop", Password1: "w1", Password2: "w2"},
ChannelAndroid: {MerchantLogin: "androidshop", Password1: "a1", Password2: "a2"},
}
// Callback side: the exact channel's own credentials, no web fallback (each callback is verified
// only by its own shop's Password2).
if c, ok := shops.Verifier(ChannelAndroid); !ok || c.MerchantLogin != "androidshop" {
t.Errorf("Verifier(android) = %q/%v, want androidshop/true", c.MerchantLogin, ok)
}
if _, ok := shops.Verifier("ios"); ok {
t.Error("Verifier(ios) returned ok, want false (no fallback)")
}
}
func TestShopsConfigured(t *testing.T) {
if (Shops{}).Configured() {
t.Error("an empty set reported configured")
}
if (Shops{ChannelWeb: {}}).Configured() {
t.Error("a shop with no merchant login reported configured")
}
if !(Shops{ChannelWeb: {MerchantLogin: "s", Password1: "1", Password2: "2"}}).Configured() {
t.Error("a configured shop reported not configured")
}
}
+4 -1
View File
@@ -74,6 +74,9 @@ func (s *Server) registerRoutes() {
u.POST("/wallet/buy", s.handleWalletBuy)
// A rewarded-video credit (VK ads): client-attested + a config daily cap.
u.POST("/wallet/reward", s.handleWalletReward)
// The public-offer price list (§4.4) as markdown, for the render sidecar that serves the
// /offer/ page. Internal (off the edge allow-list); called by the renderer, not the gateway.
s.internal.GET("/offer/pricing", s.handleOfferPricing)
}
if s.payments != nil {
// The money order endpoint dispatches by rail (direct → Robokassa, vk → VK); an
@@ -86,7 +89,7 @@ func (s *Server) registerRoutes() {
// payment over the reverse bot-link; the gateway proxies both onto these gateway-only routes.
s.internal.POST("/payments/telegram/precheckout", s.handleTelegramPreCheckout)
s.internal.POST("/payments/telegram/payment", s.handleTelegramPayment)
if s.robokassa.MerchantLogin != "" {
if s.robokassa.Configured() {
s.internal.POST("/payments/robokassa/result", s.handleRobokassaResult)
}
}
@@ -33,21 +33,71 @@ var priceFields = []struct {
{"price_chip", "", payments.CurrencyChip},
}
// consoleCatalog lists every product (active and archived) with its composition, prices, transacted
// flag, and the inline create form.
// consoleCatalog lists the catalog products with their composition, prices, transacted flag, and the
// inline create form. It shows active products by default; ?all=1 also lists the archived ones (the
// active/all toggle).
func (s *Server) consoleCatalog(c *gin.Context) {
products, err := s.payments.AdminCatalog(c.Request.Context())
showAll := c.Query("all") == "1"
products, err := s.payments.AdminCatalog(c.Request.Context(), showAll)
if err != nil {
s.consoleError(c, err)
return
}
var view adminconsole.CatalogView
// Order the list like the public offer: sales (chip packs) first, then the chip-exchange values,
// grouped and price-sorted the same way, so the console mirrors what a buyer sees.
payments.SortAdminCatalog(products)
payout, daily, hourly, err := s.payments.RewardConfig(c.Request.Context())
if err != nil {
s.consoleError(c, err)
return
}
rails, err := s.payments.RailStatuses(c.Request.Context())
if err != nil {
s.consoleError(c, err)
return
}
view := adminconsole.CatalogView{ShowAll: showAll, RewardPayout: payout, RewardDailyCap: daily, RewardHourlyCap: hourly}
for _, rail := range payments.KnownRails {
a := rails[rail]
view.Rails = append(view.Rails, adminconsole.RailStatusRow{Rail: rail, Enabled: a.Enabled, MessageRU: a.MessageRU, MessageEN: a.MessageEN})
}
for _, p := range products {
view.Products = append(view.Products, catalogRow(p))
}
s.renderConsole(c, "catalog", "catalog", "Catalog", view)
}
// consoleSetReward updates the rewarded-video config (chips per view plus the per-day and per-hour
// caps) from the catalog page's rewarded-ads form. A blank field reads as 0; a negative value is
// refused by the service.
func (s *Server) consoleSetReward(c *gin.Context) {
payout, _ := strconv.Atoi(strings.TrimSpace(c.PostForm("reward_payout")))
daily, _ := strconv.Atoi(strings.TrimSpace(c.PostForm("reward_daily")))
hourly, _ := strconv.Atoi(strings.TrimSpace(c.PostForm("reward_hourly")))
if err := s.payments.SetRewardConfig(c.Request.Context(), payout, daily, hourly); err != nil {
s.renderConsoleMessage(c, "Update failed", err.Error(), catalogBack)
return
}
s.renderConsoleMessage(c, "Saved", "the rewarded-ads config was updated", catalogBack)
}
// consoleSetRailStatus toggles a payment rail's operational kill switch and its user-facing
// off-message (per language) from the catalog page's payment-availability form. An unchecked box
// disables the rail; an unknown rail is refused by the service.
func (s *Server) consoleSetRailStatus(c *gin.Context) {
rail := strings.TrimSpace(c.PostForm("rail"))
a := payments.RailAvailability{
Enabled: c.PostForm("enabled") == "on",
MessageRU: strings.TrimSpace(c.PostForm("message_ru")),
MessageEN: strings.TrimSpace(c.PostForm("message_en")),
}
if err := s.payments.SetRailStatus(c.Request.Context(), rail, a); err != nil {
s.renderConsoleMessage(c, "Update failed", err.Error(), catalogBack)
return
}
s.renderConsoleMessage(c, "Saved", "payment availability was updated", catalogBack)
}
// catalogRow projects a product into its list row.
func catalogRow(p payments.AdminProduct) adminconsole.ProductRow {
row := adminconsole.ProductRow{ID: p.ID.String(), Title: p.Title, Active: p.Active, Transacted: p.Transacted}
@@ -66,7 +116,7 @@ func (s *Server) consoleCatalogDetail(c *gin.Context) {
if !ok {
return
}
products, err := s.payments.AdminCatalog(c.Request.Context())
products, err := s.payments.AdminCatalog(c.Request.Context(), true) // include archived: the detail form edits any product
if err != nil {
s.consoleError(c, err)
return
@@ -239,7 +289,7 @@ func (s *Server) consoleGrantProduct(c *gin.Context) {
// bundles, including archived ones — chips and tournament products are excluded).
func (s *Server) grantForm(ctx context.Context) adminconsole.GrantFormView {
fv := adminconsole.GrantFormView{Present: true, Origins: []string{"direct", "vk", "telegram"}}
products, err := s.payments.AdminCatalog(ctx)
products, err := s.payments.AdminCatalog(ctx, true)
if err != nil {
return fv
}
@@ -61,6 +61,7 @@ func (s *Server) registerConsole(router *gin.Engine) {
gm.POST("/users/:id/grant", s.consoleGrant)
gm.POST("/users/:id/grant-product", s.consoleGrantProduct)
gm.POST("/users/:id/refund", s.consoleRefund)
gm.POST("/users/:id/purchase-override", s.consoleSetPurchaseOverride)
gm.POST("/users/:id/delete", s.consoleDeleteUser)
gm.GET("/reasons", s.consoleReasons)
gm.POST("/reasons", s.consoleCreateReason)
@@ -112,6 +113,8 @@ func (s *Server) registerConsole(router *gin.Engine) {
if s.payments != nil {
gm.GET("/catalog", s.consoleCatalog)
gm.POST("/catalog", s.consoleCreateProduct)
gm.POST("/catalog/reward", s.consoleSetReward)
gm.POST("/catalog/rail-status", s.consoleSetRailStatus)
gm.GET("/catalog/:id", s.consoleCatalogDetail)
gm.POST("/catalog/:id", s.consoleUpdateProduct)
gm.POST("/catalog/:id/archive", s.consoleArchiveProduct)
@@ -460,6 +463,9 @@ func (s *Server) consoleUserDetail(c *gin.Context) {
s.log.Warn("console: account statement failed", zap.String("account", id.String()), zap.Error(err))
}
view.Grant = s.grantForm(ctx)
if ov, oerr := s.payments.PurchaseOverrideFor(ctx, id); oerr == nil {
view.PurchaseOverride = overrideName(ov)
}
}
s.renderConsole(c, "user_detail", "users", acc.DisplayName, view)
}
@@ -481,13 +487,54 @@ func financeView(stmt payments.Statement) adminconsole.FinanceView {
for _, e := range stmt.Ledger {
fv.Ledger = append(fv.Ledger, adminconsole.LedgerRow{
Kind: e.Kind, Source: e.Source, Origin: e.Origin, ChipsDelta: e.ChipsDelta,
Product: e.ProductID, Order: e.OrderID, Provider: e.Provider, Snapshot: e.Snapshot,
Product: e.ProductID, Order: e.OrderID, Provider: e.Provider, Shop: e.Shop, Snapshot: e.Snapshot,
At: fmtTime(e.CreatedAt),
})
}
return fv
}
// overrideName renders a purchase override as the form/select value ("default"/"allow"/"deny").
func overrideName(ov payments.PurchaseOverride) string {
switch ov {
case payments.OverrideAllow:
return "allow"
case payments.OverrideDeny:
return "deny"
default:
return "default"
}
}
// consoleSetPurchaseOverride sets or clears an account's per-account purchase override (allow / deny
// / default) from the user card. "allow" bypasses only the operational rail switch, never the
// security gates; "default" clears the override (deletes the row).
func (s *Server) consoleSetPurchaseOverride(c *gin.Context) {
id, ok := s.consoleUUID(c, "/_gm/users")
if !ok {
return
}
back := "/_gm/users/" + id.String()
if s.payments == nil {
s.renderConsoleMessage(c, "Unavailable", "payments are not configured", back)
return
}
var ov payments.PurchaseOverride
switch c.PostForm("override") {
case "allow":
ov = payments.OverrideAllow
case "deny":
ov = payments.OverrideDeny
default:
ov = payments.OverrideDefault
}
if err := s.payments.SetPurchaseOverride(c.Request.Context(), id, ov); err != nil {
s.renderConsoleMessage(c, "Update failed", err.Error(), back)
return
}
s.renderConsoleMessage(c, "Saved", "the purchase override was updated", back)
}
// relationRows maps the social graph entries to the cross-linked, date-formatted rows the
// user card renders.
func relationRows(rels []social.AdminRelation) []adminconsole.RelationRow {
@@ -566,6 +613,7 @@ func (s *Server) consoleGameDetail(c *gin.Context) {
Status: g.Status, Players: g.Players, ToMove: g.ToMove, EndReason: g.EndReason,
MoveCount: g.MoveCount, CreatedAt: fmtTime(g.CreatedAt), UpdatedAt: fmtTime(g.UpdatedAt),
FinishedAt: fmtTimePtr(g.FinishedAt), VsAI: g.VsAI,
MultipleWordsPerTurn: g.MultipleWordsPerTurn,
}
// Resolve seats and detect robot seats; capture the human opponent's timezone, which
// anchors the robot's sleep window for the next-move ETA.
+29 -3
View File
@@ -12,6 +12,7 @@ import (
"go.uber.org/zap"
"scrabble/backend/internal/payments"
"scrabble/backend/internal/robokassa"
)
// Ledger/order provider tags per rail.
@@ -66,9 +67,25 @@ func (s *Server) handleWalletOrder(c *gin.Context) {
s.abortErr(c, err)
return
}
// Operational availability gate (D45/D46): the per-rail kill switch + the per-account override,
// before any order is opened. Orthogonal to the security gates in the rail branches below — a
// per-account "allow" override bypasses only this switch, never those. The reason is localized to
// the account's language for the user.
lang := ""
if acc, aerr := s.accounts.GetByID(ctx, uid); aerr == nil {
lang = acc.PreferredLanguage
}
if ok, reason, aerr := s.payments.CanPurchase(ctx, uid, payments.RailKey(cxt.Kind, cxt.Subtype), lang); aerr != nil {
s.abortErr(c, aerr)
return
} else if !ok {
c.AbortWithStatusJSON(http.StatusServiceUnavailable, errorResponse{Error: errorBody{Code: "payment_unavailable", Message: reason}})
return
}
switch cxt.Kind {
case payments.SourceDirect:
if s.robokassa.MerchantLogin == "" {
shop, ok := s.robokassa.Shop(cxt.Subtype)
if !ok {
c.AbortWithStatusJSON(http.StatusNotImplemented, errorResponse{Error: errorBody{Code: "rail_unavailable", Message: "this payment method is not available"}})
return
}
@@ -89,7 +106,7 @@ func (s *Server) handleWalletOrder(c *gin.Context) {
}
c.JSON(http.StatusOK, walletOrderResponse{
OrderID: res.OrderID.String(),
RedirectURL: s.robokassa.PaymentURL(res.OrderID, res.Amount.Major(), res.Title),
RedirectURL: shop.PaymentURL(res.OrderID, res.Amount.Major(), res.Title),
Rail: providerRobokassa,
})
case payments.SourceVK:
@@ -136,7 +153,16 @@ func (s *Server) handleRobokassaResult(c *gin.Context) {
for k, val := range params {
v.Set(k, val)
}
orderID, outSum, ok := s.robokassa.VerifyResult(v)
// The per-shop Result route carries the channel as ?channel=; the legacy bare route defaults to
// the web shop. Each channel is verified only by its own shop's Password2 (Verifier is strict).
channel := c.DefaultQuery("channel", robokassa.ChannelWeb)
shop, ok := s.robokassa.Verifier(channel)
if !ok {
s.log.Warn("robokassa result: unknown shop channel", zap.String("channel", channel))
c.String(http.StatusBadRequest, "bad sign")
return
}
orderID, outSum, ok := shop.VerifyResult(v)
if !ok {
s.log.Warn("robokassa result: bad signature")
c.String(http.StatusBadRequest, "bad sign")
@@ -112,6 +112,22 @@ func (s *Server) handleWalletCatalog(c *gin.Context) {
c.JSON(http.StatusOK, catalogDTOFrom(view))
}
// handleOfferPricing serves the public-offer price list (§4.4) as markdown — the two catalog tables
// projected from the active products. The render sidecar fetches it and splices it into the offer
// markdown before rendering the /offer/ page. Internal, non-public: the /api/v1/internal group is
// off the edge allow-list, and the value is served from the payments cache (no per-request query in
// the steady state). Called by the renderer, not the gateway.
func (s *Server) handleOfferPricing(c *gin.Context) {
md, err := s.payments.OfferPricing(c.Request.Context())
if err != nil {
s.log.Error("offer pricing projection failed", zap.Error(err))
c.String(http.StatusInternalServerError, "offer pricing unavailable")
return
}
c.Header("Content-Type", "text/markdown; charset=utf-8")
c.String(http.StatusOK, md)
}
// handleWallet returns the caller's wallet — the segments and benefits visible in the current
// trusted execution context, plus the rewarded-video payout available here (0 outside VK or when
// unconfigured), which gates the client's "watch for chips" button.
+4 -4
View File
@@ -115,9 +115,9 @@ type Deps struct {
// Renderer is the image-render sidecar client for the PNG export artifact. A
// nil Renderer makes the PNG download answer 404 (the GCG artifact still works).
Renderer *render.Client
// Robokassa configures the direct-rail (RUB) provider; an empty MerchantLogin leaves the
// order and Result-callback endpoints unregistered.
Robokassa robokassa.Config
// Robokassa configures the direct-rail (RUB) provider — one merchant shop per channel; an empty
// set leaves the order and Result-callback endpoints unregistered.
Robokassa robokassa.Shops
}
// Server owns the gin engine, the underlying HTTP server and the readiness
@@ -146,7 +146,7 @@ type Server struct {
ads *ads.Service
payments *payments.Service
gamelimits *gamelimits.Service
robokassa robokassa.Config
robokassa robokassa.Shops
notifier notify.Publisher
console *adminconsole.Renderer
exportKey []byte
+3
View File
@@ -56,6 +56,9 @@ func Middleware(logger *zap.Logger) gin.HandlerFunc {
zap.String("path", route),
zap.Int("status", status),
zap.Duration("latency", elapsed),
// The gateway forwards the real caller as X-Forwarded-For (and Caddy does for /_gm), which
// gin resolves here — so the access log carries the client IP, not the gateway's connection.
zap.String("client_ip", c.ClientIP()),
}
fields = append(fields, TraceFieldsFromContext(ctx)...)
+20 -1
View File
@@ -86,7 +86,7 @@ GM_BASICAUTH_HASH= # required; `caddy hash-password` bcrypt
# --- UI build args (baked into the gateway image) ---------------------------
VITE_TELEGRAM_BOT_ID=
VITE_TELEGRAM_LINK= # friend-invite Mini App link (full URL, e.g. https://t.me/<bot>/<app>)
VITE_TELEGRAM_LINK= # friend-invite Mini App link (full URL, e.g. https://telegram.me/<bot>/<app>)
VITE_TELEGRAM_GAME_CHANNEL_NAME= # landing "Play in Telegram" link, the bot's game channel
VITE_VK_APP_LINK= # landing "Play on VK" link (full URL, https://vk.com/app<id>)
VITE_VK_APP_ID= # VK ID "Web" app id (client_id) for VK web-login linking; also the gateway's GATEWAY_VK_ID_APP_ID
@@ -115,6 +115,13 @@ TELEGRAM_MINIAPP_URL= # required; deploy derives it as PUBLIC_B
TELEGRAM_TEST_ENV=false
TELEGRAM_API_BASE_URL=
# --- Client-version gate (ARCHITECTURE.md §2) -------------------------------
# The hard minimum + the soft recommended client build. Empty ⇒ dormant. Plain (unprefixed) Gitea
# variables, shared across contours; in the test contour the stamped client version is a commit hash
# (unparseable ⇒ fail-open), so these only enforce on real semver prod builds. Recommended must be ≥ min.
GATEWAY_MIN_CLIENT_VERSION=
GATEWAY_RECOMMENDED_CLIENT_VERSION=
# --- VK Mini App ------------------------------------------------------------
# The VK app's "protected key" (client_secret): the gateway verifies the Mini App
# launch-parameter signature in-process under it (a pure offline HMAC, no VK API call).
@@ -135,6 +142,18 @@ ROBOKASSA_MERCHANT_LOGIN=
ROBOKASSA_PASSWORD1=
ROBOKASSA_PASSWORD2=
ROBOKASSA_TEST=
# Multi-shop direct rail (D42): the vars above seed the "web" channel; add per-channel shops here.
# ROBOKASSA_WEB_* overrides the web shop; ROBOKASSA_ANDROID_* adds the android (RuStore) shop. Each
# credits the one direct wallet; an empty login drops that channel (routing falls back to web). The
# Robokassa cabinet points each shop's Result URL at /pay/robokassa/result/web and .../android.
ROBOKASSA_WEB_MERCHANT_LOGIN=
ROBOKASSA_WEB_PASSWORD1=
ROBOKASSA_WEB_PASSWORD2=
ROBOKASSA_WEB_TEST=
ROBOKASSA_ANDROID_MERCHANT_LOGIN=
ROBOKASSA_ANDROID_PASSWORD1=
ROBOKASSA_ANDROID_PASSWORD2=
ROBOKASSA_ANDROID_TEST=
# --- Gateway anti-abuse ------------------------------------------------------
# Planted honeytoken bearer value: any request presenting it is flagged — a 24h IP ban
+38 -4
View File
@@ -79,6 +79,7 @@ compose binds from this directory.
| `BACKEND_ROBOKASSA_MERCHANT_LOGIN` | secret | Robokassa shop login for the direct RUB rail. Empty leaves the rail off. |
| `BACKEND_ROBOKASSA_PASSWORD1` / `…_PASSWORD2` | secret | Robokassa pass phrases: Password1 signs the launch request, Password2 signs/verifies the Result callback. Use the shop's **test** pair while `…_ROBOKASSA_TEST=1`, the **live** pair for real money. (Password3 — Robokassa's JWT-invoice API — is unused.) |
| `BACKEND_ROBOKASSA_TEST` | **variable** | `1` runs test payments against the test pass phrases (no real money); empty/`0` is live. A variable, not a secret, so go-live is a flag flip + redeploy, not a secret rotation. |
| `BACKEND_ROBOKASSA_{WEB,ANDROID}_{MERCHANT_LOGIN,PASSWORD1,PASSWORD2,TEST}` | secret / variable | Multi-shop direct rail (D42): per-channel Robokassa shops. The legacy `BACKEND_ROBOKASSA_*` seeds the **web** shop; `…_WEB_*` overrides it, `…_ANDROID_*` adds the **android** (RuStore) shop. Each credits the one `direct` wallet; the cabinet Result URL per shop is `/pay/robokassa/result/{web,android}`. Empty login ⇒ that channel unconfigured (order routing falls back to the web shop). |
**Plus the bot token**`TELEGRAM_BOT_TOKEN` (secret), shared by the validator (HMAC
secret) and the bot (Bot API). It defaults to empty in compose, but both **fail at
@@ -107,14 +108,19 @@ without it Docker's resolver handles `otelcol`, `gateway` and `api.telegram.org`
| `TELEGRAM_TEST_ENV` | _pinned_ | `false` | `true` routes the bot through Telegram's test environment (`.../bot<token>/test/METHOD`). **The CI test contour pins this to `true` in `ci.yaml`** (the contour is the test environment) — it is not a Gitea variable. Set it in `.env` for a local run; prod leaves it `false`. |
| `TELEGRAM_API_BASE_URL` | variable | _(empty)_ | Override the Bot API host (a mock/self-hosted server); empty = `https://api.telegram.org`. |
| `VITE_TELEGRAM_BOT_ID` | variable | _(empty)_ | UI build-arg: numeric bot id for the web Login Widget. |
| `VITE_TELEGRAM_LINK` | variable | _(empty)_ | UI build-arg: friend-invite Mini App link (full URL, `https://t.me/<bot>/<app>``<app>` is the Mini App short name from BotFather). |
| `VITE_TELEGRAM_GAME_CHANNEL_NAME` | variable | _(empty)_ | UI build-arg: the landing "Play in Telegram" link, the bot's game channel (e.g. `https://t.me/Erudit_Game`). |
| `VITE_TELEGRAM_LINK` | variable | _(empty)_ | UI build-arg: friend-invite Mini App link (full URL, `https://telegram.me/<bot>/<app>``<app>` is the Mini App short name from BotFather). |
| `VITE_TELEGRAM_GAME_CHANNEL_NAME` | variable | _(empty)_ | UI build-arg: the landing "Play in Telegram" link, the bot's game channel (e.g. `https://telegram.me/Erudit_Game`). |
| `VITE_VK_APP_LINK` | variable (shared) | _(empty)_ | UI build-arg: the landing "Play on VK" link, the VK Mini App (full URL, `https://vk.com/app<id>`). One VK Mini App for all contours. |
| `VITE_VK_APP_ID` | variable (shared) | _(empty)_ | VK ID "Web" app id (`client_id`) for VK web-login linking. Baked into the SPA authorize URL and reused as the gateway's `GATEWAY_VK_ID_APP_ID`. Empty disables the `link.vk.*` ops. One VK ID "Web" app for all contours. |
| `VITE_VK_ID_REDIRECT_URL` | derived | _(empty)_ | VK ID trusted redirect URL — must match the app's registered redirect exactly. The deploy derives `PUBLIC_BASE_URL + /app/` (used by the SPA and as the gateway's exchange `redirect_uri`); set it only for a local run. |
| `GATEWAY_VK_APP_SECRET` | secret (shared) | _(empty)_ | The VK Mini App's protected key (`client_secret`): the gateway verifies the launch-parameter signature in-process under it (offline HMAC, no VK API call). Empty disables the VK auth path (`auth.vk`). One VK Mini App for all contours. |
| `GATEWAY_VK_ID_CLIENT_SECRET` | secret (shared) | _(empty)_ | The VK ID "Web" app's protected key (`client_secret`) for the gateway's server-side confidential code exchange. A SEPARATE VK app from `GATEWAY_VK_APP_SECRET` (the Mini App). One VK ID "Web" app for all contours. |
| `GATEWAY_HONEYTOKEN` | secret | _(empty)_ | Planted honeytoken bearer value: presenting it earns a 24h IP ban + a high-severity alarm where the IP ban is on (prod), or logs + a `gateway_abuse_banned_total{reason="honeytoken"}` metric (test, ban off). Plant the value somewhere an attacker would find it; empty disables the trap. Per-contour `TEST_`/`PROD_GATEWAY_HONEYTOKEN`. |
| `GATEWAY_BLOCKLIST_ENABLED` | variable | `false` | Enable the community IP blocklist at the edge (prod-only, same real-client-IP reason as the ban). Requires `GATEWAY_BLOCKLIST_URL`. Opt-in via `PROD_GATEWAY_BLOCKLIST_ENABLED` after verifying the feed. |
| `GATEWAY_BLOCKLIST_URL` | variable | _(empty)_ | The curated CIDR feed to fetch (Spamhaus DROP). Required when enabled; refreshed every few hours and dropped fail-open once stale (48h). `PROD_GATEWAY_BLOCKLIST_URL`. |
| `GATEWAY_BLOCKLIST_ALLOW` | variable | _(empty)_ | Comma-separated never-block set (CIDRs / bare IPs — own infra, monitoring) the feed can never block. `PROD_GATEWAY_BLOCKLIST_ALLOW`. |
| `GATEWAY_MIN_CLIENT_VERSION` | variable | _(empty)_ | **Hard** tier of the client-version gate (ARCHITECTURE.md §2). Minimum client build the gateway will serve. Empty ⇒ **dormant** (every build served, the web default). Set it to the release `vMAJOR.MINOR.PATCH` in the **same** rollout that ships an incompatible wire change, so an older bundled APK is turned away with an *update required* signal instead of failing blind — the client then degrades to an offline "Update / Play offline" notice, not a hard lockout. Validated at load; a non-empty unparseable value fails startup. |
| `GATEWAY_RECOMMENDED_CLIENT_VERSION` | variable | _(empty)_ | **Soft** tier of the client-version gate (ARCHITECTURE.md §2). A build at or above `GATEWAY_MIN_CLIENT_VERSION` but **below** this is served normally, but every gated `Execute` response carries an additive `X-Update-Recommended: 1` header ⇒ the client shows a dismissable *update available* nudge (play continues). Empty ⇒ off. Validated at load: unparseable, or **below** `GATEWAY_MIN_CLIENT_VERSION`, fails startup. Bump it (ahead of `MIN`) to nudge upgrades before a hard cut-over. |
| `VITE_GATEWAY_URL` | variable | _(empty)_ | UI build-arg: gateway origin; empty = same-origin (the usual single-origin deploy). |
| `SMTP_RELAY_HOST` | variable (shared) | _(empty)_ | Selectel SMTP relay host for confirm-code email. Empty leaves the backend on the log mailer (email disabled) — the contour still boots. One relay for every contour (limit 100 msgs / 5 min). |
| `SMTP_RELAY_PORT` | variable (shared) | `465` | Relay port. No client certificate is needed (the server cert is validated against the system roots). |
@@ -233,6 +239,32 @@ redeploy the matching old tag. This dump is a belt-and-braces net for a bad migr
**point-in-time recovery** (below) is the primary recovery path once armed, and the only one
that survives losing the host.
## Android app build & release (RuStore)
The standalone Android app is built by a **manual** workflow, never automatically, and is separate from the
web/prod rollout — a signed APK uploaded to RuStore by hand. The build/release runbook follows.
- **Trigger:** `Actions → android-build → Run workflow` from **`master`**, input `confirm=build` (mirrors
`prod-deploy`). **Tag the release first** (`git tag vX.Y.Z` on `master`) — the workflow refuses anything
but a clean `vMAJOR.MINOR.PATCH` and derives `versionCode = MA*1_000_000 + MI*1_000 + PA`,
`versionName = MA.MI.PA`. Watch it green with `python3 ~/.claude/bin/gitea-ci-watch.py`.
- **Output:** a `release APK` run artifact — **signed** when the signing secrets are present, an
**unsigned** release APK otherwise (a dry run still proves the pipeline).
- **Runner (host-executor):** JDK 21 comes from `setup-java`; the **Android SDK is host-provisioned**
install it once (`sdkmanager 'platform-tools' 'platforms;android-36' 'build-tools;36.0.0'`) and grant the
`runner` user read+exec (`sudo chmod -R a+rX /opt/android-sdk`). Override the path with the
`ANDROID_SDK_DIR` variable. The workflow's `Verify the host Android SDK` step fails fast with the fix if
the SDK is missing or unreadable.
- **Release keystore** (create once, **back up off-host** — losing it means the app can never be updated):
`keytool -genkeypair -v -keystore erudit-release.jks -alias erudit -keyalg RSA -keysize 4096 -validity 10000`,
then set the Gitea **secrets** `ANDROID_RUSTORE_KEYSTORE_BASE64` (`base64 -w0 erudit-release.jks`),
`ANDROID_RUSTORE_KEYSTORE_PASSWORD`, `ANDROID_RUSTORE_KEY_ALIAS`, `ANDROID_RUSTORE_KEY_PASSWORD`. Set the `ANDROID_RUSTORE_URL`
variable to the store listing once published (empty until then — the in-app update button no-ops).
- **Wire-break discipline:** the prod deploy that ships an incompatible wire change **also** bumps
`GATEWAY_MIN_CLIENT_VERSION` to that release (see Optional variables), so an old installed APK is turned
away cleanly instead of failing blind.
- **Upload:** download the artifact and upload it to RuStore by hand (no automated RuStore-API upload in the MVP).
## Point-in-time recovery (PITR)
The main host archives Postgres continuously with **pgBackRest** to **Selectel S3**
@@ -255,8 +287,10 @@ shipping or redeploying this stack does **not** start archiving — the artifact
armed, which is why an un-armed prod deploy can never pile WAL onto the disk. The base-backup
timer is provisioned by the Ansible `main` role behind `pitr_enabled` (also default off). Two
Grafana alerts watch health: `WAL archiving failing` (`pg_stat_archiver_failed_count` rising)
and `WAL archiving stalled` (`pg_stat_archiver_last_archive_age` over 30 min) — both
absent/NaN-safe, so they stay quiet until archiving is armed.
and `WAL archiving stalled` (last archive over 30 min old **while `pg_wal_size_bytes` is growing**
— the pg_wal-growth guard keeps an idle database, which archives nothing because it writes nothing,
from false-triggering during quiet hours) — both absent/NaN-safe, so they stay quiet until
archiving is armed.
**Assessment (owner-reviewed; the gate before the first real money).** Measured on prod
`pg_stat_wal`: WAL is generated at **~0.77 MB/day** and the database is **~9.6 MB**. At
@@ -150,6 +150,13 @@
enabled: true
state: started
# Pin every host to UTC so host-level timestamps (journald, file mtimes, cron) line up
# across the fleet — some VPS images ship a local zone (the tg host came up on MSK). The
# services themselves run in UTC regardless; this is about host-side log correlation.
- name: Set the system timezone to UTC
community.general.timezone:
name: Etc/UTC
# --- Swap file (OOM cushion) ---------------------------------------------------
# The prod main host is tight (1.9 GiB) and the per-container memory caps
# (docker-compose.prod.yml) sum to more than RAM, so a simultaneous spike could hit
+10
View File
@@ -107,6 +107,16 @@
}
}
# The public legal pages are rendered by the render sidecar: the offer (with the live catalog
# price list from the backend spliced into ui/legal/offer_ru.md), the privacy policy and the EULA
# (both static markdown). Only these paths are exposed here — the sidecar's /render stays off this
# allow-list, internal-only. Kept disjoint from the landing/app paths so the catch-all below never
# shadows them.
@legal path /offer /offer/* /privacy /privacy/* /eula /eula/*
handle @legal {
reverse_proxy renderer:8090
}
# Everything else — the public landing at / and any stray path — is static.
handle {
reverse_proxy landing:80
+6 -3
View File
@@ -3,8 +3,10 @@
# docker compose -f docker-compose.bot.yml up -d
#
# The bot egresses to the Bot API directly (no VPN sidecar) and dials the main host's
# published bot-link :9443 over mTLS. It exports no telemetry — otelcol lives on the
# main host and is unreachable from here — so observe it via `docker logs` on this host.
# published bot-link :9443 over mTLS. It exports no OTLP telemetry — otelcol lives on the
# main host and is unreachable from here — but it reports its Bot API health up the bot-link,
# which the gateway turns into metrics + alerts on the main host (docs/ARCHITECTURE.md); `docker
# logs` on this host is the local detail view.
# Values come from the prod-deploy workflow (PROD_ secrets/variables); BOT_IMAGE is the
# pushed registry tag and BOTLINK_GATEWAY_ADDR is the main host's <ip>:9443.
name: scrabble-bot
@@ -50,7 +52,8 @@ services:
TELEGRAM_BOTLINK_TLS_CA: /certs/ca.crt
TELEGRAM_LOG_LEVEL: ${LOG_LEVEL:-info}
TELEGRAM_SERVICE_NAME: scrabble-telegram-bot
# No telemetry export: otelcol is on the main host, unreachable from here.
# No OTLP export: otelcol is on the main host, unreachable from here. Bot API health rides the
# bot-link instead (the gateway exposes it as metrics); see docs/ARCHITECTURE.md.
TELEGRAM_OTEL_TRACES_EXPORTER: none
TELEGRAM_OTEL_METRICS_EXPORTER: none
GOMAXPROCS: "1"
+27
View File
@@ -84,6 +84,9 @@ services:
logging: *default-logging
environment:
RENDERER_PORT: "8090"
# The offer page (GET /offer/) fetches the live catalog price list from the backend's internal
# endpoint and splices it into the committed offer markdown. Backend down ⇒ /offer/ returns 502.
RENDERER_BACKEND_URL: http://backend:8080
healthcheck:
test: ["CMD", "node", "-e", "fetch('http://127.0.0.1:8090/healthz').then((r)=>process.exit(r.ok?0:1)).catch(()=>process.exit(1))"]
interval: 10s
@@ -168,6 +171,18 @@ services:
BACKEND_ROBOKASSA_PASSWORD1: ${ROBOKASSA_PASSWORD1:-}
BACKEND_ROBOKASSA_PASSWORD2: ${ROBOKASSA_PASSWORD2:-}
BACKEND_ROBOKASSA_TEST: ${ROBOKASSA_TEST:-}
# Per-channel shops for the multi-shop direct rail (D42): the legacy ROBOKASSA_* above seeds
# the "web" channel; ROBOKASSA_WEB_* overrides it and ROBOKASSA_ANDROID_* adds the android
# shop. Each shop credits the one direct wallet; an empty login drops that channel (order
# routing falls back to the web shop). Result URLs: /pay/robokassa/result/{web,android}.
BACKEND_ROBOKASSA_WEB_MERCHANT_LOGIN: ${ROBOKASSA_WEB_MERCHANT_LOGIN:-}
BACKEND_ROBOKASSA_WEB_PASSWORD1: ${ROBOKASSA_WEB_PASSWORD1:-}
BACKEND_ROBOKASSA_WEB_PASSWORD2: ${ROBOKASSA_WEB_PASSWORD2:-}
BACKEND_ROBOKASSA_WEB_TEST: ${ROBOKASSA_WEB_TEST:-}
BACKEND_ROBOKASSA_ANDROID_MERCHANT_LOGIN: ${ROBOKASSA_ANDROID_MERCHANT_LOGIN:-}
BACKEND_ROBOKASSA_ANDROID_PASSWORD1: ${ROBOKASSA_ANDROID_PASSWORD1:-}
BACKEND_ROBOKASSA_ANDROID_PASSWORD2: ${ROBOKASSA_ANDROID_PASSWORD2:-}
BACKEND_ROBOKASSA_ANDROID_TEST: ${ROBOKASSA_ANDROID_TEST:-}
# The dictionary lives on a named volume seeded from the image on first boot
# (the image's /opt/dawg is owned by the nonroot UID, which the fresh volume
# inherits). The admin console writes new version subdirectories here, and the
@@ -219,6 +234,12 @@ services:
GATEWAY_HTTP_ADDR: ":8081"
GATEWAY_BACKEND_HTTP_URL: http://backend:8080
GATEWAY_BACKEND_GRPC_ADDR: backend:9090
# Client-version gate (ARCHITECTURE.md §2): the hard minimum + the soft recommended client build.
# Empty ⇒ dormant. Plain (unprefixed) — the same value serves every contour; in the test contour
# the stamped client version is a commit hash (unparseable ⇒ fail-open), so the gate only bites
# real semver builds in prod. Validated at gateway start (recommended must be ≥ min).
GATEWAY_MIN_CLIENT_VERSION: ${GATEWAY_MIN_CLIENT_VERSION:-}
GATEWAY_RECOMMENDED_CLIENT_VERSION: ${GATEWAY_RECOMMENDED_CLIENT_VERSION:-}
# Telegram auth validates against the home validator (plaintext, internal).
GATEWAY_VALIDATOR_ADDR: validator:9091
# VK Mini App auth verifies the launch-parameter signature in-process under the VK
@@ -251,6 +272,12 @@ services:
# secret; empty (unset secret) leaves the trap off.
GATEWAY_ABUSE_BAN_ENABLED: ${GATEWAY_ABUSE_BAN_ENABLED:-false}
GATEWAY_HONEYTOKEN: ${GATEWAY_HONEYTOKEN:-}
# Community IP blocklist (Spamhaus DROP): prod-only, off unless the real client IP is visible
# (the shared-NAT test contour would self-block). Enabled + fed the feed URL + allowlist by the
# prod deploy (write-prod-env.sh); the refresh/staleness windows use the built-in defaults.
GATEWAY_BLOCKLIST_ENABLED: ${GATEWAY_BLOCKLIST_ENABLED:-false}
GATEWAY_BLOCKLIST_URL: ${GATEWAY_BLOCKLIST_URL:-}
GATEWAY_BLOCKLIST_ALLOW: ${GATEWAY_BLOCKLIST_ALLOW:-}
GATEWAY_LOG_LEVEL: ${LOG_LEVEL:-info}
GATEWAY_SERVICE_NAME: scrabble-gateway
GATEWAY_OTEL_TRACES_EXPORTER: otlp
+45
View File
@@ -0,0 +1,45 @@
{
"uid": "scrabble-bot",
"title": "Scrabble — Telegram bot",
"tags": ["scrabble"],
"timezone": "",
"schemaVersion": 39,
"version": 1,
"refresh": "30s",
"time": { "from": "now-6h", "to": "now" },
"panels": [
{
"type": "stat",
"title": "Bot connected",
"description": "botlink_connected_bots: bots currently holding the gateway bot-link (1 = healthy).",
"gridPos": { "h": 5, "w": 6, "x": 0, "y": 0 },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "max(botlink_connected_bots)" }]
},
{
"type": "stat",
"title": "Last Bot API OK (age)",
"description": "Seconds since the bot's most recent successful Bot API call. Grows unbounded if the bot wedges.",
"gridPos": { "h": 5, "w": 6, "x": 6, "y": 0 },
"fieldConfig": { "defaults": { "unit": "s" }, "overrides": [] },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "time() - max(bot_tg_last_ok_unix)" }]
},
{
"type": "timeseries",
"title": "Bot API errors/s by kind",
"description": "bot_tg_errors_total by kind: connect (getUpdates), api (other sends), rate_limited (429). 429 should stay ~0.",
"gridPos": { "h": 8, "w": 12, "x": 12, "y": 0 },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "sum by (kind) (rate(bot_tg_errors_total[5m]))", "legendFormat": "{{kind}}" }]
},
{
"type": "timeseries",
"title": "Bot-link commands/s by result",
"description": "botlink_commands_total by result: delivered / not_delivered / dropped / error. Sustained not_delivered or error means gateway sends are failing to reach Telegram.",
"gridPos": { "h": 8, "w": 12, "x": 0, "y": 5 },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "sum by (result) (rate(botlink_commands_total[5m]))", "legendFormat": "{{result}}" }]
}
]
}
@@ -53,6 +53,31 @@
"fieldConfig": { "defaults": { "unit": "bytes" }, "overrides": [] },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "sum(go_memory_used) by (service_name)", "legendFormat": "{{service_name}}" }]
},
{
"type": "stat",
"title": "Blocklist entries",
"description": "CIDR ranges in the active community IP blocklist feed (0 when disabled or not yet fetched).",
"gridPos": { "h": 5, "w": 6, "x": 0, "y": 13 },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "max(gateway_blocklist_entries)" }]
},
{
"type": "stat",
"title": "Blocklist feed age",
"description": "Seconds since the community IP blocklist feed was last successfully fetched. Grows if the fetch is failing; the feed is dropped fail-open once stale.",
"gridPos": { "h": 5, "w": 6, "x": 6, "y": 13 },
"fieldConfig": { "defaults": { "unit": "s" }, "overrides": [] },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "max(gateway_blocklist_age_seconds)" }]
},
{
"type": "timeseries",
"title": "Blocklist blocks/s",
"description": "Requests refused at the edge by the community IP blocklist (gateway_blocklist_blocked_total).",
"gridPos": { "h": 8, "w": 12, "x": 12, "y": 13 },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "sum(rate(gateway_blocklist_blocked_total[5m]))" }]
}
]
}
+124 -4
View File
@@ -108,6 +108,32 @@ groups:
labels: { severity: critical }
annotations: { summary: 'Edge TLS cert has under 20 days left — Caddy ACME renewal may have failed.' }
# The community IP blocklist feed has not refreshed in over a day (the gateway re-fetches every
# few hours). Absent/NaN-safe: the age gauge appears only once a feed has loaded, so a disabled
# or never-fetched blocklist stays quiet. The feed itself is dropped (fail-open) at its
# max-staleness window; this warns well before that so the operator can fix the fetch.
- uid: blocklist_stale
title: IP blocklist feed not refreshing
condition: C
for: 15m
noDataState: OK
execErrState: OK
data:
- refId: A
relativeTimeRange: { from: 300, to: 0 }
datasourceUid: prometheus
model: { refId: A, expr: gateway_blocklist_age_seconds, instant: true }
- refId: C
datasourceUid: __expr__
model:
refId: C
type: threshold
expression: A
conditions:
- evaluator: { type: gt, params: [86400] }
labels: { severity: warning }
annotations: { summary: 'The community IP blocklist feed has not refreshed in over 24h — the fetch is failing; it will be dropped (fail-open) once stale. Check the gateway blocklist refresher logs and the feed URL.' }
- orgId: 1
name: scrabble-host
folder: Alerts
@@ -245,8 +271,14 @@ groups:
conditions:
- evaluator: { type: gt, params: [0] }
labels: { severity: critical }
annotations: { summary: 'pgBackRest archive_command is failing — PITR is degrading and pg_wal can fill the disk. Run `docker exec scrabble-postgres pgbackrest --stanza=scrabble check`.' }
annotations: { summary: 'pgBackRest archive_command is failing — PITR is degrading and pg_wal can fill the disk. Run `docker exec scrabble-postgres pgbackrest --stanza=scrabble --pg1-user=scrabble check`.' }
# Fires only when the last archive is >30 min old AND pg_wal is actually growing (WAL is being
# produced but not archived). A genuinely idle database archives nothing — Postgres does not
# force-switch an empty segment on archive_timeout — so `last_archive_age` alone false-triggers
# during quiet hours; the pg_wal-growth guard removes that. `and on()` bridges the differing
# label sets (last_archive_age has a server label, the pg_wal gauge does not); delta() (not
# increase) suits the pg_wal_size_bytes gauge. Real archive failures are caught by pg_archive_failing.
- uid: pg_archive_stalled
title: WAL archiving stalled
condition: C
@@ -255,11 +287,11 @@ groups:
execErrState: OK
data:
- refId: A
relativeTimeRange: { from: 300, to: 0 }
relativeTimeRange: { from: 2100, to: 0 }
datasourceUid: prometheus
model:
refId: A
expr: pg_stat_archiver_last_archive_age
expr: (pg_stat_archiver_last_archive_age > 1800) and on() (delta(pg_wal_size_bytes[35m]) > 16777216)
instant: true
- refId: C
datasourceUid: __expr__
@@ -270,4 +302,92 @@ groups:
conditions:
- evaluator: { type: gt, params: [1800] }
labels: { severity: critical }
annotations: { summary: 'No WAL segment archived for over 30 minutes (archive_timeout is 5m) — archiving is stalled; the PITR recovery point is frozen and pg_wal may grow.' }
annotations: { summary: 'No WAL archived for over 30 minutes while pg_wal keeps growing — archiving is genuinely stalled; the PITR recovery point is frozen and pg_wal will fill the disk. Run `docker exec scrabble-postgres pgbackrest --stanza=scrabble --pg1-user=scrabble check`.' }
# Remote Telegram bot health. The bot runs on its own host and exports no telemetry of its own; the
# gateway observes it through the bot-link (botlink_connected_bots) and the health it reports over
# that stream (bot_tg_*). All absent/NaN-safe: before a bot ever connects the metrics are absent, so
# noDataState OK keeps them quiet on a fresh contour. The alert email does NOT go through the bot, so
# a bot-down alert is deliverable.
- orgId: 1
name: scrabble-bot
folder: Alerts
interval: 1m
rules:
- uid: bot_disconnected
title: Telegram bot disconnected
condition: C
for: 5m
noDataState: OK
execErrState: OK
data:
- refId: A
relativeTimeRange: { from: 300, to: 0 }
datasourceUid: prometheus
model: { refId: A, expr: botlink_connected_bots, instant: true }
- refId: C
datasourceUid: __expr__
model:
refId: C
type: threshold
expression: A
conditions:
- evaluator: { type: lt, params: [1] }
labels: { severity: critical }
annotations: { summary: 'No Telegram bot is connected to the gateway bot-link — out-of-app push and admin sends are down. Check the bot host.' }
# Positive liveness: a bot is connected but its last successful Bot API call is over 5 minutes
# old — the getUpdates long-poll returns every ~minute even when idle, so a stale stamp means the
# bot is wedged (no errors, no traffic). Guarded by "and connected" so a mere disconnect (owned by
# bot_disconnected) does not double-fire.
- uid: bot_tg_stale
title: Telegram bot not reaching the Bot API
condition: C
for: 5m
noDataState: OK
execErrState: OK
data:
- refId: A
relativeTimeRange: { from: 600, to: 0 }
datasourceUid: prometheus
model:
refId: A
expr: (time() - bot_tg_last_ok_unix) and on() (botlink_connected_bots >= 1)
instant: true
- refId: C
datasourceUid: __expr__
model:
refId: C
type: threshold
expression: A
conditions:
- evaluator: { type: gt, params: [300] }
labels: { severity: critical }
annotations: { summary: 'A connected Telegram bot has not reached the Bot API in over 5 minutes — the update poll is wedged. Check the bot host and Telegram reachability.' }
# 429s should be ~never once the bot honours Retry-After; any sustained rate-limiting is a symptom
# (a send loop, a misbehaving path) worth investigating.
- uid: bot_tg_rate_limited
title: Telegram bot rate-limited (429)
condition: C
for: 5m
noDataState: OK
execErrState: OK
data:
- refId: A
relativeTimeRange: { from: 900, to: 0 }
datasourceUid: prometheus
model:
refId: A
expr: increase(bot_tg_errors_total{kind="rate_limited"}[15m])
instant: true
- refId: C
datasourceUid: __expr__
model:
refId: C
type: threshold
expression: A
conditions:
- evaluator: { type: gt, params: [0] }
labels: { severity: warning }
annotations: { summary: 'The Telegram bot is being rate-limited (HTTP 429). It should honour Retry-After, so sustained 429s point to a send loop or a hot path.' }
+3 -12
View File
@@ -18,18 +18,9 @@
@shell not path /assets/*
header @shell Cache-Control "no-cache"
# The static public offer page, rendered from ui/legal/offer_ru.md at build
# time into dist/offer/index.html (vite emit-offer plugin). Served with its own
# index so /offer/ resolves to /srv/offer/index.html rather than falling to the
# landing shell below (whose index is landing.html). A bare /offer redirects in.
handle /offer {
redir * /offer/ permanent
}
handle /offer/* {
file_server {
index index.html
}
}
# The public offer page (/offer/) is no longer served here: the contour caddy routes it to the
# render sidecar, which splices the live catalog price list into ui/legal/offer_ru.md. This
# container never sees /offer/, so it carries no offer assets (the vite emit-offer plugin is gone).
# An unknown path falls back to the landing shell (the gateway's old "/"
# behaviour); "/" itself resolves through the index below.
+7
View File
@@ -49,6 +49,8 @@ export CADDY_SITE_ADDRESS='$CADDY_SITE_ADDRESS'
export LOG_LEVEL='${LOG_LEVEL:-info}'
export DICT_VERSION='$DICT_VERSION'
export APP_VERSION='$APP_VERSION'
export GATEWAY_MIN_CLIENT_VERSION='$GATEWAY_MIN_CLIENT_VERSION'
export GATEWAY_RECOMMENDED_CLIENT_VERSION='$GATEWAY_RECOMMENDED_CLIENT_VERSION'
export TELEGRAM_BOT_TOKEN='$TELEGRAM_BOT_TOKEN'
export TELEGRAM_MINIAPP_URL='$TELEGRAM_MINIAPP_URL'
export GATEWAY_VK_APP_SECRET='$GATEWAY_VK_APP_SECRET'
@@ -77,6 +79,11 @@ export GF_SMTP_ENABLED='$GF_SMTP_ENABLED'
export PUBLIC_BASE_URL='$PUBLIC_BASE_URL'
export GATEWAY_HONEYTOKEN='$GATEWAY_HONEYTOKEN'
export GATEWAY_ABUSE_BAN_ENABLED='true'
# Community IP blocklist (Spamhaus DROP): opt-in — the operator enables it and sets the feed URL +
# allowlist via PROD_GATEWAY_BLOCKLIST_* vars once the feed is verified. Unset ⇒ off (safe).
export GATEWAY_BLOCKLIST_ENABLED='${GATEWAY_BLOCKLIST_ENABLED:-false}'
export GATEWAY_BLOCKLIST_URL='$GATEWAY_BLOCKLIST_URL'
export GATEWAY_BLOCKLIST_ALLOW='$GATEWAY_BLOCKLIST_ALLOW'
# Continuous WAL archiving (pgBackRest -> S3) for point-in-time recovery. The artifact
# ships disarmed: PGBACKREST_ARCHIVE_MODE defaults off, so archiving stays inert until the
# operator sets the S3 repository values + secrets, creates the stanza and flips the switch
+185 -45
View File
@@ -100,15 +100,35 @@ dropped). Horizontal scaling is explicit future work.
auth operations are unauthenticated and return the minted token. A unary
operation's domain outcome rides back in `ExecuteResponse.result_code` (HTTP
200); only edge failures (rate limit, missing session, unknown type, internal)
surface as Connect error codes. The client treats a connectivity edge failure as
**state, not a per-call toast**: a transport `unavailable` or a `rate_limited` flips a global
`online` signal that drives a header **"Connecting…"** spinner and softly disables proactive
actions, and the transport **auto-retries with capped exponential backoff** — every op on a
rate-limit (the gateway rejected it before processing, so it is safe), but only **read-only**
ops on `unavailable` (a mutation is never blindly re-sent, to avoid double-applying one whose
response was lost — its button is disabled while offline and the player re-issues it on
reconnect). A reachability watcher (a lightweight `profile.get` probe) clears the signal when no
other traffic is in flight; the live `Subscribe` stream's drop/recovery feeds the same signal.
surface as Connect error codes. The client treats connectivity as **state, not a per-call toast**,
via a single **net-state machine** — a pure reducer (`ui/src/lib/netstate.ts`) behind a reactive
store (`netstate.svelte.ts`); `connection`/`offline` are thin derived shims over it. It has four
states: `online`; `connecting` (a call or probe is failing but still inside the anti-flap window —
the header **"Connecting…"** spinner, chrome stays online); `offlineNoNetwork` (sustained loss — blue
chrome, a local-only lobby, the transport **kill switch**); and `offlineVersionLocked` (the gateway is
reachable but the build is below the hard minimum — the *update* notice, the client-version gate below). **Offline is
implicit** — detected from failed calls, a reachability probe, a **live-stream heartbeat watchdog**
(a silence past ~25 s of the gateway's 10 s keep-alive `heartbeat` means a silently-dead stream — e.g.
the radio was cut with no stream error; `ui/src/lib/streamwatchdog.ts`, background-aware) and the OS hint
(`navigator` / `@capacitor/network`), **never a user toggle** — with **hysteresis** so a brief blip lives entirely in
`connecting` (K consecutive probe failures *or* a debounce window trips `offlineNoNetwork`; the first
probe/call success heals back, with a toast). The transport **auto-retries with capped exponential
backoff** — every op on a rate-limit (the gateway rejected it before processing, so it is safe), but
only **read-only** ops on `unavailable` (a mutation is never blindly re-sent, to avoid double-applying
one whose response was lost — its button is disabled while offline and re-issued on reconnect). A
reachability watcher (a lightweight `profile.get` probe; a session-less native guest reconciles a
server guest instead — that reconcile IS the probe) drives recovery, and the live `Subscribe` stream's
drop/recovery feeds the same machine. **Telegram/VK are exempt from the offline-*play* model**
`offlineMode.active` is hard-gated on `offlineCapable()` (false in those mini-apps), so nothing — not
even a version lock — puts them in offline mode: no blue chrome, no local lobby, no transport kill
switch and no device-local create paths. The machine still tracks reachability there, though: a
connection lost **inside an online game** is surfaced on **every platform**, driven off the machine's
confirmed-offline state (`netState.offline`, not `offlineMode.active`) — the game screen shows a
*connection lost* banner, **freezes** the tray and move controls, and hides the resign, add-friend/block
and chat/dictionary controls (a started move stays a draft, re-committed by the player on reconnect), and
the word-check tool falls back to the game's pinned on-device dictionary (`ui/src/lib/dict/check.ts`,
exact when that dawg is cached, else *unavailable*) with its network-only complaint and external
look-up hidden.
**Edge hardening:** every request body on the public listener is capped at
`GATEWAY_MAX_BODY_BYTES` (default 1 MiB — far above any legitimate payload), both at the HTTP
layer (`http.MaxBytesReader`) and as the Connect per-message read limit, so an oversized
@@ -131,7 +151,10 @@ dropped). Horizontal scaling is explicit future work.
and GCG are unaffected** (they stay decoded concrete characters, §9.1).
- **gateway ↔ backend (sync)**: plain HTTP REST/JSON. The gateway injects
`X-User-ID` (and the session's trusted `X-Platform`, §3) for authenticated
requests; `backend` never re-derives identity or platform from the body. Because every sync call targets the one backend host, the
requests, plus the caller's real IP as **`X-Forwarded-For`** on **every** call
(carried on the request context), so the backend records the real caller — the
account's last-login IP, chat/feedback moderation, the access log — rather than
the gateway's own connection address; `backend` never re-derives identity or platform from the body. Because every sync call targets the one backend host, the
gateway's REST client widens its keep-alive pool well past the stdlib default
of 2 idle connections per host; otherwise the per-request connection churn
exhausts ephemeral ports and burns gateway CPU under load (see
@@ -140,6 +163,40 @@ dropped). Horizontal scaling is explicit future work.
(your-turn, opponent-moved, chat, nudge). The gateway bridges them to the
client's in-app stream while the app is open. Out-of-app delivery uses
platform-native push via the platform side-service.
- **Client-version gate — two tiers** (native long-tail protection): a bundled native install (§13) can be
arbitrarily old, so the client stamps its build into an **`X-Client-Version`** request header (the app
version from `pkg/version` / `__APP_VERSION__`), read by the gateway **before it decodes the FlatBuffers
payload**. The version rides the **outermost stable layer** — an HTTP header, never the FBS payload —
because protobuf envelopes and headers are version-tolerant by design while the FBS payload is the layer
that breaks. Enforcement is **per-call, not a Hello RPC** (`Execute`/`Subscribe` check it at the top,
before registry lookup / auth / decode), so the first online call is already gated. Both tiers **fail
open** (an absent or unparseable header passes) and are **dormant** until deliberately configured (both
vars empty ⇒ off, web behaviour unchanged).
- **Hard (critical) — `GATEWAY_MIN_CLIENT_VERSION`**: `version < min` ⇒ the domain envelope
`result_code = "update_required"` (HTTP 200) on `Execute` and `CodeFailedPrecondition` on `Subscribe`;
the client makes **zero** successful requests. Its reaction is **graceful, not terminal**: it enters
`offlineVersionLocked` (offline mode) and shows a **dismissable notice****"Update"** (native → the
store listing `VITE_RUSTORE_URL`, web → reload) or **"Play offline"** (dismiss → keep playing local
vs_ai / hotseat). The lock is sticky until an actual update on the next launch.
- **Soft (recommended) — `GATEWAY_RECOMMENDED_CLIENT_VERSION`**: `min ≤ version < recommended` ⇒ the
gateway sets an **additive** `X-Update-Recommended: 1` **response header** on the served `Execute`
response (the call still succeeds); a transport interceptor turns it into a **dismissable "update
available" nudge** in the lobby — play continues, nothing blocks. `recommended` must be **`min`**
(validated at config load); empty ⇒ the soft tier is off.
- **Frozen wire contract** (so any build, however old, can always recognise "update required"): three
things are permanent — (1) the protobuf envelope field numbers in `edge.proto` are never renumbered or
reused; (2) the `update_required` sentinel — the `result_code` string **and** the `FailedPrecondition`
code — never changes; (3) the FBS schema stays **additive** (append trailing fields; `(deprecated)`, never
delete — deleting shifts field IDs and breaks older readers). A breaking wire change happens only *inside*
the FBS payload, which is exactly what the gate guards. **Deploy discipline:** the production rollout that
ships an incompatible wire change **also** bumps `GATEWAY_MIN_CLIENT_VERSION` to that release, in the same
rollout (see [`../deploy/README.md`](../deploy/README.md)).
- **Gate × offline** (UX rule): offline is the net-state machine's `offlineNoNetwork` / `offlineVersionLocked`
(implicit — no toggle) and its kill switch refuses calls, so the hard gate never fires *while already
offline* — an old install always plays local vs_ai / hotseat. A hard `update_required` on a
**user-initiated online call** degrades to `offlineVersionLocked` + the dismissable notice (above); the
silent background guest reconciliation (§3) **swallows** an `update_required` and stays a local guest
rather than interrupting local play.
## 3. Authentication & sessions
@@ -224,6 +281,19 @@ arrive from a platform rather than completing a mandatory registration).
`BACKEND_GUEST_REAP_INTERVAL` sweep, so transient guest rows do not accumulate.
Platform and email users are auto-provisioned **durable** accounts with an
identity.
- **Local guest vs. server guest** (native offline-first, §13). The **native** app splits the local-play
identity from the server account. A **local guest** is device-local with **no DB row**: a device-generated
id + the localized default name (*Guest* / *Гость*) persisted on the device, existing from the very first
launch with no network. It fills the human seat in a local vs_ai game and is the "you" for device-local
games; a purely-offline user never consumes a server row. The **server guest** is the durable `is_guest`
row above — minted **lazily** via `auth.guest` the first time the app reaches the network, its session
cached and reused (exactly one per device, guarded by the cached session so it never double-mints). It
unlocks online features (matchmaking, friends). **Reconciliation:** on gaining network with no server
session the native app silently `auth.guest`s in the background and adopts it — best-effort, swallowing an
`update_required` to stay a local guest rather than interrupting play (the gate × offline rule, §2).
**Local games stay device-only** (both local vs_ai and hotseat persist only on the device); an identity
transition never migrates them. Web/PWA/Telegram/VK are unchanged — they have no local guest and keep the
prior online-session rule.
> **Decision (2026-06-20) — single bot, preference-based variant gating.** The former
> two-bot model (one bot per service language, with `accounts.service_language`, a
@@ -435,7 +505,11 @@ Key points:
through a **session-gated `GET /dict/{variant}/{version}`** edge route
(immutable; cached in IndexedDB best-effort) and reused across sessions; any
miss, storage eviction or a bad-connection breaker falls back to the network
`evaluate`. The warm-up overlay is `docs/UI_DESIGN.md`.
`evaluate`. The warm-up overlay is `docs/UI_DESIGN.md`. The **on-board rendering** of a staged
play — the legality tint, the cells a formed word covers, and where the score badge anchors — is a
separate **pure geometry helper** (`ui/src/lib/formed.ts`) derived from the board and the staged
tiles, so it works regardless of which eval path produced the preview (the badge's number still
comes from the preview's score): legality and score stay with the eval, geometry with the board.
## 6. Game rules
@@ -905,6 +979,26 @@ finished journal on each GET. The only degraded platform is a legacy Telegram cl
predating `downloadFile`, where the GCG falls back to the old clipboard copy and the
image option is not offered.
The same sidecar also serves the **public legal pages** — the offer at `/offer/`, the privacy
policy at `/privacy/` and the EULA at `/eula/` — the edge-exposed routes on it (caddy routes them
here; its `/render` stays internal). All three reuse the shared `ui/src/lib/offer.ts`
`renderLegalHtml` (one renderer, no drift) over their owner-edited `ui/legal/*_{ru,en}.md` — each is
**bilingual (RU + EN)** with a client-side language + theme switcher (default Russian, persisted;
the offer's EN view transliterates the Russian product names) — baked into the image. `/privacy/`
and `/eula/` are static; the offer additionally splices in the **live price list** (§4.4) into both
languages: it
fetches the two catalog tables as markdown from the backend's internal
`/api/v1/internal/offer/pricing` at the `<#pricing_template#>` marker, then renders the page. The
backend projects the tables from the active catalog through `payments.Money` (no float reaches the
page) and caches them in memory — built at boot, reprojected on any catalog edit — so a served
render issues no query in the steady state and the page always reflects the current catalog without
a redeploy. A backend outage degrades `/offer/` to a 502 rather than a stale price list. Packs are
ordered by ascending rouble price; values are grouped by what they grant — hints only, then no-ads
only, then no-ads + hints, then (reserved, empty today) products carrying the **tournament** atom,
which becomes a fourth group once the tournament economy makes them sellable — and ordered by
ascending chip price within each group. Product titles are admin input, so the projection escapes
them (HTML entities + markdown metacharacters) before they reach the un-sanitised renderer.
The alphabet-on-the-wire transport does **not** touch this invariant: the live edge
exchanges alphabet indices, but the persisted journal (and everything derived from it —
replay, history, GCG) keeps the decoded concrete letters described above, so an archived
@@ -995,6 +1089,20 @@ answering `/start` with a URL button into the **main** bot's Mini App (`?startap
button would sign initData with the promo token); it is self-contained — no bot-link, no gateway.
Session-revocation events and cursor-based stream resume stay deferred (single-instance MVP).
Because the bot **exports no telemetry of its own** (the OTel collector is on the main host,
unreachable from the bot host), it reports its **Bot API health** up the same stream: a periodic
`Health` message (`platform/telegram/internal/health`) carries delta counts of connect failures (the
getUpdates long-poll), other API errors and 429s, plus the wall-clock second of its last successful
Bot API call. The bot observes these **centrally by wrapping the Bot API HTTP client** — one place,
no per-call-site instrumentation — and there also honours a 429's `Retry-After` (bounded) so it backs
off rather than hammering (a 429 should therefore stay ~0). The gateway folds each report into its
own metrics (`bot_tg_errors_total{kind}`, the `bot_tg_last_ok_unix` liveness gauge). The remote bot
is thus monitored from the main host's Grafana with three layered signals: the **connection gauge**
(`botlink_connected_bots`) catches a link/host/process outage, the **liveness gauge** catches a
silently wedged bot (its stamp stays fresh even when idle, since getUpdates returns every poll), and
**`botlink_commands_total{result}`** catches gateway sends failing to reach Telegram. Alerts route to
the operator email, which does not depend on the bot.
A separate **advertising-banner** channel feeds the client's one-line strip (UI_DESIGN.md),
server-driven by `internal/ads`. An operator manages **campaigns** (each one placement order) in
the admin console (`/_gm/banners`): a campaign has a show **weight** (integer percent 1..100), an
@@ -1053,7 +1161,9 @@ link — misses the event; while an add-email confirmation is pending the client
`OTEL_EXPORTER_OTLP_*` environment) exports to a collector. The Postgres pool is
instrumented with otelsql and `otelgrpc` traces the backend↔gateway push stream
and the gateway↔validator and bot-link calls; the gateway also exports
`botlink_connected_bots` and `botlink_commands_total` (by result) for the bot-link. The OTLP **Collector** (OTLP/gRPC → Prometheus
`botlink_connected_bots` and `botlink_commands_total` (by result) for the bot-link, plus the remote
bot's own Bot API health it relays over the stream — `bot_tg_errors_total` (by kind) and the
`bot_tg_last_ok_unix` liveness gauge (see the bot-link section). The OTLP **Collector** (OTLP/gRPC → Prometheus
metrics + Tempo traces), **Prometheus** (15d), **Tempo** (72h) and **Grafana**
(provisioned datasources + dashboards, behind the caddy `/_gm/grafana` Basic-Auth)
are stood up with the deploy (`deploy/`); the default exporter stays
@@ -1170,6 +1280,18 @@ link — misses the event; while an add-email confirmation is pending the client
(`POST /api/v1/internal/bans/sync`, network-trusted like the rejection report) and applies
the operator unbans the response returns, so a manual unban takes effect within the sync
interval.
- **Community IP blocklist (prod-only):** with `GATEWAY_BLOCKLIST_ENABLED` set, the gateway also
refuses a client whose IP is in a curated CIDR feed (Spamhaus DROP, `GATEWAY_BLOCKLIST_URL`) with
**403** in the same `abuseGuard`, before the fail2ban list. A background refresher re-fetches the
feed every few hours (bounded fetch + size cap) into a sorted-range matcher (`ratelimit.Blocklist`,
binary search, IPv4 only — an IPv6 client is never blocked here). It is **fault-tolerant and
fail-open**: a failed fetch keeps the last-good feed, and once the feed is older than
`GATEWAY_BLOCKLIST_MAX_STALENESS` it is **dropped** rather than block a legitimate client on a
frozen list; a `GATEWAY_BLOCKLIST_ALLOW` allowlist (own infra, monitoring) is never blocked. Off by
default and prod-only for the same real-client-IP reason as the ban. It is a **separate** static
CIDR set, not the per-IP fail2ban store (a bulk CIDR feed cannot expand into per-IP entries).
Observability: `gateway_blocklist_blocked_total`, the `gateway_blocklist_entries` size gauge and the
`gateway_blocklist_age_seconds` staleness gauge (a Grafana alert warns before the feed is dropped).
- Unauthenticated `GET /healthz` (liveness) and `GET /readyz` (readiness — the
database answers a bounded ping and the session cache is warmed).
- The backend serves a **second listener** — a gRPC server
@@ -1259,7 +1381,9 @@ Single public origin, path-routed. The Vite build has two entries: a lightweight
`/app/` (web), `/telegram/` (the Telegram Mini App; on that path without sign-in data
— no `initData` — the client renders a compact, shareable launch-diagnostic screen instead
of redirecting away) and `/vk/` (the VK Mini App; the client reads the signed `vk_*` launch
parameters from the URL and the gateway verifies them in-process — §12); a stray hit on the
parameters from the URL and the gateway verifies them in-process — §12; on that path without a
signed launch the client renders the same shareable launch-diagnostic screen rather than starting
a throwaway guest); a stray hit on the
gateway's `/` 308-redirects to `/app/`. The **landing** ships in its own static container: the
`landing` target of `gateway/Dockerfile` (caddy:2-alpine + the same Vite build,
`deploy/landing/Caddyfile`) serves it at `/`, so stray public traffic is absorbed by
@@ -1284,13 +1408,18 @@ route (its `directoryIndex` is `index.html`) would otherwise shadow it and serve
cache-first — the old build's version until a second load. The landing page and the conditional
polyfill bundle are excluded, and the Connect stream and runtime API POSTs are never precached nor
intercepted, so the live app is never served stale. This satisfies Chromium's installability requirement (a registered SW, needed
for install on Android) and powers the opt-in **offline mode** (in progress): a deliberate, device-scoped Settings
toggle — distinct from the transient gateway-reachability signal — that tints the header blue with
an *Offline* chip and confines play to on-device `vs_ai` games. The **offline lobby lists only those
device-local games** (reconstructed by replaying the IndexedDB move journal) and its New-vs-AI entry
creates one through the in-browser engine — the same game screen then drives it, the robot replying
locally; online-only affordances (the Stats tab, the random-opponent option) are disabled
or hidden, and New Game's *with friends* becomes the entry to **local pass-and-play (hotseat)**.
for install on Android) and powers **offline play**. Offline is **implicit** — the net-state machine
(§2) detects lost connectivity and tints the header blue with an *Offline* chip; there is **no toggle**
(the old deliberate Settings switch and its cold-start dialog are gone). The **unified lobby** merges the
device-local games (active — reconstructed by replaying the IndexedDB move journal) with the last-cached
**server games shown greyed** (un-openable, a tap toasts *offline*); the Stats tab is disabled and
invitations are hidden while offline. On offline-capable channels (native / plain web) New Game's *with
friends* carries an **online/offline segmented control** — online = a friend invite, offline = **local
pass-and-play (hotseat)** — with the online segment disabled and offline forced when there is no network;
the online-only Telegram/VK mini-apps skip the segment and show the remote invite alone. A `vs_ai` or
hotseat create is guarded when
the chosen variant's dictionary is not available offline. A device-local `vs_ai` game is created through
the in-browser engine and driven by the same game screen, the robot replying locally.
A hotseat game is a device-local **2-4 human** game built through the same engine (`hotseat` +
per-seat/host PIN locks on the record; the seats carry names but no accounts). A **mandatory host
(referee) PIN** gates the roster at creation and, in-game, the referee overrides — **skip** the
@@ -1318,36 +1447,28 @@ eligible installed PWA (standalone web + confirmed email) **background-preloads*
— on lobby entry and on a variant-preference change — through the same three-tier loader, retried
with backoff and honouring the session miss-breaker; the move generator, the loader and the preload
orchestration stay in lazy chunks. A first-lobby preload failure shows a *poor-connection* notice in
the ad-banner slot. Flipping the Settings toggle **to** offline runs that same cache-first fetch
bounded by a ~5 s UI wait (`raceOfflineReady` + the lazy `dict/offlineready`): it enters offline only
once every enabled variant is ready, otherwise it stays online with a *needs internet* note while the
fetch finishes in the background (the next flip is then instant). A **cold launch already in offline
mode** boots from the persisted session and
profile (the profile is saved on every online adopt/refresh) — `bootstrap` skips the session
adoption and profile fetch that would otherwise hang with no network, and lands straight in the
offline lobby; without a cached profile (an install that was never online) it drops the sticky flag
and boots online instead. Beyond the sticky toggle the app **auto-detects connectivity**: the
reactive flag carries an *auto* bit, so a self-entered offline (no network) is transient
(session-only, never persisted) and self-heals to online when the network returns, while a deliberate
one (the toggle, or the cold-start dialog's *Switch*) persists. At cold start `navigator.onLine ===
false` enters offline for the session; otherwise a single bounded reachability probe (a `profile.get`,
~3 s) decides — success boots online, a timeout on an eligible install raises a *No connection* dialog
(*Switch* = sticky offline, *Wait for network* = boot online with the reachability watcher retrying).
Mid-session the `window` `online`/`offline` events drive it — `offline` auto-enters, `online`
re-verifies reachability before returning — backed by a `navigator.onLine` poll because those events
are unreliable on some platforms (notably iOS PWAs). Offline is a real **transport kill switch**
(every gateway call is refused, so no traffic leaks); the reachability probe is the one call exempt
from it (it is the return-to-online mechanism), and the transient reachability watcher is suppressed
while offline. The gateway registers the `.webmanifest` MIME type
the ad-banner slot. A **cold launch with no network** boots offline-first from the persisted session +
profile (saved on every online adopt/refresh) — `bootstrap` skips the session adoption and profile fetch
that would otherwise hang, and lands straight in the offline lobby; a native launch with no server
session enters as a device-local guest (§3), and any stale pre-redesign offline-preference key is cleared
on boot. Connectivity is **detected, not chosen** (the net-state machine, §2): a cold `navigator.onLine
=== false` or a failed cold reachability probe (a bounded `profile.get`) enters offline, and mid-session
the `navigator` / `@capacitor/network` `online`/`offline` events plus the probe watcher drive it — with
**hysteresis** so a brief blip lives in `connecting` and never flips the chrome, and **self-heal** (a
back-online toast) when the network returns. Offline is a real **transport kill switch** (every gateway
call is refused, so no traffic leaks); the reachability probe is the one call exempt from it (it is the
return-to-online mechanism). The gateway registers the `.webmanifest` MIME type
in-process (the distroless image has no `/etc/mime.types`). Hash-named `/assets/*` are served
`immutable` (a relaunch is a cache hit, not a re-download); the HTML shells are
`no-cache` so a new deploy is picked up — both containers apply the same caching. An
in-compose **caddy** is the contour's edge: it owns a single `/_gm` Basic-Auth and
routes `/_gm/grafana/*` to **Grafana** (anonymous-admin, so the one shared login gates
it with no per-user Grafana accounts) and the rest of `/_gm/*` to the backend-rendered
**admin console**; `/app/`, `/telegram/`, `/vk/` and the Connect path go to the gateway; the
catch-all — notably the landing at `/`, plus the static public offer at `/offer/`
(rendered from `ui/legal/offer_ru.md` at build time) — goes to the landing container. The
**admin console**; `/app/`, `/telegram/`, `/vk/` and the Connect path go to the gateway; the public
legal pages `/offer/`, `/privacy/` and `/eula/` (rendered by the `renderer` sidecar — the offer with
the live catalog price list spliced in) go to the render sidecar; and the catch-all — notably the
landing at `/` — goes to the landing
container. The
**Telegram validator** runs as a separate container with **no public ingress**,
answering only internal gRPC (HMAC, no Telegram egress). The **Telegram bot** holds
no inbound port either: it dials the gateway's **bot-link** (mTLS) and egresses to
@@ -1378,7 +1499,8 @@ Two contours, two secret/variable prefixes (`TEST_` / `PROD_`):
forwards the domain to `scrabble:80`, so the in-compose caddy serves plain HTTP
(`CADDY_SITE_ADDRESS=:80`). The in-compose caddy **trusts X-Forwarded-For from
private-range upstreams** (`trusted_proxies private_ranges`), so the real client IP —
used for chat-moderation logging and the gateway's per-IP rate limiting — survives the
used for the gateway's per-IP rate limiting and, forwarded on to the backend, the account's
last-login IP, chat/feedback moderation and the access log — survives the
host-caddy hop; in prod (no host caddy) public clients are untrusted and Caddy uses the
real peer, so the single config is correct and spoof-safe in both contours. The
**bot-link mTLS material** (a private CA + gateway/bot leaves, CN=`gateway`) is
@@ -1419,6 +1541,24 @@ Two contours, two secret/variable prefixes (`TEST_` / `PROD_`):
client IPs). The `vpn`+`bot` pair is gated to a `telegram-local` compose profile the test
contour activates; the prod main host omits it.
**Native Android build (Capacitor).** The SPA is also packaged as a standalone **Android app** (Capacitor 8,
appId `ru.eruditgame.app`, "Эрудит"; minSdk 24, compile/targetSdk 36, JDK 21), first for **RuStore**. It is
a **bundle** model — the WebView loads the packaged `dist/` from app assets (**no `server.url`**), so there
is no OTA: updates ship through the store, and the **client-version gate** (§2) turns away a build too old to
speak the current wire contract. Because the packaged origin is `file://`, the native build talks to an
**absolute** gateway origin (`VITE_GATEWAY_URL` = the production origin; `lib/origin.ts` centralises how absolute URLs are built), and the service worker is skipped (the bundle is
the cache). It is **offline-first**:
`ui/scripts/bundle-dicts.mjs` copies the versioned `scrabble-dictionary` release DAWGs into
`dist/dict/<variant>@<version>.dawg` (keyed on `VITE_DICT_VERSION`), so a cold first launch with no network
enters as a **local guest** (§3) and plays local vs_ai / hotseat from the bundled dictionaries. Purchases are
hidden in the MVP (`VITE_PAYMENTS_DISABLED`). The APK is built by a **manual** `workflow_dispatch` workflow
(`.gitea/workflows/android-build.yaml`, from `master`, `confirm=build`) that builds the native SPA, bundles
the dicts, and assembles a **release APK** artifact — signed when the `ANDROID_KEYSTORE_*` secrets are
present, unsigned otherwise. `versionCode`/`versionName` are deterministic from the release tag `vMA.MI.PA`
(`versionCode = MA*1_000_000 + MI*1_000 + PA`, `versionName = "MA.MI.PA"`). The runner is a host-executor
with a host-provisioned Android SDK; RuStore upload is manual. Runbook:
[`../deploy/README.md`](../deploy/README.md).
## 14. CI & branches
- **Two long-lived branches**: **`development`** is the integration
+110 -47
View File
@@ -30,7 +30,13 @@ render with arbitrary languages, so detection would make the indexed content
nondeterministic); a saved 🌐 choice still wins. The page carries a static Russian SEO head
(title/description, the Open Graph card Telegram/VK link previews use, a canonical link
pinned to the production origin, JSON-LD, the favicon set and `robots.txt`), while the SPA
shell is `noindex` — the landing is the only indexable page.
shell is `noindex` — the landing is the only indexable page. The footer links to the three **legal
documents** — the **user agreement** (`/eula/`), the **privacy policy** (`/privacy/`) and the
**public offer** (`/offer/`) — and, beside them, **feedback** (the Telegram bot the documents name as
the seller's contact). Each is **bilingual (RU/EN)** with a language + theme switcher and is rendered
from its `ui/legal/*_{ru,en}.md` sources by the render sidecar; the offer additionally splices in its
**price list** (§4.4) generated from the live product catalog, so the published prices always match
what is currently on sale — no redeploy to update them.
On the plain web the client is an **installable PWA**: a logged-out player sees an install
call-to-action under the login form (and at the bottom of Settings) that installs the app to the
@@ -66,7 +72,10 @@ A **VK Mini App** launch works the same way: it authenticates from VK's signed l
`vk_language` and its display name from the VK profile (read on the client, since VK does not put
the name in the signed launch). While the theme preference is "auto" the app follows the VK
client's light/dark scheme, and the layout clears the VK mobile home bar. The same quiet-retry
"couldn't load" screen applies inside VK.
"couldn't load" screen applies inside VK. Opening a Mini App link directly in an ordinary browser —
the `/vk/` entry with no signed VK launch, or `/telegram/` with no Telegram sign-in data — shows a
compact, shareable diagnostic screen instead of proceeding (as a throwaway guest on VK, or by
redirecting away on Telegram), so a player who ends up there wrongly can screenshot it for us.
**Email** sign-in (web) mails a branded six-digit confirmation code — localized
(en/ru), no images — to the address; entering it signs the player in. A new address
is provisioned on the first request but only becomes a durable account once the code
@@ -204,19 +213,26 @@ client, and refuses a guest's friend request, friend code or invitation outright
### Playing a game
Place tiles, pass, exchange, or resign. Pass and exchange share one control —
choosing no tiles passes the turn, choosing tiles exchanges them. Tiles are laid
choosing no tiles passes the turn, choosing tiles exchanges them. The tiles left in the
bag are shown as a count on that control and at the foot of the move table. Tiles are laid
without choosing a direction — the game infers the play's orientation, so a single
tile that extends
an existing word (down a column or across a row) is accepted. A play is validated
against the game's dictionary at submit time and scored; an unlimited preview
reports the word(s) a tentative move would form and its score, or that it is not
legal, and the move is offered for submission only once it is confirmed legal. The preview is
against the game's dictionary at submit time and scored; an unlimited preview shows
**on the board itself** whether the tentative move is legal — the staged tiles turn a light
green once they form a word, a shade darker on the board tiles the word runs through (in a
one-word-per-turn game only the main word), or a calm pink when they form none — and an
**orange badge** on the main word carries the move's
score. The confirm control is offered only once the move is legal. The preview is
computed **on-device** for an instant response once the game's dictionary has loaded — a
brief warm-up shows on the first open otherwise — and falls back to the server whenever the
local dictionary is unavailable. The dictionary check tool is
unlimited and offers a complaint on any result; for a word it finds, it also links out to an
external reference dictionary (gramota.ru for Russian games, scrabblewordfinder.org for
English) to look it up. Hints are governed per game —
English) to look it up. While offline in an online game the check runs against the game's own
dictionary on the device — the same verdict as the server when that dictionary is available,
otherwise it reads *unavailable offline* — and the complaint and the external look-up, which both
need the network, are hidden. Hints are governed per game —
whether they are allowed and how many each player starts with — and draw on a
personal hint wallet once the per-game allowance is spent. Against the robot
(**vs_ai**) hints are instead **unlimited and wallet-free**, but idle-gated as an
@@ -269,22 +285,28 @@ add-friend are off. AI games are **practice** — they never count toward a play
statistics.
### Offline mode
An installed web PWA signed in with a confirmed email can switch to a deliberate **offline mode**
(Settings → Play mode). Offline, the app never touches the network: the header turns blue with an
*Offline* chip, the lobby lists only the games stored on the device, and online-only surfaces are
disabled or hidden (the Stats tab; the *random opponent* option in New Game).
A New Game against the robot creates a device-local **vs_ai** game — it
plays entirely in the browser with no backend. Local games are kept on the device, visible only in
offline mode, and never sync to the account. So a game can be created and played with no connection,
the app quietly preloads the dictionaries for the player's enabled variants while still online, and
(once installed) launches from a precached shell even with no network. Switching **to** offline first
checks that the enabled variants' dictionaries are on the device — if any are missing it fetches them
and waits briefly, and if they cannot be readied it stays online with a short *needs internet* note
(the download keeps running in the background, so a later switch is instant). The mode is
device-scoped and sticky across launches.
The **web and native apps** play **offline automatically** — there is **no on/off switch**; the
online-only **Telegram and VK mini-apps** never go offline (everything below applies to the web and
native apps only). When it cannot reach the
server the header turns blue with an *Offline* chip and play is confined to games on the device; a
momentary blip is ridden out as a quiet *"Connecting…"* (it never drops you offline), and when the
connection returns the app goes back online on its own with a brief *back online* toast. Offline, the
app never touches the network.
Offline, New Game's **with friends** starts a **local pass-and-play** game for 2-4 people sharing one
device. You first set a **host (leader) password** — a 4-digit PIN entered on a lock-screen-style
The **lobby stays unified**: your device-local games are active, while your server games are still
listed but **greyed out** — visible but un-openable until you are back online (a tap explains why).
Online-only surfaces (the Stats tab) are disabled and invitations are hidden while offline. A New Game
against the robot creates a device-local **vs_ai** game that plays entirely on the device with no
backend; local games are kept on the device and never sync to the account, so a game can be created and
played with no connection. The app quietly preloads the dictionaries for the player's enabled variants
while still online, and (once installed, or on the native app) launches from bundled/precached data even
with no network; if a variant's dictionary is not available offline, creating that game is disabled with
a short note.
New Game's **with friends** offers a choice — **invite a friend** to play online, or a **local
pass-and-play** game for 2-4 people sharing one device; with no network only pass-and-play is available.
(In the online-only Telegram/VK mini-apps *with friends* is the friend invite alone — no pass-and-play.)
In pass-and-play you first set a **host (leader) password** — a 4-digit PIN entered on a lock-screen-style
keypad; until it is set the player rows stay locked. The app then asks whether you are playing too —
if so you take the first seat with your profile name. You name each player (2 to 4; add or remove
rows, where a removal asks for the leader password) and may give any seat its **own optional PIN**.
@@ -297,14 +319,42 @@ pass-and-play game. A game that finishes normally is saved to the offline lobby
deleting any pass-and-play game — running or finished — from the lobby asks for the leader password,
so no one can wipe a game the moment they have moved.
The app also **enters offline mode on its own** when it cannot reach the network. On a cold launch
with no connection it switches to offline for that session; when the device is online but the gateway
stays silent for a few seconds it asks first — *No connection. Switch to offline mode?*, with
**Switch** (go offline) or **Wait for network** (keep retrying online). While the app is open, losing
the network — airplane mode — switches to offline automatically, and restoring it returns online by
itself. A self-entered offline is temporary: it reverts to online the moment the network is back, and
the next launch re-checks. A **deliberate** offline — the Settings toggle, or **Switch** in that
dialog — is the player's choice: it is kept, and never undone automatically.
Going offline and coming back are both **automatic**. On a cold launch with no connection the app
starts straight in the offline lobby; while it is open, losing the network — airplane mode — turns it
offline on its own, and restoring the network returns it online by itself. There is no dialog and no
switch to remember: a brief drop is ridden out quietly and only a sustained loss turns the chrome
offline, so you are never interrupted for a hiccup.
**Losing the connection while inside an online game** is surfaced on **every platform, including the
Telegram/VK mini-apps** — unlike the offline-play mode above, which is web/native only — because an
online game needs the server for every move. A slim *connection lost* banner appears at the top of the
board and the play area **freezes**: the rack and the move controls disable, and the resign, the
add-friend/block and the chat/dictionary controls are hidden, while a move you had started stays on the
board as a draft. Nothing
is sent; when the connection returns the banner clears, the controls come back and you commit the move
yourself. If you were already in the chat or the dictionary when the drop happened you stay there — chat
becomes read-only (send and nudge disable) and the dictionary keeps checking words against the game's
on-device dictionary.
### Staying up to date
When a new client version is required, the app does not lock you out. On the **native** app a
too-old build shows a notice with **Update** (opens the store) and **Play offline** (dismiss and keep
playing your on-device games); on the web it offers **Update** (reload) instead. A softer,
non-blocking **"update available"** banner appears in the lobby when a newer — but not yet
required — version exists; you can update or dismiss it, and play continues either way.
### Native app (Android)
The game also ships as a standalone **Android app** (first on **RuStore**), a packaged build of the same
client. Everything it needs is bundled, so it opens with **no network**: a first launch offline drops you
straight into the lobby as a **guest** (no sign-in wall) and you can play right away — against the robot, or
a **pass-and-play** game with friends on one device — using the dictionaries shipped inside the app. When the
network is available the app quietly establishes a guest in the background and online features (random
opponents, friends, statistics) light up without interrupting play; local games you started offline stay on
the device. To keep a durable account you sign in with **email** from Profile (the guest becomes your
account); Telegram and VK sign-in are not offered in the native app. In-app purchases are hidden in this
first release. Because an installed app can be far older than the server, a build that is **too old** to talk
to the current server shows a single, non-dismissable *update* screen whose button opens the store listing —
this appears only on an online action, never while you are playing offline.
### Social: friends, block, chat, nudge
Become friends in two ways: redeem a **one-time code** the other player issues (six
@@ -372,7 +422,9 @@ an email or Telegram and merging accounts are covered under "Accounts, linking &
merge". Inside the Telegram Mini App, Telegram's own ⋮ menu also offers a **Settings**
entry that opens this screen, and your display preferences (theme, board-label style and
reduce-motion — not the interface language, which follows your account) sync across your
Telegram devices.
Telegram devices. On a touch device the settings also offer a **Zoom the board** toggle (on by
default): with it off, dropping a tile no longer auto-magnifies the board toward it. It is a
per-device preference and is hidden on desktop, where the board already fits and never auto-zooms.
**Preferences (which variants you can be matched into).** A profile setting picks the game
variants — Erudite, Russian Scrabble and English Scrabble, shown **Erudite-first** — you allow
@@ -397,9 +449,11 @@ unanswered reply. Guests cannot send feedback (the entry is hidden). A player th
barred from feedback (a role, not a full account block) sees the send control disabled.
### Telegram support chat
A user can also reach the operators straight from the Telegram bot: anything they send the bot
other than `/start` — text, a photo, a voice message, a file — is forwarded into the operators'
private support group, grouped into a per-user thread. The user sees no automatic reply; an
A user can also reach the operators straight from the Telegram bot. The `/support` command replies
with the support desk's working hours and what to include (a description and, when possible,
screenshots). Anything else they send the bot other than `/start` — text, a photo, a voice message,
a file — is forwarded into the operators' private support group, grouped into a per-user thread. The
user sees no automatic reply to a forwarded message; an
operator answers from that thread and the bot delivers the answer back as an ordinary bot message,
so to the user it is a quiet one-to-one conversation. Operators can block a user (the bot then
silently ignores their messages) or clear a thread's messages. This is independent of the in-app
@@ -502,7 +556,8 @@ at any time (games already lost stay lost).
Where the bot manages a channel's **linked discussion chat**, everyone may write by default and the
bot **mutes** a player who is **not registered** or is **blocked**, un-muting them once they register
or are unblocked. So an unregistered newcomer who comments is muted (the promo bot points them at the
or are unblocked. It also clears the automatic pin Telegram puts on each channel post that is
auto-forwarded into the chat, so only deliberately pinned messages stay pinned. So an unregistered newcomer who comments is muted (the promo bot points them at the
game to register, after which the bot restores their voice), and a registered, unblocked player simply
writes. An operator can also **mute a player in the chat only** — a `chat_muted` role on the user card —
without a full account block; an account block mutes them in the chat regardless. Muting and unmuting
@@ -528,21 +583,29 @@ shown defensively (text escaped, attachments downloaded rather than rendered).
### Wallet
Durable players have a **Wallet** — a tab in the Settings hub, between Friends and About; guests have
none. It shows their **chips** (the in-game currency, split by where they were funded — VK, Telegram
or the web), their **active benefits** (ads off until a date or forever, and the available hint
count), and a **store**. What is visible and spendable depends on **where the app runs**, by the
store-compliance rules in [`PAYMENTS.md`](PAYMENTS.md): inside a store only that store's chips are
usable; on the open web all attached chips are, drawn web → VK → Telegram; on VK-iOS the balance is
shown but frozen for spending.
none. A compact **balance** leads the screen: the running context's own **chips** (the in-game
currency) first, then any linked other-platform chips behind that platform's logo — VK, Telegram or
the web, split by where they were funded. What is visible and spendable depends on **where the app
runs**, by the store-compliance rules in [`PAYMENTS.md`](PAYMENTS.md): inside a store only that
store's chips are usable; on the open web all attached chips are, drawn web → VK → Telegram; on
VK-iOS the balance is shown but frozen for spending.
Below the balance an **Active** line lists what the player currently holds — the remaining hint count
and, if bought, the ad-free end date (or "forever"); it is hidden when nothing is active. The
**store** then splits, by a two-way toggle, into **Buy chips** and **Spend chips**:
- **Buy chips** — the **chip packs** bought with real money, priced in the running context's currency
(VK Votes, Telegram Stars, or roubles on the web), plus, at the top, a **watch-an-ad-for-chips**
option where it is offered. Paying opens the provider's payment page (accepting the public offer).
- **Spend chips** — the **values** bought with chips (extra hints, days without ads) at a fixed chip
price. Their action reads **Exchange**, and a value the balance cannot cover is disabled. Tapping
Exchange asks the player to **confirm** (the spend is instant, with no provider window to stand in
for a confirmation); that same dialog also carries the store-compliance **warning** when a web
spend would draw VK/Telegram chips — the benefit then works only on the web and in the app.
The **store** lists **values** bought with chips (extra hints, days without ads) at a fixed chip
price shown in every context, and **chip packs** bought with real money, priced in the running
context's currency (VK Votes, Telegram Stars, or roubles on the web). Buying a value applies its
benefit at once. Before a web purchase that would draw VK/Telegram chips, the app **warns** that the
benefit will then work only on the web and in the app — a store rule — and asks the player to confirm.
On the **Google Play** build the money purchases are hidden behind a note pointing to the RuStore
build (Google's in-app-currency rule); spending already-earned chips still works. The wallet keeps
**no purchase history** — only the current balances, benefits and store.
**no purchase history** — only the current balances, active benefits and store.
### Advertising banner
+113 -49
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@@ -32,7 +32,13 @@ top-1 подсказку, безлимитную проверку слова с
главнее. Страница несёт статическую русскую SEO-«шапку» (title/description, карточка
Open Graph, которую используют превью ссылок в Telegram/VK, канонический адрес
продакшен-домена, JSON-LD, набор favicon и `robots.txt`), а оболочка SPA помечена
`noindex` — индексируется только посадочная страница.
`noindex` — индексируется только посадочная страница. В подвале — ссылки на три **юридических
документа** — **пользовательское соглашение** (`/eula/`), **политику конфиденциальности**
(`/privacy/`) и **публичную оферту** (`/offer/`) — и рядом на **обратную связь** (тот самый
Telegram-бот, который документы указывают как контакт Продавца). Каждый — **двуязычный (RU/EN)** с
переключателем языка и темы, рендерится из исходников `ui/legal/*_{ru,en}.md` сайдкаром-рендерером;
оферта дополнительно подставляет **перечень стоимости** (§4.4), формируемый из живого каталога
товаров, поэтому опубликованные цены всегда совпадают с тем, что сейчас в продаже — без передеплоя.
В обычном вебе клиент — **устанавливаемое PWA**: незалогиненный игрок видит призыв к установке
под формой входа (и внизу «Настроек»), который в один тап ставит приложение на рабочий стол
@@ -71,7 +77,10 @@ launch-параметрам VK (их проверяет gateway), и при пе
так как VK не кладёт имя в подписанный запуск). Пока тема в режиме «авто», приложение следует
светлой/тёмной схеме VK-клиента, а раскладка обходит нижнюю home-bar VK на мобильных. Тот же экран
тихого повтора «не удалось
загрузить» действует и внутри VK.
загрузить» действует и внутри VK. Если открыть ссылку на мини-приложение прямо в обычном браузере —
вход `/vk/` без подписанного запуска VK или `/telegram/` без данных входа Telegram — показывается
компактный экран диагностики, которым можно поделиться, вместо того чтобы продолжить (гостем-однодневкой
на VK или редиректом прочь на Telegram), — чтобы игрок, случайно попавший туда, прислал нам скриншот.
**Email**-вход (в вебе) отправляет на адрес брендированный шестизначный код подтверждения —
локализованный (ru/en), без картинок; после ввода игрок входит. Новый адрес заводится при первом
запросе, но становится постоянным аккаунтом только после подтверждения кода — так брошенная,
@@ -212,18 +221,24 @@ e-mail) либо ввод фразы. Активные игры форфейтя
### Игровой процесс
Выкладывание фишек, пас, обмен или сдача. Пас и обмен — один элемент управления:
без выбранных фишек — пас, с выбранными — обмен. Фишки кладутся без выбора
без выбранных фишек — пас, с выбранными — обмен. Число оставшихся в мешке фишек
показано счётчиком на этом элементе и внизу таблицы ходов. Фишки кладутся без выбора
направления — игра сама определяет ориентацию хода, поэтому одна фишка, продолжающая
уже лежащее
слово (по столбцу или по строке), принимается. Ход проверяется по словарю партии при
сдаче и считается; безлимитный предпросмотр показывает слово (или слова), которое
образует предполагаемый ход, и его очки — либо что ход недопустим, — и ход можно
отправить только после подтверждения, что он допустим. Предпросмотр считается **на устройстве**
сдаче и считается; безлимитный предпросмотр показывает **прямо на доске**, допустим ли
предполагаемый ход: выложенные фишки становятся светло-зелёными, когда образуют слово
(и чуть темнее — фишки доски, через которые проходит слово; в партии «одно слово за ход»
подсвечивается только основное слово), или спокойно-розовыми, когда слова нет, — а
**оранжевый бейдж** на основном слове несёт очки хода. Кнопка
подтверждения появляется только когда ход допустим. Предпросмотр считается **на устройстве**
и отвечает мгновенно, как только словарь партии загружен — иначе при первом открытии показывается
короткий прогрев, — и уходит на сервер, если локальный словарь недоступен. Инструмент проверки слова безлимитный и
предлагает пожаловаться на любой результат; для найденного слова он также даёт ссылку на
внешний справочный словарь (gramota.ru для русских игр, scrabblewordfinder.org для английских),
чтобы его посмотреть. Подсказки управляются настройками
чтобы его посмотреть. В офлайне в онлайн-партии проверка идёт по собственному словарю партии на
устройстве — тот же вердикт, что и на сервере, если этот словарь доступен, иначе показывается
*недоступно офлайн*, — а жалоба и внешняя ссылка, которым нужна сеть, скрываются. Подсказки управляются настройками
партии — разрешены ли они и сколько их у каждого игрока на старте — и расходуют
личный кошелёк подсказок после исчерпания внутриигрового лимита. Против робота
(**vs_ai**) подсказки, наоборот, **безлимитны и без кошелька**, но с idle-гейтом как
@@ -274,22 +289,27 @@ e-mail) либо ввод фразы. Активные игры форфейтя
редкими ходами вопреки плану, затухающими к эндшпилю), а чат, nudge и «добавить в друзья» выключены. Партии с ИИ — это **тренировка**: они не идут в статистику игрока.
### Офлайн-режим
Установленный веб-PWA со входом по подтверждённой почте может переключиться в осознанный
**офлайн-режим** (Настройки → Режим игры). В офлайне приложение не обращается к сети: шапка синеет с
меткой *Офлайн*, лобби показывает только сохранённые на устройстве игры, а сетевые поверхности
отключены или скрыты (вкладка Статистика; вариант «случайный соперник» в Новой игре).
Новая игра против робота создаёт локальную **vs_ai**-игру — он ходит
целиком в браузере без бэкенда. Локальные игры хранятся на устройстве, видны только в офлайн-режиме и
никогда не синхронизируются с аккаунтом. Чтобы игру можно было создать и сыграть без связи, приложение
заранее, пока ещё онлайн, подгружает словари включённых игроком вариантов и (после установки)
запускается из прекешированного шелла даже без сети. Переключение **в** офлайн сначала проверяет, что
словари включённых вариантов есть на устройстве — если каких-то не хватает, оно их подгружает и недолго
ждёт, а если подготовить их не удаётся, остаётся онлайн с короткой заметкой *нужен интернет* (загрузка
продолжается в фоне, так что следующее переключение мгновенно). Режим привязан к устройству и
сохраняется между запусками.
**Веб- и нативное приложения** играют **офлайн автоматически** — никакого переключателя нет; онлайн-только
**мини-приложения Telegram и VK** никогда не уходят в офлайн (всё ниже относится только к веб- и нативному
приложениям). Когда оно не может достучаться
до сервера, шапка синеет с меткой *Офлайн*, а игра ограничивается партиями на устройстве; кратковременный
сбой пережидается как тихое *«Подключение…»* (в офлайн не роняет), а при возврате связи приложение само
возвращается онлайн с коротким тостом *соединение восстановлено*. В офлайне приложение не обращается к
сети.
В офлайне «с друзьями» в Новой игре запускает **локальную игру по очереди (hotseat)** на 24 человек
за одним устройством. Сначала задаётся **пароль ведущего** — 4-значный PIN на клавиатуре в стиле
**Лобби остаётся единым**: локальные игры на устройстве активны, а серверные игры по-прежнему видны, но
**затемнены** — их видно, но открыть нельзя, пока не вернётесь онлайн (тап поясняет почему). Сетевые
поверхности (вкладка Статистика) отключены, а приглашения в офлайне скрыты. Новая игра против робота
создаёт локальную **vs_ai**-игру, которая идёт целиком на устройстве без бэкенда; локальные игры хранятся
на устройстве и никогда не синхронизируются с аккаунтом, так что игру можно создать и сыграть без связи.
Приложение заранее, пока ещё онлайн, подгружает словари включённых игроком вариантов и (после установки
или в нативном приложении) запускается из вшитых/прекешированных данных даже без сети; если словарь
варианта недоступен офлайн, создание такой игры отключается с короткой заметкой.
«С друзьями» в Новой игре предлагает выбор — **пригласить друга** для игры онлайн или **локальную игру
по очереди (hotseat)** на 2–4 человек за одним устройством; без сети доступна только игра по очереди.
(В онлайн-только мини-приложениях Telegram/VK «с друзьями» — это только приглашение друга, без игры по очереди.)
В игре по очереди сначала задаётся **пароль ведущего** — 4-значный PIN на клавиатуре в стиле
экрана блокировки; пока он не задан, строки игроков заблокированы. Затем приложение спрашивает,
играете ли вы сами — если да, вы занимаете первое место под именем из профиля. Вы называете каждого
игрока (от 2 до 4; строки можно добавлять и удалять, удаление спрашивает пароль ведущего) и можете
@@ -303,14 +323,42 @@ e-mail) либо ввод фразы. Активные игры форфейтя
идущей или завершённой — из лобби спрашивает пароль ведущего, чтобы никто не стёр партию сразу после
своего хода.
Приложение также **само включает офлайн-режим**, когда не может достучаться до сети. При холодном
запуске без связи оно переходит в офлайн на текущую сессию; когда устройство онлайн, но шлюз молчит
несколько секунд, оно сперва спрашивает — *Нет связи. Включить офлайн-режим?*, с выбором **Включить**
(уйти в офлайн) или **Ждать сеть** (продолжить попытки онлайн). Пока приложение открыто, потеря сети —
режим полёта — переключает в офлайн автоматически, а её восстановление само возвращает онлайн.
Самостоятельно включённый офлайн временный: он возвращается в онлайн, как только сеть появилась, и
следующий запуск проверяет заново. **Осознанный** офлайн — тумблер в Настройках или **Включить** в том
диалоге — это выбор игрока: он сохраняется и никогда не отменяется автоматически.
Уход в офлайн и возврат — оба **автоматические**. При холодном запуске без связи приложение сразу
стартует в офлайн-лобби; пока оно открыто, потеря сети — режим полёта — сама уводит в офлайн, а
восстановление сети само возвращает онлайн. Ни диалога, ни переключателя, который надо помнить:
кратковременный сбой пережидается тихо, и только устойчивая потеря переводит интерфейс в офлайн, так что
вас не прерывают из-за короткой икоты.
**Потеря связи внутри онлайн-партии** показывается на **всех платформах, включая мини-приложения
Telegram/VK** — в отличие от офлайн-режима игры выше, который только для веба и нативного приложения, —
потому что онлайн-партии сервер нужен на каждый ход. Сверху доски появляется тонкий баннер *связь
потеряна*, и игровая область **замораживается**: рэк и ходовые кнопки отключаются, а «сдаться»,
«в друзья»/«заблокировать» и вход в чат/словарь скрываются; начатый ход остаётся на доске черновиком.
Ничего не отправляется;
когда связь возвращается, баннер исчезает, кнопки оживают, и ход отправляешь ты сам. Если связь упала,
когда ты уже был в чате или словаре, ты там и остаёшься — чат становится «только для чтения» (отправка
и nudge отключаются), а словарь продолжает проверять слова по словарю партии на устройстве.
### Актуальная версия
Когда требуется новая версия клиента, приложение не блокирует вас наглухо. В **нативном** приложении
слишком старая сборка показывает уведомление с **Обновить** (открывает магазин) и **Играть офлайн**
(закрыть и продолжить играть на устройстве); в вебе вместо этого предлагается **Обновить** (перезагрузка).
Более мягкий, ненавязчивый баннер **«Доступно обновление»** появляется в лобби, когда есть новее — но пока
не обязательная — версия; его можно обновить или закрыть, игра продолжается в любом случае.
### Нативное приложение (Android)
Игра также выходит как отдельное **приложение для Android** (сначала в **RuStore**) — упакованная сборка
того же клиента. Всё необходимое встроено, поэтому оно открывается **без сети**: первый запуск офлайн сразу
открывает лобби как **гость** (без экрана входа), и можно играть немедленно — против робота или в игру **по
очереди на одном устройстве** (pass-and-play) с друзьями — используя словари, вшитые в приложение. Когда сеть
доступна, приложение тихо заводит гостя в фоне, и онлайн-возможности (случайные соперники, друзья,
статистика) включаются, не прерывая игру; локальные игры, начатые офлайн, остаются на устройстве. Чтобы
сохранить постоянный аккаунт, вход выполняется по **email** из Профиля (гость становится вашим аккаунтом);
вход через Telegram и VK в нативном приложении не предлагается. Встроенные покупки в этом первом релизе
скрыты. Поскольку установленное приложение может быть намного старше сервера, сборка, которая **слишком
стара** для общения с текущим сервером, показывает единственный несбрасываемый экран *обновления*, кнопка
которого открывает страницу в магазине — он появляется только при онлайн-действии, никогда во время
офлайн-игры.
### Социальное: друзья, блок, чат, nudge
Подружиться можно двумя способами: погасить **одноразовый код**, который выпускает
@@ -381,7 +429,10 @@ UTC; при создании аккаунта она подставляется
Mini App пункт **Settings** в системном меню «⋮» Telegram также открывает этот экран, а
ваши настройки отображения (тема, стиль подписей клеток и reduce-motion — кроме языка
интерфейса, который следует за аккаунтом) синхронизируются между вашими устройствами в
Telegram.
Telegram. На сенсорном устройстве в настройках также есть переключатель **«Приближать
доску»** (по умолчанию включён): если выключить, при кидании фишки доска больше не
приближается к ней автоматически. Это настройка на устройство, и она скрыта на десктопе,
где доска и так помещается целиком и авто-зума нет.
**Предпочтения (в какие варианты тебя можно подбирать).** Настройка профиля задаёт варианты
игры — Эрудит, русский Scrabble и английский Scrabble, показанные **сначала Эрудит**, — в
@@ -406,9 +457,11 @@ Telegram.
обратную связь (роль, а не полная блокировка аккаунта), видит кнопку отправки недоступной.
### Чат поддержки в Telegram
С операторами можно поговорить и прямо из Telegram-бота: всё, что пользователь присылает боту,
кроме `/start` — текст, фото, голосовое, файл, — пересылается в закрытую группу поддержки операторов
и собирается в отдельную ветку на пользователя. Пользователь не получает автоответа; оператор
С операторами можно поговорить и прямо из Telegram-бота. Команда `/support` отвечает графиком работы
поддержки и напоминанием, что приложить (подробное описание и, по возможности, скриншоты). Всё
остальное, что пользователь присылает боту, кроме `/start` — текст, фото, голосовое, файл, —
пересылается в закрытую группу поддержки операторов и собирается в отдельную ветку на пользователя.
Пользователь не получает автоответа на пересланное сообщение; оператор
отвечает из этой ветки, и бот доставляет ответ обратно обычным сообщением — для пользователя это
тихий диалог один на один. Операторы могут заблокировать пользователя (тогда бот молча игнорирует
его сообщения) или очистить сообщения ветки. Это независимо от встроенной «Обратной связи» выше —
@@ -514,7 +567,9 @@ high-rate флага. С карточки пользователя операт
Там, где бот ведёт **привязанный к каналу чат-обсуждение**, по умолчанию писать может каждый, а бот
**глушит** игрока, который **не зарегистрирован** или **заблокирован**, и снимает мьют, как только тот
зарегистрируется или будет разблокирован. То есть незарегистрированного новичка, написавшего в чат,
зарегистрируется или будет разблокирован. Ещё бот убирает автоматический пин, который Telegram ставит
на каждый пост канала, авто-форварднутый в чат, — закреплёнными остаются только намеренно закреплённые
сообщения. То есть незарегистрированного новичка, написавшего в чат,
бот глушит (промо-бот направляет его в игру зарегистрироваться, после чего бот возвращает голос), а
зарегистрированный незаблокированный игрок просто пишет. Оператор также может **замьютить игрока только
в чате** — роль `chat_muted` на карточке пользователя — без полной блокировки аккаунта; блокировка
@@ -541,21 +596,30 @@ high-rate флага. С карточки пользователя операт
### Кошелёк
У постоянных (не гостевых) игроков есть **Кошелёк** — вкладка в разделе настроек, между «Друзьями» и
«О программе»; у гостей его нет. Он показывает **фишки** (внутриигровую валюту, разделённую по тому,
где она была пополнена — VK, Telegram или веб), **активные блага** (реклама выключена до даты или
навсегда, и число доступных подсказок) и **магазин**. Что видно и что можно потратить, зависит от
того, **где запущено приложение**, по правилам соответствия магазинам из [`PAYMENTS.md`](PAYMENTS.md):
внутри магазина доступны только его фишки; в открытом вебе — все привязанные, списываются в порядке
веб → VK → Telegram; на VK-iOS баланс показан, но трата заморожена.
«О программе»; у гостей его нет. Экран открывает компактный **баланс**: сначала собственные **фишки**
(внутриигровая валюта) текущего контекста, затем привязанные фишки других платформ за их логотипом —
VK, Telegram или веб, разделённые по тому, где они были пополнены. Что видно и что можно потратить,
зависит от того, **где запущено приложение**, по правилам соответствия магазинам из
[`PAYMENTS.md`](PAYMENTS.md): внутри магазина доступны только его фишки; в открытом вебе — все
привязанные, списываются в порядке веб → VK → Telegram; на VK-iOS баланс показан, но трата заморожена.
**Магазин** перечисляет **ценности**, покупаемые за фишки (дополнительные подсказки, дни без рекламы),
по фиксированной цене в фишках, одинаковой во всех контекстах, и **наборы фишек**, покупаемые за
настоящие деньги, в валюте текущего контекста (голоса VK, звёзды Telegram или рубли в вебе). Покупка
ценности сразу применяет её благо. Перед покупкой в вебе, которая списала бы фишки VK/Telegram,
приложение **предупреждает**, что благо будет работать только в вебе и в приложении — это правило
магазинов — и просит подтверждения. В сборке для **Google Play** покупки за деньги скрыты за подсказкой
установить сборку из RuStore (правило Google о внутриигровой валюте); трата уже заработанных фишек
по-прежнему работает. Кошелёк **не хранит историю покупок** — только текущие балансы, блага и магазин.
Под балансом строка **«Активные»** перечисляет, что у игрока есть сейчас — остаток подсказок и, если
куплено, дату окончания «без рекламы» (или «навсегда»); она скрыта, когда активного ничего нет. Далее
**магазин** двухпозиционным переключателем делится на **«Купить фишки»** и **«Потратить фишки»**:
- **Купить фишки** — **наборы фишек** за настоящие деньги, в валюте текущего контекста (голоса VK,
звёзды Telegram или рубли в вебе), а сверху — вариант **«ролик за фишки»**, где он предлагается.
Оплата открывает страницу провайдера (с принятием публичной оферты).
- **Потратить фишки** — **ценности** за фишки (дополнительные подсказки, дни без рекламы) по
фиксированной цене в фишках. Их действие называется **«Обмен»**, а ценность, на которую не хватает
баланса, недоступна. Тап по «Обмену» просит **подтверждения** (трата мгновенна, окна провайдера,
которое сошло бы за подтверждение, нет); это же окно несёт и **предупреждение** соответствия
магазинам, когда трата в вебе списала бы фишки VK/Telegram — благо тогда работает только в вебе и в
приложении.
В сборке для **Google Play** покупки за деньги скрыты за подсказкой установить сборку из RuStore
(правило Google о внутриигровой валюте); трата уже заработанных фишек по-прежнему работает. Кошелёк
**не хранит историю покупок** — только текущие балансы, активные блага и магазин.
### Рекламный баннер
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# Icon & logo asset map
> The whole shipped icon set is sliced from **one master**. This file is the per-platform
> **target map** (which file goes where, at what size). How the mark itself is constructed
> — proportions, palette, wood grain, the light/shadow gradients, the «Э» + ✻ placement,
> all in fractions of the side — is specified in [`ICON_BRANDBOOK.md`](ICON_BRANDBOOK.md).
> The reference generator, the pinned Spectral font and the committed masters live in
> [`../assets/icons/brand/`](../assets/icons/brand/).
## The master (one source, six layers)
`brand/build-icon.mjs` emits any `--variant light|dark` in any `--layer`:
| Layer | What | Feeds |
|---|---|---|
| `full` | rounded tile + master mark | `favicon.svg` |
| `flat` | square tile + master mark (OS rounds) | apple-touch, PWA "any", VK, TG, store |
| `background` | square tile only, full-bleed | Android adaptive background |
| `foreground` | mark only, transparent, re-placed for the round mask | Android adaptive foreground |
| `maskable` | square tile + foreground-placed mark | PWA `maskable` |
| `monochrome` | foreground-placed silhouette, flat colour | Android 13+ themed layer |
`brand/build-set.mjs` renders every raster below; `brand/build-android-res.mjs` renders
the Android launcher resources.
## Generated targets
### Web — `ui/public/` (via `brand/build-set.mjs`)
| File | Size | Note |
|---|---|---|
| `favicon.svg` | vector | **light + dark in one file** via `prefers-color-scheme` |
| `favicon.ico` | 32×32 | PNG-in-ICO; answers the blind `/favicon.ico` probe |
| `apple-touch-icon.png` | 180×180 | opaque full-bleed (iOS masks its own corners) |
| `icon-192.png` / `icon-512.png` | 192 / 512 | PWA `any`, light |
| `icon-192-dark.png` / `icon-512-dark.png` | 192 / 512 | dark variants (generated; see PWA note) |
| `icon-maskable-512.png` | 512×512 | PWA `maskable`, light |
| `icon-maskable-512-dark.png` | 512×512 | dark variant (generated; see PWA note) |
| `og-image.png` | 1200×630 | board-green card: master tile + «Эрудит» / Игра в слова |
### PWA — `ui/public/manifest.webmanifest`
Referenced icons are the **light** set (`icon-192`, `icon-512` = `any`;
`icon-maskable-512` = `maskable`). The manifest has **no reliable way to pick an icon by
colour scheme**, so the dark PNGs are **generated but not referenced** — theming the
in-browser tab is handled by `favicon.svg` instead. Wire the dark files in only if a
concrete installer target is known to honour them.
### Android — `ui/android/app/src/main/res/` (via `brand/build-android-res.mjs`)
Capacitor layer inputs are `ui/assets/{icon,icon-foreground,icon-background}.png`. The
resources are **hand-generated from the layers**, not `capacitor-assets` — our layers
already fill the 108 dp canvas (foreground inside the 61 % safe zone, background
full-bleed), so they must be placed with **no inset**, and we add the **monochrome**
themed layer, neither of which `capacitor-assets` does. Per density mdpi→xxxhdpi (+ldpi):
- `mipmap-*/ic_launcher.png` / `ic_launcher_round.png` — legacy square / round (composite)
- `mipmap-*/ic_launcher_foreground.png` + `ic_launcher_background.png` — adaptive layers
- `mipmap-*/ic_launcher_monochrome.png` — themed layer
- `mipmap-anydpi-v26/ic_launcher.xml` + `ic_launcher_round.xml`**no `<inset>`**, with
`<background>` + `<foreground>` + `<monochrome>` (committed by hand)
### iOS / iPhone / iPad — FUTURE
No iOS shell today. When one exists, `flat` (opaque, no alpha, no rounded corners; the OS
masks) drives the asset catalog — a single 1024×1024 marketing icon (Xcode derives the
rest), plus light/dark/tinted where the catalog supports it.
### VK / Telegram / store — manual upload (`brand/{vk,tg,store}/`)
Square, **no rounding** (each platform crops/rounds itself), light `flat`:
| Folder | Files | Use |
|---|---|---|
| `vk/` | `vk-576/278/150/32.png` | VK community / app icons |
| `tg/` | `tg-512.png` | Telegram bot avatar + Mini App icon (512, square; TG crops circular) |
| `tg/` | `tg-demo-640x360.png` | BotFather `/newapp` demo banner (tile + wordmark) |
| `store/` | `rustore-512.png` | RuStore app icon |
| RuStore | screenshots / feature graphic | per the RuStore listing spec (uploaded by hand) |
| Google Play (future) | icon / feature graphic | 512×512 / 1024×500 |
| App Store (future) | marketing icon / screenshots | 1024×1024 / per device class |
## Regenerate
```sh
cd assets/icons/brand
npm i # opentype.js (rasterisation reuses the ui package's chromium)
node build-set.mjs # web (ui/public) + Capacitor layers (ui/assets) + vk/ tg/ store/ + og
node build-android-res.mjs # Android launcher resources (all densities + monochrome)
```
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# Erudit app-icon — brand book
The single source of truth for **how the Erudit icon is constructed**. It is written to
be reproducible *from words alone*: a designer with this document and the Spectral font
can rebuild the icon exactly, at any size, without pixel-matching anything.
Two rules make that possible:
1. **The icon is a square.** Every size and position below is a **fraction of the
square's side** (equivalently, a percentage). Nothing is in pixels. Draw the square
at whatever resolution you need and scale each value to it.
2. **The origin is the top-left corner.** `x` grows right, `y` grows down. So "center
`48.1% / 49.2%`" means a point `0.481·side` from the left and `0.492·side` from the top.
The companion generator in [`../assets/icons/brand/`](../assets/icons/brand/) is the
machine version of this exact spec (`build-icon.mjs`, where each constant is the same
fraction printed here). The `docs/ICONS.md` map covers the *opposite* concern — which
files/sizes we slice this master into for each platform.
## Anatomy
![Construction scheme](../assets/icons/brand/icon-construction.png)
Bottom-to-top the icon is six layers: **tile → wood grain → light sheen → shadow →
letter «Э» → star ✻**. The letter and star are always drawn last, at full ink colour;
the grain and the two gradients only ever touch the background.
## Palette
The icon ships as a **light** and a **dark** variant (a matched pair — the light tile
carries dark ink, the dark tile carries light ink). Each variant uses four colours.
| Role | Light | Dark |
|------|-------|------|
| **Tile** — the wooden body | `#e6b053` | `#4a3316` |
| **Ink** — the «Э» and the ✻ | `#5a3a12` | `#f2d9a0` |
| **Grain** — the vertical stripes | `#d8a54e` | `#432e14` |
| **Sheen** — diagonal light | white, α 0 → 15 % | white, α 0 → 15 % |
| **Shadow** — diagonal dark | black, α 15 → 0 % | black, α 15 → 0 % |
The grain colour is intentionally close to the tile — a hair darker — so the stripes
read as wood texture, not as stripes.
## 1 — Tile
A **square with rounded corners**, corner radius **17 %** of the side, filled with the
**Tile** colour. This is the whole background; there is no separate outer frame or
border. Corners are baked at 17 %; platform masks (iOS/Android) may round further on top.
## 2 — Wood grain
Subtle vertical planks over the tile:
- Divide the width into **6 equal columns** (each `1/6` of the side wide).
- On the **right edge of each column**, draw one **vertical stripe**, width **`1/32` of
the side** (≈ 3.1 %), running the full height.
- Move the **whole set of six stripes left** by **`1/16` of the side** (= two stripe
widths).
- **Tilt every stripe 4°** (clockwise, about its own centre).
- Draw the stripes **past the top and bottom edges** so the tilt leaves no empty corners,
then **clip the whole set to the tile** (so the rounded corners stay clean).
- Colour: **Grain**.
## 3 — Light sheen · 4 — Shadow
Two linear gradients along the **same diagonal**, from the **bottom-left corner to the
top-right corner**, each clipped to the tile and sitting **above the grain, below the
letter**:
- **Sheen** — white. Fully transparent at the bottom-left, rising to **15 % opacity** at
the top-right. Brightens the top-right.
- **Shadow** — black. **15 % opacity** at the bottom-left, fading to transparent at the
top-right. Deepens the bottom-left.
Together they give the tile a lit-from-the-top-right, resting-in-shadow-at-the-bottom-left
sense of depth. Both percentages are a tuning knob (`--sheen`, `--shade`).
## 5 — The letter «Э»
- Typeface: **Spectral, Bold** (SIL OFL; pinned in the brand folder).
- Glyph: the Cyrillic capital **«Э»** (U+042D).
- Size: scale the glyph so its **ink bounding box is 60.5 % of the side tall** (its width
then follows the font — about 53.2 %).
- Position: place the **center of that bounding box** at **48.1 % / 49.2 %** (just up and
left of the icon center).
- Colour: **Ink**.
## 6 — The star ✻
A **six-spoke teardrop asterisk** (the "score" mark that replaces a tile's point number):
- Each spoke tapers to a **point at the center** and ends in a **round bulb**; a central
disc equal to a bulb fuses the six spokes.
- Outer diameter: **17.3 % of the side**.
- Bulb radius (and the central disc): **22 % of the star's radius**.
- Position: center at **78.8 % / 78.8 %** — tucked to the lower-right of the «Э», like a
subscript, with a clear gap from the letter.
- Colour: **Ink**.
Spectral has no ✻ glyph, so the star is **drawn geometrically**, not set as type. The exact
construction is in `build-icon.mjs` (`starPath`).
## Composition intent
The «Э» and the ✻ are treated as **one group**. Its combined bounding box measures
about **65.9 % × 68.6 %** of the side, and it is placed so its **bottom-right corner sits
at 87.5 % / 87.5 %** of the icon (the lower-right corner of an inner `12.5 % … 87.5 %`
safe square). That is what pushes the composition down-and-right and leaves the star room
in the corner. When re-deriving positions, this is the anchor to preserve.
> This bottom-right bias suits a **full-bleed** icon (iOS / PWA / favicon, which show
> almost the whole square). Android crops more, so it uses a **separate two-layer build**
> — see the next section. The master itself is never moved for Android.
## Android adaptive icon (two layers)
Android icons are **108×108 dp** and the OS applies its own mask (circle, squircle,
rounded square…). Only the **inner 66 dp = 61 % of the side, centred** is guaranteed
visible under every mask; the outer ~1/6 ring is used for the mask and motion effects.
So Android is **not** the full-bleed master — it is built as two layers:
- **Background** — the tile with wood grain and the light/shadow gradients, **full-bleed
and square** (no rounded corners; the OS supplies the shape). It fills the whole 108 dp
layer, so the sacrificial outer ring is just more wood.
- **Foreground** — **only the «Э» + ✻**, transparent, **re-placed** to sit safely inside
the mask:
- «Э»: box height **53.9 %**, box center **52.3 % / 49.5 %**.
- ✻: outer diameter **13.2 %** (smaller than the master's), center **76.3 % / 72.7 %**,
tucked closer to the letter.
- The mark is centred, then nudged **right 8 % / down 3 %** so it reads optically
centred under the round mask, and the whole group fits within the **61 % safe zone**.
Everything else (palette, grain, gradients, star construction) is identical to the master.
## Variants in use
The **light** variant is the primary icon (launcher, favicon, apple-touch, PWA). The
**dark** variant is shipped in addition wherever the platform can pick by appearance
(e.g. an SVG favicon via `prefers-color-scheme`). Where a platform allows only one icon,
use **light**.
## Reproduce
```sh
cd assets/icons/brand
npm i opentype.js
# full master (iOS / PWA / favicon), either variant:
node build-icon.mjs --variant light --layer full > icon-light.svg
# Android adaptive layers:
node build-icon.mjs --variant light --layer background > icon-light-android-background.svg
node build-icon.mjs --variant light --layer foreground > icon-light-android-foreground.svg
# the construction figure:
node build-icon.mjs --variant light --scheme > icon-construction.svg
node render-png.mjs icon-light.svg icon-light.png 1024 # any size
```
`--layer` is `full` (default), `background`, or `foreground`. All outputs are committed
alongside the generator in [`../assets/icons/brand/`](../assets/icons/brand/).
## Masters
| | Light | Dark |
|-|-------|------|
| **Full** (iOS / PWA / favicon) | ![light](../assets/icons/brand/icon-light.png) | ![dark](../assets/icons/brand/icon-dark.png) |
| **Android background** | ![lbg](../assets/icons/brand/icon-light-android-background.png) | ![dbg](../assets/icons/brand/icon-dark-android-background.png) |
| **Android foreground** | ![lfg](../assets/icons/brand/icon-light-android-foreground.png) | ![dfg](../assets/icons/brand/icon-dark-android-foreground.png) |
+15
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@@ -57,6 +57,21 @@ for outside the store's own cash desk. Chips funded inside VK (Votes) may only b
the VK context; Stars only inside Telegram; Robokassa-funded (`direct`) chips only outside
the stores. See §4.
**Multi-shop direct rail (D42).** The `direct` rail routes to one Robokassa **merchant shop per
channel** — `web` and `android` (RuStore), `ios` later — chosen by the trusted `X-Platform` subtype;
every shop credits the one `direct` wallet (no per-channel wallet). This is merchant-account
separation for accounting / receipts only: the order records its `shop` (shown in the admin report),
and each shop's Result callback is verified by its own Password2 at `/pay/robokassa/result/<channel>`.
Standalone apps (Android/iOS) sign in by email only, so a direct purchase always has the D36 email
anchor (D43). Fiscalization (54-ФЗ via the Robokassa cabinet under one ИП) is a single source
regardless of the number of shops (D41).
**Payment availability kill switch (D45/D46).** An operator can disable purchases on a rail/channel
(`direct:web` / `direct:android` / `vk` / `telegram`) or for one account, live from `/_gm`, and the
user sees a localized reason on their next attempt (`payment_unavailable`, carried on the additive
`ExecuteResponse.message`). **Fail-open:** a rail with no status row is enabled. A per-account
`allow` override bypasses only this operational switch, never the security gates (D46).
## 3. Three operations, kept distinct
Do not conflate these — they use different keys:
+58 -7
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@@ -201,7 +201,9 @@ web+PWA / native Android+iOS через Capacitor). Владелец (самоз
начисления): Фишки, подсказки, дни-без-рекламы, участие-в-турнире. **Продукт = набор
атомов + цена** (по одной ценности или комбо). «Пакет Фишек» — цена **per-метод**
(мультивалютная: Голоса/Stars/руб — один продукт, D2). «Ценность за Фишки» — цена в
Фишках (единая). Курсы покупки Фишек и Фишки за rewarded — тоже в каталоге.
Фишках (единая). Курсы покупки Фишек и Фишки за rewarded — тоже в каталоге. (Ставка
rewarded + дневной/часовой потолки — строка общего конфига `payments.config`, правится в
секции «Rewarded ads» на странице каталога админки; это не продаваемый продукт-атом.)
- **D33. Стекинг «без рекламы»:** `paid_until[origin] += срок` от `max(now, текущий
конец)` (остаток не теряется, «плюсуются» как в документе). «Навсегда» — отдельный
вечный флаг (перекрывает сроки). Бонусы «(+50)» — маркетинговая пометка владельца;
@@ -232,11 +234,53 @@ web+PWA / native Android+iOS через Capacitor). Владелец (самоз
- **D40. Финансовый отчёт per-user в `/_gm`** — балансы сегментов, платежи, траты,
гранты, возвраты, полная история — расширение существующей карточки
(`UserDetailView`, `handlers_admin_console.go:343`). Плюс экспорт журнала (D27).
- **D41. Налоги/чеки — авто через провайдера.** **Robokassa** (direct) — авточек НПД
(режим самозанятого). **VK** — сам процессит Голоса через налоговую (владельцу делать
нечего). **TG Stars** — налоговой стороны нет (для РФ-самозанятого невыводимы легально
= не доход по НПД; принимаем, чек не формируем). ОРД по VK-рекламе — на стороне VK.
*(Не юридическая консультация — точную схему НПД владелец сверяет с налоговой стороной.)*
- **D41. Налоги/чеки — авто через провайдера (ревизия: владелец переходит на ИП).**
**Robokassa** (direct) — фискальный чек по **54-ФЗ** через облачную кассу Robokassa
(провайдер как фискальный агент): чек формирует касса, не банк (банковский слип об оплате —
отдельный документ, не фискальный чек). Настраивается владельцем в ЛКК Robokassa
(касса + ОФД + СНО). Код — опционально: слать детализированный `Receipt` + `Email`
покупателя (берём подтверждённый email-якорь D36) → чек с точным названием пакета и ставкой
по СНО; иначе — обобщённый дефолт-чек из кабинета. `Receipt` входит в подпись
(`MerchantLogin:OutSum:InvId:Receipt:Пароль#1`, URL-кодируется), одна позиция влезает в
текущий GET-redirect (POST-форма — фолбэк на длину URL). Источник чеков один — ИП/касса,
независимо от числа магазинов Robokassa. **VK** — процессит Голоса через налоговую сам.
**TG Stars** — вне рублёвого фискального контура (принимаем, чек не формируем). ОРД по
VK-рекламе — на стороне VK. *(Не юрконсультация — схему по 54-ФЗ/СНО владелец сверяет с
бухгалтером.)*
- **D42. Direct-рельс — несколько магазинов Robokassa = маршрутизация merchant-аккаунтов по
каналу при едином кошельке.** Кошелёк `direct` остаётся один. Отдельные магазины Robokassa
(web, android; ios — позже) различаются только кредами / Return-URL / учётом и **все
зачисляют в сегмент `direct`**. Модель кошельков, стенка трат и origin бенефитов не меняются.
Магазин выбирается по трастовому сигналу канала (`X-Platform` вида `<kind>/<subtype>`:
`direct/web`, `direct/android`), а не по подделываемому клиентскому полю; неизвестный подтип
→ магазин `web` (безопасный дефолт). Зачисление от выбора магазина не зависит (всегда
`direct`), поэтому ошибка маршрутизации влияет максимум на учёт, не на деньги.
- **D43. Standalone-приложения (Android, iOS) — вход только по email; покупка требует
email-якорь.** В нативной сборке доступны только guest + email: VK ID-логин (full-page
redirect на `id.vk.com`) не возвращается в Capacitor, TG Login Widget в WebView ненадёжен —
это уже действующая реальность сборки, не новое ограничение. Direct-покупка требует
подтверждённого email-якоря (D36) — он же адрес фискального чека (D41); гость не покупает.
Отдельный сегмент `apple` НЕ заводим: iOS-standalone — тот же `direct`-контекст, внешний гейт
(Robokassa) фондирует единый `direct`. Сегмент `apple` со стенкой (по образцу vk/tg)
понадобился бы только при Apple IAP (StoreKit) — отложено до решения по iOS; и identity-kind
`apple→direct`, и отдельный сегмент — аддитивны, без риска, делаются на месте.
- **D44. Канал платежа хранится на заказе для раздельного учёта/отчёта.** Заказ получает поле
`shop` (web/android/…) — аддитивная колонка. Используется в финансовом отчёте (D40) для
разбивки «из какого магазина/канала платёж». На зачисление и на сегмент кошелька не влияет
(всегда `direct`, D42).
- **D45. Рубильник платежей per-rail + локализованное сообщение.** Оператор выключает покупки на
рельсе/канале (`direct:web`/`direct:android`/`vk`/`telegram`) живьём из `/_gm` (таблица
`payments.rail_status`, редактируется на странице каталога). **Fail-open:** нет строки → рельс
включён (случайно не убить платежи). Выключенный рельс на попытке покупки возвращает
`payment_unavailable` + сообщение админа на языке юзера (RU/EN; пусто → встроенное «временно
недоступно»). Сообщение едет клиенту через аддитивное `ExecuteResponse.message` (envelope-слой,
frozen-contract-safe). Гейт ортогонален security-гейтам.
- **D46. Per-user override покупок (allow/deny/default).** На карточке юзера (`/_gm`) —
переопределение на аккаунт: `allow` (всегда разрешить), `deny` (всегда запретить), `default` (по
рельс-рубильнику). Хранится в `payments.account_payment_override` строкой только для не-default
(нет строки = default; снять = удалить строку). **`allow` обходит ТОЛЬКО ops-рубильник, НЕ
security-гейты** (D36 email-якорь, VK-iOS-фриз, trusted-платформа, min-client-version) — те
проверяются отдельно в CreateOrder.
## Заметки к оформлению документов
@@ -252,10 +296,17 @@ web+PWA / native Android+iOS через Capacitor). Владелец (самоз
ведёт к пропускам. Текст — только для фиксации решённого и пояснений. Усилить
feedback-память `prefer-interview-mode` после plan mode.
## Все развилки закрыты (D1-D41)
## Все развилки закрыты (D1-D46)
Интервью завершено. Дальше — оформление документов и реализация по релизам.
**Дополнение 2026-07-14 (интервью с владельцем).** D41 ревизована (владелец переходит на
ИП: 54-ФЗ через облачную кассу Robokassa вместо авточека НПД); добавлены D42-D44 — сплит
`direct`-рельса Robokassa на магазины по каналу (web/android; ios позже) при едином кошельке
`direct` и входе email-only в standalone-приложениях (этап E10 в `PLAN.md`). Плюс D45-D46 —
рубильник платежей per-rail + локализованное сообщение + per-user override (этап E11). Фискализация
(B4) — кабинетная на стороне Robokassa, itemized-код не делаем (решение владельца).
## План внедрения (черновик PLAN.md — «слоями»)
Владелец выбрал слоёную стратегию: сначала вся механика без реальных денег (обкатка
+15
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@@ -57,6 +57,21 @@
в контексте VK; Stars — только внутри Telegram; Фишки от Robokassa (`direct`) — только вне
сторов. См. §4.
**Мультимагазинный direct-рельс (D42).** Рельс `direct` маршрутизирует в отдельный магазин
Robokassa **на канал**`web` и `android` (RuStore), позже `ios` — по трастовому подтипу
`X-Platform`; каждый магазин зачисляет в единый кошелёк `direct` (отдельных кошельков на канал нет).
Это разделение merchant-аккаунтов только для учёта / чеков: заказ хранит свой `shop` (виден в
админ-отчёте), а Result-колбэк каждого магазина проверяется своим Password2 по
`/pay/robokassa/result/<channel>`. В standalone-приложениях (Android/iOS) вход только по email, поэтому
у direct-покупки всегда есть email-якорь D36 (D43). Фискализация (54-ФЗ через кабинет Robokassa под
одним ИП) — один источник независимо от числа магазинов (D41).
**Рубильник платежей (D45/D46).** Оператор выключает покупки на рельсе/канале (`direct:web` /
`direct:android` / `vk` / `telegram`) или для одного аккаунта, живьём из `/_gm`, и юзер на следующей
попытке видит локализованную причину (`payment_unavailable`, едет на аддитивном
`ExecuteResponse.message`). **Fail-open:** рельс без строки статуса — включён. Per-account `allow`
обходит только этот ops-рубильник, не security-гейты (D46).
## 3. Три операции, которые нельзя путать
Не смешивать — у них разные ключи:

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