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v1.0.0
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+58
-34
@@ -26,6 +26,13 @@ on:
|
||||
push:
|
||||
branches: [development]
|
||||
|
||||
# The dictionary release the test suite validates against — the current
|
||||
# scrabble-dictionary release. Centralised here so a release bump is one edit; the
|
||||
# unit/integration jobs inherit it. The deploy job overrides it per contour with
|
||||
# vars.TEST_DICT_VERSION (the seed for a fresh volume), see deploy/README.md.
|
||||
env:
|
||||
DICT_VERSION: v1.2.1
|
||||
|
||||
jobs:
|
||||
# changes detects which areas a PR/push touched, so the test jobs can skip when
|
||||
# irrelevant. It defaults to running everything when the diff cannot be computed.
|
||||
@@ -86,7 +93,6 @@ jobs:
|
||||
# The engine consumes the published scrabble-solver module from this Gitea;
|
||||
# GOPRIVATE makes go fetch it directly (skipping the public proxy/checksum DB).
|
||||
GOPRIVATE: gitea.iliadenisov.ru/*
|
||||
DICT_VERSION: v1.0.0
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
@@ -134,7 +140,6 @@ jobs:
|
||||
# suite's TestMain terminates its own container, so disable it.
|
||||
TESTCONTAINERS_RYUK_DISABLED: "true"
|
||||
GOPRIVATE: gitea.iliadenisov.ru/*
|
||||
DICT_VERSION: v1.0.0
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
@@ -254,25 +259,24 @@ jobs:
|
||||
AWG_CONF: ${{ secrets.TEST_AWG_CONF }}
|
||||
GM_BASICAUTH_HASH: ${{ secrets.TEST_GM_BASICAUTH_HASH }}
|
||||
GRAFANA_ADMIN_PASSWORD: ${{ secrets.TEST_GRAFANA_ADMIN_PASSWORD }}
|
||||
TELEGRAM_BOT_TOKEN_EN: ${{ secrets.TEST_TELEGRAM_BOT_TOKEN_EN }}
|
||||
TELEGRAM_BOT_TOKEN_RU: ${{ secrets.TEST_TELEGRAM_BOT_TOKEN_RU }}
|
||||
TELEGRAM_BOT_TOKEN: ${{ secrets.TEST_TELEGRAM_BOT_TOKEN }}
|
||||
TELEGRAM_PROMO_BOT_TOKEN: ${{ secrets.TEST_TELEGRAM_PROMO_BOT_TOKEN }}
|
||||
GM_BASICAUTH_USER: ${{ vars.TEST_GM_BASICAUTH_USER }}
|
||||
GRAFANA_ROOT_URL: ${{ vars.TEST_GRAFANA_ROOT_URL }}
|
||||
CADDY_SITE_ADDRESS: ${{ vars.TEST_CADDY_SITE_ADDRESS }}
|
||||
TELEGRAM_MINIAPP_URL: ${{ vars.TEST_TELEGRAM_MINIAPP_URL }}
|
||||
TELEGRAM_GAME_CHANNEL_ID_EN: ${{ vars.TEST_TELEGRAM_GAME_CHANNEL_ID_EN }}
|
||||
TELEGRAM_GAME_CHANNEL_ID_RU: ${{ vars.TEST_TELEGRAM_GAME_CHANNEL_ID_RU }}
|
||||
TELEGRAM_GAME_CHANNEL_ID: ${{ vars.TEST_TELEGRAM_GAME_CHANNEL_ID }}
|
||||
TELEGRAM_CHAT_ID: ${{ vars.TEST_TELEGRAM_CHAT_ID }}
|
||||
TELEGRAM_BOT_USERNAME: ${{ vars.TEST_TELEGRAM_BOT_USERNAME }}
|
||||
# The promo button reuses the UI's Mini App link variable.
|
||||
TELEGRAM_BOT_LINK: ${{ vars.TEST_VITE_TELEGRAM_LINK }}
|
||||
# The test contour always uses Telegram's test environment — pinned here,
|
||||
# not an operator variable. The prod workflow leaves it false.
|
||||
TELEGRAM_TEST_ENV: "true"
|
||||
VITE_TELEGRAM_BOT_ID: ${{ vars.TEST_VITE_TELEGRAM_BOT_ID }}
|
||||
VITE_TELEGRAM_LINK: ${{ vars.TEST_VITE_TELEGRAM_LINK }}
|
||||
VITE_TELEGRAM_LINK_EN: ${{ vars.TEST_VITE_TELEGRAM_LINK_EN }}
|
||||
VITE_TELEGRAM_LINK_RU: ${{ vars.TEST_VITE_TELEGRAM_LINK_RU }}
|
||||
VITE_TELEGRAM_GAME_CHANNEL_NAME_EN: ${{ vars.TEST_VITE_TELEGRAM_GAME_CHANNEL_NAME_EN }}
|
||||
VITE_TELEGRAM_GAME_CHANNEL_NAME_RU: ${{ vars.TEST_VITE_TELEGRAM_GAME_CHANNEL_NAME_RU }}
|
||||
VITE_TELEGRAM_GAME_CHANNEL_NAME: ${{ vars.TEST_VITE_TELEGRAM_GAME_CHANNEL_NAME }}
|
||||
VITE_GATEWAY_URL: ${{ vars.TEST_VITE_GATEWAY_URL }}
|
||||
GATEWAY_DEFAULT_SUPPORTED_LANGUAGES: ${{ vars.TEST_GATEWAY_DEFAULT_SUPPORTED_LANGUAGES }}
|
||||
# Unset vars render empty -> the compose ":-" defaults apply.
|
||||
POSTGRES_DB: ${{ vars.TEST_POSTGRES_DB }}
|
||||
POSTGRES_USER: ${{ vars.TEST_POSTGRES_USER }}
|
||||
@@ -289,62 +293,82 @@ jobs:
|
||||
mkdir -p "$conf"
|
||||
cp -r caddy otelcol prometheus tempo grafana "$conf"/
|
||||
export SCRABBLE_CONFIG_DIR="$conf"
|
||||
# Bot-link mTLS material for the test contour: a private CA + gateway/bot
|
||||
# leaves (CN=gateway, the service name the bot dials). Prod supplies these
|
||||
# from PROD_ secrets instead. Regenerated each deploy; both ends redeploy
|
||||
# together so they always share the fresh CA (see deploy/gen-certs.sh).
|
||||
bash "$GITHUB_WORKSPACE/deploy/gen-certs.sh" "$conf/certs"
|
||||
# App version for the About screen: the git tag if present, else the short SHA
|
||||
# (the test checkout is shallow/untagged, so this is the SHA here — fine).
|
||||
export APP_VERSION="$(git -C "$GITHUB_WORKSPACE" describe --tags --always 2>/dev/null || echo dev)"
|
||||
docker compose --ansi never build --progress plain
|
||||
docker compose --ansi never up -d --remove-orphans
|
||||
# The telegram-local profile brings the bot + its VPN sidecar; prod runs the
|
||||
# bot on its own host instead (deploy/docker-compose.bot.yml), and the prod
|
||||
# main host omits both. Without the profile they would not start here.
|
||||
docker compose --ansi never --profile telegram-local build --progress plain
|
||||
docker compose --ansi never --profile telegram-local up -d --remove-orphans
|
||||
# The config-only services bind-mount the reseeded config dir. A plain `up -d`
|
||||
# leaves them on the previous bind mount (the dir was rm'd + recreated), so a
|
||||
# changed Caddyfile or Grafana dashboard is ignored — force-recreate them to
|
||||
# pick up the fresh config.
|
||||
docker compose --ansi never up -d --force-recreate --no-deps caddy otelcol prometheus tempo grafana
|
||||
|
||||
- name: Probe the landing and the gateway through caddy
|
||||
- name: Probe the landing, gateway and backend
|
||||
run: |
|
||||
set -u
|
||||
# Two probes through the contour caddy: "/" is the static
|
||||
# landing container, "/app/" is the gateway-served SPA shell.
|
||||
# Three probes. "/" is the static landing container and "/app/" the
|
||||
# gateway-served SPA shell (both through the contour caddy on the edge net).
|
||||
# The backend /readyz is probed on the internal net as well: the caddy probes
|
||||
# are blind to a crash-looping backend (the landing is static and the SPA
|
||||
# shell is served without it), which let a bad deploy go green while the
|
||||
# backend was down — so check it directly here.
|
||||
for i in $(seq 1 20); do
|
||||
if docker run --rm --network edge alpine:3.20 wget -q -T 5 -O /dev/null http://scrabble/ &&
|
||||
docker run --rm --network edge alpine:3.20 wget -q -T 5 -O /dev/null http://scrabble/app/; then
|
||||
echo "healthy: GET http://scrabble/ (landing) + /app/ (gateway)"
|
||||
docker run --rm --network edge alpine:3.20 wget -q -T 5 -O /dev/null http://scrabble/app/ &&
|
||||
docker run --rm --network scrabble-internal alpine:3.20 wget -q -T 5 -O /dev/null http://backend:8080/readyz; then
|
||||
echo "healthy: GET / (landing) + /app/ (gateway) + backend /readyz"
|
||||
exit 0
|
||||
fi
|
||||
sleep 3
|
||||
done
|
||||
echo "probe failed; recent landing + gateway logs:"
|
||||
echo "probe failed; recent landing + gateway + backend logs:"
|
||||
docker logs --tail 50 scrabble-landing || true
|
||||
docker logs --tail 50 scrabble-gateway || true
|
||||
docker logs --tail 50 scrabble-backend || true
|
||||
exit 1
|
||||
|
||||
- name: Probe the Telegram connector liveness
|
||||
- name: Probe the Telegram validator and bot liveness
|
||||
run: |
|
||||
set -u
|
||||
# The gateway probe cannot see a crash-looping connector (it long-polls and
|
||||
# egresses through the VPN sidecar, with no public ingress). Inspect the
|
||||
# container directly: it must be running, not restarting, with a stable
|
||||
# restart count. A grace period lets the VPN handshake settle (the connector
|
||||
# may restart a few times first).
|
||||
# The gateway/backend probes cannot see a crash-looping validator or bot
|
||||
# (the validator answers only internal gRPC; the bot long-polls + egresses
|
||||
# through the VPN sidecar with no public ingress). Inspect the containers
|
||||
# directly: each must be running, not restarting, with a stable restart
|
||||
# count. A grace period lets the VPN handshake and the bot-link dial settle.
|
||||
sleep 20
|
||||
for name in scrabble-telegram-validator scrabble-telegram-bot; do
|
||||
ok=
|
||||
for i in $(seq 1 20); do
|
||||
status="$(docker inspect -f '{{.State.Status}}' scrabble-telegram 2>/dev/null || echo missing)"
|
||||
restarting="$(docker inspect -f '{{.State.Restarting}}' scrabble-telegram 2>/dev/null || echo true)"
|
||||
status="$(docker inspect -f '{{.State.Status}}' "$name" 2>/dev/null || echo missing)"
|
||||
restarting="$(docker inspect -f '{{.State.Restarting}}' "$name" 2>/dev/null || echo true)"
|
||||
if [ "$status" = "running" ] && [ "$restarting" = "false" ]; then
|
||||
c1="$(docker inspect -f '{{.RestartCount}}' scrabble-telegram)"
|
||||
c1="$(docker inspect -f '{{.RestartCount}}' "$name")"
|
||||
sleep 5
|
||||
c2="$(docker inspect -f '{{.RestartCount}}' scrabble-telegram)"
|
||||
c2="$(docker inspect -f '{{.RestartCount}}' "$name")"
|
||||
if [ "$c1" = "$c2" ]; then
|
||||
echo "connector healthy: status=$status restarts=$c2"
|
||||
exit 0
|
||||
echo "$name healthy: status=$status restarts=$c2"
|
||||
ok=1
|
||||
break
|
||||
fi
|
||||
echo "connector still restarting ($c1 -> $c2); waiting"
|
||||
echo "$name still restarting ($c1 -> $c2); waiting"
|
||||
fi
|
||||
sleep 3
|
||||
done
|
||||
echo "connector not healthy; recent logs:"
|
||||
docker logs --tail 80 scrabble-telegram || true
|
||||
if [ -z "$ok" ]; then
|
||||
echo "$name not healthy; recent logs:"
|
||||
docker logs --tail 80 "$name" || true
|
||||
exit 1
|
||||
fi
|
||||
done
|
||||
|
||||
- name: Prune dangling images
|
||||
if: always()
|
||||
|
||||
@@ -0,0 +1,266 @@
|
||||
# Manual production rollout. Runs ONLY from master, ONLY on workflow_dispatch with
|
||||
# confirm=deploy (development->master is merged + green first; this is the separate,
|
||||
# deliberate prod step). Visible sequential jobs from most to least significant:
|
||||
# build -> deploy-main -> deploy-bot -> verify
|
||||
# The per-service rolling (postgres->backend->gateway->landing->validator->caddy),
|
||||
# health-gating and auto-rollback live in deploy/prod-deploy.sh on the main host and
|
||||
# show in the deploy-main log. Manual post-deploy rollback is prod-rollback.yaml.
|
||||
# See deploy/README.md (prod runbook).
|
||||
name: prod-deploy
|
||||
run-name: "prod deploy ${{ github.sha }}"
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
confirm:
|
||||
description: 'Type "deploy" to confirm a production rollout from master.'
|
||||
required: true
|
||||
default: ""
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
env:
|
||||
NO_COLOR: "1"
|
||||
DOCKER_CLI_HINTS: "false"
|
||||
REGISTRY: docker.iliadenisov.ru/developer
|
||||
|
||||
jobs:
|
||||
build:
|
||||
if: ${{ github.ref == 'refs/heads/master' && inputs.confirm == 'deploy' }}
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
outputs:
|
||||
tag: ${{ steps.ver.outputs.tag }}
|
||||
env:
|
||||
PROD_REGISTRY_USER: ${{ vars.PROD_REGISTRY_USER }}
|
||||
PROD_REGISTRY_PASSWORD: ${{ secrets.PROD_REGISTRY_PASSWORD }}
|
||||
VITE_TELEGRAM_BOT_ID: ${{ vars.PROD_VITE_TELEGRAM_BOT_ID }}
|
||||
VITE_TELEGRAM_LINK: ${{ vars.PROD_VITE_TELEGRAM_LINK }}
|
||||
VITE_TELEGRAM_GAME_CHANNEL_NAME: ${{ vars.PROD_VITE_TELEGRAM_GAME_CHANNEL_NAME }}
|
||||
VITE_GATEWAY_URL: ${{ vars.PROD_VITE_GATEWAY_URL }}
|
||||
POSTGRES_PASSWORD: ${{ secrets.PROD_POSTGRES_PASSWORD }}
|
||||
GM_BASICAUTH_HASH: ${{ secrets.PROD_GM_BASICAUTH_HASH }}
|
||||
TELEGRAM_MINIAPP_URL: ${{ vars.PROD_TELEGRAM_MINIAPP_URL }}
|
||||
DICT_VERSION: ${{ vars.PROD_DICT_VERSION }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- name: Compute version tag
|
||||
id: ver
|
||||
run: echo "tag=$(git describe --tags --always)" >> "$GITHUB_OUTPUT"
|
||||
- name: Registry login
|
||||
run: echo "$PROD_REGISTRY_PASSWORD" | docker login "${REGISTRY%%/*}" -u "$PROD_REGISTRY_USER" --password-stdin
|
||||
- name: Build and push images
|
||||
working-directory: deploy
|
||||
run: |
|
||||
export TAG="${{ steps.ver.outputs.tag }}" APP_VERSION="${{ steps.ver.outputs.tag }}" SCRABBLE_CONFIG_DIR=.
|
||||
# The four main-stack images via compose (reuses the build args, incl. VERSION);
|
||||
# the bot separately, since it is profiled out of the prod compose.
|
||||
docker compose -f docker-compose.yml -f docker-compose.prod.yml build
|
||||
docker compose -f docker-compose.yml -f docker-compose.prod.yml push backend gateway landing validator
|
||||
docker build -f ../platform/telegram/Dockerfile --target bot --build-arg VERSION="$TAG" -t "$REGISTRY/scrabble-telegram-bot:$TAG" ..
|
||||
docker push "$REGISTRY/scrabble-telegram-bot:$TAG"
|
||||
|
||||
deploy-main:
|
||||
needs: build
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
env:
|
||||
TAG: ${{ needs.build.outputs.tag }}
|
||||
PROD_REGISTRY_USER: ${{ vars.PROD_REGISTRY_USER }}
|
||||
PROD_REGISTRY_PASSWORD: ${{ secrets.PROD_REGISTRY_PASSWORD }}
|
||||
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
|
||||
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
|
||||
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
|
||||
POSTGRES_PASSWORD: ${{ secrets.PROD_POSTGRES_PASSWORD }}
|
||||
GM_BASICAUTH_HASH: ${{ secrets.PROD_GM_BASICAUTH_HASH }}
|
||||
GRAFANA_ADMIN_PASSWORD: ${{ secrets.PROD_GRAFANA_ADMIN_PASSWORD }}
|
||||
TELEGRAM_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_BOT_TOKEN }}
|
||||
PROD_BOTLINK_CA: ${{ secrets.PROD_BOTLINK_CA }}
|
||||
PROD_BOTLINK_GATEWAY_CERT: ${{ secrets.PROD_BOTLINK_GATEWAY_CERT }}
|
||||
PROD_BOTLINK_GATEWAY_KEY: ${{ secrets.PROD_BOTLINK_GATEWAY_KEY }}
|
||||
GM_BASICAUTH_USER: ${{ vars.PROD_GM_BASICAUTH_USER }}
|
||||
GRAFANA_ROOT_URL: ${{ vars.PROD_GRAFANA_ROOT_URL }}
|
||||
CADDY_SITE_ADDRESS: ${{ vars.PROD_CADDY_SITE_ADDRESS }}
|
||||
LOG_LEVEL: ${{ vars.PROD_LOG_LEVEL }}
|
||||
DICT_VERSION: ${{ vars.PROD_DICT_VERSION }}
|
||||
POSTGRES_DB: ${{ vars.PROD_POSTGRES_DB }}
|
||||
POSTGRES_USER: ${{ vars.PROD_POSTGRES_USER }}
|
||||
TELEGRAM_MINIAPP_URL: ${{ vars.PROD_TELEGRAM_MINIAPP_URL }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- name: Set up SSH
|
||||
run: |
|
||||
mkdir -p ~/.ssh && chmod 700 ~/.ssh
|
||||
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
|
||||
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
|
||||
- name: Determine previous tag and migration
|
||||
run: |
|
||||
ssh_main() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "$@"; }
|
||||
PREV_TAG="$(ssh_main 'cat /opt/scrabble/DEPLOYED_TAG 2>/dev/null || echo none')"
|
||||
MIGRATION=0
|
||||
if [ "$PREV_TAG" != none ]; then
|
||||
if ! git cat-file -e "$PREV_TAG^{commit}" 2>/dev/null; then
|
||||
MIGRATION=1
|
||||
elif git diff --name-only "$PREV_TAG..$TAG" -- backend/internal/postgres/migrations/ | grep -q .; then
|
||||
MIGRATION=1
|
||||
fi
|
||||
fi
|
||||
{ echo "PREV_TAG=$PREV_TAG"; echo "MIGRATION=$MIGRATION"; } >> "$GITHUB_ENV"
|
||||
echo "prev=$PREV_TAG migration=$MIGRATION"
|
||||
- name: Render main env + certs
|
||||
run: |
|
||||
umask 077
|
||||
mkdir -p stage/certs-main
|
||||
cat > stage/env.sh <<EOF
|
||||
export REGISTRY='$REGISTRY'
|
||||
export SCRABBLE_CONFIG_DIR='/opt/scrabble'
|
||||
export POSTGRES_DB='${POSTGRES_DB:-scrabble}'
|
||||
export POSTGRES_USER='${POSTGRES_USER:-scrabble}'
|
||||
export POSTGRES_PASSWORD='$POSTGRES_PASSWORD'
|
||||
export GM_BASICAUTH_USER='${GM_BASICAUTH_USER:-gm}'
|
||||
export GM_BASICAUTH_HASH='$GM_BASICAUTH_HASH'
|
||||
export GRAFANA_ADMIN_PASSWORD='$GRAFANA_ADMIN_PASSWORD'
|
||||
export GRAFANA_ROOT_URL='$GRAFANA_ROOT_URL'
|
||||
export CADDY_SITE_ADDRESS='$CADDY_SITE_ADDRESS'
|
||||
export LOG_LEVEL='${LOG_LEVEL:-info}'
|
||||
export DICT_VERSION='$DICT_VERSION'
|
||||
export APP_VERSION='$TAG'
|
||||
export TELEGRAM_BOT_TOKEN='$TELEGRAM_BOT_TOKEN'
|
||||
export TELEGRAM_MINIAPP_URL='$TELEGRAM_MINIAPP_URL'
|
||||
export GATEWAY_ABUSE_BAN_ENABLED='true'
|
||||
EOF
|
||||
printf '%s\n' "$PROD_BOTLINK_CA" > stage/certs-main/ca.crt
|
||||
printf '%s\n' "$PROD_BOTLINK_GATEWAY_CERT" > stage/certs-main/gateway.crt
|
||||
printf '%s\n' "$PROD_BOTLINK_GATEWAY_KEY" > stage/certs-main/gateway.key
|
||||
chmod 644 stage/certs-main/*
|
||||
- name: Deploy the main host
|
||||
run: |
|
||||
ssh_main() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "$@"; }
|
||||
ssh_main 'mkdir -p /opt/scrabble/compose'
|
||||
tar -C deploy -czf - docker-compose.yml docker-compose.prod.yml prod-deploy.sh \
|
||||
| ssh_main 'tar -C /opt/scrabble/compose -xzf -'
|
||||
tar -C deploy -czf - caddy otelcol prometheus tempo grafana \
|
||||
| ssh_main 'tar -C /opt/scrabble -xzf -'
|
||||
tar -C stage -czf - certs-main \
|
||||
| ssh_main 'rm -rf /opt/scrabble/certs && mkdir -p /opt/scrabble/certs && tar -C /opt/scrabble/certs --strip-components=1 -xzf -'
|
||||
scp -i ~/.ssh/id_deploy -o BatchMode=yes stage/env.sh "deploy@$MAIN_HOST:/opt/scrabble/env.sh"
|
||||
echo "$PROD_REGISTRY_PASSWORD" | ssh_main "docker login ${REGISTRY%%/*} -u $PROD_REGISTRY_USER --password-stdin"
|
||||
ssh_main "TAG='$TAG' PREV_TAG='$PREV_TAG' MIGRATION='$MIGRATION' bash /opt/scrabble/compose/prod-deploy.sh"
|
||||
|
||||
deploy-bot:
|
||||
needs: [build, deploy-main]
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
env:
|
||||
TAG: ${{ needs.build.outputs.tag }}
|
||||
PROD_REGISTRY_USER: ${{ vars.PROD_REGISTRY_USER }}
|
||||
PROD_REGISTRY_PASSWORD: ${{ secrets.PROD_REGISTRY_PASSWORD }}
|
||||
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
|
||||
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
|
||||
TG_HOST: ${{ vars.PROD_TG_HOST }}
|
||||
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
|
||||
TELEGRAM_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_BOT_TOKEN }}
|
||||
TELEGRAM_PROMO_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_PROMO_BOT_TOKEN }}
|
||||
PROD_BOTLINK_CA: ${{ secrets.PROD_BOTLINK_CA }}
|
||||
PROD_BOTLINK_BOT_CERT: ${{ secrets.PROD_BOTLINK_BOT_CERT }}
|
||||
PROD_BOTLINK_BOT_KEY: ${{ secrets.PROD_BOTLINK_BOT_KEY }}
|
||||
LOG_LEVEL: ${{ vars.PROD_LOG_LEVEL }}
|
||||
TELEGRAM_MINIAPP_URL: ${{ vars.PROD_TELEGRAM_MINIAPP_URL }}
|
||||
TELEGRAM_GAME_CHANNEL_ID: ${{ vars.PROD_TELEGRAM_GAME_CHANNEL_ID }}
|
||||
TELEGRAM_CHAT_ID: ${{ vars.PROD_TELEGRAM_CHAT_ID }}
|
||||
TELEGRAM_BOT_USERNAME: ${{ vars.PROD_TELEGRAM_BOT_USERNAME }}
|
||||
TELEGRAM_BOT_LINK: ${{ vars.PROD_VITE_TELEGRAM_LINK }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Set up SSH
|
||||
run: |
|
||||
mkdir -p ~/.ssh && chmod 700 ~/.ssh
|
||||
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
|
||||
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
|
||||
- name: Render bot env + certs
|
||||
run: |
|
||||
umask 077
|
||||
mkdir -p stage/certs-bot
|
||||
cat > stage/env.bot.sh <<EOF
|
||||
export SCRABBLE_CONFIG_DIR='/opt/scrabble'
|
||||
export BOT_IMAGE='$REGISTRY/scrabble-telegram-bot:$TAG'
|
||||
export BOTLINK_GATEWAY_ADDR='$MAIN_HOST:9443'
|
||||
export TELEGRAM_BOT_TOKEN='$TELEGRAM_BOT_TOKEN'
|
||||
export TELEGRAM_MINIAPP_URL='$TELEGRAM_MINIAPP_URL'
|
||||
export TELEGRAM_GAME_CHANNEL_ID='$TELEGRAM_GAME_CHANNEL_ID'
|
||||
export TELEGRAM_CHAT_ID='$TELEGRAM_CHAT_ID'
|
||||
export TELEGRAM_PROMO_BOT_TOKEN='$TELEGRAM_PROMO_BOT_TOKEN'
|
||||
export TELEGRAM_BOT_USERNAME='$TELEGRAM_BOT_USERNAME'
|
||||
export TELEGRAM_BOT_LINK='$TELEGRAM_BOT_LINK'
|
||||
export LOG_LEVEL='${LOG_LEVEL:-info}'
|
||||
EOF
|
||||
printf '%s\n' "$PROD_BOTLINK_CA" > stage/certs-bot/ca.crt
|
||||
printf '%s\n' "$PROD_BOTLINK_BOT_CERT" > stage/certs-bot/bot.crt
|
||||
printf '%s\n' "$PROD_BOTLINK_BOT_KEY" > stage/certs-bot/bot.key
|
||||
chmod 644 stage/certs-bot/*
|
||||
- name: Deploy the bot host
|
||||
run: |
|
||||
ssh_tg() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$TG_HOST" "$@"; }
|
||||
ssh_tg 'mkdir -p /opt/scrabble/compose'
|
||||
tar -C deploy -czf - docker-compose.bot.yml | ssh_tg 'tar -C /opt/scrabble/compose -xzf -'
|
||||
tar -C stage -czf - certs-bot \
|
||||
| ssh_tg 'rm -rf /opt/scrabble/certs && mkdir -p /opt/scrabble/certs && tar -C /opt/scrabble/certs --strip-components=1 -xzf -'
|
||||
scp -i ~/.ssh/id_deploy -o BatchMode=yes stage/env.bot.sh "deploy@$TG_HOST:/opt/scrabble/env.bot.sh"
|
||||
echo "$PROD_REGISTRY_PASSWORD" | ssh_tg "docker login ${REGISTRY%%/*} -u $PROD_REGISTRY_USER --password-stdin"
|
||||
ssh_tg 'set -a; . /opt/scrabble/env.bot.sh; set +a; cd /opt/scrabble/compose;
|
||||
docker compose -f docker-compose.bot.yml pull;
|
||||
docker compose -f docker-compose.bot.yml up -d'
|
||||
ssh_tg 'for i in $(seq 1 20); do
|
||||
s=$(docker inspect -f "{{.State.Status}}" scrabble-telegram-bot 2>/dev/null || echo missing)
|
||||
r=$(docker inspect -f "{{.State.Restarting}}" scrabble-telegram-bot 2>/dev/null || echo true)
|
||||
if [ "$s" = running ] && [ "$r" = false ]; then
|
||||
c1=$(docker inspect -f "{{.RestartCount}}" scrabble-telegram-bot); sleep 5
|
||||
c2=$(docker inspect -f "{{.RestartCount}}" scrabble-telegram-bot)
|
||||
[ "$c1" = "$c2" ] && { echo "bot healthy"; exit 0; }
|
||||
fi
|
||||
sleep 3
|
||||
done
|
||||
echo "bot not healthy:"; docker logs --tail 80 scrabble-telegram-bot; exit 1'
|
||||
|
||||
verify:
|
||||
needs: [deploy-main, deploy-bot]
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
env:
|
||||
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
|
||||
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
|
||||
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
|
||||
CADDY_SITE_ADDRESS: ${{ vars.PROD_CADDY_SITE_ADDRESS }}
|
||||
steps:
|
||||
- name: Set up SSH
|
||||
run: |
|
||||
mkdir -p ~/.ssh && chmod 700 ~/.ssh
|
||||
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
|
||||
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
|
||||
- name: Verify the public site
|
||||
run: |
|
||||
domain="${CADDY_SITE_ADDRESS%% *}"
|
||||
ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "for i in \$(seq 1 20); do
|
||||
if curl -fsS -k --resolve $domain:443:127.0.0.1 https://$domain/ -o /dev/null &&
|
||||
curl -fsS -k --resolve $domain:443:127.0.0.1 https://$domain/app/ -o /dev/null &&
|
||||
docker run --rm --network scrabble-internal alpine:3.20 wget -q -T 5 -O /dev/null http://backend:8080/readyz; then
|
||||
echo 'public site + /app/ + backend healthy'; exit 0
|
||||
fi
|
||||
sleep 5
|
||||
done
|
||||
echo 'public verify failed; recent caddy + gateway + backend logs:'
|
||||
docker logs --tail 40 scrabble-caddy; docker logs --tail 40 scrabble-gateway; docker logs --tail 40 scrabble-backend
|
||||
exit 1"
|
||||
@@ -0,0 +1,223 @@
|
||||
# Manual production rollback. Runs ONLY from master, ONLY on workflow_dispatch with
|
||||
# confirm=rollback. Re-deploys an already-published image tag (no build): leave
|
||||
# target_version blank to roll back to the previously deployed version (read from the
|
||||
# main host), or set it to a specific release tag from the Releases page. The
|
||||
# re-deploy is the same rolling, health-gated path as prod-deploy (TAG=target,
|
||||
# MIGRATION=0 — rollback is image-only and never migrates the DB; image rollback is
|
||||
# DB-safe under the expand-contract rule). See deploy/README.md (prod runbook).
|
||||
name: prod-rollback
|
||||
run-name: "prod rollback ${{ inputs.target_version || 'previous' }}"
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
confirm:
|
||||
description: 'Type "rollback" to confirm a production rollback.'
|
||||
required: true
|
||||
default: ""
|
||||
target_version:
|
||||
description: "Release tag to roll back to (blank = the previous deployed version)."
|
||||
required: false
|
||||
default: ""
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
env:
|
||||
NO_COLOR: "1"
|
||||
DOCKER_CLI_HINTS: "false"
|
||||
REGISTRY: docker.iliadenisov.ru/developer
|
||||
|
||||
jobs:
|
||||
rollback-main:
|
||||
if: ${{ github.ref == 'refs/heads/master' && inputs.confirm == 'rollback' }}
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
outputs:
|
||||
target: ${{ steps.resolve.outputs.target }}
|
||||
env:
|
||||
PROD_REGISTRY_USER: ${{ vars.PROD_REGISTRY_USER }}
|
||||
PROD_REGISTRY_PASSWORD: ${{ secrets.PROD_REGISTRY_PASSWORD }}
|
||||
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
|
||||
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
|
||||
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
|
||||
POSTGRES_PASSWORD: ${{ secrets.PROD_POSTGRES_PASSWORD }}
|
||||
GM_BASICAUTH_HASH: ${{ secrets.PROD_GM_BASICAUTH_HASH }}
|
||||
GRAFANA_ADMIN_PASSWORD: ${{ secrets.PROD_GRAFANA_ADMIN_PASSWORD }}
|
||||
TELEGRAM_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_BOT_TOKEN }}
|
||||
PROD_BOTLINK_CA: ${{ secrets.PROD_BOTLINK_CA }}
|
||||
PROD_BOTLINK_GATEWAY_CERT: ${{ secrets.PROD_BOTLINK_GATEWAY_CERT }}
|
||||
PROD_BOTLINK_GATEWAY_KEY: ${{ secrets.PROD_BOTLINK_GATEWAY_KEY }}
|
||||
GM_BASICAUTH_USER: ${{ vars.PROD_GM_BASICAUTH_USER }}
|
||||
GRAFANA_ROOT_URL: ${{ vars.PROD_GRAFANA_ROOT_URL }}
|
||||
CADDY_SITE_ADDRESS: ${{ vars.PROD_CADDY_SITE_ADDRESS }}
|
||||
LOG_LEVEL: ${{ vars.PROD_LOG_LEVEL }}
|
||||
DICT_VERSION: ${{ vars.PROD_DICT_VERSION }}
|
||||
POSTGRES_DB: ${{ vars.PROD_POSTGRES_DB }}
|
||||
POSTGRES_USER: ${{ vars.PROD_POSTGRES_USER }}
|
||||
TELEGRAM_MINIAPP_URL: ${{ vars.PROD_TELEGRAM_MINIAPP_URL }}
|
||||
INPUT_TARGET: ${{ inputs.target_version }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Set up SSH
|
||||
run: |
|
||||
mkdir -p ~/.ssh && chmod 700 ~/.ssh
|
||||
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
|
||||
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
|
||||
- name: Resolve rollback target
|
||||
id: resolve
|
||||
run: |
|
||||
ssh_main() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "$@"; }
|
||||
CURRENT="$(ssh_main 'cat /opt/scrabble/DEPLOYED_TAG 2>/dev/null || echo none')"
|
||||
if [ -n "$INPUT_TARGET" ]; then
|
||||
TARGET="$INPUT_TARGET"
|
||||
else
|
||||
TARGET="$(ssh_main 'cat /opt/scrabble/PREVIOUS_TAG 2>/dev/null || echo none')"
|
||||
fi
|
||||
if [ -z "$TARGET" ] || [ "$TARGET" = none ]; then
|
||||
echo "no rollback target (no PREVIOUS_TAG on the host and no target_version input)"; exit 1
|
||||
fi
|
||||
if [ "$TARGET" = "$CURRENT" ]; then
|
||||
echo "target $TARGET is already the deployed version; nothing to do"; exit 1
|
||||
fi
|
||||
echo "rolling back: current=$CURRENT -> target=$TARGET"
|
||||
echo "target=$TARGET" >> "$GITHUB_OUTPUT"
|
||||
{ echo "TARGET=$TARGET"; echo "CURRENT=$CURRENT"; } >> "$GITHUB_ENV"
|
||||
- name: Render main env + certs
|
||||
run: |
|
||||
umask 077
|
||||
mkdir -p stage/certs-main
|
||||
cat > stage/env.sh <<EOF
|
||||
export REGISTRY='$REGISTRY'
|
||||
export SCRABBLE_CONFIG_DIR='/opt/scrabble'
|
||||
export POSTGRES_DB='${POSTGRES_DB:-scrabble}'
|
||||
export POSTGRES_USER='${POSTGRES_USER:-scrabble}'
|
||||
export POSTGRES_PASSWORD='$POSTGRES_PASSWORD'
|
||||
export GM_BASICAUTH_USER='${GM_BASICAUTH_USER:-gm}'
|
||||
export GM_BASICAUTH_HASH='$GM_BASICAUTH_HASH'
|
||||
export GRAFANA_ADMIN_PASSWORD='$GRAFANA_ADMIN_PASSWORD'
|
||||
export GRAFANA_ROOT_URL='$GRAFANA_ROOT_URL'
|
||||
export CADDY_SITE_ADDRESS='$CADDY_SITE_ADDRESS'
|
||||
export LOG_LEVEL='${LOG_LEVEL:-info}'
|
||||
export DICT_VERSION='$DICT_VERSION'
|
||||
export APP_VERSION='$TARGET'
|
||||
export TELEGRAM_BOT_TOKEN='$TELEGRAM_BOT_TOKEN'
|
||||
export TELEGRAM_MINIAPP_URL='$TELEGRAM_MINIAPP_URL'
|
||||
export GATEWAY_ABUSE_BAN_ENABLED='true'
|
||||
EOF
|
||||
printf '%s\n' "$PROD_BOTLINK_CA" > stage/certs-main/ca.crt
|
||||
printf '%s\n' "$PROD_BOTLINK_GATEWAY_CERT" > stage/certs-main/gateway.crt
|
||||
printf '%s\n' "$PROD_BOTLINK_GATEWAY_KEY" > stage/certs-main/gateway.key
|
||||
chmod 644 stage/certs-main/*
|
||||
- name: Roll the main host back
|
||||
run: |
|
||||
ssh_main() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "$@"; }
|
||||
ssh_main 'mkdir -p /opt/scrabble/compose'
|
||||
tar -C deploy -czf - docker-compose.yml docker-compose.prod.yml prod-deploy.sh \
|
||||
| ssh_main 'tar -C /opt/scrabble/compose -xzf -'
|
||||
tar -C deploy -czf - caddy otelcol prometheus tempo grafana \
|
||||
| ssh_main 'tar -C /opt/scrabble -xzf -'
|
||||
tar -C stage -czf - certs-main \
|
||||
| ssh_main 'rm -rf /opt/scrabble/certs && mkdir -p /opt/scrabble/certs && tar -C /opt/scrabble/certs --strip-components=1 -xzf -'
|
||||
scp -i ~/.ssh/id_deploy -o BatchMode=yes stage/env.sh "deploy@$MAIN_HOST:/opt/scrabble/env.sh"
|
||||
echo "$PROD_REGISTRY_PASSWORD" | ssh_main "docker login ${REGISTRY%%/*} -u $PROD_REGISTRY_USER --password-stdin"
|
||||
# Image-only rollback: no migration window (TAG=target, MIGRATION=0). A failed
|
||||
# rollback's auto-revert returns to the current version (PREV_TAG=$CURRENT).
|
||||
ssh_main "TAG='$TARGET' PREV_TAG='$CURRENT' MIGRATION=0 bash /opt/scrabble/compose/prod-deploy.sh"
|
||||
|
||||
rollback-bot:
|
||||
needs: rollback-main
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
env:
|
||||
TARGET: ${{ needs.rollback-main.outputs.target }}
|
||||
PROD_REGISTRY_USER: ${{ vars.PROD_REGISTRY_USER }}
|
||||
PROD_REGISTRY_PASSWORD: ${{ secrets.PROD_REGISTRY_PASSWORD }}
|
||||
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
|
||||
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
|
||||
TG_HOST: ${{ vars.PROD_TG_HOST }}
|
||||
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
|
||||
TELEGRAM_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_BOT_TOKEN }}
|
||||
TELEGRAM_PROMO_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_PROMO_BOT_TOKEN }}
|
||||
PROD_BOTLINK_CA: ${{ secrets.PROD_BOTLINK_CA }}
|
||||
PROD_BOTLINK_BOT_CERT: ${{ secrets.PROD_BOTLINK_BOT_CERT }}
|
||||
PROD_BOTLINK_BOT_KEY: ${{ secrets.PROD_BOTLINK_BOT_KEY }}
|
||||
LOG_LEVEL: ${{ vars.PROD_LOG_LEVEL }}
|
||||
TELEGRAM_MINIAPP_URL: ${{ vars.PROD_TELEGRAM_MINIAPP_URL }}
|
||||
TELEGRAM_GAME_CHANNEL_ID: ${{ vars.PROD_TELEGRAM_GAME_CHANNEL_ID }}
|
||||
TELEGRAM_CHAT_ID: ${{ vars.PROD_TELEGRAM_CHAT_ID }}
|
||||
TELEGRAM_BOT_USERNAME: ${{ vars.PROD_TELEGRAM_BOT_USERNAME }}
|
||||
TELEGRAM_BOT_LINK: ${{ vars.PROD_VITE_TELEGRAM_LINK }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Set up SSH
|
||||
run: |
|
||||
mkdir -p ~/.ssh && chmod 700 ~/.ssh
|
||||
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
|
||||
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
|
||||
- name: Render bot env + certs
|
||||
run: |
|
||||
umask 077
|
||||
mkdir -p stage/certs-bot
|
||||
cat > stage/env.bot.sh <<EOF
|
||||
export SCRABBLE_CONFIG_DIR='/opt/scrabble'
|
||||
export BOT_IMAGE='$REGISTRY/scrabble-telegram-bot:$TARGET'
|
||||
export BOTLINK_GATEWAY_ADDR='$MAIN_HOST:9443'
|
||||
export TELEGRAM_BOT_TOKEN='$TELEGRAM_BOT_TOKEN'
|
||||
export TELEGRAM_MINIAPP_URL='$TELEGRAM_MINIAPP_URL'
|
||||
export TELEGRAM_GAME_CHANNEL_ID='$TELEGRAM_GAME_CHANNEL_ID'
|
||||
export TELEGRAM_CHAT_ID='$TELEGRAM_CHAT_ID'
|
||||
export TELEGRAM_PROMO_BOT_TOKEN='$TELEGRAM_PROMO_BOT_TOKEN'
|
||||
export TELEGRAM_BOT_USERNAME='$TELEGRAM_BOT_USERNAME'
|
||||
export TELEGRAM_BOT_LINK='$TELEGRAM_BOT_LINK'
|
||||
export LOG_LEVEL='${LOG_LEVEL:-info}'
|
||||
EOF
|
||||
printf '%s\n' "$PROD_BOTLINK_CA" > stage/certs-bot/ca.crt
|
||||
printf '%s\n' "$PROD_BOTLINK_BOT_CERT" > stage/certs-bot/bot.crt
|
||||
printf '%s\n' "$PROD_BOTLINK_BOT_KEY" > stage/certs-bot/bot.key
|
||||
chmod 644 stage/certs-bot/*
|
||||
- name: Roll the bot host back
|
||||
run: |
|
||||
ssh_tg() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$TG_HOST" "$@"; }
|
||||
ssh_tg 'mkdir -p /opt/scrabble/compose'
|
||||
tar -C deploy -czf - docker-compose.bot.yml | ssh_tg 'tar -C /opt/scrabble/compose -xzf -'
|
||||
tar -C stage -czf - certs-bot \
|
||||
| ssh_tg 'rm -rf /opt/scrabble/certs && mkdir -p /opt/scrabble/certs && tar -C /opt/scrabble/certs --strip-components=1 -xzf -'
|
||||
scp -i ~/.ssh/id_deploy -o BatchMode=yes stage/env.bot.sh "deploy@$TG_HOST:/opt/scrabble/env.bot.sh"
|
||||
echo "$PROD_REGISTRY_PASSWORD" | ssh_tg "docker login ${REGISTRY%%/*} -u $PROD_REGISTRY_USER --password-stdin"
|
||||
ssh_tg 'set -a; . /opt/scrabble/env.bot.sh; set +a; cd /opt/scrabble/compose;
|
||||
docker compose -f docker-compose.bot.yml pull;
|
||||
docker compose -f docker-compose.bot.yml up -d'
|
||||
|
||||
verify:
|
||||
needs: [rollback-main, rollback-bot]
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
env:
|
||||
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
|
||||
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
|
||||
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
|
||||
CADDY_SITE_ADDRESS: ${{ vars.PROD_CADDY_SITE_ADDRESS }}
|
||||
steps:
|
||||
- name: Set up SSH
|
||||
run: |
|
||||
mkdir -p ~/.ssh && chmod 700 ~/.ssh
|
||||
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
|
||||
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
|
||||
- name: Verify the public site
|
||||
run: |
|
||||
domain="${CADDY_SITE_ADDRESS%% *}"
|
||||
ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "for i in \$(seq 1 20); do
|
||||
if curl -fsS -k --resolve $domain:443:127.0.0.1 https://$domain/ -o /dev/null &&
|
||||
docker run --rm --network scrabble-internal alpine:3.20 wget -q -T 5 -O /dev/null http://backend:8080/readyz; then
|
||||
echo 'rolled-back site healthy'; exit 0
|
||||
fi
|
||||
sleep 5
|
||||
done
|
||||
echo 'verify failed'; docker logs --tail 40 scrabble-caddy; docker logs --tail 40 scrabble-backend; exit 1"
|
||||
@@ -17,5 +17,9 @@
|
||||
**/.env.local
|
||||
**/.env.*.local
|
||||
|
||||
# Bot-link mTLS material: private keys never belong in the repo. The test contour
|
||||
# generates them with deploy/gen-certs.sh; prod supplies them from PROD_ secrets.
|
||||
deploy/certs/
|
||||
|
||||
# Claude Code harness runtime artifacts
|
||||
.claude/scheduled_tasks.lock
|
||||
|
||||
@@ -125,9 +125,9 @@ backend/ # module scrabble/backend
|
||||
internal/inttest/ # //go:build integration Postgres-backed tests
|
||||
docs/ .gitea/workflows/ PLAN.md CLAUDE.md README.md
|
||||
gateway/ ui/ pkg/ # added by their stages
|
||||
platform/telegram/ # Telegram connector side-service (Stage 9): bot + gRPC API
|
||||
platform/telegram/ # Telegram side-service, two binaries (Stage 9; split in phase TX): cmd/validator (HMAC, no VPN) + cmd/bot (Bot API; dials gateway over reverse mTLS bot-link)
|
||||
loadtest/ # module scrabble/loadtest: the pre-release stress harness (R2)
|
||||
backend/Dockerfile gateway/Dockerfile platform/telegram/Dockerfile loadtest/Dockerfile # multi-stage distroless (Stage 16; loadtest R2); gateway/Dockerfile also has the `landing` target (R3)
|
||||
backend/Dockerfile gateway/Dockerfile platform/telegram/Dockerfile loadtest/Dockerfile # multi-stage distroless (Stage 16; loadtest R2); gateway/Dockerfile has the `landing` target (R3), platform/telegram/Dockerfile has `validator`+`bot` targets (TX)
|
||||
deploy/ # docker-compose (per-service limits, R7) + caddy + landing + otelcol (OTLP + docker_stats per-container metrics) + prometheus/tempo/grafana + postgres_exporter
|
||||
```
|
||||
|
||||
@@ -138,7 +138,7 @@ go build ./backend/... # per module ('./...' from the root won't span t
|
||||
go vet ./backend/...
|
||||
gofmt -l . # must print nothing
|
||||
go test -count=1 ./backend/...
|
||||
go build ./platform/telegram/... && go test ./platform/telegram/... # Telegram connector (Stage 9)
|
||||
go build ./platform/telegram/... && go test ./platform/telegram/... # Telegram validator + bot (Stage 9; split in TX)
|
||||
go run ./backend/cmd/backend # /healthz, /readyz on :8080
|
||||
|
||||
cd ui && pnpm install && pnpm check && pnpm test:unit && pnpm build # the UI (Stage 7+)
|
||||
|
||||
@@ -51,7 +51,7 @@ independent (see ARCHITECTURE §9.1).
|
||||
| 15 | Dual Telegram bots & language-gated variants | **done** |
|
||||
| 16 | Deploy infra & test contour (Dockerfiles, gateway static UI, compose, observability) | **done** |
|
||||
| 17 | Test-contour verification & defect fixes | **done** |
|
||||
| 18 | Prod contour deploy (SSH export/import, manual after merge) | todo |
|
||||
| 18 | Prod contour deploy (registry, two-host, rolling + auto-rollback; manual after merge) | machinery built; first cutover pending DNS |
|
||||
| 19 | User feedback (in-app submit + attachment, admin review/reply, account roles) | **done** |
|
||||
|
||||
Scaffolding is incremental: `go.work` lists only existing modules; each stage
|
||||
@@ -281,6 +281,12 @@ back to `preferred_language`). Non-Telegram logins (web/email/guest) carry the g
|
||||
(`GATEWAY_DEFAULT_SUPPORTED_LANGUAGES`, all variants). Admin broadcasts (`SendToUser`/`SendToGameChannel`)
|
||||
pick the bot by an **operator-chosen** language in the console — unrelated to `ValidateInitData`.
|
||||
|
||||
> **Superseded (2026-06-20, pre-release phase SB):** the two bots collapsed into **one** and the
|
||||
> language-gated variant choice moved to a per-user **`variant_preferences`** profile set (default Erudit
|
||||
> only). `accounts.service_language`, `supported_languages`, the `*_EN`/`*_RU` env vars,
|
||||
> `GATEWAY_DEFAULT_SUPPORTED_LANGUAGES` and game-language push routing are gone; the single bot renders in
|
||||
> the recipient's `preferred_language`. Current state: `docs/ARCHITECTURE.md` §3/§10, `PRERELEASE.md` row SB.
|
||||
|
||||
### Stage 16 — Deploy infra & test contour *(done)*
|
||||
Scope: the deploy machinery + the **test contour** (the bulk of the original Stage 14). Backend +
|
||||
gateway **Dockerfiles** (multi-stage distroless, mirroring the Stage 9 connector image); the gateway
|
||||
@@ -407,18 +413,28 @@ raw list is kept here as the record of what the first contour run surfaced.
|
||||
"что-то пошло не так". при этом "new -> эрудит" работает. Попробуй посмотреть в логах сейчас, может что-то есть. Или как-то иначе проанализируй, или давай вместе будем смотреть, если не получится.
|
||||
|
||||
### Stage 18 — Prod contour deploy
|
||||
Scope: the **production contour** on a remote host over SSH. Deploy by **container export/import**
|
||||
(`docker save` → `scp`/ssh → `docker load` → `docker compose up` on the remote), the SSH key + host IP
|
||||
in Gitea secrets; **strictly manual** (`workflow_dispatch`) after `development` is merged to `master`
|
||||
(the Stage 16 branch model: `feature/* → development → master`, merge gated green). Two-contour config
|
||||
uses **`TEST_`/`PROD_` secret/variable prefixes** — Gitea 1.26 has no deployment environments (verified:
|
||||
the `environments` API 404s), so a flat prefixed namespace is the convention.
|
||||
Reuses the Stage 16 `deploy/docker-compose.yml` as-is, mapping the **`PROD_`** set onto the same
|
||||
unprefixed compose vars. **No host caddy on prod**, so the contour's own caddy terminates TLS — set
|
||||
`CADDY_SITE_ADDRESS` to the prod domain so caddy does its own ACME (the Caddyfile is already
|
||||
parameterised for this; the test contour leaves it `:80` behind the host caddy).
|
||||
Open details (re-interview): export/import vs a registry trade-off; prod domain/cert source (ACME vs a
|
||||
provided cert) at the contour caddy; prod VPN; rollback.
|
||||
Scope: the **production contour** on **two remote hosts** over SSH — main (full stack, `erudit-game.ru`)
|
||||
and tg (the bot only). Resolved open details (re-interviewed):
|
||||
- **Transport: a registry** (not export/import) — build + push to `docker.iliadenisov.ru`, the hosts pull by tag.
|
||||
- **Cert: ACME** at the contour caddy (`CADDY_SITE_ADDRESS=erudit-game.ru www.erudit-game.ru`, no host caddy).
|
||||
- **No prod VPN** — the bot host has native Bot API egress (verified `api.telegram.org` → 200).
|
||||
- **Rollback** — rolling per-service deploy (least → most dependent), health-gated, auto-rollback to the
|
||||
previous image tag; a maintenance window + consistent `pg_dump` only on a schema migration
|
||||
(expand-contract keeps the auto-rollback image-only; the dump is a manual safety net).
|
||||
|
||||
**Strictly manual** (`workflow_dispatch` from `master`, `confirm=deploy`) after `development → master`
|
||||
is merged green. `TEST_`/`PROD_` prefixed Gitea secrets/variables (Gitea 1.26 has no deployment
|
||||
environments — the `environments` API 404s). Hosts are provisioned by **`deploy/ansible/`** (docker, a
|
||||
non-sudo `deploy` user with the CI key, key-only sshd, ufw, fail2ban). The main host is **launch-sized**
|
||||
(2 vCPU / 1.9 GiB): `docker-compose.prod.yml` trims the R7 limits (`GOMAXPROCS=2`, smaller caps, 7d
|
||||
Prometheus retention) and adds `node_exporter` for host-memory monitoring (launch undersized, resize at
|
||||
Selectel reactively). `vpn`+`bot` are gated to a `telegram-local` compose profile (test only); the prod
|
||||
bot runs standalone from `docker-compose.bot.yml`. `GATEWAY_ABUSE_BAN_ENABLED=true`.
|
||||
|
||||
**Built:** `deploy/ansible/` (both hosts provisioned + verified), the compose split + `node_exporter`,
|
||||
`.gitea/workflows/prod-deploy.yaml` + `deploy/prod-deploy.sh`, the full `PROD_` secret/variable set.
|
||||
**Remaining (acceptance):** the **first live cutover** — waits on the `erudit-game.ru` DNS delegation
|
||||
(`A`/`www` → the main host) that ACME requires; then run the workflow and verify the public site end-to-end.
|
||||
|
||||
### Stage 19 — User feedback *(done)*
|
||||
A user→operator feedback channel, sequenced after the numbered stages but shipped **before** the Stage 18
|
||||
@@ -776,7 +792,7 @@ cannot submit; three-way admin filter.
|
||||
reusable **HoldConfirm** press-and-hold control (MakeMove 🏁 + game-action confirms);
|
||||
board **zoom reworked** to a width-based zoom in a fixed viewport (real native
|
||||
scroll, double-tap; pinch/swipe dropped) with constant `cqw` labels, corner-letter
|
||||
tiles, contrasting grid lines, last-word dark-tile highlight, and a Settings
|
||||
tiles, last-word dark-tile highlight, and a Settings
|
||||
**bonus-label style** (beginner/
|
||||
classic/none); **hint lays its tiles on the board** (no spend when no move — a new
|
||||
`no_hint_available` result code); the history opens as an in-place **slide-down**
|
||||
@@ -1258,6 +1274,17 @@ cannot submit; three-way admin filter.
|
||||
first + surname initial / first + full surname), composed deterministically per pool slot (stable
|
||||
across restarts). `Pick(variant)` is variant-aware: a Russian game draws Russian names with ≤ ~20%
|
||||
Latin, an English game the Latin pool. Robot identities are keyed `robot-<lang>-<index>`.
|
||||
- **Robot names — per-game variety** (post-release, 2026-06): the seeded pools above now only back
|
||||
each account's *fallback* name. The disguised reaper stamps a **fresh per-game name** on the robot's
|
||||
seat — a new `game_players.display_name` snapshot, which also captures humans' names so a later rename
|
||||
no longer rewrites past games (a reader falls back to the account name for a pre-migration row). The
|
||||
name is drawn from a wide composed corpus (`internal/robot/namevariety.go`): Western locales
|
||||
(EN/DE/ES/IT/FR/PT), native Japanese/Chinese names, a gender-agreed Russian pool, and human-style
|
||||
handles (stem + optional `.`/`_` + optional trailing number). Routing keeps the spirit of `Pick`
|
||||
(Russian: Cyrillic + ≤20% Latin, never a CJK script; English: the full corpus) via `robot.PickNamed`.
|
||||
`account.ValidateDisplayName` was loosened to admit a **trailing run of ≤5 digits** (mirrored in
|
||||
`ui/src/lib/profileValidation.ts`), so "Player2007"-style handles are valid for humans too and the
|
||||
disguised robot stays indistinguishable.
|
||||
- **Robot timing** (#4, interview): the fixed `2 + 88·u^3.5` move delay became move-number-aware — the
|
||||
band interpolates from [3,10] min at the first move (raised from [1,5] in round 4, #14) to [10,90] min
|
||||
by ~28 moves, right-skewed by k=4, so early moves are quick and the endgame can be long. A daytime
|
||||
@@ -1428,9 +1455,9 @@ cannot submit; three-way admin filter.
|
||||
docker-network caddy hop `172.18.0.x` for chat moderation, and bucketing the gateway's
|
||||
per-IP rate limiter on it). Correct + spoof-safe in **both** contours (prod has no host
|
||||
caddy → public clients untrusted → real peer used). `peerIP` unit-tested.
|
||||
- **Ad banner** gated **off** behind a compile-time `SHOW_AD_BANNER=false` in `Screen.svelte`
|
||||
— the `{#if}` branch, the `AdBanner` import and `banner.ts` are tree-shaken out of the prod
|
||||
bundle (code kept for post-release polish).
|
||||
- **Ad banner** was gated off here behind `SHOW_AD_BANNER=false`; the **AD** phase
|
||||
(PRERELEASE.md) later turned it into the real server-driven advertising network and removed
|
||||
the gate (`Screen` renders it from `app.profile.banner`).
|
||||
- **Landing** Telegram entry is now just the **64px logo** (clickable, no button/caption).
|
||||
- **TG-fullscreen header** reworked again: title + menu are one **centred pair** (hamburger
|
||||
right of the title) pinned to the **bottom** of the TG nav band, lining up with Telegram's
|
||||
@@ -1578,3 +1605,9 @@ cannot submit; three-way admin filter.
|
||||
`account_stats` or a games query), falling back to their interface language
|
||||
(en → English, ru → Russian/Эрудит). Until then the explicit pick avoids guessing
|
||||
wrong.
|
||||
- **TODO-7 — animate a lobby card's move between sections (owner's idea, 2026-06).**
|
||||
When a game changes bucket — *your turn* → *finished*, *opponent's turn* → *your turn*, etc. —
|
||||
its card simply re-renders in the new section; only the status emoji **blinks twice** (added
|
||||
alongside the named-nudge + lobby-blink work). A FLIP / slide animation that visibly relocates
|
||||
the card to its new section would be a nicer touch. Deferred — purely cosmetic, nothing depends
|
||||
on it.
|
||||
|
||||
+114
-3
@@ -32,6 +32,16 @@ the edge before prod. Each phase maps back to the owner's raw pre-release TODO l
|
||||
| DA | Dictionary admin: online release-archive upload → word-diff preview → install/activate; versioned dict volume; active version persisted in DB; resident label = release tag | owner ad-hoc | **done** |
|
||||
| AB | Manual account block (admin suspension): permanent/temporary with an editable en+ru reason picklist; a block forfeits the player's active games + cancels their open ones; a backend gate refuses a blocked account with **403 `account_blocked`**; the UI shows a terminal blocked screen and stops all push/poll; manual unblock; temporary blocks self-expire (migration `00003`) | owner ad-hoc | **done** |
|
||||
| AI | Honest AI opponent in quick game: an explicit 🤖 AI / 👤 random selector (AI default); the robot is seated and moves at once; 7-day inactivity loss (the per-turn timeout reused); chat/nudge disabled, no statistics; the opponent is shown as 🤖 everywhere | owner ad-hoc | **done** |
|
||||
| AD | Advertising banner ("ad network"): server-driven weighted campaigns (percent weight + validity window; the perpetual default fills the remainder up to 100%), bilingual messages shown by bot (`service_language`); eligibility = free account + empty hint wallet + no `no_banner` role (guests included); the resolved feed rides `profile.get` with a `notify` `banner` re-poll on eligibility change; `/_gm/banners` admin + global display timings; client smooth-weighted-round-robin rotation + fade-out/gap/fade-in UX. A single `app.load` bootstrap aggregator was considered and **deferred** (see ARCHITECTURE §10). | owner ad-hoc | **done** (PR1 backend+admin, PR2 UI rotation) |
|
||||
| GL | Simultaneous quick-game cap (10): grey "New Game" + a lobby notice at the cap; backend gate on quick enqueue + invitation creation (409 `game_limit_reached`), accepting invitations exempt; `at_game_limit` rides `games.list` | owner ad-hoc | **done** |
|
||||
| CR | In-game chat read receipts: per-message `unread_seats` bitmask (migration `00008`); a per-viewer unread **dot** in the lobby + game header (a nudge counts and clears when its recipient moves); reading = opening the move history (the 💬 fade-blinks twice) or the chat, acked (`chat.read`) only when unread; `chat_read_duration` + `chat_unread_messages` metrics + tracing + the **Scrabble — Messages** Grafana dashboard (follow-up PR); a message to a disguised robot opponent is born read; admin unread-only filter / read column / per-seat read card | owner ad-hoc | **done** |
|
||||
| BX | Asymmetric per-user block + in-game controls: a block now silently suppresses everything **from** the blocked user (chat, nudge, friend requests, invitations are kept but never delivered/surfaced, born-read) while they notice nothing, **without** deleting the friendship (unblock restores it); auto-match excludes a block-related pair (either direction); in-game opponent card gains a ✖️ **block** control (mirroring 🤝, red "Block?" confirm, mutual-hide, struck name + hidden chat composer when blocked); optimistic apply + `user_blocked`/`user_unblocked` event confirm + rollback; admin user card gains **blocks / blocked-by / friends** cross-linked lists. Blocking a disguised-robot opponent is recorded per-game in a separate **`robot_blocks`** table (migration `00011`), keyed on game+seat with the seen name — never the shared robot account — so the matchmaker keeps giving robots; it shows in the blocked list and re-marks the in-game card | owner ad-hoc | **done** |
|
||||
| FM | First-move tile draw (official rules): each seated player draws a tile, the one closest to "A" leads (a blank beats every letter), ties re-drawing until a single leader; **honest per-draw `crypto/rand` entropy**, not the bag seed, so the **record** (`game_setup_draws`, migration `00013`) — not a seed — is the only account of the outcome, kept for future **tournaments** (designed as a discrete per-tile "player N draws" step). Friend/AI draws at create; **auto-match draws at *open*** against a synthetic `uuid.Nil` opponent whose draw rows are back-filled on join, so the opener's seat is fixed up front and the existing open-game pre-move is preserved (no reseating, no play-gating). Admin `/_gm/games/:id` gains the recorded draw list + a simple **step-by-step board replay** (`ReplayTimeline`). | owner ad-hoc | **done** |
|
||||
| SB | Single Telegram bot + per-user variant preferences: the two per-language bots collapse into **one** (drop `accounts.service_language`, `supported_languages`, the `*_EN`/`*_RU` env vars and game-language push routing — the single bot renders in the recipient's `preferred_language`); New Game variant gating moves to a profile **`variant_preferences`** set (default Erudit only, Erudit-first, server-enforced on the caller's auto-match/vs-AI/invitation-create paths, an invited friend may accept any variant); env vars collapse to unsuffixed `TELEGRAM_BOT_TOKEN`/`TELEGRAM_GAME_CHANNEL_ID`/`VITE_TELEGRAM_LINK`/`VITE_TELEGRAM_GAME_CHANNEL_NAME` and `GATEWAY_DEFAULT_SUPPORTED_LANGUAGES` is removed; wire drops `service_language`/`supported_languages` (Session, ValidateInitDataResponse) + the push `language` routing field and adds `variant_preferences` to Profile/UpdateProfile. | owner ad-hoc | **done** |
|
||||
| DV | Dictionary version hygiene: CI + image/compose seed track the current release (`v1.2.1`); a **seed-drift guard** records the flat dir's seed in an authoritative `.seed_version` marker so a bumped build seed on a live volume is ignored (it can't relabel live bytes — which would mis-serve the dictionary + void games pinned to the prior label); `DICT_VERSION` is the fresh-volume seed only, a live contour migrates through the admin console | owner ad-hoc | **done** |
|
||||
| TX | Telegram egress off the main host: split the connector into a home **validator** (Mini App / Login-Widget HMAC, no VPN, no Bot API — so game login no longer depends on Telegram being reachable) and a remote **bot** (Bot API long-poll + `sendMessage`) that holds **no inbound port** and dials the gateway over a reverse **mTLS bot-link** (`pkg/proto/botlink/v1`); the gateway funnels out-of-app push (fire-and-forget, at-most-once) and the backend admin broadcasts (a relay that awaits the bot's ack) down the link. The bot is Telegram-rate-limited; **one bot now**, with seams (a bot registry + `owns_updates` + command ids) for N later; **no webhook** (rejected: one URL per token, adds inbound + a static address). The **unified test contour** runs the split (the bot keeps its VPN sidecar and dials the gateway by its internal name; certs from `deploy/gen-certs.sh`). The **prod** wiring — the bot on a separate host (no VPN), the gateway bot-link port published, `PROD_` certs, an SSH deploy of both hosts together — is **built in Stage 18** (the two-host registry rollout; first cutover pending the `erudit-game.ru` DNS). | owner ad-hoc | **done** (code + test contour; prod wiring built — Stage 18) |
|
||||
| AG | Anti-abuse IP ban + honeypot/honeytoken (prod-only): a fail2ban-style in-memory `ratelimit.Banlist` keyed by client IP, fed by sustained rate-limiter rejections (the IP-keyed public/email/admin classes — the user class stays the soft-flag's concern), a **honeypot** decoy path (the contour caddy tags `/.env`, `/.git`, `/wp-*`, … with `X-Scrabble-Honeypot` and routes them to the gateway), and a **honeytoken** (`GATEWAY_HONEYTOKEN`, a planted bearer). The `abuseGuard` edge middleware refuses a banned IP with **429** before any work — closing the R3 gap that the static SPA/landing was outside the token bucket. Off by default — it keys by the real client IP the shared-NAT test contour does not expose (detection still logs there); enabled in prod via `GATEWAY_ABUSE_BAN_ENABLED`. Operators see + lift bans on the console **Throttled** page; the gateway syncs its active set to the backend (`/api/v1/internal/bans/sync`, `internal/banview`) every 30 s and applies operator unbans. | owner ad-hoc | **done** (code + test contour; ban on in prod via Stage 18 — machinery built, cutover pending DNS) |
|
||||
| CM | Channel-chat moderation + promo bot: a second standalone bot in the bot container answers `/start` with a localized message + a **URL** button into the **main** bot's Mini App (`?startapp`; a `web_app` button would sign initData with the promo token, which the main validator rejects). The **main** bot gates write access in a channel's linked discussion chat. The chat **allows sending by default** and the bot only restricts (Telegram intersects the chat default with the per-user permission, so a per-user grant cannot exceed a deny-by-default group): it **mutes** a member who is not registered or is admin-suspended or holding a new **`chat_muted`** role, and **un-mutes** an eligible one it had muted, for a member currently in the chat (a `getChatMember` guard, since bots cannot list members). Eligibility = `registered AND NOT suspended AND NOT chat_muted` (the game suspension dominates), resolved once in the backend and reached two ways: the bot's `ResolveChatEligibility` on a `chat_member` event over the existing mTLS bot-link, and a backend `chat_access_changed` event → gateway → `ChatGate` command (emitted on block/unblock, a `chat_muted` change, a first registration, or a temporary-block expiry via a sweeper; idempotent). No schema change — `chat_muted` reuses `account_roles`. | owner ad-hoc | **done** |
|
||||
| → | Stage 18 — prod contour deploy | — | see [`PLAN.md`](PLAN.md) |
|
||||
|
||||
## Key findings (these reshaped the raw list — read before starting a phase)
|
||||
@@ -75,6 +85,19 @@ the edge before prod. Each phase maps back to the owner's raw pre-release TODO l
|
||||
- **Rate-abuse (TODO 8):** metric + Grafana + admin view **plus a conservative auto-flag** —
|
||||
a *soft, reversible* "suspected high-rate" marker for operator review, tunable threshold,
|
||||
**no auto-ban**.
|
||||
- **Anti-abuse IP ban (AG, owner ad-hoc):** a honeypot was considered and rejected as a *DDoS*
|
||||
defence — it detects/deceives but does not shed volumetric load, cannot cover the real
|
||||
endpoints, and a tarpit backfires under flood; volumetric L3/L4 is an upstream/CDN concern,
|
||||
out of scope. The effective layer is a **temporary IP ban** (fail2ban-style) that the honeypot
|
||||
and honeytoken merely *feed*. This does **not** reverse the TODO-8 "no auto-ban": that decision
|
||||
governs the **account** soft-flag (still never a gate); the IP ban is a separate, IP-keyed,
|
||||
**prod-only** layer with an **operator unban** in the console. Decisions: banlist lives in the
|
||||
existing `ratelimit` package (smallest surface); the decoy path list is a **single source of
|
||||
truth in the caddy** (it tags requests with a header — the gateway keeps no second list);
|
||||
bans are in-memory + single-instance (like `ratewatch`), auto-expiring, **plus** an admin
|
||||
console view + manual unban over a bidirectional 30 s sync (operator control = owner's choice).
|
||||
An active-bans Grafana **gauge** was trimmed (the console view + the `gateway_abuse_banned_total`
|
||||
counter cover it) to keep the diff focused.
|
||||
- **Open auto-match (owner ad-hoc):** a quick game **enters a real game at once and waits inside
|
||||
it** (status `open`, the opponent seat empty); a second human searching the same variant+rule
|
||||
joins it, or a robot fills it after a **90 s + random 0–90 s** wait, pushing the in-app
|
||||
@@ -83,6 +106,20 @@ the edge before prod. Each phase maps back to the owner's raw pre-release TODO l
|
||||
now **DB-backed open games** — the in-memory pool, `lobby.poll` and `lobby.cancel` are gone. The
|
||||
schema is edited in the baseline (no prod data); `game_players.account_id` is nullable for the
|
||||
empty seat.
|
||||
- **Telegram egress off-host (TX, owner ad-hoc):** the driver is **removing VPN/Telegram
|
||||
traffic from the main host** (OPSEC / one fewer analysis vector), not only notification
|
||||
resilience. Login is local HMAC, so it stays up regardless of the bot — confirmed in the
|
||||
code and made structural by the split. **Unified topology in code** (validator + bot, the
|
||||
bot dialing the gateway) in **both** contours, differing only in deployment; the test bot
|
||||
keeps its VPN sidecar. Transport = a **reverse gRPC bidi stream, mTLS, bot-dials-gateway**
|
||||
(no inbound/static IP on the bot), reusing the push-stream pattern; **webhook rejected**
|
||||
(one URL per token, adds inbound + a static address). Delivery **at-most-once** (a dropped
|
||||
nudge beats a duplicate). **One bot now**, seams (registry + `owns_updates` + command ids)
|
||||
for N later. **Cert rotation** by a scheduled CI job from a long-lived CA. **Prod deploy by
|
||||
SSH** (pull excluded), the bot rolled **together** with the main app (the bot-link protocol
|
||||
kept back-compatible by one version as the non-atomic-two-host-deploy safety net). The bot
|
||||
is monitored **from the gateway** (connection + ack metrics). The bot-host token-at-rest is
|
||||
**accepted**.
|
||||
|
||||
## Phases
|
||||
|
||||
@@ -274,7 +311,7 @@ Then Stage 18.
|
||||
hammer (99.97 % rejected, p99 2 ms). **Top finding:** ~14 % `transport_error` on `game.state` at 500
|
||||
players, under CPU saturation (backend/gateway/Postgres each ~1 core) and amplified by the harness's
|
||||
single shared `http2.Transport`; the harness itself peaked at 86 % of a core on the same host, so the
|
||||
figures are pessimistic. Full trip report in [`../loadtest/REPORT-R2.md`](../loadtest/REPORT-R2.md);
|
||||
figures are pessimistic. Full trip report in [`../loadtest/REPORT.md`](../loadtest/REPORT.md);
|
||||
it feeds R3 (h2c `MaxConcurrentStreams`/timeouts, body-size cap), R6 and R7 (per-player transports,
|
||||
separate hardware, pool/limit sizing).
|
||||
- **CI:** `./loadtest/...` added to the path filter + vet/build/test; `go.work.sum` carries the new deps.
|
||||
@@ -417,7 +454,12 @@ Then Stage 18.
|
||||
one connection per player it bursts into its 2-core cap (the residual 2.49 % `transport_error`); backend
|
||||
~0.85 core and postgres ~1.4 cores had headroom; **tempo reached its 1 GiB cap**; the backend pool sat at
|
||||
its `MaxOpenConns=25` cap (28 backends); docker logs were unbounded (~14 MiB / 30 min on the backend at
|
||||
info). Full write-up in [`../loadtest/REPORT-R7.md`](../loadtest/REPORT-R7.md).
|
||||
info). Full write-up in [`../loadtest/REPORT.md`](../loadtest/REPORT.md). *(Superseded in part: a
|
||||
later pass modelling the `game.evaluate` hot path traced the gateway's CPU appetite to
|
||||
**gateway→backend connection churn** — the default 2-idle-connection HTTP transport — not proxying
|
||||
work. Pooling the connections cut peak gateway CPU ~7× (~1.75 → ~0.26 cores at 500 players) and
|
||||
removed the ephemeral-port-exhaustion cliff behind the residual `transport_error`, so the gateway is
|
||||
no longer the binding constraint — postgres is. The 3-core gateway cap below is now generous headroom.)*
|
||||
- **Round-2 tuning (owner-agreed, all in `deploy/docker-compose.yml`, no code change):** gateway **2 → 3
|
||||
cores + `GOMAXPROCS=3`**; tempo memory **1 → 2 GiB**; backend `MAX_OPEN_CONNS` **25 → 40**; a json-file
|
||||
**log-rotation** default (10m × 3) applied contour-wide via a YAML anchor (level stays info).
|
||||
@@ -427,7 +469,7 @@ Then Stage 18.
|
||||
**burst** run (a single 100 → 500 jump) pegged the gateway at 3 cores (≈296 % sustained, 9.27 % error),
|
||||
confirming it is **connection-CPU-bound** — a true arrival spike is a **horizontal-scaling** lever, not
|
||||
more cores per node (recorded in the prod-sizing recommendation).
|
||||
- **No schema change → no contour DB wipe.** Bake-back: `loadtest/REPORT-R7.md` (new), `loadtest/README.md`,
|
||||
- **No schema change → no contour DB wipe.** Bake-back: `loadtest/REPORT.md`, `loadtest/README.md`,
|
||||
`docs/TESTING.md`, the telemetry/observability section of `docs/ARCHITECTURE.md`, the repo-layout line in `CLAUDE.md`.
|
||||
|
||||
- **UI — Tab-bar navigation redesign** (owner ad-hoc, not on the raw TODO list): drop the hamburger
|
||||
@@ -519,3 +561,72 @@ Then Stage 18.
|
||||
the shared `selectMove`; the per-game intent (and the admin card) is unchanged. Tests: `robot` unit
|
||||
(taper bounds + monotonicity, never-in-endgame, determinism, ~20% distribution). Bake-back:
|
||||
`docs/ARCHITECTURE.md` §7, `docs/FUNCTIONAL.md` (+`_ru`), `backend/README.md`, `PLAN.md` Stage 5.
|
||||
|
||||
- **GL — Simultaneous quick-game cap** (owner ad-hoc, not on the raw TODO list): a player may hold at
|
||||
most **10** active quick games; at the cap the lobby greys **New Game** and shows a plain notice
|
||||
"Вы достигли лимита одновременных партий", both clearing automatically when an active game finishes.
|
||||
- **Locked decisions (interview):** what counts = active **+** open (searching) quick games, **including
|
||||
AI** (`vs_ai`); friend games (invitation-linked) **never** count. The backend gate refuses **all** new-game
|
||||
creation at the cap — `lobby/enqueue` **and** `invitations` — with **409 `game_limit_reached`**; **accepting**
|
||||
an invitation is never gated, so friend games are capped "from the other end". Delivery = a boolean
|
||||
**`at_game_limit`** on the existing `games.list` (no per-event payload: a turn change does not move the count,
|
||||
and the lobby already re-fetches `games.list` on entry + every game event); the first uncached lobby frame
|
||||
defaults the button **enabled** (the backend gate is the authority).
|
||||
- **What shipped:** `game.MaxActiveQuickGames` + `Store/Service.CountActiveQuickGames` (active/open seats, no
|
||||
`game_invitations` row; hidden games still count → a dedicated count, not a filter over the lobby list);
|
||||
`Server.atGameLimit`/`ensureUnderGameLimit` gating `handleEnqueue` + `handleCreateInvitation`;
|
||||
`gameListDTO.at_game_limit`; the FB `GameList` trailing `at_game_limit` (regenerated Go + TS) threaded through
|
||||
the gateway transcode + UI codec; `lib/model` + `lobbycache` snapshot + `Lobby.svelte` (disabled tab + a muted
|
||||
`.limit` notice); i18n `lobby.limitReached` (en authoritative + ru).
|
||||
- **Caveat (logged):** the gate is a pre-check, not transaction-atomic — concurrent creates from one account could
|
||||
momentarily exceed by 1–2 (harmless soft cap; the UI disables the button regardless). Strict atomicity was judged
|
||||
a disproportionate diff across the two create paths.
|
||||
- **No schema change → no contour DB wipe** (only a trailing FB field, no migration). Tests: backend integration
|
||||
(`game_limit_test.go`: count rule + HTTP gate 409 + accept bypass), server unit (error mapping), gateway
|
||||
transcode round-trip, UI codec + lobbycache unit, e2e (`gamelimit.spec.ts`). Bake-back: `docs/FUNCTIONAL.md`
|
||||
(+`_ru`), `docs/ARCHITECTURE.md` §8, `docs/UI_DESIGN.md`, `backend/README.md`.
|
||||
|
||||
- **CM — Channel-chat moderation + promo bot** (owner ad-hoc, not on the raw TODO list):
|
||||
- **Locked decisions (interview):** the promo bot is a **goroutine in `cmd/bot`** (its own token, no
|
||||
bot-link); the moderated chat's default-no-send is configured by a **human** in the group settings (the
|
||||
bot only grants, never `setChatPermissions`); a non-eligible joiner is **left muted silently**; a
|
||||
temporary-suspension expiry is handled by a **backend sweeper** that emits the re-evaluate event; and a new
|
||||
**`chat_muted` role** is a chat-only mute with the **game suspension dominating**
|
||||
(`eligible = registered AND NOT suspended AND NOT chat_muted`).
|
||||
- **Bot API reality (verified against the docs):** a cross-bot Mini App launch must be a **URL button** to the
|
||||
main bot's `t.me/<bot>?startapp` link — a `web_app` button signs initData with the *sending* bot's token,
|
||||
which the main validator rejects — so the promo button reuses the UI's `VITE_TELEGRAM_LINK`. `chat_member`
|
||||
updates arrive **only** when the bot is a chat **admin** with the "Ban users" right (the client label for the
|
||||
Bot API `can_restrict_members`) and `chat_member` is in `allowed_updates`; bots cannot list members but can
|
||||
`getChatMember` a single user, which is the membership guard on the block/unblock path.
|
||||
- **Wire:** `pkg/proto/botlink/v1` gains a `ChatGateCommand` in the `Command` oneof and a unary
|
||||
`ResolveChatEligibility`; the backend gains `notify.KindChatAccessChanged` (no payload, infra-only — never an
|
||||
out-of-app message) and an internal `POST /api/v1/internal/chat-access` resolver; the gateway resolves the
|
||||
join (by external_id) and the event (by user_id) through it and pushes the chat-gate command fire-and-forget
|
||||
(at-most-once, recovered by the next moderation action or a re-join).
|
||||
- **No schema change → no contour DB wipe:** `chat_muted` is a new `account.KnownRoles` entry (the
|
||||
`account_roles` table is data-driven). The suspension-expiry sweeper is a new `account.SuspensionSweeper`
|
||||
(a 1-minute window, idempotent) started in `cmd/backend`, alongside the guest reaper.
|
||||
- **Deploy:** new `TEST_`/`PROD_` `TELEGRAM_PROMO_BOT_TOKEN` (secret), `TELEGRAM_BOT_USERNAME` and
|
||||
`TELEGRAM_CHAT_ID` (variables); the promo link reuses the existing `*_VITE_TELEGRAM_LINK` variable as
|
||||
`TELEGRAM_BOT_LINK`. The bot must be promoted to admin in the real discussion group, and the group default
|
||||
set to no-send, as part of the Stage 18 prod cutover (the test contour exercises the code path).
|
||||
- **Bake-back:** `docs/ARCHITECTURE.md`, `docs/FUNCTIONAL.md` (+`_ru`), `platform/telegram/README.md`,
|
||||
`backend/README.md`, Go Doc comments. Tests: backend resolver truth table + publish on block/unblock/role +
|
||||
the sweeper window (unit + integration); gateway hub `ResolveChatEligibility` + the chat-gate command; bot
|
||||
`chat_member` grant + `ApplyChatGate` getChatMember-guard; promo `/start` localization + URL button; config
|
||||
parsing.
|
||||
- **Post-contour-test fixes (same PR):** a live test drove three corrections. (1) **Strategy
|
||||
inversion (the key one)** — the original "group default no-send, bot grants the eligible" cannot
|
||||
work: Telegram intersects the chat default with each user's permission, so a per-user grant never
|
||||
exceeds a deny-by-default group (the bot set `can_send=true` yet the user still could not write).
|
||||
The group now **allows sending by default** and the bot only **restricts** — it mutes an ineligible
|
||||
member (unregistered / admin-suspended / `chat_muted`) and un-mutes an eligible one it had muted,
|
||||
acting only when the current state differs (idempotent; the bot's own change is skipped by matching
|
||||
the actor id to the bot). A present member in a default-allow group can appear as `restricted` with
|
||||
`is_member`, so the gate reads both. (2) **Join-before-register** — a user who joins before
|
||||
registering is covered by no `chat_member` event, so `ProvisionTelegram` now reports first contact
|
||||
and the Telegram auth handler emits `chat_access_changed` on it. (3) **Observability** — a startup
|
||||
self-check logs whether the bot is an admin-with-restrict in the chat (it caught a misconfigured
|
||||
`TELEGRAM_CHAT_ID` set to a channel id, not the discussion-group id); the per-event trace is at
|
||||
Debug, the actual mute/unmute and warnings at Info.
|
||||
|
||||
+5
-3
@@ -12,7 +12,7 @@
|
||||
|
||||
# --- dictionary artifact -----------------------------------------------------
|
||||
FROM alpine:3.20 AS dawg
|
||||
ARG DICT_VERSION=v1.0.0
|
||||
ARG DICT_VERSION=v1.2.1
|
||||
RUN apk add --no-cache curl tar
|
||||
RUN mkdir -p /dawg \
|
||||
&& curl -fsSL -o /tmp/dawg.tar.gz \
|
||||
@@ -33,14 +33,16 @@ COPY backend ./backend
|
||||
# Reduce the workspace to what the backend needs: backend + pkg. loadtest and the
|
||||
# gateway replace it requires are not in this context, so drop both.
|
||||
RUN go work edit -dropuse=./gateway -dropuse=./platform/telegram -dropuse=./loadtest -dropreplace=scrabble/gateway@v0.0.0
|
||||
RUN CGO_ENABLED=0 GOOS=linux go build -trimpath -o /out/backend ./backend/cmd/backend
|
||||
# VERSION (the deploy passes the git tag) is stamped into the binary via the linker.
|
||||
ARG VERSION=dev
|
||||
RUN CGO_ENABLED=0 GOOS=linux go build -trimpath -ldflags "-X scrabble/pkg/version.Version=${VERSION}" -o /out/backend ./backend/cmd/backend
|
||||
|
||||
# --- runtime -----------------------------------------------------------------
|
||||
FROM gcr.io/distroless/static-debian12:nonroot
|
||||
# Re-declare the build arg in this stage so it labels the seed dictionary. One
|
||||
# DICT_VERSION drives both the artifact the dawg stage downloads and the version
|
||||
# label the binary pins, so the resident version equals the release tag.
|
||||
ARG DICT_VERSION=v1.0.0
|
||||
ARG DICT_VERSION=v1.2.1
|
||||
COPY --from=build /out/backend /usr/local/bin/backend
|
||||
# Own the seed dictionary as the nonroot runtime user (UID 65532): a named volume
|
||||
# mounted at /opt/dawg inherits this ownership on first use, so the admin console
|
||||
|
||||
+64
-16
@@ -33,10 +33,22 @@ real game seating the caller with an **empty opponent seat** (status `open`) or,
|
||||
another player already waits for the same variant and per-turn word rule, seats the
|
||||
caller into that open game and starts it — and
|
||||
friend-game invitations (invite → accept, starting a 2–4 player game once every
|
||||
invitee accepts). `internal/social` owns the friend graph (request/accept),
|
||||
invitee accepts). A **simultaneous-game cap** (`game.MaxActiveQuickGames` = 10) limits a
|
||||
player's active quick games — status `active`/`open`, excluding invitation-linked friend
|
||||
games (`game.Service.CountActiveQuickGames`); the server refuses `lobby/enqueue` and
|
||||
`invitations` creation with **409 `game_limit_reached`** at the cap (accepting an invitation
|
||||
is exempt), and the `games.list` response carries an `at_game_limit` flag for the lobby.
|
||||
`internal/social` owns the friend graph (request/accept),
|
||||
per-user blocks, and per-game chat with nudges folded in as a message kind; chat
|
||||
messages are length-capped, content-filtered (no links/emails/phone numbers,
|
||||
including obfuscated forms) and stored with the sender's IP. `internal/account`
|
||||
including obfuscated forms) and stored with the sender's IP. Each message carries an
|
||||
`unread_seats` read bitmask (a set bit per recipient seat still to read it); `MarkRead`
|
||||
clears a reader's bit when they open the move history or chat, and a wired `NudgeClearer`
|
||||
clears a nudge when its recipient moves — both record the publish-to-read latency.
|
||||
A friend request (or block) aimed at a **disguised pooled robot** is recorded per game+seat
|
||||
in `robot_friend_requests` / `robot_blocks`, never against the shared robot account; a
|
||||
background reaper drops a robot friend request once its game has been finished for **7 days**.
|
||||
`internal/account`
|
||||
gains profile editing and the email confirm-code flow (a `Mailer` seam: SMTP or a
|
||||
development log mailer). The engine now also handles **multi-player drop-out**: in
|
||||
a 3–4 player game a resignation or timeout drops that seat and the rest play on
|
||||
@@ -47,14 +59,22 @@ services are exposed via `Server` accessors for those handlers.
|
||||
|
||||
The robot opponent (`internal/robot`). A pool of durable accounts —
|
||||
each a `kind='robot'` identity, provisioned at startup with chat and friend
|
||||
requests blocked — backs human-like, per-language composed names. A background driver plays the
|
||||
requests blocked — carries human-like names. The disguised reaper stamps a **fresh per-game name** on
|
||||
the robot's seat (a `game_players.display_name` snapshot — which also freezes humans' names per game, so
|
||||
a later rename never rewrites past games) drawn from a wide composed corpus (Western locales, native
|
||||
Japanese/Chinese, a gender-agreed Russian pool, and handles); a Russian game stays Cyrillic with ≤20%
|
||||
Latin and no CJK script, an English game uses the full corpus (`namevariety.go`, `PickNamed`). A
|
||||
background driver plays the
|
||||
robot's moves through the public game API as an ordinary seated player (so only
|
||||
`internal/engine` imports the solver): it decides once per game whether to play to
|
||||
win (≈ 40%), targets a small score margin — with an occasional off-strategy move that tapers to
|
||||
none as the bag empties — and times its moves with a move-number-aware
|
||||
right-skewed delay (quick openings, long endgames), a night-sleep window anchored to the opponent's timezone, and nudge
|
||||
behaviour — all derived deterministically from the game seed, so it keeps no extra
|
||||
state. A background **reaper** seats a pooled robot (matching the game's language) in any open
|
||||
state. In a dead-drawn endgame — the last two journal moves are both passes, so the robot is bound
|
||||
to pass again — it shortens that delay to a `[0.8, 1.5]×` band around the human's last-move think
|
||||
time (the gap between the last two moves), clamped to `[30 s, 8 min]` and `min`-ed with the normal
|
||||
delay, so a decided game is not dragged out while the robot never moves slower than usual. A background **reaper** seats a pooled robot (matching the game's language) in any open
|
||||
game whose wait window — a fixed **90 s** plus a random **0–90 s** (so **90–180 s**) — has
|
||||
elapsed, and the waiting starter is told an opponent took the seat by an in-app
|
||||
**opponent_joined** push (carrying their refreshed game state) that fills the opponent card and
|
||||
@@ -83,9 +103,16 @@ second listener — `internal/pushgrpc`, a gRPC server (`BACKEND_GRPC_ADDR`) str
|
||||
live events (your-turn, opponent-moved, chat, nudge, match-found, notify) to the
|
||||
gateway. The gateway-only `POST /api/v1/internal/push-target` (a user's
|
||||
Telegram `external_id`, language and `notifications_in_app_only` flag) lets the gateway
|
||||
route out-of-app push to the Telegram connector; the Telegram login
|
||||
route out-of-app push to the Telegram bot over the gateway bot-link; the Telegram login
|
||||
seeds a new account's language and display name from the launch fields, and the
|
||||
`accounts.notifications_in_app_only` flag (default true).
|
||||
The gateway-only `POST /api/v1/internal/chat-access` resolves a Telegram identity (the
|
||||
bot's join-time query) or an account id (a `chat_access_changed` event) to its
|
||||
**moderated-chat write eligibility** — `registered AND NOT suspended AND NOT chat_muted`.
|
||||
That event is emitted on an admin block/unblock, a `chat_muted` role grant/revoke, or — via
|
||||
the `account.SuspensionSweeper` started in `cmd/backend` — a temporary block lapsing;
|
||||
`chat_muted` is an `account.KnownRoles` entry, a chat-only mute distinct from the game
|
||||
suspension (which dominates it).
|
||||
`accounts.is_guest` marks an ephemeral guest — a durable row
|
||||
with no identity, excluded from statistics. The server-rendered
|
||||
**admin console** at `/_gm` (`internal/adminconsole` + `internal/server/handlers_admin_console.go`;
|
||||
@@ -96,12 +123,17 @@ pipeline, the online **dictionary update** (upload the `scrabble-dawg-vX.Y.Z.tar
|
||||
archive, preview the per-variant word diff, then install + activate — `internal/dictadmin` +
|
||||
`engine.DiffWords` / `Registry.LoadAvailable`, written to per-version subdirectories of the
|
||||
`BACKEND_DICT_DIR` volume with the active version persisted in `dictionary_state`), and operator **broadcasts** via a
|
||||
backend Telegram-connector client (`internal/connector`, `BACKEND_CONNECTOR_ADDR`) — each
|
||||
broadcast picks the delivering bot by an operator-chosen language. `accounts.service_language`
|
||||
holds the language tag of the bot a Telegram
|
||||
user last signed in through, written on every login and returned by
|
||||
`/internal/push-target` (falling back to `preferred_language`) so out-of-app push routes
|
||||
to the right bot. The shared wire contracts live in the sibling [`../pkg`](../pkg) module.
|
||||
backend client (`internal/connector`, `BACKEND_CONNECTOR_ADDR`) that calls the gateway's
|
||||
**bot-link relay** — each broadcast renders through the bot in an operator-chosen language
|
||||
and the relay awaits the bot's delivery ack. There is one bot,
|
||||
so `/internal/push-target` returns the recipient's `preferred_language` as the render
|
||||
language for out-of-app push; no per-bot routing remains. The console also manages the **advertising banner** (`/_gm/banners` +
|
||||
`/_gm/banner-settings`, `internal/ads`): operator campaigns with a percent weight, an optional
|
||||
window and bilingual messages, plus the global display timings. `GET /api/v1/user/profile` attaches
|
||||
the resolved, weighted campaign feed for an **eligible** viewer (`!paid_account && hint_balance == 0
|
||||
&& !no_banner` role, the message language picked by `preferred_language`); changing those inputs
|
||||
publishes a `notify` `banner` re-poll signal so the client shows/hides it in place. The shared wire
|
||||
contracts live in the sibling [`../pkg`](../pkg) module.
|
||||
|
||||
**Account linking & merge** (`/api/v1/user/link/*`). `internal/link`
|
||||
orchestrates it: an email confirm-code or a gateway-validated Telegram identity is
|
||||
@@ -123,6 +155,13 @@ rejected calls within `BACKEND_HIGHRATE_FLAG_WINDOW` gets the soft, reversible
|
||||
`accounts.flagged_high_rate_at` marker (set-once; a badge in the user list and a
|
||||
**Clear** action on the user card; never an automatic ban).
|
||||
|
||||
The gateway also syncs its active IP bans (prod-only — see ARCHITECTURE §11) to
|
||||
`POST /api/v1/internal/bans/sync`; `internal/banview` mirrors them for the console's
|
||||
**Throttled** page (an **Active IP bans** panel with an **Unban** action) and returns
|
||||
the operator's pending unbans in the response, which the gateway applies on its next
|
||||
sync. Like `ratewatch` it is in-memory and resets on restart — the enforced ban lives
|
||||
in the gateway, not here.
|
||||
|
||||
## Package layout
|
||||
|
||||
```
|
||||
@@ -145,8 +184,10 @@ internal/feedback/ # user feedback: messages + attachment (bytea), anti-spam g
|
||||
internal/lobby/ # auto-match (DB-backed open games + robot substitution) + friend-game invitations
|
||||
internal/robot/ # human-like robot opponent: account pool, seed-derived strategy, move driver
|
||||
internal/adminconsole/ # server-rendered admin console (Go templates + embedded CSS, view models), served at /_gm
|
||||
internal/connector/ # backend gRPC client to the Telegram connector (operator broadcasts)
|
||||
internal/ads/ # advertising banner: campaigns + bilingual messages + display timings, weighted-rotation feed (ActiveSet)
|
||||
internal/connector/ # backend gRPC client to the gateway bot-link relay (operator broadcasts)
|
||||
internal/ratewatch/ # gateway rate-limit reports: episode window for the console + the high-rate auto-flag
|
||||
internal/banview/ # gateway active-ban mirror: the console's Active IP bans panel + the operator unban backchannel
|
||||
```
|
||||
|
||||
## Configuration (environment)
|
||||
@@ -165,7 +206,7 @@ internal/ratewatch/ # gateway rate-limit reports: episode window for the consol
|
||||
| `BACKEND_OTEL_TRACES_EXPORTER` | `none` | `none`, `stdout` or `otlp` (gRPC; endpoint from the standard `OTEL_EXPORTER_OTLP_*`). |
|
||||
| `BACKEND_OTEL_METRICS_EXPORTER` | `none` | `none`, `stdout` or `otlp`. |
|
||||
| `BACKEND_DICT_DIR` | — | **Required.** Directory of committed `.dawg` dictionaries. |
|
||||
| `BACKEND_DICT_VERSION` | `v1` | Dictionary version new games pin. |
|
||||
| `BACKEND_DICT_VERSION` | `v1` | Version label for the flat dictionary dir. Recorded in a `.seed_version` marker on first boot and authoritative after: on a seeded volume a changed value is ignored (it seeds only a fresh volume) — the seed-drift guard (ARCHITECTURE.md §5). |
|
||||
| `BACKEND_GAME_TIMEOUT_SWEEP_INTERVAL` | `1m` | How often the turn-timeout sweeper runs. |
|
||||
| `BACKEND_GAME_CACHE_TTL` | `24h` | Idle window before a live game is evicted from cache. |
|
||||
| `BACKEND_LOBBY_ROBOT_WAIT` | `10s` | Auto-match wait before a robot is substituted for a missing human. |
|
||||
@@ -176,7 +217,7 @@ internal/ratewatch/ # gateway rate-limit reports: episode window for the consol
|
||||
| `BACKEND_SMTP_USERNAME` | — | SMTP user; empty relays without authentication. |
|
||||
| `BACKEND_SMTP_PASSWORD` | — | SMTP password. |
|
||||
| `BACKEND_SMTP_FROM` | `no-reply@localhost` | Envelope/From address for confirm-codes. |
|
||||
| `BACKEND_CONNECTOR_ADDR` | — | Telegram connector gRPC address for admin-console operator broadcasts. Empty disables broadcasts. |
|
||||
| `BACKEND_CONNECTOR_ADDR` | — | the gateway bot-link relay gRPC address for admin-console operator broadcasts. Empty disables broadcasts. |
|
||||
| `BACKEND_GUEST_REAP_INTERVAL` | `1h` | How often the abandoned-guest reaper sweeps. |
|
||||
| `BACKEND_GUEST_RETENTION` | `720h` | Account age past which a guest with no game seat is deleted. |
|
||||
| `BACKEND_HIGHRATE_FLAG_THRESHOLD` | `1000` | Gateway-reported rejected calls within the window past which an account is soft-flagged. |
|
||||
@@ -187,7 +228,7 @@ internal/ratewatch/ # gateway rate-limit reports: episode window for the consol
|
||||
```sh
|
||||
docker run -d --name scrabble-pg -e POSTGRES_PASSWORD=dev -p 5432:5432 postgres:17-alpine
|
||||
# DAWGs: extract the dictionary release artifact (or point at a local scrabble-solver/dawg):
|
||||
mkdir -p /tmp/dawg && curl -fsSL https://gitea.iliadenisov.ru/developer/scrabble-dictionary/releases/download/v1.0.0/scrabble-dawg-v1.0.0.tar.gz | tar xz -C /tmp/dawg
|
||||
mkdir -p /tmp/dawg && curl -fsSL https://gitea.iliadenisov.ru/developer/scrabble-dictionary/releases/download/v1.2.1/scrabble-dawg-v1.2.1.tar.gz | tar xz -C /tmp/dawg
|
||||
BACKEND_POSTGRES_DSN='postgres://postgres:dev@localhost:5432/postgres?search_path=backend&sslmode=disable' \
|
||||
BACKEND_DICT_DIR=/tmp/dawg \
|
||||
GOPRIVATE='gitea.iliadenisov.ru/*' \
|
||||
@@ -226,7 +267,14 @@ local solver co-development you may add a temporary replace — see `go.work`).
|
||||
from the [`scrabble-dictionary`](https://gitea.iliadenisov.ru/developer/scrabble-dictionary)
|
||||
repo (one semver per set); the engine loads them by `(variant, dict_version)` from
|
||||
`BACKEND_DICT_DIR`. The backend loads them at startup as a hard dependency
|
||||
(a missing dictionary aborts the boot).
|
||||
(a missing dictionary aborts the boot). The flat directory is the seed version,
|
||||
labelled `BACKEND_DICT_VERSION`; uploaded versions live in `<version>/`
|
||||
subdirectories the admin console writes and a restart re-loads. Because the DAWGs
|
||||
carry no embedded version, the first boot records the seed in a `.seed_version`
|
||||
marker that is authoritative after: on a seeded volume a changed `BACKEND_DICT_VERSION`
|
||||
is ignored (it seeds only a fresh volume) — the seed-drift guard — so a live contour's
|
||||
dictionary is changed through the console, never by bumping the build seed
|
||||
(ARCHITECTURE.md §5).
|
||||
|
||||
## Tests
|
||||
|
||||
|
||||
@@ -15,10 +15,13 @@ import (
|
||||
"syscall"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
"go.uber.org/zap"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/accountmerge"
|
||||
"scrabble/backend/internal/ads"
|
||||
"scrabble/backend/internal/banview"
|
||||
"scrabble/backend/internal/config"
|
||||
"scrabble/backend/internal/connector"
|
||||
"scrabble/backend/internal/engine"
|
||||
@@ -158,6 +161,15 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
|
||||
zap.Duration("interval", cfg.GuestReapInterval),
|
||||
zap.Duration("retention", cfg.GuestRetention))
|
||||
|
||||
// Re-evaluate moderated-chat write access when a temporary block self-expires:
|
||||
// no operator action fires then, so the sweeper emits the chat-access-changed
|
||||
// event for lapsed blocks and the gateway re-pushes the chat-gate command.
|
||||
chatSweeper := account.NewSuspensionSweeper(accounts, func(id uuid.UUID) {
|
||||
hub.Publish(notify.ChatAccessChanged(id))
|
||||
}, logger)
|
||||
go chatSweeper.Run(ctx)
|
||||
logger.Info("suspension expiry sweeper started", zap.Duration("interval", chatSweeper.Interval()))
|
||||
|
||||
// Lobby & social domains. Their REST and stream surface lives in the gateway,
|
||||
// so they are handed to the server (like the route groups) for the handlers.
|
||||
mailer := newMailer(cfg.SMTP, logger)
|
||||
@@ -168,6 +180,15 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
|
||||
socialSvc := social.NewService(social.NewStore(db), accounts, games)
|
||||
socialSvc.SetNotifier(hub)
|
||||
socialSvc.SetMetrics(tel.MeterProvider().Meter("scrabble/backend/social"))
|
||||
// A nudge the recipient answered by moving is marked read on the move path.
|
||||
games.SetNudgeClearer(socialSvc.ClearNudges)
|
||||
// Reap per-game disguised-robot friend requests once their game is long finished
|
||||
// (the robot ignores them; the row only pins the in-game "request sent" state).
|
||||
robotReqReaper := social.NewRobotFriendRequestReaper(socialSvc, logger)
|
||||
go robotReqReaper.Run(ctx)
|
||||
logger.Info("robot friend request reaper started",
|
||||
zap.Duration("interval", robotReqReaper.Interval()),
|
||||
zap.Duration("retention", robotReqReaper.Retention()))
|
||||
feedbackSvc := feedback.NewService(feedback.NewStore(db), accounts)
|
||||
feedbackSvc.SetNotifier(hub)
|
||||
|
||||
@@ -186,6 +207,7 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
|
||||
|
||||
matchmaker := lobby.NewMatchmaker(games, robots, cfg.Lobby.RobotWait, cfg.Lobby.RobotWaitJitter, logger)
|
||||
matchmaker.SetNotifier(hub)
|
||||
matchmaker.SetBlocker(socialSvc)
|
||||
go matchmaker.RunReaper(ctx, cfg.Lobby.ReaperInterval)
|
||||
invitations := lobby.NewInvitationService(lobby.NewStore(db), games, accounts, socialSvc)
|
||||
invitations.SetNotifier(hub)
|
||||
@@ -200,6 +222,14 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
|
||||
zap.Int("flag_threshold", cfg.RateWatch.FlagThreshold),
|
||||
zap.Duration("flag_window", cfg.RateWatch.FlagWindow))
|
||||
|
||||
// Ban observability: mirror the gateway's active IP bans for the admin console's
|
||||
// active-bans panel and collect operator unban requests.
|
||||
banView := banview.New()
|
||||
|
||||
// Advertising-banner domain: campaign rotation feeding the profile.get banner
|
||||
// block and the banner admin console section.
|
||||
adsSvc := ads.NewService(ads.NewStore(db))
|
||||
|
||||
srv := server.New(cfg.HTTPAddr, server.Deps{
|
||||
Logger: logger,
|
||||
DB: db,
|
||||
@@ -218,6 +248,9 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
|
||||
DictDir: cfg.Game.DictDir,
|
||||
Connector: conn,
|
||||
RateWatch: rateWatch,
|
||||
BanView: banView,
|
||||
Ads: adsSvc,
|
||||
Notifier: hub,
|
||||
})
|
||||
pushSrv := pushgrpc.NewServer(cfg.GRPCAddr, hub, logger)
|
||||
|
||||
|
||||
@@ -55,12 +55,12 @@ type Account struct {
|
||||
HintBalance int
|
||||
BlockChat bool
|
||||
BlockFriendRequests bool
|
||||
// ServiceLanguage is the language tag (en/ru) of the bot the account last
|
||||
// authenticated through (its last Telegram ValidateInitData); it routes the
|
||||
// account's out-of-app push back through the right bot. Empty when the account
|
||||
// has never signed in through a tagged bot. Distinct from PreferredLanguage (the
|
||||
// interface language) and from a game's variant language.
|
||||
ServiceLanguage string
|
||||
// VariantPreferences is the set of game variants (engine.Variant stable labels:
|
||||
// "scrabble_en", "scrabble_ru", "erudit_ru") the player is willing to be matched
|
||||
// into. It gates the New Game picker, the matchmaker and the friend-invite the
|
||||
// player creates; an invited friend may still accept any variant. A new account
|
||||
// defaults to Erudit only. Never empty — enforced on update and by a DB check.
|
||||
VariantPreferences []string
|
||||
// IsGuest marks an ephemeral guest account: a durable row with no identity,
|
||||
// excluded from statistics, friends and history.
|
||||
IsGuest bool
|
||||
@@ -151,14 +151,26 @@ func (s *Store) ProvisionRobot(ctx context.Context, externalID, displayName stri
|
||||
return modelToAccount(row), nil
|
||||
}
|
||||
|
||||
// ProvisionTelegram provisions (or finds) the account bound to a Telegram
|
||||
// identity. On first contact only, it seeds the new account's preferred language
|
||||
// from the Telegram client languageCode (when it maps to a supported language) and
|
||||
// its display name sanitized from firstName (falling back to username, then to a
|
||||
// generated placeholder when neither yields any letters); an already-existing
|
||||
// account is returned unchanged, so a later profile edit is never overwritten.
|
||||
func (s *Store) ProvisionTelegram(ctx context.Context, externalID, languageCode, username, firstName string) (Account, error) {
|
||||
return s.provision(ctx, KindTelegram, externalID, telegramSeed(languageCode, username, firstName))
|
||||
// ProvisionTelegram provisions (or finds) the account bound to a Telegram identity,
|
||||
// reporting whether this call created it (first contact). On first contact only, it
|
||||
// seeds the new account's preferred language from the Telegram client languageCode
|
||||
// (when it maps to a supported language) and its display name sanitized from firstName
|
||||
// (falling back to username, then to a generated placeholder when neither yields any
|
||||
// letters); an already-existing account is returned unchanged, so a later profile edit
|
||||
// is never overwritten. The created flag lets the auth handler re-evaluate moderated-
|
||||
// chat write access on first registration — the path of a user who joined the chat
|
||||
// before registering, whom no chat_member event covers.
|
||||
func (s *Store) ProvisionTelegram(ctx context.Context, externalID, languageCode, username, firstName string) (Account, bool, error) {
|
||||
// Pre-check whether the identity already exists so the caller can act on first
|
||||
// contact. A race with a concurrent create only over- or under-reports created for
|
||||
// that one call, which the idempotent chat-access re-evaluation tolerates.
|
||||
_, err := s.findByIdentity(ctx, KindTelegram, externalID)
|
||||
created := errors.Is(err, ErrNotFound)
|
||||
if err != nil && !created {
|
||||
return Account{}, false, err
|
||||
}
|
||||
acc, err := s.provision(ctx, KindTelegram, externalID, telegramSeed(languageCode, username, firstName))
|
||||
return acc, created, err
|
||||
}
|
||||
|
||||
// provision finds the account for (kind, externalID) or creates it with seed,
|
||||
@@ -303,6 +315,14 @@ func (s *Store) CountAccounts(ctx context.Context) (int, error) {
|
||||
return int(dest.Count), nil
|
||||
}
|
||||
|
||||
// AccountByIdentity returns the account bound to (kind, externalID), or ErrNotFound
|
||||
// when none exists. Unlike ProvisionByIdentity it never creates one: the chat-access
|
||||
// resolver uses it to tell a registered Telegram user (eligible to be granted chat
|
||||
// write access) from an unregistered one (left muted).
|
||||
func (s *Store) AccountByIdentity(ctx context.Context, kind, externalID string) (Account, error) {
|
||||
return s.findByIdentity(ctx, kind, externalID)
|
||||
}
|
||||
|
||||
// findByIdentity joins identities to accounts and returns the matching account,
|
||||
// or ErrNotFound.
|
||||
func (s *Store) findByIdentity(ctx context.Context, kind, externalID string) (Account, error) {
|
||||
@@ -491,36 +511,12 @@ func (s *Store) ClearHighRateFlag(ctx context.Context, id uuid.UUID) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
// SetServiceLanguage records the service language (en/ru) of the bot a Telegram
|
||||
// user authenticated through. It is called on every Telegram login — new and
|
||||
// existing accounts — so it tracks the bot the user last came through (last-login-
|
||||
// wins), and the out-of-app push routes by it. It is a no-op for an empty language
|
||||
// (a non-Telegram login carries none) and does not bump updated_at (an infra
|
||||
// routing field, not a user profile edit).
|
||||
func (s *Store) SetServiceLanguage(ctx context.Context, id uuid.UUID, language string) error {
|
||||
if language == "" {
|
||||
return nil
|
||||
}
|
||||
stmt := table.Accounts.
|
||||
UPDATE(table.Accounts.ServiceLanguage).
|
||||
SET(postgres.String(language)).
|
||||
WHERE(table.Accounts.AccountID.EQ(postgres.UUID(id)))
|
||||
if _, err := stmt.ExecContext(ctx, s.db); err != nil {
|
||||
return fmt.Errorf("account: set service language %s: %w", id, err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// modelToAccount projects a generated model row into the public Account struct.
|
||||
func modelToAccount(row model.Accounts) Account {
|
||||
var mergedInto uuid.UUID
|
||||
if row.MergedInto != nil {
|
||||
mergedInto = *row.MergedInto
|
||||
}
|
||||
var serviceLanguage string
|
||||
if row.ServiceLanguage != nil {
|
||||
serviceLanguage = *row.ServiceLanguage
|
||||
}
|
||||
var flaggedHighRateAt time.Time
|
||||
if row.FlaggedHighRateAt != nil {
|
||||
flaggedHighRateAt = *row.FlaggedHighRateAt
|
||||
@@ -529,7 +525,7 @@ func modelToAccount(row model.Accounts) Account {
|
||||
ID: row.AccountID,
|
||||
DisplayName: row.DisplayName,
|
||||
PreferredLanguage: row.PreferredLanguage,
|
||||
ServiceLanguage: serviceLanguage,
|
||||
VariantPreferences: []string(row.VariantPreferences),
|
||||
TimeZone: row.TimeZone,
|
||||
AwayStart: row.AwayStart,
|
||||
AwayEnd: row.AwayEnd,
|
||||
|
||||
@@ -14,6 +14,7 @@ import (
|
||||
"github.com/go-jet/jet/v2/postgres"
|
||||
"github.com/go-jet/jet/v2/qrm"
|
||||
"github.com/google/uuid"
|
||||
"github.com/lib/pq"
|
||||
|
||||
"scrabble/backend/internal/postgres/jet/backend/model"
|
||||
"scrabble/backend/internal/postgres/jet/backend/table"
|
||||
@@ -23,9 +24,10 @@ import (
|
||||
// is unbounded; auto-provisioned platform names bypass this editor validation).
|
||||
const maxDisplayName = 32
|
||||
|
||||
// maxDisplayNameSpecials caps the total special characters (the "." / "_" separators —
|
||||
// every name rune that is neither a letter nor a space) an editable display name may
|
||||
// carry, so a still-well-formed name cannot be made of mostly punctuation.
|
||||
// maxDisplayNameSpecials caps the total special characters (every name rune that is
|
||||
// neither a letter, a space, nor a digit — i.e. the "." / "_" separators) an editable
|
||||
// display name may carry, so a still-well-formed name cannot be made of mostly
|
||||
// punctuation. A trailing digit run is bounded separately by displayNameRe.
|
||||
const maxDisplayNameSpecials = 5
|
||||
|
||||
// maxAwayWindow bounds the daily away window's duration (midnight-wrap aware).
|
||||
@@ -34,9 +36,11 @@ const maxAwayWindow = 12 * time.Hour
|
||||
// displayNameRe enforces the editable display-name format: Unicode letters
|
||||
// joined by single space / "." / "_" separators, where a "." or "_" may be followed
|
||||
// by a single space. No leading separator and no two adjacent separators (except
|
||||
// "<dot|underscore> <space>"); a single trailing "." is allowed, so
|
||||
// "Name_P. Last" and "Anna B." are valid, "Name P._Last" is not.
|
||||
var displayNameRe = regexp.MustCompile(`^\p{L}+(?:(?:[._] ?| )\p{L}+)*\.?$`)
|
||||
// "<dot|underscore> <space>"). The name may end with EITHER a single trailing "."
|
||||
// (an initial, "Anna B.") OR a run of 1–5 digits (a handle's number or year,
|
||||
// "Player2007"), but not both; digits never appear elsewhere. So "Name_P. Last",
|
||||
// "Anna B." and "Аня2007" are valid, while "Name P._Last" and "Dark2Wolf" are not.
|
||||
var displayNameRe = regexp.MustCompile(`^\p{L}+(?:(?:[._] ?| )\p{L}+)*(?:\.|[0-9]{1,5})?$`)
|
||||
|
||||
// ErrInvalidProfile is returned when a profile update carries an unacceptable
|
||||
// field (an unknown language, an invalid timezone, or an over-long display name).
|
||||
@@ -55,6 +59,46 @@ type ProfileUpdate struct {
|
||||
BlockChat bool
|
||||
BlockFriendRequests bool
|
||||
NotificationsInAppOnly bool
|
||||
// VariantPreferences is the set of game variants the player allows themselves to
|
||||
// be matched into (engine.Variant stable labels). UpdateProfile cleans it to a
|
||||
// deduplicated, canonically ordered subset of the known variants and rejects an
|
||||
// empty set.
|
||||
VariantPreferences []string
|
||||
}
|
||||
|
||||
// knownVariants is the closed set of game-variant labels (engine.Variant stable
|
||||
// labels) a profile's variant preferences may contain. It lives here so the store
|
||||
// does not depend on the engine package; the server handler additionally validates
|
||||
// against engine.ParseVariant, and a DB check enforces the same subset.
|
||||
var knownVariants = map[string]bool{"erudit_ru": true, "scrabble_ru": true, "scrabble_en": true}
|
||||
|
||||
// canonicalVariantOrder is the deterministic order variant preferences are stored
|
||||
// in (Erudit, Russian Scrabble, English), independent of the client's order.
|
||||
var canonicalVariantOrder = []string{"erudit_ru", "scrabble_ru", "scrabble_en"}
|
||||
|
||||
// validateVariantPreferences cleans a profile's variant-preference set: it drops
|
||||
// duplicates, rejects an unknown label or an empty set (ErrInvalidProfile) and
|
||||
// returns the preferences in canonicalVariantOrder so the stored value is
|
||||
// deterministic regardless of the order the client sent.
|
||||
func validateVariantPreferences(prefs []string) ([]string, error) {
|
||||
seen := make(map[string]bool, len(prefs))
|
||||
for _, p := range prefs {
|
||||
p = strings.TrimSpace(p)
|
||||
if !knownVariants[p] {
|
||||
return nil, fmt.Errorf("%w: variant preference %q", ErrInvalidProfile, p)
|
||||
}
|
||||
seen[p] = true
|
||||
}
|
||||
if len(seen) == 0 {
|
||||
return nil, fmt.Errorf("%w: variant preferences must not be empty", ErrInvalidProfile)
|
||||
}
|
||||
out := make([]string, 0, len(seen))
|
||||
for _, v := range canonicalVariantOrder {
|
||||
if seen[v] {
|
||||
out = append(out, v)
|
||||
}
|
||||
}
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// UpdateProfile validates and overwrites the editable fields of the account, then
|
||||
@@ -76,17 +120,26 @@ func (s *Store) UpdateProfile(ctx context.Context, id uuid.UUID, p ProfileUpdate
|
||||
if err := validateAwayWindow(p.AwayStart, p.AwayEnd); err != nil {
|
||||
return Account{}, err
|
||||
}
|
||||
prefs, err := validateVariantPreferences(p.VariantPreferences)
|
||||
if err != nil {
|
||||
return Account{}, err
|
||||
}
|
||||
|
||||
stmt := table.Accounts.UPDATE(
|
||||
table.Accounts.DisplayName, table.Accounts.PreferredLanguage, table.Accounts.TimeZone,
|
||||
table.Accounts.AwayStart, table.Accounts.AwayEnd,
|
||||
table.Accounts.BlockChat, table.Accounts.BlockFriendRequests,
|
||||
table.Accounts.NotificationsInAppOnly, table.Accounts.UpdatedAt,
|
||||
table.Accounts.NotificationsInAppOnly, table.Accounts.VariantPreferences,
|
||||
table.Accounts.UpdatedAt,
|
||||
).SET(
|
||||
postgres.String(name), postgres.String(lang), postgres.String(tz),
|
||||
postgres.TimeT(p.AwayStart), postgres.TimeT(p.AwayEnd),
|
||||
postgres.Bool(p.BlockChat), postgres.Bool(p.BlockFriendRequests),
|
||||
postgres.Bool(p.NotificationsInAppOnly), postgres.TimestampzT(time.Now().UTC()),
|
||||
postgres.Bool(p.NotificationsInAppOnly),
|
||||
// prefs are validated against the closed knownVariants set; bind as a text[]
|
||||
// parameter (lib/pq encodes the array, the cast pins the column type).
|
||||
postgres.Raw("#variant_prefs::text[]", map[string]interface{}{"#variant_prefs": pq.StringArray(prefs)}),
|
||||
postgres.TimestampzT(time.Now().UTC()),
|
||||
).WHERE(table.Accounts.AccountID.EQ(postgres.UUID(id))).
|
||||
RETURNING(table.Accounts.AllColumns)
|
||||
|
||||
@@ -117,7 +170,7 @@ func ValidateDisplayName(raw string) (string, error) {
|
||||
}
|
||||
specials := 0
|
||||
for _, r := range name {
|
||||
if r != ' ' && !unicode.IsLetter(r) {
|
||||
if r != ' ' && !unicode.IsLetter(r) && !unicode.IsDigit(r) {
|
||||
specials++
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ package account
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"slices"
|
||||
"strings"
|
||||
"testing"
|
||||
"time"
|
||||
@@ -16,7 +17,7 @@ import (
|
||||
// offset/IANA timezone), not just their unit tests in validate_test.go.
|
||||
func TestUpdateProfileValidation(t *testing.T) {
|
||||
s := &Store{}
|
||||
base := ProfileUpdate{DisplayName: "Kaya", PreferredLanguage: "en", TimeZone: "UTC"}
|
||||
base := ProfileUpdate{DisplayName: "Kaya", PreferredLanguage: "en", TimeZone: "UTC", VariantPreferences: []string{"erudit_ru"}}
|
||||
hm := func(h, m int) time.Time { return time.Date(0, 1, 1, h, m, 0, 0, time.UTC) }
|
||||
tests := []struct {
|
||||
name string
|
||||
@@ -28,6 +29,8 @@ func TestUpdateProfileValidation(t *testing.T) {
|
||||
{"over-long name", func(p *ProfileUpdate) { p.DisplayName = strings.Repeat("x", maxDisplayName+1) }},
|
||||
{"bad name layout", func(p *ProfileUpdate) { p.DisplayName = "Bad__Name" }},
|
||||
{"away over 12h", func(p *ProfileUpdate) { p.AwayStart, p.AwayEnd = hm(8, 0), hm(21, 0) }},
|
||||
{"empty variant preferences", func(p *ProfileUpdate) { p.VariantPreferences = nil }},
|
||||
{"unknown variant preference", func(p *ProfileUpdate) { p.VariantPreferences = []string{"chess"} }},
|
||||
}
|
||||
for _, tc := range tests {
|
||||
t.Run(tc.name, func(t *testing.T) {
|
||||
@@ -39,3 +42,22 @@ func TestUpdateProfileValidation(t *testing.T) {
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// TestValidateVariantPreferences checks the cleaning of a profile's variant set:
|
||||
// duplicates collapse, the result is canonically ordered (Erudit, Russian Scrabble,
|
||||
// English) regardless of input order, and an empty or unknown set is rejected.
|
||||
func TestValidateVariantPreferences(t *testing.T) {
|
||||
got, err := validateVariantPreferences([]string{"scrabble_en", "erudit_ru", "scrabble_en"})
|
||||
if err != nil {
|
||||
t.Fatalf("validate: %v", err)
|
||||
}
|
||||
if want := []string{"erudit_ru", "scrabble_en"}; !slices.Equal(got, want) {
|
||||
t.Fatalf("got %v, want %v", got, want)
|
||||
}
|
||||
if _, err := validateVariantPreferences(nil); !errors.Is(err, ErrInvalidProfile) {
|
||||
t.Fatalf("empty err = %v, want ErrInvalidProfile", err)
|
||||
}
|
||||
if _, err := validateVariantPreferences([]string{"chess"}); !errors.Is(err, ErrInvalidProfile) {
|
||||
t.Fatalf("unknown err = %v, want ErrInvalidProfile", err)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,11 +19,24 @@ const (
|
||||
// RoleFeedbackBanned forbids the account from submitting feedback (only that;
|
||||
// it is not a full account suspension). See internal/feedback.
|
||||
RoleFeedbackBanned = "feedback_banned"
|
||||
|
||||
// RoleNoBanner suppresses the in-app advertising banner for the account
|
||||
// unconditionally, overriding the usual eligibility (a free account with an
|
||||
// empty hint wallet otherwise sees it). See internal/ads.
|
||||
RoleNoBanner = "no_banner"
|
||||
|
||||
// RoleChatMuted forbids the account from writing in the moderated Telegram
|
||||
// discussion chat, without otherwise restricting the game (the chat-only
|
||||
// counterpart to a full account suspension). It is one input to the chat-access
|
||||
// gate; an active admin suspension mutes the player regardless, so this role only
|
||||
// matters for an account that is not suspended. Granting or revoking it re-pushes
|
||||
// the chat-gate command for a member currently in the chat.
|
||||
RoleChatMuted = "chat_muted"
|
||||
)
|
||||
|
||||
// KnownRoles is the set of roles the console may grant or revoke; an operator
|
||||
// cannot assign an unrecognised role.
|
||||
var KnownRoles = []string{RoleFeedbackBanned}
|
||||
var KnownRoles = []string{RoleFeedbackBanned, RoleNoBanner, RoleChatMuted}
|
||||
|
||||
// IsKnownRole reports whether role is a recognised account role.
|
||||
func IsKnownRole(role string) bool {
|
||||
|
||||
@@ -2,6 +2,7 @@ package account
|
||||
|
||||
import (
|
||||
"context"
|
||||
"encoding/json"
|
||||
"errors"
|
||||
"fmt"
|
||||
|
||||
@@ -13,16 +14,43 @@ import (
|
||||
"scrabble/backend/internal/postgres/jet/backend/table"
|
||||
)
|
||||
|
||||
// BestMoveTile is one letter cell of a best-move word: its concrete letter (the
|
||||
// designated letter for a blank), its tile point value (0 for a blank) and whether it
|
||||
// is a blank. It is the persisted/served shape: the game domain marshals a slice of
|
||||
// these into account_best_move.tiles, and the statistics screen renders them as game
|
||||
// tiles without consulting the variant's alphabet.
|
||||
type BestMoveTile struct {
|
||||
Letter string `json:"letter"`
|
||||
Value int `json:"value"`
|
||||
Blank bool `json:"blank"`
|
||||
}
|
||||
|
||||
// BestMove is an account's highest-scoring single play within one game variant: the
|
||||
// move's total score (every word it formed plus the all-tiles bonus, matching
|
||||
// MaxWordPoints) and its main word as an ordered slice of tiles.
|
||||
type BestMove struct {
|
||||
Variant string
|
||||
Score int
|
||||
Tiles []BestMoveTile
|
||||
}
|
||||
|
||||
// Stats is a durable account's lifetime record, written by the game domain on each
|
||||
// finish and read for the player's statistics screen. MaxGamePoints is the best
|
||||
// single game's total; MaxWordPoints is the best single move's score (which already
|
||||
// includes every word it formed plus the all-tiles bonus).
|
||||
// includes every word it formed plus the all-tiles bonus). BestMoves holds the same
|
||||
// best move broken down per variant, with the word itself — empty for an account with
|
||||
// no recorded play yet, and never carrying a variant the account has not played.
|
||||
type Stats struct {
|
||||
Wins int
|
||||
Losses int
|
||||
Draws int
|
||||
MaxGamePoints int
|
||||
MaxWordPoints int
|
||||
// Moves is the lifetime count of the account's plays (tile placements); HintsUsed is the
|
||||
// lifetime count of hints taken. The statistics screen shows the hint share (HintsUsed / Moves).
|
||||
Moves int
|
||||
HintsUsed int
|
||||
BestMoves []BestMove
|
||||
}
|
||||
|
||||
// GetStats returns the lifetime statistics for id. An account with no account_stats
|
||||
@@ -40,11 +68,48 @@ func (s *Store) GetStats(ctx context.Context, id uuid.UUID) (Stats, error) {
|
||||
}
|
||||
return Stats{}, fmt.Errorf("account: get stats %s: %w", id, err)
|
||||
}
|
||||
best, err := s.bestMoves(ctx, id)
|
||||
if err != nil {
|
||||
return Stats{}, err
|
||||
}
|
||||
return Stats{
|
||||
Wins: int(row.Wins),
|
||||
Losses: int(row.Losses),
|
||||
Draws: int(row.Draws),
|
||||
MaxGamePoints: int(row.MaxGamePoints),
|
||||
MaxWordPoints: int(row.MaxWordPoints),
|
||||
Moves: int(row.Moves),
|
||||
HintsUsed: int(row.HintsUsed),
|
||||
BestMoves: best,
|
||||
}, nil
|
||||
}
|
||||
|
||||
// bestMoves reads an account's per-variant best moves, ordered by variant for a stable
|
||||
// response. Each row's tiles JSON is decoded into the served BestMoveTile slice. An
|
||||
// account with no recorded play yields an empty (nil) slice rather than an error.
|
||||
func (s *Store) bestMoves(ctx context.Context, id uuid.UUID) ([]BestMove, error) {
|
||||
stmt := postgres.SELECT(
|
||||
table.AccountBestMove.Variant,
|
||||
table.AccountBestMove.Score,
|
||||
table.AccountBestMove.Tiles,
|
||||
).
|
||||
FROM(table.AccountBestMove).
|
||||
WHERE(table.AccountBestMove.AccountID.EQ(postgres.UUID(id))).
|
||||
ORDER_BY(table.AccountBestMove.Variant.ASC())
|
||||
var rows []model.AccountBestMove
|
||||
if err := stmt.QueryContext(ctx, s.db, &rows); err != nil {
|
||||
if errors.Is(err, qrm.ErrNoRows) {
|
||||
return nil, nil
|
||||
}
|
||||
return nil, fmt.Errorf("account: best moves %s: %w", id, err)
|
||||
}
|
||||
out := make([]BestMove, 0, len(rows))
|
||||
for _, r := range rows {
|
||||
var tiles []BestMoveTile
|
||||
if err := json.Unmarshal([]byte(r.Tiles), &tiles); err != nil {
|
||||
return nil, fmt.Errorf("account: decode best-move tiles %s/%s: %w", id, r.Variant, err)
|
||||
}
|
||||
out = append(out, BestMove{Variant: r.Variant, Score: int(r.Score), Tiles: tiles})
|
||||
}
|
||||
return out, nil
|
||||
}
|
||||
|
||||
@@ -161,6 +161,31 @@ func (s *Store) queryCurrentSuspension(ctx context.Context, accountID uuid.UUID,
|
||||
return modelToSuspension(row), true, nil
|
||||
}
|
||||
|
||||
// SuspensionsExpiredBetween returns the distinct account ids whose temporary block lapsed in the
|
||||
// half-open window (since, until]: a non-lifted suspension with a blocked_until in that range. The
|
||||
// chat-access sweeper uses it to re-evaluate chat write access when a temporary block self-expires,
|
||||
// since no operator action fires then. An account that still has another active block may be
|
||||
// included; the eligibility resolver returns the true state, so emitting for it is harmless.
|
||||
func (s *Store) SuspensionsExpiredBetween(ctx context.Context, since, until time.Time) ([]uuid.UUID, error) {
|
||||
rows, err := s.db.QueryContext(ctx,
|
||||
`SELECT DISTINCT account_id FROM backend.account_suspensions
|
||||
WHERE lifted_at IS NULL AND blocked_until > $1 AND blocked_until <= $2`,
|
||||
since.UTC(), until.UTC())
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("account: suspensions expired between: %w", err)
|
||||
}
|
||||
defer rows.Close()
|
||||
var out []uuid.UUID
|
||||
for rows.Next() {
|
||||
var id uuid.UUID
|
||||
if err := rows.Scan(&id); err != nil {
|
||||
return nil, fmt.Errorf("account: scan expired suspension: %w", err)
|
||||
}
|
||||
out = append(out, id)
|
||||
}
|
||||
return out, rows.Err()
|
||||
}
|
||||
|
||||
// invalidateSuspension drops the account's cached block so the next CurrentSuspension re-reads it.
|
||||
// Called after Suspend and LiftSuspension.
|
||||
func (s *Store) invalidateSuspension(accountID uuid.UUID) {
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
package account
|
||||
|
||||
import (
|
||||
"context"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// suspensionSweepInterval is how often the sweeper re-checks for temporary blocks
|
||||
// that lapsed. A minute is well under the coarsest block grain (operators pick day
|
||||
// presets) while keeping the query trivial.
|
||||
const suspensionSweepInterval = time.Minute
|
||||
|
||||
// suspensionExpiryQuerier is the slice of the account store the sweeper depends on:
|
||||
// the accounts whose temporary block lapsed in a window. *Store satisfies it; a fake
|
||||
// drives the sweeper's unit tests.
|
||||
type suspensionExpiryQuerier interface {
|
||||
SuspensionsExpiredBetween(ctx context.Context, since, until time.Time) ([]uuid.UUID, error)
|
||||
}
|
||||
|
||||
// SuspensionSweeper re-evaluates chat write access when a temporary block self-
|
||||
// expires. No operator action fires on expiry — the suspension gate just re-reads
|
||||
// the wall clock — so without this a temporarily blocked player would stay muted in
|
||||
// the moderated discussion chat after their block lapsed. Each tick it finds blocks
|
||||
// that expired since the previous tick and calls onExpire for the affected accounts;
|
||||
// onExpire is wired to publish the chat-access-changed event, after which the gateway
|
||||
// re-resolves the true eligibility. A liberal call (an account that still has another
|
||||
// active block) is therefore harmless. The window is in-memory, so a block that
|
||||
// expires while the process is down is not re-granted until the next operator action
|
||||
// or the player rejoins — an accepted best-effort gap.
|
||||
type SuspensionSweeper struct {
|
||||
store suspensionExpiryQuerier
|
||||
onExpire func(accountID uuid.UUID)
|
||||
log *zap.Logger
|
||||
// since is the upper bound of the previous swept window; the next sweep covers
|
||||
// (since, now]. It advances only on a successful query, so a failed tick retries
|
||||
// the same window rather than dropping expiries.
|
||||
since time.Time
|
||||
}
|
||||
|
||||
// NewSuspensionSweeper builds the sweeper over the account store, the per-account
|
||||
// expiry callback (publishing the chat-access-changed event) and a logger. The first
|
||||
// window opens at construction time, so blocks that lapsed earlier are not re-emitted.
|
||||
func NewSuspensionSweeper(store *Store, onExpire func(accountID uuid.UUID), log *zap.Logger) *SuspensionSweeper {
|
||||
if log == nil {
|
||||
log = zap.NewNop()
|
||||
}
|
||||
return &SuspensionSweeper{store: store, onExpire: onExpire, log: log, since: time.Now().UTC()}
|
||||
}
|
||||
|
||||
// Interval reports the sweep cadence, for the startup log line.
|
||||
func (w *SuspensionSweeper) Interval() time.Duration { return suspensionSweepInterval }
|
||||
|
||||
// Run sweeps every Interval until ctx is cancelled.
|
||||
func (w *SuspensionSweeper) Run(ctx context.Context) {
|
||||
ticker := time.NewTicker(suspensionSweepInterval)
|
||||
defer ticker.Stop()
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
return
|
||||
case <-ticker.C:
|
||||
w.sweep(ctx)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// sweep emits a chat-access-changed signal for every account whose temporary block
|
||||
// lapsed in (since, now], then advances the window. On a query error it keeps the
|
||||
// window so the next tick retries it.
|
||||
func (w *SuspensionSweeper) sweep(ctx context.Context) {
|
||||
now := time.Now().UTC()
|
||||
ids, err := w.store.SuspensionsExpiredBetween(ctx, w.since, now)
|
||||
if err != nil {
|
||||
w.log.Warn("suspension expiry sweep failed", zap.Error(err))
|
||||
return
|
||||
}
|
||||
w.since = now
|
||||
for _, id := range ids {
|
||||
w.onExpire(id)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
package account
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
"github.com/stretchr/testify/assert"
|
||||
"github.com/stretchr/testify/require"
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// fakeExpiryQuerier records the `since` bound of each call and replays a scripted
|
||||
// result/error per call, so the sweeper's window and dispatch logic is testable
|
||||
// without a database.
|
||||
type fakeExpiryQuerier struct {
|
||||
results [][]uuid.UUID
|
||||
errs []error
|
||||
sinces []time.Time
|
||||
idx int
|
||||
}
|
||||
|
||||
func (f *fakeExpiryQuerier) SuspensionsExpiredBetween(_ context.Context, since, _ time.Time) ([]uuid.UUID, error) {
|
||||
f.sinces = append(f.sinces, since)
|
||||
i := f.idx
|
||||
f.idx++
|
||||
if i < len(f.errs) && f.errs[i] != nil {
|
||||
return nil, f.errs[i]
|
||||
}
|
||||
if i < len(f.results) {
|
||||
return f.results[i], nil
|
||||
}
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
func newSweeper(store suspensionExpiryQuerier, onExpire func(uuid.UUID)) *SuspensionSweeper {
|
||||
return &SuspensionSweeper{
|
||||
store: store,
|
||||
onExpire: onExpire,
|
||||
log: zap.NewNop(),
|
||||
since: time.Now().Add(-time.Minute).UTC(),
|
||||
}
|
||||
}
|
||||
|
||||
func TestSuspensionSweeperDispatchesAndAdvances(t *testing.T) {
|
||||
id1, id2 := uuid.New(), uuid.New()
|
||||
fake := &fakeExpiryQuerier{results: [][]uuid.UUID{{id1, id2}, nil}}
|
||||
var got []uuid.UUID
|
||||
w := newSweeper(fake, func(id uuid.UUID) { got = append(got, id) })
|
||||
|
||||
first := w.since
|
||||
w.sweep(context.Background())
|
||||
assert.Equal(t, []uuid.UUID{id1, id2}, got, "every expired account is dispatched")
|
||||
assert.True(t, w.since.After(first), "the window advances on success")
|
||||
|
||||
// A second sweep opens the next window at the previous upper bound.
|
||||
prev := w.since
|
||||
w.sweep(context.Background())
|
||||
require.Len(t, fake.sinces, 2)
|
||||
assert.True(t, fake.sinces[1].After(fake.sinces[0]), "consecutive windows are contiguous and forward")
|
||||
assert.True(t, fake.sinces[1].Equal(prev), "the next window starts at the previous upper bound")
|
||||
}
|
||||
|
||||
func TestSuspensionSweeperKeepsWindowOnError(t *testing.T) {
|
||||
fake := &fakeExpiryQuerier{errs: []error{errors.New("db down")}}
|
||||
w := newSweeper(fake, func(uuid.UUID) { t.Fatal("onExpire must not run when the query fails") })
|
||||
|
||||
before := w.since
|
||||
w.sweep(context.Background())
|
||||
assert.True(t, w.since.Equal(before), "the window is retained on error so the next tick retries it")
|
||||
}
|
||||
|
||||
func TestNewSuspensionSweeperDefaults(t *testing.T) {
|
||||
w := NewSuspensionSweeper(nil, func(uuid.UUID) {}, nil)
|
||||
assert.Equal(t, time.Minute, w.Interval())
|
||||
assert.NotNil(t, w.log, "a nil logger is tolerated")
|
||||
assert.WithinDuration(t, time.Now().UTC(), w.since, time.Second, "the first window opens at construction time")
|
||||
}
|
||||
@@ -24,7 +24,16 @@ func TestValidateDisplayName(t *testing.T) {
|
||||
"trailing underscore": {"Name_", "", false},
|
||||
"trailing dot ok": {"Anna B.", "Anna B.", true},
|
||||
"double trailing dot": {"Name..", "", false},
|
||||
"digit rejected": {"Name2", "", false},
|
||||
"trailing digit ok": {"Name2", "Name2", true},
|
||||
"trailing year ok": {"Аня2007", "Аня2007", true},
|
||||
"five digits ok": {"Player12345", "Player12345", true},
|
||||
"six digits rejected": {"Player123456", "", false},
|
||||
"mid digit rejected": {"Dark2Wolf", "", false},
|
||||
"all digits rejected": {"12345", "", false},
|
||||
"digit then dot": {"Name2.", "", false},
|
||||
"dot then digit": {"Anna B.2", "", false},
|
||||
"sep plus digits ok": {"Night.Fox2007", "Night.Fox2007", true}, // "." is the only special; digits do not count
|
||||
"max specials+digits": {"a.a.a.a.a.a2007", "a.a.a.a.a.a2007", true}, // 5 dots + a digit run still passes
|
||||
"blank": {" ", "", false},
|
||||
"too long": {strings.Repeat("a", 33), "", false},
|
||||
"five specials ok": {"a.a.a.a.a.a", "a.a.a.a.a.a", true}, // 5 dots
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
// Package accountmerge retires a secondary account into a primary one in a single
|
||||
// transaction: it sums statistics and the hint wallet, ORs the paid flag, repoints
|
||||
// transaction: it sums statistics (merging the per-variant best moves), sums the hint
|
||||
// wallet, ORs the paid flag, repoints
|
||||
// the secondary's identities, transfers its games/chat/complaints/invitations,
|
||||
// de-duplicates friends and blocks, and leaves the secondary as an audit tombstone
|
||||
// (accounts.merged_into). It is the data core of account linking & merge
|
||||
@@ -68,6 +69,9 @@ func (m *Merger) Merge(ctx context.Context, primary, secondary uuid.UUID) error
|
||||
if err := mergeStats(ctx, tx, primary, secondary, now); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := mergeBestMoves(ctx, tx, primary, secondary, now); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := mergeAccountFields(ctx, tx, primary, secondary, now); err != nil {
|
||||
return err
|
||||
}
|
||||
@@ -147,8 +151,8 @@ func activeGameIDs(ctx context.Context, tx *sql.Tx, accountID uuid.UUID) ([]uuid
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// mergeStats folds secondary's lifetime statistics into primary (wins/losses/draws
|
||||
// summed, max points kept) and deletes the secondary row.
|
||||
// mergeStats folds secondary's lifetime statistics into primary (wins/losses/draws and
|
||||
// the moves/hints-used counters summed, max points kept) and deletes the secondary row.
|
||||
func mergeStats(ctx context.Context, tx *sql.Tx, primary, secondary uuid.UUID, now time.Time) error {
|
||||
var sec model.AccountStats
|
||||
err := postgres.SELECT(table.AccountStats.AllColumns).
|
||||
@@ -178,13 +182,16 @@ func mergeStats(ctx context.Context, tx *sql.Tx, primary, secondary uuid.UUID, n
|
||||
|
||||
upd := table.AccountStats.UPDATE(
|
||||
table.AccountStats.Wins, table.AccountStats.Losses, table.AccountStats.Draws,
|
||||
table.AccountStats.MaxGamePoints, table.AccountStats.MaxWordPoints, table.AccountStats.UpdatedAt,
|
||||
table.AccountStats.MaxGamePoints, table.AccountStats.MaxWordPoints,
|
||||
table.AccountStats.Moves, table.AccountStats.HintsUsed, table.AccountStats.UpdatedAt,
|
||||
).SET(
|
||||
postgres.Int(int64(pri.Wins+sec.Wins)),
|
||||
postgres.Int(int64(pri.Losses+sec.Losses)),
|
||||
postgres.Int(int64(pri.Draws+sec.Draws)),
|
||||
postgres.Int(int64(max(pri.MaxGamePoints, sec.MaxGamePoints))),
|
||||
postgres.Int(int64(max(pri.MaxWordPoints, sec.MaxWordPoints))),
|
||||
postgres.Int(int64(pri.Moves+sec.Moves)),
|
||||
postgres.Int(int64(pri.HintsUsed+sec.HintsUsed)),
|
||||
postgres.TimestampzT(now),
|
||||
).WHERE(table.AccountStats.AccountID.EQ(postgres.UUID(primary)))
|
||||
if _, err := upd.ExecContext(ctx, tx); err != nil {
|
||||
@@ -198,6 +205,41 @@ func mergeStats(ctx context.Context, tx *sql.Tx, primary, secondary uuid.UUID, n
|
||||
return nil
|
||||
}
|
||||
|
||||
// mergeBestMoves folds secondary's per-variant best moves into primary, keeping the
|
||||
// higher-scoring play per variant (the same rule the per-game upsert uses), then deletes
|
||||
// the secondary's rows — the secondary is only tombstoned, not removed, so without this
|
||||
// they would linger on a dead account and never reach the merged statistics screen.
|
||||
func mergeBestMoves(ctx context.Context, tx *sql.Tx, primary, secondary uuid.UUID, now time.Time) error {
|
||||
var srows []model.AccountBestMove
|
||||
err := postgres.SELECT(table.AccountBestMove.AllColumns).
|
||||
FROM(table.AccountBestMove).
|
||||
WHERE(table.AccountBestMove.AccountID.EQ(postgres.UUID(secondary))).
|
||||
QueryContext(ctx, tx, &srows)
|
||||
if err != nil && !errors.Is(err, qrm.ErrNoRows) {
|
||||
return fmt.Errorf("accountmerge: load secondary best moves: %w", err)
|
||||
}
|
||||
for _, s := range srows {
|
||||
ins := table.AccountBestMove.
|
||||
INSERT(table.AccountBestMove.AccountID, table.AccountBestMove.Variant,
|
||||
table.AccountBestMove.Score, table.AccountBestMove.Tiles, table.AccountBestMove.UpdatedAt).
|
||||
VALUES(primary, s.Variant, s.Score, s.Tiles, postgres.TimestampzT(now)).
|
||||
ON_CONFLICT(table.AccountBestMove.AccountID, table.AccountBestMove.Variant).
|
||||
DO_UPDATE(postgres.SET(
|
||||
table.AccountBestMove.Score.SET(table.AccountBestMove.EXCLUDED.Score),
|
||||
table.AccountBestMove.Tiles.SET(table.AccountBestMove.EXCLUDED.Tiles),
|
||||
table.AccountBestMove.UpdatedAt.SET(table.AccountBestMove.EXCLUDED.UpdatedAt),
|
||||
).WHERE(table.AccountBestMove.EXCLUDED.Score.GT(table.AccountBestMove.Score)))
|
||||
if _, err := ins.ExecContext(ctx, tx); err != nil {
|
||||
return fmt.Errorf("accountmerge: merge best move %s: %w", s.Variant, err)
|
||||
}
|
||||
}
|
||||
del := table.AccountBestMove.DELETE().WHERE(table.AccountBestMove.AccountID.EQ(postgres.UUID(secondary)))
|
||||
if _, err := del.ExecContext(ctx, tx); err != nil {
|
||||
return fmt.Errorf("accountmerge: delete secondary best moves: %w", err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// mergeAccountFields adds secondary's hint wallet to primary and ORs the paid flag;
|
||||
// all other profile fields stay the primary's.
|
||||
func mergeAccountFields(ctx context.Context, tx *sql.Tx, primary, secondary uuid.UUID, now time.Time) error {
|
||||
|
||||
@@ -86,6 +86,22 @@ h1 { font-size: 1.4rem; margin: 0 0 0.4rem; }
|
||||
font: inherit;
|
||||
}
|
||||
.form textarea { min-height: 4rem; resize: vertical; }
|
||||
/* A static help aside (e.g. message-formatting hints) beside an intro note at the top of a
|
||||
section: the note fills the row, the aside takes ~40% and both wrap on a narrow viewport. */
|
||||
.help-top { display: flex; flex-wrap: wrap; gap: 1rem; align-items: flex-start; margin: 0.2rem 0 0.6rem; }
|
||||
.help-top .note { flex: 1 1 16rem; margin: 0; }
|
||||
.help {
|
||||
flex: 0 1 40%;
|
||||
min-width: 16rem;
|
||||
background: var(--panel-hi);
|
||||
border: 1px solid var(--line);
|
||||
border-radius: 6px;
|
||||
padding: 0.5rem 0.8rem;
|
||||
font-size: 0.85rem;
|
||||
color: var(--ink-dim);
|
||||
}
|
||||
.help h4 { margin: 0 0 0.4rem; font-size: 0.85rem; color: var(--ink); }
|
||||
.help p { margin: 0.35rem 0; }
|
||||
button {
|
||||
background: var(--accent);
|
||||
color: #06121f;
|
||||
@@ -121,3 +137,59 @@ code { background: var(--bg); padding: 0.05rem 0.3rem; border-radius: 4px; }
|
||||
an image attachment is previewed inline, bounded so it cannot dominate the page. */
|
||||
.msgbody { white-space: pre-wrap; word-break: break-word; background: var(--bg); padding: 0.6rem 0.8rem; border-radius: 6px; margin: 0.6rem 0; }
|
||||
.attach { max-width: 100%; max-height: 480px; height: auto; border: 1px solid var(--line); border-radius: 6px; }
|
||||
|
||||
/* Game replay (admin): a script-stepped board with rack panels around it, a move log and the
|
||||
first-move draw. A placed tile shows its value as a subscript; a 0 value (a blank) shows none. */
|
||||
.replay-stage {
|
||||
display: grid;
|
||||
grid-template-columns: auto minmax(0, 1fr) auto;
|
||||
grid-template-areas: ". top ." "left board right" ". bottom .";
|
||||
gap: 0.5rem;
|
||||
align-items: center;
|
||||
justify-items: center;
|
||||
margin-bottom: 0.6rem;
|
||||
}
|
||||
.rack-top { grid-area: top; }
|
||||
.rack-bottom { grid-area: bottom; }
|
||||
.rack-left { grid-area: left; }
|
||||
.rack-right { grid-area: right; }
|
||||
.replay-board { grid-area: board; overflow: auto; }
|
||||
.board-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1.4rem repeat(15, 1.7rem);
|
||||
grid-auto-rows: 1.7rem;
|
||||
gap: 1px;
|
||||
background: var(--line);
|
||||
border: 1px solid var(--line);
|
||||
width: max-content;
|
||||
}
|
||||
.board-grid .bh { display: flex; align-items: center; justify-content: center; font-size: 0.6rem; color: var(--ink-dim); background: var(--panel); }
|
||||
.board-grid .cell { position: relative; display: flex; align-items: center; justify-content: center; background: var(--panel-hi); }
|
||||
.cell .prem { font-size: 0.55rem; color: var(--ink); opacity: 0.8; }
|
||||
.cell.tw { background: #7a2230; }
|
||||
.cell.dw { background: #a8506a; }
|
||||
.cell.tl { background: #235a7a; }
|
||||
.cell.dl { background: #3f87a8; }
|
||||
.cell.centre .prem { font-size: 0.95rem; color: var(--warn); opacity: 1; }
|
||||
.tile {
|
||||
display: inline-flex; align-items: baseline; justify-content: center;
|
||||
min-width: 1.35rem; height: 1.35rem; padding: 0 0.12rem;
|
||||
background: #e8d9a0; color: #1b1408; border-radius: 3px;
|
||||
font-weight: 700; font-size: 0.8rem; line-height: 1.35rem;
|
||||
}
|
||||
.tile sub { font-size: 0.5rem; font-weight: 600; line-height: 1; align-self: flex-end; margin-left: 1px; }
|
||||
.tile.blank { background: #cdbfe0; }
|
||||
.cell.filled { background: var(--panel-hi); }
|
||||
.cell.filled .tile { width: 100%; height: 100%; border-radius: 2px; }
|
||||
.rack-slot { padding: 0.25rem; border-radius: 6px; }
|
||||
.rack-slot.active { outline: 2px solid var(--accent); background: var(--panel-hi); }
|
||||
.rack-name { font-size: 0.72rem; color: var(--ink-dim); margin-bottom: 0.2rem; text-align: center; }
|
||||
.rack-tiles { display: flex; gap: 2px; flex-wrap: wrap; justify-content: center; }
|
||||
.rack-left .rack-tiles, .rack-right .rack-tiles { flex-direction: column; }
|
||||
.replay-controls { display: flex; align-items: center; gap: 0.8rem; justify-content: center; margin: 0.6rem 0; }
|
||||
.replay-controls button { background: var(--panel-hi); color: var(--ink); border: 1px solid var(--line); font-weight: 600; }
|
||||
.replay-controls button:disabled { opacity: 0.4; cursor: default; }
|
||||
.replay-pos { color: var(--ink-dim); font-variant-numeric: tabular-nums; }
|
||||
.replay-log { margin: 0.4rem 0 0; padding-left: 1.4rem; max-height: 14rem; overflow: auto; font-size: 0.85rem; }
|
||||
.replay-log li { color: var(--ink-dim); padding: 0.1rem 0; }
|
||||
.replay-log li.cur { color: var(--ink); font-weight: 600; }
|
||||
|
||||
@@ -26,6 +26,11 @@ func TestRendererRendersEveryPage(t *testing.T) {
|
||||
{"user_detail", UserDetailView{ID: "a1", DisplayName: "Kaya", HasStats: true, Stats: StatsRow{Wins: 2}, TelegramID: "123", ConnectorEnabled: true}, "Send Telegram message"},
|
||||
{"user_detail", UserDetailView{ID: "a1", DisplayName: "Kaya", FlaggedHighRateAt: "2026-06-10 12:00"}, "Clear high-rate flag"},
|
||||
{"user_detail", UserDetailView{ID: "a1", DisplayName: "Kaya", Roles: []string{"feedback_banned"}, KnownRoles: []string{"feedback_banned"}}, "feedback_banned"},
|
||||
{"user_detail", UserDetailView{ID: "a1", DisplayName: "Kaya",
|
||||
Friends: []RelationRow{{AccountID: "b2", DisplayName: "Ann", Date: "2026-06-10 12:00"}},
|
||||
Blocks: []RelationRow{{AccountID: "c3", DisplayName: "Bob", Date: "2026-06-11 09:00"}},
|
||||
BlockedBy: []RelationRow{{AccountID: "d4", DisplayName: "Cay", Date: "2026-06-12 08:00"}},
|
||||
}, `/_gm/users/c3`},
|
||||
{"throttled", ThrottledView{
|
||||
Episodes: []ThrottleEpisodeRow{{Class: "user", Key: "a1", UserID: "a1", Rejected: 1234, FirstSeen: "2026-06-10 12:00", LastSeen: "2026-06-10 12:05"}},
|
||||
Flagged: []FlaggedAccountRow{{ID: "a1", DisplayName: "Kaya", FlaggedAt: "2026-06-10 12:05"}},
|
||||
@@ -35,9 +40,10 @@ func TestRendererRendersEveryPage(t *testing.T) {
|
||||
{"games", GamesView{Items: []GameRow{{ID: "g-open", Variant: "scrabble_en", Status: "open"}}, Status: "open", Pager: NewPager(1, 50, 1)}, "?status=open"},
|
||||
{"game_detail", GameDetailView{ID: "g1", Variant: "scrabble_en", Seats: []SeatRow{{Seat: 0, DisplayName: "Kaya"}}}, "Seats"},
|
||||
{"complaints", ComplaintsView{Items: []ComplaintRow{{ID: "c1", Word: "qi", Status: "open"}}, Status: "open", Pager: NewPager(1, 50, 1)}, "qi"},
|
||||
{"messages", MessagesView{Items: []MessageRow{{ID: "m1", SenderID: "a1", SenderName: "Kaya", Source: "telegram", Body: "good luck", GameID: "g1"}}, Pager: NewPager(1, 50, 1)}, "good luck"},
|
||||
{"messages", MessagesView{Items: []MessageRow{{ID: "m1", SenderID: "a1", SenderName: "Kaya", Source: "telegram", Body: "good luck", GameID: "g1", Unread: true}}, UnreadOnly: true, Pager: NewPager(1, 50, 1)}, "unread only"},
|
||||
{"chatmessage", ChatMessageDetailView{ID: "m1", GameID: "g1", SenderID: "a1", SenderName: "Kaya", Source: "telegram", Kind: "message", Body: "good luck", Unread: true, Seats: []ChatSeatStatusRow{{Seat: 0, AccountID: "a1", DisplayName: "Kaya", Role: "sender"}, {Seat: 1, AccountID: "b2", DisplayName: "Opp", Role: "unread"}}}, "Read by seat"},
|
||||
{"feedback", FeedbackView{Items: []FeedbackRow{{ID: "f1", AccountID: "a1", SenderName: "Kaya", Source: "telegram", Channel: "web", HasAttachment: true, Replied: true}}, Status: "unread", Pager: NewPager(1, 50, 1)}, "replied"},
|
||||
{"feedback_detail", FeedbackDetailView{ID: "f1", AccountID: "a1", SenderName: "Kaya", Channel: "telegram", InterfaceLanguage: "en", BotLanguage: "ru", Body: "please fix the board", HasAttachment: true, AttachmentName: "shot.png", IsImage: true, Banned: true}, "bot: ru"},
|
||||
{"feedback_detail", FeedbackDetailView{ID: "f1", AccountID: "a1", SenderName: "Kaya", Channel: "telegram", InterfaceLanguage: "en", Body: "please fix the board", HasAttachment: true, AttachmentName: "shot.png", IsImage: true, Banned: true}, "Interface language"},
|
||||
{"complaint_detail", ComplaintDetailView{ID: "c1", Word: "qi", Variant: "scrabble_en"}, "Resolve"},
|
||||
{"dictionary", DictionaryView{ActiveVersion: "v1.0.0", Variants: []VariantVersions{{Variant: "scrabble_en", Versions: []string{"v1.0.0"}}}, Changes: []DictChangeRow{{Variant: "scrabble_en", Word: "qi", Action: "add"}}}, "Update dictionaries"},
|
||||
{"dictionary_preview", DictionaryPreviewView{Version: "v1.1.0", Token: "0123456789abcdef0123456789abcdef", ActiveVersion: "v1.0.0", Variants: []VariantDiffRow{{Variant: "scrabble_en", AddedCount: 2, RemovedCount: 1, AddedSample: []string{"qi", "za"}, RemovedSample: []string{"xqz"}, RemovedTruncated: true}}}, "v1.1.0"},
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
<a href="/_gm/messages"{{if eq .ActiveNav "messages"}} class="active"{{end}}>Messages</a>
|
||||
<a href="/_gm/throttled"{{if eq .ActiveNav "throttled"}} class="active"{{end}}>Throttled</a>
|
||||
<a href="/_gm/reasons"{{if eq .ActiveNav "reasons"}} class="active"{{end}}>Reasons</a>
|
||||
<a href="/_gm/banners"{{if eq .ActiveNav "banners"}} class="active"{{end}}>Banners</a>
|
||||
<a href="/_gm/dictionary"{{if eq .ActiveNav "dictionary"}} class="active"{{end}}>Dictionary</a>
|
||||
<a href="/_gm/broadcast"{{if eq .ActiveNav "broadcast"}} class="active"{{end}}>Broadcast</a>
|
||||
<a href="/_gm/grafana/">Grafana ↗</a>
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
{{define "content" -}}
|
||||
{{with .Data}}
|
||||
<p class="note"><a href="/_gm/banners">← all campaigns</a></p>
|
||||
<h1>{{.Name}}{{if .IsDefault}} <span class="pill">default</span>{{end}}</h1>
|
||||
<section class="panel"><h2>Settings</h2>
|
||||
{{if .IsDefault}}<p class="note">The default campaign is perpetual and fills the unsold remainder — only its name and messages are editable.</p>{{end}}
|
||||
<form class="form col" method="post" action="/_gm/banners/{{.ID}}">
|
||||
<label>Name <input type="text" name="name" value="{{.Name}}" maxlength="80" required></label>
|
||||
{{if not .IsDefault}}
|
||||
<label>Weight (%) <input type="number" name="weight" min="1" max="100" value="{{.Weight}}" required></label>
|
||||
<label>Starts (UTC) <input type="datetime-local" name="starts_at" value="{{.StartsAt}}"></label>
|
||||
<label>Ends (UTC) <input type="datetime-local" name="ends_at" value="{{.EndsAt}}"></label>
|
||||
<label><input type="checkbox" name="enabled"{{if .Enabled}} checked{{end}}> Enabled</label>
|
||||
{{end}}
|
||||
<div><button type="submit">Save</button></div>
|
||||
</form>
|
||||
{{if not .IsDefault}}
|
||||
<form class="form" method="post" action="/_gm/banners/{{.ID}}/delete" onsubmit="return confirm('Delete this campaign and its messages?')">
|
||||
<button type="submit" class="danger">Delete campaign</button>
|
||||
</form>
|
||||
{{end}}
|
||||
</section>
|
||||
<section class="panel"><h2>Messages</h2>
|
||||
<div class="help-top">
|
||||
<p class="note">Each message must be filled in both languages; the viewer sees the variant for the bot they play through. The messages of a campaign share its show weight, rotating in this order.</p>
|
||||
<aside class="help">
|
||||
<h4>Formatting</h4>
|
||||
<p>Plain text is shown as-is (any HTML is escaped).</p>
|
||||
<p>Add a link with markdown — <code>[visible text](https://example.com)</code> — which renders as the linked <em>visible text</em>.</p>
|
||||
<p>Only <code>https://</code>, <code>http://</code> and root-relative <code>/path</code> targets become links; any other scheme (e.g. <code>javascript:</code>, <code>ftp:</code>) is dropped and shown as plain text.</p>
|
||||
<p>Keep it short: an over-long line scrolls in the strip; the same formatting applies when editing a message above.</p>
|
||||
</aside>
|
||||
</div>
|
||||
{{range .Messages}}
|
||||
<div class="row">
|
||||
<form class="form col" method="post" action="/_gm/banners/{{$.Data.ID}}/messages/{{.ID}}">
|
||||
<label>English <textarea name="body_en" rows="3" maxlength="500" required>{{.BodyEn}}</textarea></label>
|
||||
<label>Russian <textarea name="body_ru" rows="3" maxlength="500" required>{{.BodyRu}}</textarea></label>
|
||||
<div class="actions">
|
||||
<button type="submit">Save</button>
|
||||
</div>
|
||||
</form>
|
||||
<div class="actions">
|
||||
<form class="form" method="post" action="/_gm/banners/{{$.Data.ID}}/messages/{{.ID}}/move"><input type="hidden" name="dir" value="up"><button type="submit"{{if .First}} disabled{{end}}>↑</button></form>
|
||||
<form class="form" method="post" action="/_gm/banners/{{$.Data.ID}}/messages/{{.ID}}/move"><input type="hidden" name="dir" value="down"><button type="submit"{{if .Last}} disabled{{end}}>↓</button></form>
|
||||
<form class="form" method="post" action="/_gm/banners/{{$.Data.ID}}/messages/{{.ID}}/delete" onsubmit="return confirm('Delete this message?')"><button type="submit" class="danger">Delete</button></form>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}<p class="note">no messages yet</p>{{end}}
|
||||
<h3>Add message</h3>
|
||||
<form class="form col" method="post" action="/_gm/banners/{{.ID}}/messages">
|
||||
<label>English <textarea name="body_en" rows="3" maxlength="500" required></textarea></label>
|
||||
<label>Russian <textarea name="body_ru" rows="3" maxlength="500" required></textarea></label>
|
||||
<div><button type="submit">Add message</button></div>
|
||||
</form>
|
||||
</section>
|
||||
{{end}}
|
||||
{{- end}}
|
||||
@@ -0,0 +1,18 @@
|
||||
{{define "content" -}}
|
||||
<p class="note"><a href="/_gm/banners">← all campaigns</a></p>
|
||||
<h1>Banner display timings</h1>
|
||||
{{with .Data}}
|
||||
<p class="note">Global timings the client's banner rotator reads. Out-of-range values are clamped on save. The transition between messages is fade-out, then a gap, then fade-in (skipped under reduce-motion).</p>
|
||||
<section class="panel">
|
||||
<form class="form col" method="post" action="/_gm/banner-settings">
|
||||
<label>Hold (ms) — how long one message shows <input type="number" name="hold_ms" min="3000" max="600000" value="{{.HoldMs}}" required></label>
|
||||
<label>Edge pause (ms) — pause at each end before/after scrolling a long message <input type="number" name="edge_pause_ms" min="0" max="60000" value="{{.EdgePauseMs}}" required></label>
|
||||
<label>Scroll speed (px/s) — for a message wider than the strip <input type="number" name="scroll_px_per_sec" min="5" max="1000" value="{{.ScrollPxPerSec}}" required></label>
|
||||
<label>Fade-out (ms) <input type="number" name="fade_out_ms" min="0" max="5000" value="{{.FadeOutMs}}" required></label>
|
||||
<label>Gap (ms) — pause between fade-out and fade-in <input type="number" name="gap_ms" min="0" max="5000" value="{{.GapMs}}" required></label>
|
||||
<label>Fade-in (ms) <input type="number" name="fade_in_ms" min="0" max="5000" value="{{.FadeInMs}}" required></label>
|
||||
<div><button type="submit">Save</button></div>
|
||||
</form>
|
||||
</section>
|
||||
{{end}}
|
||||
{{- end}}
|
||||
@@ -0,0 +1,32 @@
|
||||
{{define "content" -}}
|
||||
<h1>Advertising banners</h1>
|
||||
{{with .Data}}
|
||||
<p class="note">Campaigns compete for the one-line banner shown to free users (no paid account, an empty hint wallet, and no <code>no_banner</code> role). A campaign's weight is a show percent; the perpetual <strong>default</strong> campaign fills the remainder up to 100% and drops out of the rotation when timed campaigns already total 100%. <a href="/_gm/banner-settings">Display timings →</a></p>
|
||||
<section class="panel"><h2>Add campaign</h2>
|
||||
<form class="form col" method="post" action="/_gm/banners">
|
||||
<label>Name <input type="text" name="name" maxlength="80" required></label>
|
||||
<label>Weight (%) <input type="number" name="weight" min="1" max="100" value="10" required></label>
|
||||
<label>Starts (UTC) <input type="datetime-local" name="starts_at"></label>
|
||||
<label>Ends (UTC) <input type="datetime-local" name="ends_at"></label>
|
||||
<label><input type="checkbox" name="enabled" checked> Enabled</label>
|
||||
<div><button type="submit">Add</button></div>
|
||||
</form>
|
||||
</section>
|
||||
<section class="panel"><h2>Campaigns</h2>
|
||||
<table class="list">
|
||||
<thead><tr><th>Name</th><th class="num">Weight</th><th>Window</th><th class="num">Messages</th><th>Status</th></tr></thead>
|
||||
<tbody>
|
||||
{{range .Items}}
|
||||
<tr>
|
||||
<td><a href="/_gm/banners/{{.ID}}">{{.Name}}</a>{{if .IsDefault}} <span class="pill">default</span>{{end}}</td>
|
||||
<td class="num">{{if .IsDefault}}remainder{{else}}{{.Weight}}%{{end}}</td>
|
||||
<td>{{.Window}}</td>
|
||||
<td class="num">{{.Messages}}</td>
|
||||
<td>{{if .ActiveNow}}live{{else if .Enabled}}idle{{else}}disabled{{end}}</td>
|
||||
</tr>
|
||||
{{else}}<tr><td colspan="5"><span class="note">no campaigns</span></td></tr>{{end}}
|
||||
</tbody>
|
||||
</table>
|
||||
</section>
|
||||
{{end}}
|
||||
{{- end}}
|
||||
@@ -5,7 +5,6 @@
|
||||
{{if .ConnectorEnabled}}
|
||||
<form class="form col" method="post" action="/_gm/broadcast">
|
||||
<label>Message <textarea name="text" required></textarea></label>
|
||||
<label>Bot language <select name="language"><option value="en">en</option><option value="ru">ru</option></select></label>
|
||||
<div><button type="submit">Post to channel</button></div>
|
||||
</form>
|
||||
{{else}}<p class="note">connector not configured (set BACKEND_CONNECTOR_ADDR)</p>{{end}}
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
{{define "content" -}}
|
||||
{{with .Data}}
|
||||
<h1>Message</h1>
|
||||
<nav class="subnav"><a href="/_gm/messages">« messages</a> · <a href="/_gm/games/{{.GameID}}">game</a> · <a href="/_gm/messages?game={{.GameID}}">game messages</a></nav>
|
||||
<section class="panel"><h2>Summary</h2>
|
||||
<ul class="kv">
|
||||
<li><b>Time</b> {{.CreatedAt}}</li>
|
||||
<li><b>Sender</b> <a href="/_gm/users/{{.SenderID}}">{{.SenderName}}</a> ({{.Source}})</li>
|
||||
<li><b>IP</b> {{.IP}}</li>
|
||||
<li><b>Kind</b> {{.Kind}}</li>
|
||||
<li><b>Read</b> {{if .Unread}}unread{{else}}read{{end}}</li>
|
||||
<li><b>Message</b> {{.Body}}</li>
|
||||
</ul>
|
||||
</section>
|
||||
<section class="panel"><h2>Read by seat</h2>
|
||||
<table class="list">
|
||||
<thead><tr><th>Seat</th><th>Player</th><th>Status</th></tr></thead>
|
||||
<tbody>
|
||||
{{range .Seats}}
|
||||
<tr><td>{{.Seat}}</td><td><a href="/_gm/users/{{.AccountID}}">{{if .DisplayName}}{{.DisplayName}}{{else}}{{.AccountID}}{{end}}</a></td><td>{{if eq .Role "read"}}<span class="ok">read</span>{{else if eq .Role "unread"}}unread{{else}}sender{{end}}</td></tr>
|
||||
{{else}}
|
||||
<tr><td colspan="3"><span class="note">no seats</span></td></tr>
|
||||
{{end}}
|
||||
</tbody>
|
||||
</table>
|
||||
</section>
|
||||
{{end}}
|
||||
{{- end}}
|
||||
@@ -5,7 +5,7 @@
|
||||
<section class="panel"><h2>Message</h2>
|
||||
<ul class="kv">
|
||||
<li><b>From</b> <a href="/_gm/users/{{.AccountID}}">{{.SenderName}}</a> ({{.Source}})</li>
|
||||
<li><b>Channel</b> {{.Channel}}{{if .BotLanguage}} (bot: {{.BotLanguage}}){{end}}</li>
|
||||
<li><b>Channel</b> {{.Channel}}</li>
|
||||
<li><b>Interface language</b> {{.InterfaceLanguage}}</li>
|
||||
<li><b>IP</b> {{if .IP}}<code>{{.IP}}</code>{{else}}<span class="note">none</span>{{end}}</li>
|
||||
<li><b>Filed</b> {{.CreatedAt}}</li>
|
||||
|
||||
@@ -27,5 +27,87 @@
|
||||
</table>
|
||||
{{if .HasRobot}}<p><small>Play-to-win is decided once per game from the bag seed; robots play to win in ~{{.RobotTargetPct}}% of games.</small></p>{{end}}
|
||||
</section>
|
||||
{{if .SetupDraws}}
|
||||
<section class="panel"><h2>First-move draw</h2>
|
||||
<p class="note">Each player draws a tile; the one closest to “A” moves first (a blank beats every letter), ties re-drawing until a single leader remains.{{if .FirstMover}} <b>{{.FirstMover}}</b> leads.{{end}}</p>
|
||||
<table class="list">
|
||||
<thead><tr><th>Round</th><th>Player</th><th>Tile</th><th>Rank</th></tr></thead>
|
||||
<tbody>
|
||||
{{range .SetupDraws}}
|
||||
<tr><td>{{.Round}}</td><td>{{if .AccountID}}<a href="/_gm/users/{{.AccountID}}">{{.Name}}</a>{{else}}{{.Name}}{{end}}</td><td>{{.Letter}}{{if .Blank}} <small>(blank)</small>{{end}}</td><td>{{.Rank}}</td></tr>
|
||||
{{end}}
|
||||
</tbody>
|
||||
</table>
|
||||
</section>
|
||||
{{end}}
|
||||
{{if .HasReplay}}
|
||||
<section class="panel"><h2>Replay</h2>
|
||||
<div class="replay-stage">
|
||||
<div class="rack-slot rack-top" data-seat="0"></div>
|
||||
<div class="rack-slot rack-left" data-seat="2"></div>
|
||||
<div class="replay-board" id="replay-board"></div>
|
||||
<div class="rack-slot rack-right" data-seat="3"></div>
|
||||
<div class="rack-slot rack-bottom" data-seat="1"></div>
|
||||
</div>
|
||||
<div class="replay-controls">
|
||||
<button type="button" id="replay-prev">◀ prev</button>
|
||||
<span class="replay-pos" id="replay-pos"></span>
|
||||
<button type="button" id="replay-next">next ▶</button>
|
||||
</div>
|
||||
<ol class="replay-log" id="replay-log"></ol>
|
||||
<script>
|
||||
const REPLAY = {{.ReplayJSON}};
|
||||
(function(){
|
||||
if(!REPLAY||!REPLAY.steps){return;}
|
||||
const N=15, COLS="ABCDEFGHIJKLMNO", PREM={tw:"3W",dw:"2W",tl:"3L",dl:"2L"};
|
||||
const boardEl=document.getElementById("replay-board"), logEl=document.getElementById("replay-log");
|
||||
const posEl=document.getElementById("replay-pos"), prevBtn=document.getElementById("replay-prev"), nextBtn=document.getElementById("replay-next");
|
||||
let step=0;
|
||||
function esc(s){const d=document.createElement("div");d.textContent=s==null?"":s;return d.innerHTML;}
|
||||
function tileHTML(t){const sub=(t.v&&t.v>0)?"<sub>"+t.v+"<\/sub>":"";return "<span class=\"tile"+(t.b?" blank":"")+"\">"+esc(t.l)+sub+"<\/span>";}
|
||||
function placedAt(k){const m={};for(let s=1;s<=k;s++){const mv=REPLAY.steps[s]&&REPLAY.steps[s].move;if(mv&&mv.placements){for(const p of mv.placements){m[p.r+","+p.c]=p;}}}return m;}
|
||||
function renderBoard(){
|
||||
const placed=placedAt(step);let h="<div class=\"board-grid\"><div class=\"bh corner\"><\/div>";
|
||||
for(let c=0;c<N;c++){h+="<div class=\"bh\">"+COLS[c]+"<\/div>";}
|
||||
for(let r=0;r<N;r++){h+="<div class=\"bh\">"+(r+1)+"<\/div>";
|
||||
for(let c=0;c<N;c++){const p=placed[r+","+c];
|
||||
if(p){h+="<div class=\"cell filled\">"+tileHTML(p)+"<\/div>";continue;}
|
||||
const prem=REPLAY.premium[r][c], centre=(r===REPLAY.centre[0]&&c===REPLAY.centre[1]);
|
||||
const label=centre?"★":(prem?PREM[prem]:"");
|
||||
h+="<div class=\"cell "+(prem||"")+(centre?" centre":"")+"\">"+(label?"<span class=\"prem\">"+label+"<\/span>":"")+"<\/div>";}}
|
||||
h+="<\/div>";boardEl.innerHTML=h;
|
||||
}
|
||||
function renderRacks(){
|
||||
const st=REPLAY.steps[step];
|
||||
document.querySelectorAll(".rack-slot").forEach(function(slot){
|
||||
const seat=parseInt(slot.dataset.seat,10), info=REPLAY.seats.find(function(s){return s.seat===seat;}), rack=st.racks[seat];
|
||||
if(!info||!rack){slot.style.display="none";slot.innerHTML="";return;}
|
||||
slot.style.display="";slot.classList.toggle("active",st.toMove===seat);
|
||||
const nm=info.accountId?"<a href=\"/_gm/users/"+info.accountId+"\">"+esc(info.name)+"<\/a>":esc(info.name||("seat "+seat));
|
||||
slot.innerHTML="<div class=\"rack-name\">"+nm+" · "+(st.scores[seat]||0)+"<\/div><div class=\"rack-tiles\">"+rack.map(tileHTML).join("")+"<\/div>";
|
||||
});
|
||||
}
|
||||
function renderLog(){
|
||||
let h="";
|
||||
for(let s=1;s<=step;s++){const st=REPLAY.steps[s], m=st.move;if(!m){continue;}
|
||||
const who=((REPLAY.seats.find(function(x){return x.seat===m.seat;})||{}).name)||("seat "+m.seat);
|
||||
let desc;
|
||||
if(m.action==="play"){desc="played "+((m.words&&m.words.length)?m.words.join(", "):"")+" for "+m.score;}
|
||||
else if(m.action==="exchange"){desc="exchanged "+((m.exchanged&&m.exchanged.length)||0)+" tiles";}
|
||||
else if(m.action==="pass"){desc="passed";}
|
||||
else{desc=m.action;}
|
||||
const drew=(st.drawn&&st.drawn.length)?" · drew "+st.drawn.map(function(t){return t.l;}).join(""):"";
|
||||
h+="<li class=\""+(s===step?"cur":"")+"\">"+esc(who)+" "+esc(desc)+drew+" · bag "+st.bagLen+"<\/li>";}
|
||||
logEl.innerHTML=h||"<li class=\"note\">opening position<\/li>";
|
||||
}
|
||||
function render(){renderBoard();renderRacks();renderLog();posEl.textContent=step+" / "+(REPLAY.steps.length-1);prevBtn.disabled=step<=0;nextBtn.disabled=step>=REPLAY.steps.length-1;}
|
||||
prevBtn.onclick=function(){if(step>0){step--;render();}};
|
||||
nextBtn.onclick=function(){if(step<REPLAY.steps.length-1){step++;render();}};
|
||||
document.addEventListener("keydown",function(e){if(e.key==="ArrowLeft"){prevBtn.click();}else if(e.key==="ArrowRight"){nextBtn.click();}});
|
||||
render();
|
||||
})();
|
||||
</script>
|
||||
</section>
|
||||
{{end}}
|
||||
{{end}}
|
||||
{{- end}}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
{{if .UserID}}<input type="hidden" name="user" value="{{.UserID}}">{{end}}
|
||||
<input name="name" value="{{.NameMask}}" placeholder="sender name mask (* ?)">
|
||||
<input name="ext" value="{{.ExtMask}}" placeholder="sender external id mask (* ?)">
|
||||
<label class="check"><input type="checkbox" name="unread" value="1"{{if .UnreadOnly}} checked{{end}}> unread only</label>
|
||||
<button type="submit">Filter</button>
|
||||
<a class="export" href="/_gm/messages.csv?{{.FilterQuery}}">Export CSV ↓</a>
|
||||
</form>
|
||||
@@ -13,19 +14,20 @@
|
||||
<p class="note">Filtered{{if .GameID}} to game <a href="/_gm/games/{{.GameID}}">{{.GameID}}</a>{{end}}{{if .UserID}} from <a href="/_gm/users/{{.UserID}}">sender</a>{{end}} · <a href="/_gm/messages">clear</a></p>
|
||||
{{end}}
|
||||
<table class="list">
|
||||
<thead><tr><th>Time</th><th>Source</th><th>Sender</th><th>IP</th><th>Message</th><th>Game</th></tr></thead>
|
||||
<thead><tr><th>Time</th><th>Source</th><th>Sender</th><th>IP</th><th>Message</th><th>Read</th><th>Game</th></tr></thead>
|
||||
<tbody>
|
||||
{{range .Items}}
|
||||
<tr>
|
||||
<td>{{.CreatedAt}}</td>
|
||||
<td><a href="/_gm/messages/{{.ID}}">{{.CreatedAt}}</a></td>
|
||||
<td>{{.Source}}</td>
|
||||
<td><a href="/_gm/users/{{.SenderID}}">{{.SenderName}}</a></td>
|
||||
<td>{{.IP}}</td>
|
||||
<td>{{.Body}}</td>
|
||||
<td>{{if .Unread}}unread{{else}}read{{end}}</td>
|
||||
<td><a href="/_gm/games/{{.GameID}}">game</a></td>
|
||||
</tr>
|
||||
{{else}}
|
||||
<tr><td colspan="6"><span class="note">no messages</span></td></tr>
|
||||
<tr><td colspan="7"><span class="note">no messages</span></td></tr>
|
||||
{{end}}
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
@@ -5,6 +5,26 @@
|
||||
list is in-memory and resets on a backend restart. An account sustaining
|
||||
{{.FlagThreshold}}+ rejected calls within {{.FlagWindow}} is soft-flagged for review
|
||||
below — never banned automatically; clear the flag on the user card.</p>
|
||||
<section class="panel"><h2>Active IP bans</h2>
|
||||
<p class="note">Temporary IP bans the gateway is currently enforcing (in-memory, prod-only;
|
||||
reset on a gateway restart). Unban applies on the gateway's next sync.</p>
|
||||
<table class="list">
|
||||
<thead><tr><th>IP</th><th>Reason</th><th>Since</th><th>Expires</th><th></th></tr></thead>
|
||||
<tbody>
|
||||
{{range .Bans}}
|
||||
<tr>
|
||||
<td><code>{{.IP}}</code></td>
|
||||
<td>{{.Reason}}</td>
|
||||
<td>{{.Since}}</td>
|
||||
<td>{{.Expires}}</td>
|
||||
<td><form class="form" method="post" action="/_gm/bans/unban"><input type="hidden" name="ip" value="{{.IP}}"><button type="submit">Unban</button></form></td>
|
||||
</tr>
|
||||
{{else}}
|
||||
<tr><td colspan="5"><span class="note">no active bans</span></td></tr>
|
||||
{{end}}
|
||||
</tbody>
|
||||
</table>
|
||||
</section>
|
||||
<section class="panel"><h2>Recent episodes</h2>
|
||||
<table class="list">
|
||||
<thead><tr><th>Class</th><th>Key</th><th class="num">Rejected</th><th>First seen</th><th>Last seen</th></tr></thead>
|
||||
|
||||
@@ -32,6 +32,8 @@
|
||||
<li><b>Wins</b> {{.Stats.Wins}}</li>
|
||||
<li><b>Losses</b> {{.Stats.Losses}}</li>
|
||||
<li><b>Draws</b> {{.Stats.Draws}}</li>
|
||||
<li><b>Moves</b> {{.Stats.Moves}}</li>
|
||||
<li><b>Hints used</b> {{.Stats.HintsUsed}}</li>
|
||||
<li><b>Best game</b> {{.Stats.MaxGamePoints}}</li>
|
||||
<li><b>Best move</b> {{.Stats.MaxWordPoints}}</li>
|
||||
</ul>
|
||||
@@ -100,12 +102,41 @@
|
||||
</tbody>
|
||||
</table>
|
||||
</section>
|
||||
<section class="panel"><h2>Friends</h2>
|
||||
<table class="list">
|
||||
<thead><tr><th>Account</th><th>Friends since</th></tr></thead>
|
||||
<tbody>
|
||||
{{range .Friends}}
|
||||
<tr><td><a href="/_gm/users/{{.AccountID}}">{{.DisplayName}}</a></td><td>{{.Date}}</td></tr>
|
||||
{{else}}<tr><td colspan="2"><span class="note">no friends</span></td></tr>{{end}}
|
||||
</tbody>
|
||||
</table>
|
||||
</section>
|
||||
<section class="panel"><h2>Blocks</h2>
|
||||
<table class="list">
|
||||
<thead><tr><th>Account</th><th>Blocked at</th></tr></thead>
|
||||
<tbody>
|
||||
{{range .Blocks}}
|
||||
<tr><td><a href="/_gm/users/{{.AccountID}}">{{.DisplayName}}</a></td><td>{{.Date}}</td></tr>
|
||||
{{else}}<tr><td colspan="2"><span class="note">blocks no one</span></td></tr>{{end}}
|
||||
</tbody>
|
||||
</table>
|
||||
</section>
|
||||
<section class="panel"><h2>Blocked by</h2>
|
||||
<table class="list">
|
||||
<thead><tr><th>Account</th><th>Blocked at</th></tr></thead>
|
||||
<tbody>
|
||||
{{range .BlockedBy}}
|
||||
<tr><td><a href="/_gm/users/{{.AccountID}}">{{.DisplayName}}</a></td><td>{{.Date}}</td></tr>
|
||||
{{else}}<tr><td colspan="2"><span class="note">blocked by no one</span></td></tr>{{end}}
|
||||
</tbody>
|
||||
</table>
|
||||
</section>
|
||||
{{if .TelegramID}}
|
||||
<section class="panel"><h2>Send Telegram message</h2>
|
||||
{{if .ConnectorEnabled}}
|
||||
<form class="form col" method="post" action="/_gm/users/{{.ID}}/message">
|
||||
<label>Message <textarea name="text" required></textarea></label>
|
||||
<label>Bot language <select name="language"><option value="en">en</option><option value="ru">ru</option></select></label>
|
||||
<div><button type="submit">Send to user</button></div>
|
||||
</form>
|
||||
{{else}}<p class="note">connector not configured (set BACKEND_CONNECTOR_ADDR)</p>{{end}}
|
||||
|
||||
@@ -94,11 +94,13 @@ type MessagesView struct {
|
||||
ExtMask string
|
||||
GameID string
|
||||
UserID string
|
||||
UnreadOnly bool
|
||||
FilterQuery template.URL
|
||||
}
|
||||
|
||||
// MessageRow is one chat message in the moderation list: its sender (linked to the user
|
||||
// card), source, IP, body, game (linked to the game card) and time.
|
||||
// card), source, IP, body, game (linked to the game card), time, and whether it is still
|
||||
// unread by at least one recipient.
|
||||
type MessageRow struct {
|
||||
ID string
|
||||
SenderID string
|
||||
@@ -108,6 +110,32 @@ type MessageRow struct {
|
||||
Body string
|
||||
GameID string
|
||||
CreatedAt string
|
||||
Unread bool
|
||||
}
|
||||
|
||||
// ChatMessageDetailView is one chat message with its per-seat read breakdown, for the
|
||||
// console message card.
|
||||
type ChatMessageDetailView struct {
|
||||
ID string
|
||||
GameID string
|
||||
SenderID string
|
||||
SenderName string
|
||||
Source string
|
||||
Kind string
|
||||
Body string
|
||||
IP string
|
||||
CreatedAt string
|
||||
Unread bool
|
||||
Seats []ChatSeatStatusRow
|
||||
}
|
||||
|
||||
// ChatSeatStatusRow is one seat's read status on the message card: the seat index, the
|
||||
// occupant (linked to the user card) and its role ("sender", "read" or "unread").
|
||||
type ChatSeatStatusRow struct {
|
||||
Seat int
|
||||
AccountID string
|
||||
DisplayName string
|
||||
Role string
|
||||
}
|
||||
|
||||
// UserDetailView is one account with its stats, identities and recent games.
|
||||
@@ -147,6 +175,21 @@ type UserDetailView struct {
|
||||
// grant form offers. The first role is the feedback ban (see internal/account).
|
||||
Roles []string
|
||||
KnownRoles []string
|
||||
// Blocks, BlockedBy and Friends are the social graph on the card: who this account has
|
||||
// blocked, who currently blocks it, and its mutual friendships — each cross-linked to the
|
||||
// other account with the date it happened. They are the full truth; the asymmetric block
|
||||
// suppression that hides relationships from players never applies to the console.
|
||||
Blocks []RelationRow
|
||||
BlockedBy []RelationRow
|
||||
Friends []RelationRow
|
||||
}
|
||||
|
||||
// RelationRow is one cross-linked account in the user card's blocks / blocked-by / friends
|
||||
// lists: the other account's id (the link target), its display name, and the pre-formatted date.
|
||||
type RelationRow struct {
|
||||
AccountID string
|
||||
DisplayName string
|
||||
Date string
|
||||
}
|
||||
|
||||
// SuspensionView is an account's current manual-block state shown on the user card: whether it
|
||||
@@ -175,6 +218,8 @@ type StatsRow struct {
|
||||
Draws int
|
||||
MaxGamePoints int
|
||||
MaxWordPoints int
|
||||
Moves int
|
||||
HintsUsed int
|
||||
}
|
||||
|
||||
// IdentityRow is one platform/email identity of an account.
|
||||
@@ -223,6 +268,27 @@ type GameDetailView struct {
|
||||
// RobotTargetPct is the configured global play-to-win rate, in percent.
|
||||
HasRobot bool
|
||||
RobotTargetPct int
|
||||
// ReplayJSON is the game-replay payload (board, seats, per-step racks/scores/bag) the
|
||||
// game_detail page feeds to its vanilla-JS stepper; HasReplay gates the replay section.
|
||||
ReplayJSON template.JS
|
||||
HasReplay bool
|
||||
// SetupDraws is the first-move draw — one row per tile drawn (docs/ARCHITECTURE.md §6) —
|
||||
// and FirstMover is the resolved name of the seat-0 player the draw elected.
|
||||
SetupDraws []SetupDrawRow
|
||||
FirstMover string
|
||||
}
|
||||
|
||||
// SetupDrawRow is one tile drawn in the first-move seeding (docs/ARCHITECTURE.md §6): the
|
||||
// round, the player (Name/AccountID, or "(opponent)" with an empty AccountID for an
|
||||
// auto-match synthetic draw not yet back-filled), the drawn letter (upper-cased; "?" for a
|
||||
// blank) and its draw rank.
|
||||
type SetupDrawRow struct {
|
||||
Round int
|
||||
Name string
|
||||
AccountID string
|
||||
Letter string
|
||||
Blank bool
|
||||
Rank int
|
||||
}
|
||||
|
||||
// SeatRow is one seat of a game. For a robot seat (IsRobot) RobotIntent is the game's
|
||||
@@ -323,17 +389,27 @@ type BroadcastView struct {
|
||||
ConnectorEnabled bool
|
||||
}
|
||||
|
||||
// ThrottledView is the rate-limit observability page: the recent gateway-reported
|
||||
// throttle episodes (in-memory, reset on restart) and the accounts currently
|
||||
// carrying the high-rate flag. FlagThreshold and FlagWindow caption the active
|
||||
// auto-flag tuning.
|
||||
// ThrottledView is the rate-limit observability page: the temporary IP bans the
|
||||
// gateway is currently enforcing, the recent gateway-reported throttle episodes
|
||||
// (in-memory, reset on restart) and the accounts currently carrying the high-rate
|
||||
// flag. FlagThreshold and FlagWindow caption the active auto-flag tuning.
|
||||
type ThrottledView struct {
|
||||
Bans []BanRow
|
||||
Episodes []ThrottleEpisodeRow
|
||||
Flagged []FlaggedAccountRow
|
||||
FlagThreshold int
|
||||
FlagWindow string
|
||||
}
|
||||
|
||||
// BanRow is one temporary IP ban the gateway is enforcing, with its reason and its
|
||||
// since/expiry timestamps; the row carries an unban action.
|
||||
type BanRow struct {
|
||||
IP string
|
||||
Reason string
|
||||
Since string
|
||||
Expires string
|
||||
}
|
||||
|
||||
// ThrottleEpisodeRow is one recently throttled limiter key. UserID links to the
|
||||
// user card and is set only for the user class (the other classes key by IP).
|
||||
type ThrottleEpisodeRow struct {
|
||||
@@ -372,6 +448,58 @@ type MessageView struct {
|
||||
Back string
|
||||
}
|
||||
|
||||
// BannersView is the advertising-campaign list page.
|
||||
type BannersView struct {
|
||||
Items []BannerCampaignRow
|
||||
}
|
||||
|
||||
// BannerCampaignRow is one campaign in the list. Window is a human-readable
|
||||
// validity window ("perpetual" for the default); ActiveNow reports whether it
|
||||
// would rotate right now (enabled and within its window).
|
||||
type BannerCampaignRow struct {
|
||||
ID string
|
||||
Name string
|
||||
Weight int
|
||||
IsDefault bool
|
||||
Enabled bool
|
||||
Window string
|
||||
Messages int
|
||||
ActiveNow bool
|
||||
}
|
||||
|
||||
// BannerDetailView is the campaign detail/edit page. StartsAt/EndsAt are the
|
||||
// "YYYY-MM-DDTHH:MM" (UTC) values for the datetime-local inputs, empty when open.
|
||||
type BannerDetailView struct {
|
||||
ID string
|
||||
Name string
|
||||
Weight int
|
||||
IsDefault bool
|
||||
Enabled bool
|
||||
StartsAt string
|
||||
EndsAt string
|
||||
Messages []BannerMessageRow
|
||||
}
|
||||
|
||||
// BannerMessageRow is one bilingual message of a campaign. First/Last drive the
|
||||
// reorder buttons (disabled at the ends).
|
||||
type BannerMessageRow struct {
|
||||
ID string
|
||||
BodyEn string
|
||||
BodyRu string
|
||||
First bool
|
||||
Last bool
|
||||
}
|
||||
|
||||
// BannerSettingsView is the global display-timings form.
|
||||
type BannerSettingsView struct {
|
||||
HoldMs int
|
||||
EdgePauseMs int
|
||||
ScrollPxPerSec int
|
||||
FadeOutMs int
|
||||
GapMs int
|
||||
FadeInMs int
|
||||
}
|
||||
|
||||
// FeedbackView is the paginated user-feedback queue. Status is the active
|
||||
// unread/read/archived filter; NameMask/ExtMask are the sender glob filters;
|
||||
// UserID pins the list to one account (the per-user link from /users);
|
||||
@@ -413,11 +541,8 @@ type FeedbackDetailView struct {
|
||||
SenderName string
|
||||
Source string
|
||||
Channel string
|
||||
// InterfaceLanguage is the sender's interface language (account preference);
|
||||
// BotLanguage is the connector bot they last used (en/ru), set only for a
|
||||
// message that arrived through an external connector (Telegram).
|
||||
// InterfaceLanguage is the sender's interface language (account preference).
|
||||
InterfaceLanguage string
|
||||
BotLanguage string
|
||||
IP string
|
||||
Body string
|
||||
HasAttachment bool
|
||||
|
||||
@@ -0,0 +1,188 @@
|
||||
// Package ads owns the server-driven advertising banner ("advertising network"):
|
||||
// operator-managed campaigns, their bilingual messages and the global display
|
||||
// timings the client's one-line announcement strip rotates through.
|
||||
//
|
||||
// A campaign is one placement order with a show weight (an integer percent).
|
||||
// Simultaneously active campaigns compete for display slots in proportion to
|
||||
// their weights; the single perpetual default campaign fills the unsold
|
||||
// remainder up to 100%. The actual rotation runs client-side (a smooth weighted
|
||||
// round-robin over campaigns, round-robin over a campaign's messages); the server
|
||||
// only computes the effective weighted, language-resolved set a viewer should
|
||||
// rotate, via ActiveSet. Who sees a banner at all is decided by Eligible.
|
||||
package ads
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
)
|
||||
|
||||
// ErrNotFound is returned when a campaign or message does not exist.
|
||||
var ErrNotFound = errors.New("ads: not found")
|
||||
|
||||
// ErrDefaultImmutable is returned when an operation is refused on the perpetual
|
||||
// default campaign (it cannot be deleted, disabled, windowed, or have its
|
||||
// weight or default flag changed).
|
||||
var ErrDefaultImmutable = errors.New("ads: the default campaign cannot be modified that way")
|
||||
|
||||
// ErrValidation wraps an operator-facing validation failure (a bad weight,
|
||||
// window or message body).
|
||||
var ErrValidation = errors.New("ads: validation")
|
||||
|
||||
// Campaign is one advertising placement order with its messages.
|
||||
type Campaign struct {
|
||||
ID uuid.UUID // uuid.Nil on create
|
||||
Name string
|
||||
Weight int // show percent, 1..100; nominal (ignored) for the default
|
||||
IsDefault bool
|
||||
Enabled bool
|
||||
StartsAt *time.Time // nil = open-ended start; always nil for the default
|
||||
EndsAt *time.Time // nil = open-ended end; always nil for the default
|
||||
Messages []Message
|
||||
CreatedAt time.Time
|
||||
UpdatedAt time.Time
|
||||
}
|
||||
|
||||
// Message is one bilingual creative of a campaign. Both bodies are mandatory;
|
||||
// the client shows the variant for the viewer's bot (service) language. Position
|
||||
// orders the messages within a campaign (the round-robin order).
|
||||
type Message struct {
|
||||
ID uuid.UUID // uuid.Nil on create
|
||||
CampaignID uuid.UUID
|
||||
Position int
|
||||
BodyEn string
|
||||
BodyRu string
|
||||
}
|
||||
|
||||
// Timings are the global banner display timings, in milliseconds except
|
||||
// ScrollPxPerSec. HoldMs is how long one message shows; EdgePauseMs and
|
||||
// ScrollPxPerSec drive the scroll of a message wider than the strip; a
|
||||
// transition between messages is FadeOutMs then GapMs then FadeInMs.
|
||||
type Timings struct {
|
||||
HoldMs int
|
||||
EdgePauseMs int
|
||||
ScrollPxPerSec int
|
||||
FadeOutMs int
|
||||
GapMs int
|
||||
FadeInMs int
|
||||
}
|
||||
|
||||
// ActiveCampaign is one campaign in the resolved rotation feed sent to a client:
|
||||
// its GCD-reduced show weight and its messages, already resolved to the viewer's
|
||||
// language and in display (round-robin) order.
|
||||
type ActiveCampaign struct {
|
||||
Weight int
|
||||
Messages []string
|
||||
}
|
||||
|
||||
// Eligible reports whether an account should be shown the advertising banner: a
|
||||
// free account (not paid) with an empty hint wallet and without the no_banner
|
||||
// role. The no_banner role suppresses the banner unconditionally; buying a paid
|
||||
// account or any hints also removes it.
|
||||
func Eligible(paidAccount bool, hintBalance int, hasNoBanner bool) bool {
|
||||
return !paidAccount && hintBalance <= 0 && !hasNoBanner
|
||||
}
|
||||
|
||||
// computeActiveSet builds the resolved rotation feed from the enabled campaigns
|
||||
// at time now, in language lang. Campaigns outside their validity window, and
|
||||
// campaigns with no messages, are dropped. The default campaign's effective
|
||||
// weight is the remainder up to 100% — max(0, 100 - sum of active timed
|
||||
// weights) — so it fills unsold inventory and is dropped entirely when timed
|
||||
// campaigns already reach 100%. Weights are then reduced by their GCD so the
|
||||
// fair rotation cycle stays short. The input is expected to be the enabled
|
||||
// campaigns (ActiveCampaigns); disabled ones must already be excluded.
|
||||
func computeActiveSet(campaigns []Campaign, now time.Time, lang string) []ActiveCampaign {
|
||||
var timed []Campaign
|
||||
var def *Campaign
|
||||
for i := range campaigns {
|
||||
c := campaigns[i]
|
||||
if len(c.Messages) == 0 {
|
||||
continue // a campaign with no creative cannot fill a slot
|
||||
}
|
||||
if c.IsDefault {
|
||||
def = &campaigns[i]
|
||||
continue
|
||||
}
|
||||
if withinWindow(c, now) {
|
||||
timed = append(timed, c)
|
||||
}
|
||||
}
|
||||
sumTimed := 0
|
||||
for _, c := range timed {
|
||||
sumTimed += c.Weight
|
||||
}
|
||||
out := make([]ActiveCampaign, 0, len(timed)+1)
|
||||
for _, c := range timed {
|
||||
out = append(out, ActiveCampaign{Weight: c.Weight, Messages: resolveBodies(c.Messages, lang)})
|
||||
}
|
||||
if def != nil {
|
||||
if dw := 100 - sumTimed; dw > 0 {
|
||||
out = append(out, ActiveCampaign{Weight: dw, Messages: resolveBodies(def.Messages, lang)})
|
||||
}
|
||||
}
|
||||
reduceByGCD(out)
|
||||
return out
|
||||
}
|
||||
|
||||
// ActiveAt reports whether the campaign would rotate at time now: enabled, and
|
||||
// either the perpetual default or within its validity window. It mirrors the
|
||||
// filter computeActiveSet applies (a campaign with no messages still reports
|
||||
// active here — that is a content gap the console surfaces, not an inactive
|
||||
// campaign).
|
||||
func (c Campaign) ActiveAt(now time.Time) bool {
|
||||
return c.Enabled && (c.IsDefault || withinWindow(c, now))
|
||||
}
|
||||
|
||||
// withinWindow reports whether now lies inside the campaign's validity window. A
|
||||
// nil bound is open-ended on that side.
|
||||
func withinWindow(c Campaign, now time.Time) bool {
|
||||
if c.StartsAt != nil && now.Before(*c.StartsAt) {
|
||||
return false
|
||||
}
|
||||
if c.EndsAt != nil && now.After(*c.EndsAt) {
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// resolveBodies projects each message to the body for lang ("ru" picks the
|
||||
// Russian body; anything else picks English), preserving display order.
|
||||
func resolveBodies(msgs []Message, lang string) []string {
|
||||
out := make([]string, len(msgs))
|
||||
for i, m := range msgs {
|
||||
if lang == "ru" {
|
||||
out[i] = m.BodyRu
|
||||
} else {
|
||||
out[i] = m.BodyEn
|
||||
}
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
// reduceByGCD divides every weight by the greatest common divisor of all weights
|
||||
// (in place), shrinking a {50,30,20} set to {5,3,2} and a lone {100} to {1}. A
|
||||
// no-op when the set is empty or already coprime.
|
||||
func reduceByGCD(cs []ActiveCampaign) {
|
||||
g := 0
|
||||
for _, c := range cs {
|
||||
g = gcd(g, c.Weight)
|
||||
}
|
||||
if g <= 1 {
|
||||
return
|
||||
}
|
||||
for i := range cs {
|
||||
cs[i].Weight /= g
|
||||
}
|
||||
}
|
||||
|
||||
// gcd returns the greatest common divisor of a and b (gcd(0, n) == n).
|
||||
func gcd(a, b int) int {
|
||||
for b != 0 {
|
||||
a, b = b, a%b
|
||||
}
|
||||
if a < 0 {
|
||||
return -a
|
||||
}
|
||||
return a
|
||||
}
|
||||
@@ -0,0 +1,183 @@
|
||||
package ads
|
||||
|
||||
import (
|
||||
"reflect"
|
||||
"testing"
|
||||
"time"
|
||||
)
|
||||
|
||||
func TestEligible(t *testing.T) {
|
||||
tests := []struct {
|
||||
name string
|
||||
paidAccount bool
|
||||
hintBalance int
|
||||
hasNoBanner bool
|
||||
want bool
|
||||
}{
|
||||
{name: "free, empty wallet, no role", want: true},
|
||||
{name: "paid", paidAccount: true, want: false},
|
||||
{name: "has hints", hintBalance: 3, want: false},
|
||||
{name: "no_banner role", hasNoBanner: true, want: false},
|
||||
{name: "paid and has hints", paidAccount: true, hintBalance: 5, want: false},
|
||||
{name: "no_banner overrides everything", hasNoBanner: true, want: false},
|
||||
}
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
if got := Eligible(tt.paidAccount, tt.hintBalance, tt.hasNoBanner); got != tt.want {
|
||||
t.Errorf("Eligible(%v,%d,%v) = %v, want %v", tt.paidAccount, tt.hintBalance, tt.hasNoBanner, got, tt.want)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestComputeActiveSet(t *testing.T) {
|
||||
now := time.Date(2026, 6, 15, 12, 0, 0, 0, time.UTC)
|
||||
past := now.Add(-24 * time.Hour)
|
||||
future := now.Add(24 * time.Hour)
|
||||
|
||||
// msg builds a one-message slice with distinct bodies so resolution and
|
||||
// campaign identity are visible in assertions.
|
||||
msg := func(tag string) []Message {
|
||||
return []Message{{BodyEn: tag + "-en", BodyRu: tag + "-ru"}}
|
||||
}
|
||||
def := func(msgs []Message) Campaign {
|
||||
return Campaign{Name: "default", Weight: 100, IsDefault: true, Enabled: true, Messages: msgs}
|
||||
}
|
||||
timed := func(name string, weight int, starts, ends *time.Time, msgs []Message) Campaign {
|
||||
return Campaign{Name: name, Weight: weight, Enabled: true, StartsAt: starts, EndsAt: ends, Messages: msgs}
|
||||
}
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
campaigns []Campaign
|
||||
lang string
|
||||
want []ActiveCampaign
|
||||
}{
|
||||
{
|
||||
name: "default only reduces to weight 1",
|
||||
campaigns: []Campaign{def(msg("house"))},
|
||||
lang: "en",
|
||||
want: []ActiveCampaign{{Weight: 1, Messages: []string{"house-en"}}},
|
||||
},
|
||||
{
|
||||
name: "default fills the remainder",
|
||||
campaigns: []Campaign{def(msg("house")), timed("promo", 30, nil, nil, msg("promo"))},
|
||||
lang: "en",
|
||||
// timed 30, default 100-30=70; gcd 10 -> 3 and 7; timed first, default last.
|
||||
want: []ActiveCampaign{
|
||||
{Weight: 3, Messages: []string{"promo-en"}},
|
||||
{Weight: 7, Messages: []string{"house-en"}},
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "timed fills 100, default dropped",
|
||||
campaigns: []Campaign{def(msg("house")), timed("promo", 100, nil, nil, msg("promo"))},
|
||||
lang: "en",
|
||||
want: []ActiveCampaign{{Weight: 1, Messages: []string{"promo-en"}}},
|
||||
},
|
||||
{
|
||||
name: "timed over 100, default dropped, proportional",
|
||||
campaigns: []Campaign{
|
||||
def(msg("house")),
|
||||
timed("a", 60, nil, nil, msg("a")),
|
||||
timed("b", 80, nil, nil, msg("b")),
|
||||
},
|
||||
lang: "en",
|
||||
// default dropped (sum 140 >= 100); gcd(60,80)=20 -> 3 and 4.
|
||||
want: []ActiveCampaign{
|
||||
{Weight: 3, Messages: []string{"a-en"}},
|
||||
{Weight: 4, Messages: []string{"b-en"}},
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "future and past windows exclude timed",
|
||||
campaigns: []Campaign{
|
||||
def(msg("house")),
|
||||
timed("future", 50, &future, nil, msg("future")),
|
||||
timed("past", 50, nil, &past, msg("past")),
|
||||
},
|
||||
lang: "en",
|
||||
want: []ActiveCampaign{{Weight: 1, Messages: []string{"house-en"}}},
|
||||
},
|
||||
{
|
||||
name: "active window included",
|
||||
campaigns: []Campaign{
|
||||
def(msg("house")),
|
||||
timed("live", 25, &past, &future, msg("live")),
|
||||
},
|
||||
lang: "en",
|
||||
// timed 25, default 75; gcd 25 -> 1 and 3.
|
||||
want: []ActiveCampaign{
|
||||
{Weight: 1, Messages: []string{"live-en"}},
|
||||
{Weight: 3, Messages: []string{"house-en"}},
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "campaign without messages is skipped and not counted",
|
||||
campaigns: []Campaign{
|
||||
def(msg("house")),
|
||||
timed("empty", 40, nil, nil, nil),
|
||||
},
|
||||
lang: "en",
|
||||
// empty campaign skipped; default fills full 100 -> reduced to 1.
|
||||
want: []ActiveCampaign{{Weight: 1, Messages: []string{"house-en"}}},
|
||||
},
|
||||
{
|
||||
name: "russian bodies resolved",
|
||||
campaigns: []Campaign{def(msg("house"))},
|
||||
lang: "ru",
|
||||
want: []ActiveCampaign{{Weight: 1, Messages: []string{"house-ru"}}},
|
||||
},
|
||||
{
|
||||
name: "three timed split by gcd",
|
||||
campaigns: []Campaign{
|
||||
def(msg("house")),
|
||||
timed("a", 50, nil, nil, msg("a")),
|
||||
timed("b", 30, nil, nil, msg("b")),
|
||||
timed("c", 20, nil, nil, msg("c")),
|
||||
},
|
||||
lang: "en",
|
||||
// sum 100, default dropped; gcd 10 -> 5,3,2.
|
||||
want: []ActiveCampaign{
|
||||
{Weight: 5, Messages: []string{"a-en"}},
|
||||
{Weight: 3, Messages: []string{"b-en"}},
|
||||
{Weight: 2, Messages: []string{"c-en"}},
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "campaign with multiple messages keeps order",
|
||||
campaigns: []Campaign{
|
||||
def([]Message{{BodyEn: "one-en", BodyRu: "one-ru"}, {BodyEn: "two-en", BodyRu: "two-ru"}}),
|
||||
},
|
||||
lang: "en",
|
||||
want: []ActiveCampaign{{Weight: 1, Messages: []string{"one-en", "two-en"}}},
|
||||
},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
got := computeActiveSet(tt.campaigns, now, tt.lang)
|
||||
if !reflect.DeepEqual(got, tt.want) {
|
||||
t.Errorf("computeActiveSet() =\n %#v\nwant\n %#v", got, tt.want)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestComputeActiveSetEmpty(t *testing.T) {
|
||||
// No campaigns at all yields an empty (non-nil-or-nil) feed without panicking.
|
||||
if got := computeActiveSet(nil, time.Now(), "en"); len(got) != 0 {
|
||||
t.Errorf("computeActiveSet(nil) = %#v, want empty", got)
|
||||
}
|
||||
}
|
||||
|
||||
func TestGCD(t *testing.T) {
|
||||
tests := []struct{ a, b, want int }{
|
||||
{0, 5, 5}, {5, 0, 5}, {12, 18, 6}, {100, 100, 100}, {7, 13, 1},
|
||||
}
|
||||
for _, tt := range tests {
|
||||
if got := gcd(tt.a, tt.b); got != tt.want {
|
||||
t.Errorf("gcd(%d,%d) = %d, want %d", tt.a, tt.b, got, tt.want)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,290 @@
|
||||
package ads
|
||||
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
)
|
||||
|
||||
// Operator-input bounds and the display-timing clamps. The timings are clamped
|
||||
// (not rejected) on update so the client rotator can never be driven into a
|
||||
// broken state by a typo in the console.
|
||||
const (
|
||||
maxCampaignName = 80
|
||||
maxMessageBody = 500
|
||||
|
||||
minHoldMs = 3000 // 3s — below this the fade transition would dominate
|
||||
maxHoldMs = 600000 // 10 min
|
||||
|
||||
maxEdgePauseMs = 60000
|
||||
|
||||
minScrollPxPerSec = 5
|
||||
maxScrollPxPerSec = 1000
|
||||
|
||||
maxFadeMs = 5000
|
||||
)
|
||||
|
||||
// Service is the domain layer over Store: it validates operator input, enforces
|
||||
// the default campaign's invariants, clamps the display timings, and assembles
|
||||
// the resolved rotation feed (ActiveSet) for a viewer.
|
||||
type Service struct {
|
||||
store *Store
|
||||
}
|
||||
|
||||
// NewService constructs a Service over store.
|
||||
func NewService(store *Store) *Service { return &Service{store: store} }
|
||||
|
||||
// ActiveSet returns the resolved rotation feed for a viewer in language lang
|
||||
// (en/ru) together with the global display timings: the currently-active
|
||||
// campaigns, each with its GCD-reduced show weight and its messages resolved to
|
||||
// lang, ready for the client's weighted round-robin.
|
||||
func (s *Service) ActiveSet(ctx context.Context, lang string) ([]ActiveCampaign, Timings, error) {
|
||||
campaigns, err := s.store.ActiveCampaigns(ctx)
|
||||
if err != nil {
|
||||
return nil, Timings{}, err
|
||||
}
|
||||
timings, err := s.store.Settings(ctx)
|
||||
if err != nil {
|
||||
return nil, Timings{}, err
|
||||
}
|
||||
return computeActiveSet(campaigns, time.Now().UTC(), lang), timings, nil
|
||||
}
|
||||
|
||||
// ListCampaigns returns every campaign with its messages, for the admin console.
|
||||
func (s *Service) ListCampaigns(ctx context.Context) ([]Campaign, error) {
|
||||
return s.store.ListCampaigns(ctx)
|
||||
}
|
||||
|
||||
// Campaign returns one campaign with its messages, or ErrNotFound.
|
||||
func (s *Service) Campaign(ctx context.Context, id uuid.UUID) (Campaign, error) {
|
||||
return s.store.Campaign(ctx, id)
|
||||
}
|
||||
|
||||
// CreateCampaign validates and creates a new time-limited campaign (never the
|
||||
// default) and returns its id.
|
||||
func (s *Service) CreateCampaign(ctx context.Context, c Campaign) (uuid.UUID, error) {
|
||||
name, err := validName(c.Name)
|
||||
if err != nil {
|
||||
return uuid.Nil, err
|
||||
}
|
||||
if err := validWeight(c.Weight); err != nil {
|
||||
return uuid.Nil, err
|
||||
}
|
||||
if err := validWindow(c.StartsAt, c.EndsAt); err != nil {
|
||||
return uuid.Nil, err
|
||||
}
|
||||
return s.store.CreateCampaign(ctx, Campaign{
|
||||
Name: name, Weight: c.Weight, Enabled: c.Enabled, StartsAt: c.StartsAt, EndsAt: c.EndsAt,
|
||||
})
|
||||
}
|
||||
|
||||
// UpdateCampaign validates and updates a campaign. The default campaign keeps its
|
||||
// weight (nominal), enabled flag and (empty) window — only its name is editable;
|
||||
// any submitted weight/window/enabled are ignored for it.
|
||||
func (s *Service) UpdateCampaign(ctx context.Context, c Campaign) error {
|
||||
existing, err := s.store.Campaign(ctx, c.ID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
name, err := validName(c.Name)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
upd := Campaign{ID: existing.ID, Name: name}
|
||||
if existing.IsDefault {
|
||||
upd.Weight = existing.Weight
|
||||
upd.Enabled = true
|
||||
upd.StartsAt = nil
|
||||
upd.EndsAt = nil
|
||||
} else {
|
||||
if err := validWeight(c.Weight); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := validWindow(c.StartsAt, c.EndsAt); err != nil {
|
||||
return err
|
||||
}
|
||||
upd.Weight = c.Weight
|
||||
upd.Enabled = c.Enabled
|
||||
upd.StartsAt = c.StartsAt
|
||||
upd.EndsAt = c.EndsAt
|
||||
}
|
||||
return s.store.UpdateCampaign(ctx, upd)
|
||||
}
|
||||
|
||||
// DeleteCampaign removes a campaign, refusing the perpetual default.
|
||||
func (s *Service) DeleteCampaign(ctx context.Context, id uuid.UUID) error {
|
||||
existing, err := s.store.Campaign(ctx, id)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if existing.IsDefault {
|
||||
return ErrDefaultImmutable
|
||||
}
|
||||
return s.store.DeleteCampaign(ctx, id)
|
||||
}
|
||||
|
||||
// AddMessage validates a bilingual message and appends it to a campaign.
|
||||
func (s *Service) AddMessage(ctx context.Context, campaignID uuid.UUID, bodyEn, bodyRu string) (uuid.UUID, error) {
|
||||
en, ru, err := validBodies(bodyEn, bodyRu)
|
||||
if err != nil {
|
||||
return uuid.Nil, err
|
||||
}
|
||||
c, err := s.store.Campaign(ctx, campaignID)
|
||||
if err != nil {
|
||||
return uuid.Nil, err
|
||||
}
|
||||
return s.store.AddMessage(ctx, Message{CampaignID: campaignID, Position: len(c.Messages), BodyEn: en, BodyRu: ru})
|
||||
}
|
||||
|
||||
// EditMessage validates and updates the bilingual bodies of a message that
|
||||
// belongs to campaignID (its position is unchanged). It returns ErrNotFound when
|
||||
// the message is not part of that campaign, so a mismatched campaign/message pair
|
||||
// never edits an unrelated campaign's message.
|
||||
func (s *Service) EditMessage(ctx context.Context, campaignID, messageID uuid.UUID, bodyEn, bodyRu string) error {
|
||||
en, ru, err := validBodies(bodyEn, bodyRu)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
c, err := s.store.Campaign(ctx, campaignID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if !campaignOwnsMessage(c, messageID) {
|
||||
return ErrNotFound
|
||||
}
|
||||
return s.store.UpdateMessageBodies(ctx, messageID, en, ru)
|
||||
}
|
||||
|
||||
// MoveMessage reorders a message within its campaign by swapping its position
|
||||
// with the adjacent message in direction dir (-1 up, +1 down). A move past an
|
||||
// edge is a no-op.
|
||||
func (s *Service) MoveMessage(ctx context.Context, campaignID, messageID uuid.UUID, dir int) error {
|
||||
c, err := s.store.Campaign(ctx, campaignID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
idx := -1
|
||||
for i, m := range c.Messages {
|
||||
if m.ID == messageID {
|
||||
idx = i
|
||||
break
|
||||
}
|
||||
}
|
||||
if idx < 0 {
|
||||
return ErrNotFound
|
||||
}
|
||||
j := idx + dir
|
||||
if j < 0 || j >= len(c.Messages) {
|
||||
return nil // already at the edge
|
||||
}
|
||||
a, b := c.Messages[idx], c.Messages[j]
|
||||
if err := s.store.SetMessagePosition(ctx, a.ID, j); err != nil {
|
||||
return err
|
||||
}
|
||||
return s.store.SetMessagePosition(ctx, b.ID, idx)
|
||||
}
|
||||
|
||||
// DeleteMessage removes a message that belongs to campaignID, refusing to remove
|
||||
// the default campaign's last remaining message (the default must always have a
|
||||
// creative to show). It returns ErrNotFound when the message is not part of that
|
||||
// campaign — so a mismatched campaign/message pair can neither delete an
|
||||
// unrelated campaign's message nor bypass the default's last-message guard.
|
||||
func (s *Service) DeleteMessage(ctx context.Context, campaignID, messageID uuid.UUID) error {
|
||||
c, err := s.store.Campaign(ctx, campaignID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if !campaignOwnsMessage(c, messageID) {
|
||||
return ErrNotFound
|
||||
}
|
||||
if c.IsDefault && len(c.Messages) <= 1 {
|
||||
return fmt.Errorf("%w: the default campaign must keep at least one message", ErrValidation)
|
||||
}
|
||||
return s.store.DeleteMessage(ctx, messageID)
|
||||
}
|
||||
|
||||
// campaignOwnsMessage reports whether messageID is one of the campaign's messages.
|
||||
func campaignOwnsMessage(c Campaign, messageID uuid.UUID) bool {
|
||||
for _, m := range c.Messages {
|
||||
if m.ID == messageID {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// Settings returns the global display timings.
|
||||
func (s *Service) Settings(ctx context.Context) (Timings, error) {
|
||||
return s.store.Settings(ctx)
|
||||
}
|
||||
|
||||
// UpdateSettings clamps every timing into its safe range and stores them.
|
||||
func (s *Service) UpdateSettings(ctx context.Context, t Timings) error {
|
||||
return s.store.UpdateSettings(ctx, clampTimings(t))
|
||||
}
|
||||
|
||||
// validName trims and bounds a campaign name.
|
||||
func validName(name string) (string, error) {
|
||||
name = strings.TrimSpace(name)
|
||||
if name == "" {
|
||||
return "", fmt.Errorf("%w: the campaign name is required", ErrValidation)
|
||||
}
|
||||
if len([]rune(name)) > maxCampaignName {
|
||||
return "", fmt.Errorf("%w: the campaign name must be at most %d characters", ErrValidation, maxCampaignName)
|
||||
}
|
||||
return name, nil
|
||||
}
|
||||
|
||||
// validWeight bounds a campaign show weight to the 1..100 percent range.
|
||||
func validWeight(w int) error {
|
||||
if w < 1 || w > 100 {
|
||||
return fmt.Errorf("%w: the weight must be a percent between 1 and 100", ErrValidation)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// validWindow rejects an inverted validity window.
|
||||
func validWindow(starts, ends *time.Time) error {
|
||||
if starts != nil && ends != nil && ends.Before(*starts) {
|
||||
return fmt.Errorf("%w: the end must not precede the start", ErrValidation)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// validBodies trims and bounds both mandatory language bodies of a message.
|
||||
func validBodies(bodyEn, bodyRu string) (string, string, error) {
|
||||
en := strings.TrimSpace(bodyEn)
|
||||
ru := strings.TrimSpace(bodyRu)
|
||||
if en == "" || ru == "" {
|
||||
return "", "", fmt.Errorf("%w: both the English and Russian message bodies are required", ErrValidation)
|
||||
}
|
||||
if len([]rune(en)) > maxMessageBody || len([]rune(ru)) > maxMessageBody {
|
||||
return "", "", fmt.Errorf("%w: a message body must be at most %d characters", ErrValidation, maxMessageBody)
|
||||
}
|
||||
return en, ru, nil
|
||||
}
|
||||
|
||||
// clampTimings forces every display timing into its safe range.
|
||||
func clampTimings(t Timings) Timings {
|
||||
return Timings{
|
||||
HoldMs: clampInt(t.HoldMs, minHoldMs, maxHoldMs),
|
||||
EdgePauseMs: clampInt(t.EdgePauseMs, 0, maxEdgePauseMs),
|
||||
ScrollPxPerSec: clampInt(t.ScrollPxPerSec, minScrollPxPerSec, maxScrollPxPerSec),
|
||||
FadeOutMs: clampInt(t.FadeOutMs, 0, maxFadeMs),
|
||||
GapMs: clampInt(t.GapMs, 0, maxFadeMs),
|
||||
FadeInMs: clampInt(t.FadeInMs, 0, maxFadeMs),
|
||||
}
|
||||
}
|
||||
|
||||
func clampInt(v, lo, hi int) int {
|
||||
if v < lo {
|
||||
return lo
|
||||
}
|
||||
if v > hi {
|
||||
return hi
|
||||
}
|
||||
return v
|
||||
}
|
||||
@@ -0,0 +1,289 @@
|
||||
package ads
|
||||
|
||||
import (
|
||||
"context"
|
||||
"database/sql"
|
||||
"errors"
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
"github.com/go-jet/jet/v2/postgres"
|
||||
"github.com/go-jet/jet/v2/qrm"
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/postgres/jet/backend/model"
|
||||
"scrabble/backend/internal/postgres/jet/backend/table"
|
||||
)
|
||||
|
||||
// Store is the Postgres-backed query surface for advertising campaigns, their
|
||||
// messages and the single global display-settings row.
|
||||
type Store struct {
|
||||
db *sql.DB
|
||||
}
|
||||
|
||||
// NewStore constructs a Store wrapping db.
|
||||
func NewStore(db *sql.DB) *Store { return &Store{db: db} }
|
||||
|
||||
// ListCampaigns returns every campaign with its messages, the default first then
|
||||
// by creation time, for the admin console.
|
||||
func (s *Store) ListCampaigns(ctx context.Context) ([]Campaign, error) {
|
||||
return s.loadCampaigns(ctx, false)
|
||||
}
|
||||
|
||||
// ActiveCampaigns returns the enabled campaigns with their messages, the default
|
||||
// first then by creation time. Window filtering and the default-remainder weight
|
||||
// are applied by the Service (ActiveSet), not here.
|
||||
func (s *Store) ActiveCampaigns(ctx context.Context) ([]Campaign, error) {
|
||||
return s.loadCampaigns(ctx, true)
|
||||
}
|
||||
|
||||
// loadCampaigns reads campaigns (optionally only the enabled ones) and attaches
|
||||
// each one's messages in display order, with a single messages query (the table
|
||||
// is small, so this avoids both an N+1 and a join projection).
|
||||
func (s *Store) loadCampaigns(ctx context.Context, enabledOnly bool) ([]Campaign, error) {
|
||||
sel := postgres.SELECT(table.AdCampaigns.AllColumns).FROM(table.AdCampaigns)
|
||||
if enabledOnly {
|
||||
sel = sel.WHERE(table.AdCampaigns.Enabled.EQ(postgres.Bool(true)))
|
||||
}
|
||||
sel = sel.ORDER_BY(table.AdCampaigns.IsDefault.DESC(), table.AdCampaigns.CreatedAt.ASC())
|
||||
|
||||
var rows []model.AdCampaigns
|
||||
if err := sel.QueryContext(ctx, s.db, &rows); err != nil {
|
||||
return nil, fmt.Errorf("ads: list campaigns: %w", err)
|
||||
}
|
||||
byID, err := s.messagesByCampaign(ctx)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
out := make([]Campaign, 0, len(rows))
|
||||
for _, r := range rows {
|
||||
c := modelToCampaign(r)
|
||||
c.Messages = byID[r.CampaignID]
|
||||
out = append(out, c)
|
||||
}
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// Campaign returns one campaign with its messages, or ErrNotFound.
|
||||
func (s *Store) Campaign(ctx context.Context, id uuid.UUID) (Campaign, error) {
|
||||
sel := postgres.SELECT(table.AdCampaigns.AllColumns).
|
||||
FROM(table.AdCampaigns).
|
||||
WHERE(table.AdCampaigns.CampaignID.EQ(postgres.UUID(id))).
|
||||
LIMIT(1)
|
||||
var row model.AdCampaigns
|
||||
if err := sel.QueryContext(ctx, s.db, &row); err != nil {
|
||||
if errors.Is(err, qrm.ErrNoRows) {
|
||||
return Campaign{}, ErrNotFound
|
||||
}
|
||||
return Campaign{}, fmt.Errorf("ads: get campaign %s: %w", id, err)
|
||||
}
|
||||
c := modelToCampaign(row)
|
||||
msgs, err := s.messagesFor(ctx, id)
|
||||
if err != nil {
|
||||
return Campaign{}, err
|
||||
}
|
||||
c.Messages = msgs
|
||||
return c, nil
|
||||
}
|
||||
|
||||
// CreateCampaign inserts a campaign (always non-default) and returns its new id.
|
||||
func (s *Store) CreateCampaign(ctx context.Context, c Campaign) (uuid.UUID, error) {
|
||||
id := uuid.New()
|
||||
now := time.Now().UTC()
|
||||
stmt := table.AdCampaigns.INSERT(
|
||||
table.AdCampaigns.CampaignID, table.AdCampaigns.Name, table.AdCampaigns.Weight,
|
||||
table.AdCampaigns.IsDefault, table.AdCampaigns.Enabled,
|
||||
table.AdCampaigns.StartsAt, table.AdCampaigns.EndsAt,
|
||||
table.AdCampaigns.CreatedAt, table.AdCampaigns.UpdatedAt,
|
||||
).VALUES(
|
||||
postgres.UUID(id), postgres.String(c.Name), postgres.Int(int64(c.Weight)),
|
||||
postgres.Bool(false), postgres.Bool(c.Enabled),
|
||||
tsOrNull(c.StartsAt), tsOrNull(c.EndsAt),
|
||||
postgres.TimestampzT(now), postgres.TimestampzT(now),
|
||||
)
|
||||
if _, err := stmt.ExecContext(ctx, s.db); err != nil {
|
||||
return uuid.Nil, fmt.Errorf("ads: create campaign: %w", err)
|
||||
}
|
||||
return id, nil
|
||||
}
|
||||
|
||||
// UpdateCampaign updates a campaign's name, weight, enabled flag and validity
|
||||
// window. The default flag is never touched here. Returns ErrNotFound when no
|
||||
// campaign matches.
|
||||
func (s *Store) UpdateCampaign(ctx context.Context, c Campaign) error {
|
||||
stmt := table.AdCampaigns.UPDATE(
|
||||
table.AdCampaigns.Name, table.AdCampaigns.Weight, table.AdCampaigns.Enabled,
|
||||
table.AdCampaigns.StartsAt, table.AdCampaigns.EndsAt, table.AdCampaigns.UpdatedAt,
|
||||
).SET(
|
||||
postgres.String(c.Name), postgres.Int(int64(c.Weight)), postgres.Bool(c.Enabled),
|
||||
tsOrNull(c.StartsAt), tsOrNull(c.EndsAt), postgres.TimestampzT(time.Now().UTC()),
|
||||
).WHERE(table.AdCampaigns.CampaignID.EQ(postgres.UUID(c.ID)))
|
||||
return execOne(ctx, s.db, stmt, "update campaign")
|
||||
}
|
||||
|
||||
// DeleteCampaign removes a campaign (its messages cascade). Returns ErrNotFound
|
||||
// when no campaign matches. The Service refuses to delete the default.
|
||||
func (s *Store) DeleteCampaign(ctx context.Context, id uuid.UUID) error {
|
||||
stmt := table.AdCampaigns.DELETE().WHERE(table.AdCampaigns.CampaignID.EQ(postgres.UUID(id)))
|
||||
return execOne(ctx, s.db, stmt, "delete campaign")
|
||||
}
|
||||
|
||||
// AddMessage inserts a message into a campaign and returns its new id.
|
||||
func (s *Store) AddMessage(ctx context.Context, m Message) (uuid.UUID, error) {
|
||||
id := uuid.New()
|
||||
now := time.Now().UTC()
|
||||
stmt := table.AdMessages.INSERT(
|
||||
table.AdMessages.MessageID, table.AdMessages.CampaignID, table.AdMessages.Position,
|
||||
table.AdMessages.BodyEn, table.AdMessages.BodyRu,
|
||||
table.AdMessages.CreatedAt, table.AdMessages.UpdatedAt,
|
||||
).VALUES(
|
||||
postgres.UUID(id), postgres.UUID(m.CampaignID), postgres.Int(int64(m.Position)),
|
||||
postgres.String(m.BodyEn), postgres.String(m.BodyRu),
|
||||
postgres.TimestampzT(now), postgres.TimestampzT(now),
|
||||
)
|
||||
if _, err := stmt.ExecContext(ctx, s.db); err != nil {
|
||||
return uuid.Nil, fmt.Errorf("ads: add message: %w", err)
|
||||
}
|
||||
return id, nil
|
||||
}
|
||||
|
||||
// UpdateMessageBodies updates a message's bilingual bodies (its position is
|
||||
// unchanged). Returns ErrNotFound when no message matches.
|
||||
func (s *Store) UpdateMessageBodies(ctx context.Context, id uuid.UUID, bodyEn, bodyRu string) error {
|
||||
stmt := table.AdMessages.UPDATE(
|
||||
table.AdMessages.BodyEn, table.AdMessages.BodyRu, table.AdMessages.UpdatedAt,
|
||||
).SET(
|
||||
postgres.String(bodyEn), postgres.String(bodyRu), postgres.TimestampzT(time.Now().UTC()),
|
||||
).WHERE(table.AdMessages.MessageID.EQ(postgres.UUID(id)))
|
||||
return execOne(ctx, s.db, stmt, "update message")
|
||||
}
|
||||
|
||||
// SetMessagePosition updates only a message's position (used to reorder).
|
||||
func (s *Store) SetMessagePosition(ctx context.Context, id uuid.UUID, position int) error {
|
||||
stmt := table.AdMessages.UPDATE(table.AdMessages.Position, table.AdMessages.UpdatedAt).
|
||||
SET(postgres.Int(int64(position)), postgres.TimestampzT(time.Now().UTC())).
|
||||
WHERE(table.AdMessages.MessageID.EQ(postgres.UUID(id)))
|
||||
return execOne(ctx, s.db, stmt, "reorder message")
|
||||
}
|
||||
|
||||
// DeleteMessage removes a message. Returns ErrNotFound when no message matches.
|
||||
func (s *Store) DeleteMessage(ctx context.Context, id uuid.UUID) error {
|
||||
stmt := table.AdMessages.DELETE().WHERE(table.AdMessages.MessageID.EQ(postgres.UUID(id)))
|
||||
return execOne(ctx, s.db, stmt, "delete message")
|
||||
}
|
||||
|
||||
// Settings returns the global display timings.
|
||||
func (s *Store) Settings(ctx context.Context) (Timings, error) {
|
||||
sel := postgres.SELECT(table.AdSettings.AllColumns).FROM(table.AdSettings).LIMIT(1)
|
||||
var row model.AdSettings
|
||||
if err := sel.QueryContext(ctx, s.db, &row); err != nil {
|
||||
return Timings{}, fmt.Errorf("ads: get settings: %w", err)
|
||||
}
|
||||
return Timings{
|
||||
HoldMs: int(row.HoldMs),
|
||||
EdgePauseMs: int(row.EdgePauseMs),
|
||||
ScrollPxPerSec: int(row.ScrollPxPerSec),
|
||||
FadeOutMs: int(row.FadeOutMs),
|
||||
GapMs: int(row.GapMs),
|
||||
FadeInMs: int(row.FadeInMs),
|
||||
}, nil
|
||||
}
|
||||
|
||||
// UpdateSettings overwrites the single global display-settings row.
|
||||
func (s *Store) UpdateSettings(ctx context.Context, t Timings) error {
|
||||
stmt := table.AdSettings.UPDATE(
|
||||
table.AdSettings.HoldMs, table.AdSettings.EdgePauseMs, table.AdSettings.ScrollPxPerSec,
|
||||
table.AdSettings.FadeOutMs, table.AdSettings.GapMs, table.AdSettings.FadeInMs, table.AdSettings.UpdatedAt,
|
||||
).SET(
|
||||
postgres.Int(int64(t.HoldMs)), postgres.Int(int64(t.EdgePauseMs)), postgres.Int(int64(t.ScrollPxPerSec)),
|
||||
postgres.Int(int64(t.FadeOutMs)), postgres.Int(int64(t.GapMs)), postgres.Int(int64(t.FadeInMs)),
|
||||
postgres.TimestampzT(time.Now().UTC()),
|
||||
).WHERE(table.AdSettings.ID.EQ(postgres.Bool(true)))
|
||||
if _, err := stmt.ExecContext(ctx, s.db); err != nil {
|
||||
return fmt.Errorf("ads: update settings: %w", err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// messagesByCampaign loads every message grouped by campaign id, in display order.
|
||||
func (s *Store) messagesByCampaign(ctx context.Context) (map[uuid.UUID][]Message, error) {
|
||||
sel := postgres.SELECT(table.AdMessages.AllColumns).
|
||||
FROM(table.AdMessages).
|
||||
ORDER_BY(table.AdMessages.CampaignID.ASC(), table.AdMessages.Position.ASC(), table.AdMessages.CreatedAt.ASC())
|
||||
var rows []model.AdMessages
|
||||
if err := sel.QueryContext(ctx, s.db, &rows); err != nil {
|
||||
return nil, fmt.Errorf("ads: list messages: %w", err)
|
||||
}
|
||||
out := make(map[uuid.UUID][]Message, len(rows))
|
||||
for _, r := range rows {
|
||||
out[r.CampaignID] = append(out[r.CampaignID], modelToMessage(r))
|
||||
}
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// messagesFor loads one campaign's messages in display order.
|
||||
func (s *Store) messagesFor(ctx context.Context, campaignID uuid.UUID) ([]Message, error) {
|
||||
sel := postgres.SELECT(table.AdMessages.AllColumns).
|
||||
FROM(table.AdMessages).
|
||||
WHERE(table.AdMessages.CampaignID.EQ(postgres.UUID(campaignID))).
|
||||
ORDER_BY(table.AdMessages.Position.ASC(), table.AdMessages.CreatedAt.ASC())
|
||||
var rows []model.AdMessages
|
||||
if err := sel.QueryContext(ctx, s.db, &rows); err != nil {
|
||||
return nil, fmt.Errorf("ads: list messages for %s: %w", campaignID, err)
|
||||
}
|
||||
out := make([]Message, 0, len(rows))
|
||||
for _, r := range rows {
|
||||
out = append(out, modelToMessage(r))
|
||||
}
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// execOne runs a statement expected to touch exactly one row, mapping a zero
|
||||
// row-count to ErrNotFound.
|
||||
func execOne(ctx context.Context, db qrm.Executable, stmt postgres.Statement, what string) error {
|
||||
res, err := stmt.ExecContext(ctx, db)
|
||||
if err != nil {
|
||||
return fmt.Errorf("ads: %s: %w", what, err)
|
||||
}
|
||||
n, err := res.RowsAffected()
|
||||
if err != nil {
|
||||
return fmt.Errorf("ads: %s rows: %w", what, err)
|
||||
}
|
||||
if n == 0 {
|
||||
return ErrNotFound
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func modelToCampaign(r model.AdCampaigns) Campaign {
|
||||
return Campaign{
|
||||
ID: r.CampaignID,
|
||||
Name: r.Name,
|
||||
Weight: int(r.Weight),
|
||||
IsDefault: r.IsDefault,
|
||||
Enabled: r.Enabled,
|
||||
StartsAt: r.StartsAt,
|
||||
EndsAt: r.EndsAt,
|
||||
CreatedAt: r.CreatedAt,
|
||||
UpdatedAt: r.UpdatedAt,
|
||||
}
|
||||
}
|
||||
|
||||
func modelToMessage(r model.AdMessages) Message {
|
||||
return Message{
|
||||
ID: r.MessageID,
|
||||
CampaignID: r.CampaignID,
|
||||
Position: int(r.Position),
|
||||
BodyEn: r.BodyEn,
|
||||
BodyRu: r.BodyRu,
|
||||
}
|
||||
}
|
||||
|
||||
// tsOrNull renders a nullable validity-window bound: NULL for a nil pointer,
|
||||
// otherwise the UTC timestamp.
|
||||
func tsOrNull(t *time.Time) postgres.Expression {
|
||||
if t == nil {
|
||||
return postgres.NULL
|
||||
}
|
||||
return postgres.TimestampzT(t.UTC())
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
// Package banview mirrors the gateway's active IP bans for the admin console and
|
||||
// collects operator unban requests for the gateway to apply. Like ratewatch it is
|
||||
// in-memory, single-instance and resets on a backend restart by design — the
|
||||
// gateway re-reports its active set on the next sync, and the durable effect (the
|
||||
// ban itself) lives in the gateway, not here.
|
||||
package banview
|
||||
|
||||
import (
|
||||
"sort"
|
||||
"sync"
|
||||
"time"
|
||||
)
|
||||
|
||||
// Ban is one active IP ban as reported by the gateway.
|
||||
type Ban struct {
|
||||
IP string
|
||||
Reason string
|
||||
Since time.Time
|
||||
Expires time.Time
|
||||
}
|
||||
|
||||
// View holds the last-reported active bans and the operator's pending unbans.
|
||||
type View struct {
|
||||
now func() time.Time
|
||||
|
||||
mu sync.Mutex
|
||||
bans map[string]Ban // last reported active set, keyed by IP
|
||||
unban map[string]struct{} // IPs an operator marked for unban
|
||||
}
|
||||
|
||||
// New constructs an empty View.
|
||||
func New() *View {
|
||||
return &View{now: time.Now, bans: make(map[string]Ban), unban: make(map[string]struct{})}
|
||||
}
|
||||
|
||||
// Ingest replaces the mirrored active set with the gateway's latest report,
|
||||
// skipping entries with an empty IP or one that has already expired.
|
||||
func (v *View) Ingest(active []Ban) {
|
||||
now := v.now()
|
||||
v.mu.Lock()
|
||||
defer v.mu.Unlock()
|
||||
v.bans = make(map[string]Ban, len(active))
|
||||
for _, b := range active {
|
||||
if b.IP == "" || !now.Before(b.Expires) {
|
||||
continue
|
||||
}
|
||||
v.bans[b.IP] = b
|
||||
}
|
||||
}
|
||||
|
||||
// Recent returns the mirrored active bans, most recently banned first.
|
||||
func (v *View) Recent() []Ban {
|
||||
now := v.now()
|
||||
v.mu.Lock()
|
||||
defer v.mu.Unlock()
|
||||
out := make([]Ban, 0, len(v.bans))
|
||||
for _, b := range v.bans {
|
||||
if now.Before(b.Expires) {
|
||||
out = append(out, b)
|
||||
}
|
||||
}
|
||||
sort.Slice(out, func(i, j int) bool { return out[i].Since.After(out[j].Since) })
|
||||
return out
|
||||
}
|
||||
|
||||
// RequestUnban records an operator request to lift the ban on ip; the gateway
|
||||
// applies it on its next sync (so the console reflects it within the sync
|
||||
// interval). An empty ip is ignored.
|
||||
func (v *View) RequestUnban(ip string) {
|
||||
if ip == "" {
|
||||
return
|
||||
}
|
||||
v.mu.Lock()
|
||||
defer v.mu.Unlock()
|
||||
v.unban[ip] = struct{}{}
|
||||
}
|
||||
|
||||
// DrainUnbans returns and clears the IPs operators have marked for unban since the
|
||||
// previous drain. It returns nil when there are none.
|
||||
func (v *View) DrainUnbans() []string {
|
||||
v.mu.Lock()
|
||||
defer v.mu.Unlock()
|
||||
if len(v.unban) == 0 {
|
||||
return nil
|
||||
}
|
||||
out := make([]string, 0, len(v.unban))
|
||||
for ip := range v.unban {
|
||||
out = append(out, ip)
|
||||
}
|
||||
clear(v.unban)
|
||||
return out
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
package banview
|
||||
|
||||
import (
|
||||
"testing"
|
||||
"time"
|
||||
)
|
||||
|
||||
func viewAt(clk *time.Time) *View {
|
||||
v := New()
|
||||
v.now = func() time.Time { return *clk }
|
||||
return v
|
||||
}
|
||||
|
||||
func TestIngestRecentDropsExpired(t *testing.T) {
|
||||
clk := time.Date(2026, 6, 21, 12, 0, 0, 0, time.UTC)
|
||||
v := viewAt(&clk)
|
||||
v.Ingest([]Ban{
|
||||
{IP: "1.1.1.1", Reason: "tripwire", Since: clk, Expires: clk.Add(time.Hour)},
|
||||
{IP: "2.2.2.2", Reason: "rejections", Since: clk.Add(-2 * time.Hour), Expires: clk.Add(-time.Hour)}, // expired
|
||||
{IP: "", Reason: "x", Since: clk, Expires: clk.Add(time.Hour)}, // empty IP
|
||||
})
|
||||
got := v.Recent()
|
||||
if len(got) != 1 || got[0].IP != "1.1.1.1" || got[0].Reason != "tripwire" {
|
||||
t.Fatalf("Recent = %+v, want one live ban for 1.1.1.1", got)
|
||||
}
|
||||
}
|
||||
|
||||
func TestIngestReplaces(t *testing.T) {
|
||||
clk := time.Date(2026, 6, 21, 12, 0, 0, 0, time.UTC)
|
||||
v := viewAt(&clk)
|
||||
v.Ingest([]Ban{{IP: "1.1.1.1", Since: clk, Expires: clk.Add(time.Hour)}})
|
||||
v.Ingest([]Ban{{IP: "2.2.2.2", Since: clk, Expires: clk.Add(time.Hour)}})
|
||||
got := v.Recent()
|
||||
if len(got) != 1 || got[0].IP != "2.2.2.2" {
|
||||
t.Fatalf("Recent = %+v, want only the latest report (2.2.2.2)", got)
|
||||
}
|
||||
}
|
||||
|
||||
func TestRecentOrdersBySince(t *testing.T) {
|
||||
clk := time.Date(2026, 6, 21, 12, 0, 0, 0, time.UTC)
|
||||
v := viewAt(&clk)
|
||||
v.Ingest([]Ban{
|
||||
{IP: "old", Since: clk.Add(-10 * time.Minute), Expires: clk.Add(time.Hour)},
|
||||
{IP: "new", Since: clk.Add(-1 * time.Minute), Expires: clk.Add(time.Hour)},
|
||||
})
|
||||
got := v.Recent()
|
||||
if len(got) != 2 || got[0].IP != "new" || got[1].IP != "old" {
|
||||
t.Fatalf("Recent order = %+v, want most recent first", got)
|
||||
}
|
||||
}
|
||||
|
||||
func TestUnbanRoundTrip(t *testing.T) {
|
||||
clk := time.Date(2026, 6, 21, 12, 0, 0, 0, time.UTC)
|
||||
v := viewAt(&clk)
|
||||
v.RequestUnban("3.3.3.3")
|
||||
v.RequestUnban("") // ignored
|
||||
drained := v.DrainUnbans()
|
||||
if len(drained) != 1 || drained[0] != "3.3.3.3" {
|
||||
t.Fatalf("DrainUnbans = %v, want [3.3.3.3]", drained)
|
||||
}
|
||||
if again := v.DrainUnbans(); again != nil {
|
||||
t.Fatalf("second DrainUnbans = %v, want nil (cleared)", again)
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,10 @@
|
||||
// Package connector is the backend's gRPC client for the Telegram platform
|
||||
// connector side-service. The admin console uses it to send operator broadcasts:
|
||||
// a direct message to one user, or a post to a game channel. Each broadcast
|
||||
// selects the delivering bot by language (an operator choice, since the connector
|
||||
// hosts one bot per service language). The connector lives on the trusted internal
|
||||
// network, so the connection uses insecure (plaintext) transport credentials
|
||||
// (docs/ARCHITECTURE.md §12). It mirrors gateway/internal/connector, narrowed to
|
||||
// the two broadcast methods the admin surface needs.
|
||||
// Package connector is the backend's gRPC client for operator broadcasts: a direct
|
||||
// message to one user, or a post to the game channel. It calls the gateway's
|
||||
// bot-link relay (which forwards the send to the remote bot over the reverse mTLS
|
||||
// link and reports back whether it was delivered). The relay lives on the trusted
|
||||
// internal network, so the connection uses insecure (plaintext) transport
|
||||
// credentials (docs/ARCHITECTURE.md §12). It speaks the Telegram service contract,
|
||||
// narrowed to the two broadcast methods the admin surface needs.
|
||||
package connector
|
||||
|
||||
import (
|
||||
@@ -37,22 +36,21 @@ func New(addr string) (*Client, error) {
|
||||
func (c *Client) Close() error { return c.conn.Close() }
|
||||
|
||||
// SendToUser sends an operator text message to one user, addressed by their
|
||||
// platform external_id, through the bot for the given language. delivered reports
|
||||
// whether the connector actually sent it (false when the user has not started that
|
||||
// bot).
|
||||
func (c *Client) SendToUser(ctx context.Context, externalID, text, language string) (bool, error) {
|
||||
resp, err := c.c.SendToUser(ctx, &telegramv1.SendToUserRequest{ExternalId: externalID, Text: text, Language: language})
|
||||
// platform external_id, through the bot. delivered reports whether the connector
|
||||
// actually sent it (false when the user has not started the bot).
|
||||
func (c *Client) SendToUser(ctx context.Context, externalID, text string) (bool, error) {
|
||||
resp, err := c.c.SendToUser(ctx, &telegramv1.SendToUserRequest{ExternalId: externalID, Text: text})
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
return resp.GetDelivered(), nil
|
||||
}
|
||||
|
||||
// SendToGameChannel posts an operator text message to the game channel of the bot
|
||||
// for the given language. delivered reports whether the connector sent it (false
|
||||
// when that bot has no channel configured).
|
||||
func (c *Client) SendToGameChannel(ctx context.Context, text, language string) (bool, error) {
|
||||
resp, err := c.c.SendToGameChannel(ctx, &telegramv1.SendToGameChannelRequest{Text: text, Language: language})
|
||||
// SendToGameChannel posts an operator text message to the bot's game channel.
|
||||
// delivered reports whether the connector sent it (false when the bot has no
|
||||
// channel configured).
|
||||
func (c *Client) SendToGameChannel(ctx context.Context, text string) (bool, error) {
|
||||
resp, err := c.c.SendToGameChannel(ctx, &telegramv1.SendToGameChannelRequest{Text: text})
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
|
||||
@@ -70,11 +70,21 @@ func Open(dir, version string, variants ...Variant) (*Registry, error) {
|
||||
// immediate subdirectory of dir: a subdirectory named V contributes, under
|
||||
// version V, the variants whose committed DAWG it carries. This is the
|
||||
// restart-side of the admin dictionary reload — a version reloaded into dir/<V>/
|
||||
// at runtime is resident again after a restart. A subdirectory named like the
|
||||
// boot version is skipped (the flat dir already is the boot version). A partially
|
||||
// loaded registry is closed before any error is returned.
|
||||
// at runtime is resident again after a restart. The flat dir's version is resolved
|
||||
// from its .seed_version marker (see resolveSeedVersion): a fresh dir records
|
||||
// bootVersion, an already-seeded dir keeps its recorded label and ignores bootVersion,
|
||||
// so a bumped build seed never relabels live bytes. A subdirectory named like the
|
||||
// resolved seed version is skipped (the flat dir already is it). A partially loaded
|
||||
// registry is closed before any error is returned.
|
||||
func OpenWithVersions(dir, bootVersion string) (*Registry, error) {
|
||||
r, err := Open(dir, bootVersion)
|
||||
// Resolve the flat dir's version from its seed marker first: on an already-seeded
|
||||
// volume the marker wins and bootVersion is ignored, so a bumped build seed cannot
|
||||
// relabel live bytes (see resolveSeedVersion).
|
||||
seed, err := resolveSeedVersion(dir, bootVersion)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
r, err := Open(dir, seed)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -84,9 +94,9 @@ func OpenWithVersions(dir, bootVersion string) (*Registry, error) {
|
||||
return nil, fmt.Errorf("engine: scan dictionary dir %s: %w", dir, err)
|
||||
}
|
||||
for _, e := range entries {
|
||||
// Skip non-directories, the boot version (already loaded as the flat dir)
|
||||
// and dot-prefixed directories (the upload staging area, dir/.staging/).
|
||||
if !e.IsDir() || e.Name() == bootVersion || strings.HasPrefix(e.Name(), ".") {
|
||||
// Skip non-directories, the resolved seed version (already loaded as the flat
|
||||
// dir) and dot-prefixed directories (the upload staging area, dir/.staging/).
|
||||
if !e.IsDir() || e.Name() == seed || strings.HasPrefix(e.Name(), ".") {
|
||||
continue
|
||||
}
|
||||
if _, err := r.LoadAvailable(filepath.Join(dir, e.Name()), e.Name()); err != nil {
|
||||
|
||||
@@ -5,6 +5,7 @@ import (
|
||||
"io"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
"testing"
|
||||
)
|
||||
|
||||
@@ -112,6 +113,103 @@ func TestOpenWithVersionsSkipsDotDirs(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestOpenWithVersionsRecordsSeedMarker verifies the first boot records the seed
|
||||
// version in the flat dir's marker, the marker is not mistaken for a version, and a
|
||||
// reboot at the same seed version succeeds.
|
||||
func TestOpenWithVersionsRecordsSeedMarker(t *testing.T) {
|
||||
dir := t.TempDir()
|
||||
for _, v := range Variants() {
|
||||
copyDawg(t, testDictDir(), dir, v)
|
||||
}
|
||||
|
||||
reg, err := OpenWithVersions(dir, "v1")
|
||||
if err != nil {
|
||||
t.Fatalf("first open: %v", err)
|
||||
}
|
||||
if got := reg.Versions(VariantEnglish); len(got) != 1 || got[0] != "v1" {
|
||||
t.Errorf("versions = %v, want only [v1] (marker not a version)", got)
|
||||
}
|
||||
_ = reg.Close()
|
||||
|
||||
data, err := os.ReadFile(filepath.Join(dir, seedMarkerFile))
|
||||
if err != nil {
|
||||
t.Fatalf("read seed marker: %v", err)
|
||||
}
|
||||
if got := strings.TrimSpace(string(data)); got != "v1" {
|
||||
t.Fatalf("seed marker = %q, want v1", got)
|
||||
}
|
||||
|
||||
reg2, err := OpenWithVersions(dir, "v1")
|
||||
if err != nil {
|
||||
t.Fatalf("reboot at same seed: %v", err)
|
||||
}
|
||||
_ = reg2.Close()
|
||||
}
|
||||
|
||||
// TestOpenWithVersionsMarkerWinsOverBoot verifies the recorded .seed_version marker
|
||||
// is authoritative: once a directory is seeded, a different bootVersion
|
||||
// (BACKEND_DICT_VERSION) is ignored — the flat dir keeps its recorded label — so a
|
||||
// bumped build seed on a live volume cannot relabel the already-seeded bytes.
|
||||
func TestOpenWithVersionsMarkerWinsOverBoot(t *testing.T) {
|
||||
dir := t.TempDir()
|
||||
for _, v := range Variants() {
|
||||
copyDawg(t, testDictDir(), dir, v)
|
||||
}
|
||||
|
||||
reg, err := OpenWithVersions(dir, "v1") // seeds the marker = v1
|
||||
if err != nil {
|
||||
t.Fatalf("seed open: %v", err)
|
||||
}
|
||||
_ = reg.Close()
|
||||
|
||||
// Reboot with a bumped boot version: the marker (v1) wins, no error, v2 ignored.
|
||||
reg2, err := OpenWithVersions(dir, "v2")
|
||||
if err != nil {
|
||||
t.Fatalf("reboot with bumped boot version: %v", err)
|
||||
}
|
||||
defer func() { _ = reg2.Close() }()
|
||||
if got := reg2.Versions(VariantEnglish); len(got) != 1 || got[0] != "v1" {
|
||||
t.Errorf("versions = %v, want [v1] (marker wins, v2 ignored)", got)
|
||||
}
|
||||
if _, err := reg2.Solver(VariantEnglish, "v2"); !errors.Is(err, ErrUnknownVersion) {
|
||||
t.Errorf("v2 must not be resident: got %v", err)
|
||||
}
|
||||
data, _ := os.ReadFile(filepath.Join(dir, seedMarkerFile))
|
||||
if got := strings.TrimSpace(string(data)); got != "v1" {
|
||||
t.Errorf("marker = %q, want v1 (unchanged)", got)
|
||||
}
|
||||
}
|
||||
|
||||
// TestOpenWithVersionsBumpedBootKeepsSubdir mirrors the live-contour case: a volume
|
||||
// seeded as v1 with a v2 subdirectory (uploaded via the console), booted with a bumped
|
||||
// build seed bootVersion=v2. The marker (v1) wins for the flat dir, and the v2
|
||||
// subdirectory is still loaded — not skipped as "the boot version" — so both versions
|
||||
// stay resident. (Skipping it would silently leave only the flat v1 bytes under v2.)
|
||||
func TestOpenWithVersionsBumpedBootKeepsSubdir(t *testing.T) {
|
||||
dir := t.TempDir()
|
||||
for _, v := range Variants() {
|
||||
copyDawg(t, testDictDir(), dir, v)
|
||||
}
|
||||
reg0, err := OpenWithVersions(dir, "v1") // seed marker = v1
|
||||
if err != nil {
|
||||
t.Fatalf("seed: %v", err)
|
||||
}
|
||||
_ = reg0.Close()
|
||||
copyDawg(t, testDictDir(), filepath.Join(dir, "v2"), VariantEnglish) // console upload
|
||||
|
||||
reg, err := OpenWithVersions(dir, "v2") // bumped build seed
|
||||
if err != nil {
|
||||
t.Fatalf("boot v2: %v", err)
|
||||
}
|
||||
defer func() { _ = reg.Close() }()
|
||||
if _, err := reg.Solver(VariantEnglish, "v1"); err != nil {
|
||||
t.Errorf("flat v1 must stay resident: %v", err)
|
||||
}
|
||||
if _, err := reg.Solver(VariantEnglish, "v2"); err != nil {
|
||||
t.Errorf("v2 subdir must be resident (not skipped): %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestReloadRegistersNewVersion verifies Load adds a second version to a variant
|
||||
// already resident, moves the latest pointer and keeps the earlier version.
|
||||
func TestReloadRegistersNewVersion(t *testing.T) {
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
package engine
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
)
|
||||
|
||||
// seedMarkerFile names the file, in the flat dictionary directory, that records the
|
||||
// version the directory was first seeded as. It is dot-prefixed so OpenWithVersions'
|
||||
// version scan skips it (like the .staging upload area).
|
||||
const seedMarkerFile = ".seed_version"
|
||||
|
||||
// resolveSeedVersion returns the version label the flat dictionary directory is
|
||||
// addressed by, recording it on first use.
|
||||
//
|
||||
// The contour's dictionary lives on a named volume seeded from the image once and
|
||||
// never re-seeded (deploy/docker-compose.yml). The flat DAWGs carry no embedded
|
||||
// version, so the version a volume was first seeded as is recorded in a
|
||||
// .seed_version marker and is **authoritative** from then on:
|
||||
//
|
||||
// - fresh directory (no marker): record bootVersion (the build's
|
||||
// BACKEND_DICT_VERSION) and return it — the seed of a fresh volume;
|
||||
// - already-seeded directory: return the recorded marker and ignore bootVersion.
|
||||
//
|
||||
// So bumping the build seed on a live volume is a harmless no-op (it only takes
|
||||
// effect on a future fresh volume) instead of relabelling the already-seeded bytes —
|
||||
// which would void games pinned to the prior label and mis-serve new ones. New games
|
||||
// still pin the active version (DB-persisted, set by the admin console), which is the
|
||||
// real way a running contour moves to a new release.
|
||||
//
|
||||
// A directory that cannot be written makes the first record fail; that also breaks
|
||||
// the admin console (which writes version subdirectories here), so the error is
|
||||
// returned rather than swallowed, matching the package's fail-loud dictionary setup.
|
||||
func resolveSeedVersion(dir, bootVersion string) (string, error) {
|
||||
path := filepath.Join(dir, seedMarkerFile)
|
||||
data, err := os.ReadFile(path)
|
||||
if err != nil && !errors.Is(err, os.ErrNotExist) {
|
||||
return "", fmt.Errorf("engine: read dictionary seed marker %s: %w", path, err)
|
||||
}
|
||||
if err == nil {
|
||||
if recorded := strings.TrimSpace(string(data)); recorded != "" {
|
||||
return recorded, nil
|
||||
}
|
||||
// An empty/corrupt marker falls through and is rewritten from bootVersion.
|
||||
}
|
||||
if werr := os.WriteFile(path, []byte(bootVersion+"\n"), 0o644); werr != nil {
|
||||
return "", fmt.Errorf("engine: record dictionary seed marker %s: %w", path, werr)
|
||||
}
|
||||
return bootVersion, nil
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
package engine
|
||||
|
||||
import "fmt"
|
||||
|
||||
// SetupTile is one tile of a variant's full bag, decoded for the first-move draw
|
||||
// (docs/ARCHITECTURE.md §6): its concrete letter (or the blank marker), a blank
|
||||
// flag, and its draw rank. Lower rank wins the draw — a blank ranks above every
|
||||
// letter, and letters rank by alphabet index, so the tile closest to the start of
|
||||
// the alphabet ("A") wins. It is dictionary-independent, built from the variant's
|
||||
// solver ruleset alone.
|
||||
type SetupTile struct {
|
||||
// Letter is the concrete character (the case the solver ruleset emits), or
|
||||
// the blank marker "?" for a blank.
|
||||
Letter string
|
||||
// Blank reports whether the tile is a blank.
|
||||
Blank bool
|
||||
// Rank orders the draw: BlankRank for a blank (best), else the letter's
|
||||
// alphabet index (0 = closest to "A").
|
||||
Rank int
|
||||
}
|
||||
|
||||
// BlankRank is the first-move draw rank of a blank: below every letter index, so a
|
||||
// blank always beats a lettered tile, matching the official rule that a blank
|
||||
// supersedes all letters.
|
||||
const BlankRank = -1
|
||||
|
||||
// SetupBag returns variant's full tile bag — every lettered tile expanded by its
|
||||
// count, plus one entry per blank — decoded for the first-move seeding draw. The
|
||||
// order is deterministic (alphabet order, blanks last); callers shuffle it with
|
||||
// their own entropy. It needs no dictionary, so it is built from the variant's
|
||||
// ruleset alone and reports ErrUnknownVariant for an unrecognised variant.
|
||||
func SetupBag(v Variant) ([]SetupTile, error) {
|
||||
rs, ok := v.ruleset()
|
||||
if !ok {
|
||||
return nil, fmt.Errorf("%w: %d", ErrUnknownVariant, v)
|
||||
}
|
||||
bag := make([]SetupTile, 0, 128)
|
||||
for i, n := range rs.Counts {
|
||||
ch, err := rs.Alphabet.Character(byte(i))
|
||||
if err != nil {
|
||||
// An offered variant's alphabet never yields a bad index; skip defensively.
|
||||
continue
|
||||
}
|
||||
for range n {
|
||||
bag = append(bag, SetupTile{Letter: ch, Rank: i})
|
||||
}
|
||||
}
|
||||
for range rs.Blanks {
|
||||
bag = append(bag, SetupTile{Letter: blankLetter, Blank: true, Rank: BlankRank})
|
||||
}
|
||||
return bag, nil
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
package engine
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestSetupBagEnglish(t *testing.T) {
|
||||
bag, err := SetupBag(VariantEnglish)
|
||||
if err != nil {
|
||||
t.Fatalf("SetupBag: %v", err)
|
||||
}
|
||||
// English Scrabble: 98 lettered tiles + 2 blanks = 100.
|
||||
if len(bag) != 100 {
|
||||
t.Fatalf("bag size = %d, want 100", len(bag))
|
||||
}
|
||||
blanks, aCount := 0, 0
|
||||
for _, tl := range bag {
|
||||
switch {
|
||||
case tl.Blank:
|
||||
blanks++
|
||||
if tl.Rank != BlankRank {
|
||||
t.Errorf("blank rank = %d, want %d", tl.Rank, BlankRank)
|
||||
}
|
||||
if tl.Letter != blankLetter {
|
||||
t.Errorf("blank letter = %q, want %q", tl.Letter, blankLetter)
|
||||
}
|
||||
case tl.Letter == "a":
|
||||
aCount++
|
||||
if tl.Rank != 0 {
|
||||
t.Errorf("'a' rank = %d, want 0 (closest to A)", tl.Rank)
|
||||
}
|
||||
}
|
||||
}
|
||||
if blanks != 2 {
|
||||
t.Errorf("blanks = %d, want 2", blanks)
|
||||
}
|
||||
if aCount != 9 {
|
||||
t.Errorf("'a' count = %d, want 9", aCount)
|
||||
}
|
||||
}
|
||||
|
||||
func TestSetupBagUnknownVariant(t *testing.T) {
|
||||
if _, err := SetupBag(Variant(99)); !errors.Is(err, ErrUnknownVariant) {
|
||||
t.Fatalf("err = %v, want ErrUnknownVariant", err)
|
||||
}
|
||||
}
|
||||
@@ -112,14 +112,9 @@ func (svc *Service) Submit(ctx context.Context, accountID uuid.UUID, body string
|
||||
attachmentName = "" // a name without bytes carries no attachment
|
||||
}
|
||||
ch := normalizeChannel(channel)
|
||||
// Snapshot the languages at submit time (acc is already loaded for the guest check):
|
||||
// the sender's interface language, and the connector bot language when the message
|
||||
// came through an external connector (currently Telegram).
|
||||
var channelLang string
|
||||
if ch == "telegram" {
|
||||
channelLang = acc.ServiceLanguage
|
||||
}
|
||||
_, err = svc.store.Insert(ctx, accountID, body, attachment, attachmentName, ch, acc.PreferredLanguage, channelLang, parseIP(senderIP))
|
||||
// Snapshot the sender's interface language at submit time (acc is already loaded
|
||||
// for the guest check) so the operator later sees the state as it was.
|
||||
_, err = svc.store.Insert(ctx, accountID, body, attachment, attachmentName, ch, acc.PreferredLanguage, parseIP(senderIP))
|
||||
return err
|
||||
}
|
||||
|
||||
|
||||
@@ -34,11 +34,10 @@ func NewStore(db *sql.DB) *Store {
|
||||
|
||||
// Insert stores one feedback message from accountID and returns its id. attachment
|
||||
// is the raw file bytes (nil for none); attachmentName, ip and a non-default
|
||||
// channel are stored as given. lang (the sender's interface language) and channelLang
|
||||
// (the connector bot language, empty for a non-connector channel) are snapshots taken
|
||||
// now, so the operator later sees the state at submit time. created_at defaults to
|
||||
// now() in the database.
|
||||
func (s *Store) Insert(ctx context.Context, accountID uuid.UUID, body string, attachment []byte, attachmentName, channel, lang, channelLang string, ip *string) (uuid.UUID, error) {
|
||||
// channel are stored as given. lang (the sender's interface language) is a snapshot
|
||||
// taken now, so the operator later sees the state at submit time. created_at defaults
|
||||
// to now() in the database.
|
||||
func (s *Store) Insert(ctx context.Context, accountID uuid.UUID, body string, attachment []byte, attachmentName, channel, lang string, ip *string) (uuid.UUID, error) {
|
||||
id, err := uuid.NewV7()
|
||||
if err != nil {
|
||||
return uuid.Nil, fmt.Errorf("feedback: new message id: %w", err)
|
||||
@@ -49,9 +48,9 @@ func (s *Store) Insert(ctx context.Context, accountID uuid.UUID, body string, at
|
||||
}
|
||||
if _, err := s.db.ExecContext(ctx,
|
||||
`INSERT INTO backend.feedback_messages
|
||||
(message_id, account_id, body, attachment, attachment_name, channel, lang, channel_lang, sender_ip)
|
||||
VALUES ($1, $2, $3, $4, $5, $6, $7, $8, $9)`,
|
||||
id, accountID, body, att, nullStr(attachmentName), channel, nullStr(lang), nullStr(channelLang), ip); err != nil {
|
||||
(message_id, account_id, body, attachment, attachment_name, channel, lang, sender_ip)
|
||||
VALUES ($1, $2, $3, $4, $5, $6, $7, $8)`,
|
||||
id, accountID, body, att, nullStr(attachmentName), channel, nullStr(lang), ip); err != nil {
|
||||
return uuid.Nil, fmt.Errorf("feedback: insert: %w", err)
|
||||
}
|
||||
return id, nil
|
||||
@@ -228,10 +227,8 @@ type AdminMessage struct {
|
||||
Source string
|
||||
Body string
|
||||
Channel string
|
||||
// Lang is the sender's interface language and ChannelLang the connector bot language
|
||||
// (en/ru, empty for a non-connector channel) — both snapshotted at submit time.
|
||||
// Lang is the sender's interface language, snapshotted at submit time.
|
||||
Lang string
|
||||
ChannelLang string
|
||||
SenderIP string
|
||||
HasAttachment bool
|
||||
AttachmentName string
|
||||
@@ -346,7 +343,7 @@ func (s *Store) AdminGet(ctx context.Context, id uuid.UUID) (AdminMessage, error
|
||||
var m AdminMessage
|
||||
var repliedAt sql.NullTime
|
||||
q := `SELECT m.message_id, m.account_id, a.display_name, ` + feedbackSource + ` AS source, m.body, m.channel,
|
||||
COALESCE(m.lang, ''), COALESCE(m.channel_lang, ''),
|
||||
COALESCE(m.lang, ''),
|
||||
COALESCE(m.sender_ip, ''), (m.attachment IS NOT NULL), COALESCE(m.attachment_name, ''),
|
||||
(m.read_at IS NOT NULL), (m.archived_at IS NOT NULL), (m.reply_body IS NOT NULL),
|
||||
COALESCE(m.reply_body, ''), m.replied_at, m.created_at
|
||||
@@ -355,7 +352,7 @@ func (s *Store) AdminGet(ctx context.Context, id uuid.UUID) (AdminMessage, error
|
||||
WHERE m.message_id = $1`
|
||||
err := s.db.QueryRowContext(ctx, q, id).Scan(
|
||||
&m.ID, &m.AccountID, &m.SenderName, &m.Source, &m.Body, &m.Channel,
|
||||
&m.Lang, &m.ChannelLang,
|
||||
&m.Lang,
|
||||
&m.SenderIP, &m.HasAttachment, &m.AttachmentName,
|
||||
&m.Read, &m.Archived, &m.Replied, &m.ReplyBody, &repliedAt, &m.CreatedAt)
|
||||
if errors.Is(err, sql.ErrNoRows) {
|
||||
|
||||
@@ -63,6 +63,7 @@ type gameCache struct {
|
||||
|
||||
type cachedGame struct {
|
||||
game *engine.Game
|
||||
seats []Seat
|
||||
variant string
|
||||
lastAccess time.Time
|
||||
}
|
||||
@@ -71,24 +72,27 @@ func newGameCache(ttl time.Duration, now func() time.Time) *gameCache {
|
||||
return &gameCache{entries: make(map[uuid.UUID]*cachedGame), ttl: ttl, now: now}
|
||||
}
|
||||
|
||||
// get returns the live game for id and refreshes its idle timer, or (nil, false).
|
||||
func (c *gameCache) get(id uuid.UUID) (*engine.Game, bool) {
|
||||
// get returns the live game and its immutable seat list for id and refreshes its idle
|
||||
// timer, or (nil, nil, false). The seats let a read check membership (and label seats)
|
||||
// without re-loading the game from the store, since seats never change after a game starts.
|
||||
func (c *gameCache) get(id uuid.UUID) (*engine.Game, []Seat, bool) {
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
e, ok := c.entries[id]
|
||||
if !ok {
|
||||
return nil, false
|
||||
return nil, nil, false
|
||||
}
|
||||
e.lastAccess = c.now()
|
||||
return e.game, true
|
||||
return e.game, e.seats, true
|
||||
}
|
||||
|
||||
// put stores g as the live game for id. variant labels the entry so the active-
|
||||
// games gauge can report counts by variant without inspecting engine internals.
|
||||
func (c *gameCache) put(id uuid.UUID, g *engine.Game, variant string) {
|
||||
// put stores g as the live game for id together with its seat list. variant labels the
|
||||
// entry so the active-games gauge can report counts by variant without inspecting engine
|
||||
// internals; seats are the game's immutable seat standings for the membership fast path.
|
||||
func (c *gameCache) put(id uuid.UUID, g *engine.Game, variant string, seats []Seat) {
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
c.entries[id] = &cachedGame{game: g, variant: variant, lastAccess: c.now()}
|
||||
c.entries[id] = &cachedGame{game: g, seats: seats, variant: variant, lastAccess: c.now()}
|
||||
}
|
||||
|
||||
// remove drops id from the cache (used on a finished game and after a failed
|
||||
|
||||
@@ -68,10 +68,6 @@ func TestEmitMoveNotifiesActor(t *testing.T) {
|
||||
if got := string(yt.ScoreLine()); got != "13:19" { // seat 1 (recipient) first, then seat 0
|
||||
t.Errorf("your_turn score_line = %q, want 13:19", got)
|
||||
}
|
||||
// Routed out-of-app by the game's language (the default Variant is English).
|
||||
if yourTurn.Language != "en" {
|
||||
t.Errorf("your_turn language = %q, want en", yourTurn.Language)
|
||||
}
|
||||
}
|
||||
|
||||
// TestEmitMoveAnnouncesGameOver checks the closing move sends a game_over push to every seat,
|
||||
@@ -106,7 +102,4 @@ func TestEmitMoveAnnouncesGameOver(t *testing.T) {
|
||||
if string(l.Result()) != "lost" || string(l.ScoreLine()) != "95:120" {
|
||||
t.Errorf("loser game_over = %q / %q, want lost / 95:120", l.Result(), l.ScoreLine())
|
||||
}
|
||||
if over[winner].Language != "en" || over[loser].Language != "en" {
|
||||
t.Errorf("game_over languages = %q/%q, want en/en", over[winner].Language, over[loser].Language)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,6 +74,7 @@ func playerState(v StateView, names []string, includeAlphabet bool) (notify.Play
|
||||
Rack: rack,
|
||||
BagLen: v.BagLen,
|
||||
HintsRemaining: v.HintsRemaining,
|
||||
WalletBalance: v.WalletBalance,
|
||||
}
|
||||
if includeAlphabet {
|
||||
tab, err := engine.AlphabetTable(v.Game.Variant)
|
||||
|
||||
@@ -94,8 +94,8 @@ func TestGameCacheEviction(t *testing.T) {
|
||||
cur := time.Unix(1_700_000_000, 0)
|
||||
cache := newGameCache(time.Hour, func() time.Time { return cur })
|
||||
id := uuid.New()
|
||||
cache.put(id, nil, "scrabble_en")
|
||||
if _, ok := cache.get(id); !ok {
|
||||
cache.put(id, nil, "scrabble_en", nil)
|
||||
if _, _, ok := cache.get(id); !ok {
|
||||
t.Fatal("game must be resident after put")
|
||||
}
|
||||
cur = cur.Add(30 * time.Minute)
|
||||
@@ -104,7 +104,7 @@ func TestGameCacheEviction(t *testing.T) {
|
||||
if n := cache.sweep(); n != 1 {
|
||||
t.Errorf("sweep evicted %d, want 1", n)
|
||||
}
|
||||
if _, ok := cache.get(id); ok {
|
||||
if _, _, ok := cache.get(id); ok {
|
||||
t.Error("game must be evicted after idle TTL")
|
||||
}
|
||||
if cache.size() != 0 {
|
||||
|
||||
@@ -0,0 +1,144 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"fmt"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/engine"
|
||||
)
|
||||
|
||||
// ReplayStep is one step of an admin game replay: the move that produced it (nil for the
|
||||
// initial dealt state, step 0) and the resulting position — every seat's rack, the running
|
||||
// scores, whose turn it is and the bag remainder. Step k's board is the union of every
|
||||
// play's placements through step k, which the renderer accumulates onto an empty grid
|
||||
// (docs/ARCHITECTURE.md §9.1 visual replay).
|
||||
type ReplayStep struct {
|
||||
// Move is the journalled move that produced this state, or nil for the initial deal.
|
||||
Move *HistoryMove
|
||||
// Drawn lists the tiles the mover drew from the bag after this move ("?" for a blank);
|
||||
// empty for the initial deal, a pass or a resignation.
|
||||
Drawn []string
|
||||
// Racks holds every seat's rack at this step, indexed by seat ("?" for a blank).
|
||||
Racks [][]string
|
||||
// Scores holds every seat's running score, indexed by seat.
|
||||
Scores []int
|
||||
// ToMove is the seat to move at this step.
|
||||
ToMove int
|
||||
// BagLen is the number of tiles left in the bag at this step.
|
||||
BagLen int
|
||||
}
|
||||
|
||||
// ReplayTimelineView is the admin replay of a game: the persisted game plus the ordered
|
||||
// replay steps (the initial deal followed by one step per journalled move).
|
||||
type ReplayTimelineView struct {
|
||||
Game Game
|
||||
Steps []ReplayStep
|
||||
}
|
||||
|
||||
// ReplayTimeline rebuilds a game from its pinned seed and journal and returns the ordered
|
||||
// replay steps for the admin console: the initial deal (step 0) then one step per
|
||||
// journalled move, each carrying the resulting racks, scores, turn cursor, bag size and the
|
||||
// tiles the mover drew. The deterministic bag makes the reconstruction exact. It needs no
|
||||
// dictionary beyond the engine the seed deals, and — like the live replay — stops early if a
|
||||
// committed move became illegal under tightened rules rather than failing.
|
||||
func (svc *Service) ReplayTimeline(ctx context.Context, gameID uuid.UUID) (ReplayTimelineView, error) {
|
||||
pre, err := svc.store.GetGame(ctx, gameID)
|
||||
if err != nil {
|
||||
return ReplayTimelineView{}, err
|
||||
}
|
||||
seed, err := svc.store.GameSeed(ctx, gameID)
|
||||
if err != nil {
|
||||
return ReplayTimelineView{}, err
|
||||
}
|
||||
g, err := engine.New(svc.registry, engine.Options{
|
||||
Variant: pre.Variant,
|
||||
Version: pre.DictVersion,
|
||||
Players: pre.Players,
|
||||
Seed: seed,
|
||||
DropoutTiles: pre.DropoutTiles,
|
||||
MultipleWordsPerTurn: pre.MultipleWordsPerTurn,
|
||||
})
|
||||
if err != nil {
|
||||
return ReplayTimelineView{}, err
|
||||
}
|
||||
moves, err := svc.store.GetJournal(ctx, gameID)
|
||||
if err != nil {
|
||||
return ReplayTimelineView{}, err
|
||||
}
|
||||
steps := make([]ReplayStep, 0, len(moves)+1)
|
||||
steps = append(steps, snapshotStep(g, nil, nil))
|
||||
for i := range moves {
|
||||
mv := moves[i]
|
||||
before := g.Hand(mv.Seat)
|
||||
if err := replayMove(g, mv); err != nil {
|
||||
if errors.Is(err, engine.ErrIllegalPlay) {
|
||||
g.Abort()
|
||||
break
|
||||
}
|
||||
return ReplayTimelineView{}, fmt.Errorf("game: replay-timeline %s move %d: %w", gameID, mv.Seq, err)
|
||||
}
|
||||
moveCopy := mv
|
||||
steps = append(steps, snapshotStep(g, &moveCopy, drawnTiles(before, g.Hand(mv.Seat), usedTiles(mv))))
|
||||
}
|
||||
return ReplayTimelineView{Game: pre, Steps: steps}, nil
|
||||
}
|
||||
|
||||
// snapshotStep captures the position after applying move (nil for the initial deal): every
|
||||
// seat's rack and score, the turn cursor and the bag size, with the supplied drawn tiles.
|
||||
func snapshotStep(g *engine.Game, move *HistoryMove, drawn []string) ReplayStep {
|
||||
n := g.Players()
|
||||
racks := make([][]string, n)
|
||||
scores := make([]int, n)
|
||||
for i := 0; i < n; i++ {
|
||||
racks[i] = g.Hand(i)
|
||||
scores[i] = g.Score(i)
|
||||
}
|
||||
return ReplayStep{Move: move, Drawn: drawn, Racks: racks, Scores: scores, ToMove: g.ToMove(), BagLen: g.BagLen()}
|
||||
}
|
||||
|
||||
// usedTiles returns the rack tiles a move consumed ("?" for a blank): the placed tiles of a
|
||||
// play or the swapped tiles of an exchange; a pass or resignation consumes none.
|
||||
func usedTiles(mv HistoryMove) []string {
|
||||
switch mv.Action {
|
||||
case "play":
|
||||
used := make([]string, len(mv.Tiles))
|
||||
for i, t := range mv.Tiles {
|
||||
if t.Blank {
|
||||
used[i] = "?" // a placed blank leaves the rack as the blank marker
|
||||
} else {
|
||||
used[i] = t.Letter
|
||||
}
|
||||
}
|
||||
return used
|
||||
case "exchange":
|
||||
return mv.Exchanged
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// drawnTiles returns the tiles the mover drew from the bag: the post-move rack (after) minus
|
||||
// the tiles kept (before minus used). It compares the racks as multisets, so duplicate
|
||||
// letters are counted correctly.
|
||||
func drawnTiles(before, after, used []string) []string {
|
||||
kept := make(map[string]int, len(before))
|
||||
for _, t := range before {
|
||||
kept[t]++
|
||||
}
|
||||
for _, t := range used {
|
||||
if kept[t] > 0 {
|
||||
kept[t]--
|
||||
}
|
||||
}
|
||||
var drawn []string
|
||||
for _, t := range after {
|
||||
if kept[t] > 0 {
|
||||
kept[t]--
|
||||
continue
|
||||
}
|
||||
drawn = append(drawn, t)
|
||||
}
|
||||
return drawn
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"reflect"
|
||||
"testing"
|
||||
|
||||
"scrabble/backend/internal/engine"
|
||||
)
|
||||
|
||||
func TestUsedTiles(t *testing.T) {
|
||||
tests := []struct {
|
||||
name string
|
||||
mv HistoryMove
|
||||
want []string
|
||||
}{
|
||||
{"pass", HistoryMove{Action: "pass"}, nil},
|
||||
{"resign", HistoryMove{Action: "resign"}, nil},
|
||||
{"play with blank", HistoryMove{Action: "play", Tiles: []engine.TileRecord{{Letter: "a"}, {Letter: "b", Blank: true}}}, []string{"a", "?"}},
|
||||
{"exchange", HistoryMove{Action: "exchange", Exchanged: []string{"a", "?"}}, []string{"a", "?"}},
|
||||
}
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
if got := usedTiles(tt.mv); !reflect.DeepEqual(got, tt.want) {
|
||||
t.Fatalf("usedTiles = %v, want %v", got, tt.want)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestDrawnTiles(t *testing.T) {
|
||||
tests := []struct {
|
||||
name string
|
||||
before, used []string
|
||||
after []string
|
||||
want []string
|
||||
}{
|
||||
{"play refill", []string{"a", "b", "c", "d"}, []string{"a", "b"}, []string{"c", "d", "e", "f"}, []string{"e", "f"}},
|
||||
{"blank played", []string{"?", "a"}, []string{"?"}, []string{"a", "x"}, []string{"x"}},
|
||||
{"pass keeps rack", []string{"a", "b"}, nil, []string{"a", "b"}, nil},
|
||||
{"duplicate letters", []string{"e", "e", "e"}, []string{"e"}, []string{"e", "e", "q"}, []string{"q"}},
|
||||
{"empty bag no refill", []string{"a", "b"}, []string{"a"}, []string{"b"}, nil},
|
||||
}
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
if got := drawnTiles(tt.before, tt.after, tt.used); !reflect.DeepEqual(got, tt.want) {
|
||||
t.Fatalf("drawnTiles = %v, want %v", got, tt.want)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,156 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"crypto/rand"
|
||||
"fmt"
|
||||
"math/big"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/engine"
|
||||
)
|
||||
|
||||
// maxSeedingRounds caps the first-move draw's tie re-draws. With a real bag a tie
|
||||
// breaks with positive probability each round, so this is reached only by a
|
||||
// degenerate (e.g. test) entropy source that ties forever; the cap turns that into
|
||||
// an error instead of an infinite loop.
|
||||
const maxSeedingRounds = 1000
|
||||
|
||||
// SetupDraw is one recorded tile draw of the first-move seeding — one row of
|
||||
// game_setup_draws (docs/ARCHITECTURE.md §6, §9): the round, the draw order within
|
||||
// it, the seated account that drew, and the decoded tile with its rank. It is
|
||||
// dictionary-independent: the letter, the blank flag and the numeric rank describe
|
||||
// the draw without any alphabet table.
|
||||
type SetupDraw struct {
|
||||
Round int
|
||||
PickNo int
|
||||
Account uuid.UUID
|
||||
Letter string
|
||||
Blank bool
|
||||
Rank int
|
||||
}
|
||||
|
||||
// seedingResult is the outcome of the first-move seeding: the winning account, the
|
||||
// seated accounts rotated so the winner leads (seat 0), and the full draw log to
|
||||
// persist.
|
||||
type seedingResult struct {
|
||||
winner uuid.UUID
|
||||
order []uuid.UUID
|
||||
draws []SetupDraw
|
||||
}
|
||||
|
||||
// drawIntn returns a uniformly random integer in [0, n) for n > 0. It is the
|
||||
// entropy seam of the first-move seeding: production uses crypto/rand (cryptoIntn),
|
||||
// so every draw is honestly random with no single seed; tests inject a
|
||||
// deterministic source.
|
||||
type drawIntn func(n int) (int, error)
|
||||
|
||||
// cryptoIntn draws a uniform integer in [0, n) from crypto/rand — the honest,
|
||||
// seedless entropy the first-move draw requires.
|
||||
func cryptoIntn(n int) (int, error) {
|
||||
v, err := rand.Int(rand.Reader, big.NewInt(int64(n)))
|
||||
if err != nil {
|
||||
return 0, fmt.Errorf("game: first-move draw entropy: %w", err)
|
||||
}
|
||||
return int(v.Int64()), nil
|
||||
}
|
||||
|
||||
// seedFirstMove runs the official first-move draw over accounts for variant v,
|
||||
// drawing tiles with the entropy source intn. Each round every contender draws one
|
||||
// tile (without replacement) from a fresh full bag; the tile closest to "A" wins, a
|
||||
// blank beating every letter; contenders tied for the best tile re-draw in the next
|
||||
// round until a single leader remains. It returns the leader, the rotation that
|
||||
// seats the leader first (preserving the others' seating order), and every draw for
|
||||
// the record. It performs no I/O beyond calling intn.
|
||||
func seedFirstMove(v engine.Variant, accounts []uuid.UUID, intn drawIntn) (seedingResult, error) {
|
||||
if len(accounts) < 2 {
|
||||
return seedingResult{}, fmt.Errorf("game: first-move seeding needs at least 2 accounts, got %d", len(accounts))
|
||||
}
|
||||
full, err := engine.SetupBag(v)
|
||||
if err != nil {
|
||||
return seedingResult{}, err
|
||||
}
|
||||
contenders := append([]uuid.UUID(nil), accounts...)
|
||||
var draws []SetupDraw
|
||||
for round := 1; ; round++ {
|
||||
if round > maxSeedingRounds {
|
||||
return seedingResult{}, fmt.Errorf("game: first-move seeding unresolved after %d rounds", maxSeedingRounds)
|
||||
}
|
||||
bag := append([]engine.SetupTile(nil), full...)
|
||||
picks := make([]engine.SetupTile, len(contenders))
|
||||
for i, acc := range contenders {
|
||||
tile, rest, err := drawSetupTile(bag, intn)
|
||||
if err != nil {
|
||||
return seedingResult{}, err
|
||||
}
|
||||
bag = rest
|
||||
picks[i] = tile
|
||||
draws = append(draws, SetupDraw{
|
||||
Round: round, PickNo: i, Account: acc,
|
||||
Letter: tile.Letter, Blank: tile.Blank, Rank: tile.Rank,
|
||||
})
|
||||
}
|
||||
winners := bestContenders(contenders, picks)
|
||||
if len(winners) == 1 {
|
||||
return seedingResult{winner: winners[0], order: rotateToFirst(accounts, winners[0]), draws: draws}, nil
|
||||
}
|
||||
contenders = winners
|
||||
}
|
||||
}
|
||||
|
||||
// drawSetupTile removes one uniformly random tile from bag using the entropy source
|
||||
// intn and returns it with the shrunk bag (a fresh slice, leaving bag untouched).
|
||||
// It is the per-tile draw primitive — the seam a future manual "player N draws a
|
||||
// tile" tournament API will drive, one call per external request.
|
||||
func drawSetupTile(bag []engine.SetupTile, intn drawIntn) (engine.SetupTile, []engine.SetupTile, error) {
|
||||
if len(bag) == 0 {
|
||||
return engine.SetupTile{}, nil, fmt.Errorf("game: first-move draw from an empty bag")
|
||||
}
|
||||
i, err := intn(len(bag))
|
||||
if err != nil {
|
||||
return engine.SetupTile{}, nil, err
|
||||
}
|
||||
if i < 0 || i >= len(bag) {
|
||||
return engine.SetupTile{}, nil, fmt.Errorf("game: first-move draw index %d out of range %d", i, len(bag))
|
||||
}
|
||||
tile := bag[i]
|
||||
rest := make([]engine.SetupTile, 0, len(bag)-1)
|
||||
rest = append(rest, bag[:i]...)
|
||||
rest = append(rest, bag[i+1:]...)
|
||||
return tile, rest, nil
|
||||
}
|
||||
|
||||
// bestContenders returns the contenders whose drawn tile has the lowest (best)
|
||||
// rank — the sole winner if one, else the tied set that re-draws. picks is aligned
|
||||
// with contenders by index.
|
||||
func bestContenders(contenders []uuid.UUID, picks []engine.SetupTile) []uuid.UUID {
|
||||
best := picks[0].Rank
|
||||
for _, p := range picks[1:] {
|
||||
if p.Rank < best {
|
||||
best = p.Rank
|
||||
}
|
||||
}
|
||||
var winners []uuid.UUID
|
||||
for i, p := range picks {
|
||||
if p.Rank == best {
|
||||
winners = append(winners, contenders[i])
|
||||
}
|
||||
}
|
||||
return winners
|
||||
}
|
||||
|
||||
// rotateToFirst returns accounts rotated cyclically so winner sits first (seat 0),
|
||||
// preserving the seating order of the rest (docs/ARCHITECTURE.md §6). winner must be
|
||||
// present in accounts.
|
||||
func rotateToFirst(accounts []uuid.UUID, winner uuid.UUID) []uuid.UUID {
|
||||
i := 0
|
||||
for ; i < len(accounts); i++ {
|
||||
if accounts[i] == winner {
|
||||
break
|
||||
}
|
||||
}
|
||||
out := make([]uuid.UUID, 0, len(accounts))
|
||||
out = append(out, accounts[i:]...)
|
||||
out = append(out, accounts[:i]...)
|
||||
return out
|
||||
}
|
||||
@@ -0,0 +1,130 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/engine"
|
||||
)
|
||||
|
||||
// scriptIntn returns a drawIntn that yields the scripted indices in order, failing
|
||||
// the test if the script is exhausted or an index is out of range. It lets a test
|
||||
// drive the first-move draw deterministically (English SetupBag order: 9 'a' at
|
||||
// 0..8, then 'b' …, blanks last).
|
||||
func scriptIntn(t *testing.T, seq ...int) drawIntn {
|
||||
t.Helper()
|
||||
i := 0
|
||||
return func(n int) (int, error) {
|
||||
if i >= len(seq) {
|
||||
t.Fatalf("intn script exhausted (asked for [0,%d))", n)
|
||||
}
|
||||
v := seq[i]
|
||||
i++
|
||||
if v < 0 || v >= n {
|
||||
t.Fatalf("intn script value %d out of range [0,%d)", v, n)
|
||||
}
|
||||
return v, nil
|
||||
}
|
||||
}
|
||||
|
||||
func TestSeedFirstMoveDirectWinner(t *testing.T) {
|
||||
a, b := uuid.New(), uuid.New()
|
||||
// a draws bag[0]='a' (rank 0); b draws bag[8]='b' (rank 1) → a wins, no tie.
|
||||
res, err := seedFirstMove(engine.VariantEnglish, []uuid.UUID{a, b}, scriptIntn(t, 0, 8))
|
||||
if err != nil {
|
||||
t.Fatalf("seedFirstMove: %v", err)
|
||||
}
|
||||
if res.winner != a {
|
||||
t.Fatalf("winner = %v, want %v", res.winner, a)
|
||||
}
|
||||
if got := res.order; len(got) != 2 || got[0] != a || got[1] != b {
|
||||
t.Fatalf("order = %v, want [a b]", got)
|
||||
}
|
||||
if len(res.draws) != 2 {
|
||||
t.Fatalf("draws = %d, want 2", len(res.draws))
|
||||
}
|
||||
}
|
||||
|
||||
func TestSeedFirstMoveBlankSupersedes(t *testing.T) {
|
||||
a, b := uuid.New(), uuid.New()
|
||||
// a draws 'a' (rank 0); after the draw the two blanks sit at 97,98 — b draws
|
||||
// bag[97], a blank, which beats every letter.
|
||||
res, err := seedFirstMove(engine.VariantEnglish, []uuid.UUID{a, b}, scriptIntn(t, 0, 97))
|
||||
if err != nil {
|
||||
t.Fatalf("seedFirstMove: %v", err)
|
||||
}
|
||||
if res.winner != b {
|
||||
t.Fatalf("winner = %v, want %v (blank supersedes)", res.winner, b)
|
||||
}
|
||||
last := res.draws[len(res.draws)-1]
|
||||
if !last.Blank || last.Rank != engine.BlankRank || last.Letter != "?" {
|
||||
t.Fatalf("winning draw = %+v, want a blank (rank %d, '?')", last, engine.BlankRank)
|
||||
}
|
||||
}
|
||||
|
||||
func TestSeedFirstMoveTieRedraw(t *testing.T) {
|
||||
a, b, c := uuid.New(), uuid.New(), uuid.New()
|
||||
// Round 1: a→bag[0]='a'(0), b→bag[0]='a'(0), c→bag[7]='b'(1) → a,b tie best.
|
||||
// Round 2 (a,b only): a→bag[0]='a'(0), b→bag[8]='b'(1) → a wins.
|
||||
res, err := seedFirstMove(engine.VariantEnglish, []uuid.UUID{a, b, c}, scriptIntn(t, 0, 0, 7, 0, 8))
|
||||
if err != nil {
|
||||
t.Fatalf("seedFirstMove: %v", err)
|
||||
}
|
||||
if res.winner != a {
|
||||
t.Fatalf("winner = %v, want %v", res.winner, a)
|
||||
}
|
||||
if len(res.draws) != 5 {
|
||||
t.Fatalf("draws = %d, want 5 (3 in round 1, 2 in round 2)", len(res.draws))
|
||||
}
|
||||
if res.draws[2].Round != 1 || res.draws[3].Round != 2 {
|
||||
t.Fatalf("round boundaries wrong: %+v", res.draws)
|
||||
}
|
||||
// The full table keeps every account's seating order, winner first.
|
||||
if got := res.order; got[0] != a || got[1] != b || got[2] != c {
|
||||
t.Fatalf("order = %v, want [a b c]", got)
|
||||
}
|
||||
}
|
||||
|
||||
func TestSeedFirstMoveTooFewAccounts(t *testing.T) {
|
||||
if _, err := seedFirstMove(engine.VariantEnglish, []uuid.UUID{uuid.New()}, scriptIntn(t)); err == nil {
|
||||
t.Fatal("want error for a single account")
|
||||
}
|
||||
}
|
||||
|
||||
func TestSeedFirstMovePerpetualTieCapped(t *testing.T) {
|
||||
a, b := uuid.New(), uuid.New()
|
||||
// Always drawing bag[0] gives both players an 'a' every round — a tie that never
|
||||
// resolves; the round cap must turn it into an error, not an infinite loop.
|
||||
alwaysZero := drawIntn(func(int) (int, error) { return 0, nil })
|
||||
if _, err := seedFirstMove(engine.VariantEnglish, []uuid.UUID{a, b}, alwaysZero); err == nil {
|
||||
t.Fatal("want error when ties never resolve")
|
||||
}
|
||||
}
|
||||
|
||||
func TestRotateToFirst(t *testing.T) {
|
||||
a, b, c, d := uuid.New(), uuid.New(), uuid.New(), uuid.New()
|
||||
tests := []struct {
|
||||
name string
|
||||
accounts []uuid.UUID
|
||||
winner uuid.UUID
|
||||
want []uuid.UUID
|
||||
}{
|
||||
{"two winner second", []uuid.UUID{a, b}, b, []uuid.UUID{b, a}},
|
||||
{"three winner first", []uuid.UUID{a, b, c}, a, []uuid.UUID{a, b, c}},
|
||||
{"four winner third", []uuid.UUID{a, b, c, d}, c, []uuid.UUID{c, d, a, b}},
|
||||
}
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
got := rotateToFirst(tt.accounts, tt.winner)
|
||||
if len(got) != len(tt.want) {
|
||||
t.Fatalf("len = %d, want %d", len(got), len(tt.want))
|
||||
}
|
||||
for i := range got {
|
||||
if got[i] != tt.want[i] {
|
||||
t.Fatalf("rotate = %v, want %v", got, tt.want)
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"context"
|
||||
"testing"
|
||||
|
||||
"github.com/google/uuid"
|
||||
)
|
||||
|
||||
// TestSeatNamesUsesSnapshot checks seatNames returns each seat's stored display-name
|
||||
// snapshot directly, without consulting the account store (svc.accounts is nil here, so
|
||||
// any lookup would be skipped or panic).
|
||||
func TestSeatNamesUsesSnapshot(t *testing.T) {
|
||||
svc := &Service{}
|
||||
g := Game{
|
||||
Players: 2,
|
||||
Seats: []Seat{
|
||||
{Seat: 0, AccountID: uuid.New(), DisplayName: "Аня2007"},
|
||||
{Seat: 1, AccountID: uuid.New(), DisplayName: "DarkWolf"},
|
||||
},
|
||||
}
|
||||
got := svc.seatNames(context.Background(), g)
|
||||
want := []string{"Аня2007", "DarkWolf"}
|
||||
if len(got) != len(want) || got[0] != want[0] || got[1] != want[1] {
|
||||
t.Fatalf("seatNames = %v, want %v", got, want)
|
||||
}
|
||||
}
|
||||
|
||||
// TestSeatDisplayNameFallbackEmpty checks the resolver yields "" — rather than panicking
|
||||
// — for a seat with no snapshot when no account store is available (the empty open seat
|
||||
// and pre-snapshot legacy-row paths).
|
||||
func TestSeatDisplayNameFallbackEmpty(t *testing.T) {
|
||||
svc := &Service{}
|
||||
if got := svc.seatDisplayName(context.Background(), Seat{Seat: 0, AccountID: uuid.New()}); got != "" {
|
||||
t.Errorf("seatDisplayName with no snapshot and no store = %q, want empty", got)
|
||||
}
|
||||
if got := svc.seatDisplayName(context.Background(), Seat{Seat: 1, AccountID: uuid.Nil}); got != "" {
|
||||
t.Errorf("empty-seat name = %q, want empty", got)
|
||||
}
|
||||
}
|
||||
@@ -38,6 +38,11 @@ type Service struct {
|
||||
version string
|
||||
clock func() time.Time
|
||||
rng func() int64
|
||||
// firstMoveEntropy returns the entropy source for one game's first-move draw
|
||||
// (docs/ARCHITECTURE.md §6). The default is crypto/rand — an honest, seedless draw;
|
||||
// tests override it via SetFirstMoveEntropy for a deterministic turn order. It is a
|
||||
// factory so a stateful test source restarts cleanly per game.
|
||||
firstMoveEntropy func() drawIntn
|
||||
pub notify.Publisher
|
||||
// aiTrigger, when set, is called after an honest-AI game is created or advanced and
|
||||
// is still on a robot's potential turn, so the robot replies at once instead of
|
||||
@@ -45,6 +50,10 @@ type Service struct {
|
||||
// its asynchronous TriggerMove); nil disables the fast path (the scan still covers
|
||||
// these games). Kept as a func so the game package never imports the robot package.
|
||||
aiTrigger func(gameID uuid.UUID)
|
||||
// clearNudges, when set, marks the actor's pending nudges in a game read once they
|
||||
// have committed a move (a nudge answered by moving stops counting as unread). It is
|
||||
// best-effort and kept as a func so the game package never imports the social package.
|
||||
clearNudges func(ctx context.Context, gameID, accountID uuid.UUID) error
|
||||
metrics *gameMetrics
|
||||
log *zap.Logger
|
||||
}
|
||||
@@ -63,6 +72,7 @@ func NewService(store *Store, accounts *account.Store, registry *engine.Registry
|
||||
version: cfg.DictVersion,
|
||||
clock: clock,
|
||||
rng: randomSeed,
|
||||
firstMoveEntropy: func() drawIntn { return cryptoIntn },
|
||||
pub: notify.Nop{},
|
||||
metrics: defaultGameMetrics(),
|
||||
log: log,
|
||||
@@ -89,6 +99,26 @@ func (svc *Service) SetAITrigger(trigger func(gameID uuid.UUID)) {
|
||||
svc.aiTrigger = trigger
|
||||
}
|
||||
|
||||
// SetNudgeClearer installs the hook that marks a mover's pending nudges read after
|
||||
// their move commits. It must be called during startup wiring; the default (nil)
|
||||
// leaves nudges to be cleared only when the recipient opens the move history or chat.
|
||||
// The social package wires its ClearNudges here.
|
||||
func (svc *Service) SetNudgeClearer(fn func(ctx context.Context, gameID, accountID uuid.UUID) error) {
|
||||
svc.clearNudges = fn
|
||||
}
|
||||
|
||||
// SetFirstMoveEntropy overrides the entropy source for the first-move draw
|
||||
// (docs/ARCHITECTURE.md §6). It must be called during wiring or test setup before any
|
||||
// game is created; the production default is crypto/rand and is never overridden.
|
||||
// factory returns a fresh draw function per game, so a stateful deterministic test
|
||||
// source restarts cleanly for each game. It exists for deterministic tests.
|
||||
func (svc *Service) SetFirstMoveEntropy(factory func() func(n int) (int, error)) {
|
||||
if factory == nil {
|
||||
return
|
||||
}
|
||||
svc.firstMoveEntropy = func() drawIntn { return drawIntn(factory()) }
|
||||
}
|
||||
|
||||
// triggerAI fires the honest-AI fast-move hook for an active vs_ai game (best-effort,
|
||||
// fire-and-forget). It is a no-op for non-AI games, finished games and when no hook is
|
||||
// installed, so callers can invoke it unconditionally after a create or commit.
|
||||
@@ -184,12 +214,35 @@ func (svc *Service) Create(ctx context.Context, params CreateParams) (Game, erro
|
||||
return Game{}, fmt.Errorf("%w: account %s seated twice", ErrInvalidConfig, id)
|
||||
}
|
||||
seen[id] = true
|
||||
if _, err := svc.accounts.GetByID(ctx, id); err != nil {
|
||||
}
|
||||
|
||||
// Decide who moves first by the official draw (docs/ARCHITECTURE.md §6): each seated
|
||||
// account draws a tile, the one closest to "A" leads (a blank supersedes all letters),
|
||||
// ties re-drawing until a single leader remains. Each draw uses fresh entropy, not the
|
||||
// game seed, so the recorded draws — persisted with the game — are the only account of
|
||||
// the outcome. The winner takes seat 0; the rest keep their order.
|
||||
seeding, err := seedFirstMove(params.Variant, params.Seats, svc.firstMoveEntropy())
|
||||
if err != nil {
|
||||
if errors.Is(err, engine.ErrUnknownVariant) {
|
||||
return Game{}, fmt.Errorf("%w: %v", ErrInvalidConfig, err)
|
||||
}
|
||||
return Game{}, err
|
||||
}
|
||||
|
||||
// Build the seats in the drawn turn order, snapshotting each seat's display name. For a
|
||||
// vs-AI game this stamps the robot's seeded account name (unchanged behaviour); a
|
||||
// disguised auto-match robot instead gets a fresh per-game name when the reaper attaches
|
||||
// it (AttachRobot).
|
||||
seats := make([]seatInsert, len(seeding.order))
|
||||
for i, id := range seeding.order {
|
||||
acc, err := svc.accounts.GetByID(ctx, id)
|
||||
if err != nil {
|
||||
if errors.Is(err, account.ErrNotFound) {
|
||||
return Game{}, fmt.Errorf("%w: account %s not found", ErrInvalidConfig, id)
|
||||
}
|
||||
return Game{}, err
|
||||
}
|
||||
seats[i] = seatInsert{accountID: id, displayName: acc.DisplayName}
|
||||
}
|
||||
|
||||
seed := params.Seed
|
||||
@@ -231,15 +284,15 @@ func (svc *Service) Create(ctx context.Context, params CreateParams) (Game, erro
|
||||
multipleWordsPerTurn: params.MultipleWordsPerTurn,
|
||||
vsAI: params.VsAI,
|
||||
}
|
||||
if err := svc.store.CreateGame(ctx, ins, params.Seats); err != nil {
|
||||
if err := svc.store.CreateGame(ctx, ins, seats, seeding.draws); err != nil {
|
||||
return Game{}, err
|
||||
}
|
||||
svc.cache.put(id, g, params.Variant.String())
|
||||
svc.metrics.recordStarted(ctx, params.Variant, params.VsAI)
|
||||
created, err := svc.store.GetGame(ctx, id)
|
||||
if err != nil {
|
||||
return Game{}, err
|
||||
}
|
||||
svc.cache.put(id, g, params.Variant.String(), created.Seats)
|
||||
// Honest-AI game seated with a robot: if the robot moves first, reply at once
|
||||
// (the periodic driver is the fallback). No-op for every human-only game.
|
||||
svc.triggerAI(created)
|
||||
@@ -248,15 +301,17 @@ func (svc *Service) Create(ctx context.Context, params CreateParams) (Game, erro
|
||||
|
||||
// OpenOrJoin enters accountID into auto-match for the variant and per-turn rule in
|
||||
// params and returns the game they land in immediately: another waiting player's open
|
||||
// game (joined=true), the caller's own still-open game on a re-enqueue, or a fresh open
|
||||
// game seating only the caller with an empty opponent seat that a human or the reaper's
|
||||
// robot fills later. openDeadline is when the reaper substitutes a robot into a freshly
|
||||
// opened game (ignored when joining one). The bag seed defaults to random; params.Seed
|
||||
// game (joined=true), or a fresh open game seating only the caller with an empty
|
||||
// opponent seat that a human or the reaper's robot fills later. A re-enqueue while the
|
||||
// caller is already waiting opens another game rather than returning their own.
|
||||
// openDeadline is when the reaper substitutes a robot into a freshly opened game
|
||||
// (ignored when joining one). The bag seed defaults to random; params.Seed
|
||||
// pins it. First-move fairness comes from seating the caller at seat 0 or seat 1
|
||||
// (derived from the seed): seated at seat 1, the still-empty seat 0 moves first, so the
|
||||
// caller just waits for the opponent. It backs the lobby auto-match enqueue.
|
||||
func (svc *Service) OpenOrJoin(ctx context.Context, accountID uuid.UUID, params CreateParams, openDeadline time.Time) (Game, bool, error) {
|
||||
if _, err := svc.accounts.GetByID(ctx, accountID); err != nil {
|
||||
func (svc *Service) OpenOrJoin(ctx context.Context, accountID uuid.UUID, params CreateParams, openDeadline time.Time, exclude []uuid.UUID) (Game, bool, error) {
|
||||
acc, err := svc.accounts.GetByID(ctx, accountID)
|
||||
if err != nil {
|
||||
if errors.Is(err, account.ErrNotFound) {
|
||||
return Game{}, false, fmt.Errorf("%w: account %s not found", ErrInvalidConfig, accountID)
|
||||
}
|
||||
@@ -292,13 +347,27 @@ func (svc *Service) OpenOrJoin(ctx context.Context, accountID uuid.UUID, params
|
||||
status: StatusOpen,
|
||||
openDeadline: &deadline,
|
||||
}
|
||||
// Seat the caller at seat 0 or seat 1 (seat 0 always moves first); the other seat
|
||||
// is left empty (uuid.Nil) for the opponent.
|
||||
seats := []uuid.UUID{accountID, uuid.Nil}
|
||||
if seed&1 == 1 {
|
||||
seats = []uuid.UUID{uuid.Nil, accountID}
|
||||
// Decide the first move now by the official draw, with the not-yet-arrived opponent as a
|
||||
// synthetic placeholder (uuid.Nil): the draw fixes who sits at seat 0 — and so moves
|
||||
// first — before either player acts (docs/ARCHITECTURE.md §6). The caller takes their
|
||||
// drawn seat; the opponent seat is left empty. The opponent's draw rows are recorded with
|
||||
// a NULL account and back-filled when a real opponent joins. Each draw uses fresh entropy,
|
||||
// not the game seed. seats/draws are used only when a fresh game is opened.
|
||||
seeding, err := seedFirstMove(params.Variant, []uuid.UUID{accountID, uuid.Nil}, svc.firstMoveEntropy())
|
||||
if err != nil {
|
||||
if errors.Is(err, engine.ErrUnknownVariant) {
|
||||
return Game{}, false, fmt.Errorf("%w: %v", ErrInvalidConfig, err)
|
||||
}
|
||||
gameID, joined, created, err := svc.store.OpenOrJoin(ctx, accountID, ins, seats)
|
||||
return Game{}, false, err
|
||||
}
|
||||
caller := seatInsert{accountID: accountID, displayName: acc.DisplayName}
|
||||
seats := make([]seatInsert, len(seeding.order))
|
||||
for seat, who := range seeding.order {
|
||||
if who == accountID {
|
||||
seats[seat] = caller // the empty opponent seat stays a zero seatInsert
|
||||
}
|
||||
}
|
||||
gameID, joined, created, err := svc.store.OpenOrJoin(ctx, accountID, acc.DisplayName, ins, seats, exclude, seeding.draws)
|
||||
if err != nil {
|
||||
return Game{}, false, err
|
||||
}
|
||||
@@ -312,11 +381,12 @@ func (svc *Service) OpenOrJoin(ctx context.Context, accountID uuid.UUID, params
|
||||
return g, joined, nil
|
||||
}
|
||||
|
||||
// AttachRobot seats robotID in the empty opponent seat of open game gameID and flips
|
||||
// it to active, returning the now-active game and whether it attached (false, with a
|
||||
// zero Game, when a human joined first). It backs the matchmaking reaper.
|
||||
func (svc *Service) AttachRobot(ctx context.Context, gameID, robotID uuid.UUID) (Game, bool, error) {
|
||||
attached, err := svc.store.AttachRobot(ctx, gameID, robotID)
|
||||
// AttachRobot seats robotID in the empty opponent seat of open game gameID, stamping
|
||||
// displayName (the robot's fresh per-game name) on the seat, and flips it to active,
|
||||
// returning the now-active game and whether it attached (false, with a zero Game, when a
|
||||
// human joined first). It backs the matchmaking reaper.
|
||||
func (svc *Service) AttachRobot(ctx context.Context, gameID, robotID uuid.UUID, displayName string) (Game, bool, error) {
|
||||
attached, err := svc.store.AttachRobot(ctx, gameID, robotID, displayName)
|
||||
if err != nil {
|
||||
return Game{}, false, err
|
||||
}
|
||||
@@ -484,16 +554,6 @@ func (svc *Service) GameVariant(ctx context.Context, gameID uuid.UUID) (engine.V
|
||||
return svc.store.GetGameVariant(ctx, gameID)
|
||||
}
|
||||
|
||||
// GameLanguage returns the game's language tag ("en"/"ru"), derived from its variant, so a
|
||||
// game push routes out-of-app to the game's own bot rather than the recipient's last-login bot.
|
||||
func (svc *Service) GameLanguage(ctx context.Context, gameID uuid.UUID) (string, error) {
|
||||
v, err := svc.GameVariant(ctx, gameID)
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
return v.Language(), nil
|
||||
}
|
||||
|
||||
// RobotSchedule returns a game's bag seed and turn-start time, for the admin console's
|
||||
// robot-schedule panel (the deterministic play-to-win intent and next-move ETA).
|
||||
func (svc *Service) RobotSchedule(ctx context.Context, gameID uuid.UUID) (seed int64, turnStartedAt time.Time, err error) {
|
||||
@@ -525,8 +585,9 @@ func (svc *Service) transition(ctx context.Context, gameID, accountID uuid.UUID,
|
||||
return MoveResult{}, ErrNotAPlayer
|
||||
}
|
||||
// A move is allowed while the game is active or still open (the starter may move on
|
||||
// their turn before an opponent joins); only a finished game rejects it. The turn
|
||||
// check below keeps the starter off the still-empty opponent seat.
|
||||
// their turn before an opponent joins; the first-move draw ran when the game opened, so
|
||||
// the seats are already fixed); only a finished game rejects it. The turn check below
|
||||
// keeps the starter off the still-empty opponent seat.
|
||||
if pre.Status == StatusFinished {
|
||||
return MoveResult{}, ErrFinished
|
||||
}
|
||||
@@ -558,6 +619,13 @@ func (svc *Service) transition(ctx context.Context, gameID, accountID uuid.UUID,
|
||||
return MoveResult{}, err
|
||||
}
|
||||
svc.afterCommitDrafts(ctx, gameID, accountID, rec)
|
||||
// A nudge the actor answered by moving stops counting as unread (best-effort; the
|
||||
// move has committed, so a cleanup failure is logged, not surfaced).
|
||||
if svc.clearNudges != nil {
|
||||
if err := svc.clearNudges(ctx, gameID, accountID); err != nil {
|
||||
svc.log.Warn("clear nudges after move", zap.Error(err))
|
||||
}
|
||||
}
|
||||
// Record the seat's think time (turn start to commit) for the move-duration
|
||||
// metric; the timeout path commits separately and is excluded by design.
|
||||
svc.metrics.recordMoveDuration(ctx, pre.Variant, post.MoveCount, svc.clock().Sub(pre.TurnStartedAt))
|
||||
@@ -662,9 +730,6 @@ func (svc *Service) emitMove(ctx context.Context, post Game, rec engine.MoveReco
|
||||
}
|
||||
intents = append(intents, notify.OpponentMoved(s.AccountID, post.ID, rec, summary, bagLen))
|
||||
}
|
||||
// Game pushes are routed out-of-app by the game's own language, not the recipient's
|
||||
// last-login bot.
|
||||
lang := post.Variant.Language()
|
||||
switch post.Status {
|
||||
case StatusActive:
|
||||
// Honest-AI games suppress your_turn: the robot replies instantly, so a "your turn"
|
||||
@@ -679,7 +744,6 @@ func (svc *Service) emitMove(ctx context.Context, post Game, rec engine.MoveReco
|
||||
}
|
||||
opponent := svc.displayName(ctx, post.Seats, rec.Player)
|
||||
yourTurn := notify.YourTurn(next, post.ID, deadline, opponent, action, word, scoreLine(post, post.ToMove), post.MoveCount)
|
||||
yourTurn.Language = lang
|
||||
intents = append(intents, yourTurn)
|
||||
}
|
||||
case StatusFinished:
|
||||
@@ -691,28 +755,37 @@ func (svc *Service) emitMove(ctx context.Context, post Game, rec engine.MoveReco
|
||||
continue
|
||||
}
|
||||
over := notify.GameOver(s.AccountID, post.ID, seatResult(post.Seats, s.Seat), scoreLine(post, s.Seat), summary)
|
||||
over.Language = lang
|
||||
intents = append(intents, over)
|
||||
}
|
||||
}
|
||||
svc.pub.Publish(intents...)
|
||||
}
|
||||
|
||||
// displayName resolves the display name of the account at the given seat, or "" when the seat
|
||||
// is absent or the lookup fails (the enriched push then falls back to its plain text).
|
||||
func (svc *Service) displayName(ctx context.Context, seats []Seat, seat int) string {
|
||||
if svc.accounts == nil {
|
||||
return ""
|
||||
}
|
||||
id, ok := seatAccount(seats, seat)
|
||||
if !ok {
|
||||
return ""
|
||||
}
|
||||
acc, err := svc.accounts.GetByID(ctx, id)
|
||||
if err != nil {
|
||||
// seatDisplayName returns the name shown for a seat: its captured display-name snapshot
|
||||
// (docs/ARCHITECTURE.md §7), falling back to the account's current display name for a
|
||||
// pre-snapshot legacy row, or "" when neither is available.
|
||||
func (svc *Service) seatDisplayName(ctx context.Context, s Seat) string {
|
||||
if s.DisplayName != "" {
|
||||
return s.DisplayName
|
||||
}
|
||||
if svc.accounts == nil || s.AccountID == uuid.Nil {
|
||||
return ""
|
||||
}
|
||||
if acc, err := svc.accounts.GetByID(ctx, s.AccountID); err == nil {
|
||||
return acc.DisplayName
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
// displayName resolves the display name shown for the account at the given seat, or ""
|
||||
// when the seat is absent (the enriched push then falls back to its plain text).
|
||||
func (svc *Service) displayName(ctx context.Context, seats []Seat, seat int) string {
|
||||
for _, s := range seats {
|
||||
if s.Seat == seat {
|
||||
return svc.seatDisplayName(ctx, s)
|
||||
}
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
// scoreLine formats the running scores with recipientSeat's score first, then the remaining
|
||||
@@ -817,26 +890,35 @@ func (svc *Service) timeoutGame(ctx context.Context, gameID uuid.UUID, now time.
|
||||
// EvaluatePlay previews a tentative play for a seated player against the current
|
||||
// board without committing it: whether it is legal and what it would score.
|
||||
func (svc *Service) EvaluatePlay(ctx context.Context, gameID, accountID uuid.UUID, tiles []engine.TileRecord) (EvalResult, error) {
|
||||
unlock := svc.locks.lock(gameID)
|
||||
defer unlock()
|
||||
|
||||
// Hot path: an active game stays cached — the engine game is mutated in place across
|
||||
// moves and evicted only when it finishes — so on a hit the cached live game and its
|
||||
// immutable seat list answer the membership check and the score with no DB read. This
|
||||
// preview is fired on every tile placement, the hottest gameplay call at scale.
|
||||
g, seats, ok := svc.cache.get(gameID)
|
||||
if !ok {
|
||||
// Cold path: load and validate from the store, then replay into the cache.
|
||||
pre, err := svc.store.GetGame(ctx, gameID)
|
||||
if err != nil {
|
||||
return EvalResult{}, err
|
||||
}
|
||||
if _, ok := pre.seatOf(accountID); !ok {
|
||||
return EvalResult{}, ErrNotAPlayer
|
||||
}
|
||||
if pre.Status == StatusFinished {
|
||||
return EvalResult{}, ErrFinished
|
||||
}
|
||||
|
||||
unlock := svc.locks.lock(gameID)
|
||||
defer unlock()
|
||||
g, err := svc.liveGame(ctx, pre)
|
||||
if err != nil {
|
||||
if g, err = svc.liveGame(ctx, pre); err != nil {
|
||||
return EvalResult{}, err
|
||||
}
|
||||
seats = pre.Seats
|
||||
}
|
||||
if !seatedIn(seats, accountID) {
|
||||
return EvalResult{}, ErrNotAPlayer
|
||||
}
|
||||
|
||||
validateStart := time.Now()
|
||||
rec, err := g.EvaluatePlay(tiles)
|
||||
svc.metrics.recordValidate(ctx, pre.Variant, validateStart)
|
||||
svc.metrics.recordValidate(ctx, g.Variant(), validateStart)
|
||||
if err != nil {
|
||||
if errors.Is(err, engine.ErrIllegalPlay) {
|
||||
return EvalResult{Valid: false}, nil
|
||||
@@ -989,12 +1071,7 @@ func (svc *Service) Hint(ctx context.Context, gameID, accountID uuid.UUID) (Hint
|
||||
}
|
||||
|
||||
walletAfter := acc.HintBalance
|
||||
if fromAllowance {
|
||||
if err := svc.store.SpendHintAllowance(ctx, gameID, seat); err != nil {
|
||||
return HintResult{}, err
|
||||
}
|
||||
used++
|
||||
} else {
|
||||
if !fromAllowance {
|
||||
spent, err := svc.accounts.SpendHint(ctx, accountID)
|
||||
if err != nil {
|
||||
return HintResult{}, err
|
||||
@@ -1004,7 +1081,14 @@ func (svc *Service) Hint(ctx context.Context, gameID, accountID uuid.UUID) (Hint
|
||||
}
|
||||
walletAfter--
|
||||
}
|
||||
return HintResult{Move: move, HintsRemaining: hintsRemaining(pre.HintsPerPlayer, used, walletAfter)}, nil
|
||||
// hints_used is the per-game total (allowance + wallet): every hint increments it. The first
|
||||
// HintsPerPlayer hints are the free allowance (so fromAllowance above stays correct); the rest
|
||||
// are charged to the wallet. Counting all hints feeds the player's lifetime hint statistics.
|
||||
if err := svc.store.IncHintsUsed(ctx, gameID, seat); err != nil {
|
||||
return HintResult{}, err
|
||||
}
|
||||
used++
|
||||
return HintResult{Move: move, HintsRemaining: hintsRemaining(pre.HintsPerPlayer, used, walletAfter), WalletBalance: walletAfter}, nil
|
||||
}
|
||||
|
||||
// Candidates returns the to-move player's legal plays for a seated player on
|
||||
@@ -1092,6 +1176,7 @@ func (svc *Service) GameState(ctx context.Context, gameID, accountID uuid.UUID)
|
||||
Rack: g.Hand(seat),
|
||||
BagLen: g.BagLen(),
|
||||
HintsRemaining: hintsRemaining(pre.HintsPerPlayer, pre.Seats[seat].HintsUsed, acc.HintBalance),
|
||||
WalletBalance: acc.HintBalance,
|
||||
}, nil
|
||||
}
|
||||
|
||||
@@ -1125,6 +1210,23 @@ func (svc *Service) Participants(ctx context.Context, gameID uuid.UUID) ([]uuid.
|
||||
return seats, g.ToMove, g.Status, nil
|
||||
}
|
||||
|
||||
// SeatName returns the display name shown for the account seated in the game — the seat's
|
||||
// captured snapshot, falling back to the account's current name (see seatDisplayName) — or ""
|
||||
// when the account holds no seat. It lets the social package name a nudge's sender by the same
|
||||
// per-game identity the rest of the game uses, without exposing the seats.
|
||||
func (svc *Service) SeatName(ctx context.Context, gameID, accountID uuid.UUID) (string, error) {
|
||||
g, err := svc.store.GetGame(ctx, gameID)
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
for _, s := range g.Seats {
|
||||
if s.AccountID == accountID {
|
||||
return svc.seatDisplayName(ctx, s), nil
|
||||
}
|
||||
}
|
||||
return "", nil
|
||||
}
|
||||
|
||||
// SharedGame reports whether accounts a and b are seated together in any game
|
||||
// (active or finished). It backs the social package's "befriend an opponent"
|
||||
// request gate without exposing the games tables; a self-pair is never shared.
|
||||
@@ -1135,13 +1237,45 @@ func (svc *Service) SharedGame(ctx context.Context, a, b uuid.UUID) (bool, error
|
||||
return svc.store.SharedGameExists(ctx, a, b)
|
||||
}
|
||||
|
||||
// ListForAccount returns every game the account is seated in, newest first, for the
|
||||
// lobby's active/finished lists. The live position is not loaded — the summaries come
|
||||
// straight from the durable rows.
|
||||
// ListForAccount returns every game the account is seated in, newest first — the full
|
||||
// set behind the admin console, the account-merge count and the block-time forfeit
|
||||
// sweep. The player's own lobby uses ListForLobby, which drops the honest-AI games the
|
||||
// player left. The live position is not loaded — the summaries come straight from the
|
||||
// durable rows.
|
||||
func (svc *Service) ListForAccount(ctx context.Context, accountID uuid.UUID) ([]Game, error) {
|
||||
return svc.store.ListGamesForAccount(ctx, accountID)
|
||||
}
|
||||
|
||||
// ListForLobby returns the games shown in the account's own lobby: ListForAccount minus
|
||||
// the honest-AI games the player left — by resigning or by abandoning to the inactivity
|
||||
// timeout (games.end_reason 'resign'/'timeout') — which drop out of the finished list
|
||||
// automatically. The robot never leaves (it moves at once, never sleeps, never resigns),
|
||||
// so only a human's departure matches; the predicate is a game property, not a seat
|
||||
// check, so it extends to any player should the robot ever resign. Admin and
|
||||
// account-merge views keep using ListForAccount and see the full set.
|
||||
func (svc *Service) ListForLobby(ctx context.Context, accountID uuid.UUID) ([]Game, error) {
|
||||
games, err := svc.ListForAccount(ctx, accountID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
kept := games[:0]
|
||||
for _, g := range games {
|
||||
if g.VsAI && (g.EndReason == "resign" || g.EndReason == "timeout") {
|
||||
continue
|
||||
}
|
||||
kept = append(kept, g)
|
||||
}
|
||||
return kept, nil
|
||||
}
|
||||
|
||||
// CountActiveQuickGames reports how many in-progress quick games the account holds —
|
||||
// the count the simultaneous-game limit (MaxActiveQuickGames) is checked against. It
|
||||
// counts active and still-open quick games (including honest-AI ones) and excludes
|
||||
// friend games created by invitation and finished games. See Store.CountActiveQuickGames.
|
||||
func (svc *Service) CountActiveQuickGames(ctx context.Context, accountID uuid.UUID) (int, error) {
|
||||
return svc.store.CountActiveQuickGames(ctx, accountID)
|
||||
}
|
||||
|
||||
// HideGame hides a finished game from accountID's own lobby (it stays visible to the other
|
||||
// players); it is irreversible by design. Only a player of a finished game may hide it
|
||||
// (ErrNotAPlayer / ErrGameActive otherwise); hiding an already-hidden game is a no-op.
|
||||
@@ -1196,6 +1330,14 @@ func (svc *Service) History(ctx context.Context, gameID uuid.UUID) (HistoryView,
|
||||
return HistoryView{Game: g, Moves: moves}, nil
|
||||
}
|
||||
|
||||
// SetupDraws returns a game's recorded first-move draws (docs/ARCHITECTURE.md §6), ordered by
|
||||
// round then pick. It backs the admin console's first-move section. An auto-match opponent's
|
||||
// draws carry uuid.Nil until a real opponent joins and back-fills them; an empty slice means
|
||||
// the game predates the draw record.
|
||||
func (svc *Service) SetupDraws(ctx context.Context, gameID uuid.UUID) ([]SetupDraw, error) {
|
||||
return svc.store.SetupDraws(ctx, gameID)
|
||||
}
|
||||
|
||||
// ExportGCG renders a game as GCG text from the journal alone (no dictionary). It
|
||||
// is allowed only on a finished game: exporting an in-progress game would leak the
|
||||
// full move journal mid-play, so an active game yields ErrGameActive.
|
||||
@@ -1226,7 +1368,7 @@ func (svc *Service) ExportGCG(ctx context.Context, gameID uuid.UUID) (string, er
|
||||
// liveGame returns the live engine.Game for pre, rebuilding it from the journal
|
||||
// on a cache miss. Callers must hold the per-game lock.
|
||||
func (svc *Service) liveGame(ctx context.Context, pre Game) (*engine.Game, error) {
|
||||
if g, ok := svc.cache.get(pre.ID); ok {
|
||||
if g, _, ok := svc.cache.get(pre.ID); ok {
|
||||
return g, nil
|
||||
}
|
||||
g, err := svc.replay(ctx, pre)
|
||||
@@ -1241,7 +1383,7 @@ func (svc *Service) liveGame(ctx context.Context, pre Game) (*engine.Game, error
|
||||
}
|
||||
}
|
||||
if !g.Over() {
|
||||
svc.cache.put(pre.ID, g, pre.Variant.String())
|
||||
svc.cache.put(pre.ID, g, pre.Variant.String(), pre.Seats)
|
||||
}
|
||||
return g, nil
|
||||
}
|
||||
@@ -1332,19 +1474,45 @@ func replayMove(g *engine.Game, mv HistoryMove) error {
|
||||
}
|
||||
|
||||
// buildStats derives each seat's statistics contribution from a finished game:
|
||||
// win/loss/draw from the (resignation-aware) winner, the final score, and the
|
||||
// best single-move score from the log.
|
||||
// win/loss/draw from the (resignation-aware) winner, the final score, and the best
|
||||
// single play from the log — its score and, for the per-variant breakdown, its main
|
||||
// word as rendering tiles. Blank flags are taken from every blank ever placed (so a
|
||||
// blank laid by an earlier move and embedded in the best word is honoured), which is
|
||||
// equivalent to reading the final board since a placed tile never moves.
|
||||
func buildStats(g *engine.Game, seats []Seat) []statDelta {
|
||||
res := g.Result()
|
||||
best := make(map[int]int)
|
||||
bestRec := make(map[int]engine.MoveRecord)
|
||||
blanks := make(map[[2]int]bool)
|
||||
plays := make(map[int]int) // per player: count of plays (tile placements), for the "moves" stat
|
||||
for _, rec := range g.Log() {
|
||||
if rec.Action == engine.ActionPlay && rec.Score > best[rec.Player] {
|
||||
best[rec.Player] = rec.Score
|
||||
if rec.Action != engine.ActionPlay {
|
||||
continue
|
||||
}
|
||||
plays[rec.Player]++
|
||||
for _, t := range rec.Tiles {
|
||||
if t.Blank {
|
||||
blanks[[2]int{t.Row, t.Col}] = true
|
||||
}
|
||||
}
|
||||
if cur, ok := bestRec[rec.Player]; !ok || rec.Score > cur.Score {
|
||||
bestRec[rec.Player] = rec
|
||||
}
|
||||
}
|
||||
variant := g.Variant().String()
|
||||
values := letterValues(g.Variant())
|
||||
out := make([]statDelta, 0, len(seats))
|
||||
for _, s := range seats {
|
||||
d := statDelta{accountID: s.AccountID, gamePoints: g.Score(s.Seat), wordPoints: best[s.Seat]}
|
||||
// moves counts the seat's plays; hintsUsed is the seat's total hints this game. Both are
|
||||
// summed into account_stats so the screen can show the hint share (hints_used / moves).
|
||||
d := statDelta{accountID: s.AccountID, gamePoints: g.Score(s.Seat), moves: plays[s.Seat], hintsUsed: s.HintsUsed}
|
||||
if rec, ok := bestRec[s.Seat]; ok {
|
||||
d.wordPoints = rec.Score
|
||||
if rec.Score > 0 {
|
||||
d.bestVariant = variant
|
||||
d.bestScore = rec.Score
|
||||
d.bestTiles = mainWordTiles(rec, blanks, values)
|
||||
}
|
||||
}
|
||||
switch {
|
||||
case res.Winner < 0:
|
||||
d.draws = 1
|
||||
@@ -1358,6 +1526,49 @@ func buildStats(g *engine.Game, seats []Seat) []statDelta {
|
||||
return out
|
||||
}
|
||||
|
||||
// letterValues builds a lower-cased letter -> tile value lookup for a variant from the
|
||||
// engine's alphabet table, so a best-move word can be rendered with per-tile values on a
|
||||
// screen (statistics) that has not cached the variant's alphabet. It is empty for an
|
||||
// unrecognised variant, leaving every value zero.
|
||||
func letterValues(v engine.Variant) map[string]int {
|
||||
table, err := engine.AlphabetTable(v)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
m := make(map[string]int, len(table))
|
||||
for _, e := range table {
|
||||
m[strings.ToLower(e.Letter)] = e.Value
|
||||
}
|
||||
return m
|
||||
}
|
||||
|
||||
// mainWordTiles decodes a play's main word into rendering tiles: each letter with its
|
||||
// tile value (0 for a blank) and blank flag. blanks is the set of board coordinates a
|
||||
// blank was ever placed on; values maps a lower-cased letter to its tile value. It walks
|
||||
// the word from its first-letter coordinate along the play's orientation.
|
||||
func mainWordTiles(rec engine.MoveRecord, blanks map[[2]int]bool, values map[string]int) []account.BestMoveTile {
|
||||
if len(rec.Words) == 0 {
|
||||
return nil
|
||||
}
|
||||
dr, dc := 0, 1
|
||||
if rec.Dir == engine.Vertical {
|
||||
dr, dc = 1, 0
|
||||
}
|
||||
letters := []rune(rec.Words[0])
|
||||
out := make([]account.BestMoveTile, len(letters))
|
||||
for i, r := range letters {
|
||||
row, col := rec.MainRow+i*dr, rec.MainCol+i*dc
|
||||
blank := blanks[[2]int{row, col}]
|
||||
letter := string(r)
|
||||
value := 0
|
||||
if !blank {
|
||||
value = values[strings.ToLower(letter)]
|
||||
}
|
||||
out[i] = account.BestMoveTile{Letter: letter, Value: value, Blank: blank}
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
// nonGuestSeats filters out guest seats so the finish-time statistics are
|
||||
// recomputed for durable non-guest accounts only — guests never accrue
|
||||
// statistics (docs/ARCHITECTURE.md §9). It is called once per game, on finish.
|
||||
@@ -1376,15 +1587,13 @@ func (svc *Service) nonGuestSeats(ctx context.Context, seats []Seat) ([]Seat, er
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// seatNames resolves each seat's display name for GCG export.
|
||||
// seatNames resolves each seat's display name — its captured snapshot, else the
|
||||
// account's current name (seatDisplayName) — for game state and GCG export.
|
||||
func (svc *Service) seatNames(ctx context.Context, g Game) []string {
|
||||
names := make([]string, g.Players)
|
||||
if svc.accounts == nil {
|
||||
return names
|
||||
}
|
||||
for _, s := range g.Seats {
|
||||
if acc, err := svc.accounts.GetByID(ctx, s.AccountID); err == nil {
|
||||
names[s.Seat] = acc.DisplayName
|
||||
if s.Seat >= 0 && s.Seat < len(names) {
|
||||
names[s.Seat] = svc.seatDisplayName(ctx, s)
|
||||
}
|
||||
}
|
||||
return names
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"reflect"
|
||||
"testing"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/engine"
|
||||
)
|
||||
|
||||
// TestMainWordTilesHorizontalWithBlank checks that a horizontal main word is decoded into
|
||||
// tiles along its row, that the per-letter value is looked up from the value table, and that
|
||||
// a blank cell (here the middle 'a') is rendered with a zero value regardless of its letter
|
||||
// value — the blank flag is taken from the placed-blank set, not from this move's own tiles.
|
||||
func TestMainWordTilesHorizontalWithBlank(t *testing.T) {
|
||||
rec := engine.MoveRecord{Dir: engine.Horizontal, MainRow: 7, MainCol: 5, Words: []string{"cat"}}
|
||||
blanks := map[[2]int]bool{{7, 6}: true}
|
||||
values := map[string]int{"c": 3, "a": 1, "t": 1}
|
||||
got := mainWordTiles(rec, blanks, values)
|
||||
want := []account.BestMoveTile{
|
||||
{Letter: "c", Value: 3, Blank: false},
|
||||
{Letter: "a", Value: 0, Blank: true},
|
||||
{Letter: "t", Value: 1, Blank: false},
|
||||
}
|
||||
if !reflect.DeepEqual(got, want) {
|
||||
t.Errorf("mainWordTiles = %+v, want %+v", got, want)
|
||||
}
|
||||
}
|
||||
|
||||
// TestMainWordTilesVerticalCyrillic checks vertical walk and multi-byte (Cyrillic) letters:
|
||||
// the word must be split by rune, not byte, and laid down its column.
|
||||
func TestMainWordTilesVerticalCyrillic(t *testing.T) {
|
||||
rec := engine.MoveRecord{Dir: engine.Vertical, MainRow: 3, MainCol: 8, Words: []string{"съёмка"}}
|
||||
values := map[string]int{"с": 1, "ъ": 10, "ё": 4, "м": 2, "к": 2, "а": 1}
|
||||
got := mainWordTiles(rec, map[[2]int]bool{}, values)
|
||||
want := []account.BestMoveTile{
|
||||
{Letter: "с", Value: 1}, {Letter: "ъ", Value: 10}, {Letter: "ё", Value: 4},
|
||||
{Letter: "м", Value: 2}, {Letter: "к", Value: 2}, {Letter: "а", Value: 1},
|
||||
}
|
||||
if !reflect.DeepEqual(got, want) {
|
||||
t.Errorf("mainWordTiles = %+v, want %+v", got, want)
|
||||
}
|
||||
}
|
||||
|
||||
// TestMainWordTilesNoWord checks the defensive nil for a record carrying no words.
|
||||
func TestMainWordTilesNoWord(t *testing.T) {
|
||||
if got := mainWordTiles(engine.MoveRecord{}, nil, nil); got != nil {
|
||||
t.Errorf("mainWordTiles(no words) = %+v, want nil", got)
|
||||
}
|
||||
}
|
||||
+308
-69
@@ -3,6 +3,7 @@ package game
|
||||
import (
|
||||
"context"
|
||||
"database/sql"
|
||||
"encoding/json"
|
||||
"errors"
|
||||
"fmt"
|
||||
"hash/fnv"
|
||||
@@ -12,6 +13,7 @@ import (
|
||||
"github.com/go-jet/jet/v2/qrm"
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/engine"
|
||||
"scrabble/backend/internal/postgres/jet/backend/model"
|
||||
"scrabble/backend/internal/postgres/jet/backend/table"
|
||||
@@ -53,6 +55,10 @@ type gameInsert struct {
|
||||
}
|
||||
|
||||
// statDelta is one account's contribution to its statistics on a game finish.
|
||||
// bestVariant/bestScore/bestTiles describe the game's best play for this account when
|
||||
// it scored (bestVariant empty otherwise): the variant label, the play's total score and
|
||||
// its main word as rendering tiles. They feed the per-variant account_best_move upsert,
|
||||
// which keeps only the account's highest-scoring play per variant.
|
||||
type statDelta struct {
|
||||
accountID uuid.UUID
|
||||
wins int
|
||||
@@ -60,6 +66,11 @@ type statDelta struct {
|
||||
draws int
|
||||
gamePoints int
|
||||
wordPoints int
|
||||
moves int // plays this game (tile placements), summed into account_stats.moves
|
||||
hintsUsed int // hints used this game (allowance + wallet), summed into account_stats.hints_used
|
||||
bestVariant string
|
||||
bestScore int
|
||||
bestTiles []account.BestMoveTile
|
||||
}
|
||||
|
||||
// commit is everything a single committed transition persists: the journal row,
|
||||
@@ -108,18 +119,30 @@ type activeGame struct {
|
||||
turnTimeoutSecs int
|
||||
}
|
||||
|
||||
// CreateGame inserts the games row and one game_players row per seat (seat 0
|
||||
// first) inside a single transaction.
|
||||
func (s *Store) CreateGame(ctx context.Context, ins gameInsert, seats []uuid.UUID) error {
|
||||
// seatInsert is one seat to create: the account to seat (uuid.Nil for the still-empty
|
||||
// opponent seat of an open auto-match game) and the display-name snapshot to stamp on
|
||||
// it — the player's name as of when the seat was taken (account.go, docs/ARCHITECTURE.md §7).
|
||||
type seatInsert struct {
|
||||
accountID uuid.UUID
|
||||
displayName string
|
||||
}
|
||||
|
||||
// CreateGame inserts the games row, one game_players row per seat (seat 0 first) and
|
||||
// the first-move seeding draws inside a single transaction.
|
||||
func (s *Store) CreateGame(ctx context.Context, ins gameInsert, seats []seatInsert, draws []SetupDraw) error {
|
||||
return withTx(ctx, s.db, func(tx *sql.Tx) error {
|
||||
return insertGameTx(ctx, tx, ins, seats)
|
||||
if err := insertGameTx(ctx, tx, ins, seats); err != nil {
|
||||
return err
|
||||
}
|
||||
return insertSetupDrawsTx(ctx, tx, ins.id, draws)
|
||||
})
|
||||
}
|
||||
|
||||
// insertGameTx inserts the games row and one game_players row per seat (seat 0
|
||||
// first) on tx. A seat whose account id is uuid.Nil is written with a NULL
|
||||
// account_id — the still-empty opponent seat of a StatusOpen auto-match game.
|
||||
func insertGameTx(ctx context.Context, tx *sql.Tx, ins gameInsert, seats []uuid.UUID) error {
|
||||
// first) on tx, stamping each seat's display-name snapshot. A seat whose account id is
|
||||
// uuid.Nil is written with a NULL account_id (and an empty snapshot) — the still-empty
|
||||
// opponent seat of a StatusOpen auto-match game.
|
||||
func insertGameTx(ctx context.Context, tx *sql.Tx, ins gameInsert, seats []seatInsert) error {
|
||||
status := ins.status
|
||||
if status == "" {
|
||||
status = StatusActive
|
||||
@@ -138,14 +161,14 @@ func insertGameTx(ctx context.Context, tx *sql.Tx, ins gameInsert, seats []uuid.
|
||||
if _, err := gi.ExecContext(ctx, tx); err != nil {
|
||||
return fmt.Errorf("insert game: %w", err)
|
||||
}
|
||||
for seat, accountID := range seats {
|
||||
var acc any = accountID
|
||||
if accountID == uuid.Nil {
|
||||
for seat, si := range seats {
|
||||
var acc any = si.accountID
|
||||
if si.accountID == uuid.Nil {
|
||||
acc = postgres.NULL
|
||||
}
|
||||
pi := table.GamePlayers.INSERT(
|
||||
table.GamePlayers.GameID, table.GamePlayers.Seat, table.GamePlayers.AccountID,
|
||||
).VALUES(ins.id, seat, acc)
|
||||
table.GamePlayers.GameID, table.GamePlayers.Seat, table.GamePlayers.AccountID, table.GamePlayers.DisplayName,
|
||||
).VALUES(ins.id, seat, acc, si.displayName)
|
||||
if _, err := pi.ExecContext(ctx, tx); err != nil {
|
||||
return fmt.Errorf("insert seat %d: %w", seat, err)
|
||||
}
|
||||
@@ -153,6 +176,30 @@ func insertGameTx(ctx context.Context, tx *sql.Tx, ins gameInsert, seats []uuid.
|
||||
return nil
|
||||
}
|
||||
|
||||
// insertSetupDrawsTx appends the first-move seeding draws for game gameID on tx —
|
||||
// the dictionary-independent record of how the first player was chosen
|
||||
// (docs/ARCHITECTURE.md §6). The games row must already exist on tx (the foreign
|
||||
// key), so it runs after insertGameTx. An empty draws slice is a no-op.
|
||||
func insertSetupDrawsTx(ctx context.Context, tx *sql.Tx, gameID uuid.UUID, draws []SetupDraw) error {
|
||||
for _, d := range draws {
|
||||
// A uuid.Nil account marks the synthetic opponent of an auto-match draw, persisted as
|
||||
// a NULL account_id and back-filled when a real opponent joins.
|
||||
var acc any = d.Account
|
||||
if d.Account == uuid.Nil {
|
||||
acc = postgres.NULL
|
||||
}
|
||||
di := table.GameSetupDraws.INSERT(
|
||||
table.GameSetupDraws.GameID, table.GameSetupDraws.Round, table.GameSetupDraws.PickNo,
|
||||
table.GameSetupDraws.AccountID, table.GameSetupDraws.Letter, table.GameSetupDraws.IsBlank,
|
||||
table.GameSetupDraws.DrawRank,
|
||||
).VALUES(gameID, d.Round, d.PickNo, acc, d.Letter, d.Blank, d.Rank)
|
||||
if _, err := di.ExecContext(ctx, tx); err != nil {
|
||||
return fmt.Errorf("insert setup draw round %d pick %d: %w", d.Round, d.PickNo, err)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// openMatchKey hashes an auto-match bucket (variant + per-turn word rule) into the
|
||||
// advisory-lock key that serialises concurrent enqueues for that bucket, so two
|
||||
// players never both open a game instead of pairing.
|
||||
@@ -168,46 +215,42 @@ func openMatchKey(variant string, multipleWords bool) int64 {
|
||||
}
|
||||
|
||||
// OpenOrJoin atomically resolves an auto-match enqueue for accountID into the game it
|
||||
// lands in: it re-uses the caller's own still-open game (joined=false, created=false,
|
||||
// a re-enqueue is idempotent), joins another player's waiting open game and flips it
|
||||
// active (joined=true), or opens a fresh game seating the caller with an empty
|
||||
// opponent seat (created=true). ins supplies the new game's immutable fields and is
|
||||
// used only when a game is created. A transaction-scoped advisory lock on the
|
||||
// (variant, rule) bucket serialises concurrent enqueues so two callers pair rather
|
||||
// than each opening a game. seats is the two-seat arrangement (the caller and uuid.Nil
|
||||
// for the still-empty opponent, in the chosen order) used only when a game is created.
|
||||
func (s *Store) OpenOrJoin(ctx context.Context, accountID uuid.UUID, ins gameInsert, seats []uuid.UUID) (gameID uuid.UUID, joined, created bool, err error) {
|
||||
// lands in: it joins another player's waiting open game and flips it active
|
||||
// (joined=true), or opens a fresh game seating the caller with an empty opponent seat
|
||||
// (created=true). A re-enqueue while the caller already has an open game in the bucket
|
||||
// opens another fresh game (or joins a different player's) rather than returning the
|
||||
// caller's own, so tapping "random opponent" again always starts a new search. ins
|
||||
// supplies the new game's immutable fields and is used only when a game is created. A
|
||||
// transaction-scoped advisory lock on the (variant, rule) bucket serialises concurrent
|
||||
// enqueues so two callers pair rather than each opening a game. seats is the two-seat
|
||||
// arrangement (the caller and uuid.Nil for the still-empty opponent, in the chosen
|
||||
// order) used only when a game is created; callerName is the caller's display-name
|
||||
// snapshot, stamped on their seat whether they open a fresh game or fill another
|
||||
// player's open one. seats and draws (the first-move draw recorded against the synthetic
|
||||
// opponent, docs/ARCHITECTURE.md §6) are used only when a game is created.
|
||||
func (s *Store) OpenOrJoin(ctx context.Context, accountID uuid.UUID, callerName string, ins gameInsert, seats []seatInsert, exclude []uuid.UUID, draws []SetupDraw) (gameID uuid.UUID, joined, created bool, err error) {
|
||||
err = withTx(ctx, s.db, func(tx *sql.Tx) error {
|
||||
if _, e := tx.ExecContext(ctx, `SELECT pg_advisory_xact_lock($1)`,
|
||||
openMatchKey(ins.variant, ins.multipleWordsPerTurn)); e != nil {
|
||||
return fmt.Errorf("open match lock: %w", e)
|
||||
}
|
||||
// 1. The caller's own still-open game for this bucket — a re-enqueue is idempotent.
|
||||
var own uuid.UUID
|
||||
switch e := tx.QueryRowContext(ctx,
|
||||
`SELECT g.game_id FROM backend.games g
|
||||
JOIN backend.game_players p ON p.game_id = g.game_id
|
||||
WHERE g.status = 'open' AND g.variant = $1 AND g.multiple_words_per_turn = $2 AND p.account_id = $3
|
||||
LIMIT 1`,
|
||||
ins.variant, ins.multipleWordsPerTurn, accountID).Scan(&own); {
|
||||
case e == nil:
|
||||
gameID = own
|
||||
return nil
|
||||
case !errors.Is(e, sql.ErrNoRows):
|
||||
return fmt.Errorf("find own open game: %w", e)
|
||||
}
|
||||
// 2. Another player's open game waiting for an opponent — fill its seat and start it.
|
||||
// 1. Another player's open game waiting for an opponent — fill its seat and start it.
|
||||
// A game whose waiting player is in exclude (the caller's per-user block set, either
|
||||
// direction) is skipped, so a block keeps the pair out of the same anonymous game;
|
||||
// an empty exclude (the "{}" literal) excludes nothing.
|
||||
var other uuid.UUID
|
||||
switch e := tx.QueryRowContext(ctx,
|
||||
`SELECT g.game_id FROM backend.games g
|
||||
WHERE g.status = 'open' AND g.variant = $1 AND g.multiple_words_per_turn = $2
|
||||
AND NOT EXISTS (SELECT 1 FROM backend.game_players p
|
||||
WHERE p.game_id = g.game_id AND p.account_id = $3)
|
||||
AND NOT EXISTS (SELECT 1 FROM backend.game_players b
|
||||
WHERE b.game_id = g.game_id AND b.account_id = ANY($4::uuid[]))
|
||||
ORDER BY g.created_at
|
||||
LIMIT 1 FOR UPDATE SKIP LOCKED`,
|
||||
ins.variant, ins.multipleWordsPerTurn, accountID).Scan(&other); {
|
||||
ins.variant, ins.multipleWordsPerTurn, accountID, uuidArrayLiteral(exclude)).Scan(&other); {
|
||||
case e == nil:
|
||||
if er := fillOpenSeat(ctx, tx, other, accountID); er != nil {
|
||||
if er := fillAndActivate(ctx, tx, other, accountID, callerName); er != nil {
|
||||
return er
|
||||
}
|
||||
gameID, joined = other, true
|
||||
@@ -215,20 +258,26 @@ func (s *Store) OpenOrJoin(ctx context.Context, accountID uuid.UUID, ins gameIns
|
||||
case !errors.Is(e, sql.ErrNoRows):
|
||||
return fmt.Errorf("find open game: %w", e)
|
||||
}
|
||||
// 3. None waiting — open a fresh game seating the caller (the other seat empty).
|
||||
// 2. None waiting — open a fresh game seating the caller (the other seat empty) and
|
||||
// recording the first-move draw; the synthetic opponent's rows carry a NULL account
|
||||
// until a real opponent joins and back-fills them.
|
||||
if e := insertGameTx(ctx, tx, ins, seats); e != nil {
|
||||
return e
|
||||
}
|
||||
if e := insertSetupDrawsTx(ctx, tx, ins.id, draws); e != nil {
|
||||
return e
|
||||
}
|
||||
gameID, created = ins.id, true
|
||||
return nil
|
||||
})
|
||||
return gameID, joined, created, err
|
||||
}
|
||||
|
||||
// AttachRobot fills the empty opponent seat of open game gameID with robotID and
|
||||
// flips it to active, returning whether it attached. It is a no-op (false) when the
|
||||
// game is no longer open — a human joined first — so the reaper never double-fills.
|
||||
func (s *Store) AttachRobot(ctx context.Context, gameID, robotID uuid.UUID) (bool, error) {
|
||||
// AttachRobot fills the empty opponent seat of open game gameID with robotID, stamping
|
||||
// displayName (the robot's per-game name) on the seat, and flips it to active, returning
|
||||
// whether it attached. It is a no-op (false) when the game is no longer open — a human
|
||||
// joined first — so the reaper never double-fills.
|
||||
func (s *Store) AttachRobot(ctx context.Context, gameID, robotID uuid.UUID, displayName string) (bool, error) {
|
||||
attached := false
|
||||
err := withTx(ctx, s.db, func(tx *sql.Tx) error {
|
||||
var status string
|
||||
@@ -242,7 +291,7 @@ func (s *Store) AttachRobot(ctx context.Context, gameID, robotID uuid.UUID) (boo
|
||||
if status != StatusOpen {
|
||||
return nil
|
||||
}
|
||||
if e := fillOpenSeat(ctx, tx, gameID, robotID); e != nil {
|
||||
if e := fillAndActivate(ctx, tx, gameID, robotID, displayName); e != nil {
|
||||
return e
|
||||
}
|
||||
attached = true
|
||||
@@ -251,14 +300,23 @@ func (s *Store) AttachRobot(ctx context.Context, gameID, robotID uuid.UUID) (boo
|
||||
return attached, err
|
||||
}
|
||||
|
||||
// fillOpenSeat seats accountID in an open game's empty opponent seat and flips the
|
||||
// game to active, stamping a fresh turn clock. The caller holds the game row.
|
||||
func fillOpenSeat(ctx context.Context, tx *sql.Tx, gameID, accountID uuid.UUID) error {
|
||||
// fillAndActivate seats accountID in an open game's empty opponent seat — stamping
|
||||
// displayName as the seat's snapshot — back-fills the first-move draw rows the open game
|
||||
// recorded for the then-unknown opponent (docs/ARCHITECTURE.md §6), and flips the game to
|
||||
// active with a fresh turn clock. The seat the joiner takes was already fixed by the draw at
|
||||
// open time, so the journal (any opening move the starter made while waiting) is never
|
||||
// disturbed. The caller holds the game row.
|
||||
func fillAndActivate(ctx context.Context, tx *sql.Tx, gameID, accountID uuid.UUID, displayName string) error {
|
||||
if _, err := tx.ExecContext(ctx,
|
||||
`UPDATE backend.game_players SET account_id = $2 WHERE game_id = $1 AND account_id IS NULL`,
|
||||
gameID, accountID); err != nil {
|
||||
`UPDATE backend.game_players SET account_id = $2, display_name = $3 WHERE game_id = $1 AND account_id IS NULL`,
|
||||
gameID, accountID, displayName); err != nil {
|
||||
return fmt.Errorf("fill opponent seat: %w", err)
|
||||
}
|
||||
if _, err := tx.ExecContext(ctx,
|
||||
`UPDATE backend.game_setup_draws SET account_id = $2 WHERE game_id = $1 AND account_id IS NULL`,
|
||||
gameID, accountID); err != nil {
|
||||
return fmt.Errorf("back-fill opponent draws: %w", err)
|
||||
}
|
||||
if _, err := tx.ExecContext(ctx,
|
||||
`UPDATE backend.games SET status = 'active', open_deadline_at = NULL, turn_started_at = now(), updated_at = now()
|
||||
WHERE game_id = $1`, gameID); err != nil {
|
||||
@@ -297,27 +355,33 @@ func (s *Store) ExpiredOpen(ctx context.Context, now time.Time) ([]OpenGame, err
|
||||
// GetGame loads the games row joined with its seats (ordered by seat), or
|
||||
// ErrNotFound.
|
||||
func (s *Store) GetGame(ctx context.Context, id uuid.UUID) (Game, error) {
|
||||
gstmt := postgres.SELECT(table.Games.AllColumns).
|
||||
FROM(table.Games).
|
||||
// One round-trip: the game joined with its seats. A LEFT JOIN keeps a (would-be)
|
||||
// seatless game returning the game with no seats, exactly as the prior two-query
|
||||
// version did; ORDER BY seat preserves seat order. The games columns repeat per seat
|
||||
// row — cheap at 2-4 seats, and one round-trip instead of two, which matters because
|
||||
// GetGame is the universal "load the game" step on every game operation.
|
||||
stmt := postgres.SELECT(table.Games.AllColumns, table.GamePlayers.AllColumns).
|
||||
FROM(table.Games.LEFT_JOIN(table.GamePlayers, table.GamePlayers.GameID.EQ(table.Games.GameID))).
|
||||
WHERE(table.Games.GameID.EQ(postgres.UUID(id))).
|
||||
LIMIT(1)
|
||||
var grow model.Games
|
||||
if err := gstmt.QueryContext(ctx, s.db, &grow); err != nil {
|
||||
if errors.Is(err, qrm.ErrNoRows) {
|
||||
return Game{}, ErrNotFound
|
||||
ORDER_BY(table.GamePlayers.Seat.ASC())
|
||||
var rows []struct {
|
||||
model.Games
|
||||
model.GamePlayers
|
||||
}
|
||||
if err := stmt.QueryContext(ctx, s.db, &rows); err != nil {
|
||||
return Game{}, fmt.Errorf("game: get %s: %w", id, err)
|
||||
}
|
||||
|
||||
sstmt := postgres.SELECT(table.GamePlayers.AllColumns).
|
||||
FROM(table.GamePlayers).
|
||||
WHERE(table.GamePlayers.GameID.EQ(postgres.UUID(id))).
|
||||
ORDER_BY(table.GamePlayers.Seat.ASC())
|
||||
var srows []model.GamePlayers
|
||||
if err := sstmt.QueryContext(ctx, s.db, &srows); err != nil {
|
||||
return Game{}, fmt.Errorf("game: get seats %s: %w", id, err)
|
||||
if len(rows) == 0 {
|
||||
return Game{}, ErrNotFound
|
||||
}
|
||||
return projectGame(grow, srows)
|
||||
seats := make([]model.GamePlayers, 0, len(rows))
|
||||
for i := range rows {
|
||||
// Skip the phantom all-NULL seat row a LEFT JOIN yields for a seatless game.
|
||||
if rows[i].GamePlayers.GameID == id {
|
||||
seats = append(seats, rows[i].GamePlayers)
|
||||
}
|
||||
}
|
||||
return projectGame(rows[0].Games, seats)
|
||||
}
|
||||
|
||||
// GetGameVariant reads just a game's variant — a cheap single-column lookup the edge uses
|
||||
@@ -437,6 +501,28 @@ func (s *Store) ListGamesForAccount(ctx context.Context, accountID uuid.UUID) ([
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// CountActiveQuickGames counts the account's in-progress quick games — the ones the
|
||||
// simultaneous-game limit (MaxActiveQuickGames) is checked against. It includes both
|
||||
// active and still-open (awaiting-opponent) games, the honest-AI ones among them, and
|
||||
// excludes friend games (those linked to a game_invitations row) and finished games.
|
||||
// A hidden game still occupies a slot, so this is a dedicated count rather than a
|
||||
// filter over ListGamesForAccount (which drops hidden games). Joining on the account's
|
||||
// own seat counts each game once (an open game's empty opponent seat has no account).
|
||||
func (s *Store) CountActiveQuickGames(ctx context.Context, accountID uuid.UUID) (int, error) {
|
||||
// The status literals are game.StatusActive / game.StatusOpen, matching the
|
||||
// games.status CHECK in the baseline migration.
|
||||
const q = `
|
||||
SELECT COUNT(*) FROM backend.games g
|
||||
JOIN backend.game_players gp ON gp.game_id = g.game_id
|
||||
LEFT JOIN backend.game_invitations gi ON gi.game_id = g.game_id
|
||||
WHERE gp.account_id = $1 AND g.status IN ('active', 'open') AND gi.game_id IS NULL`
|
||||
var n int
|
||||
if err := s.db.QueryRowContext(ctx, q, accountID).Scan(&n); err != nil {
|
||||
return 0, fmt.Errorf("game: count active quick games: %w", err)
|
||||
}
|
||||
return n, nil
|
||||
}
|
||||
|
||||
// HideGame hides a game from the account's own lobby list (idempotent). The caller validates the
|
||||
// game is finished and the account is a player.
|
||||
func (s *Store) HideGame(ctx context.Context, accountID, gameID uuid.UUID) error {
|
||||
@@ -548,6 +634,37 @@ func (s *Store) GetJournal(ctx context.Context, id uuid.UUID) ([]HistoryMove, er
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// SetupDraws loads the ordered first-move seeding draws for a game (round then pick
|
||||
// order), or an empty slice for a game created before the draw was recorded. It
|
||||
// backs the admin console's first-move section.
|
||||
func (s *Store) SetupDraws(ctx context.Context, id uuid.UUID) ([]SetupDraw, error) {
|
||||
stmt := postgres.SELECT(table.GameSetupDraws.AllColumns).
|
||||
FROM(table.GameSetupDraws).
|
||||
WHERE(table.GameSetupDraws.GameID.EQ(postgres.UUID(id))).
|
||||
ORDER_BY(table.GameSetupDraws.Round.ASC(), table.GameSetupDraws.PickNo.ASC())
|
||||
var rows []model.GameSetupDraws
|
||||
if err := stmt.QueryContext(ctx, s.db, &rows); err != nil {
|
||||
return nil, fmt.Errorf("game: get setup draws %s: %w", id, err)
|
||||
}
|
||||
out := make([]SetupDraw, len(rows))
|
||||
for i, r := range rows {
|
||||
// A NULL account is the synthetic opponent of an auto-match draw not yet back-filled.
|
||||
acc := uuid.Nil
|
||||
if r.AccountID != nil {
|
||||
acc = *r.AccountID
|
||||
}
|
||||
out[i] = SetupDraw{
|
||||
Round: int(r.Round),
|
||||
PickNo: int(r.PickNo),
|
||||
Account: acc,
|
||||
Letter: r.Letter,
|
||||
Blank: r.IsBlank,
|
||||
Rank: int(r.DrawRank),
|
||||
}
|
||||
}
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// CommitMove appends the move and applies the post-move game state — the turn
|
||||
// cursor and per-seat scores, plus the finish stamp and statistics when the move
|
||||
// ended the game — in one transaction.
|
||||
@@ -598,6 +715,9 @@ func (s *Store) CommitMove(ctx context.Context, c commit) error {
|
||||
if err := upsertStats(ctx, tx, d, c.now); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := upsertBestMove(ctx, tx, d, c.now); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
@@ -627,6 +747,9 @@ func (s *Store) VoidGame(ctx context.Context, v voidCommit) error {
|
||||
if err := upsertStats(ctx, tx, d, v.now); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := upsertBestMove(ctx, tx, d, v.now); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
})
|
||||
@@ -679,13 +802,17 @@ func upsertStats(ctx context.Context, tx *sql.Tx, d statDelta, now time.Time) er
|
||||
draws := row.Draws + int32(d.draws)
|
||||
maxGame := max(row.MaxGamePoints, int32(d.gamePoints))
|
||||
maxWord := max(row.MaxWordPoints, int32(d.wordPoints))
|
||||
moves := row.Moves + int32(d.moves)
|
||||
hintsUsed := row.HintsUsed + int32(d.hintsUsed)
|
||||
|
||||
upd := table.AccountStats.UPDATE(
|
||||
table.AccountStats.Wins, table.AccountStats.Losses, table.AccountStats.Draws,
|
||||
table.AccountStats.MaxGamePoints, table.AccountStats.MaxWordPoints, table.AccountStats.UpdatedAt,
|
||||
table.AccountStats.Moves, table.AccountStats.HintsUsed,
|
||||
).SET(
|
||||
postgres.Int(int64(wins)), postgres.Int(int64(losses)), postgres.Int(int64(draws)),
|
||||
postgres.Int(int64(maxGame)), postgres.Int(int64(maxWord)), postgres.TimestampzT(now),
|
||||
postgres.Int(int64(moves)), postgres.Int(int64(hintsUsed)),
|
||||
).WHERE(table.AccountStats.AccountID.EQ(postgres.UUID(d.accountID)))
|
||||
if _, err := upd.ExecContext(ctx, tx); err != nil {
|
||||
return fmt.Errorf("update stats %s: %w", d.accountID, err)
|
||||
@@ -693,8 +820,41 @@ func upsertStats(ctx context.Context, tx *sql.Tx, d statDelta, now time.Time) er
|
||||
return nil
|
||||
}
|
||||
|
||||
// SpendHintAllowance increments a seat's per-game hint counter by one.
|
||||
func (s *Store) SpendHintAllowance(ctx context.Context, gameID uuid.UUID, seat int) error {
|
||||
// upsertBestMove records the account's best play for a variant, keeping only the
|
||||
// highest-scoring one: a first play inserts, a later one replaces it only when it scored
|
||||
// strictly higher (the conditional DO UPDATE makes the upsert atomic under concurrent
|
||||
// finishes without a separate lock). It is a no-op when the finish carries no scoring play
|
||||
// for the account (a draw with no plays, or an exchange/pass-only game).
|
||||
func upsertBestMove(ctx context.Context, tx *sql.Tx, d statDelta, now time.Time) error {
|
||||
if d.bestVariant == "" || len(d.bestTiles) == 0 {
|
||||
return nil
|
||||
}
|
||||
tiles, err := json.Marshal(d.bestTiles)
|
||||
if err != nil {
|
||||
return fmt.Errorf("marshal best move %s/%s: %w", d.accountID, d.bestVariant, err)
|
||||
}
|
||||
stmt := table.AccountBestMove.
|
||||
INSERT(
|
||||
table.AccountBestMove.AccountID, table.AccountBestMove.Variant,
|
||||
table.AccountBestMove.Score, table.AccountBestMove.Tiles, table.AccountBestMove.UpdatedAt,
|
||||
).
|
||||
VALUES(d.accountID, d.bestVariant, d.bestScore, string(tiles), postgres.TimestampzT(now)).
|
||||
ON_CONFLICT(table.AccountBestMove.AccountID, table.AccountBestMove.Variant).
|
||||
DO_UPDATE(postgres.SET(
|
||||
table.AccountBestMove.Score.SET(table.AccountBestMove.EXCLUDED.Score),
|
||||
table.AccountBestMove.Tiles.SET(table.AccountBestMove.EXCLUDED.Tiles),
|
||||
table.AccountBestMove.UpdatedAt.SET(table.AccountBestMove.EXCLUDED.UpdatedAt),
|
||||
).WHERE(table.AccountBestMove.EXCLUDED.Score.GT(table.AccountBestMove.Score)))
|
||||
if _, err := stmt.ExecContext(ctx, tx); err != nil {
|
||||
return fmt.Errorf("upsert best move %s/%s: %w", d.accountID, d.bestVariant, err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// IncHintsUsed increments a seat's per-game hints-used counter by one. It is called for
|
||||
// every hint — both the free per-game allowance and the wallet-charged ones — so the counter
|
||||
// is the seat's total hints used this game (the first HintsPerPlayer being the allowance).
|
||||
func (s *Store) IncHintsUsed(ctx context.Context, gameID uuid.UUID, seat int) error {
|
||||
stmt := table.GamePlayers.
|
||||
UPDATE(table.GamePlayers.HintsUsed).
|
||||
SET(table.GamePlayers.HintsUsed.ADD(postgres.Int(1))).
|
||||
@@ -703,7 +863,7 @@ func (s *Store) SpendHintAllowance(ctx context.Context, gameID uuid.UUID, seat i
|
||||
AND(table.GamePlayers.Seat.EQ(postgres.Int(int64(seat)))),
|
||||
)
|
||||
if _, err := stmt.ExecContext(ctx, s.db); err != nil {
|
||||
return fmt.Errorf("game: spend hint allowance: %w", err)
|
||||
return fmt.Errorf("game: increment hints used: %w", err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
@@ -938,13 +1098,18 @@ func (s *Store) RobotTurns(ctx context.Context, ids []uuid.UUID) ([]RobotTurn, e
|
||||
for _, r := range rows {
|
||||
out = append(out, robotTurnFrom(r.Games, r.GamePlayers))
|
||||
}
|
||||
if err := s.fillEndgamePass(ctx, out); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// RobotTurnByGame returns the robot turn for a single active game — the seat held by
|
||||
// one of ids (the robot pool) — and true, or false when the game is not active, holds
|
||||
// no pooled robot, or is gone. It backs the honest-AI after-commit trigger, which
|
||||
// drives one game at once rather than scanning the whole pool (RobotTurns).
|
||||
// drives one game at once rather than scanning the whole pool (RobotTurns). It leaves
|
||||
// EndgamePass false: honest-AI games move at once, so the endgame think-time shrink is a
|
||||
// human-mimicry concern computed only on the RobotTurns scan.
|
||||
func (s *Store) RobotTurnByGame(ctx context.Context, gameID uuid.UUID, ids []uuid.UUID) (RobotTurn, bool, error) {
|
||||
if len(ids) == 0 {
|
||||
return RobotTurn{}, false, nil
|
||||
@@ -997,6 +1162,79 @@ func robotTurnFrom(g model.Games, p model.GamePlayers) RobotTurn {
|
||||
}
|
||||
}
|
||||
|
||||
// fillEndgamePass marks the turns whose game is a dead-drawn endgame — its two most
|
||||
// recent committed moves are both passes, so the board and racks are frozen and the
|
||||
// seated robot is bound to pass again — setting EndgamePass and OppLastMove from the
|
||||
// move journal so the driver can shorten the robot's think time. Turns whose game is
|
||||
// not in that state are left unchanged. A nil or empty slice is a no-op. It runs one
|
||||
// batched journal query for the whole scan, so it adds no per-game round trip.
|
||||
func (s *Store) fillEndgamePass(ctx context.Context, turns []RobotTurn) error {
|
||||
if len(turns) == 0 {
|
||||
return nil
|
||||
}
|
||||
ids := make([]uuid.UUID, len(turns))
|
||||
for i := range turns {
|
||||
ids[i] = turns[i].GameID
|
||||
}
|
||||
info, err := s.endgamePassInfo(ctx, ids)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
for i := range turns {
|
||||
if d, ok := info[turns[i].GameID]; ok {
|
||||
turns[i].EndgamePass = true
|
||||
turns[i].OppLastMove = d
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// endgamePassInfo returns, for each of ids whose two most recent committed moves are
|
||||
// both passes, the human's think time on the most recent of them (the gap between the
|
||||
// last two journal entries' created_at). Games with fewer than two moves, or whose last
|
||||
// two are not both passes, are absent from the map. It reads the move journal only — no
|
||||
// schema change — mirroring the analytics.go duration reports. A negative gap (clock
|
||||
// skew) is floored to zero.
|
||||
func (s *Store) endgamePassInfo(ctx context.Context, ids []uuid.UUID) (map[uuid.UUID]time.Duration, error) {
|
||||
if len(ids) == 0 {
|
||||
return map[uuid.UUID]time.Duration{}, nil
|
||||
}
|
||||
const q = `
|
||||
SELECT q.game_id, q.secs FROM (
|
||||
SELECT t.game_id,
|
||||
bool_and(t.action = 'pass') AS both_pass,
|
||||
COUNT(*) AS n,
|
||||
EXTRACT(EPOCH FROM (MAX(t.created_at) - MIN(t.created_at))) AS secs
|
||||
FROM (
|
||||
SELECT m.game_id, m.action, m.created_at,
|
||||
ROW_NUMBER() OVER (PARTITION BY m.game_id ORDER BY m.seq DESC) AS rn
|
||||
FROM backend.game_moves m
|
||||
WHERE m.game_id = ANY($1::uuid[])
|
||||
) t
|
||||
WHERE t.rn <= 2
|
||||
GROUP BY t.game_id
|
||||
) q
|
||||
WHERE q.n = 2 AND q.both_pass`
|
||||
rows, err := s.db.QueryContext(ctx, q, uuidArrayLiteral(ids))
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("game: endgame pass info: %w", err)
|
||||
}
|
||||
defer rows.Close()
|
||||
out := make(map[uuid.UUID]time.Duration, len(ids))
|
||||
for rows.Next() {
|
||||
var id uuid.UUID
|
||||
var secs float64
|
||||
if err := rows.Scan(&id, &secs); err != nil {
|
||||
return nil, fmt.Errorf("game: scan endgame pass info: %w", err)
|
||||
}
|
||||
if secs < 0 {
|
||||
secs = 0
|
||||
}
|
||||
out[id] = time.Duration(secs * float64(time.Second))
|
||||
}
|
||||
return out, rows.Err()
|
||||
}
|
||||
|
||||
// GameVsAI reports whether a game is an honest-AI game (games.vs_ai) — a cheap
|
||||
// single-column read for the social chat/nudge gate, which must reject both in an
|
||||
// AI game even though it reports status 'active'. ErrNotFound when the game is gone.
|
||||
@@ -1131,6 +1369,7 @@ func projectGame(g model.Games, seats []model.GamePlayers) (Game, error) {
|
||||
Score: int(p.Score),
|
||||
HintsUsed: int(p.HintsUsed),
|
||||
IsWinner: p.IsWinner,
|
||||
DisplayName: p.DisplayName,
|
||||
})
|
||||
}
|
||||
return out, nil
|
||||
|
||||
@@ -65,6 +65,9 @@ var (
|
||||
ErrNoHintsLeft = errors.New("game: no hints remaining")
|
||||
// ErrNoHintAvailable is returned when the player has no legal play to reveal.
|
||||
ErrNoHintAvailable = errors.New("game: no legal move to suggest")
|
||||
// ErrGameLimitReached is returned when an account already holds MaxActiveQuickGames
|
||||
// simultaneous quick games and tries to create another game (quick or by invitation).
|
||||
ErrGameLimitReached = errors.New("game: simultaneous game limit reached")
|
||||
)
|
||||
|
||||
// AllowedTurnTimeouts is the set of per-game move clocks a game may be created
|
||||
@@ -87,6 +90,15 @@ const DefaultTurnTimeout = 24 * time.Hour
|
||||
// one of AllowedTurnTimeouts (never offered in the creation UI).
|
||||
const AIInactivityTimeout = 7 * 24 * time.Hour
|
||||
|
||||
// MaxActiveQuickGames is the cap on a player's simultaneous quick games (human
|
||||
// auto-match and honest-AI), counting both in-progress (StatusActive) and
|
||||
// still-open, awaiting-opponent (StatusOpen) games. Friend games created by
|
||||
// invitation are not counted. At the cap the backend refuses to create a new game
|
||||
// of any kind — quick or by invitation — and the lobby disables "New Game";
|
||||
// accepting an incoming invitation is always allowed. See
|
||||
// Store.CountActiveQuickGames.
|
||||
const MaxActiveQuickGames = 10
|
||||
|
||||
// aiPlayerName labels the robot seat in an honest-AI game's GCG export, so a downloaded
|
||||
// game file shows a clean "AI" rather than the robot's human-like pool name (the in-app
|
||||
// UI shows 🤖 from the game's vs_ai flag).
|
||||
@@ -142,8 +154,15 @@ type Seat struct {
|
||||
Seat int
|
||||
AccountID uuid.UUID
|
||||
Score int
|
||||
// HintsUsed is the total hints the seat used this game — both the free per-game allowance
|
||||
// and the wallet-charged ones (the first HintsPerPlayer being the allowance).
|
||||
HintsUsed int
|
||||
IsWinner bool
|
||||
// DisplayName is the seat's display-name snapshot, captured when the seat was taken
|
||||
// (the human's then-current name, or a disguised robot's per-game name). Empty for a
|
||||
// still-empty open seat or a pre-snapshot legacy row, where readers fall back to the
|
||||
// account's current display name (docs/ARCHITECTURE.md §7).
|
||||
DisplayName string
|
||||
}
|
||||
|
||||
// OpenGame identifies an auto-match game waiting for an opponent whose robot
|
||||
@@ -165,6 +184,18 @@ func (g Game) seatOf(accountID uuid.UUID) (int, bool) {
|
||||
return 0, false
|
||||
}
|
||||
|
||||
// seatedIn reports whether accountID holds a seat in seats. It backs the read-side
|
||||
// membership check against the cached, immutable seat list, so a hot read can skip
|
||||
// loading the game from the store.
|
||||
func seatedIn(seats []Seat, accountID uuid.UUID) bool {
|
||||
for _, s := range seats {
|
||||
if s.AccountID == accountID {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// MoveResult is the outcome of a committed transition: the decoded move and the
|
||||
// post-move game, plus the actor's own refilled rack and the bag size after the draw
|
||||
// (Rack/BagLen), so the mover renders the next state from the response without a
|
||||
@@ -177,10 +208,13 @@ type MoveResult struct {
|
||||
}
|
||||
|
||||
// HintResult is a revealed hint and the requesting player's remaining hint
|
||||
// budget (per-seat allowance plus profile wallet) after spending one.
|
||||
// budget (per-seat allowance plus profile wallet) after spending one. WalletBalance is
|
||||
// the global wallet alone, so the client can keep its live wallet authoritative and
|
||||
// re-derive the per-game allowance (HintsRemaining - WalletBalance).
|
||||
type HintResult struct {
|
||||
Move engine.MoveRecord
|
||||
HintsRemaining int
|
||||
WalletBalance int
|
||||
}
|
||||
|
||||
// EvalResult previews a tentative play without committing it. Dir is the
|
||||
@@ -203,6 +237,9 @@ type StateView struct {
|
||||
Rack []string
|
||||
BagLen int
|
||||
HintsRemaining int
|
||||
// WalletBalance is the player's global hint-wallet balance alone (HintsRemaining folds
|
||||
// it in with the per-game allowance), so the client keeps the wallet live across games.
|
||||
WalletBalance int
|
||||
}
|
||||
|
||||
// HistoryMove is one decoded journal row, independent of any dictionary.
|
||||
@@ -243,6 +280,15 @@ type RobotTurn struct {
|
||||
// VsAI is true when the game is an honest-AI game: the driver then makes the
|
||||
// robot move immediately, with no sleep window and no proactive nudge.
|
||||
VsAI bool
|
||||
// EndgamePass is true when the two most recent committed moves are both passes, so
|
||||
// the board and racks are frozen and the robot is bound to pass again. The driver
|
||||
// then shortens the robot's think time (see robot.endgamePassDelay) so a decided
|
||||
// game is not dragged out. It is false until at least two moves exist.
|
||||
EndgamePass bool
|
||||
// OppLastMove is the human's think time on the most recent move — the gap between
|
||||
// the last two journal entries — used to scale the shortened endgame think time. It
|
||||
// is meaningful only when EndgamePass is true (zero otherwise).
|
||||
OppLastMove time.Duration
|
||||
}
|
||||
|
||||
// Complaint is a word-check complaint in the admin review queue. It is filed
|
||||
|
||||
@@ -89,7 +89,8 @@ func TestGetStatsZeroForFreshAccount(t *testing.T) {
|
||||
if err != nil {
|
||||
t.Fatalf("get stats: %v", err)
|
||||
}
|
||||
if (st != account.Stats{}) {
|
||||
zero := st.Wins == 0 && st.Losses == 0 && st.Draws == 0 && st.MaxGamePoints == 0 && st.MaxWordPoints == 0
|
||||
if !zero || len(st.BestMoves) != 0 {
|
||||
t.Fatalf("fresh stats = %+v, want zero", st)
|
||||
}
|
||||
}
|
||||
@@ -117,10 +118,13 @@ func TestProvisionTelegramSeedsNewAccountOnly(t *testing.T) {
|
||||
store := account.NewStore(testDB)
|
||||
ext := "tg-" + uuid.NewString()
|
||||
|
||||
acc, err := store.ProvisionTelegram(ctx, ext, "ru-RU", "thehandle", "Иван")
|
||||
acc, created, err := store.ProvisionTelegram(ctx, ext, "ru-RU", "thehandle", "Иван")
|
||||
if err != nil {
|
||||
t.Fatalf("provision telegram: %v", err)
|
||||
}
|
||||
if !created {
|
||||
t.Error("created = false on first contact, want true")
|
||||
}
|
||||
if acc.PreferredLanguage != "ru" {
|
||||
t.Errorf("PreferredLanguage = %q, want ru", acc.PreferredLanguage)
|
||||
}
|
||||
@@ -132,10 +136,13 @@ func TestProvisionTelegramSeedsNewAccountOnly(t *testing.T) {
|
||||
}
|
||||
|
||||
// A later login with different fields returns the same account, unchanged.
|
||||
again, err := store.ProvisionTelegram(ctx, ext, "en", "other", "Other")
|
||||
again, created, err := store.ProvisionTelegram(ctx, ext, "en", "other", "Other")
|
||||
if err != nil {
|
||||
t.Fatalf("re-provision telegram: %v", err)
|
||||
}
|
||||
if created {
|
||||
t.Error("created = true on a repeat login, want false")
|
||||
}
|
||||
if again.ID != acc.ID {
|
||||
t.Errorf("re-provision id = %s, want %s", again.ID, acc.ID)
|
||||
}
|
||||
@@ -149,7 +156,7 @@ func TestProvisionTelegramSeedsNewAccountOnly(t *testing.T) {
|
||||
// language CHECK.
|
||||
func TestProvisionTelegramUnknownLanguageDefaults(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
acc, err := account.NewStore(testDB).ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "fr", "", "")
|
||||
acc, _, err := account.NewStore(testDB).ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "fr", "", "")
|
||||
if err != nil {
|
||||
t.Fatalf("provision telegram: %v", err)
|
||||
}
|
||||
@@ -158,46 +165,6 @@ func TestProvisionTelegramUnknownLanguageDefaults(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestServiceLanguageRoundTrip checks SetServiceLanguage persists the push-routing
|
||||
// language (the bot a Telegram user last signed in through): a fresh account has
|
||||
// none, a set value reads back, a later login overwrites it (last-login-wins), and
|
||||
// an empty value is a no-op. The push-target route coalesces it with the preferred
|
||||
// language.
|
||||
func TestServiceLanguageRoundTrip(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
store := account.NewStore(testDB)
|
||||
acc, err := store.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "en", "", "Player")
|
||||
if err != nil {
|
||||
t.Fatalf("provision telegram: %v", err)
|
||||
}
|
||||
if acc.ServiceLanguage != "" {
|
||||
t.Errorf("fresh ServiceLanguage = %q, want empty", acc.ServiceLanguage)
|
||||
}
|
||||
|
||||
if err := store.SetServiceLanguage(ctx, acc.ID, "ru"); err != nil {
|
||||
t.Fatalf("set service language: %v", err)
|
||||
}
|
||||
if got, err := store.GetByID(ctx, acc.ID); err != nil {
|
||||
t.Fatalf("get by id: %v", err)
|
||||
} else if got.ServiceLanguage != "ru" {
|
||||
t.Errorf("ServiceLanguage = %q, want ru", got.ServiceLanguage)
|
||||
}
|
||||
|
||||
// A later login through the other bot updates it; a subsequent empty value
|
||||
// (a non-Telegram login) leaves it unchanged.
|
||||
if err := store.SetServiceLanguage(ctx, acc.ID, "en"); err != nil {
|
||||
t.Fatalf("update service language: %v", err)
|
||||
}
|
||||
if err := store.SetServiceLanguage(ctx, acc.ID, ""); err != nil {
|
||||
t.Fatalf("noop service language: %v", err)
|
||||
}
|
||||
if got, err := store.GetByID(ctx, acc.ID); err != nil {
|
||||
t.Fatalf("get by id: %v", err)
|
||||
} else if got.ServiceLanguage != "en" {
|
||||
t.Errorf("ServiceLanguage after update+noop = %q, want en", got.ServiceLanguage)
|
||||
}
|
||||
}
|
||||
|
||||
// TestHighRateFlagRoundTrip covers the soft high-rate marker: a fresh account
|
||||
// is unflagged, FlagHighRate stamps it exactly once (a second sustained episode
|
||||
// never moves the timestamp), ClearHighRateFlag reverses it, and a re-flag after
|
||||
@@ -205,7 +172,7 @@ func TestServiceLanguageRoundTrip(t *testing.T) {
|
||||
func TestHighRateFlagRoundTrip(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
store := account.NewStore(testDB)
|
||||
acc, err := store.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "en", "", "Player")
|
||||
acc, _, err := store.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "en", "", "Player")
|
||||
if err != nil {
|
||||
t.Fatalf("provision telegram: %v", err)
|
||||
}
|
||||
@@ -261,7 +228,7 @@ func TestIdentityExternalID(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
store := account.NewStore(testDB)
|
||||
ext := "tg-" + uuid.NewString()
|
||||
acc, err := store.ProvisionTelegram(ctx, ext, "en", "", "Tg User")
|
||||
acc, _, err := store.ProvisionTelegram(ctx, ext, "en", "", "Tg User")
|
||||
if err != nil {
|
||||
t.Fatalf("provision telegram: %v", err)
|
||||
}
|
||||
@@ -286,7 +253,7 @@ func TestIdentityExternalID(t *testing.T) {
|
||||
func TestNotificationsInAppOnlyRoundTrip(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
store := account.NewStore(testDB)
|
||||
acc, err := store.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "en", "", "Player")
|
||||
acc, _, err := store.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "en", "", "Player")
|
||||
if err != nil {
|
||||
t.Fatalf("provision telegram: %v", err)
|
||||
}
|
||||
@@ -298,6 +265,7 @@ func TestNotificationsInAppOnlyRoundTrip(t *testing.T) {
|
||||
PreferredLanguage: "en",
|
||||
TimeZone: "UTC",
|
||||
NotificationsInAppOnly: false,
|
||||
VariantPreferences: []string{"erudit_ru"},
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("update profile: %v", err)
|
||||
|
||||
@@ -206,6 +206,12 @@ func TestConsoleGameDetailRobotSchedule(t *testing.T) {
|
||||
if !strings.Contains(body, "~40%") {
|
||||
t.Error("robot play-to-win target caption missing")
|
||||
}
|
||||
if !strings.Contains(body, "First-move draw") {
|
||||
t.Error("first-move draw section missing from the game detail")
|
||||
}
|
||||
if !strings.Contains(body, `id="replay-board"`) {
|
||||
t.Error("replay board container missing from the game detail")
|
||||
}
|
||||
}
|
||||
|
||||
// TestConsoleThrottledViewAndFlagClear drives the rate-limit surface end to
|
||||
@@ -216,7 +222,7 @@ func TestConsoleGameDetailRobotSchedule(t *testing.T) {
|
||||
func TestConsoleThrottledViewAndFlagClear(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
accounts := account.NewStore(testDB)
|
||||
acc, err := accounts.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "en", "", "Throttled Player")
|
||||
acc, _, err := accounts.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "en", "", "Throttled Player")
|
||||
if err != nil {
|
||||
t.Fatalf("provision: %v", err)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,276 @@
|
||||
//go:build integration
|
||||
|
||||
package inttest
|
||||
|
||||
import (
|
||||
"context"
|
||||
"encoding/json"
|
||||
"net/http"
|
||||
"net/http/httptest"
|
||||
"strings"
|
||||
"testing"
|
||||
|
||||
"github.com/google/uuid"
|
||||
"go.uber.org/zap"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/ads"
|
||||
"scrabble/backend/internal/server"
|
||||
)
|
||||
|
||||
// bannerServer assembles a console-capable server with the ads domain wired.
|
||||
func bannerServer(t *testing.T) (*server.Server, *ads.Service) {
|
||||
t.Helper()
|
||||
adsSvc := ads.NewService(ads.NewStore(testDB))
|
||||
srv := server.New(":0", server.Deps{
|
||||
Logger: zap.NewNop(),
|
||||
Accounts: account.NewStore(testDB),
|
||||
Games: newGameService(),
|
||||
Registry: testRegistry,
|
||||
DictDir: dictDir(),
|
||||
Ads: adsSvc,
|
||||
})
|
||||
return srv, adsSvc
|
||||
}
|
||||
|
||||
// findCampaign returns the id of the campaign with the given name, or fails.
|
||||
func findCampaign(t *testing.T, svc *ads.Service, name string) uuid.UUID {
|
||||
t.Helper()
|
||||
all, err := svc.ListCampaigns(context.Background())
|
||||
if err != nil {
|
||||
t.Fatalf("list campaigns: %v", err)
|
||||
}
|
||||
for _, c := range all {
|
||||
if c.Name == name {
|
||||
return c.ID
|
||||
}
|
||||
}
|
||||
t.Fatalf("campaign %q not found", name)
|
||||
return uuid.Nil
|
||||
}
|
||||
|
||||
// defaultCampaign returns the seeded perpetual default campaign.
|
||||
func defaultCampaign(t *testing.T, svc *ads.Service) ads.Campaign {
|
||||
t.Helper()
|
||||
all, err := svc.ListCampaigns(context.Background())
|
||||
if err != nil {
|
||||
t.Fatalf("list campaigns: %v", err)
|
||||
}
|
||||
for _, c := range all {
|
||||
if c.IsDefault {
|
||||
return c
|
||||
}
|
||||
}
|
||||
t.Fatal("no default campaign seeded")
|
||||
return ads.Campaign{}
|
||||
}
|
||||
|
||||
// TestBannerConsoleCRUD drives the /_gm/banners console over HTTP against real
|
||||
// stores: pages render, the CSRF guard bites, validation and the default-campaign
|
||||
// protection hold, and a campaign + message round-trips through create/edit/
|
||||
// reorder/delete.
|
||||
func TestBannerConsoleCRUD(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
srv, adsSvc := bannerServer(t)
|
||||
h := srv.Handler()
|
||||
base := "http://admin.test/_gm"
|
||||
const origin = "http://admin.test"
|
||||
|
||||
// The list renders and shows the seeded default campaign.
|
||||
if code, body := consoleDo(h, http.MethodGet, base+"/banners", "", ""); code != http.StatusOK || !strings.Contains(body, "Default (house)") {
|
||||
t.Fatalf("banners list = %d, has default=%v", code, strings.Contains(body, "Default (house)"))
|
||||
}
|
||||
|
||||
name := "Promo-" + uuid.NewString()[:8]
|
||||
// CSRF: a create without a same-origin header is rejected.
|
||||
if code, _ := consoleDo(h, http.MethodPost, base+"/banners", "name="+name+"&weight=30&enabled=on", ""); code != http.StatusForbidden {
|
||||
t.Fatalf("create without origin = %d, want 403", code)
|
||||
}
|
||||
// Validation: weight out of range is refused.
|
||||
if code, body := consoleDo(h, http.MethodPost, base+"/banners", "name=Bad&weight=0&enabled=on", origin); code != http.StatusOK || !strings.Contains(body, "Not saved") {
|
||||
t.Fatalf("create weight=0 = %d, has 'Not saved'=%v", code, strings.Contains(body, "Not saved"))
|
||||
}
|
||||
// A valid create persists.
|
||||
if code, body := consoleDo(h, http.MethodPost, base+"/banners", "name="+name+"&weight=30&enabled=on", origin); code != http.StatusOK || !strings.Contains(body, "Created") {
|
||||
t.Fatalf("create = %d, has Created=%v", code, strings.Contains(body, "Created"))
|
||||
}
|
||||
id := findCampaign(t, adsSvc, name)
|
||||
|
||||
// The detail page renders.
|
||||
if code, body := consoleDo(h, http.MethodGet, base+"/banners/"+id.String(), "", ""); code != http.StatusOK || !strings.Contains(body, name) {
|
||||
t.Fatalf("detail = %d, has name=%v", code, strings.Contains(body, name))
|
||||
}
|
||||
// A message needs both languages.
|
||||
if code, body := consoleDo(h, http.MethodPost, base+"/banners/"+id.String()+"/messages", "body_en=Hello&body_ru=", origin); code != http.StatusOK || !strings.Contains(body, "Not saved") {
|
||||
t.Fatalf("add half message = %d, has 'Not saved'=%v", code, strings.Contains(body, "Not saved"))
|
||||
}
|
||||
// A bilingual message is added.
|
||||
if code, body := consoleDo(h, http.MethodPost, base+"/banners/"+id.String()+"/messages", "body_en=Hello&body_ru=Привет", origin); code != http.StatusOK || !strings.Contains(body, "Added") {
|
||||
t.Fatalf("add message = %d, has Added=%v", code, strings.Contains(body, "Added"))
|
||||
}
|
||||
cm, err := adsSvc.Campaign(ctx, id)
|
||||
if err != nil || len(cm.Messages) != 1 {
|
||||
t.Fatalf("campaign messages = %d (err %v), want 1", len(cm.Messages), err)
|
||||
}
|
||||
mid := cm.Messages[0].ID
|
||||
// Edit it.
|
||||
if code, _ := consoleDo(h, http.MethodPost, base+"/banners/"+id.String()+"/messages/"+mid.String(), "body_en=Hi&body_ru=Привет!", origin); code != http.StatusOK {
|
||||
t.Fatalf("edit message = %d", code)
|
||||
}
|
||||
if cm, _ := adsSvc.Campaign(ctx, id); cm.Messages[0].BodyEn != "Hi" {
|
||||
t.Fatalf("edit did not persist: %q", cm.Messages[0].BodyEn)
|
||||
}
|
||||
// Reorder is a no-op for a single message but still succeeds.
|
||||
if code, _ := consoleDo(h, http.MethodPost, base+"/banners/"+id.String()+"/messages/"+mid.String()+"/move", "dir=down", origin); code != http.StatusOK {
|
||||
t.Fatalf("move message = %d", code)
|
||||
}
|
||||
// Delete the message, then the campaign.
|
||||
if code, _ := consoleDo(h, http.MethodPost, base+"/banners/"+id.String()+"/messages/"+mid.String()+"/delete", "", origin); code != http.StatusOK {
|
||||
t.Fatalf("delete message = %d", code)
|
||||
}
|
||||
if code, body := consoleDo(h, http.MethodPost, base+"/banners/"+id.String()+"/delete", "", origin); code != http.StatusOK || !strings.Contains(body, "Deleted") {
|
||||
t.Fatalf("delete campaign = %d, has Deleted=%v", code, strings.Contains(body, "Deleted"))
|
||||
}
|
||||
if _, err := adsSvc.Campaign(ctx, id); err == nil {
|
||||
t.Fatal("campaign still present after delete")
|
||||
}
|
||||
|
||||
// The default campaign cannot be deleted.
|
||||
def := defaultCampaign(t, adsSvc)
|
||||
if code, body := consoleDo(h, http.MethodPost, base+"/banners/"+def.ID.String()+"/delete", "", origin); code != http.StatusOK || !strings.Contains(body, "Not saved") {
|
||||
t.Fatalf("delete default = %d, has 'Not saved'=%v", code, strings.Contains(body, "Not saved"))
|
||||
}
|
||||
if _, err := adsSvc.Campaign(ctx, def.ID); err != nil {
|
||||
t.Fatalf("default campaign gone after refused delete: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestBannerMessageOwnership guards the campaign/message pairing: a message may
|
||||
// only be edited or deleted through the URL of the campaign it belongs to. This
|
||||
// closes a default-protection bypass — deleting the default's last message via an
|
||||
// unrelated campaign's URL must be refused.
|
||||
func TestBannerMessageOwnership(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
srv, adsSvc := bannerServer(t)
|
||||
h := srv.Handler()
|
||||
base := "http://admin.test/_gm"
|
||||
const origin = "http://admin.test"
|
||||
|
||||
def := defaultCampaign(t, adsSvc)
|
||||
if len(def.Messages) == 0 {
|
||||
t.Fatal("default campaign has no seeded message")
|
||||
}
|
||||
defMsg := def.Messages[0].ID
|
||||
|
||||
// A separate timed campaign whose URL we will (mis)use.
|
||||
otherID, err := adsSvc.CreateCampaign(ctx, ads.Campaign{Name: "Own-" + uuid.NewString()[:8], Weight: 10, Enabled: true})
|
||||
if err != nil {
|
||||
t.Fatalf("create campaign: %v", err)
|
||||
}
|
||||
t.Cleanup(func() { _ = adsSvc.DeleteCampaign(ctx, otherID) })
|
||||
|
||||
// Deleting the default's message through the other campaign's URL is refused,
|
||||
// and the default keeps its message (the bypass is closed).
|
||||
if code, body := consoleDo(h, http.MethodPost, base+"/banners/"+otherID.String()+"/messages/"+defMsg.String()+"/delete", "", origin); code != http.StatusOK || !strings.Contains(body, "Not found") {
|
||||
t.Fatalf("cross-campaign delete = %d, has 'Not found'=%v", code, strings.Contains(body, "Not found"))
|
||||
}
|
||||
// Editing it through the wrong campaign is refused too.
|
||||
if code, body := consoleDo(h, http.MethodPost, base+"/banners/"+otherID.String()+"/messages/"+defMsg.String(), "body_en=Hijacked&body_ru=Взлом", origin); code != http.StatusOK || !strings.Contains(body, "Not found") {
|
||||
t.Fatalf("cross-campaign edit = %d, has 'Not found'=%v", code, strings.Contains(body, "Not found"))
|
||||
}
|
||||
// The default's message is intact.
|
||||
again := defaultCampaign(t, adsSvc)
|
||||
if len(again.Messages) != len(def.Messages) {
|
||||
t.Fatalf("default messages = %d, want %d (unchanged)", len(again.Messages), len(def.Messages))
|
||||
}
|
||||
if again.Messages[0].BodyEn != def.Messages[0].BodyEn {
|
||||
t.Fatalf("default message body changed: %q -> %q", def.Messages[0].BodyEn, again.Messages[0].BodyEn)
|
||||
}
|
||||
}
|
||||
|
||||
// profileBanner is the banner block of the profile.get JSON response.
|
||||
type profileBanner struct {
|
||||
Banner *struct {
|
||||
Campaigns []struct {
|
||||
Weight int `json:"weight"`
|
||||
Messages []string `json:"messages"`
|
||||
} `json:"campaigns"`
|
||||
Timings struct {
|
||||
HoldMs int `json:"hold_ms"`
|
||||
} `json:"timings"`
|
||||
} `json:"banner"`
|
||||
}
|
||||
|
||||
// TestBannerProfileEligibility checks the profile.get banner block follows
|
||||
// eligibility: a free account sees it, the no_banner role and a non-empty hint
|
||||
// wallet each suppress it.
|
||||
func TestBannerProfileEligibility(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
srv, _ := bannerServer(t)
|
||||
accounts := account.NewStore(testDB)
|
||||
id := provisionAccount(t)
|
||||
|
||||
getBanner := func() profileBanner {
|
||||
t.Helper()
|
||||
rec := userGet(t, srv, "/api/v1/user/profile", id)
|
||||
if rec.Code != http.StatusOK {
|
||||
t.Fatalf("profile = %d, want 200", rec.Code)
|
||||
}
|
||||
var p profileBanner
|
||||
if err := json.Unmarshal(rec.Body.Bytes(), &p); err != nil {
|
||||
t.Fatalf("decode profile: %v", err)
|
||||
}
|
||||
return p
|
||||
}
|
||||
|
||||
// A free account with an empty hint wallet and no role is eligible.
|
||||
p := getBanner()
|
||||
if p.Banner == nil || len(p.Banner.Campaigns) == 0 || p.Banner.Timings.HoldMs <= 0 {
|
||||
t.Fatalf("eligible account: banner=%v", p.Banner)
|
||||
}
|
||||
|
||||
// The no_banner role suppresses it unconditionally.
|
||||
if err := accounts.GrantRole(ctx, id, account.RoleNoBanner); err != nil {
|
||||
t.Fatalf("grant role: %v", err)
|
||||
}
|
||||
if p := getBanner(); p.Banner != nil {
|
||||
t.Fatal("no_banner role still shows the banner")
|
||||
}
|
||||
if err := accounts.RevokeRole(ctx, id, account.RoleNoBanner); err != nil {
|
||||
t.Fatalf("revoke role: %v", err)
|
||||
}
|
||||
|
||||
// A non-empty hint wallet suppresses it.
|
||||
if _, err := accounts.GrantHints(ctx, id, 5); err != nil {
|
||||
t.Fatalf("grant hints: %v", err)
|
||||
}
|
||||
if p := getBanner(); p.Banner != nil {
|
||||
t.Fatal("a non-empty hint wallet still shows the banner")
|
||||
}
|
||||
}
|
||||
|
||||
// TestBannerSurvivesProfileUpdate guards that a profile update (e.g. a language switch) returns the
|
||||
// banner block too, so the client's profile keeps the banner instead of losing it until reload.
|
||||
func TestBannerSurvivesProfileUpdate(t *testing.T) {
|
||||
srv, _ := bannerServer(t)
|
||||
id := provisionAccount(t)
|
||||
|
||||
body := `{"display_name":"Tester","preferred_language":"ru","time_zone":"UTC","away_start":"00:00",` +
|
||||
`"away_end":"00:00","block_chat":false,"block_friend_requests":false,"notifications_in_app_only":true,` +
|
||||
`"variant_preferences":["erudit_ru"]}`
|
||||
rec := httptest.NewRecorder()
|
||||
req := httptest.NewRequest(http.MethodPut, "/api/v1/user/profile", strings.NewReader(body))
|
||||
req.Header.Set("X-User-ID", id.String())
|
||||
req.Header.Set("Content-Type", "application/json")
|
||||
srv.Handler().ServeHTTP(rec, req)
|
||||
if rec.Code != http.StatusOK {
|
||||
t.Fatalf("update profile = %d: %s", rec.Code, rec.Body.String())
|
||||
}
|
||||
var p profileBanner
|
||||
if err := json.Unmarshal(rec.Body.Bytes(), &p); err != nil {
|
||||
t.Fatalf("decode: %v", err)
|
||||
}
|
||||
if p.Banner == nil || len(p.Banner.Campaigns) == 0 {
|
||||
t.Fatalf("profile update dropped the banner block: %v", p.Banner)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,322 @@
|
||||
//go:build integration
|
||||
|
||||
package inttest
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/engine"
|
||||
"scrabble/backend/internal/game"
|
||||
"scrabble/backend/internal/notify"
|
||||
"scrabble/backend/internal/social"
|
||||
)
|
||||
|
||||
// TestBlockInstantReadsExistingUnread checks that blocking marks read any chat the blocked
|
||||
// user had left unread for the blocker in their shared games, so no stale unread badge
|
||||
// lingers for someone the blocker no longer sees.
|
||||
func TestBlockInstantReadsExistingUnread(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
gameID, seats := newGameWithSeats(t, 2)
|
||||
sender, viewer := seats[0], seats[1] // seat 0 moves first, so it may chat
|
||||
|
||||
if _, err := svc.PostMessage(ctx, gameID, sender, "good luck", ""); err != nil {
|
||||
t.Fatalf("post: %v", err)
|
||||
}
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, viewer); !unread {
|
||||
t.Fatal("viewer should have the message unread before blocking")
|
||||
}
|
||||
if err := svc.Block(ctx, viewer, sender); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, viewer); unread {
|
||||
t.Error("blocking should instant-read the blocked sender's prior unread message")
|
||||
}
|
||||
}
|
||||
|
||||
// TestChatFromBlockedIsBornReadAndNotDelivered checks the store-but-hide path for chat: a
|
||||
// message the blocked user sends is stored and visible to themselves, but is born read for
|
||||
// the blocker, never delivered to them, and hidden from their view.
|
||||
func TestChatFromBlockedIsBornReadAndNotDelivered(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
pub := &capturePublisher{}
|
||||
svc.SetNotifier(pub)
|
||||
gameID, seats := newGameWithSeats(t, 2)
|
||||
blocked, blocker := seats[0], seats[1] // seat 0 moves first, so the blocked user may chat
|
||||
|
||||
if err := svc.Block(ctx, blocker, blocked); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if _, err := svc.PostMessage(ctx, gameID, blocked, "hello there", ""); err != nil {
|
||||
t.Fatalf("blocked user's post = %v, want nil (it must look ordinary to them)", err)
|
||||
}
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, blocker); unread {
|
||||
t.Error("the blocked sender's message must be born read for the blocker")
|
||||
}
|
||||
if pub.delivered(blocker, notify.KindChatMessage) {
|
||||
t.Error("the blocked sender's message must not be delivered to the blocker")
|
||||
}
|
||||
if msgs, _ := svc.Messages(ctx, gameID, blocker); len(msgs) != 0 {
|
||||
t.Errorf("blocker still sees the blocked sender's message: %+v", msgs)
|
||||
}
|
||||
if msgs, _ := svc.Messages(ctx, gameID, blocked); len(msgs) != 1 {
|
||||
t.Errorf("the blocked sender should see their own message, got %+v", msgs)
|
||||
}
|
||||
}
|
||||
|
||||
// TestChatToBlockedIsRejected checks the blocker-side guard: a player cannot post when their
|
||||
// only opponent is someone they have blocked (the composer is hidden client-side too).
|
||||
func TestChatToBlockedIsRejected(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
gameID, seats := newGameWithSeats(t, 2)
|
||||
blocker, blocked := seats[0], seats[1] // blocker moves first, so it is the one trying to chat
|
||||
|
||||
if err := svc.Block(ctx, blocker, blocked); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if _, err := svc.PostMessage(ctx, gameID, blocker, "hi", ""); !errors.Is(err, social.ErrRecipientBlocked) {
|
||||
t.Fatalf("chat to blocked opponent = %v, want ErrRecipientBlocked", err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestNudgeFromBlockedIsBornReadAndNotDelivered checks the store-but-hide path for nudge: a
|
||||
// nudge the blocked user sends is recorded (so their once-per-hour cooldown applies, looking
|
||||
// ordinary to them) but is born read and never delivered to the blocker.
|
||||
func TestNudgeFromBlockedIsBornReadAndNotDelivered(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
pub := &capturePublisher{}
|
||||
svc.SetNotifier(pub)
|
||||
gameID, seats := newGameWithSeats(t, 2)
|
||||
blocker, blocked := seats[0], seats[1] // seat 0 awaited; the blocked seat-1 player nudges it
|
||||
|
||||
if err := svc.Block(ctx, blocker, blocked); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if _, err := svc.Nudge(ctx, gameID, blocked); err != nil {
|
||||
t.Fatalf("blocked user's nudge = %v, want nil (it must look ordinary to them)", err)
|
||||
}
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, blocker); unread {
|
||||
t.Error("the blocked sender's nudge must be born read for the blocker")
|
||||
}
|
||||
if pub.delivered(blocker, notify.KindNudge) {
|
||||
t.Error("the blocked sender's nudge must not be delivered to the blocker")
|
||||
}
|
||||
// The nudge is still recorded, so the cooldown applies (the blocked user notices nothing).
|
||||
if _, ok, _ := svc.LastNudgeAt(ctx, gameID, blocked); !ok {
|
||||
t.Error("the suppressed nudge should still be recorded")
|
||||
}
|
||||
}
|
||||
|
||||
// TestNudgeToBlockedIsRejected checks the blocker-side guard: a player cannot nudge the
|
||||
// awaited opponent when they have blocked them.
|
||||
func TestNudgeToBlockedIsRejected(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
gameID, seats := newGameWithSeats(t, 2)
|
||||
blocked, blocker := seats[0], seats[1] // seat 0 awaited; the blocker (seat 1) tries to nudge it
|
||||
|
||||
if err := svc.Block(ctx, blocker, blocked); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if _, err := svc.Nudge(ctx, gameID, blocker); !errors.Is(err, social.ErrRecipientBlocked) {
|
||||
t.Fatalf("nudge to blocked opponent = %v, want ErrRecipientBlocked", err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestBlockPublishesToBlockerOnly checks that block and unblock confirm to the blocker (so
|
||||
// their other sessions update in place) and never reach the blocked user.
|
||||
func TestBlockPublishesToBlockerOnly(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
pub := &capturePublisher{}
|
||||
svc.SetNotifier(pub)
|
||||
blocker, blocked := provisionAccount(t), provisionAccount(t)
|
||||
|
||||
if err := svc.Block(ctx, blocker, blocked); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if !pub.notified(blocker, notify.NotifyUserBlocked) {
|
||||
t.Error("the blocker should receive a user_blocked event")
|
||||
}
|
||||
if pub.notified(blocked, notify.NotifyUserBlocked) {
|
||||
t.Error("the blocked user must never receive a user_blocked event")
|
||||
}
|
||||
if err := svc.Unblock(ctx, blocker, blocked); err != nil {
|
||||
t.Fatalf("unblock: %v", err)
|
||||
}
|
||||
if !pub.notified(blocker, notify.NotifyUserUnblocked) {
|
||||
t.Error("the blocker should receive a user_unblocked event")
|
||||
}
|
||||
if pub.notified(blocked, notify.NotifyUserUnblocked) {
|
||||
t.Error("the blocked user must never receive a user_unblocked event")
|
||||
}
|
||||
}
|
||||
|
||||
// TestMatchmakingExcludesBlockedPlayers checks auto-match never pairs two players with a
|
||||
// block between them (either direction), while an unblocked third player still joins.
|
||||
func TestMatchmakingExcludesBlockedPlayers(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
clearOpenGames(t)
|
||||
mm := newMatchmaker(t, newRobotService(t, newGameService()), 90*time.Second, 90*time.Second)
|
||||
soc := newSocialService()
|
||||
mm.SetBlocker(soc)
|
||||
a, b, c := provisionAccount(t), provisionAccount(t), provisionAccount(t)
|
||||
|
||||
if err := soc.Block(ctx, a, b); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
// The block is seen from both sides — the exclusion set unions both directions.
|
||||
if !contains(blockedWith(t, soc, a), b) || !contains(blockedWith(t, soc, b), a) {
|
||||
t.Fatal("a block must appear in BlockedWith for both the blocker and the blocked")
|
||||
}
|
||||
|
||||
// b opens a game awaiting an opponent.
|
||||
r1, err := mm.Enqueue(ctx, b, engine.VariantEnglish, true)
|
||||
if err != nil {
|
||||
t.Fatalf("enqueue b: %v", err)
|
||||
}
|
||||
if r1.Matched {
|
||||
t.Fatal("first enqueue must open a game, not match")
|
||||
}
|
||||
// a must not join b's game (a blocked b): it opens its own instead.
|
||||
r2, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true)
|
||||
if err != nil {
|
||||
t.Fatalf("enqueue a: %v", err)
|
||||
}
|
||||
if r2.Matched || r2.Game.ID == r1.Game.ID {
|
||||
t.Fatalf("a joined the blocked player's game %s (matched %v), want a fresh game", r1.Game.ID, r2.Matched)
|
||||
}
|
||||
// A third, unblocked player joins b's still-open game (the oldest), proving the exclusion
|
||||
// is specific to the blocked pair, not a blanket refusal.
|
||||
r3, err := mm.Enqueue(ctx, c, engine.VariantEnglish, true)
|
||||
if err != nil {
|
||||
t.Fatalf("enqueue c: %v", err)
|
||||
}
|
||||
if !r3.Matched || r3.Game.ID != r1.Game.ID {
|
||||
t.Fatalf("unblocked c = (game %s, matched %v), want it to join b's open game %s", r3.Game.ID, r3.Matched, r1.Game.ID)
|
||||
}
|
||||
}
|
||||
|
||||
// TestAdminSocialLists checks the admin user card's blocks / blocked-by / friends queries
|
||||
// return the full truth in both directions, including a friendship that a block overrides but
|
||||
// does not delete.
|
||||
func TestAdminSocialLists(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
_, seats := newGameWithSeats(t, 2)
|
||||
a, b := seats[0], seats[1]
|
||||
if err := svc.SendFriendRequest(ctx, a, b); err != nil {
|
||||
t.Fatalf("request: %v", err)
|
||||
}
|
||||
if err := svc.RespondFriendRequest(ctx, b, a, true); err != nil {
|
||||
t.Fatalf("accept: %v", err)
|
||||
}
|
||||
if err := svc.Block(ctx, a, b); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
|
||||
blocks, err := svc.AdminBlocksBy(ctx, a)
|
||||
if err != nil {
|
||||
t.Fatalf("admin blocks by: %v", err)
|
||||
}
|
||||
if len(blocks) != 1 || blocks[0].AccountID != b || blocks[0].At.IsZero() {
|
||||
t.Errorf("a's blocks = %v, want [b] with a date", blocks)
|
||||
}
|
||||
blockedBy, err := svc.AdminBlockedBy(ctx, b)
|
||||
if err != nil {
|
||||
t.Fatalf("admin blocked by: %v", err)
|
||||
}
|
||||
if len(blockedBy) != 1 || blockedBy[0].AccountID != a {
|
||||
t.Errorf("b's blocked-by = %v, want [a]", blockedBy)
|
||||
}
|
||||
// The friendship survives the block, so it still shows on both admin friend lists.
|
||||
friendsA, err := svc.AdminFriends(ctx, a)
|
||||
if err != nil {
|
||||
t.Fatalf("admin friends: %v", err)
|
||||
}
|
||||
if len(friendsA) != 1 || friendsA[0].AccountID != b || friendsA[0].At.IsZero() {
|
||||
t.Errorf("a's admin friends = %v, want [b] with a date", friendsA)
|
||||
}
|
||||
if friendsB, err := svc.AdminFriends(ctx, b); err != nil || len(friendsB) != 1 || friendsB[0].AccountID != a {
|
||||
t.Errorf("b's admin friends = %v (err %v), want [a]", friendsB, err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestRobotBlockIsPerGameAndMatchmakerImmune checks that blocking a disguised-robot opponent
|
||||
// is recorded per-game in robot_blocks — never in the blocks table or against the shared robot
|
||||
// account — so the matchmaker keeps the robot free, and that unblocking by the row id removes it.
|
||||
func TestRobotBlockIsPerGameAndMatchmakerImmune(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
accs := account.NewStore(testDB)
|
||||
human := provisionAccount(t)
|
||||
robot, err := accs.ProvisionRobot(ctx, "robot-block-"+uuid.NewString(), "Robbie")
|
||||
if err != nil {
|
||||
t.Fatalf("provision robot: %v", err)
|
||||
}
|
||||
g, err := newGameService().Create(ctx, game.CreateParams{
|
||||
Variant: engine.VariantEnglish, Seats: []uuid.UUID{human, robot.ID},
|
||||
TurnTimeout: 24 * time.Hour, Seed: openingSeed(t),
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("create game: %v", err)
|
||||
}
|
||||
|
||||
if err := svc.BlockInGame(ctx, human, robot.ID, g.ID); err != nil {
|
||||
t.Fatalf("block robot: %v", err)
|
||||
}
|
||||
rbs, err := svc.ListRobotBlocks(ctx, human)
|
||||
if err != nil {
|
||||
t.Fatalf("list robot blocks: %v", err)
|
||||
}
|
||||
if len(rbs) != 1 || rbs[0].GameID != g.ID {
|
||||
t.Fatalf("robot blocks = %v, want one for game %s", rbs, g.ID)
|
||||
}
|
||||
if bl, _ := svc.ListBlocks(ctx, human); len(bl) != 0 {
|
||||
t.Errorf("blocks table must stay empty for a robot block, got %v", bl)
|
||||
}
|
||||
if yes, _ := svc.IsBlocked(ctx, human, robot.ID); yes {
|
||||
t.Error("the shared robot account must never be blocked")
|
||||
}
|
||||
// Matchmaking immunity: the robot is never in the caller's exclusion set, so the matchmaker
|
||||
// keeps giving robots and the player can never be starved by blocking them.
|
||||
if with, _ := svc.BlockedWith(ctx, human); contains(with, robot.ID) {
|
||||
t.Error("a robot block must not put the robot in BlockedWith")
|
||||
}
|
||||
// Unblock by the robot_blocks row id removes it.
|
||||
if err := svc.Unblock(ctx, human, rbs[0].ID); err != nil {
|
||||
t.Fatalf("unblock robot: %v", err)
|
||||
}
|
||||
if rbs, _ := svc.ListRobotBlocks(ctx, human); len(rbs) != 0 {
|
||||
t.Errorf("robot block not removed by unblock: %v", rbs)
|
||||
}
|
||||
}
|
||||
|
||||
// blockedWith reads the both-direction block set for id.
|
||||
func blockedWith(t *testing.T, soc *social.Service, id uuid.UUID) []uuid.UUID {
|
||||
t.Helper()
|
||||
ids, err := soc.BlockedWith(context.Background(), id)
|
||||
if err != nil {
|
||||
t.Fatalf("blocked with: %v", err)
|
||||
}
|
||||
return ids
|
||||
}
|
||||
|
||||
// contains reports whether ids includes want.
|
||||
func contains(ids []uuid.UUID, want uuid.UUID) bool {
|
||||
for _, id := range ids {
|
||||
if id == want {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
@@ -0,0 +1,315 @@
|
||||
//go:build integration
|
||||
|
||||
package inttest
|
||||
|
||||
import (
|
||||
"context"
|
||||
"encoding/json"
|
||||
"net/http"
|
||||
"net/http/httptest"
|
||||
"strings"
|
||||
"sync"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
"go.uber.org/zap/zaptest"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/notify"
|
||||
"scrabble/backend/internal/server"
|
||||
"scrabble/backend/internal/session"
|
||||
)
|
||||
|
||||
// chatAccessBody mirrors the backend's /internal/chat-access JSON for the test.
|
||||
type chatAccessBody struct {
|
||||
ExternalID string `json:"external_id"`
|
||||
Registered bool `json:"registered"`
|
||||
Eligible bool `json:"eligible"`
|
||||
}
|
||||
|
||||
// chatAccess issues the gateway-internal chat-access query and asserts a 200.
|
||||
func chatAccess(t *testing.T, srv *server.Server, body string) chatAccessBody {
|
||||
t.Helper()
|
||||
rec := httptest.NewRecorder()
|
||||
req := httptest.NewRequest(http.MethodPost, "/api/v1/internal/chat-access", strings.NewReader(body))
|
||||
req.Header.Set("Content-Type", "application/json")
|
||||
srv.Handler().ServeHTTP(rec, req)
|
||||
if rec.Code != http.StatusOK {
|
||||
t.Fatalf("chat-access %s = %d: %s", body, rec.Code, rec.Body.String())
|
||||
}
|
||||
var b chatAccessBody
|
||||
if err := json.Unmarshal(rec.Body.Bytes(), &b); err != nil {
|
||||
t.Fatalf("decode chat-access: %v", err)
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
||||
// TestChatAccessResolver drives the gateway-internal eligibility resolver over HTTP:
|
||||
// the registered/suspended/chat_muted truth table by Telegram identity and by account
|
||||
// id, the suspension dominating the chat_muted role, an unknown identity reported
|
||||
// unregistered, and an account with no Telegram identity carrying an empty external_id.
|
||||
func TestChatAccessResolver(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
accounts := account.NewStore(testDB)
|
||||
srv := server.New(":0", server.Deps{Logger: zaptest.NewLogger(t), DB: testDB, Accounts: accounts})
|
||||
|
||||
ext := "tg-" + uuid.NewString()
|
||||
acc, _, err := accounts.ProvisionTelegram(ctx, ext, "en", "", "Chatter")
|
||||
if err != nil {
|
||||
t.Fatalf("provision: %v", err)
|
||||
}
|
||||
id := acc.ID
|
||||
|
||||
byExt := func() chatAccessBody { return chatAccess(t, srv, `{"external_id":"`+ext+`"}`) }
|
||||
byUser := func() chatAccessBody { return chatAccess(t, srv, `{"user_id":"`+id.String()+`"}`) }
|
||||
|
||||
// A registered, unsuspended, unmuted account is eligible by either address, and the
|
||||
// account-id query resolves back to its Telegram identity.
|
||||
if b := byExt(); !b.Registered || !b.Eligible || b.ExternalID != ext {
|
||||
t.Fatalf("fresh by external_id = %+v, want registered+eligible+ext", b)
|
||||
}
|
||||
if b := byUser(); !b.Registered || !b.Eligible || b.ExternalID != ext {
|
||||
t.Fatalf("fresh by user_id = %+v, want registered+eligible+ext", b)
|
||||
}
|
||||
|
||||
// A suspension mutes; a lift restores.
|
||||
if _, err := accounts.Suspend(ctx, id, nil, "", "", nil); err != nil {
|
||||
t.Fatalf("suspend: %v", err)
|
||||
}
|
||||
if b := byExt(); !b.Registered || b.Eligible {
|
||||
t.Fatalf("suspended = %+v, want registered but not eligible", b)
|
||||
}
|
||||
if err := accounts.LiftSuspension(ctx, id); err != nil {
|
||||
t.Fatalf("lift: %v", err)
|
||||
}
|
||||
if b := byExt(); !b.Eligible {
|
||||
t.Fatalf("after lift = %+v, want eligible", b)
|
||||
}
|
||||
|
||||
// The chat_muted role mutes independently; a revoke restores.
|
||||
if err := accounts.GrantRole(ctx, id, account.RoleChatMuted); err != nil {
|
||||
t.Fatalf("grant chat_muted: %v", err)
|
||||
}
|
||||
if b := byExt(); !b.Registered || b.Eligible {
|
||||
t.Fatalf("chat_muted = %+v, want registered but not eligible", b)
|
||||
}
|
||||
|
||||
// Suspension dominates: while chat_muted is set, lifting a concurrent suspension
|
||||
// must not re-grant chat (the role still mutes).
|
||||
if _, err := accounts.Suspend(ctx, id, nil, "", "", nil); err != nil {
|
||||
t.Fatalf("suspend over mute: %v", err)
|
||||
}
|
||||
if b := byExt(); b.Eligible {
|
||||
t.Fatalf("suspended+muted = %+v, want not eligible", b)
|
||||
}
|
||||
if err := accounts.LiftSuspension(ctx, id); err != nil {
|
||||
t.Fatalf("lift over mute: %v", err)
|
||||
}
|
||||
if b := byExt(); b.Eligible {
|
||||
t.Fatalf("lifted but still muted = %+v, want not eligible", b)
|
||||
}
|
||||
if err := accounts.RevokeRole(ctx, id, account.RoleChatMuted); err != nil {
|
||||
t.Fatalf("revoke chat_muted: %v", err)
|
||||
}
|
||||
if b := byExt(); !b.Eligible {
|
||||
t.Fatalf("after revoke = %+v, want eligible", b)
|
||||
}
|
||||
|
||||
// An unknown Telegram identity is unregistered (and thus left muted).
|
||||
if b := chatAccess(t, srv, `{"external_id":"tg-missing-`+uuid.NewString()+`"}`); b.Registered || b.Eligible {
|
||||
t.Fatalf("unknown identity = %+v, want neither registered nor eligible", b)
|
||||
}
|
||||
|
||||
// An account with no Telegram identity (a guest) carries an empty external_id, so
|
||||
// the gateway has nothing to gate.
|
||||
guest := provisionGuest(t)
|
||||
if b := chatAccess(t, srv, `{"user_id":"`+guest.String()+`"}`); b.ExternalID != "" || b.Registered {
|
||||
t.Fatalf("guest by user_id = %+v, want empty external_id and not registered", b)
|
||||
}
|
||||
|
||||
// A request naming neither address is a bad request.
|
||||
rec := httptest.NewRecorder()
|
||||
req := httptest.NewRequest(http.MethodPost, "/api/v1/internal/chat-access", strings.NewReader(`{}`))
|
||||
req.Header.Set("Content-Type", "application/json")
|
||||
srv.Handler().ServeHTTP(rec, req)
|
||||
if rec.Code != http.StatusBadRequest {
|
||||
t.Fatalf("empty query = %d, want 400", rec.Code)
|
||||
}
|
||||
}
|
||||
|
||||
// captureNotifier records every published intent so a test can assert which live
|
||||
// events a console action emitted.
|
||||
type captureNotifier struct {
|
||||
mu sync.Mutex
|
||||
intents []notify.Intent
|
||||
}
|
||||
|
||||
func (c *captureNotifier) Publish(in ...notify.Intent) {
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
c.intents = append(c.intents, in...)
|
||||
}
|
||||
|
||||
// count returns how many intents of kind addressed to user were captured.
|
||||
func (c *captureNotifier) count(user uuid.UUID, kind string) int {
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
n := 0
|
||||
for _, in := range c.intents {
|
||||
if in.UserID == user && in.Kind == kind {
|
||||
n++
|
||||
}
|
||||
}
|
||||
return n
|
||||
}
|
||||
|
||||
// TestChatAccessPublishedOnModeration drives the admin console and asserts each
|
||||
// moderation action that can change chat eligibility — block, unblock, and the
|
||||
// chat_muted role grant/revoke — emits the chat_access_changed signal the gateway
|
||||
// turns into a chat-gate command.
|
||||
func TestChatAccessPublishedOnModeration(t *testing.T) {
|
||||
notifier := &captureNotifier{}
|
||||
srv := server.New(":0", server.Deps{
|
||||
Logger: zaptest.NewLogger(t),
|
||||
DB: testDB,
|
||||
Accounts: account.NewStore(testDB),
|
||||
Games: newGameService(),
|
||||
Registry: testRegistry,
|
||||
DictDir: dictDir(),
|
||||
Notifier: notifier,
|
||||
})
|
||||
h := srv.Handler()
|
||||
id := provisionAccount(t)
|
||||
base := "http://admin.test/_gm/users/" + id.String()
|
||||
const origin = "http://admin.test"
|
||||
|
||||
steps := []struct {
|
||||
name, path, body string
|
||||
want string
|
||||
}{
|
||||
{"block", "/block", "duration=permanent", "Blocked"},
|
||||
{"unblock", "/unblock", "", "Unblocked"},
|
||||
{"grant chat_muted", "/grant-role", "role=chat_muted", "Role granted"},
|
||||
{"revoke chat_muted", "/revoke-role", "role=chat_muted", "Role revoked"},
|
||||
}
|
||||
for i, s := range steps {
|
||||
code, body := consoleDo(h, http.MethodPost, base+s.path, s.body, origin)
|
||||
if code != http.StatusOK || !strings.Contains(body, s.want) {
|
||||
t.Fatalf("%s = %d, has %q = %v", s.name, code, s.want, strings.Contains(body, s.want))
|
||||
}
|
||||
if got := notifier.count(id, notify.KindChatAccessChanged); got != i+1 {
|
||||
t.Fatalf("after %s: chat_access_changed count = %d, want %d", s.name, got, i+1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TestChatAccessPublishedOnFirstRegistration checks that a Telegram first contact
|
||||
// (the sessions/telegram endpoint creating the account) emits chat_access_changed —
|
||||
// the re-grant for a user who joined the moderated chat before registering — and that
|
||||
// a repeat login does not re-emit.
|
||||
func TestChatAccessPublishedOnFirstRegistration(t *testing.T) {
|
||||
notifier := &captureNotifier{}
|
||||
srv := server.New(":0", server.Deps{
|
||||
Logger: zaptest.NewLogger(t),
|
||||
DB: testDB,
|
||||
Accounts: account.NewStore(testDB),
|
||||
Sessions: session.NewService(session.NewStore(testDB), session.NewCache()),
|
||||
Notifier: notifier,
|
||||
})
|
||||
h := srv.Handler()
|
||||
ext := "tg-" + uuid.NewString()
|
||||
|
||||
post := func() {
|
||||
rec := httptest.NewRecorder()
|
||||
req := httptest.NewRequest(http.MethodPost, "/api/v1/internal/sessions/telegram",
|
||||
strings.NewReader(`{"external_id":"`+ext+`","language_code":"en","first_name":"Reg"}`))
|
||||
req.Header.Set("Content-Type", "application/json")
|
||||
h.ServeHTTP(rec, req)
|
||||
if rec.Code != http.StatusOK {
|
||||
t.Fatalf("telegram auth = %d: %s", rec.Code, rec.Body.String())
|
||||
}
|
||||
}
|
||||
|
||||
post()
|
||||
acc, err := account.NewStore(testDB).AccountByIdentity(context.Background(), account.KindTelegram, ext)
|
||||
if err != nil {
|
||||
t.Fatalf("lookup: %v", err)
|
||||
}
|
||||
if got := notifier.count(acc.ID, notify.KindChatAccessChanged); got != 1 {
|
||||
t.Fatalf("first registration: chat_access_changed count = %d, want 1", got)
|
||||
}
|
||||
// A repeat login (the account already exists) must not re-emit.
|
||||
post()
|
||||
if got := notifier.count(acc.ID, notify.KindChatAccessChanged); got != 1 {
|
||||
t.Fatalf("repeat login: chat_access_changed count = %d, want still 1", got)
|
||||
}
|
||||
}
|
||||
|
||||
// TestSuspensionsExpiredBetween checks the sweeper's window query: a non-lifted
|
||||
// temporary block whose expiry falls in the window is returned, while one outside the
|
||||
// window, a permanent block, and a lifted block are not.
|
||||
func TestSuspensionsExpiredBetween(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
accounts := account.NewStore(testDB)
|
||||
|
||||
// A temporary block whose expiry already lapsed at a known instant.
|
||||
tempID := provisionAccount(t)
|
||||
expiry := time.Now().Add(-time.Hour).Truncate(time.Second)
|
||||
if _, err := accounts.Suspend(ctx, tempID, &expiry, "", "", nil); err != nil {
|
||||
t.Fatalf("suspend temp: %v", err)
|
||||
}
|
||||
|
||||
contains := func(ids []uuid.UUID, want uuid.UUID) bool {
|
||||
for _, id := range ids {
|
||||
if id == want {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// A window straddling the expiry returns the account.
|
||||
got, err := accounts.SuspensionsExpiredBetween(ctx, expiry.Add(-time.Minute), expiry.Add(time.Minute))
|
||||
if err != nil {
|
||||
t.Fatalf("expired between: %v", err)
|
||||
}
|
||||
if !contains(got, tempID) {
|
||||
t.Fatalf("window over expiry missing the lapsed block %s", tempID)
|
||||
}
|
||||
// A window entirely after the expiry does not.
|
||||
got, err = accounts.SuspensionsExpiredBetween(ctx, expiry.Add(time.Minute), expiry.Add(2*time.Minute))
|
||||
if err != nil {
|
||||
t.Fatalf("expired between (after): %v", err)
|
||||
}
|
||||
if contains(got, tempID) {
|
||||
t.Fatalf("window after expiry should not return %s", tempID)
|
||||
}
|
||||
|
||||
// A permanent block never appears, even in a wide window.
|
||||
permID := provisionAccount(t)
|
||||
if _, err := accounts.Suspend(ctx, permID, nil, "", "", nil); err != nil {
|
||||
t.Fatalf("suspend perm: %v", err)
|
||||
}
|
||||
// A lifted block does not appear either. The block must still be in force when lifted
|
||||
// (LiftSuspension only lifts in-force blocks), so its expiry is in the future and the
|
||||
// wide window below still covers it — yet lifted_at excludes it.
|
||||
liftID := provisionAccount(t)
|
||||
liftExpiry := time.Now().Add(30 * time.Minute).Truncate(time.Second)
|
||||
if _, err := accounts.Suspend(ctx, liftID, &liftExpiry, "", "", nil); err != nil {
|
||||
t.Fatalf("suspend lift: %v", err)
|
||||
}
|
||||
if err := accounts.LiftSuspension(ctx, liftID); err != nil {
|
||||
t.Fatalf("lift: %v", err)
|
||||
}
|
||||
wide, err := accounts.SuspensionsExpiredBetween(ctx, time.Now().Add(-2*time.Hour), time.Now().Add(time.Hour))
|
||||
if err != nil {
|
||||
t.Fatalf("expired between (wide): %v", err)
|
||||
}
|
||||
if contains(wide, permID) {
|
||||
t.Fatalf("permanent block %s must not be reported as expired", permID)
|
||||
}
|
||||
if contains(wide, liftID) {
|
||||
t.Fatalf("lifted block %s must not be reported as expired", liftID)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,227 @@
|
||||
//go:build integration
|
||||
|
||||
package inttest
|
||||
|
||||
import (
|
||||
"context"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/engine"
|
||||
"scrabble/backend/internal/game"
|
||||
"scrabble/backend/internal/social"
|
||||
)
|
||||
|
||||
// TestChatUnreadAndMarkRead checks a text message marks every recipient seat unread (not the
|
||||
// sender), surfaces through HasUnread / UnreadGames and the message-level HasUnreadMessage /
|
||||
// UnreadMessageGames (it is a real message, not a nudge), and that MarkRead clears the reader's bit.
|
||||
func TestChatUnreadAndMarkRead(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
gameID, seats := newGameWithSeats(t, 2) // seat 0 is to move
|
||||
|
||||
if _, err := svc.PostMessage(ctx, gameID, seats[0], "good luck", ""); err != nil {
|
||||
t.Fatalf("post: %v", err)
|
||||
}
|
||||
// The opponent has it unread; the sender does not.
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, seats[1]); !unread {
|
||||
t.Error("recipient should have the message unread")
|
||||
}
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, seats[0]); unread {
|
||||
t.Error("sender should not have their own message unread")
|
||||
}
|
||||
if set, err := svc.UnreadGames(ctx, seats[1]); err != nil {
|
||||
t.Fatalf("unread games: %v", err)
|
||||
} else if !set[gameID] {
|
||||
t.Error("UnreadGames should include the game for the recipient")
|
||||
}
|
||||
// A text message also raises the message-level flags (it is not just a nudge).
|
||||
if msg, _ := svc.HasUnreadMessage(ctx, gameID, seats[1]); !msg {
|
||||
t.Error("recipient should have the message flagged as an unread message")
|
||||
}
|
||||
if set, err := svc.UnreadMessageGames(ctx, seats[1]); err != nil {
|
||||
t.Fatalf("unread message games: %v", err)
|
||||
} else if !set[gameID] {
|
||||
t.Error("UnreadMessageGames should include the game for a text message")
|
||||
}
|
||||
|
||||
// Reading it clears the recipient's bit and reports one entry marked.
|
||||
if n, err := svc.MarkRead(ctx, gameID, seats[1]); err != nil {
|
||||
t.Fatalf("mark read: %v", err)
|
||||
} else if n != 1 {
|
||||
t.Errorf("marked %d, want 1", n)
|
||||
}
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, seats[1]); unread {
|
||||
t.Error("message should be read after MarkRead")
|
||||
}
|
||||
// A second MarkRead is a no-op — nothing is left unread.
|
||||
if n, _ := svc.MarkRead(ctx, gameID, seats[1]); n != 0 {
|
||||
t.Errorf("second mark read marked %d, want 0", n)
|
||||
}
|
||||
}
|
||||
|
||||
// TestNudgeUnreadTargetsOnlyToMove checks, in a three-player game, that a nudge marks ONLY the
|
||||
// awaited (to-move) seat unread — never the other waiting players. This is the owner's nudge
|
||||
// targeting invariant, now observable through the unread bitmask. It also checks a nudge raises
|
||||
// HasUnread but not the message-level flags, so the badge can colour it apart from a real message.
|
||||
func TestNudgeUnreadTargetsOnlyToMove(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
gameID, seats := newGameWithSeats(t, 3) // seat 0 is to move
|
||||
|
||||
// A waiting player nudges; only the awaited seat 0 is targeted.
|
||||
if _, err := svc.Nudge(ctx, gameID, seats[1]); err != nil {
|
||||
t.Fatalf("nudge: %v", err)
|
||||
}
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, seats[0]); !unread {
|
||||
t.Error("the awaited seat should have the nudge unread")
|
||||
}
|
||||
// A nudge is not a message: it must not raise the message-level flags.
|
||||
if msg, _ := svc.HasUnreadMessage(ctx, gameID, seats[0]); msg {
|
||||
t.Error("a nudge must not be flagged as an unread message")
|
||||
}
|
||||
if set, _ := svc.UnreadMessageGames(ctx, seats[0]); set[gameID] {
|
||||
t.Error("UnreadMessageGames must not include a game whose only unread entry is a nudge")
|
||||
}
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, seats[2]); unread {
|
||||
t.Error("a non-awaited waiting seat must not receive the nudge")
|
||||
}
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, seats[1]); unread {
|
||||
t.Error("the nudging sender must not have it unread")
|
||||
}
|
||||
}
|
||||
|
||||
// TestTextMessageUnreadReachesAllOpponents checks a text message in a three-player game marks both
|
||||
// opponents (every seated player but the sender) unread.
|
||||
func TestTextMessageUnreadReachesAllOpponents(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
gameID, seats := newGameWithSeats(t, 3) // seat 0 is to move and may chat
|
||||
|
||||
if _, err := svc.PostMessage(ctx, gameID, seats[0], "hello all", ""); err != nil {
|
||||
t.Fatalf("post: %v", err)
|
||||
}
|
||||
for _, s := range []int{1, 2} {
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, seats[s]); !unread {
|
||||
t.Errorf("seat %d should have the text message unread", s)
|
||||
}
|
||||
}
|
||||
if unread, _ := svc.HasUnread(ctx, gameID, seats[0]); unread {
|
||||
t.Error("the sender should not have their own message unread")
|
||||
}
|
||||
}
|
||||
|
||||
// TestNudgeClearedByMove checks the move path clears a nudge the actor answered by moving: the
|
||||
// game service's wired NudgeClearer flips the awaited seat's nudge to read on commit.
|
||||
func TestNudgeClearedByMove(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
gameSvc, gameID, seats, play := newDraftGame(t)
|
||||
socialSvc := newSocialService()
|
||||
gameSvc.SetNudgeClearer(socialSvc.ClearNudges)
|
||||
|
||||
// The waiting seat 1 nudges the to-move seat 0.
|
||||
if _, err := socialSvc.Nudge(ctx, gameID, seats[1]); err != nil {
|
||||
t.Fatalf("nudge: %v", err)
|
||||
}
|
||||
if unread, _ := socialSvc.HasUnread(ctx, gameID, seats[0]); !unread {
|
||||
t.Fatal("seat 0 should have the nudge unread before moving")
|
||||
}
|
||||
// Seat 0 answers by moving — the commit clears its pending nudge.
|
||||
if _, err := gameSvc.SubmitPlay(ctx, gameID, seats[0], play.Tiles); err != nil {
|
||||
t.Fatalf("submit play: %v", err)
|
||||
}
|
||||
if unread, _ := socialSvc.HasUnread(ctx, gameID, seats[0]); unread {
|
||||
t.Error("the nudge should be cleared once the awaited player has moved")
|
||||
}
|
||||
}
|
||||
|
||||
// TestChatToRobotIsBornRead checks a text message to a disguised robot opponent (a pooled
|
||||
// robot substituted into an ordinary, non-AI game) is born read: the robot never opens the
|
||||
// chat, so the message must not linger unread (skewing the count and the read metric).
|
||||
func TestChatToRobotIsBornRead(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
human := provisionAccount(t)
|
||||
robot, err := account.NewStore(testDB).ProvisionRobot(ctx, "robot-chat-"+uuid.NewString(), "Robbie")
|
||||
if err != nil {
|
||||
t.Fatalf("provision robot: %v", err)
|
||||
}
|
||||
g, err := newGameService().Create(ctx, game.CreateParams{
|
||||
Variant: engine.VariantEnglish, Seats: []uuid.UUID{human, robot.ID},
|
||||
TurnTimeout: 24 * time.Hour, Seed: openingSeed(t),
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("create game: %v", err)
|
||||
}
|
||||
// The human (seat 0, to move) chats the disguised robot; the message is born read.
|
||||
msg, err := svc.PostMessage(ctx, g.ID, human, "good luck", "")
|
||||
if err != nil {
|
||||
t.Fatalf("post: %v", err)
|
||||
}
|
||||
if items, _ := svc.AdminListMessages(ctx, social.AdminMessageFilter{GameID: g.ID, UnreadOnly: true}, 50, 0); len(items) != 0 {
|
||||
t.Errorf("a message to a robot should be born read, but the unread filter listed %d", len(items))
|
||||
}
|
||||
card, err := svc.AdminMessageDetail(ctx, msg.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("detail: %v", err)
|
||||
}
|
||||
for _, s := range card.Seats {
|
||||
if s.AccountID == robot.ID && s.Role != "read" {
|
||||
t.Errorf("robot seat role = %q, want read", s.Role)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TestAdminChatUnreadFilterAndDetail checks the admin unread-only filter and the per-seat read
|
||||
// breakdown of the message card.
|
||||
func TestAdminChatUnreadFilterAndDetail(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
gameID, seats := newGameWithSeats(t, 2)
|
||||
|
||||
msg, err := svc.PostMessage(ctx, gameID, seats[0], "good luck", "")
|
||||
if err != nil {
|
||||
t.Fatalf("post: %v", err)
|
||||
}
|
||||
// The unread-only filter (scoped to the game) lists the still-unread message.
|
||||
if items, err := svc.AdminListMessages(ctx, social.AdminMessageFilter{GameID: gameID, UnreadOnly: true}, 50, 0); err != nil {
|
||||
t.Fatalf("admin list: %v", err)
|
||||
} else if len(items) != 1 || items[0].ID != msg.ID {
|
||||
t.Fatalf("unread filter = %+v, want the one message", items)
|
||||
}
|
||||
// The detail card marks the sender 'sender' and the recipient 'unread'.
|
||||
card, err := svc.AdminMessageDetail(ctx, msg.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("detail: %v", err)
|
||||
}
|
||||
roles := map[uuid.UUID]string{}
|
||||
for _, s := range card.Seats {
|
||||
roles[s.AccountID] = s.Role
|
||||
}
|
||||
if roles[seats[0]] != "sender" {
|
||||
t.Errorf("sender role = %q, want sender", roles[seats[0]])
|
||||
}
|
||||
if roles[seats[1]] != "unread" {
|
||||
t.Errorf("recipient role = %q, want unread", roles[seats[1]])
|
||||
}
|
||||
|
||||
// After the recipient reads, the filter drops it and the seat flips to 'read'.
|
||||
if _, err := svc.MarkRead(ctx, gameID, seats[1]); err != nil {
|
||||
t.Fatalf("mark read: %v", err)
|
||||
}
|
||||
if items, _ := svc.AdminListMessages(ctx, social.AdminMessageFilter{GameID: gameID, UnreadOnly: true}, 50, 0); len(items) != 0 {
|
||||
t.Errorf("unread filter should be empty after read, got %d", len(items))
|
||||
}
|
||||
card2, err := svc.AdminMessageDetail(ctx, msg.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("detail after read: %v", err)
|
||||
}
|
||||
for _, s := range card2.Seats {
|
||||
if s.AccountID == seats[1] && s.Role != "read" {
|
||||
t.Errorf("recipient role after read = %q, want read", s.Role)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -134,11 +134,13 @@ func TestDictionaryUpdateFlow(t *testing.T) {
|
||||
// newGameServiceOn builds a game service over the shared pool but a caller-supplied
|
||||
// dictionary directory, version and registry, for the isolated dictionary tests.
|
||||
func newGameServiceOn(dir, version string, reg *engine.Registry) *game.Service {
|
||||
return game.NewService(
|
||||
svc := game.NewService(
|
||||
game.NewStore(testDB), account.NewStore(testDB), reg,
|
||||
game.Config{DictDir: dir, DictVersion: version, TimeoutSweepInterval: time.Minute, CacheTTL: time.Hour},
|
||||
zap.NewNop(),
|
||||
)
|
||||
svc.SetFirstMoveEntropy(seatZeroFirstMove)
|
||||
return svc
|
||||
}
|
||||
|
||||
// seedDawgs copies the committed DAWG of every variant from src into dst (flat).
|
||||
|
||||
@@ -6,6 +6,7 @@ import (
|
||||
"context"
|
||||
"errors"
|
||||
"regexp"
|
||||
"slices"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
@@ -134,12 +135,20 @@ func TestUpdateProfilePersists(t *testing.T) {
|
||||
store := account.NewStore(testDB)
|
||||
acc := provisionAccount(t)
|
||||
|
||||
// A fresh account defaults to Erudit only (the DB-level column default).
|
||||
if def, err := store.GetByID(ctx, acc); err != nil {
|
||||
t.Fatalf("get default: %v", err)
|
||||
} else if want := []string{"erudit_ru"}; !slices.Equal(def.VariantPreferences, want) {
|
||||
t.Errorf("default variant preferences = %v, want %v", def.VariantPreferences, want)
|
||||
}
|
||||
|
||||
updated, err := store.UpdateProfile(ctx, acc, account.ProfileUpdate{
|
||||
DisplayName: "Kaya",
|
||||
PreferredLanguage: "ru",
|
||||
TimeZone: "Europe/Moscow",
|
||||
BlockChat: true,
|
||||
BlockFriendRequests: true,
|
||||
VariantPreferences: []string{"scrabble_en", "erudit_ru"},
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("update profile: %v", err)
|
||||
@@ -157,6 +166,10 @@ func TestUpdateProfilePersists(t *testing.T) {
|
||||
if reloaded.TimeZone != "Europe/Moscow" || !reloaded.BlockChat {
|
||||
t.Errorf("profile did not persist: %+v", reloaded)
|
||||
}
|
||||
// The text[] column round-trips and is stored canonically (Erudit-first).
|
||||
if want := []string{"erudit_ru", "scrabble_en"}; !slices.Equal(reloaded.VariantPreferences, want) {
|
||||
t.Errorf("variant preferences = %v, want %v", reloaded.VariantPreferences, want)
|
||||
}
|
||||
}
|
||||
|
||||
// TestUpdateProfileOffsetTimezone checks the UTC-offset timezone: it is
|
||||
@@ -170,6 +183,7 @@ func TestUpdateProfileOffsetTimezone(t *testing.T) {
|
||||
DisplayName: "Kaya",
|
||||
PreferredLanguage: "en",
|
||||
TimeZone: "+03:00",
|
||||
VariantPreferences: []string{"erudit_ru"},
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("update with offset timezone: %v", err)
|
||||
|
||||
@@ -145,48 +145,33 @@ func TestFeedbackReplyHiddenAfterNewMessage(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
func TestFeedbackSnapshotsLanguages(t *testing.T) {
|
||||
func TestFeedbackSnapshotsLanguage(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newFeedbackService()
|
||||
acc := provisionAccount(t)
|
||||
if _, err := testDB.ExecContext(ctx,
|
||||
`UPDATE backend.accounts SET preferred_language = 'en', service_language = 'ru' WHERE account_id = $1`, acc); err != nil {
|
||||
t.Fatalf("set languages: %v", err)
|
||||
`UPDATE backend.accounts SET preferred_language = 'en' WHERE account_id = $1`, acc); err != nil {
|
||||
t.Fatalf("set language: %v", err)
|
||||
}
|
||||
// A Telegram (connector) message snapshots both the interface language and the bot.
|
||||
// A message snapshots the sender's interface language at submit time.
|
||||
if err := svc.Submit(ctx, acc, "from telegram", nil, "", "telegram", ""); err != nil {
|
||||
t.Fatalf("submit: %v", err)
|
||||
}
|
||||
id := latestFeedbackID(t, svc, acc)
|
||||
if m, err := svc.AdminGet(ctx, id); err != nil {
|
||||
t.Fatalf("admin get: %v", err)
|
||||
} else if m.Lang != "en" || m.ChannelLang != "ru" {
|
||||
t.Fatalf("snapshot = lang %q / channel_lang %q, want en / ru", m.Lang, m.ChannelLang)
|
||||
} else if m.Lang != "en" {
|
||||
t.Fatalf("snapshot = lang %q, want en", m.Lang)
|
||||
}
|
||||
// Changing the account afterwards must not change the stored snapshot.
|
||||
if _, err := testDB.ExecContext(ctx,
|
||||
`UPDATE backend.accounts SET preferred_language = 'ru', service_language = 'en' WHERE account_id = $1`, acc); err != nil {
|
||||
t.Fatalf("change languages: %v", err)
|
||||
`UPDATE backend.accounts SET preferred_language = 'ru' WHERE account_id = $1`, acc); err != nil {
|
||||
t.Fatalf("change language: %v", err)
|
||||
}
|
||||
if m, err := svc.AdminGet(ctx, id); err != nil {
|
||||
t.Fatal(err)
|
||||
} else if m.Lang != "en" || m.ChannelLang != "ru" {
|
||||
t.Fatalf("snapshot drifted after account change = lang %q / channel_lang %q", m.Lang, m.ChannelLang)
|
||||
}
|
||||
|
||||
// A non-connector channel records no bot language even when the account has one.
|
||||
acc2 := provisionAccount(t)
|
||||
if _, err := testDB.ExecContext(ctx,
|
||||
`UPDATE backend.accounts SET preferred_language = 'en', service_language = 'ru' WHERE account_id = $1`, acc2); err != nil {
|
||||
t.Fatalf("set languages 2: %v", err)
|
||||
}
|
||||
if err := svc.Submit(ctx, acc2, "from web", nil, "", "web", ""); err != nil {
|
||||
t.Fatalf("submit web: %v", err)
|
||||
}
|
||||
if m, err := svc.AdminGet(ctx, latestFeedbackID(t, svc, acc2)); err != nil {
|
||||
t.Fatal(err)
|
||||
} else if m.Lang != "en" || m.ChannelLang != "" {
|
||||
t.Fatalf("web snapshot = lang %q / channel_lang %q, want en / empty", m.Lang, m.ChannelLang)
|
||||
} else if m.Lang != "en" {
|
||||
t.Fatalf("snapshot drifted after account change = lang %q, want en", m.Lang)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,154 @@
|
||||
//go:build integration
|
||||
|
||||
package inttest
|
||||
|
||||
import (
|
||||
"context"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/engine"
|
||||
"scrabble/backend/internal/game"
|
||||
)
|
||||
|
||||
// The first-move-draw suite covers the official seeding (docs/ARCHITECTURE.md §6): the draw is
|
||||
// recorded with the game, decides seat 0 (the first mover), and — in auto-match — runs against
|
||||
// a synthetic opponent at open time whose draw rows are back-filled when a real opponent joins.
|
||||
|
||||
// TestCreateRecordsFirstMoveDraws checks a directly-seated game records the draw against the
|
||||
// real seated accounts and seats the drawn leader (the suite's deterministic draw elects the
|
||||
// first-listed account) at seat 0.
|
||||
func TestCreateRecordsFirstMoveDraws(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newGameService()
|
||||
a := provisionAccount(t)
|
||||
b := provisionAccount(t)
|
||||
g, err := svc.Create(ctx, game.CreateParams{Variant: engine.VariantEnglish, Seats: []uuid.UUID{a, b}, TurnTimeout: 24 * time.Hour, Seed: 1})
|
||||
if err != nil {
|
||||
t.Fatalf("create: %v", err)
|
||||
}
|
||||
if g.Seats[0].AccountID != a || g.Seats[1].AccountID != b {
|
||||
t.Fatalf("seats = [%s %s], want [a b]", g.Seats[0].AccountID, g.Seats[1].AccountID)
|
||||
}
|
||||
draws, err := svc.SetupDraws(ctx, g.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("setup draws: %v", err)
|
||||
}
|
||||
// seatZeroFirstMove resolves in one round: the first contender (a) draws a blank and wins.
|
||||
if len(draws) != 2 {
|
||||
t.Fatalf("draws = %d, want 2 (one round, two players)", len(draws))
|
||||
}
|
||||
if draws[0].Account != a || !draws[0].Blank {
|
||||
t.Fatalf("draw[0] = %+v, want a having drawn a blank", draws[0])
|
||||
}
|
||||
if draws[1].Account != b {
|
||||
t.Fatalf("draw[1] account = %s, want b", draws[1].Account)
|
||||
}
|
||||
}
|
||||
|
||||
// TestAutoMatchDrawBackfilledOnJoin checks an open auto-match game records the draw at open
|
||||
// time against the synthetic opponent (a NULL account) and back-fills those rows to the real
|
||||
// opponent when they join.
|
||||
func TestAutoMatchDrawBackfilledOnJoin(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
clearOpenGames(t)
|
||||
svc := newGameService()
|
||||
starter := provisionAccount(t)
|
||||
g := openGame(t, svc, starter, evenOpeningSeed(t))
|
||||
|
||||
draws, err := svc.SetupDraws(ctx, g.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("setup draws: %v", err)
|
||||
}
|
||||
if len(draws) != 2 {
|
||||
t.Fatalf("open draws = %d, want 2", len(draws))
|
||||
}
|
||||
var nullSeen, starterSeen bool
|
||||
for _, d := range draws {
|
||||
switch d.Account {
|
||||
case uuid.Nil:
|
||||
nullSeen = true
|
||||
case starter:
|
||||
starterSeen = true
|
||||
}
|
||||
}
|
||||
if !nullSeen || !starterSeen {
|
||||
t.Fatalf("open draws = %+v, want the starter and a NULL synthetic opponent", draws)
|
||||
}
|
||||
|
||||
joiner := provisionAccount(t)
|
||||
if _, joined, err := svc.OpenOrJoin(ctx, joiner, openParams(0), time.Now().Add(time.Minute), nil); err != nil || !joined {
|
||||
t.Fatalf("join = (joined %v, err %v), want joined", joined, err)
|
||||
}
|
||||
after, err := svc.SetupDraws(ctx, g.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("setup draws after join: %v", err)
|
||||
}
|
||||
for _, d := range after {
|
||||
if d.Account == uuid.Nil {
|
||||
t.Fatalf("draw still NULL after join: %+v", d)
|
||||
}
|
||||
if d.Account != starter && d.Account != joiner {
|
||||
t.Fatalf("draw account %s is neither player", d.Account)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TestReplayTimeline checks the admin replay timeline reconstructs the dealt racks and one
|
||||
// played move: the step count, the drawn tiles, the bag remainder, the running score and the
|
||||
// turn cursor.
|
||||
func TestReplayTimeline(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newGameService()
|
||||
a := provisionAccount(t)
|
||||
b := provisionAccount(t)
|
||||
seed := evenOpeningSeed(t)
|
||||
g, err := svc.Create(ctx, game.CreateParams{Variant: engine.VariantEnglish, Seats: []uuid.UUID{a, b}, TurnTimeout: 24 * time.Hour, Seed: seed})
|
||||
if err != nil {
|
||||
t.Fatalf("create: %v", err)
|
||||
}
|
||||
hint, ok := newMirror(t, seed, 2).HintView()
|
||||
if !ok || len(hint.Tiles) == 0 {
|
||||
t.Fatal("no opening move for the seed")
|
||||
}
|
||||
if _, err := svc.SubmitPlay(ctx, g.ID, a, hint.Tiles); err != nil {
|
||||
t.Fatalf("play: %v", err)
|
||||
}
|
||||
|
||||
tl, err := svc.ReplayTimeline(ctx, g.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("replay timeline: %v", err)
|
||||
}
|
||||
if len(tl.Steps) != 2 {
|
||||
t.Fatalf("steps = %d, want 2 (deal + one move)", len(tl.Steps))
|
||||
}
|
||||
deal := tl.Steps[0]
|
||||
if deal.Move != nil {
|
||||
t.Fatalf("step 0 must be the deal, got move %+v", deal.Move)
|
||||
}
|
||||
rackSize := len(deal.Racks[0])
|
||||
if rackSize == 0 || len(deal.Racks) != 2 || len(deal.Racks[1]) != rackSize {
|
||||
t.Fatalf("deal racks = %v, want two equal full racks", deal.Racks)
|
||||
}
|
||||
move := tl.Steps[1]
|
||||
if move.Move == nil || move.Move.Action != "play" {
|
||||
t.Fatalf("step 1 move = %+v, want a play", move.Move)
|
||||
}
|
||||
if len(move.Drawn) != len(hint.Tiles) {
|
||||
t.Fatalf("drawn = %v, want %d refilled tiles", move.Drawn, len(hint.Tiles))
|
||||
}
|
||||
if move.BagLen != deal.BagLen-len(hint.Tiles) {
|
||||
t.Fatalf("bag after play = %d, want %d", move.BagLen, deal.BagLen-len(hint.Tiles))
|
||||
}
|
||||
if len(move.Racks[0]) != rackSize {
|
||||
t.Fatalf("mover rack after refill = %d, want %d", len(move.Racks[0]), rackSize)
|
||||
}
|
||||
if move.Scores[0] <= 0 {
|
||||
t.Fatalf("seat 0 score after play = %d, want > 0", move.Scores[0])
|
||||
}
|
||||
if move.ToMove != 1 {
|
||||
t.Fatalf("to_move after seat 0 play = %d, want 1", move.ToMove)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,190 @@
|
||||
//go:build integration
|
||||
|
||||
package inttest
|
||||
|
||||
import (
|
||||
"context"
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"net/http"
|
||||
"net/http/httptest"
|
||||
"strings"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
"go.uber.org/zap/zaptest"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/engine"
|
||||
"scrabble/backend/internal/game"
|
||||
"scrabble/backend/internal/server"
|
||||
)
|
||||
|
||||
// The game-limit suite covers the simultaneous quick-game cap (game.MaxActiveQuickGames):
|
||||
// the counting rule (Store/Service.CountActiveQuickGames) and the HTTP gate that refuses a
|
||||
// new game once the cap is reached, while accepting an incoming invitation stays allowed.
|
||||
|
||||
// TestCountActiveQuickGames checks the count includes active and open quick games (the
|
||||
// honest-AI ones among them) and excludes finished games, friend games (created by
|
||||
// invitation) and games the account is not seated in.
|
||||
func TestCountActiveQuickGames(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
clearOpenGames(t)
|
||||
games := newGameService()
|
||||
human := provisionAccount(t)
|
||||
opp := provisionAccount(t)
|
||||
|
||||
if n := mustCount(t, games, human); n != 0 {
|
||||
t.Fatalf("fresh account count = %d, want 0", n)
|
||||
}
|
||||
|
||||
// An open (awaiting-opponent) quick game counts.
|
||||
if _, _, err := games.OpenOrJoin(ctx, human, game.CreateParams{
|
||||
Variant: engine.VariantEnglish, TurnTimeout: 24 * time.Hour,
|
||||
}, time.Now().Add(time.Minute), nil); err != nil {
|
||||
t.Fatalf("open quick game: %v", err)
|
||||
}
|
||||
// An active quick game and an honest-AI quick game both count (neither has an invitation row).
|
||||
mustCreateQuick(t, games, []uuid.UUID{human, opp}, false, 1)
|
||||
mustCreateQuick(t, games, []uuid.UUID{human, opp}, true, 2)
|
||||
|
||||
// A finished quick game does NOT count.
|
||||
fin := mustCreateQuick(t, games, []uuid.UUID{human, opp}, false, 3)
|
||||
if _, err := testDB.ExecContext(ctx, `UPDATE backend.games SET status='finished' WHERE game_id=$1`, fin); err != nil {
|
||||
t.Fatalf("finish game: %v", err)
|
||||
}
|
||||
// A game the human is not seated in does NOT count.
|
||||
mustCreateQuick(t, games, []uuid.UUID{opp, provisionAccount(t)}, false, 4)
|
||||
// A friend game (created by invitation) does NOT count, even though it is active.
|
||||
startFriendGame(t, human)
|
||||
|
||||
if n := mustCount(t, games, human); n != 3 {
|
||||
t.Fatalf("active quick count = %d, want 3 (active + AI + open)", n)
|
||||
}
|
||||
}
|
||||
|
||||
// TestGameLimitGate drives the cap through the assembled HTTP server: under the cap the lobby
|
||||
// reports at_game_limit false; at the cap it flips to true and both new-game endpoints (quick
|
||||
// enqueue and invitation creation) are refused with 409 game_limit_reached, while accepting an
|
||||
// incoming invitation is still allowed.
|
||||
func TestGameLimitGate(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
games := newGameService()
|
||||
srv := server.New(":0", server.Deps{
|
||||
Logger: zaptest.NewLogger(t),
|
||||
DB: testDB,
|
||||
Accounts: account.NewStore(testDB),
|
||||
Games: games,
|
||||
Matchmaker: newMatchmaker(t, newRobotService(t, newGameService()), time.Minute, 0),
|
||||
Invitations: newInvitationService(),
|
||||
})
|
||||
|
||||
human := provisionAccount(t)
|
||||
opp := provisionAccount(t)
|
||||
|
||||
// Under the cap: the lobby reports the player is not limited.
|
||||
if gamesListAtLimit(t, srv, human) {
|
||||
t.Fatal("a fresh account must be under the game limit")
|
||||
}
|
||||
|
||||
// Reach the cap with active quick games seating the human (no invitation row → quick).
|
||||
for i := 0; i < game.MaxActiveQuickGames; i++ {
|
||||
mustCreateQuick(t, games, []uuid.UUID{human, opp}, false, int64(i+1))
|
||||
}
|
||||
|
||||
// At the cap: the lobby flags it and both create paths are refused with the stable code.
|
||||
if !gamesListAtLimit(t, srv, human) {
|
||||
t.Fatalf("at %d games at_game_limit must be true", game.MaxActiveQuickGames)
|
||||
}
|
||||
// erudit_ru is in the default variant preferences, so the variant gate passes and the
|
||||
// game-limit gate is what fires here.
|
||||
if rec := userPost(t, srv, "/api/v1/user/lobby/enqueue", human, `{"variant":"erudit_ru"}`); rec.Code != http.StatusConflict || errorCode(t, rec) != "game_limit_reached" {
|
||||
t.Fatalf("enqueue at limit = (%d, %q), want (409, game_limit_reached)", rec.Code, errorCode(t, rec))
|
||||
}
|
||||
invBody := fmt.Sprintf(`{"variant":"erudit_ru","invitee_ids":[%q]}`, opp.String())
|
||||
if rec := userPost(t, srv, "/api/v1/user/invitations", human, invBody); rec.Code != http.StatusConflict || errorCode(t, rec) != "game_limit_reached" {
|
||||
t.Fatalf("invitation at limit = (%d, %q), want (409, game_limit_reached)", rec.Code, errorCode(t, rec))
|
||||
}
|
||||
|
||||
// Accepting an incoming invitation is never blocked, even at the cap: another player invites
|
||||
// the capped human, who accepts over HTTP and the game starts (friend games do not count).
|
||||
inviter := provisionAccount(t)
|
||||
inv := newInvitationService()
|
||||
invitation, err := inv.CreateInvitation(ctx, inviter, []uuid.UUID{human}, englishInvite())
|
||||
if err != nil {
|
||||
t.Fatalf("create invitation: %v", err)
|
||||
}
|
||||
if rec := userPost(t, srv, "/api/v1/user/invitations/"+invitation.ID.String()+"/accept", human, ""); rec.Code != http.StatusOK {
|
||||
t.Fatalf("accept at limit = %d (%s), want 200 — accept must bypass the cap", rec.Code, rec.Body.String())
|
||||
}
|
||||
}
|
||||
|
||||
// mustCount returns the account's active-quick-game count, failing on error.
|
||||
func mustCount(t *testing.T, games *game.Service, id uuid.UUID) int {
|
||||
t.Helper()
|
||||
n, err := games.CountActiveQuickGames(context.Background(), id)
|
||||
if err != nil {
|
||||
t.Fatalf("count active quick games: %v", err)
|
||||
}
|
||||
return n
|
||||
}
|
||||
|
||||
// mustCreateQuick creates an active quick game (no invitation) seating the given accounts and
|
||||
// returns its id; vsAI flags an honest-AI game (the service then applies the 7-day clock).
|
||||
func mustCreateQuick(t *testing.T, games *game.Service, seats []uuid.UUID, vsAI bool, seed int64) uuid.UUID {
|
||||
t.Helper()
|
||||
p := game.CreateParams{Variant: engine.VariantEnglish, Seats: seats, TurnTimeout: 24 * time.Hour, Seed: seed}
|
||||
if vsAI {
|
||||
p.VsAI = true
|
||||
p.TurnTimeout = 0 // the service applies the 7-day AI inactivity clock for vs_ai games
|
||||
}
|
||||
g, err := games.Create(context.Background(), p)
|
||||
if err != nil {
|
||||
t.Fatalf("create quick game (vsAI=%v): %v", vsAI, err)
|
||||
}
|
||||
return g.ID
|
||||
}
|
||||
|
||||
// startFriendGame has a fresh inviter invite the given account to a friend game and the invitee
|
||||
// accept it, so the (active) friend game exists with its game_invitations row.
|
||||
func startFriendGame(t *testing.T, invitee uuid.UUID) {
|
||||
t.Helper()
|
||||
ctx := context.Background()
|
||||
inv := newInvitationService()
|
||||
inviter := provisionAccount(t)
|
||||
invitation, err := inv.CreateInvitation(ctx, inviter, []uuid.UUID{invitee}, englishInvite())
|
||||
if err != nil {
|
||||
t.Fatalf("create invitation: %v", err)
|
||||
}
|
||||
if _, err := inv.RespondInvitation(ctx, invitation.ID, invitee, true); err != nil {
|
||||
t.Fatalf("accept invitation: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
// gamesListAtLimit fetches /api/v1/user/games and returns its at_game_limit flag.
|
||||
func gamesListAtLimit(t *testing.T, srv *server.Server, id uuid.UUID) bool {
|
||||
t.Helper()
|
||||
rec := userGet(t, srv, "/api/v1/user/games", id)
|
||||
if rec.Code != http.StatusOK {
|
||||
t.Fatalf("games.list status = %d, want 200", rec.Code)
|
||||
}
|
||||
var body struct {
|
||||
AtGameLimit bool `json:"at_game_limit"`
|
||||
}
|
||||
if err := json.Unmarshal(rec.Body.Bytes(), &body); err != nil {
|
||||
t.Fatalf("decode games.list: %v", err)
|
||||
}
|
||||
return body.AtGameLimit
|
||||
}
|
||||
|
||||
// userPost issues an authenticated JSON POST (X-User-ID) against the assembled server.
|
||||
func userPost(t *testing.T, srv *server.Server, path string, id uuid.UUID, body string) *httptest.ResponseRecorder {
|
||||
t.Helper()
|
||||
rec := httptest.NewRecorder()
|
||||
req := httptest.NewRequest(http.MethodPost, path, strings.NewReader(body))
|
||||
req.Header.Set("X-User-ID", id.String())
|
||||
req.Header.Set("Content-Type", "application/json")
|
||||
srv.Handler().ServeHTTP(rec, req)
|
||||
return rec
|
||||
}
|
||||
@@ -11,6 +11,7 @@ import (
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/engine"
|
||||
"scrabble/backend/internal/game"
|
||||
)
|
||||
@@ -120,8 +121,8 @@ func TestGameLifecycleAndStats(t *testing.T) {
|
||||
t.Fatalf("final game not finished: %+v", last.Game)
|
||||
}
|
||||
|
||||
w0, l0, d0, mg0, _, ok0 := readStats(t, seats[0])
|
||||
w1, l1, d1, mg1, _, ok1 := readStats(t, seats[1])
|
||||
w0, l0, d0, mg0, mw0, ok0 := readStats(t, seats[0])
|
||||
w1, l1, d1, mg1, mw1, ok1 := readStats(t, seats[1])
|
||||
if !ok0 || !ok1 {
|
||||
t.Fatal("both players must have a stats row")
|
||||
}
|
||||
@@ -133,6 +134,52 @@ func TestGameLifecycleAndStats(t *testing.T) {
|
||||
if !decisive && !draw {
|
||||
t.Errorf("inconsistent W/L/D: p0(%d/%d/%d) p1(%d/%d/%d)", w0, l0, d0, w1, l1, d1)
|
||||
}
|
||||
|
||||
// Each player who made a scoring play gets exactly one per-variant best move (only
|
||||
// scrabble_en was played here); its score equals the aggregate max_word_points and it
|
||||
// carries the decoded word as tiles.
|
||||
accounts := account.NewStore(testDB)
|
||||
for _, p := range []struct {
|
||||
id uuid.UUID
|
||||
maxWord int
|
||||
}{{seats[0], mw0}, {seats[1], mw1}} {
|
||||
if p.maxWord == 0 {
|
||||
continue // a player who only passed has no best move
|
||||
}
|
||||
st, err := accounts.GetStats(ctx, p.id)
|
||||
if err != nil {
|
||||
t.Fatalf("get stats: %v", err)
|
||||
}
|
||||
// The player made at least one scoring play (maxWord > 0), so the moves aggregate is
|
||||
// positive; no hints were taken in this greedy game, so the hints aggregate stays 0.
|
||||
if st.Moves <= 0 {
|
||||
t.Errorf("moves = %d, want > 0", st.Moves)
|
||||
}
|
||||
if st.HintsUsed != 0 {
|
||||
t.Errorf("hints used = %d, want 0 (no hints taken)", st.HintsUsed)
|
||||
}
|
||||
if len(st.BestMoves) != 1 {
|
||||
t.Fatalf("want one best move (only scrabble_en played), got %d: %+v", len(st.BestMoves), st.BestMoves)
|
||||
}
|
||||
bm := st.BestMoves[0]
|
||||
if bm.Variant != engine.VariantEnglish.String() {
|
||||
t.Errorf("best move variant = %q, want %q", bm.Variant, engine.VariantEnglish.String())
|
||||
}
|
||||
if bm.Score != p.maxWord {
|
||||
t.Errorf("best move score %d != max_word_points %d", bm.Score, p.maxWord)
|
||||
}
|
||||
if len(bm.Tiles) == 0 {
|
||||
t.Error("best move word is empty")
|
||||
}
|
||||
for _, tl := range bm.Tiles {
|
||||
if tl.Letter == "" {
|
||||
t.Error("best move tile has empty letter")
|
||||
}
|
||||
if tl.Blank && tl.Value != 0 {
|
||||
t.Errorf("blank tile must score 0, got %d", tl.Value)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TestReplayEquivalence plays a few moves through one service, then proves a
|
||||
@@ -369,6 +416,15 @@ func TestHintPolicy(t *testing.T) {
|
||||
if _, err := svc.Hint(ctx, g.ID, seats[0]); err != nil { // spends the allowance
|
||||
t.Fatalf("first hint: %v", err)
|
||||
}
|
||||
// The allowance is spent before the wallet: with an empty wallet, the state now reports no
|
||||
// hints left and a zero wallet, so the per-game allowance (HintsRemaining-WalletBalance) is 0.
|
||||
st, err := svc.GameState(ctx, g.ID, seats[0])
|
||||
if err != nil {
|
||||
t.Fatalf("state: %v", err)
|
||||
}
|
||||
if st.HintsRemaining != 0 || st.WalletBalance != 0 {
|
||||
t.Errorf("after allowance hint: hints=%d wallet=%d, want 0/0", st.HintsRemaining, st.WalletBalance)
|
||||
}
|
||||
if _, err := svc.Hint(ctx, g.ID, seats[0]); !errors.Is(err, game.ErrNoHintsLeft) {
|
||||
t.Fatalf("second hint = %v, want ErrNoHintsLeft", err)
|
||||
}
|
||||
@@ -377,8 +433,18 @@ func TestHintPolicy(t *testing.T) {
|
||||
if err != nil {
|
||||
t.Fatalf("wallet hint: %v", err)
|
||||
}
|
||||
if res.HintsRemaining != 1 {
|
||||
t.Errorf("hints remaining = %d, want 1", res.HintsRemaining)
|
||||
// The allowance stays exhausted; the wallet dropped 2->1, and WalletBalance carries it alone.
|
||||
if res.HintsRemaining != 1 || res.WalletBalance != 1 {
|
||||
t.Errorf("wallet hint: hints=%d wallet=%d, want 1/1", res.HintsRemaining, res.WalletBalance)
|
||||
}
|
||||
// game_players.hints_used counts BOTH hints (1 allowance + 1 wallet) — the per-game total
|
||||
// that feeds the player's lifetime hint statistics, not just the allowance.
|
||||
st2, err := svc.GameState(ctx, g.ID, seats[0])
|
||||
if err != nil {
|
||||
t.Fatalf("state after wallet hint: %v", err)
|
||||
}
|
||||
if got := st2.Game.Seats[0].HintsUsed; got != 2 {
|
||||
t.Errorf("hints_used = %d after allowance + wallet hint, want 2", got)
|
||||
}
|
||||
|
||||
off, err := svc.Create(ctx, game.CreateParams{
|
||||
@@ -477,6 +543,12 @@ func TestEvaluatePlayPreview(t *testing.T) {
|
||||
if bad.Valid {
|
||||
t.Error("disconnected play must be invalid")
|
||||
}
|
||||
|
||||
// A non-seated account cannot preview: with the game warm in the live cache, the
|
||||
// membership check runs against the cached seat list (the hot path that skips GetGame).
|
||||
if _, err := svc.EvaluatePlay(ctx, g.ID, provisionAccount(t), hint.Tiles); !errors.Is(err, game.ErrNotAPlayer) {
|
||||
t.Errorf("evaluate by a non-player = %v, want ErrNotAPlayer", err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestConcurrentSubmitSerialized confirms the per-game lock lets only one of two
|
||||
|
||||
@@ -26,9 +26,10 @@ import (
|
||||
// assembly, and the stats reader. Helpers used by a single test file stay in
|
||||
// that file; everything reused across files lives here.
|
||||
|
||||
// newGameService builds a game service over the shared pool and registry.
|
||||
// newGameService builds a game service over the shared pool and registry, with a
|
||||
// deterministic first-move draw so the suite keeps a stable turn order.
|
||||
func newGameService() *game.Service {
|
||||
return game.NewService(
|
||||
svc := game.NewService(
|
||||
game.NewStore(testDB),
|
||||
account.NewStore(testDB),
|
||||
testRegistry,
|
||||
@@ -40,6 +41,39 @@ func newGameService() *game.Service {
|
||||
},
|
||||
zap.NewNop(),
|
||||
)
|
||||
svc.SetFirstMoveEntropy(seatZeroFirstMove)
|
||||
return svc
|
||||
}
|
||||
|
||||
// seatZeroFirstMove is a first-move-draw entropy factory that always elects the first
|
||||
// listed account as the leader, keeping the integration suite's turn order stable
|
||||
// despite the real draw's randomness: the first contender draws a blank — the best
|
||||
// possible tile — and wins outright, the rest draw the first remaining tile. It is a
|
||||
// factory so each game restarts the one-shot "blank" pick.
|
||||
func seatZeroFirstMove() func(n int) (int, error) {
|
||||
first := true
|
||||
return func(n int) (int, error) {
|
||||
if first {
|
||||
first = false
|
||||
return n - 1, nil // a blank sits last in the bag → best rank
|
||||
}
|
||||
return 0, nil
|
||||
}
|
||||
}
|
||||
|
||||
// seatOneFirstMove is a first-move-draw entropy factory that elects the second contender (in
|
||||
// auto-match, the synthetic opponent) as the leader, so the caller is seated at seat 1: the
|
||||
// first contender draws the first remaining tile and the second draws a blank, winning.
|
||||
func seatOneFirstMove() func(n int) (int, error) {
|
||||
pick := 0
|
||||
return func(n int) (int, error) {
|
||||
i := 0
|
||||
if pick == 1 {
|
||||
i = n - 1 // the second contender draws a blank → best rank
|
||||
}
|
||||
pick++
|
||||
return i, nil
|
||||
}
|
||||
}
|
||||
|
||||
// newSocialService builds a social service over the shared pool, reading game
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
//go:build integration
|
||||
|
||||
package inttest
|
||||
|
||||
import (
|
||||
"context"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/engine"
|
||||
"scrabble/backend/internal/game"
|
||||
)
|
||||
|
||||
// TestListForLobbyDropsLeftAIGames covers the lobby filter (game.Service.ListForLobby): a
|
||||
// finished honest-AI game the player left — by resigning or by abandoning to the inactivity
|
||||
// timeout — drops out of the lobby list, while it stays in ListForAccount so the admin console
|
||||
// and the account-merge count keep the full set. A normally finished AI game, an active AI game
|
||||
// and a left human game all stay in the lobby. The drop is a game property, not a per-resigner
|
||||
// one, so it leaves every seat's lobby.
|
||||
func TestListForLobbyDropsLeftAIGames(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newGameService()
|
||||
|
||||
createAI := func(t *testing.T) (uuid.UUID, []uuid.UUID) {
|
||||
t.Helper()
|
||||
seats := []uuid.UUID{provisionAccount(t), provisionAccount(t)}
|
||||
g, err := svc.Create(ctx, game.CreateParams{
|
||||
Variant: engine.VariantEnglish, Seats: seats, TurnTimeout: time.Hour, Seed: 1, VsAI: true,
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("create AI game: %v", err)
|
||||
}
|
||||
return g.ID, seats
|
||||
}
|
||||
|
||||
t.Run("resign dropped from lobby, kept in account list", func(t *testing.T) {
|
||||
gid, seats := createAI(t)
|
||||
me := seats[0]
|
||||
res, err := svc.Resign(ctx, gid, me)
|
||||
if err != nil {
|
||||
t.Fatalf("resign: %v", err)
|
||||
}
|
||||
if res.Game.EndReason != "resign" {
|
||||
t.Fatalf("end reason = %q, want resign", res.Game.EndReason)
|
||||
}
|
||||
if lobbyHas(t, svc, me, gid) {
|
||||
t.Error("resigned AI game still in the lobby list")
|
||||
}
|
||||
if !containsGame(t, svc, me, gid) {
|
||||
t.Error("resigned AI game missing from the full account list (the row must stay)")
|
||||
}
|
||||
if lobbyHas(t, svc, seats[1], gid) {
|
||||
t.Error("resigned AI game still in the opponent's lobby list (drop is per-game)")
|
||||
}
|
||||
})
|
||||
|
||||
t.Run("timeout dropped from lobby", func(t *testing.T) {
|
||||
gid, seats := createAI(t)
|
||||
me := seats[0] // seat 0 is to move and will be timed out
|
||||
// Disable the away window so the sweep is deterministic regardless of wall clock.
|
||||
setAway(t, me, "UTC", "00:00", "00:00")
|
||||
backdate(t, gid, time.Now().UTC().Add(-(game.AIInactivityTimeout + 2*time.Hour)))
|
||||
if n, err := svc.SweepTimeouts(ctx, time.Now().UTC()); err != nil || n < 1 {
|
||||
t.Fatalf("sweep swept %d (err %v), want >= 1", n, err)
|
||||
}
|
||||
if status, reason := gameStatus(t, svc, gid); status != game.StatusFinished || reason != "timeout" {
|
||||
t.Fatalf("game not timed out: status %q reason %q", status, reason)
|
||||
}
|
||||
if lobbyHas(t, svc, me, gid) {
|
||||
t.Error("abandoned (timed-out) AI game still in the lobby list")
|
||||
}
|
||||
})
|
||||
|
||||
t.Run("active AI game stays in lobby", func(t *testing.T) {
|
||||
gid, seats := createAI(t)
|
||||
if !lobbyHas(t, svc, seats[0], gid) {
|
||||
t.Error("active AI game missing from the lobby list")
|
||||
}
|
||||
})
|
||||
|
||||
t.Run("normally finished AI game stays in lobby", func(t *testing.T) {
|
||||
gid, seats := createAI(t)
|
||||
var fin game.MoveResult
|
||||
for i := 0; i < 8; i++ { // six consecutive passes end the game scoreless
|
||||
r, err := svc.Pass(ctx, gid, seats[i%2])
|
||||
if err != nil {
|
||||
t.Fatalf("pass %d: %v", i, err)
|
||||
}
|
||||
fin = r
|
||||
if r.Game.Status == game.StatusFinished {
|
||||
break
|
||||
}
|
||||
}
|
||||
if fin.Game.Status != game.StatusFinished || fin.Game.EndReason != "scoreless" {
|
||||
t.Fatalf("AI game not scoreless-finished: status %q reason %q", fin.Game.Status, fin.Game.EndReason)
|
||||
}
|
||||
if !lobbyHas(t, svc, seats[0], gid) {
|
||||
t.Error("normally finished AI game must stay in the lobby list")
|
||||
}
|
||||
})
|
||||
|
||||
t.Run("left human game stays in lobby", func(t *testing.T) {
|
||||
seats := []uuid.UUID{provisionAccount(t), provisionAccount(t)}
|
||||
g, err := svc.Create(ctx, game.CreateParams{
|
||||
Variant: engine.VariantEnglish, Seats: seats, TurnTimeout: 24 * time.Hour, Seed: 1,
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("create human game: %v", err)
|
||||
}
|
||||
if _, err := svc.Resign(ctx, g.ID, seats[0]); err != nil {
|
||||
t.Fatalf("resign: %v", err)
|
||||
}
|
||||
if !lobbyHas(t, svc, seats[0], g.ID) {
|
||||
t.Error("resigned human game must stay in the lobby list (only AI games are dropped)")
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// lobbyHas reports whether the account's own lobby list (ListForLobby) includes gameID.
|
||||
func lobbyHas(t *testing.T, svc *game.Service, accountID, gameID uuid.UUID) bool {
|
||||
t.Helper()
|
||||
games, err := svc.ListForLobby(context.Background(), accountID)
|
||||
if err != nil {
|
||||
t.Fatalf("list for lobby: %v", err)
|
||||
}
|
||||
for _, g := range games {
|
||||
if g.ID == gameID {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
@@ -74,9 +74,11 @@ func TestMatchmakingOpensThenJoins(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestMatchmakingReEnqueueReturnsOwnOpenGame checks a re-enqueue is idempotent: the
|
||||
// caller gets their existing open game rather than a second one.
|
||||
func TestMatchmakingReEnqueueReturnsOwnOpenGame(t *testing.T) {
|
||||
// TestMatchmakingReEnqueueOpensNewGame checks a re-enqueue opens a fresh open game
|
||||
// rather than returning the caller's existing one: tapping "random opponent" again while
|
||||
// still waiting starts a new search instead of bouncing the player back into the pending
|
||||
// game. Both games stay open until an opponent (a human or the reaper's robot) joins each.
|
||||
func TestMatchmakingReEnqueueOpensNewGame(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
clearOpenGames(t)
|
||||
mm := newMatchmaker(t, newRobotService(t, newGameService()), 90*time.Second, 90*time.Second)
|
||||
@@ -90,8 +92,13 @@ func TestMatchmakingReEnqueueReturnsOwnOpenGame(t *testing.T) {
|
||||
if err != nil {
|
||||
t.Fatalf("re-enqueue: %v", err)
|
||||
}
|
||||
if r2.Game.ID != r1.Game.ID || r2.Matched {
|
||||
t.Fatalf("re-enqueue = (game %s, matched %v), want the same open game %s unmatched", r2.Game.ID, r2.Matched, r1.Game.ID)
|
||||
if r2.Matched || r2.Game.ID == r1.Game.ID {
|
||||
t.Fatalf("re-enqueue = (game %s, matched %v), want a new open game distinct from %s, unmatched", r2.Game.ID, r2.Matched, r1.Game.ID)
|
||||
}
|
||||
for _, g := range []uuid.UUID{r1.Game.ID, r2.Game.ID} {
|
||||
if _, _, status, err := newGameService().Participants(ctx, g); err != nil || status != "open" {
|
||||
t.Fatalf("game %s status = %q err %v, want open", g, status, err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -191,14 +198,36 @@ func TestInvitationLazyExpiry(t *testing.T) {
|
||||
func TestInvitationBlockedInvitee(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newInvitationService()
|
||||
social := newSocialService()
|
||||
pub := &capturePublisher{}
|
||||
svc.SetNotifier(pub)
|
||||
soc := newSocialService()
|
||||
|
||||
// The inviter has blocked an invitee: the invitation is refused outright (the inviter is aware).
|
||||
inviter := provisionAccount(t)
|
||||
invitee := provisionAccount(t)
|
||||
if err := social.Block(ctx, invitee, inviter); err != nil {
|
||||
blockedInvitee := provisionAccount(t)
|
||||
if err := soc.Block(ctx, inviter, blockedInvitee); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if _, err := svc.CreateInvitation(ctx, inviter, []uuid.UUID{invitee}, englishInvite()); !errors.Is(err, lobby.ErrInvitationBlocked) {
|
||||
t.Fatalf("create blocked = %v, want ErrInvitationBlocked", err)
|
||||
if _, err := svc.CreateInvitation(ctx, inviter, []uuid.UUID{blockedInvitee}, englishInvite()); !errors.Is(err, lobby.ErrInvitationBlocked) {
|
||||
t.Fatalf("create with a blocked invitee = %v, want ErrInvitationBlocked", err)
|
||||
}
|
||||
|
||||
// An invitee who has blocked the inviter is instead suppressed: the invitation is created
|
||||
// (no error — the inviter notices nothing), but that invitee is never notified and never
|
||||
// sees it in their list.
|
||||
inviter2 := provisionAccount(t)
|
||||
suppressed := provisionAccount(t)
|
||||
if err := soc.Block(ctx, suppressed, inviter2); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if _, err := svc.CreateInvitation(ctx, inviter2, []uuid.UUID{suppressed}, englishInvite()); err != nil {
|
||||
t.Fatalf("create with a suppressing invitee = %v, want nil", err)
|
||||
}
|
||||
if pub.notified(suppressed, notify.NotifyInvitation) {
|
||||
t.Error("an invitee who blocked the inviter must not be notified of the invitation")
|
||||
}
|
||||
if list, _ := svc.ListInvitations(ctx, suppressed); len(list) != 0 {
|
||||
t.Errorf("suppressed invitee's invitation list = %v, want empty", list)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -30,6 +30,34 @@ func setStats(t *testing.T, id uuid.UUID, w, l, d, mg, mw int) {
|
||||
}
|
||||
}
|
||||
|
||||
func setStatsCounts(t *testing.T, id uuid.UUID, moves, hints int) {
|
||||
t.Helper()
|
||||
if _, err := testDB.ExecContext(context.Background(),
|
||||
`UPDATE backend.account_stats SET moves=$2, hints_used=$3 WHERE account_id=$1`, id, moves, hints); err != nil {
|
||||
t.Fatalf("set stats counts: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
func setBestMove(t *testing.T, id uuid.UUID, variant string, score int) {
|
||||
t.Helper()
|
||||
tiles := `[{"letter":"c","value":3,"blank":false}]`
|
||||
if _, err := testDB.ExecContext(context.Background(),
|
||||
`INSERT INTO backend.account_best_move (account_id, variant, score, tiles) VALUES ($1,$2,$3,$4)
|
||||
ON CONFLICT (account_id, variant) DO UPDATE SET score=$3, tiles=$4`, id, variant, score, tiles); err != nil {
|
||||
t.Fatalf("set best move: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
func bestMoveCount(t *testing.T, id uuid.UUID) int {
|
||||
t.Helper()
|
||||
var n int
|
||||
if err := testDB.QueryRowContext(context.Background(),
|
||||
`SELECT count(*) FROM backend.account_best_move WHERE account_id=$1`, id).Scan(&n); err != nil {
|
||||
t.Fatalf("best move count: %v", err)
|
||||
}
|
||||
return n
|
||||
}
|
||||
|
||||
func setWallet(t *testing.T, id uuid.UUID, hints int, paid bool) {
|
||||
t.Helper()
|
||||
if _, err := testDB.ExecContext(context.Background(),
|
||||
@@ -110,8 +138,15 @@ func TestAccountMergeCore(t *testing.T) {
|
||||
|
||||
setStats(t, primary, 1, 0, 0, 100, 90)
|
||||
setStats(t, secondary, 3, 1, 2, 400, 80)
|
||||
setStatsCounts(t, primary, 100, 5)
|
||||
setStatsCounts(t, secondary, 50, 8)
|
||||
setWallet(t, primary, 2, false)
|
||||
setWallet(t, secondary, 5, true)
|
||||
// Best moves: secondary's scrabble_en (80) beats primary's (50) and is kept; secondary's
|
||||
// scrabble_ru (30) is new to primary and carried over.
|
||||
setBestMove(t, primary, "scrabble_en", 50)
|
||||
setBestMove(t, secondary, "scrabble_en", 80)
|
||||
setBestMove(t, secondary, "scrabble_ru", 30)
|
||||
|
||||
email := "merge-" + uuid.NewString() + "@example.com"
|
||||
bindEmailIdentity(t, secondary, email)
|
||||
@@ -153,6 +188,26 @@ func TestAccountMergeCore(t *testing.T) {
|
||||
if mergedInto(t, secondary) != primary {
|
||||
t.Errorf("secondary.merged_into = %s, want primary %s", mergedInto(t, secondary), primary)
|
||||
}
|
||||
|
||||
// The moves/hints counters sum, and the per-variant best moves merge (the higher score
|
||||
// per variant kept), with the secondary's best-move rows cleaned up.
|
||||
st, err := store.GetStats(ctx, primary)
|
||||
if err != nil {
|
||||
t.Fatalf("get merged stats: %v", err)
|
||||
}
|
||||
if st.Moves != 150 || st.HintsUsed != 13 {
|
||||
t.Errorf("primary moves/hints = %d/%d, want 150/13", st.Moves, st.HintsUsed)
|
||||
}
|
||||
best := map[string]int{}
|
||||
for _, b := range st.BestMoves {
|
||||
best[b.Variant] = b.Score
|
||||
}
|
||||
if len(st.BestMoves) != 2 || best["scrabble_en"] != 80 || best["scrabble_ru"] != 30 {
|
||||
t.Errorf("primary best moves = %+v, want scrabble_en:80 + scrabble_ru:30", st.BestMoves)
|
||||
}
|
||||
if bestMoveCount(t, secondary) != 0 {
|
||||
t.Error("secondary best-move rows should be deleted after merge")
|
||||
}
|
||||
}
|
||||
|
||||
// TestAccountMergeActiveGameConflict refuses a merge when the two share an active
|
||||
|
||||
@@ -18,8 +18,9 @@ import (
|
||||
// The open-game suite covers an auto-match game that a player enters immediately and
|
||||
// waits inside (status 'open', the opponent seat empty) until a human or a robot joins.
|
||||
|
||||
// evenOpeningSeed returns an even seed (so OpenOrJoin seats the starter at seat 0, which
|
||||
// moves first) whose fresh two-player English opening rack has a legal move.
|
||||
// evenOpeningSeed returns a seed whose fresh two-player English opening rack (seat 0) has a
|
||||
// legal move, for tests that drive or attempt an opening play. It scans even seeds; seat
|
||||
// order no longer depends on the seed — the first-move draw decides it (docs/ARCHITECTURE.md §6).
|
||||
func evenOpeningSeed(t *testing.T) int64 {
|
||||
t.Helper()
|
||||
for seed := int64(2); seed <= 400; seed += 2 {
|
||||
@@ -49,7 +50,7 @@ func openParams(seed int64) game.CreateParams {
|
||||
|
||||
func openGame(t *testing.T, svc *game.Service, starter uuid.UUID, seed int64) game.Game {
|
||||
t.Helper()
|
||||
g, joined, err := svc.OpenOrJoin(context.Background(), starter, openParams(seed), time.Now().Add(time.Minute))
|
||||
g, joined, err := svc.OpenOrJoin(context.Background(), starter, openParams(seed), time.Now().Add(time.Minute), nil)
|
||||
if err != nil {
|
||||
t.Fatalf("open game: %v", err)
|
||||
}
|
||||
@@ -59,9 +60,9 @@ func openGame(t *testing.T, svc *game.Service, starter uuid.UUID, seed int64) ga
|
||||
return g
|
||||
}
|
||||
|
||||
// TestOpenGameStarterMovesThenWaits checks the starter (seat 0) may move on their turn
|
||||
// while the game is open, after which it is the empty opponent seat's turn and the
|
||||
// starter just waits.
|
||||
// TestOpenGameStarterMovesThenWaits checks the starter may move on their turn while the game
|
||||
// is open (the first-move draw, run when the game opened, put them at seat 0), after which it
|
||||
// is the empty opponent seat's turn and the starter just waits.
|
||||
func TestOpenGameStarterMovesThenWaits(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
clearOpenGames(t)
|
||||
@@ -89,28 +90,30 @@ func TestOpenGameStarterMovesThenWaits(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestOpenGameStarterWaitsWhenOpponentMovesFirst checks that when the starter is seated
|
||||
// at seat 1 (odd seed), the still-empty seat 0 is to move, so the starter cannot act.
|
||||
// TestOpenGameStarterWaitsWhenOpponentMovesFirst checks that when the first-move draw seats
|
||||
// the starter at seat 1 (the synthetic opponent won the open draw), the still-empty seat 0 is
|
||||
// to move, so the starter cannot act until an opponent fills it.
|
||||
func TestOpenGameStarterWaitsWhenOpponentMovesFirst(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
clearOpenGames(t)
|
||||
svc := newGameService()
|
||||
svc.SetFirstMoveEntropy(seatOneFirstMove) // the synthetic opponent wins → the caller sits at seat 1
|
||||
starter := provisionAccount(t)
|
||||
g, _, err := svc.OpenOrJoin(ctx, starter, openParams(1), time.Now().Add(time.Minute))
|
||||
g, _, err := svc.OpenOrJoin(ctx, starter, openParams(1), time.Now().Add(time.Minute), nil)
|
||||
if err != nil {
|
||||
t.Fatalf("open: %v", err)
|
||||
}
|
||||
if g.ToMove != 0 || g.Seats[0].AccountID != uuid.Nil {
|
||||
t.Fatalf("odd-seed open game: to_move %d seat0 %s, want the empty seat 0 to move", g.ToMove, g.Seats[0].AccountID)
|
||||
t.Fatalf("opponent-won open draw: to_move %d seat0 %s, want the empty seat 0 to move", g.ToMove, g.Seats[0].AccountID)
|
||||
}
|
||||
if _, err := svc.Pass(ctx, g.ID, starter); !errors.Is(err, game.ErrNotYourTurn) {
|
||||
t.Fatalf("starter acting on the empty seat's turn = %v, want ErrNotYourTurn", err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestOpenGameJoinAfterStarterMoved checks a second human joins an open game even after
|
||||
// the starter has already made their first move, landing on the board mid-opening and
|
||||
// able to act on their turn.
|
||||
// TestOpenGameJoinAfterStarterMoved checks a second human joins an open game even after the
|
||||
// starter has already made their first move: the seats were fixed by the draw at open, so the
|
||||
// joiner takes the empty seat without disturbing the journal, and can act on their turn.
|
||||
func TestOpenGameJoinAfterStarterMoved(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
clearOpenGames(t)
|
||||
@@ -128,7 +131,7 @@ func TestOpenGameJoinAfterStarterMoved(t *testing.T) {
|
||||
}
|
||||
|
||||
joiner := provisionAccount(t)
|
||||
g2, joined, err := svc.OpenOrJoin(ctx, joiner, openParams(0), time.Now().Add(time.Minute))
|
||||
g2, joined, err := svc.OpenOrJoin(ctx, joiner, openParams(0), time.Now().Add(time.Minute), nil)
|
||||
if err != nil {
|
||||
t.Fatalf("join: %v", err)
|
||||
}
|
||||
@@ -161,11 +164,11 @@ func TestOpenGameResignRejectedUntilOpponent(t *testing.T) {
|
||||
t.Fatalf("resign while open = %v, want ErrNoOpponentYet", err)
|
||||
}
|
||||
|
||||
robotID, err := robots.Pick(engine.VariantEnglish)
|
||||
robotID, name, err := robots.PickNamed(engine.VariantEnglish)
|
||||
if err != nil {
|
||||
t.Fatalf("pick: %v", err)
|
||||
}
|
||||
if _, attached, err := svc.AttachRobot(ctx, g.ID, robotID); err != nil || !attached {
|
||||
if _, attached, err := svc.AttachRobot(ctx, g.ID, robotID, name); err != nil || !attached {
|
||||
t.Fatalf("attach robot = (attached %v, err %v), want attached", attached, err)
|
||||
}
|
||||
res, err := svc.Resign(ctx, g.ID, starter)
|
||||
|
||||
@@ -0,0 +1,82 @@
|
||||
//go:build integration
|
||||
|
||||
package inttest
|
||||
|
||||
import (
|
||||
"context"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/engine"
|
||||
"scrabble/backend/internal/game"
|
||||
)
|
||||
|
||||
// TestRobotFriendRequestIsPerGameAndReaped checks that sending a friend request to a
|
||||
// disguised-robot opponent is recorded per-game in robot_friend_requests — never in the
|
||||
// friendships table or against the shared robot account — that a re-send is idempotent, and
|
||||
// that the reaper deletes the row once its game has been finished past the retention window
|
||||
// while keeping the row for an active game.
|
||||
func TestRobotFriendRequestIsPerGameAndReaped(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
accs := account.NewStore(testDB)
|
||||
human := provisionAccount(t)
|
||||
robot, err := accs.ProvisionRobot(ctx, "robot-friend-"+uuid.NewString(), "Robbie")
|
||||
if err != nil {
|
||||
t.Fatalf("provision robot: %v", err)
|
||||
}
|
||||
g, err := newGameService().Create(ctx, game.CreateParams{
|
||||
Variant: engine.VariantEnglish, Seats: []uuid.UUID{human, robot.ID},
|
||||
TurnTimeout: 24 * time.Hour, Seed: openingSeed(t),
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("create game: %v", err)
|
||||
}
|
||||
|
||||
if err := svc.RequestInGame(ctx, human, robot.ID, g.ID); err != nil {
|
||||
t.Fatalf("request robot: %v", err)
|
||||
}
|
||||
rfr, err := svc.ListRobotFriendRequests(ctx, human)
|
||||
if err != nil {
|
||||
t.Fatalf("list robot friend requests: %v", err)
|
||||
}
|
||||
if len(rfr) != 1 || rfr[0].GameID != g.ID || rfr[0].Seat != 1 {
|
||||
t.Fatalf("robot friend requests = %v, want one for game %s seat 1", rfr, g.ID)
|
||||
}
|
||||
// The friendships table must stay empty: no outgoing request against the shared robot account.
|
||||
if out, _ := svc.ListOutgoingRequests(ctx, human); len(out) != 0 {
|
||||
t.Errorf("friendships outgoing must be empty for a robot request, got %v", out)
|
||||
}
|
||||
|
||||
// A re-send to the same game+seat is idempotent (the UNIQUE constraint collapses it).
|
||||
if err := svc.RequestInGame(ctx, human, robot.ID, g.ID); err != nil {
|
||||
t.Fatalf("re-request robot: %v", err)
|
||||
}
|
||||
if rfr, _ := svc.ListRobotFriendRequests(ctx, human); len(rfr) != 1 {
|
||||
t.Fatalf("re-request must not duplicate, got %v", rfr)
|
||||
}
|
||||
|
||||
// While the game is active the reaper keeps the row.
|
||||
if n, err := svc.ReapExpiredRobotFriendRequests(ctx); err != nil || n != 0 {
|
||||
t.Fatalf("reap on active game = (%d, %v), want (0, nil)", n, err)
|
||||
}
|
||||
if rfr, _ := svc.ListRobotFriendRequests(ctx, human); len(rfr) != 1 {
|
||||
t.Fatalf("active-game request must survive the reaper, got %v", rfr)
|
||||
}
|
||||
|
||||
// Finish the game well past the retention window: the reaper now deletes the row.
|
||||
finished := time.Now().UTC().Add(-8 * 24 * time.Hour)
|
||||
if _, err := testDB.ExecContext(ctx,
|
||||
`UPDATE backend.games SET status='finished', finished_at=$1 WHERE game_id=$2`, finished, g.ID); err != nil {
|
||||
t.Fatalf("finish game: %v", err)
|
||||
}
|
||||
if n, err := svc.ReapExpiredRobotFriendRequests(ctx); err != nil || n != 1 {
|
||||
t.Fatalf("reap on long-finished game = (%d, %v), want (1, nil)", n, err)
|
||||
}
|
||||
if rfr, _ := svc.ListRobotFriendRequests(ctx, human); len(rfr) != 0 {
|
||||
t.Errorf("long-finished request not reaped: %v", rfr)
|
||||
}
|
||||
}
|
||||
@@ -181,8 +181,8 @@ func TestMatchmakerSubstitutesRobotEndToEnd(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestRobotProactiveNudge checks the robot's lengthening proactive-nudge schedule on the
|
||||
// human's turn: nothing before the ~60-90 min first gap, exactly one once it has elapsed.
|
||||
// TestRobotProactiveNudge checks the robot's flat proactive-nudge schedule on the human's
|
||||
// turn: nothing before the 9 h floor of the 9-12 h gap, exactly one once past its 12 h ceiling.
|
||||
func TestRobotProactiveNudge(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newGameService()
|
||||
@@ -206,18 +206,20 @@ func TestRobotProactiveNudge(t *testing.T) {
|
||||
t.Fatalf("create: %v", err)
|
||||
}
|
||||
|
||||
// A daytime turn start (the robot is awake for every ±3h drift between 07:30 and 12:00). No
|
||||
// nudge before the 60-min floor of the first gap; exactly one once past its 90-min ceiling.
|
||||
start := time.Date(2024, 1, 1, 10, 0, 0, 0, time.UTC)
|
||||
// A noon turn start. The drive instants below sit at UTC hours 20:00 and (next day) 12:00,
|
||||
// both in [10:00, 20:00] so the robot is awake for every ±3h sleep drift — the gap, not the
|
||||
// sleep window, decides the outcome. No nudge at 8 h idle (before the 9 h floor); exactly one
|
||||
// at 24 h idle (well past the 12 h ceiling, however the seed drew within 9-12 h).
|
||||
start := time.Date(2024, 1, 1, 12, 0, 0, 0, time.UTC)
|
||||
setTurnStarted(t, g.ID, start)
|
||||
|
||||
robots.Drive(ctx, start.Add(30*time.Minute))
|
||||
robots.Drive(ctx, start.Add(8*time.Hour))
|
||||
if n := countNudges(t, g.ID, robotID); n != 0 {
|
||||
t.Errorf("robot nudges = %d at 30m idle, want 0 (before the first gap)", n)
|
||||
t.Errorf("robot nudges = %d at 8h idle, want 0 (before the 9h floor)", n)
|
||||
}
|
||||
robots.Drive(ctx, start.Add(2*time.Hour))
|
||||
robots.Drive(ctx, start.Add(24*time.Hour))
|
||||
if n := countNudges(t, g.ID, robotID); n != 1 {
|
||||
t.Errorf("robot nudges = %d at 2h idle, want 1 (after the first gap)", n)
|
||||
t.Errorf("robot nudges = %d at 24h idle, want 1 (past the 12h ceiling)", n)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -249,3 +251,124 @@ func playHuman(t *testing.T, ctx context.Context, svc *game.Service, gameID, hum
|
||||
t.Fatalf("human pass: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
// countMoves returns the number of committed moves in a game's journal.
|
||||
func countMoves(t *testing.T, gameID uuid.UUID) int {
|
||||
t.Helper()
|
||||
var n int
|
||||
if err := testDB.QueryRowContext(context.Background(),
|
||||
`SELECT count(*) FROM backend.game_moves WHERE game_id = $1`, gameID).Scan(&n); err != nil {
|
||||
t.Fatalf("count moves: %v", err)
|
||||
}
|
||||
return n
|
||||
}
|
||||
|
||||
// setLastTwoMoveTimes rewrites the created_at of a game's two most recent journal entries
|
||||
// so the endgame think-time anchor (their gap, the human's last-move think time) is a known
|
||||
// value, independent of the millisecond spacing of the manufactured passes.
|
||||
func setLastTwoMoveTimes(t *testing.T, gameID uuid.UUID, prevAt, lastAt time.Time) {
|
||||
t.Helper()
|
||||
ctx := context.Background()
|
||||
if _, err := testDB.ExecContext(ctx,
|
||||
`UPDATE backend.game_moves SET created_at = $2
|
||||
WHERE game_id = $1 AND seq = (SELECT max(seq) FROM backend.game_moves WHERE game_id = $1)`,
|
||||
gameID, lastAt); err != nil {
|
||||
t.Fatalf("set last move time: %v", err)
|
||||
}
|
||||
if _, err := testDB.ExecContext(ctx,
|
||||
`UPDATE backend.game_moves SET created_at = $2
|
||||
WHERE game_id = $1 AND seq = (SELECT max(seq) - 1 FROM backend.game_moves WHERE game_id = $1)`,
|
||||
gameID, prevAt); err != nil {
|
||||
t.Fatalf("set prev move time: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestRobotEndgamePassShrinksThinkTime checks the dead-drawn-endgame shrink end to end: when
|
||||
// the two most recent moves are both passes, RobotTurns reports EndgamePass with the human's
|
||||
// last-move think time (OppLastMove), and the driver answers on the shortened schedule — well
|
||||
// before the normal late-game delay — rather than dragging out the decided game. The journal
|
||||
// state is manufactured with direct passes so the test isolates the timing mechanism (the
|
||||
// SQL anchor and the driver gate) from a full game to an empty bag.
|
||||
func TestRobotEndgamePassShrinksThinkTime(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newGameService()
|
||||
robots := newRobotService(t, svc)
|
||||
if err := robots.EnsurePool(ctx); err != nil {
|
||||
t.Fatalf("ensure pool: %v", err)
|
||||
}
|
||||
robotID, err := robots.Pick(engine.VariantEnglish)
|
||||
if err != nil {
|
||||
t.Fatalf("pick: %v", err)
|
||||
}
|
||||
human := provisionAccount(t)
|
||||
seed := openingSeed(t)
|
||||
|
||||
g, err := svc.Create(ctx, game.CreateParams{
|
||||
Variant: engine.VariantEnglish, Seats: []uuid.UUID{human, robotID},
|
||||
TurnTimeout: 24 * time.Hour, Seed: seed,
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("create: %v", err)
|
||||
}
|
||||
const robotSeat = 1
|
||||
store := game.NewStore(testDB)
|
||||
|
||||
turnOf := func(id uuid.UUID) game.RobotTurn {
|
||||
t.Helper()
|
||||
turns, err := store.RobotTurns(ctx, []uuid.UUID{robotID})
|
||||
if err != nil {
|
||||
t.Fatalf("robot turns: %v", err)
|
||||
}
|
||||
for _, rt := range turns {
|
||||
if rt.GameID == id {
|
||||
return rt
|
||||
}
|
||||
}
|
||||
t.Fatalf("no robot turn for game %s", id)
|
||||
return game.RobotTurn{}
|
||||
}
|
||||
|
||||
// One pass so far (the human): not yet a double-pass endgame.
|
||||
if _, err := svc.Pass(ctx, g.ID, human); err != nil {
|
||||
t.Fatalf("human pass 1: %v", err)
|
||||
}
|
||||
if rt := turnOf(g.ID); rt.EndgamePass {
|
||||
t.Fatalf("EndgamePass after a single pass = true, want false")
|
||||
}
|
||||
|
||||
// Robot then human pass: the two most recent moves are now both passes and it is the
|
||||
// robot's turn — the guaranteed-pass endgame state.
|
||||
if _, err := svc.Pass(ctx, g.ID, robotID); err != nil {
|
||||
t.Fatalf("robot pass: %v", err)
|
||||
}
|
||||
if _, err := svc.Pass(ctx, g.ID, human); err != nil {
|
||||
t.Fatalf("human pass 2: %v", err)
|
||||
}
|
||||
if _, toMove, _, err := svc.Participants(ctx, g.ID); err != nil || toMove != robotSeat {
|
||||
t.Fatalf("after two passes: toMove %d err %v, want robot seat %d", toMove, err, robotSeat)
|
||||
}
|
||||
|
||||
// Anchor the human's last-move think time to 60s and start the robot's turn at daytime.
|
||||
setLastTwoMoveTimes(t, g.ID, daytime.Add(-60*time.Second), daytime)
|
||||
setTurnStarted(t, g.ID, daytime)
|
||||
|
||||
rt := turnOf(g.ID)
|
||||
if !rt.EndgamePass {
|
||||
t.Fatalf("EndgamePass after a double pass = false, want true")
|
||||
}
|
||||
if d := rt.OppLastMove; d < 59*time.Second || d > 61*time.Second {
|
||||
t.Fatalf("OppLastMove = %s, want ~60s", d)
|
||||
}
|
||||
|
||||
// The normal schedule for this move is at least the early band floor (~3.75 min); the
|
||||
// 60s-anchored endgame delay is at most 90s for every seed. Driving at +150s is past the
|
||||
// shrunk delay but well before the normal one, so the robot acts only because of the shrink.
|
||||
before := countMoves(t, g.ID)
|
||||
robots.Drive(ctx, daytime.Add(150*time.Second))
|
||||
if after := countMoves(t, g.ID); after != before+1 {
|
||||
t.Fatalf("robot did not act on the shrunk endgame schedule: moves %d → %d (want +1)", before, after)
|
||||
}
|
||||
if _, toMove, _, err := svc.Participants(ctx, g.ID); err != nil || toMove == robotSeat {
|
||||
t.Fatalf("after the shrunk move: still the robot's turn (toMove %d, err %v)", toMove, err)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
//go:build integration
|
||||
|
||||
package inttest
|
||||
|
||||
import (
|
||||
"context"
|
||||
"testing"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/engine"
|
||||
"scrabble/backend/internal/game"
|
||||
)
|
||||
|
||||
// The seat display-name snapshot freezes the name an opponent sees for the life of a
|
||||
// game (a later rename no longer rewrites past games) and lets a disguised robot carry a
|
||||
// fresh per-game name (docs/ARCHITECTURE.md §7).
|
||||
|
||||
// seatByAccount returns the seat held by id and whether it was found.
|
||||
func seatByAccount(g game.Game, id uuid.UUID) (game.Seat, bool) {
|
||||
for _, s := range g.Seats {
|
||||
if s.AccountID == id {
|
||||
return s, true
|
||||
}
|
||||
}
|
||||
return game.Seat{}, false
|
||||
}
|
||||
|
||||
// TestSeatNameFrozenAfterRename checks a human seat captures the player's display name
|
||||
// when the seat is taken and keeps it after the account is later renamed.
|
||||
func TestSeatNameFrozenAfterRename(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
clearOpenGames(t)
|
||||
svc := newGameService()
|
||||
accounts := account.NewStore(testDB)
|
||||
|
||||
starter := provisionAccount(t)
|
||||
if _, err := accounts.UpdateProfile(ctx, starter, account.ProfileUpdate{
|
||||
DisplayName: "Original Name", PreferredLanguage: "en", TimeZone: "UTC", VariantPreferences: []string{"erudit_ru"},
|
||||
}); err != nil {
|
||||
t.Fatalf("set name: %v", err)
|
||||
}
|
||||
|
||||
g := openGame(t, svc, starter, evenOpeningSeed(t))
|
||||
seat, ok := seatByAccount(g, starter)
|
||||
if !ok || seat.DisplayName != "Original Name" {
|
||||
t.Fatalf("opened seat snapshot = %q (found %v), want %q", seat.DisplayName, ok, "Original Name")
|
||||
}
|
||||
|
||||
// Rename the account; the snapshot on the already-taken seat must not follow.
|
||||
if _, err := accounts.UpdateProfile(ctx, starter, account.ProfileUpdate{
|
||||
DisplayName: "Renamed Player99", PreferredLanguage: "en", TimeZone: "UTC", VariantPreferences: []string{"erudit_ru"},
|
||||
}); err != nil {
|
||||
t.Fatalf("rename: %v", err)
|
||||
}
|
||||
reloaded, err := svc.GameByID(ctx, g.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("reload game: %v", err)
|
||||
}
|
||||
got, _ := seatByAccount(reloaded, starter)
|
||||
if got.DisplayName != "Original Name" {
|
||||
t.Errorf("seat snapshot after rename = %q, want it frozen at %q", got.DisplayName, "Original Name")
|
||||
}
|
||||
}
|
||||
|
||||
// TestRobotSeatGetsComposedName checks the disguised auto-match robot's seat stores the
|
||||
// fresh per-game name composed at attach time (PickNamed -> AttachRobot -> seat), and
|
||||
// that the name is a valid human display name so the robot stays indistinguishable.
|
||||
func TestRobotSeatGetsComposedName(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
clearOpenGames(t)
|
||||
svc := newGameService()
|
||||
robots := newRobotService(t, svc)
|
||||
if err := robots.EnsurePool(ctx); err != nil {
|
||||
t.Fatalf("ensure pool: %v", err)
|
||||
}
|
||||
|
||||
g := openGame(t, svc, provisionAccount(t), evenOpeningSeed(t))
|
||||
robotID, name, err := robots.PickNamed(engine.VariantEnglish)
|
||||
if err != nil {
|
||||
t.Fatalf("pick named: %v", err)
|
||||
}
|
||||
if _, err := account.ValidateDisplayName(name); err != nil {
|
||||
t.Fatalf("composed robot name %q is not a valid display name: %v", name, err)
|
||||
}
|
||||
if _, attached, err := svc.AttachRobot(ctx, g.ID, robotID, name); err != nil || !attached {
|
||||
t.Fatalf("attach robot = (attached %v, err %v), want attached", attached, err)
|
||||
}
|
||||
|
||||
reloaded, err := svc.GameByID(ctx, g.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("reload game: %v", err)
|
||||
}
|
||||
seat, ok := seatByAccount(reloaded, robotID)
|
||||
if !ok {
|
||||
t.Fatal("robot seat not found after attach")
|
||||
}
|
||||
if seat.DisplayName != name {
|
||||
t.Errorf("robot seat snapshot = %q, want the composed per-game name %q", seat.DisplayName, name)
|
||||
}
|
||||
}
|
||||
@@ -45,6 +45,20 @@ func (c *capturePublisher) notified(user uuid.UUID, sub string) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// delivered reports whether an intent of the given top-level kind (e.g. chat_message,
|
||||
// nudge) was published to user — used to assert that a blocked sender's message or nudge
|
||||
// never reaches the blocker.
|
||||
func (c *capturePublisher) delivered(user uuid.UUID, kind string) bool {
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
for _, in := range c.intents {
|
||||
if in.UserID == user && in.Kind == kind {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// TestFriendRequestToRobotStaysPending checks a friend request to a robot is accepted as
|
||||
// pending rather than blocked: robots no longer block friend requests, so the request
|
||||
// just sits unanswered and later expires — mirroring a human who ignores it.
|
||||
@@ -121,24 +135,60 @@ func TestFriendRequestRefusedByToggleAndBlock(t *testing.T) {
|
||||
|
||||
// Toggle: the addressee does not accept friend requests.
|
||||
a, b := provisionAccount(t), provisionAccount(t)
|
||||
if _, err := store.UpdateProfile(ctx, b, account.ProfileUpdate{DisplayName: "Player", PreferredLanguage: "en", TimeZone: "UTC", BlockFriendRequests: true}); err != nil {
|
||||
if _, err := store.UpdateProfile(ctx, b, account.ProfileUpdate{DisplayName: "Player", PreferredLanguage: "en", TimeZone: "UTC", BlockFriendRequests: true, VariantPreferences: []string{"erudit_ru"}}); err != nil {
|
||||
t.Fatalf("set toggle: %v", err)
|
||||
}
|
||||
if err := svc.SendFriendRequest(ctx, a, b); !errors.Is(err, social.ErrRequestBlocked) {
|
||||
t.Fatalf("toggle send = %v, want ErrRequestBlocked", err)
|
||||
}
|
||||
|
||||
// Block: the addressee has blocked the requester.
|
||||
c, d := provisionAccount(t), provisionAccount(t)
|
||||
if err := svc.Block(ctx, d, c); err != nil {
|
||||
// Block from the requester's own side: a requester who has blocked the addressee is
|
||||
// refused outright (they are the blocker and aware of it). The reverse direction — the
|
||||
// addressee having blocked the requester — is instead silently suppressed, covered by
|
||||
// TestFriendRequestFromBlockedIsSuppressed.
|
||||
_, seats := newGameWithSeats(t, 2)
|
||||
c, d := seats[0], seats[1]
|
||||
if err := svc.Block(ctx, c, d); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if err := svc.SendFriendRequest(ctx, c, d); !errors.Is(err, social.ErrRequestBlocked) {
|
||||
t.Fatalf("blocked send = %v, want ErrRequestBlocked", err)
|
||||
t.Fatalf("blocker's own request = %v, want ErrRequestBlocked", err)
|
||||
}
|
||||
}
|
||||
|
||||
func TestBlockSeversFriendship(t *testing.T) {
|
||||
// TestFriendRequestFromBlockedIsSuppressed checks the store-but-hide path: when the
|
||||
// addressee has blocked the requester, the requester's friend request succeeds silently
|
||||
// (no error — they must not notice the block), is stored, but is never delivered to nor
|
||||
// surfaced for the blocker.
|
||||
func TestFriendRequestFromBlockedIsSuppressed(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
pub := &capturePublisher{}
|
||||
svc.SetNotifier(pub)
|
||||
_, seats := newGameWithSeats(t, 2)
|
||||
blocker, blocked := seats[0], seats[1]
|
||||
if err := svc.Block(ctx, blocker, blocked); err != nil {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if err := svc.SendFriendRequest(ctx, blocked, blocker); err != nil {
|
||||
t.Fatalf("suppressed request = %v, want nil", err)
|
||||
}
|
||||
if pub.notified(blocker, notify.NotifyFriendRequest) {
|
||||
t.Error("blocker must not be notified of a suppressed request")
|
||||
}
|
||||
if got, _ := svc.ListIncomingRequests(ctx, blocker); len(got) != 0 {
|
||||
t.Errorf("blocker incoming = %v, want none (suppressed)", got)
|
||||
}
|
||||
// The blocked user sees an ordinary outgoing request — no leak of the block.
|
||||
if got, _ := svc.ListOutgoingRequests(ctx, blocked); len(got) != 1 || got[0] != blocker {
|
||||
t.Errorf("blocked outgoing = %v, want [blocker]", got)
|
||||
}
|
||||
}
|
||||
|
||||
// TestBlockKeepsFriendshipHiddenFromBlocker checks a block overrides but does not delete a
|
||||
// friendship: the blocker stops seeing the blocked friend, the blocked user's own list is
|
||||
// unchanged (so they never notice), and an unblock cleanly restores the friendship.
|
||||
func TestBlockKeepsFriendshipHiddenFromBlocker(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
_, seats := newGameWithSeats(t, 2)
|
||||
@@ -153,7 +203,16 @@ func TestBlockSeversFriendship(t *testing.T) {
|
||||
t.Fatalf("block: %v", err)
|
||||
}
|
||||
if friends, _ := svc.ListFriends(ctx, a); len(friends) != 0 {
|
||||
t.Errorf("friendship must be severed by a block, got %v", friends)
|
||||
t.Errorf("blocker's friend list = %v, want the blocked friend hidden", friends)
|
||||
}
|
||||
if friends, _ := svc.ListFriends(ctx, b); len(friends) != 1 || friends[0] != a {
|
||||
t.Errorf("blocked user's friend list = %v, want [blocker] unchanged", friends)
|
||||
}
|
||||
if err := svc.Unblock(ctx, a, b); err != nil {
|
||||
t.Fatalf("unblock: %v", err)
|
||||
}
|
||||
if friends, _ := svc.ListFriends(ctx, a); len(friends) != 1 || friends[0] != b {
|
||||
t.Errorf("after unblock, blocker's friend list = %v, want [b] restored", friends)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -294,7 +353,7 @@ func TestChatPostListAndBlocks(t *testing.T) {
|
||||
if _, err := svc.PostMessage(ctx, other, seats2[0], "hi", ""); err != nil {
|
||||
t.Fatalf("post 2: %v", err)
|
||||
}
|
||||
if _, err := store.UpdateProfile(ctx, seats2[1], account.ProfileUpdate{DisplayName: "Player", PreferredLanguage: "en", TimeZone: "UTC", BlockChat: true}); err != nil {
|
||||
if _, err := store.UpdateProfile(ctx, seats2[1], account.ProfileUpdate{DisplayName: "Player", PreferredLanguage: "en", TimeZone: "UTC", BlockChat: true, VariantPreferences: []string{"erudit_ru"}}); err != nil {
|
||||
t.Fatalf("set block_chat: %v", err)
|
||||
}
|
||||
if msgs, _ := svc.Messages(ctx, other, seats2[1]); len(msgs) != 0 {
|
||||
@@ -382,6 +441,33 @@ func TestNudgeRulesAndRateLimit(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestSeatNameResolvesDisplayName checks game.Service.SeatName surfaces a seated account's
|
||||
// display name — the identity social.Nudge voices the nudge with — and returns "" for an account
|
||||
// that holds no seat (the render then falls back to the plain phrase).
|
||||
func TestSeatNameResolvesDisplayName(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
gsvc := newGameService()
|
||||
// ProvisionRobot is the one provisioning path that stamps a known display name (a plain
|
||||
// provisioned account has none), so the seat resolves to a name we can assert.
|
||||
named, err := account.NewStore(testDB).ProvisionRobot(ctx, "tg-"+uuid.NewString(), "Ann")
|
||||
if err != nil {
|
||||
t.Fatalf("provision named account: %v", err)
|
||||
}
|
||||
g, err := gsvc.Create(ctx, game.CreateParams{
|
||||
Variant: engine.VariantEnglish, Seats: []uuid.UUID{provisionAccount(t), named.ID},
|
||||
TurnTimeout: 24 * time.Hour, Seed: openingSeed(t),
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("create: %v", err)
|
||||
}
|
||||
if got, err := gsvc.SeatName(ctx, g.ID, named.ID); err != nil || got != "Ann" {
|
||||
t.Errorf("seated SeatName = (%q, %v), want (\"Ann\", nil)", got, err)
|
||||
}
|
||||
if got, err := gsvc.SeatName(ctx, g.ID, provisionAccount(t)); err != nil || got != "" {
|
||||
t.Errorf("non-seated SeatName = (%q, %v), want (\"\", nil)", got, err)
|
||||
}
|
||||
}
|
||||
|
||||
// TestNudgeCooldownResetsOnAction checks the nudge cooldown clears once the player has
|
||||
// acted (moved or chatted) since their last nudge, even within the hour.
|
||||
func TestNudgeCooldownResetsOnAction(t *testing.T) {
|
||||
@@ -502,32 +588,6 @@ func TestRespondPublishesToRequester(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestNudgeRoutedByGameLanguage checks a nudge's out-of-app push carries the game's language, so
|
||||
// it is delivered by the game's bot rather than the recipient's last-login bot.
|
||||
func TestNudgeRoutedByGameLanguage(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
pub := &capturePublisher{}
|
||||
svc.SetNotifier(pub)
|
||||
|
||||
gameID, seats := newGameWithSeats(t, 2) // an English game; seat 0 is to move
|
||||
if _, err := svc.Nudge(ctx, gameID, seats[1]); err != nil {
|
||||
t.Fatalf("nudge: %v", err)
|
||||
}
|
||||
found := false
|
||||
for _, in := range pub.intents {
|
||||
if in.Kind == notify.KindNudge {
|
||||
found = true
|
||||
if in.Language != "en" {
|
||||
t.Errorf("nudge language = %q, want en (the game's language)", in.Language)
|
||||
}
|
||||
}
|
||||
}
|
||||
if !found {
|
||||
t.Fatal("no nudge intent published")
|
||||
}
|
||||
}
|
||||
|
||||
// TestAdminListMessages checks the admin moderation list: real messages only
|
||||
// (nudges excluded), the game / sender pins, the sender glob masks, and the source label.
|
||||
func TestAdminListMessages(t *testing.T) {
|
||||
|
||||
@@ -38,7 +38,7 @@ func TestSuspensionGate(t *testing.T) {
|
||||
Accounts: accounts,
|
||||
})
|
||||
|
||||
acc, err := accounts.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "ru", "", "Blocked")
|
||||
acc, _, err := accounts.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "ru", "", "Blocked")
|
||||
if err != nil {
|
||||
t.Fatalf("provision: %v", err)
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ func TestUserListFilter(t *testing.T) {
|
||||
st := account.NewStore(testDB)
|
||||
uniq := uuid.NewString()
|
||||
|
||||
human, err := st.ProvisionTelegram(ctx, "tg-"+uniq, "en", "", "Zzqxhuman")
|
||||
human, _, err := st.ProvisionTelegram(ctx, "tg-"+uniq, "en", "", "Zzqxhuman")
|
||||
if err != nil {
|
||||
t.Fatalf("provision human: %v", err)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
//go:build integration
|
||||
|
||||
package inttest
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"net/http"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"go.uber.org/zap/zaptest"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/server"
|
||||
)
|
||||
|
||||
// TestVariantPreferenceGate covers the New Game gate: a player may start a quick game
|
||||
// or create a friend invitation only in a variant they have enabled in their profile
|
||||
// (a fresh account defaults to Erudit only), and any other variant is refused with 400.
|
||||
// The complementary case — an invited friend accepting an invitation in a variant they
|
||||
// have NOT enabled — is exercised by TestGameLimitGate, where a default-Erudit human
|
||||
// accepts an English invitation over HTTP.
|
||||
func TestVariantPreferenceGate(t *testing.T) {
|
||||
clearOpenGames(t)
|
||||
srv := server.New(":0", server.Deps{
|
||||
Logger: zaptest.NewLogger(t),
|
||||
DB: testDB,
|
||||
Accounts: account.NewStore(testDB),
|
||||
Games: newGameService(),
|
||||
Matchmaker: newMatchmaker(t, newRobotService(t, newGameService()), time.Minute, 0),
|
||||
Invitations: newInvitationService(),
|
||||
})
|
||||
|
||||
human := provisionAccount(t) // default preferences: erudit_ru only
|
||||
opp := provisionAccount(t)
|
||||
|
||||
// A variant outside the player's preferences is refused on both create paths.
|
||||
if rec := userPost(t, srv, "/api/v1/user/lobby/enqueue", human, `{"variant":"scrabble_en"}`); rec.Code != http.StatusBadRequest {
|
||||
t.Fatalf("enqueue non-preferred variant = %d (%s), want 400", rec.Code, rec.Body.String())
|
||||
}
|
||||
invBody := fmt.Sprintf(`{"variant":"scrabble_en","invitee_ids":[%q]}`, opp.String())
|
||||
if rec := userPost(t, srv, "/api/v1/user/invitations", human, invBody); rec.Code != http.StatusBadRequest {
|
||||
t.Fatalf("invitation non-preferred variant = %d (%s), want 400", rec.Code, rec.Body.String())
|
||||
}
|
||||
|
||||
// The default-enabled variant (Erudit) is allowed: the quick enqueue opens a game.
|
||||
if rec := userPost(t, srv, "/api/v1/user/lobby/enqueue", human, `{"variant":"erudit_ru"}`); rec.Code != http.StatusOK {
|
||||
t.Fatalf("enqueue preferred variant = %d (%s), want 200", rec.Code, rec.Body.String())
|
||||
}
|
||||
clearOpenGames(t)
|
||||
}
|
||||
@@ -150,6 +150,14 @@ func (svc *InvitationService) emitInvitationUpdate(ctx context.Context, inv Invi
|
||||
}
|
||||
intents := make([]notify.Intent, 0, len(recipients))
|
||||
for _, id := range recipients {
|
||||
// An invitee who has blocked the inviter never sees this invitation, so they must not
|
||||
// receive its updates either (an update would otherwise re-add it to their lobby). The
|
||||
// inviter always gets updates; on a lookup error suppress rather than risk a leak.
|
||||
if id != inv.InviterID {
|
||||
if blk, err := svc.blocker.Blocks(ctx, id, inv.InviterID); err != nil || blk {
|
||||
continue
|
||||
}
|
||||
}
|
||||
intents = append(intents, notify.NotificationInvitationUpdate(id, summary))
|
||||
}
|
||||
svc.pub.Publish(intents...)
|
||||
@@ -211,6 +219,11 @@ func (svc *InvitationService) CreateInvitation(ctx context.Context, inviterID uu
|
||||
return Invitation{}, fmt.Errorf("%w: turn timeout %s not allowed", ErrInvalidInvitation, settings.TurnTimeout)
|
||||
}
|
||||
seen := map[uuid.UUID]bool{inviterID: true}
|
||||
// suppressed collects invitees who have blocked the inviter: the invitation is still
|
||||
// created and persisted for them, but they are never notified and never see it (their
|
||||
// friendship with the inviter survived the block, so they can still appear in the
|
||||
// inviter's picker — they must not learn of the block).
|
||||
suppressed := make(map[uuid.UUID]bool)
|
||||
for _, id := range inviteeIDs {
|
||||
if seen[id] {
|
||||
return Invitation{}, fmt.Errorf("%w: %s invited twice or is the inviter", ErrInvalidInvitation, id)
|
||||
@@ -222,13 +235,22 @@ func (svc *InvitationService) CreateInvitation(ctx context.Context, inviterID uu
|
||||
}
|
||||
return Invitation{}, err
|
||||
}
|
||||
blocked, err := svc.blocker.IsBlocked(ctx, inviterID, id)
|
||||
// A block the inviter placed refuses the invite (the inviter is aware; the picker hides
|
||||
// the invitee anyway). A block the invitee placed on the inviter is instead suppressed.
|
||||
iBlock, err := svc.blocker.Blocks(ctx, inviterID, id)
|
||||
if err != nil {
|
||||
return Invitation{}, err
|
||||
}
|
||||
if blocked {
|
||||
if iBlock {
|
||||
return Invitation{}, ErrInvitationBlocked
|
||||
}
|
||||
theyBlock, err := svc.blocker.Blocks(ctx, id, inviterID)
|
||||
if err != nil {
|
||||
return Invitation{}, err
|
||||
}
|
||||
if theyBlock {
|
||||
suppressed[id] = true
|
||||
}
|
||||
}
|
||||
|
||||
id, err := uuid.NewV7()
|
||||
@@ -253,7 +275,18 @@ func (svc *InvitationService) CreateInvitation(ctx context.Context, inviterID uu
|
||||
if err != nil {
|
||||
return Invitation{}, err
|
||||
}
|
||||
svc.emitInvitation(ctx, inv, inviteeIDs)
|
||||
// Notify every invitee except those who have blocked the inviter (their copy stays
|
||||
// stored but unseen — the store-but-hide that keeps the block invisible).
|
||||
notifyIDs := inviteeIDs
|
||||
if len(suppressed) > 0 {
|
||||
notifyIDs = make([]uuid.UUID, 0, len(inviteeIDs))
|
||||
for _, id := range inviteeIDs {
|
||||
if !suppressed[id] {
|
||||
notifyIDs = append(notifyIDs, id)
|
||||
}
|
||||
}
|
||||
}
|
||||
svc.emitInvitation(ctx, inv, notifyIDs)
|
||||
return inv, nil
|
||||
}
|
||||
|
||||
@@ -347,6 +380,17 @@ func (svc *InvitationService) ListInvitations(ctx context.Context, accountID uui
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
// Hide an invitation whose inviter the viewer has blocked: it stays stored but must
|
||||
// never surface to the blocker. The viewer's own invitations (as inviter) are unaffected.
|
||||
if inv.InviterID != accountID {
|
||||
blocked, err := svc.blocker.Blocks(ctx, accountID, inv.InviterID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if blocked {
|
||||
continue
|
||||
}
|
||||
}
|
||||
out = append(out, inv)
|
||||
}
|
||||
return out, nil
|
||||
|
||||
@@ -33,13 +33,20 @@ type GameCreator interface {
|
||||
// available so the matchmaker can defer substitution.
|
||||
type RobotProvider interface {
|
||||
Pick(variant engine.Variant) (uuid.UUID, error)
|
||||
// PickNamed selects a robot and composes a fresh per-game display name for it, for
|
||||
// the disguised auto-match path (the name is stamped on the robot's seat).
|
||||
PickNamed(variant engine.Variant) (uuid.UUID, string, error)
|
||||
}
|
||||
|
||||
// Blocker reports whether two accounts have a block between them (either
|
||||
// direction). social.Service satisfies it; the lobby uses it to refuse
|
||||
// invitations between blocked accounts.
|
||||
// Blocker exposes the per-user block graph the lobby needs. social.Service satisfies it.
|
||||
// Invitations consult the exact direction (Blocks) so the inviter's block refuses while a
|
||||
// block the invitee placed on the inviter is silently suppressed; auto-match consults
|
||||
// BlockedWith so a block either way keeps the pair out of the same anonymous game.
|
||||
type Blocker interface {
|
||||
IsBlocked(ctx context.Context, a, b uuid.UUID) (bool, error)
|
||||
// Blocks reports whether blocker has blocked blocked (exact direction).
|
||||
Blocks(ctx context.Context, blocker, blocked uuid.UUID) (bool, error)
|
||||
// BlockedWith returns every account in a block with accountID in either direction.
|
||||
BlockedWith(ctx context.Context, accountID uuid.UUID) ([]uuid.UUID, error)
|
||||
}
|
||||
|
||||
// Auto-match defaults: a casual two-player game on the longest move clock with one
|
||||
|
||||
@@ -18,8 +18,11 @@ import (
|
||||
// reading a player's view to enrich the opponent_joined event. game.Service satisfies
|
||||
// it.
|
||||
type GameMatcher interface {
|
||||
OpenOrJoin(ctx context.Context, accountID uuid.UUID, params game.CreateParams, openDeadline time.Time) (game.Game, bool, error)
|
||||
AttachRobot(ctx context.Context, gameID, robotID uuid.UUID) (game.Game, bool, error)
|
||||
// OpenOrJoin joins the caller into another waiting player's open game or opens a fresh
|
||||
// one; exclude lists account IDs whose open game must never be joined (the caller's
|
||||
// per-user block set), so a block keeps the pair out of the same anonymous game.
|
||||
OpenOrJoin(ctx context.Context, accountID uuid.UUID, params game.CreateParams, openDeadline time.Time, exclude []uuid.UUID) (game.Game, bool, error)
|
||||
AttachRobot(ctx context.Context, gameID, robotID uuid.UUID, displayName string) (game.Game, bool, error)
|
||||
ExpiredOpen(ctx context.Context, now time.Time) ([]game.OpenGame, error)
|
||||
InitialState(ctx context.Context, gameID, accountID uuid.UUID) (notify.PlayerState, error)
|
||||
// Create seats the given accounts in an active game at once; the AI-match path uses
|
||||
@@ -35,8 +38,9 @@ type GameMatcher interface {
|
||||
// Matchmaker holds only the wait policy and the live-event publisher, and is safe for
|
||||
// concurrent use.
|
||||
//
|
||||
// Auto-match is anonymous, so it does not consult per-user blocks (those govern
|
||||
// friends, chat and invitations between known players).
|
||||
// Auto-match is anonymous, but it still consults per-user blocks: a player is never
|
||||
// paired into a game whose waiting opponent they have blocked, or who has blocked them
|
||||
// (either direction), so a block keeps two players apart everywhere.
|
||||
type Matchmaker struct {
|
||||
games GameMatcher
|
||||
robots RobotProvider
|
||||
@@ -44,6 +48,7 @@ type Matchmaker struct {
|
||||
jitter time.Duration
|
||||
clock func() time.Time
|
||||
pub notify.Publisher
|
||||
blocker Blocker
|
||||
log *zap.Logger
|
||||
}
|
||||
|
||||
@@ -75,6 +80,16 @@ func (m *Matchmaker) SetNotifier(p notify.Publisher) {
|
||||
}
|
||||
}
|
||||
|
||||
// SetBlocker installs the per-user block source used to keep auto-match from pairing a
|
||||
// player with someone they have a block with (either direction). It must be called
|
||||
// during startup wiring; the default is no blocker, in which case auto-match pairs
|
||||
// anonymously (no block exclusion).
|
||||
func (m *Matchmaker) SetBlocker(b Blocker) {
|
||||
if b != nil {
|
||||
m.blocker = b
|
||||
}
|
||||
}
|
||||
|
||||
// EnqueueResult is the outcome of an auto-match enqueue: the game the caller now plays
|
||||
// in, and whether it already had an opponent (they joined a waiting game) rather than
|
||||
// being freshly opened and still awaiting one.
|
||||
@@ -85,11 +100,22 @@ type EnqueueResult struct {
|
||||
|
||||
// Enqueue resolves an auto-match request for accountID under variant and the per-turn
|
||||
// word rule (multipleWords) into the game they enter immediately — a freshly opened
|
||||
// game awaiting an opponent, the caller's own still-open game (a re-enqueue is
|
||||
// idempotent), or another player's open game they just joined. When the caller joins
|
||||
// an existing game, opponent_joined is pushed to that game's waiting starter.
|
||||
// game awaiting an opponent, or another player's open game they just joined. A
|
||||
// re-enqueue while already waiting opens another game rather than returning the
|
||||
// caller's own. When the caller joins an existing game, opponent_joined is pushed to
|
||||
// that game's waiting starter.
|
||||
func (m *Matchmaker) Enqueue(ctx context.Context, accountID uuid.UUID, variant engine.Variant, multipleWords bool) (EnqueueResult, error) {
|
||||
g, joined, err := m.games.OpenOrJoin(ctx, accountID, autoMatchParams(variant, multipleWords), m.openDeadline())
|
||||
// Exclude every account the caller has a block with (either direction) from the
|
||||
// candidate open games, so auto-match never pairs a blocked pair into one game.
|
||||
var exclude []uuid.UUID
|
||||
if m.blocker != nil {
|
||||
var err error
|
||||
exclude, err = m.blocker.BlockedWith(ctx, accountID)
|
||||
if err != nil {
|
||||
return EnqueueResult{}, err
|
||||
}
|
||||
}
|
||||
g, joined, err := m.games.OpenOrJoin(ctx, accountID, autoMatchParams(variant, multipleWords), m.openDeadline(), exclude)
|
||||
if err != nil {
|
||||
return EnqueueResult{}, err
|
||||
}
|
||||
@@ -148,12 +174,12 @@ func (m *Matchmaker) Reap(ctx context.Context, now time.Time) {
|
||||
return
|
||||
}
|
||||
for _, og := range due {
|
||||
robotID, err := m.robots.Pick(og.Variant)
|
||||
robotID, name, err := m.robots.PickNamed(og.Variant)
|
||||
if err != nil {
|
||||
m.log.Warn("robot substitution deferred", zap.Error(err))
|
||||
continue
|
||||
}
|
||||
g, attached, err := m.games.AttachRobot(ctx, og.ID, robotID)
|
||||
g, attached, err := m.games.AttachRobot(ctx, og.ID, robotID, name)
|
||||
if err != nil {
|
||||
m.log.Warn("robot substitution failed", zap.String("game", og.ID.String()), zap.Error(err))
|
||||
continue
|
||||
@@ -180,7 +206,6 @@ func (m *Matchmaker) announceOpponent(ctx context.Context, g game.Game, joinerID
|
||||
return
|
||||
}
|
||||
intent := notify.OpponentJoined(starter, g.ID, state)
|
||||
intent.Language = g.Variant.Language()
|
||||
m.pub.Publish(intent)
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@ type stubMatcher struct {
|
||||
openErr error
|
||||
openCalls int
|
||||
lastDeadline time.Time
|
||||
lastExclude []uuid.UUID
|
||||
|
||||
expired []game.OpenGame
|
||||
|
||||
@@ -39,13 +40,14 @@ type stubMatcher struct {
|
||||
createParams game.CreateParams
|
||||
}
|
||||
|
||||
func (s *stubMatcher) OpenOrJoin(_ context.Context, _ uuid.UUID, _ game.CreateParams, deadline time.Time) (game.Game, bool, error) {
|
||||
func (s *stubMatcher) OpenOrJoin(_ context.Context, _ uuid.UUID, _ game.CreateParams, deadline time.Time, exclude []uuid.UUID) (game.Game, bool, error) {
|
||||
s.openCalls++
|
||||
s.lastDeadline = deadline
|
||||
s.lastExclude = exclude
|
||||
return s.openGame, s.openJoined, s.openErr
|
||||
}
|
||||
|
||||
func (s *stubMatcher) AttachRobot(_ context.Context, gameID, _ uuid.UUID) (game.Game, bool, error) {
|
||||
func (s *stubMatcher) AttachRobot(_ context.Context, gameID, _ uuid.UUID, _ string) (game.Game, bool, error) {
|
||||
if s.attachErr != nil {
|
||||
return game.Game{}, false, s.attachErr
|
||||
}
|
||||
@@ -85,11 +87,43 @@ func (f *fakeRobots) Pick(variant engine.Variant) (uuid.UUID, error) {
|
||||
return f.id, nil
|
||||
}
|
||||
|
||||
func (f *fakeRobots) PickNamed(variant engine.Variant) (uuid.UUID, string, error) {
|
||||
id, err := f.Pick(variant)
|
||||
return id, "Robot", err
|
||||
}
|
||||
|
||||
// capturePub records every published intent.
|
||||
type capturePub struct{ intents []notify.Intent }
|
||||
|
||||
func (c *capturePub) Publish(intents ...notify.Intent) { c.intents = append(c.intents, intents...) }
|
||||
|
||||
// fakeBlocker is a Blocker returning a canned both-direction block set.
|
||||
type fakeBlocker struct {
|
||||
with []uuid.UUID
|
||||
err error
|
||||
}
|
||||
|
||||
func (f *fakeBlocker) Blocks(context.Context, uuid.UUID, uuid.UUID) (bool, error) { return false, nil }
|
||||
func (f *fakeBlocker) BlockedWith(context.Context, uuid.UUID) ([]uuid.UUID, error) {
|
||||
return f.with, f.err
|
||||
}
|
||||
|
||||
// TestEnqueueExcludesBlockedStarters checks the matchmaker passes the caller's block set
|
||||
// (both directions) to OpenOrJoin as the exclusion list, so auto-match never joins a game
|
||||
// whose waiting player has a block with the caller.
|
||||
func TestEnqueueExcludesBlockedStarters(t *testing.T) {
|
||||
caller, blocked := uuid.New(), uuid.New()
|
||||
m := &stubMatcher{openGame: twoSeatGame(caller, uuid.Nil)}
|
||||
mm := NewMatchmaker(m, &fakeRobots{id: uuid.New()}, time.Minute, time.Minute, zap.NewNop())
|
||||
mm.SetBlocker(&fakeBlocker{with: []uuid.UUID{blocked}})
|
||||
if _, err := mm.Enqueue(context.Background(), caller, engine.VariantEnglish, true); err != nil {
|
||||
t.Fatalf("enqueue: %v", err)
|
||||
}
|
||||
if !slices.Contains(m.lastExclude, blocked) {
|
||||
t.Fatalf("OpenOrJoin exclude = %v, want it to contain the blocked id %s", m.lastExclude, blocked)
|
||||
}
|
||||
}
|
||||
|
||||
// twoSeatGame is a two-player game seating starter at seat 0 and opponent at seat 1
|
||||
// (uuid.Nil for a still-empty opponent seat).
|
||||
func twoSeatGame(starter, opponent uuid.UUID) game.Game {
|
||||
|
||||
@@ -83,6 +83,7 @@ func buildStateView(b *flatbuffers.Builder, s PlayerState) flatbuffers.UOffsetT
|
||||
Rack: s.Rack,
|
||||
BagLen: s.BagLen,
|
||||
HintsRemaining: s.HintsRemaining,
|
||||
WalletBalance: s.WalletBalance,
|
||||
Alphabet: alphabet,
|
||||
})
|
||||
}
|
||||
|
||||
@@ -96,14 +96,18 @@ func ChatMessage(userID, gameID, senderID uuid.UUID, id, kind, body string, crea
|
||||
return Intent{UserID: userID, Kind: KindChatMessage, Payload: b.FinishedBytes(), EventID: eventID()}
|
||||
}
|
||||
|
||||
// Nudge tells userID that fromUserID nudged them in game gameID.
|
||||
func Nudge(userID, gameID, fromUserID uuid.UUID) Intent {
|
||||
// Nudge tells userID that fromUserID nudged them in game gameID. senderName is fromUserID's
|
||||
// seat display name, used to voice the toast and the out-of-app push ("<name>: …"); an empty
|
||||
// name leaves the render to fall back to the plain phrase.
|
||||
func Nudge(userID, gameID, fromUserID uuid.UUID, senderName string) Intent {
|
||||
b := flatbuffers.NewBuilder(64)
|
||||
gid := b.CreateString(gameID.String())
|
||||
from := b.CreateString(fromUserID.String())
|
||||
name := b.CreateString(senderName)
|
||||
fb.NudgeEventStart(b)
|
||||
fb.NudgeEventAddGameId(b, gid)
|
||||
fb.NudgeEventAddFromUserId(b, from)
|
||||
fb.NudgeEventAddSenderName(b, name)
|
||||
b.Finish(fb.NudgeEventEnd(b))
|
||||
return Intent{UserID: userID, Kind: KindNudge, Payload: b.FinishedBytes(), EventID: eventID()}
|
||||
}
|
||||
@@ -205,6 +209,23 @@ func notificationInvitation(userID uuid.UUID, sub string, inv InvitationSummary)
|
||||
return Intent{UserID: userID, Kind: KindNotification, Payload: b.FinishedBytes(), EventID: eventID()}
|
||||
}
|
||||
|
||||
// BannerChanged tells userID that its advertising-banner eligibility may have
|
||||
// changed, so the client re-fetches profile.get to show or hide the banner. It
|
||||
// carries no payload (the banner set rides the profile response).
|
||||
func BannerChanged(userID uuid.UUID) Intent {
|
||||
return Notification(userID, NotifyBanner)
|
||||
}
|
||||
|
||||
// ChatAccessChanged signals that userID's eligibility to write in the moderated
|
||||
// Telegram discussion chat may have changed (an admin block/unblock, a chat_muted
|
||||
// grant/revoke, or a temporary block lapsing). It carries no payload: the gateway
|
||||
// resolves the user's Telegram identity and current eligibility and pushes the
|
||||
// resulting chat-gate command to the bot. Unlike the lobby notifications it is an
|
||||
// infra signal — a distinct top-level kind, never an out-of-app rendered message.
|
||||
func ChatAccessChanged(userID uuid.UUID) Intent {
|
||||
return Intent{UserID: userID, Kind: KindChatAccessChanged, EventID: eventID()}
|
||||
}
|
||||
|
||||
// eventID returns a best-effort correlation id for one emitted event.
|
||||
func eventID() string {
|
||||
if id, err := uuid.NewV7(); err == nil {
|
||||
|
||||
@@ -35,6 +35,13 @@ const (
|
||||
// KindGameOver announces a finished game to each seated player, driving the
|
||||
// out-of-app "game over" push.
|
||||
KindGameOver = "game_over"
|
||||
// KindChatAccessChanged signals that a player's eligibility to write in the
|
||||
// moderated Telegram discussion chat may have changed (an admin block or unblock,
|
||||
// a chat_muted grant or revoke, or a temporary block lapsing). It carries no
|
||||
// payload and is never fanned out to in-app clients: the gateway consumes it to
|
||||
// resolve the player's Telegram identity and current eligibility and push the
|
||||
// resulting chat-gate command to the bot.
|
||||
KindChatAccessChanged = "chat_access_changed"
|
||||
)
|
||||
|
||||
// Notification sub-kinds carried in a KindNotification event payload; the client
|
||||
@@ -57,6 +64,21 @@ const (
|
||||
// the client raises the Settings/Info badge and re-fetches the reply. It carries
|
||||
// no payload (the reply is fetched on the feedback screen). In-app only.
|
||||
NotifyAdminReply = "admin_reply"
|
||||
// NotifyBanner tells the client that the viewer's advertising-banner eligibility
|
||||
// may have changed (an operator granted hints or toggled the no_banner role), so
|
||||
// it re-fetches profile.get to show or hide the banner. It carries no payload (the
|
||||
// banner set rides the profile response). In-app only.
|
||||
NotifyBanner = "banner"
|
||||
// NotifyUserBlocked confirms to the blocker that a per-user block took effect,
|
||||
// carrying the blocked account, so every one of the blocker's sessions updates the
|
||||
// in-game block/add-friend controls and the struck name in place. It is delivered
|
||||
// only to the blocker — never to the blocked user, who must not learn of the block —
|
||||
// and is in-app only (no out-of-app push: blocking is the viewer's own action).
|
||||
NotifyUserBlocked = "user_blocked"
|
||||
// NotifyUserUnblocked confirms an unblock to the (former) blocker, carrying the
|
||||
// unblocked account, so their open game screens restore the controls and un-strike
|
||||
// the name in place. Like NotifyUserBlocked it reaches only the actor and is in-app only.
|
||||
NotifyUserUnblocked = "user_unblocked"
|
||||
)
|
||||
|
||||
// Intent is one live event destined for a single user. Payload is the
|
||||
@@ -67,11 +89,6 @@ type Intent struct {
|
||||
Kind string
|
||||
Payload []byte
|
||||
EventID string
|
||||
// Language routes an out-of-app push to a specific per-language bot: for a
|
||||
// game event it is the game's language ("en"/"ru"), so the notification comes from the
|
||||
// game's bot rather than the recipient's last-login bot. Empty falls back to the
|
||||
// recipient's service language at the gateway.
|
||||
Language string
|
||||
}
|
||||
|
||||
// Publisher accepts live-event intents. Implementations must be safe for
|
||||
|
||||
@@ -83,6 +83,18 @@ func TestYourTurnPayloadRoundTrips(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
func TestNudgePayloadRoundTrips(t *testing.T) {
|
||||
uid, gid, from := uuid.New(), uuid.New(), uuid.New()
|
||||
in := notify.Nudge(uid, gid, from, "Ann")
|
||||
if in.UserID != uid || in.Kind != notify.KindNudge || in.EventID == "" {
|
||||
t.Fatalf("intent metadata wrong: %+v", in)
|
||||
}
|
||||
ev := fb.GetRootAsNudgeEvent(in.Payload, 0)
|
||||
if string(ev.GameId()) != gid.String() || string(ev.FromUserId()) != from.String() || string(ev.SenderName()) != "Ann" {
|
||||
t.Fatalf("nudge fields wrong: game=%q from=%q name=%q", ev.GameId(), ev.FromUserId(), ev.SenderName())
|
||||
}
|
||||
}
|
||||
|
||||
func TestGameOverPayloadRoundTrips(t *testing.T) {
|
||||
uid, gid := uuid.New(), uuid.New()
|
||||
summary := notify.GameSummary{ID: gid.String(), Status: "finished", MoveCount: 18, Seats: []notify.SeatStanding{{Seat: 0, Score: 120, IsWinner: true}}}
|
||||
|
||||
@@ -56,6 +56,7 @@ type PlayerState struct {
|
||||
Rack []int
|
||||
BagLen int
|
||||
HintsRemaining int
|
||||
WalletBalance int
|
||||
Alphabet []AlphabetLetter
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
//
|
||||
// Code generated by go-jet DO NOT EDIT.
|
||||
//
|
||||
// WARNING: Changes to this file may cause incorrect behavior
|
||||
// and will be lost if the code is regenerated
|
||||
//
|
||||
|
||||
package model
|
||||
|
||||
import (
|
||||
"github.com/google/uuid"
|
||||
"time"
|
||||
)
|
||||
|
||||
type AccountBestMove struct {
|
||||
AccountID uuid.UUID `sql:"primary_key"`
|
||||
Variant string `sql:"primary_key"`
|
||||
Score int32
|
||||
Tiles string
|
||||
UpdatedAt time.Time
|
||||
}
|
||||
@@ -20,4 +20,6 @@ type AccountStats struct {
|
||||
MaxGamePoints int32
|
||||
MaxWordPoints int32
|
||||
UpdatedAt time.Time
|
||||
Moves int32
|
||||
HintsUsed int32
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ package model
|
||||
|
||||
import (
|
||||
"github.com/google/uuid"
|
||||
"github.com/lib/pq"
|
||||
"time"
|
||||
)
|
||||
|
||||
@@ -29,6 +30,6 @@ type Accounts struct {
|
||||
PaidAccount bool
|
||||
MergedInto *uuid.UUID
|
||||
MergedAt *time.Time
|
||||
ServiceLanguage *string
|
||||
FlaggedHighRateAt *time.Time
|
||||
VariantPreferences pq.StringArray
|
||||
}
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Code generated by go-jet DO NOT EDIT.
|
||||
//
|
||||
// WARNING: Changes to this file may cause incorrect behavior
|
||||
// and will be lost if the code is regenerated
|
||||
//
|
||||
|
||||
package model
|
||||
|
||||
import (
|
||||
"github.com/google/uuid"
|
||||
"time"
|
||||
)
|
||||
|
||||
type AdCampaigns struct {
|
||||
CampaignID uuid.UUID `sql:"primary_key"`
|
||||
Name string
|
||||
Weight int32
|
||||
IsDefault bool
|
||||
Enabled bool
|
||||
StartsAt *time.Time
|
||||
EndsAt *time.Time
|
||||
CreatedAt time.Time
|
||||
UpdatedAt time.Time
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
//
|
||||
// Code generated by go-jet DO NOT EDIT.
|
||||
//
|
||||
// WARNING: Changes to this file may cause incorrect behavior
|
||||
// and will be lost if the code is regenerated
|
||||
//
|
||||
|
||||
package model
|
||||
|
||||
import (
|
||||
"github.com/google/uuid"
|
||||
"time"
|
||||
)
|
||||
|
||||
type AdMessages struct {
|
||||
MessageID uuid.UUID `sql:"primary_key"`
|
||||
CampaignID uuid.UUID
|
||||
Position int32
|
||||
BodyEn string
|
||||
BodyRu string
|
||||
CreatedAt time.Time
|
||||
UpdatedAt time.Time
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
//
|
||||
// Code generated by go-jet DO NOT EDIT.
|
||||
//
|
||||
// WARNING: Changes to this file may cause incorrect behavior
|
||||
// and will be lost if the code is regenerated
|
||||
//
|
||||
|
||||
package model
|
||||
|
||||
import (
|
||||
"time"
|
||||
)
|
||||
|
||||
type AdSettings struct {
|
||||
ID bool `sql:"primary_key"`
|
||||
HoldMs int32
|
||||
EdgePauseMs int32
|
||||
ScrollPxPerSec int32
|
||||
FadeOutMs int32
|
||||
GapMs int32
|
||||
FadeInMs int32
|
||||
UpdatedAt time.Time
|
||||
}
|
||||
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Reference in New Issue
Block a user