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Author SHA1 Message Date
developer 384bd143d0 Merge pull request 'Promote development → master: banner tip set + banner/push language fix' (#114) from development into master 2026-06-22 18:28:00 +00:00
developer 9d1ca213d6 Merge pull request 'fix(i18n): banner/push follow the interface language even without a Settings change' (#118) from feature/banner-language-followup into development
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2026-06-22 18:17:03 +00:00
developer 1f78bb274b Merge pull request 'feat(telegram): localized /start welcome with channel & chat follow links' (#117) from feature/bot-welcome-localized into development
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2026-06-22 18:16:52 +00:00
Ilia Denisov 81b716569f fix(i18n): reconcile preferred_language to the interface locale on every adopt
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A user who never changed the language in Settings kept their account at the
creation-time preferred_language seed (e.g. en from the Telegram launch language_code)
even after switching the device to another language: the UI followed the device (ru) but
the ad banner and out-of-app push — both resolved server-side from preferred_language —
stayed en. The on-adopt reconcile was gated on an explicit local choice (localeLocked),
so a system-guess locale was never pushed through.

Reconcile preferred_language to the active interface locale (app.locale) on every session
adopt and link, regardless of how the locale was chosen; persistLanguageToServer already
self-gates (a no-op for guests and when already equal), so there is no steady-state write.
The banner and push are the only server-rendered language surfaces and both read
preferred_language, so this keeps the whole interface consistent — not just the banner.
Drop the now-dead localeLocked flag (the reconcile guards were its only readers; the saved
prefs.locale still restores the UI choice per device).

Trade-off: preferred_language now follows the most-recently-opened device, so an explicit
choice on one device can be overwritten by a system guess on another (the "explicit" mark
is local, per-device); making it globally sticky would need a DB flag.

Docs: ARCHITECTURE §4 + the profile field.
2026-06-22 20:09:41 +02:00
Ilia Denisov aa330b726e feat(telegram): localized /start welcome with channel & chat follow links
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The main bot answered /start with a single English line ("Tap to open Scrabble.").
Localize it: Russian or English by the sender's reported Telegram language
(Message.from.language_code, which the Bot API carries on the message itself — there is
no separate user-update event — English fallback), with the longer welcome copy and a
localized launch button ("Открыть «Эрудит»" / "Open “Erudite”").

The welcome links the game channel and the discussion chat by their public @username,
resolved once at startup from the configured TELEGRAM_GAME_CHANNEL_ID / TELEGRAM_CHAT_ID
via getChat and cached. A handle that is unset, private, or unreadable degrades to a
generic noun ("the channel" / "our chat") rather than a dangling "@", so the paragraph
always reads cleanly (the bot's info screen still lists the real links). Adds
GameChannelID to bot.Config (wired from the existing config) for the channel handle.

Tests: startText localization + handle embedding + per-slot generic fallback; handleStart
language selection; resolveWelcomeHandles. README updated.
2026-06-22 19:39:00 +02:00
developer c5d22fceca Merge pull request 'Promote development → master: Erudit blank star + dictionary v1.3.0 pin' (#111) from development into master 2026-06-22 13:12:01 +00:00
developer deaa7a29c5 Merge pull request 'Promote development → master (docs finalize + UI tweaks + Telegram name fallback)' (#108) from development into master 2026-06-22 07:27:40 +00:00
developer 24017bcb7f Merge pull request 'Promote development → master (deploy v2: versioning + visible jobs + rollback)' (#106) from development into master 2026-06-22 06:01:03 +00:00
developer 2c4f4b10dc Merge pull request 'Promote development → master (initial production release: pre-release line + Stage 18)' (#104) from development into master 2026-06-22 05:05:48 +00:00
8 changed files with 280 additions and 29 deletions
+7 -2
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@@ -158,7 +158,12 @@ arrive from a platform rather than completing a mandatory registration).
rendered in the recipient's **interface language** (`preferred_language`, en/ru), not in rendered in the recipient's **interface language** (`preferred_language`, en/ru), not in
any bot-scoped language, and the friend-invite **share link** (and its caption) point at any bot-scoped language, and the friend-invite **share link** (and its caption) point at
that one bot. First Telegram contact seeds the new account's `preferred_language` from the that one bot. First Telegram contact seeds the new account's `preferred_language` from the
launch `language_code` (§4); the interface language is otherwise edited in Settings. launch `language_code` (§4), but the **interface language follows the device** — the system
guess, or an explicit Settings choice saved locally — and the bot never dictates the UI.
`preferred_language` is then **reconciled to the active interface locale on every session
adopt** (not only on a Settings change; a no-op for guests and when already equal), so the
server-rendered language surfaces — this push and the ad banner — always match the UI rather
than stranding a user who never opened Settings on the creation-time seed.
- **Variant preferences (New Game gating).** Which variants a player may be matched into is a - **Variant preferences (New Game gating).** Which variants a player may be matched into is a
per-user **profile** setting — `variant_preferences`, a set of `engine.Variant` labels per-user **profile** setting — `variant_preferences`, a set of `engine.Variant` labels
(`scrabble_en`, `scrabble_ru`, `erudit_ru`) edited on the Settings/Profile screen. New (`scrabble_en`, `scrabble_ru`, `erudit_ru`) edited on the Settings/Profile screen. New
@@ -640,7 +645,7 @@ in either direction (the enqueue excludes the caller's `BlockedWith` set);
**floats games with any unread entry to the top** of the your-turn and opponent-turn **floats games with any unread entry to the top** of the your-turn and opponent-turn
sections (the finished section keeps its activity order). On each clear the publish-to-read sections (the finished section keeps its activity order). On each clear the publish-to-read
latency is recorded; the read time itself is not retained. latency is recorded; the read time itself is not retained.
- **Profile**: `preferred_language` (en/ru, edited in Settings), display name, email - **Profile**: `preferred_language` (en/ru; tracks the interface language — §4), display name, email
(confirm-code binding, see §4), **timezone**, the daily **away window**, the (confirm-code binding, see §4), **timezone**, the daily **away window**, the
**variant preferences** (`variant_preferences`, the matchable-variant set that gates New **variant preferences** (`variant_preferences`, the matchable-variant set that gates New
Game — §3, defaulting to Erudit only, at least one enforced) and the Game — §3, defaulting to Erudit only, at least one enforced) and the
+11 -4
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@@ -38,10 +38,17 @@ Telegram identity to an account from a browser. Both map a rejection to gRPC
operator-chosen for broadcasts) with a Mini App launch button and sends it. It replies operator-chosen for broadcasts) with a Mini App launch button and sends it. It replies
with an `Ack` per command (`delivered` mirrors the former connector semantics — with an `Ack` per command (`delivered` mirrors the former connector semantics —
false when the kind is not rendered out-of-app or the user never started the bot). false when the kind is not rendered out-of-app or the user never started the bot).
- **Bot chat.** `/start <payload>` (and the chat menu button) reply with a Mini App - **Bot chat.** `/start <payload>` (and the chat menu button) reply with a localized
launch button; a deep-link payload routes the launch to a game / invitation / friend welcome and a Mini App launch button; a deep-link payload routes the launch to a game /
code. This is **self-contained** the bot never calls back into the game, so `/start` invitation / friend code. The welcome is **Russian or English** by the sender's reported
onboarding works even when the game is down. Telegram language (`Message.from.language_code`, which the Bot API carries on the message
itself — no separate user-update event — English fallback) and links the game channel and
discussion chat by their public `@username`, **resolved once at startup** from
`TELEGRAM_GAME_CHANNEL_ID` / `TELEGRAM_CHAT_ID` via `getChat` (a chat that is unset,
private, or unreadable degrades that link to a generic noun — "the channel" / "our
chat" — rather than a dangling "@"). This is otherwise **self-contained**
— the bot never calls back into the game, so `/start` onboarding works even when the game
is down.
- **Moderated-chat gating.** When `TELEGRAM_CHAT_ID` names a channel's linked discussion - **Moderated-chat gating.** When `TELEGRAM_CHAT_ID` names a channel's linked discussion
group, the bot gates who may write there. The group **allows sending by default** (a group, the bot gates who may write there. The group **allows sending by default** (a
human setting) and the bot only **restricts** — Telegram intersects the chat default with human setting) and the bot only **restricts** — Telegram intersects the chat default with
+1
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@@ -72,6 +72,7 @@ func run(ctx context.Context, cfg config.BotConfig, logger *zap.Logger) error {
MiniAppURL: cfg.MiniAppURL, MiniAppURL: cfg.MiniAppURL,
SendRatePerSecond: cfg.SendRatePerSecond, SendRatePerSecond: cfg.SendRatePerSecond,
ChatID: cfg.ChatID, ChatID: cfg.ChatID,
GameChannelID: cfg.GameChannelID,
}, logger) }, logger)
if err != nil { if err != nil {
return err return err
+57 -4
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@@ -33,8 +33,12 @@ type Config struct {
SendRatePerSecond int SendRatePerSecond int
// ChatID is the moderated discussion chat the bot gates write access in; 0 // ChatID is the moderated discussion chat the bot gates write access in; 0
// disables chat gating (and the chat_member long-poll subscription). Gating needs // disables chat gating (and the chat_member long-poll subscription). Gating needs
// the bot to be an administrator there with the restrict-members right. // the bot to be an administrator there with the restrict-members right. Its public
// @username is also resolved at startup for the /start welcome's discussion link.
ChatID int64 ChatID int64
// GameChannelID is the game channel whose public @username the /start welcome links
// to (resolved from this id via getChat at startup); 0 omits that follow link.
GameChannelID int64
} }
// EligibilityResolver answers whether the Telegram user identified by externalID // EligibilityResolver answers whether the Telegram user identified by externalID
@@ -54,6 +58,13 @@ type Bot struct {
limiter *rate.Limiter limiter *rate.Limiter
// chatID is the moderated discussion chat (0 disables gating). // chatID is the moderated discussion chat (0 disables gating).
chatID int64 chatID int64
// channelID is the game channel (0 omits its welcome follow link).
channelID int64
// channelUsername and chatUsername are the public @usernames (without the leading
// @) of the game channel and the discussion chat, resolved once at startup
// (resolveWelcomeHandles) for the /start welcome's follow links; "" when unresolved.
channelUsername string
chatUsername string
// botID is the bot's own Telegram user id (resolved at startup); it skips the // botID is the bot's own Telegram user id (resolved at startup); it skips the
// chat_member updates the bot's own restrict actions generate — the grant loop guard. // chat_member updates the bot's own restrict actions generate — the grant loop guard.
botID int64 botID int64
@@ -69,7 +80,7 @@ func New(cfg Config, log *zap.Logger) (*Bot, error) {
if log == nil { if log == nil {
log = zap.NewNop() log = zap.NewNop()
} }
t := &Bot{miniAppURL: cfg.MiniAppURL, log: log, chatID: cfg.ChatID} t := &Bot{miniAppURL: cfg.MiniAppURL, log: log, chatID: cfg.ChatID, channelID: cfg.GameChannelID}
if cfg.SendRatePerSecond > 0 { if cfg.SendRatePerSecond > 0 {
t.limiter = rate.NewLimiter(rate.Limit(cfg.SendRatePerSecond), cfg.SendRatePerSecond) t.limiter = rate.NewLimiter(rate.Limit(cfg.SendRatePerSecond), cfg.SendRatePerSecond)
} }
@@ -123,9 +134,43 @@ func (t *Bot) Run(ctx context.Context) {
if t.chatID != 0 { if t.chatID != 0 {
t.logChatAdminStatus(ctx) t.logChatAdminStatus(ctx)
} }
t.resolveWelcomeHandles(ctx)
t.api.Start(ctx) t.api.Start(ctx)
} }
// resolveWelcomeHandles resolves, once at startup, the public @usernames of the game
// channel and the discussion chat from their configured ids (getChat), caching them for
// the /start welcome's follow links. It runs before the update loop, so the handles are
// set before any /start is handled; a chat that is unset, private (no public username)
// or unreadable simply leaves its handle empty and the welcome omits that follow link.
func (t *Bot) resolveWelcomeHandles(ctx context.Context) {
t.channelUsername = t.resolveUsername(ctx, t.channelID, "game channel")
t.chatUsername = t.resolveUsername(ctx, t.chatID, "discussion chat")
}
// resolveUsername returns the public @username (without the leading @) of the chat with
// the given id, or "" when id is 0, the chat has no public username, or getChat fails —
// logging the reason, since a missing handle silently drops a welcome follow link.
func (t *Bot) resolveUsername(ctx context.Context, id int64, label string) string {
if id == 0 {
return ""
}
chat, err := t.api.GetChat(ctx, &tgbot.GetChatParams{ChatID: id})
if err != nil {
t.log.Warn("welcome: getChat failed; follow link omitted",
zap.String("chat", label), zap.Int64("id", id), zap.Error(err))
return ""
}
if chat.Username == "" {
t.log.Warn("welcome: chat has no public @username; follow link omitted",
zap.String("chat", label), zap.Int64("id", id))
return ""
}
t.log.Info("welcome: resolved follow link",
zap.String("chat", label), zap.String("username", chat.Username))
return chat.Username
}
// logChatAdminStatus checks, at startup, whether the bot can actually gate the // logChatAdminStatus checks, at startup, whether the bot can actually gate the
// moderated chat — it must be an administrator there with the restrict-members // moderated chat — it must be an administrator there with the restrict-members
// ("Ban users") right, or Telegram delivers no chat_member updates and restricts // ("Ban users") right, or Telegram delivers no chat_member updates and restricts
@@ -198,11 +243,19 @@ func (t *Bot) handleStart(ctx context.Context, api *tgbot.Bot, update *models.Up
if update.Message.Chat.Type != models.ChatTypePrivate { if update.Message.Chat.Type != models.ChatTypePrivate {
return return
} }
// The sender's Telegram language rides on the message itself (Message.from.language_code
// in the Bot API — there is no separate user-update event); fall back to English when it
// is absent.
lang := ""
if update.Message.From != nil {
lang = update.Message.From.LanguageCode
}
text, button := startText(lang, t.channelUsername, t.chatUsername)
startParam := startPayload(update.Message.Text) startParam := startPayload(update.Message.Text)
if _, err := api.SendMessage(ctx, &tgbot.SendMessageParams{ if _, err := api.SendMessage(ctx, &tgbot.SendMessageParams{
ChatID: update.Message.Chat.ID, ChatID: update.Message.Chat.ID,
Text: "Tap to open Scrabble.", Text: text,
ReplyMarkup: t.launchMarkup("Open Scrabble", startParam), ReplyMarkup: t.launchMarkup(button, startParam),
}); err != nil { }); err != nil {
t.log.Warn("reply to start failed", zap.Error(err)) t.log.Warn("reply to start failed", zap.Error(err))
} }
+54 -1
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@@ -29,6 +29,10 @@ func (f *fakeBotAPI) ServeHTTP(w http.ResponseWriter, r *http.Request) {
f.text = r.FormValue("text") f.text = r.FormValue("text")
f.replyMarkup = r.FormValue("reply_markup") f.replyMarkup = r.FormValue("reply_markup")
io.WriteString(w, `{"ok":true,"result":{"message_id":1}}`) io.WriteString(w, `{"ok":true,"result":{"message_id":1}}`)
case strings.HasSuffix(r.URL.Path, "/getChat"):
// Echo the requested id into the username so a resolver test can tell the
// channel lookup from the chat lookup.
io.WriteString(w, `{"ok":true,"result":{"id":-100,"type":"channel","username":"u`+r.FormValue("chat_id")+`"}}`)
default: default:
io.WriteString(w, `{"ok":true,"result":true}`) io.WriteString(w, `{"ok":true,"result":true}`)
} }
@@ -105,7 +109,7 @@ func TestTestEnvironmentRoutesGetMe(t *testing.T) {
} }
func TestHandleStartRepliesPrivateOnly(t *testing.T) { func TestHandleStartRepliesPrivateOnly(t *testing.T) {
t.Run("private replies", func(t *testing.T) { t.Run("private replies in english by default", func(t *testing.T) {
api := &fakeBotAPI{} api := &fakeBotAPI{}
b := newTestBot(t, api) b := newTestBot(t, api)
b.handleStart(context.Background(), b.api, &models.Update{Message: &models.Message{ b.handleStart(context.Background(), b.api, &models.Update{Message: &models.Message{
@@ -114,6 +118,35 @@ func TestHandleStartRepliesPrivateOnly(t *testing.T) {
if api.chatID != "42" || !strings.Contains(api.replyMarkup, "web_app") { if api.chatID != "42" || !strings.Contains(api.replyMarkup, "web_app") {
t.Errorf("private /start: chat=%q markup=%q, want a web_app reply", api.chatID, api.replyMarkup) t.Errorf("private /start: chat=%q markup=%q, want a web_app reply", api.chatID, api.replyMarkup)
} }
// No reported language -> English welcome + English button.
if !strings.Contains(api.text, "Hi!") {
t.Errorf("text = %q, want the English welcome", api.text)
}
if !strings.Contains(api.replyMarkup, "Open") {
t.Errorf("reply_markup = %q, want the English button", api.replyMarkup)
}
})
t.Run("uses the sender's reported language", func(t *testing.T) {
api := &fakeBotAPI{}
b := newTestBot(t, api)
b.handleStart(context.Background(), b.api, &models.Update{Message: &models.Message{
Chat: models.Chat{ID: 42, Type: models.ChatTypePrivate}, Text: "/start",
From: &models.User{ID: 7, LanguageCode: "ru"},
}})
if !strings.Contains(api.text, "Привет!") {
t.Errorf("text = %q, want the Russian welcome for a ru sender", api.text)
}
})
t.Run("embeds resolved follow handles", func(t *testing.T) {
api := &fakeBotAPI{}
b := newTestBot(t, api)
b.channelUsername, b.chatUsername = "erudit", "erudite_chat"
b.handleStart(context.Background(), b.api, &models.Update{Message: &models.Message{
Chat: models.Chat{ID: 42, Type: models.ChatTypePrivate}, Text: "/start",
}})
if !strings.Contains(api.text, "@erudit") || !strings.Contains(api.text, "@erudite_chat") {
t.Errorf("text = %q, want the follow handles", api.text)
}
}) })
t.Run("group ignored", func(t *testing.T) { t.Run("group ignored", func(t *testing.T) {
api := &fakeBotAPI{} api := &fakeBotAPI{}
@@ -127,6 +160,26 @@ func TestHandleStartRepliesPrivateOnly(t *testing.T) {
}) })
} }
func TestResolveWelcomeHandles(t *testing.T) {
api := &fakeBotAPI{}
b := newTestBot(t, api)
b.channelID, b.chatID = 111, 222
b.resolveWelcomeHandles(context.Background())
// The fake echoes the requested id into the username, so each lookup is independent.
if b.channelUsername != "u111" {
t.Errorf("channelUsername = %q, want u111", b.channelUsername)
}
if b.chatUsername != "u222" {
t.Errorf("chatUsername = %q, want u222", b.chatUsername)
}
// An unset id resolves to no handle (and makes no getChat call).
b.channelID = 0
b.resolveWelcomeHandles(context.Background())
if b.channelUsername != "" {
t.Errorf("channelUsername = %q, want empty for id 0", b.channelUsername)
}
}
func TestStartPayload(t *testing.T) { func TestStartPayload(t *testing.T) {
cases := map[string]string{ cases := map[string]string{
"/start g123": "g123", "/start g123": "g123",
+60
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@@ -0,0 +1,60 @@
package bot
import "strings"
// startText returns the localized /start welcome body and the launch-button label.
// Russian is used when lang (the IETF language tag the Telegram client reports on the
// message's sender) starts with "ru", English otherwise and when it is absent — so a
// user with no reported language still gets a sensible message. channel and chat are
// the resolved public @usernames (without the leading @) of the game channel and the
// discussion chat; when either is empty its follow link degrades to a generic noun
// (e.g. "the channel" / "our chat") rather than rendering a dangling "@", since the
// bot's own info screen still lists the real links.
func startText(lang, channel, chat string) (text, button string) {
if strings.HasPrefix(strings.ToLower(lang), "ru") {
return ruWelcome(channel, chat), "Открыть «Эрудит»"
}
return enWelcome(channel, chat), "Open “Erudite”"
}
// ruWelcome builds the Russian welcome. A known handle is named as "@<username>"; an
// unresolved one degrades to a plain noun.
func ruWelcome(channel, chat string) string {
ch := "канал"
if channel != "" {
ch = "@" + channel
}
ct := "чате"
if chat != "" {
ct = "@" + chat
}
return strings.Join([]string{
"Привет! 👋",
"Здесь можно сражаться в «Эрудит» со случайными игроками или в компании друзей.",
"Подписывайтесь на " + ch + ", чтобы быть в курсе последних игровых событий и вовремя " +
"получать важные уведомления. Игроки могут обсуждать игру и просто общаться в нашем " +
ct + "! 💬",
"Ни слова больше.\nПервая партия сама себя не сыграет 😊",
}, "\n\n")
}
// enWelcome builds the English welcome (the fallback for any non-Russian or missing
// language). A known handle is named as "@<username>"; an unresolved one degrades to a
// plain noun.
func enWelcome(channel, chat string) string {
ch := "the channel"
if channel != "" {
ch = "@" + channel
}
ct := "group chat"
if chat != "" {
ct = "@" + chat
}
return strings.Join([]string{
"Hi! 👋",
"Play Scrabble against random players — or with a group of friends.",
"Follow " + ch + " to stay up to date with the latest game events and receive important " +
"notifications in time. Players can discuss the game and simply chat in our " + ct + "! 💬",
"Okay, no more talking.\nFirst game won't play itself 😊",
}, "\n\n")
}
@@ -0,0 +1,73 @@
package bot
import (
"strings"
"testing"
)
func TestStartTextLocalizesByLanguage(t *testing.T) {
cases := []struct {
name string
lang string
wantButton string
wantSubstr string // a phrase unique to the chosen language body
}{
{"russian", "ru", "Открыть «Эрудит»", "Привет!"},
{"russian region tag", "ru-RU", "Открыть «Эрудит»", "Первая партия"},
{"english", "en", "Open “Erudite”", "Hi!"},
{"other language falls back to english", "de", "Open “Erudite”", "Hi!"},
{"absent language falls back to english", "", "Open “Erudite”", "no more talking"},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
text, button := startText(tc.lang, "erudit", "erudite_chat")
if button != tc.wantButton {
t.Errorf("button = %q, want %q", button, tc.wantButton)
}
if !strings.Contains(text, tc.wantSubstr) {
t.Errorf("text %q does not contain %q", text, tc.wantSubstr)
}
})
}
}
func TestStartTextEmbedsFollowHandles(t *testing.T) {
for _, lang := range []string{"ru", "en"} {
text, _ := startText(lang, "erudit", "erudite_chat")
if !strings.Contains(text, "@erudit") || !strings.Contains(text, "@erudite_chat") {
t.Errorf("lang %q: follow paragraph missing the handles: %q", lang, text)
}
}
}
func TestStartTextFallsBackToGenericWhenHandleMissing(t *testing.T) {
// An unresolved handle degrades to a generic noun rather than a dangling "@" — and
// only that slot degrades; a resolved sibling still shows its "@username".
t.Run("both missing leaves no @", func(t *testing.T) {
for _, lang := range []string{"ru", "en"} {
text, _ := startText(lang, "", "")
if strings.Contains(text, "@") {
t.Errorf("lang %q: text shows a dangling @: %q", lang, text)
}
}
// The generic nouns are present in each language.
ru, _ := startText("ru", "", "")
if !strings.Contains(ru, "на канал") || !strings.Contains(ru, "в нашем чате") {
t.Errorf("russian generic fallback missing: %q", ru)
}
en, _ := startText("en", "", "")
if !strings.Contains(en, "Follow the channel") || !strings.Contains(en, "in our group chat") {
t.Errorf("english generic fallback missing: %q", en)
}
})
t.Run("only the missing slot degrades", func(t *testing.T) {
// Channel resolved, chat missing: the channel keeps its @handle, the chat is generic.
en, _ := startText("en", "erudit", "")
if !strings.Contains(en, "@erudit") || strings.Contains(en, "@erudite") {
t.Errorf("channel handle not shown / chat handle leaked: %q", en)
}
if !strings.Contains(en, "in our group chat") {
t.Errorf("chat slot did not degrade to a generic noun: %q", en)
}
})
}
+17 -18
View File
@@ -68,7 +68,6 @@ export const app = $state<{
locale: Locale; locale: Locale;
reduceMotion: boolean; reduceMotion: boolean;
boardLabels: BoardLabelMode; boardLabels: BoardLabelMode;
localeLocked: boolean;
/** Pending incoming friend requests, for the lobby ⚙️ badge and the Settings Friends tab. */ /** Pending incoming friend requests, for the lobby ⚙️ badge and the Settings Friends tab. */
notifications: number; notifications: number;
/** Per-game flag: the player has at least one unread chat entry (message or nudge) in that /** Per-game flag: the player has at least one unread chat entry (message or nudge) in that
@@ -109,7 +108,6 @@ export const app = $state<{
locale: 'en', locale: 'en',
reduceMotion: false, reduceMotion: false,
boardLabels: 'beginner', boardLabels: 'beginner',
localeLocked: false,
notifications: 0, notifications: 0,
chatUnread: {}, chatUnread: {},
messageUnread: {}, messageUnread: {},
@@ -451,18 +449,20 @@ async function adoptSession(s: Session): Promise<void> {
await saveSession(s); await saveSession(s);
try { try {
app.profile = await gateway.profileGet(); app.profile = await gateway.profileGet();
// The live interface language follows the device — the explicit local choice (locked, saved // The live interface language follows the device — the explicit local choice (saved in
// in prefs) or the system guess made at bootstrap — and is no longer overridden from the // prefs) or the system guess made at bootstrap — and is no longer overridden from the
// account here. preferred_language stays the user's saved choice (written from Settings, // account here: the Telegram bot a user signs in through must not dictate the UI, so a
// and used for out-of-app push routing), but the Telegram bot a user signs in through must // ru-bot launch on an English system stays English.
// not dictate the UI: a ru-bot launch on an English system stays English.
// //
// But the banner and out-of-app push routing ARE resolved from preferred_language, so an // The banner and out-of-app push are resolved server-side from preferred_language, so it
// explicit device choice the account has not recorded yet (picked while a guest, or // must track whatever language the UI actually shows — the explicit choice AND the system
// differing from the Telegram system-language seed) would otherwise leave them in the wrong // guess. Reconcile it to the active locale on every adopt, not only after an explicit
// language until the next Settings change. Reconcile the account to the saved local choice // Settings choice: a user who never opened Settings would otherwise be stuck on the
// here; persistLanguageToServer no-ops for guests and when already equal. // creation-time seed — e.g. an English banner under a Russian UI. This keeps every
if (app.localeLocked) void persistLanguageToServer(app.locale); // server-rendered, language-dependent surface (banner, out-of-app push) aligned with the
// interface, not just one. persistLanguageToServer self-gates (a no-op for guests and when
// already equal), so there is no write in the steady state.
void persistLanguageToServer(app.locale);
} catch (err) { } catch (err) {
handleError(err); handleError(err);
} }
@@ -483,9 +483,10 @@ export async function applyLinkResult(r: LinkResult): Promise<void> {
return; return;
} }
app.profile = await gateway.profileGet(); app.profile = await gateway.profileGet();
// A guest who chose a language and then linked in place now has a durable account: push the // A guest who linked in place now has a durable account: push the active interface language
// saved choice so the banner + push routing follow it (see adoptSession). // so the banner + push routing follow it (see adoptSession — reconciled regardless of an
if (app.localeLocked) void persistLanguageToServer(app.locale); // explicit Settings choice).
void persistLanguageToServer(app.locale);
} }
/** /**
@@ -538,7 +539,6 @@ export async function bootstrap(): Promise<void> {
applyReduceMotion(app.reduceMotion); applyReduceMotion(app.reduceMotion);
if (prefs.locale) { if (prefs.locale) {
app.locale = prefs.locale; app.locale = prefs.locale;
app.localeLocked = true;
setLocale(prefs.locale); setLocale(prefs.locale);
} else { } else {
const guess = localeFrom(typeof navigator !== 'undefined' ? navigator.language : 'en'); const guess = localeFrom(typeof navigator !== 'undefined' ? navigator.language : 'en');
@@ -754,7 +754,6 @@ export function setTheme(theme: ThemePref): void {
export function setLocalePref(locale: Locale): void { export function setLocalePref(locale: Locale): void {
app.locale = locale; app.locale = locale;
app.localeLocked = true;
setLocale(locale); setLocale(locale);
persistPrefs(); persistPrefs();
void persistLanguageToServer(locale); void persistLanguageToServer(locale);