Server-rendered admin console in the backend at /_gm (internal/adminconsole),
fronted on the gateway's public listener by Basic-Auth + a verbatim reverse proxy
(mounted on the edge mux below the h2c wrap). A same-origin check guards its POSTs;
no operator identity is tracked. This supersedes the Stage 6 gateway-fronts-
/api/v1/admin model: GATEWAY_ADMIN_ADDR and the backend /api/v1/admin ping are
dropped and gateway/internal/admin is repurposed to the verbatim proxy.
- Complaints: migration 00008 (+ jetgen) adds disposition/resolution_note/
resolved_at/applied_in_version + the deferred status CHECK; resolution feeds a
query-derived pending dictionary-change pipeline (marked applied after a reload).
- Dictionary hot-reload: per-version subdir BACKEND_DICT_DIR/<version>/ via the new
Registry.LoadAvailable; engine.OpenWithVersions restores resident versions on
restart. Partially addresses TODO-2.
- Broadcasts: a backend Telegram-connector client (internal/connector,
BACKEND_CONNECTOR_ADDR) for SendToUser / SendToGameChannel (discharges the Stage 9
forward-note).
- Admin reads: account.ListAccounts/CountAccounts/Identities and
game.ListGames/CountGames/GameByID/ListComplaints/GetComplaint/CountComplaints/
ResolveComplaint/DictionaryChanges/MarkChangesApplied.
- Tests: adminconsole render, engine reload, same-origin guard, gateway verbatim
proxy + h2c console mount, inttest complaint pipeline + list/count + /_gm console.
- Docs: PLAN (Stage 10 done + refinements + TODO-2), ARCHITECTURE §1/§5/§6/§12/§13,
FUNCTIONAL (+_ru), TESTING, backend/gateway READMEs.
internal/game drives the engine over a single match and owns everything the
engine does not: event-sourced persistence (a games row + an append-only decoded
move journal, with the live engine.Game kept warm in a cache and rebuilt by
replay on a miss), the play/pass/exchange/resign transitions with
validate-at-submit scoring, an unlimited score/legality preview, the hint
(per-game allowance + profile wallet), the word-check tool with complaint
capture, per-player game state, history and GCG export (Poslfit dialect), and a
background turn-timeout sweeper that auto-resigns overdue turns honouring each
player's daily away window. Like Stages 1-2 it is a service/store layer with no
HTTP; the gateway surface lands in Stage 6.
Engine: additive decoded domain API (Direction, SubmitPlay/SubmitExchange/
EvaluatePlay/HintView/Hand, MoveRecord.{Dir,MainRow,MainCol}, Registry.Lookup,
ParseVariant) so internal/game never imports scrabble-solver; and a Resign fix
so the resigner keeps their score yet never wins (the other player wins a
two-player game). Timeout reuses Resign.
Persistence: migration 00002 adds games, game_players, game_moves, complaints,
account_stats and extends accounts with away_start/away_end/hint_balance; go-jet
regenerated. account gained SpendHint. Config adds BACKEND_DICT_DIR (required),
BACKEND_DICT_VERSION, BACKEND_GAME_TIMEOUT_SWEEP_INTERVAL, BACKEND_GAME_CACHE_TTL;
main loads the registry at boot (hard dependency) and starts the sweeper.
Tests: engine resign + decoded-API tests; game unit tests (GCG, away-window
boundaries, hint budget, cache, keyed mutex, payload); inttest integration
(lifecycle, replay equivalence, timeout sweep with away grace, resign stats,
hint policy, word-check/complaint, per-game-lock). Docs (PLAN, ARCHITECTURE,
FUNCTIONAL +_ru, TESTING, README) updated.
backend/internal/engine wraps the sibling scrabble-solver library in-process:
- Registry: versioned DAWG load via dafsa.Load, keyed by (variant, dict_version),
latest-per-variant; English / Russian / Эрудит handled uniformly.
- Bag: own deterministic, seeded tile bag with Draw + Return (for exchanges),
since the solver's self-play bag cannot return tiles.
- Game: pure rules engine — deal, play/pass/exchange/resign, refill, per-move
scoring, turn order, and end-condition detection (empty bag + empty rack, six
scoreless turns, resignation) with end-game rack adjustment.
- decode/ReplayBoard: dictionary-independent MoveRecords and board replay via
scrabble.Apply (no internal/encoding), realising ARCHITECTURE §9.1.
Wiring: go.work gains "replace scrabble-solver => ../scrabble-solver"; backend
requires scrabble-solver (placeholder) and github.com/iliadenisov/dafsa directly.
Both Go CI workflows clone the public solver sibling (master HEAD, no token) and
set BACKEND_DICT_DIR.
Docs: ARCHITECTURE §5/§14, TESTING engine layer, backend README, and PLAN
refinements + deferred TODOs (publish/version solver; split engine vs dictionary
generator).