Commit Graph

422 Commits

Author SHA1 Message Date
Ilia Denisov a4581663f4 feat(telegram): link the promo body @username to the Mini App deep link
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The promo message body now renders "@<bot>" as an HTML text_link to the same ?startapp deep link the button uses (ParseMode HTML), so tapping the mention opens the seeded Mini App instead of the bot profile. Same payload (campaign start-param, else the forwarded /start payload) backs both the button and the mention.
2026-06-23 22:40:52 +02:00
Ilia Denisov 03dfc29a54 feat(telegram): promo deep-link seeds English Scrabble for new users
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The promo bot button carries a configurable variant-seed start-param (default verudit_ru-scrabble_en). The gateway parses start_param from the validated initData and forwards it; the backend, on first contact only, seeds the new account variant_preferences from it (English Scrabble alongside the default Erudit).

No schema change (the scrabble_en CHECK is already in the baseline) and the gateway<->backend REST field is additive, so the rolling deploy is safe in either order. TELEGRAM_PROMO_START_PARAM configures the payload (empty forwards the user own /start payload). Covered by account unit tests, a gateway transcode test, and an integration test asserting new-only seeding.
2026-06-23 21:51:52 +02:00
Ilia Denisov c02262fcf7 style(ui): halve custom header top/bottom padding
The custom title bar was too tall. Halve the standard bar padding (10->5px) and, in the Telegram path, the notch gap (16->8px) and bottom (6->3px); the notch safe-area inset is unchanged. Title and back chevron stay vertically centred.
2026-06-23 21:51:52 +02:00
Ilia Denisov f8fab4a4c2 fix(ui): rename Friends "Share via Telegram" to "Share"
The share button uses the OS Web Share sheet outside Telegram (the TG share picker only inside it), so "via Telegram" was misleading. Rename to a neutral "Share"/"Поделиться" and drop the now-unused tgshare class.
2026-06-23 21:51:52 +02:00
developer 10264e10c8 Merge pull request 'fix(telegram): support relay — text_mention card + reopen deleted topic' (#132) from feature/telegram-support-card-mention into development
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2026-06-23 16:51:04 +00:00
Ilia Denisov fc1715128e fix(telegram): reopen a deleted support topic instead of losing it to General
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Telegram silently routes a copyMessage aimed at a deleted forum topic
into the chat's General topic with NO error, so the bot's error-based
recreate never fired — the user's next message landed in General with no
card. Confirmed against the prod bot logs: a relay after a topic deletion
logged neither "relay to topic failed" nor "topic gone, reopening".

Probe topic liveness before reusing it: re-applying the info card's reply
markup is a no-op that errors only when the card (hence the topic) is
gone, so the bot detects the deletion and reopens the topic + card rather
than relying on the (absent) copy error. The post-copy recreate stays as
a race backstop.
2026-06-23 18:45:39 +02:00
Ilia Denisov bb18dc362b fix(telegram): support card — text_mention name, no command/dead link
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The topic info card built the profile link as `tg://user?id=`, which
clients render as dead text for a user they don't already know (the
test-vs-prod difference an operator saw), and it put the raw display
name through HTML — so a name starting with "/" was auto-detected as a
tappable bot command that fired when tapped.

Render the card with message entities instead: the display name is
covered by a `text_mention` entity (the reliable way to mention a
username-less user the bot has already seen — it messaged the bot),
which links the profile AND, because the name sits inside an entity,
suppresses the "/command" and "@mention" auto-detection on it. Drop the
HTML parse mode and the tg:// link. Entity offsets are UTF-16.
2026-06-23 18:33:14 +02:00
developer d86e022373 Merge pull request 'feat(telegram): bot support relay — per-user forum topics' (#130) from feature/telegram-support-relay into development
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2026-06-23 16:08:18 +00:00
Ilia Denisov 6a602aefae feat(telegram): bot support relay — per-user forum topics
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Users who DM the bot anything but /start are relayed into a private
forum supergroup, one topic per user. Operators (the chat's admins)
reply in the topic and the bot copies it back to the user; an info card
opening each topic carries a Block/Unblock toggle and a Clear button.
State is a small JSON file on a new /data volume — the bot host has no
database. Off by default (TELEGRAM_SUPPORT_CHAT_ID=0): the prod bot is
unchanged until the operator sets the chat id and adds the bot as a
forum admin.

- internal/support: concurrency-safe JSON store (topic map, block list,
  relayed message ids) with field-targeted mutators and atomic save
- bot/support.go: relay both ways via copyMessage, short-TTL admin
  cache, callback buttons, per-user topic-create lock, loop guard
  (skip the bot's own posts), reopen a deleted topic on the next message
- config + compose + CI/prod-deploy: TELEGRAM_SUPPORT_CHAT_ID per
  contour + TELEGRAM_SUPPORT_STATE_DIR; bot-state named volume; /data
  pre-owned by UID 65532 so a fresh volume is writable under distroless
- docs: ARCHITECTURE §15 + decision record, FUNCTIONAL (+ru), README
2026-06-23 17:47:00 +02:00
developer e6277dcd43 Merge pull request 'fix(ui): Android Telegram nav — windowed mode, no close guard' (#128) from feature/telegram-android-nav-fixes into development
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2026-06-23 13:14:04 +00:00
Ilia Denisov 37070c3cb7 feat(ui): drop Telegram fullscreen; own back chevron everywhere; hidden debug panel
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Finalises the Telegram Mini App navigation work after on-device testing (Pixel
10 / Android 17 + iOS, fresh beta clients):

- Remove requestFullscreen entirely. Immersive fullscreen hid Telegram's native
  header (and its BackButton) and the Android system swipe-back minimised the
  app; the owner prefers the windowed full-size (expand) presentation, so the
  app never requests fullscreen on any platform now.
- The app's own back chevron (Header, showBack = !!back) drives back-navigation
  on every platform; the native Telegram BackButton is dropped — it does not
  render in the windowed Mini App (backVisible=false on iOS and Android), so
  relying on it lost back navigation (notably none on iOS).
- Replace the temporary always-on diagnostic overlay with a hidden debug panel
  (components/DebugPanel): ten quick taps on the header title open it; it shows a
  privacy-safe client diagnostic snapshot (app version, locale, online, userId,
  Telegram chrome / viewport / SDK state — no secrets, no IP) and shares it via
  the OS share sheet / clipboard; a tap anywhere except Share dismisses it.
- Drop the now-dead telegramRequestFullscreen / telegramBackButton /
  isTelegramAndroid helpers and the iOS-fullscreen unit test.

Telegram has no native non-modal notification API (only modal showPopup /
showAlert), so in-app toasts stay ours. Docs: UI_DESIGN.md.
2026-06-23 15:05:13 +02:00
Ilia Denisov 53d6883ffd fix(ui): own back chevron in Telegram on all platforms; drop the native BackButton
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The Telegram native BackButton does not render in the windowed Mini App (the
owner's emulator + a fresh beta TG report backVisible=false on both iOS and
Android), so relying on it lost back navigation — iOS had no back affordance at
all. Show the app's own back chevron whenever there is a back target, on every
platform (Header showBack = !!back), and drop the now-dead native BackButton
effect (App.svelte). The native close control stays — a windowed Mini App
cannot hide it (no Telegram API).

WIP: the temp lobby diagnostic overlay and the requestFullscreen no-op remain
for the owner's emulator test; finalize after confirmation.
2026-06-23 14:37:43 +02:00
Ilia Denisov 93c57b3558 test(ui): TEMP-skip the iOS fullscreen unit test (requestFullscreen is a no-op for the owner test; restore with the iOS path)
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2026-06-23 14:09:40 +02:00
Ilia Denisov 6f00c2f41d chore(ui): TEMP disable fullscreen for testing + Android back chevron + BackButton diag
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WIP for the Android nav investigation (TEMP bits reverted before merge):
- telegramRequestFullscreen: temporarily a no-op (incl. iOS) so the owner can
  confirm the Android "fullscreen look" is Telegram's own Mini App presentation,
  not our requestFullscreen (isFullscreen is already false on Android).
- Header: show the app's own back chevron in Telegram on Android, where the
  native BackButton does not render — a reliable tap-back. [keep]
- Diagnostic overlay moved app-wide (pointer-events:none) and now reports
  BackButton state (req/present/visible) + viewport geometry, to see whether the
  native BackButton can capture the Android system swipe-back.
2026-06-23 14:04:21 +02:00
Ilia Denisov 79766438a2 chore(ui): TEMP lobby diagnostic for the Android fullscreen issue
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Renders Telegram viewport/fullscreen state (isFullscreen, isExpanded, viewport
heights, innerH vs screenH, safe-area insets) in the lobby, inside Telegram
only, to diagnose why the app still opens fullscreen on Android with
requestFullscreen now iOS-only and no persisted state (fresh TG + test account).
REVERT before merge.
2026-06-23 13:36:54 +02:00
Ilia Denisov 6aa5023b24 fix(ui): Android Telegram nav — windowed mode, no close guard
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Three Android Mini App issues, all in the Telegram chrome:

- Entering a game showed no native back button, and the Android system
  swipe-back minimised the app instead of navigating. Root cause: immersive
  fullscreen (requestFullscreen). On Android, fullscreen replaces the native
  header — and its BackButton, which also captures the system back — with a bare
  close/menu pill, so back navigation has no control to land on. Request
  fullscreen on iOS only; Android stays windowed, keeping the native header +
  BackButton (and the system swipe-back that routes to it). iOS is unchanged.

- Closing the game board always prompted "changes that you made may not be
  saved", even on a board just opened and untouched. The close-confirmation was
  armed unconditionally on game mount. Remove it entirely: move drafts auto-save
  (debounced during play + flushed on destroy), so nothing is lost on close.

Drops the now-unused telegramClosingConfirmation + isMobilePlatform helpers and
their SDK interface fields. Docs: UI_DESIGN.md.
2026-06-23 11:48:38 +02:00
developer 508dc870ec Merge pull request 'feat(ui): diagnostic screen on /telegram/ instead of the landing bounce' (#126) from feature/telegram-launch-diagnostic into development
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2026-06-23 08:32:18 +00:00
Ilia Denisov e3899d4755 feat(ui): record the SDK load outcome in the launch diagnostic
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The diagnostic showed only sdk: yes/no (window.Telegram presence), not why the
SDK was absent. Capture how the dynamic telegram-web-app.js load resolved —
present / loaded / no-webapp / error / timeout — and surface it as
"sdk-load: <outcome>". error/timeout pinpoint a blocked or hanging telegram.org
(the prime suspect for an empty launch); no-webapp a loaded-but-broken script.

loadTelegramSDK records the outcome (telegramSdkOutcome); collectTelegramDiag
carries it into the screen. Unit tests cover each outcome; the blocked-script
e2e now asserts sdk-load: error.
2026-06-23 10:18:02 +02:00
Ilia Denisov ae5090b851 fix(ui): load telegram-web-app.js dynamically with a timeout
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The Telegram SDK was a render-blocking <script src="telegram.org/..."> in the
shared index.html shell, so it ran on every entry (/telegram/, /app/, native).
On a network that blocks telegram.org — common where Telegram itself reaches
users only over a proxy — the script hangs forever, stranding the whole page,
including the launch-diagnostic screen meant to surface exactly this failure.
This is the likely root cause of the Android "won't open" reports (all launch
methods fail identically; iOS on a different network works).

Remove the head <script> and load the SDK dynamically (lib/telegram.ts
loadTelegramSDK) with a 10s timeout, only on a Telegram entry (the /telegram/
path or a tgWebApp launch fragment). The SPA — served from our own reachable
origin — boots first and controls the load: on a block/error it falls through
to the diagnostic screen (reporting sdk: no) instead of hanging, and Retry
re-attempts. /app/ and the native build no longer touch telegram.org.

Pin the SDK to the version the official page recommends (?62) for the newer
client features the app already uses (fullscreen, safe areas, swipe guard).

Tests: loadTelegramSDK unit tests (present / error / timeout); an e2e that
aborts the script fetch and asserts the diagnostic still renders.
2026-06-23 09:59:24 +02:00
Ilia Denisov 0c5d3808d7 feat(ui): diagnostic screen on /telegram/ instead of the landing bounce
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A Mini App launch on /telegram/ without sign-in data (empty initData) used to
location.replace('/') — bouncing the visitor to the marketing landing. That
destroyed all diagnosability and, on some Android clients that reach the entry
with no initData, simply looked like the app refusing to open.

Replace the bounce with a compact, privacy-safe launch-error screen
(screens/TelegramLaunchError.svelte) that renders a one-screenshot diagnostic
snapshot captured at the moment of failure: SDK/WebApp presence, Telegram
platform/version, whether initData is empty, whether the URL fragment carried
tgWebAppData, the initData field NAMES present/missing (never the signed
values, never an IP), and OS/mobile/browser via User-Agent Client Hints plus
the full User-Agent. A Share button delivers it through the OS share sheet
(clipboard copy on desktop, reusing the GCG no-webview-strand guard); Retry
re-checks in place to recover a late initData without a reload (which would
discard the launch fragment).

This is the instrument to root-cause the Android empty-initData failure, which
is not reproducible in Playwright.

Tests: collectTelegramDiag + shareText/pickTextShare unit tests; the /telegram/
e2e now asserts the diagnostic screen, not a redirect. Docs: ARCHITECTURE.md +
UI_DESIGN.md updated.
2026-06-23 09:37:36 +02:00
developer 18db62e19d Merge pull request 'feat(ui): friends list as lobby-style rows with kebab + confirm modals' (#123) from feature/friends-list-kebab-confirm into development
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2026-06-22 22:28:25 +00:00
Ilia Denisov d4e34efa80 test(ui): e2e for the friends-list kebab, confirm modals and outside-tap
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Cover the reworked Settings -> Friends interactions in the mock e2e
(Chromium + WebKit): the row kebab slides open the block/remove icons and an
outside tap collapses it; blocking confirms (naming the friend) and moves them
to Blocked; removing confirms and drops the friendship.
2026-06-23 00:24:33 +02:00
Ilia Denisov 12ff6dad86 feat(ui): close the friends kebab on an outside tap
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A slid-open friend row now collapses when the user taps anywhere outside its
action buttons (taps on a kebab are skipped so its own toggle still drives the
open/close). Uses the same capture-phase window pointerdown idiom as Screen,
active only while a row is revealed.
2026-06-23 00:20:09 +02:00
Ilia Denisov 5a80696fe8 feat(ui): friends list as lobby-style rows with kebab + confirm modals
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Settings -> Friends previously rendered each friend as a bordered card with
two always-visible text buttons (Remove / Block) that fired immediately. Rework
the whole screen to the lobby's visual language: one-line rows split by
hairline separators across all three sections (friends, incoming requests,
blocked).

Each friend row gains a right-hand kebab that slides the row open to reveal two
icon actions split by a vertical divider -- block (no-entry) and remove (cross)
-- mirroring the lobby's slide-to-reveal. Both actions now require a
confirmation modal; since the slide moves a short name off-screen, the modal
keeps a generic title and shows the friend's name in the body, above the
buttons, so a long name cannot stretch the sheet. Incoming keeps its
accept/decline buttons and blocked keeps unblock, inline on their rows.

Add the friends.actions / friends.blockConfirm / friends.unfriendConfirm keys
to both i18n catalogs and document the flow in FUNCTIONAL (+_ru).
2026-06-23 00:09:39 +02:00
developer d6401bb76c Merge pull request 'fix(deploy): force-recreate caddy on its roll so config-only changes apply' (#122) from feature/prod-deploy-force-recreate-caddy into development
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2026-06-22 20:09:43 +00:00
Ilia Denisov e0a5753f1a fix(deploy): force-recreate caddy on its roll so config-only changes apply
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The prod rolling deploy rolls each service with `compose up -d --no-deps <svc>`.
For caddy that is a no-op on a config-only release: its image is pinned
(caddy:2-alpine, no $TAG), so the compose definition is unchanged between
releases, compose treats the container as current and does not recreate it, and
admin is off so there is no hot reload. The new bind-mounted Caddyfile is seeded
to the host but never loaded -- the v1.2.2 `Alt-Svc: clear` edge fix deployed
green yet did not take effect until caddy was restarted by hand.

Force a recreate for caddy on its roll (every other service already recreates on
its new $TAG image), so a bind-mounted Caddyfile change always applies. Costs a
~1-2s caddy blip per deploy, acceptable for the infrequent manual prod rollout.
2026-06-22 22:03:35 +02:00
developer ba57687430 Merge pull request 'fix(grafana): real byte thresholds for the Database size stat' (#120) from feature/grafana-db-size-thresholds into development
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2026-06-22 19:41:42 +00:00
developer 6cb88b28c4 Merge pull request 'fix(edge): suppress dead HTTP/3 advert with Alt-Svc: clear' (#119) from feature/edge-suppress-http3-altsvc into development
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2026-06-22 19:41:16 +00:00
Ilia Denisov 46d569720c fix(grafana): give "Database size" stat real byte thresholds
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The "Database size" stat had no thresholds, so Grafana applied its stat
default (green base, red at >=80). The query is pg_database_size_bytes, so a
healthy ~9 MiB database (9.4M >> 80) rendered permanently RED on the
Scrabble - Resources dashboard (test + prod), reading as a false alert; the
neighbouring percentunit cache-hit stat stayed green only because its 0..1
values fall under 80.

Add absolute byte thresholds sized to the 40 GiB prod disk (4.6 GiB used,
observability bounded -- Tempo <=1 GiB, Prometheus 7d -- so the DB is the
only unbounded grower): green up to 8 GiB, yellow at 8 GiB (~20% of disk),
red at 16 GiB (~40%), an early warning with ample runway before the disk
tightens, not a panic line. Cosmetic panel coloring only; there are no
Grafana alert rules provisioned.
2026-06-22 21:35:48 +02:00
Ilia Denisov 9253b1bdca fix(edge): suppress dead HTTP/3 advert with Alt-Svc: clear
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Caddy enables HTTP/3 by default on any TLS listener and emits
Alt-Svc: h3=":443"; ma=2592000, but UDP/443 is never reachable: the prod
compose maps only "443:443" (TCP) and ufw opens 443/tcp (test contour: the
host caddy publishes only :443/tcp). A client that cached the 30-day advert
tries QUIC first on later opens, gets no response, and waits for the QUIC
attempt to time out before falling back to h2 -- which surfaced as the
Telegram Mini App intermittently hanging on load (a barely-noticeable pause
up to a blank window). The h2/TCP serving path itself is healthy (~10ms TTFB).

Emit Alt-Svc: clear site-wide at the contour caddy so clients actively drop
any cached alternative and stay on h2/h1. This caddy terminates TLS in prod
(the fix target); in the test contour it serves plain :80 and the host caddy
re-stamps its own Alt-Svc, so the live test fix lives in the host caddy. Add
docs/EDGE_HTTP3.md (symptom, diagnosis method, verify, and option B -- serving
h3 for real -- if it recurs) and link it from ARCHITECTURE.md.
2026-06-22 21:20:31 +02:00
developer 9d1ca213d6 Merge pull request 'fix(i18n): banner/push follow the interface language even without a Settings change' (#118) from feature/banner-language-followup into development
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2026-06-22 18:17:03 +00:00
developer 1f78bb274b Merge pull request 'feat(telegram): localized /start welcome with channel & chat follow links' (#117) from feature/bot-welcome-localized into development
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2026-06-22 18:16:52 +00:00
Ilia Denisov 81b716569f fix(i18n): reconcile preferred_language to the interface locale on every adopt
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A user who never changed the language in Settings kept their account at the
creation-time preferred_language seed (e.g. en from the Telegram launch language_code)
even after switching the device to another language: the UI followed the device (ru) but
the ad banner and out-of-app push — both resolved server-side from preferred_language —
stayed en. The on-adopt reconcile was gated on an explicit local choice (localeLocked),
so a system-guess locale was never pushed through.

Reconcile preferred_language to the active interface locale (app.locale) on every session
adopt and link, regardless of how the locale was chosen; persistLanguageToServer already
self-gates (a no-op for guests and when already equal), so there is no steady-state write.
The banner and push are the only server-rendered language surfaces and both read
preferred_language, so this keeps the whole interface consistent — not just the banner.
Drop the now-dead localeLocked flag (the reconcile guards were its only readers; the saved
prefs.locale still restores the UI choice per device).

Trade-off: preferred_language now follows the most-recently-opened device, so an explicit
choice on one device can be overwritten by a system guess on another (the "explicit" mark
is local, per-device); making it globally sticky would need a DB flag.

Docs: ARCHITECTURE §4 + the profile field.
2026-06-22 20:09:41 +02:00
Ilia Denisov aa330b726e feat(telegram): localized /start welcome with channel & chat follow links
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The main bot answered /start with a single English line ("Tap to open Scrabble.").
Localize it: Russian or English by the sender's reported Telegram language
(Message.from.language_code, which the Bot API carries on the message itself — there is
no separate user-update event — English fallback), with the longer welcome copy and a
localized launch button ("Открыть «Эрудит»" / "Open “Erudite”").

The welcome links the game channel and the discussion chat by their public @username,
resolved once at startup from the configured TELEGRAM_GAME_CHANNEL_ID / TELEGRAM_CHAT_ID
via getChat and cached. A handle that is unset, private, or unreadable degrades to a
generic noun ("the channel" / "our chat") rather than a dangling "@", so the paragraph
always reads cleanly (the bot's info screen still lists the real links). Adds
GameChannelID to bot.Config (wired from the existing config) for the channel handle.

Tests: startText localization + handle embedding + per-slot generic fallback; handleStart
language selection; resolveWelcomeHandles. README updated.
2026-06-22 19:39:00 +02:00
developer d5369a0188 Merge pull request 'feat(account): seed the time zone from the client's detected offset at creation' (#116) from feature/account-seed-timezone into development
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2026-06-22 17:07:53 +00:00
developer 170a6ae9ef Merge pull request 'feat(feedback): capture app version + browser zone; Filed time in three zones' (#115) from feature/feedback-version into development
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2026-06-22 17:07:21 +00:00
Ilia Denisov ef2c2d1eb9 feat(account): seed the time zone from the client's detected offset at creation
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A new account's time_zone defaulted to 'UTC' until the player saved a profile, so the
robot's sleep window and the turn-timeout away-window sweeper — both anchored to the
account zone via account.ResolveZone — ran on UTC for every fresh player, skewing
robot-game timing until a manual Settings save. Seed the zone at creation instead, from
the client's detected "±HH:MM" offset.

- Carry browser_tz on the three account-creating auth requests (TelegramLoginRequest,
  GuestLoginRequest, EmailRequestRequest — the email account is provisioned at the
  code-request step, not at login) through the fbs envelope (+ Go/TS codegen), the
  gateway transcode + backend client, and the backend auth handlers into
  ProvisionTelegram / ProvisionGuest / ProvisionEmail.
- create() now writes time_zone explicitly: the validated detected offset, or 'UTC'
  (equal to the column default) when absent or malformed — deterministic, never guessed.
  The column is already NOT NULL DEFAULT 'UTC', so no migration is needed and existing
  accounts keep 'UTC'. An existing account is never overwritten on re-login.
- A detected zero offset is stored as "+00:00" (the zone is known and equals UTC),
  distinct from the "UTC" default that means "unknown" — which the feedback console's
  three-zone Filed display already reflects.
- Guard the guest handler against an empty payload (the bootstrap historically carried
  none) so it degrades to no-seed rather than panicking in GetRootAs*.
- Tests: zone seeding across Telegram/guest/email plus the "+00:00"/malformed/empty
  cases and the not-overwrite rule; codec round-trip for the three auth encoders.
  ARCHITECTURE + FUNCTIONAL(+ru) updated.
2026-06-22 18:43:24 +02:00
Ilia Denisov 004aca4e97 feat(feedback): capture the browser UTC offset; Filed time in three zones
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The account time zone defaults to UTC until a player saves a profile, so a
report's Filed time could only render in UTC even for a player clearly in
another zone. Capture the client's detected "±HH:MM" offset (browser_tz) with
each submission and show the Filed time in three zones in the operator console
— UTC, the browser offset detected at submit, and the sender's saved profile
zone — each shown "N/A" when not known, so the operator can tell what is
certainly known from what is merely defaulted.

- Thread browser_tz through the fbs envelope (+ Go/TS codegen), the gateway
  transcode + backend client, and the backend feedback service/store; add the
  column via migration 00004 (additive, image-rollback-safe).
- Fix fmtTimeIn to resolve "±HH:MM" offsets via account.ResolveZone;
  time.LoadLocation alone silently fell back to UTC for offset zones, which is
  the second reason a "+02:00" sender showed only UTC.
- Update ARCHITECTURE/FUNCTIONAL(+ru) docs and the feedback integration test.
2026-06-22 18:05:39 +02:00
Ilia Denisov b78ce42922 feat(feedback): capture the app version; show version + local Filed time
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Each feedback submission now carries the client app version (__APP_VERSION__),
snapshotted like the interface language: FlatBuffers FeedbackSubmitRequest gains
a version field → gateway transcode → backend, persisted in a new nullable
feedback_messages.app_version column (migration 00003, additive so an image
rollback stays DB-safe). The operator console detail shows the app version and
renders the Filed time in UTC plus the sender's time zone (fmtTimeIn).

Touches: fbs schema + regenerated Go/TS codegen, codec + transport (the client
attaches its build), gateway transcode + backendclient, feedback store/service,
admin view + template, docs (ARCHITECTURE §15, FUNCTIONAL + _ru). Verified:
feedback integration tests (migration + version round-trip), codec round-trip,
check/unit/build green.
2026-06-22 17:02:05 +02:00
developer 08c2c5f660 Merge pull request 'fix(i18n): banner/push language follows the device's saved choice' (#113) from feature/banner-language-sync into development
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2026-06-22 14:26:38 +00:00
developer 06cc4c1edc Merge pull request 'feat(ads): seed the house banner with the curated tip set' (#112) from feature/ad-tips-default-banner into development
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2026-06-22 14:26:29 +00:00
Ilia Denisov 90f0424de2 fix(i18n): reconcile preferred_language with the device's saved language
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The UI language follows the device (the local choice / system guess) and is
deliberately not overridden from the account, but the advertising banner and
out-of-app push routing are resolved server-side from preferred_language. A
saved device choice the account had not recorded — picked while a guest, or
differing from the Telegram system-language seed — left the banner (and pushes)
in the wrong language until a Settings change rewrote preferred_language.

On profile load (adoptSession and the in-place link path) push the saved local
choice to the account when it differs (new pure helper languageNeedsServerSync;
no-op for guests and when already equal), so the banner and pushes match the
visible UI from the first open. Unit-tested.
2026-06-22 16:16:33 +02:00
Ilia Denisov c36543e54e feat(ads): seed the house banner with the curated tip set
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Migration 00002 replaces the default (house) campaign's single seed tip with
the 47 curated, language-agnostic Scrabble tips — one bilingual ad_messages row
each (body_en + body_ru), which the client round-robins per ARCHITECTURE §ads.

Data-only: the ad_messages schema is unchanged, so a backend image rollback
stays DB-safe. Down restores the original single seed tip. Verified up/down
against a throwaway Postgres (47 rows; apostrophes escaped).
2026-06-22 15:44:49 +02:00
developer be1627936f Merge pull request 'chore(deploy): pin dictionary seed to v1.3.0' (#110) from feature/pin-dict-v130 into development
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2026-06-22 13:06:26 +00:00
Ilia Denisov 1ba52dd0b4 refactor(deploy): make DICT_VERSION a required build arg (single-sourced)
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Drop the literal version default from the build files (backend Dockerfile both
stages, loadtest Dockerfile, the compose build-arg) so the release tag is not
duplicated as a stale-prone default a newcomer can't tell from the real source.

DICT_VERSION is now required: compose uses ${DICT_VERSION:?…} and the Dockerfiles
have no ARG default, so a missing value fails loudly instead of baking a stale tag.
The tag lives only in its genuine sources — ci.yaml env (CI tests), the Gitea
TEST_/PROD_DICT_VERSION variables (deploy seed) and deploy/.env.example (local).
Adds a "Bumping the dictionary version" section to deploy/README and fixes the bare
docker-build examples (CLAUDE.md, README.md, loadtest/README) to pass --build-arg.
2026-06-22 15:03:07 +02:00
Ilia Denisov bb0e3e17e5 chore(deploy): pin dictionary seed to v1.3.0
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Bump DICT_VERSION v1.2.1 -> v1.3.0 across the seed surface: .env.example, the
compose build-arg default, both backend Dockerfile stages, the loadtest
Dockerfile, the CI dawg-download version, and the deploy/backend docs.

v1.3.0 drops the abbreviation class from the Russian word list (scrabble-dictionary
#6). This only seeds a FRESH volume; a live contour/prod volume is unaffected (the
.seed_version marker wins — seed-drift guard) and moves to v1.3.0 through the admin
console (ARCHITECTURE §5). Per-contour deploy still overrides via TEST_/PROD_DICT_VERSION.
2026-06-22 14:45:52 +02:00
developer 1ef2bde395 Merge pull request 'feat(ui): Erudit blank tiles carry the star (✻) mark' (#109) from feature/erudit-blank-star into development
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2026-06-22 11:06:22 +00:00
Ilia Denisov 62f66735a3 fix(ui): nudge the rack blank star up a pixel
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By eye the centred star still read a hair low; subtract 1px from its top
offset (top: calc(0.5% - 1px)).
2026-06-22 12:55:06 +02:00
Ilia Denisov 81680a1d5e fix(ui): raise the rack blank star to centre on the letters
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Top-aligning it still read a touch low; move the empty-blank star up
(top 8% -> 0.5%) so its ink centres against the rack letters' block,
matching the board tile's centred mark. Size unchanged.
2026-06-22 12:22:48 +02:00
Ilia Denisov a393561d79 fix(ui): align the Erudit blank star with neighbouring tiles
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Rack: the empty-blank star is now top-anchored level with the letters and a
touch larger (was centred, sitting low). Board and Stats best-move tiles: the
placed-blank star's ink is centred on the value digits' line (was slightly
high). CSS-only nudges; pixel offsets measured against the rendered glyphs.
2026-06-22 12:11:35 +02:00