Commit Graph

107 Commits

Author SHA1 Message Date
Ilia Denisov d733ce3119 Stage 8: UI social/account/history surfaces
Tests · Go / test (push) Successful in 7s
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Tests · UI / test (push) Successful in 16s
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode ->
backend REST -> existing domain services): friends (incl. one-time friend
codes), per-user blocks, friend-game invitations, profile editing + email
binding, the statistics screen, and the in-game history + GCG export.

Friends gain two add paths (interview decision, a deliberate plan change):
one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited
redeem); and play-gated requests (shared game required) where an explicit
decline is permanent, an ignored request lapses after 30 days, and a code
bypasses a decline. Migration 00006 widens friendships_status_chk and adds
friend_codes.

Lobby notification badge is poll + push: a new generic `notify` event drives
it live; the client polls on open/focus. Language stays a single Settings
control that writes through to the durable account's preferred_language. GCG
export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file.

Tests: backend unit + inttest (friend gate/decline/code, ListInvitations,
GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI
vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN
(Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN,
TESTING, module READMEs.
2026-06-03 19:47:40 +02:00
Ilia Denisov f8f7d39364 Stage 7: regression tests for the polished UI (logic + behaviour)
Tests · UI / test (push) Successful in 14s
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Tests · UI / test (pull_request) Successful in 14s
Lock the polish branch's behaviour so a future UI edit surfaces as a failing
assertion to re-agree or fix.

Unit (vitest, node env):
- placement: recallIndex, cellOccupied/isBlankSlot, non-linear direction, the
  single-tile submit default, and placementFromHint blank-fallback / rack-exhausted.
- banner: the marquee scroll-cycle repeat-then-advance, stop(), root-relative and
  multiple links.
- client.GatewayError. Extract the check-word constraints out of Game.svelte into a
  pure lib/checkword.ts (sanitize + canCheck) and cover them.

E2E (playwright mock, Chromium + WebKit):
- commit via the 🏁 control, history slide-down + close, the exchange dialog,
  check-word input sanitising + verdict, resign-to-finished, and the Settings
  board-label mode changing the on-board labels.
2026-06-03 17:33:47 +02:00
Ilia Denisov 1e7da5925a Stage 7 UI polish: fix ad-marquee end, drop-time zoom, focus centring, sticky rack selection
Tests · UI / test (push) Successful in 11s
Tests · Go / test (pull_request) Successful in 6s
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Tests · UI / test (pull_request) Successful in 11s
- AdBanner: move the side inset onto the scrolling track so the long message
  scrolls to its very end; pin body text-size-adjust:100% so iOS/Safari stops
  inflating the long marquee text.
- Game: do not zoom on drag start (the player may change their mind) — zoom and
  centre happen on drop, in attemptPlace; a stray tap on an occupied cell no
  longer cancels the rack selection (wait for an empty cell).
- Board: centre the focus cell after the zoom width transition finishes (was
  clamping to top-left mid-transition); compute the cell from the rendered
  scrollWidth.
2026-06-03 16:22:01 +02:00
Ilia Denisov 3312130483 Stage 7 polish (round 2b): tab-bar spacing + hint badge on icon corner (items 2,3)
Tests · UI / test (push) Successful in 11s
Tests · Go / test (pull_request) Successful in 6s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 11s
2026-06-03 14:56:19 +02:00
Ilia Denisov 52a0e3160d Stage 7 polish (round 2): layout/zoom/tab-bar/hint/check fixes
Tests · UI / test (push) Successful in 12s
Tests · Go / test (pull_request) Successful in 6s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 11s
- nav bar grows ONLY in game (other screens: minimal nav, content fills); tab bar always bottom
- tab bar: tighter icon/label spacing, bigger icons, hint badge on the icon corner
- board zoom reworked to width-based (real native scroll, fixes Safari/Chrome) + constant cqw labels; pinch & swipe-to-history dropped (conflict), double-tap kept, history via menu
- beginner bonus labels shrunk to fit cells
- Draw opens exchange directly (no confirm); confirm popovers restyled like the hamburger dropdown (vertical); removed the floating direction toggle
- pending tiles darker bg (no outline); last-word dark-tile highlight (static / 1s flash)
- check button disabled for <2/>15 chars, already-checked, or 5s cooldown
- global user-select:none (inputs exempt); docs updated; TODO-4 alphabet-on-wire
2026-06-03 14:54:41 +02:00
Ilia Denisov 2c96c19aac Stage 7 polish: game rework + board zoom + tests (Parts D/E/F/I)
- Board: fixed-viewport transform-scale zoom (animated) with counter-scaled cqw labels, corner letters, bonus-label modes (boardlabels), contrasting grid lines
- Game: Screen shell + game tab-bar (Draw/Skip/Hint/Shuffle) via HoldConfirm popovers; MakeMove 🏁 + compact popup; rack collapses used slots; hint places tiles on board (placementFromHint) + no_hint_available toast; Scores:N replaces Hints; history slide-down (swipe/click, scroll-locked); check-word alphabet/length limit + in-memory cache + 5s throttle
- backend: no_hint_available result code split + test
- vitest: banner rotator + linkify, resultBadge, boardlabels, placementFromHint (29 tests); Playwright smoke updated; prod bundle ~74 KB gzip
2026-06-03 13:33:03 +02:00
Ilia Denisov 453ddc5e94 Stage 7 (wip): UI shell, libs, mock transport, screens (lobby->game), e2e smoke
- plain Svelte 5 + TS + Vite (no SvelteKit); CSS-token design system (Telegram-ready), hash router, IndexedDB session
- pure libs: domain model, premium/value maps ported from solver, board replay, placement state machine, i18n en/ru
- in-memory mock transport + seed data; pnpm start runs lobby->active game->board with no backend
- board: pointer-drag + tap placement, MakeMove (popup / 1s-hold commit), two-state zoom, blank chooser, exchange, hint, word-check, chat
- Playwright smoke (mock) green; svelte-check clean; mock bundle ~37 KB gzip
2026-06-03 00:32:50 +02:00