Stage 7 UI polish: fix ad-marquee end, drop-time zoom, focus centring, sticky rack selection
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- AdBanner: move the side inset onto the scrolling track so the long message
  scrolls to its very end; pin body text-size-adjust:100% so iOS/Safari stops
  inflating the long marquee text.
- Game: do not zoom on drag start (the player may change their mind) — zoom and
  centre happen on drop, in attemptPlace; a stray tap on an occupied cell no
  longer cancels the rack selection (wait for an empty cell).
- Board: centre the focus cell after the zoom width transition finishes (was
  clamping to top-left mid-transition); compute the cell from the rendered
  scrollWidth.
This commit is contained in:
Ilia Denisov
2026-06-03 16:22:01 +02:00
parent 10d48884ac
commit 1e7da5925a
4 changed files with 35 additions and 8 deletions
+3
View File
@@ -123,6 +123,9 @@ body {
line-height: 1.4;
-webkit-font-smoothing: antialiased;
text-rendering: optimizeLegibility;
/* Stop iOS/Safari from auto-inflating text (e.g. the long marquee message). */
text-size-adjust: 100%;
-webkit-text-size-adjust: 100%;
/* never let the page scroll/zoom out from under the board */
overscroll-behavior: none;
touch-action: manipulation;
+4 -1
View File
@@ -56,7 +56,7 @@
.ad {
overflow: hidden;
white-space: nowrap;
padding: 6px var(--pad);
padding: 6px 0;
background: var(--surface-2);
color: var(--text-muted);
font-size: 0.85rem;
@@ -68,6 +68,9 @@
}
.track {
display: inline-block;
/* The side inset lives on the track (not the clipping .ad) so the scroll distance
(scrollWidth - viewport.clientWidth) reaches the very end of a long message. */
padding: 0 var(--pad);
will-change: transform;
}
.track :global(a) {
+23 -6
View File
@@ -47,12 +47,29 @@
$effect(() => {
const vp = viewport;
if (!vp || !zoomed || !focus) return;
const cell = (vp.clientWidth * Z) / 15;
vp.scrollTo({
left: (focus.col + 0.5) * cell - vp.clientWidth / 2,
top: (focus.row + 0.5) * cell - vp.clientHeight / 2,
behavior: 'smooth',
});
const f = focus;
const scaler = vp.firstElementChild as HTMLElement | null;
const center = () => {
// Use the rendered scrollable width so the maths stays correct (gaps, padding).
const cell = vp.scrollWidth / 15;
vp.scrollTo({
left: (f.col + 0.5) * cell - vp.clientWidth / 2,
top: (f.row + 0.5) * cell - vp.clientHeight / 2,
behavior: 'smooth',
});
};
// When zoom has just turned on the board is still widening; centring now would
// clamp to the still-small scroll range and land top-left. Wait for the width
// transition to finish. If already zoomed (only the focus changed), centre at once.
if (scaler && scaler.clientWidth < vp.clientWidth * Z - 1) {
const onEnd = () => {
scaler.removeEventListener('transitionend', onEnd);
center();
};
scaler.addEventListener('transitionend', onEnd);
return () => scaler.removeEventListener('transitionend', onEnd);
}
center();
});
// Double-tap toggles zoom (pinch was dropped — it conflicts with native scroll).
+5 -1
View File
@@ -132,7 +132,8 @@
dragMoved = true;
const slot = placement.rack[downInfo.index];
drag = { letter: slot, blank: slot === BLANK, x: e.clientX, y: e.clientY };
if (isCoarse() && !zoomed) zoomed = true;
// No zoom on drag start: the player may still change their mind. The zoom
// (and centring) happens on drop, in attemptPlace.
}
if (drag) drag = { ...drag, x: e.clientX, y: e.clientY };
}
@@ -169,6 +170,9 @@
return;
}
if (selected != null) {
// A committed tile already sits here: keep the rack selection so a stray tap
// on an occupied cell doesn't cancel placement — wait for an empty cell.
if (board[row]?.[col]) return;
attemptPlace(selected, row, col);
selected = null;
}