fix(offline): skip the NewGame friend fetch offline
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NewGame's onMount fetched the friend list (gateway.friendsList) for a non-guest; offline the transport kill switch refuses it, so it toasted on entering the New Game screen (the local game still created fine). The friends section is hidden offline anyway — skip the fetch when offline.
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@@ -112,7 +112,9 @@
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);
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onMount(async () => {
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if (guest) return;
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// Offline mode offers only the local vs_ai flow (the friends section is hidden), and the network
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// is off, so skip the friend fetch — it would be refused by the transport and toast an error.
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if (guest || offlineMode.active) return;
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try {
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friends = await gateway.friendsList();
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} catch (e) {
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