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NewGame's onMount fetched the friend list (gateway.friendsList) for a non-guest; offline the transport kill switch refuses it, so it toasted on entering the New Game screen (the local game still created fine). The friends section is hidden offline anyway — skip the fetch when offline.
454 lines
15 KiB
Svelte
454 lines
15 KiB
Svelte
<script lang="ts">
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import { onMount } from 'svelte';
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import Screen from '../components/Screen.svelte';
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import { gateway } from '../lib/gateway';
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import { app, handleError, showToast } from '../lib/app.svelte';
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import { connection } from '../lib/connection.svelte';
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import { offlineMode } from '../lib/offline.svelte';
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import { localSource } from '../lib/gamesource';
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import { newLocalGameId, randomSeed } from '../lib/localgame/id';
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import { navigate } from '../lib/router.svelte';
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import { t, type MessageKey } from '../lib/i18n/index.svelte';
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import type { AccountRef, Variant } from '../lib/model';
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import {
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availableVariants,
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VARIANT_FLAG,
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VARIANT_RULES,
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supportsMultipleWordsToggle,
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multipleWordsForRequest,
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} from '../lib/variants';
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// The auto-match move clock (mirrors backend game.DefaultTurnTimeout = 24h).
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const AUTO_MATCH_HOURS = 24;
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// The offered variants are gated by the player's profile preferences (the variants
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// they enabled in Settings); the auto-match list and the friend-invite picker both use this.
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const variants = $derived(availableVariants(app.profile?.variantPreferences));
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// "Multiple words per turn" off is the single-word rule; it is offered for Russian games
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// only (English is always standard and shows no toggle). Shared by both flows.
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let multipleWords = $state(false);
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// Auto-match: the variant is a select (highlight, no immediate enqueue) confirmed by the
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// Start button. A lone offered variant is pre-selected; with several the player must pick.
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let selectedAuto = $state<Variant | ''>('');
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$effect(() => {
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if (variants.length === 1 && !selectedAuto) selectedAuto = variants[0].id;
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});
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const timeouts = [
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{ secs: 300, key: 'time.minutes' as MessageKey, n: 5 },
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{ secs: 1800, key: 'time.minutes' as MessageKey, n: 30 },
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{ secs: 3600, key: 'time.hours' as MessageKey, n: 1 },
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{ secs: 86400, key: 'time.hours' as MessageKey, n: 24 },
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];
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const guest = $derived(app.profile?.isGuest ?? true);
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let mode = $state<'auto' | 'friends'>('auto');
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// The quick-game opponent: an honest AI (a robot that joins and moves at once, shown as 🤖)
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// or a random human via auto-match. AI is the default.
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let opponent = $state<'ai' | 'random'>('ai');
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// --- auto-match ---
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// Enqueue drops the player straight into a real game — a freshly opened one awaiting an
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// opponent, or another player's open game they just joined — so we navigate into it at once
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// and the player waits inside. The opponent (a human or, after the wait, a robot) takes the
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// empty seat later via the opponent_joined push; there is no separate "searching" screen.
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let starting = $state(false);
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async function find(v: Variant) {
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if (starting) return;
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starting = true;
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try {
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// Offline mode: create a device-local vs_ai game instead of enqueuing on the backend. The
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// dictionary version comes from the profile (advertised for exactly this), and the bag is
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// seeded locally; the same game screen then drives it through the local source.
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if (offlineMode.active) {
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const version = app.profile?.dictVersions?.[v];
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if (!version) {
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handleError(new Error('dict_unavailable'));
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return;
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}
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const id = newLocalGameId();
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await localSource.create({
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id,
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variant: v,
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dictVersion: version,
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seed: randomSeed(),
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multipleWords: multipleWordsForRequest(v, multipleWords),
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seats: [
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// The human seat carries the real account id so the game screen and the lobby identify
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// "you" and the correct turn exactly as for an online game (the robot uses a synthetic id).
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{ kind: 'human', name: app.profile?.displayName ?? 'You', accountId: app.session?.userId },
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{ kind: 'robot', name: 'Robot' },
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],
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});
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navigate(`/game/${id}`);
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return;
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}
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const r = await gateway.lobbyEnqueue(v, multipleWordsForRequest(v, multipleWords), opponent === 'ai');
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if (r.game) navigate(`/game/${r.game.id}`);
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} catch (e) {
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handleError(e);
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} finally {
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starting = false;
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}
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}
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// --- friend game ---
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let friends = $state<AccountRef[]>([]);
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let selected = $state<string[]>([]);
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let friendFilter = $state('');
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// A lone offered variant is pre-selected and its picker disabled (nothing else to choose);
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// with several, the player picks. '' renders the disabled placeholder option.
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let inviteVariant = $state<Variant | ''>('');
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$effect(() => {
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if (variants.length === 1 && !inviteVariant) inviteVariant = variants[0].id;
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});
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let timeoutSecs = $state(86400);
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let hints = $state(1);
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const filteredFriends = $derived(
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friendFilter.trim()
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? friends.filter((f) => f.displayName.toLowerCase().includes(friendFilter.trim().toLowerCase()))
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: friends,
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);
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onMount(async () => {
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// Offline mode offers only the local vs_ai flow (the friends section is hidden), and the network
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// is off, so skip the friend fetch — it would be refused by the transport and toast an error.
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if (guest || offlineMode.active) return;
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try {
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friends = await gateway.friendsList();
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} catch (e) {
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handleError(e);
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}
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});
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function toggle(id: string) {
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selected = selected.includes(id) ? selected.filter((x) => x !== id) : [...selected, id];
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}
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async function sendInvite() {
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if (selected.length === 0 || selected.length > 3 || !inviteVariant) return;
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try {
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await gateway.invitationCreate(selected, {
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variant: inviteVariant,
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turnTimeoutSecs: timeoutSecs,
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hintsAllowed: hints > 0,
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hintsPerPlayer: hints,
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dropoutTiles: 'remove',
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multipleWordsPerTurn: multipleWordsForRequest(inviteVariant, multipleWords),
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});
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showToast(t('new.invited'));
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navigate('/');
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} catch (e) {
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handleError(e);
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}
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}
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</script>
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<Screen title={t('new.title')} back="/">
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<div class="page">
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<!-- Offline mode offers only a local vs_ai game: the friends flow needs the network, so the
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auto/friends selector is hidden and the auto (vs_ai) flow shows on its own. -->
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{#if !guest && !offlineMode.active}
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<div class="seg modes">
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<button class="opt" class:active={mode === 'auto'} onclick={() => (mode = 'auto')}>{t('new.auto')}</button>
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<button class="opt" class:active={mode === 'friends'} onclick={() => (mode = 'friends')}>{t('new.withFriends')}</button>
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</div>
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{/if}
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{#if mode === 'auto'}
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{#if !offlineMode.active}
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<div class="seg modes">
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<button class="opt" class:active={opponent === 'ai'} onclick={() => (opponent = 'ai')}>🤖 {t('new.opponentAI')}</button>
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<button class="opt" class:active={opponent === 'random'} onclick={() => (opponent = 'random')}>👤 {t('new.opponentRandom')}</button>
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</div>
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{/if}
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<div class="variants">
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{#each variants as v (v.id)}
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<button
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class="variant"
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class:selected={selectedAuto === v.id}
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onclick={() => (selectedAuto = v.id)}
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disabled={!connection.online && !offlineMode.active}
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>
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<span class="vmain">
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<span class="vname">{t(v.label)}</span>
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{#if VARIANT_FLAG[v.id]}
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<span class="vflag">{VARIANT_FLAG[v.id]}</span>
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{:else}
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<img class="vflag-img" src="flag-ussr.svg" alt="" />
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{/if}
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</span>
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<span class="vrules">{t(VARIANT_RULES[v.id])}</span>
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</button>
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{/each}
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</div>
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{#if variants.some((v) => supportsMultipleWordsToggle(v.id))}
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<label class="toggle">
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<span>{t('new.multipleWordsPerTurn')}</span>
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<input type="checkbox" bind:checked={multipleWords} />
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</label>
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{/if}
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<div class="grow"></div>
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<p class="movelimit">{opponent === 'ai' ? t('new.aiInactiveLimit') : t('new.moveLimit', { n: AUTO_MATCH_HOURS })}</p>
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{#if opponent === 'random'}<p class="searchhint">{t('new.searchHint')}</p>{/if}
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<button
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class="invite"
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disabled={!selectedAuto || (!connection.online && !offlineMode.active) || starting}
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onclick={() => selectedAuto && find(selectedAuto)}
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>{t('new.start')}</button>
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{:else if friends.length === 0}
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<p class="subtitle">{t('new.noFriends')}</p>
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{:else}
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<div class="fg">
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<div class="picked">
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<span class="ftitle">{t('new.pickFriends')} ({selected.length})</span>
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<input class="search" bind:value={friendFilter} placeholder={t('new.searchFriends')} />
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</div>
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<div class="friends-scroll">
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{#each filteredFriends as f (f.accountId)}
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<label class="friend">
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<input type="checkbox" checked={selected.includes(f.accountId)} onchange={() => toggle(f.accountId)} />
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<span>{f.displayName}</span>
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</label>
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{/each}
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{#if filteredFriends.length === 0}<p class="muted">—</p>{/if}
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</div>
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<div class="settings-row">
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<label class="field">
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<span>{t('new.gameType')}</span>
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<select bind:value={inviteVariant} class:placeholder={!inviteVariant} disabled={variants.length === 1}>
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<option value="" disabled>—</option>
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{#each variants as v (v.id)}<option value={v.id}>{t(v.label)}</option>{/each}
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</select>
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</label>
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<label class="field">
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<span>{t('new.moveTime')}</span>
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<select bind:value={timeoutSecs}>
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{#each timeouts as to (to.secs)}<option value={to.secs}>{t(to.key, { n: to.n })}</option>{/each}
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</select>
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</label>
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<label class="field">
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<span>{t('new.hintsPerPlayer')}</span>
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<select bind:value={hints}>
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{#each [0, 1, 2] as h (h)}<option value={h}>{h}</option>{/each}
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</select>
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</label>
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</div>
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{#if inviteVariant && supportsMultipleWordsToggle(inviteVariant)}
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<label class="toggle">
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<span>{t('new.multipleWordsPerTurn')}</span>
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<input type="checkbox" bind:checked={multipleWords} />
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</label>
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{/if}
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<button class="invite" disabled={selected.length === 0 || !inviteVariant || !connection.online} onclick={sendInvite}>{t('new.invite')}</button>
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</div>
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{/if}
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</div>
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</Screen>
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<style>
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.page {
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padding: var(--pad);
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display: flex;
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flex-direction: column;
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gap: 14px;
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height: 100%;
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box-sizing: border-box;
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}
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.subtitle {
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color: var(--text-muted);
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margin: 0;
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}
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.variants {
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display: flex;
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flex-direction: column;
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gap: 10px;
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}
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/* A plaque per variant (like the lobby game cards): the name with its flag on the right,
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and a one-line rules summary below. */
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.variant {
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display: flex;
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flex-direction: column;
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gap: 4px;
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padding: 12px 14px;
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border: 1px solid var(--border);
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background: var(--surface);
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color: var(--text);
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border-radius: var(--radius);
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text-align: left;
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user-select: none;
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}
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.vmain {
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display: flex;
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align-items: center;
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justify-content: space-between;
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gap: 8px;
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}
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.vname {
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font-size: 1.05rem;
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font-weight: 600;
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}
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.vflag {
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font-size: 1.3rem;
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line-height: 1;
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}
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.vflag-img {
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width: 1.6rem;
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height: auto;
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border-radius: 2px;
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}
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.vrules {
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font-size: 0.8rem;
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color: var(--text-muted);
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}
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/* Selected auto-match variant: an accent inset border (the button no longer enqueues on
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tap; the Start button confirms the choice). */
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.variant.selected {
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border-color: var(--accent);
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box-shadow: inset 0 0 0 2px var(--accent);
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}
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.movelimit {
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margin: 0;
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text-align: center;
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color: var(--text-muted);
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font-size: 0.85rem;
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}
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.seg {
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display: flex;
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gap: 8px;
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flex-wrap: wrap;
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}
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.modes {
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margin-bottom: 4px;
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}
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.opt {
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flex: 1;
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min-width: 64px;
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padding: 10px;
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border: 1px solid var(--border);
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background: var(--surface);
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color: var(--text);
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border-radius: var(--radius-sm);
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user-select: none;
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}
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.opt.active {
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background: var(--accent);
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color: var(--accent-text);
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border-color: var(--accent);
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}
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.fg {
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flex: 1;
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min-height: 0;
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display: flex;
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flex-direction: column;
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gap: 10px;
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}
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.picked {
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display: flex;
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flex-direction: column;
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gap: 8px;
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}
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.ftitle {
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font-size: 0.9rem;
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color: var(--text-muted);
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}
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.search {
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min-width: 0;
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padding: 9px 11px;
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border: 1px solid var(--border);
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background: var(--surface);
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color: var(--text);
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border-radius: var(--radius-sm);
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}
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.friends-scroll {
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flex: 1;
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min-height: 0;
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overflow-y: auto;
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display: flex;
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flex-direction: column;
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gap: 6px;
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}
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.friend {
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display: flex;
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align-items: center;
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gap: 10px;
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padding: 10px 12px;
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border: 1px solid var(--border);
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background: var(--surface);
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border-radius: var(--radius-sm);
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}
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.settings-row {
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display: flex;
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gap: 8px;
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}
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.field {
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flex: 1;
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min-width: 0;
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display: flex;
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flex-direction: column;
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gap: 4px;
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}
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.field span {
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font-size: 0.78rem;
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color: var(--text-muted);
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}
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.field select {
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width: 100%;
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box-sizing: border-box;
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min-width: 0;
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padding: 9px;
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border: 1px solid var(--border);
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background: var(--surface);
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color: var(--text);
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border-radius: var(--radius-sm);
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}
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.field select.placeholder {
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color: var(--text-muted);
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}
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.toggle {
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display: flex;
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align-items: center;
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justify-content: space-between;
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gap: 8px;
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padding: 11px;
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border: 1px solid var(--border);
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background: var(--surface);
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border-radius: var(--radius-sm);
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user-select: none;
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}
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.toggle span {
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font-size: 0.85rem;
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color: var(--text);
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}
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.muted {
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color: var(--text-muted);
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margin: 0;
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}
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/* Pushes the auto-match start cluster (move-limit hint + Start button) to the bottom,
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mirroring the friend-game invite button pinned by the .fg scroll area. */
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.grow {
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flex: 1;
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}
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.invite {
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flex: 0 0 auto;
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padding: 14px;
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border: 1px solid var(--accent);
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background: var(--accent);
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color: var(--accent-text);
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border-radius: var(--radius);
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font-weight: 600;
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}
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.invite:disabled {
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opacity: 0.5;
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}
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.searchhint {
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margin: 0;
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text-align: center;
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color: var(--text-muted);
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font-size: 0.85rem;
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line-height: 1.4;
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}
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</style>
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