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scrabble-game/ui/src/screens/NewGame.svelte
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Ilia Denisov fdf14d5897
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fix(offline): skip the NewGame friend fetch offline
NewGame's onMount fetched the friend list (gateway.friendsList) for a non-guest;
offline the transport kill switch refuses it, so it toasted on entering the New
Game screen (the local game still created fine). The friends section is hidden
offline anyway — skip the fetch when offline.
2026-07-06 16:12:50 +02:00

454 lines
15 KiB
Svelte

<script lang="ts">
import { onMount } from 'svelte';
import Screen from '../components/Screen.svelte';
import { gateway } from '../lib/gateway';
import { app, handleError, showToast } from '../lib/app.svelte';
import { connection } from '../lib/connection.svelte';
import { offlineMode } from '../lib/offline.svelte';
import { localSource } from '../lib/gamesource';
import { newLocalGameId, randomSeed } from '../lib/localgame/id';
import { navigate } from '../lib/router.svelte';
import { t, type MessageKey } from '../lib/i18n/index.svelte';
import type { AccountRef, Variant } from '../lib/model';
import {
availableVariants,
VARIANT_FLAG,
VARIANT_RULES,
supportsMultipleWordsToggle,
multipleWordsForRequest,
} from '../lib/variants';
// The auto-match move clock (mirrors backend game.DefaultTurnTimeout = 24h).
const AUTO_MATCH_HOURS = 24;
// The offered variants are gated by the player's profile preferences (the variants
// they enabled in Settings); the auto-match list and the friend-invite picker both use this.
const variants = $derived(availableVariants(app.profile?.variantPreferences));
// "Multiple words per turn" off is the single-word rule; it is offered for Russian games
// only (English is always standard and shows no toggle). Shared by both flows.
let multipleWords = $state(false);
// Auto-match: the variant is a select (highlight, no immediate enqueue) confirmed by the
// Start button. A lone offered variant is pre-selected; with several the player must pick.
let selectedAuto = $state<Variant | ''>('');
$effect(() => {
if (variants.length === 1 && !selectedAuto) selectedAuto = variants[0].id;
});
const timeouts = [
{ secs: 300, key: 'time.minutes' as MessageKey, n: 5 },
{ secs: 1800, key: 'time.minutes' as MessageKey, n: 30 },
{ secs: 3600, key: 'time.hours' as MessageKey, n: 1 },
{ secs: 86400, key: 'time.hours' as MessageKey, n: 24 },
];
const guest = $derived(app.profile?.isGuest ?? true);
let mode = $state<'auto' | 'friends'>('auto');
// The quick-game opponent: an honest AI (a robot that joins and moves at once, shown as 🤖)
// or a random human via auto-match. AI is the default.
let opponent = $state<'ai' | 'random'>('ai');
// --- auto-match ---
// Enqueue drops the player straight into a real game — a freshly opened one awaiting an
// opponent, or another player's open game they just joined — so we navigate into it at once
// and the player waits inside. The opponent (a human or, after the wait, a robot) takes the
// empty seat later via the opponent_joined push; there is no separate "searching" screen.
let starting = $state(false);
async function find(v: Variant) {
if (starting) return;
starting = true;
try {
// Offline mode: create a device-local vs_ai game instead of enqueuing on the backend. The
// dictionary version comes from the profile (advertised for exactly this), and the bag is
// seeded locally; the same game screen then drives it through the local source.
if (offlineMode.active) {
const version = app.profile?.dictVersions?.[v];
if (!version) {
handleError(new Error('dict_unavailable'));
return;
}
const id = newLocalGameId();
await localSource.create({
id,
variant: v,
dictVersion: version,
seed: randomSeed(),
multipleWords: multipleWordsForRequest(v, multipleWords),
seats: [
// The human seat carries the real account id so the game screen and the lobby identify
// "you" and the correct turn exactly as for an online game (the robot uses a synthetic id).
{ kind: 'human', name: app.profile?.displayName ?? 'You', accountId: app.session?.userId },
{ kind: 'robot', name: 'Robot' },
],
});
navigate(`/game/${id}`);
return;
}
const r = await gateway.lobbyEnqueue(v, multipleWordsForRequest(v, multipleWords), opponent === 'ai');
if (r.game) navigate(`/game/${r.game.id}`);
} catch (e) {
handleError(e);
} finally {
starting = false;
}
}
// --- friend game ---
let friends = $state<AccountRef[]>([]);
let selected = $state<string[]>([]);
let friendFilter = $state('');
// A lone offered variant is pre-selected and its picker disabled (nothing else to choose);
// with several, the player picks. '' renders the disabled placeholder option.
let inviteVariant = $state<Variant | ''>('');
$effect(() => {
if (variants.length === 1 && !inviteVariant) inviteVariant = variants[0].id;
});
let timeoutSecs = $state(86400);
let hints = $state(1);
const filteredFriends = $derived(
friendFilter.trim()
? friends.filter((f) => f.displayName.toLowerCase().includes(friendFilter.trim().toLowerCase()))
: friends,
);
onMount(async () => {
// Offline mode offers only the local vs_ai flow (the friends section is hidden), and the network
// is off, so skip the friend fetch — it would be refused by the transport and toast an error.
if (guest || offlineMode.active) return;
try {
friends = await gateway.friendsList();
} catch (e) {
handleError(e);
}
});
function toggle(id: string) {
selected = selected.includes(id) ? selected.filter((x) => x !== id) : [...selected, id];
}
async function sendInvite() {
if (selected.length === 0 || selected.length > 3 || !inviteVariant) return;
try {
await gateway.invitationCreate(selected, {
variant: inviteVariant,
turnTimeoutSecs: timeoutSecs,
hintsAllowed: hints > 0,
hintsPerPlayer: hints,
dropoutTiles: 'remove',
multipleWordsPerTurn: multipleWordsForRequest(inviteVariant, multipleWords),
});
showToast(t('new.invited'));
navigate('/');
} catch (e) {
handleError(e);
}
}
</script>
<Screen title={t('new.title')} back="/">
<div class="page">
<!-- Offline mode offers only a local vs_ai game: the friends flow needs the network, so the
auto/friends selector is hidden and the auto (vs_ai) flow shows on its own. -->
{#if !guest && !offlineMode.active}
<div class="seg modes">
<button class="opt" class:active={mode === 'auto'} onclick={() => (mode = 'auto')}>{t('new.auto')}</button>
<button class="opt" class:active={mode === 'friends'} onclick={() => (mode = 'friends')}>{t('new.withFriends')}</button>
</div>
{/if}
{#if mode === 'auto'}
{#if !offlineMode.active}
<div class="seg modes">
<button class="opt" class:active={opponent === 'ai'} onclick={() => (opponent = 'ai')}>🤖 {t('new.opponentAI')}</button>
<button class="opt" class:active={opponent === 'random'} onclick={() => (opponent = 'random')}>👤 {t('new.opponentRandom')}</button>
</div>
{/if}
<div class="variants">
{#each variants as v (v.id)}
<button
class="variant"
class:selected={selectedAuto === v.id}
onclick={() => (selectedAuto = v.id)}
disabled={!connection.online && !offlineMode.active}
>
<span class="vmain">
<span class="vname">{t(v.label)}</span>
{#if VARIANT_FLAG[v.id]}
<span class="vflag">{VARIANT_FLAG[v.id]}</span>
{:else}
<img class="vflag-img" src="flag-ussr.svg" alt="" />
{/if}
</span>
<span class="vrules">{t(VARIANT_RULES[v.id])}</span>
</button>
{/each}
</div>
{#if variants.some((v) => supportsMultipleWordsToggle(v.id))}
<label class="toggle">
<span>{t('new.multipleWordsPerTurn')}</span>
<input type="checkbox" bind:checked={multipleWords} />
</label>
{/if}
<div class="grow"></div>
<p class="movelimit">{opponent === 'ai' ? t('new.aiInactiveLimit') : t('new.moveLimit', { n: AUTO_MATCH_HOURS })}</p>
{#if opponent === 'random'}<p class="searchhint">{t('new.searchHint')}</p>{/if}
<button
class="invite"
disabled={!selectedAuto || (!connection.online && !offlineMode.active) || starting}
onclick={() => selectedAuto && find(selectedAuto)}
>{t('new.start')}</button>
{:else if friends.length === 0}
<p class="subtitle">{t('new.noFriends')}</p>
{:else}
<div class="fg">
<div class="picked">
<span class="ftitle">{t('new.pickFriends')} ({selected.length})</span>
<input class="search" bind:value={friendFilter} placeholder={t('new.searchFriends')} />
</div>
<div class="friends-scroll">
{#each filteredFriends as f (f.accountId)}
<label class="friend">
<input type="checkbox" checked={selected.includes(f.accountId)} onchange={() => toggle(f.accountId)} />
<span>{f.displayName}</span>
</label>
{/each}
{#if filteredFriends.length === 0}<p class="muted"></p>{/if}
</div>
<div class="settings-row">
<label class="field">
<span>{t('new.gameType')}</span>
<select bind:value={inviteVariant} class:placeholder={!inviteVariant} disabled={variants.length === 1}>
<option value="" disabled></option>
{#each variants as v (v.id)}<option value={v.id}>{t(v.label)}</option>{/each}
</select>
</label>
<label class="field">
<span>{t('new.moveTime')}</span>
<select bind:value={timeoutSecs}>
{#each timeouts as to (to.secs)}<option value={to.secs}>{t(to.key, { n: to.n })}</option>{/each}
</select>
</label>
<label class="field">
<span>{t('new.hintsPerPlayer')}</span>
<select bind:value={hints}>
{#each [0, 1, 2] as h (h)}<option value={h}>{h}</option>{/each}
</select>
</label>
</div>
{#if inviteVariant && supportsMultipleWordsToggle(inviteVariant)}
<label class="toggle">
<span>{t('new.multipleWordsPerTurn')}</span>
<input type="checkbox" bind:checked={multipleWords} />
</label>
{/if}
<button class="invite" disabled={selected.length === 0 || !inviteVariant || !connection.online} onclick={sendInvite}>{t('new.invite')}</button>
</div>
{/if}
</div>
</Screen>
<style>
.page {
padding: var(--pad);
display: flex;
flex-direction: column;
gap: 14px;
height: 100%;
box-sizing: border-box;
}
.subtitle {
color: var(--text-muted);
margin: 0;
}
.variants {
display: flex;
flex-direction: column;
gap: 10px;
}
/* A plaque per variant (like the lobby game cards): the name with its flag on the right,
and a one-line rules summary below. */
.variant {
display: flex;
flex-direction: column;
gap: 4px;
padding: 12px 14px;
border: 1px solid var(--border);
background: var(--surface);
color: var(--text);
border-radius: var(--radius);
text-align: left;
user-select: none;
}
.vmain {
display: flex;
align-items: center;
justify-content: space-between;
gap: 8px;
}
.vname {
font-size: 1.05rem;
font-weight: 600;
}
.vflag {
font-size: 1.3rem;
line-height: 1;
}
.vflag-img {
width: 1.6rem;
height: auto;
border-radius: 2px;
}
.vrules {
font-size: 0.8rem;
color: var(--text-muted);
}
/* Selected auto-match variant: an accent inset border (the button no longer enqueues on
tap; the Start button confirms the choice). */
.variant.selected {
border-color: var(--accent);
box-shadow: inset 0 0 0 2px var(--accent);
}
.movelimit {
margin: 0;
text-align: center;
color: var(--text-muted);
font-size: 0.85rem;
}
.seg {
display: flex;
gap: 8px;
flex-wrap: wrap;
}
.modes {
margin-bottom: 4px;
}
.opt {
flex: 1;
min-width: 64px;
padding: 10px;
border: 1px solid var(--border);
background: var(--surface);
color: var(--text);
border-radius: var(--radius-sm);
user-select: none;
}
.opt.active {
background: var(--accent);
color: var(--accent-text);
border-color: var(--accent);
}
.fg {
flex: 1;
min-height: 0;
display: flex;
flex-direction: column;
gap: 10px;
}
.picked {
display: flex;
flex-direction: column;
gap: 8px;
}
.ftitle {
font-size: 0.9rem;
color: var(--text-muted);
}
.search {
min-width: 0;
padding: 9px 11px;
border: 1px solid var(--border);
background: var(--surface);
color: var(--text);
border-radius: var(--radius-sm);
}
.friends-scroll {
flex: 1;
min-height: 0;
overflow-y: auto;
display: flex;
flex-direction: column;
gap: 6px;
}
.friend {
display: flex;
align-items: center;
gap: 10px;
padding: 10px 12px;
border: 1px solid var(--border);
background: var(--surface);
border-radius: var(--radius-sm);
}
.settings-row {
display: flex;
gap: 8px;
}
.field {
flex: 1;
min-width: 0;
display: flex;
flex-direction: column;
gap: 4px;
}
.field span {
font-size: 0.78rem;
color: var(--text-muted);
}
.field select {
width: 100%;
box-sizing: border-box;
min-width: 0;
padding: 9px;
border: 1px solid var(--border);
background: var(--surface);
color: var(--text);
border-radius: var(--radius-sm);
}
.field select.placeholder {
color: var(--text-muted);
}
.toggle {
display: flex;
align-items: center;
justify-content: space-between;
gap: 8px;
padding: 11px;
border: 1px solid var(--border);
background: var(--surface);
border-radius: var(--radius-sm);
user-select: none;
}
.toggle span {
font-size: 0.85rem;
color: var(--text);
}
.muted {
color: var(--text-muted);
margin: 0;
}
/* Pushes the auto-match start cluster (move-limit hint + Start button) to the bottom,
mirroring the friend-game invite button pinned by the .fg scroll area. */
.grow {
flex: 1;
}
.invite {
flex: 0 0 auto;
padding: 14px;
border: 1px solid var(--accent);
background: var(--accent);
color: var(--accent-text);
border-radius: var(--radius);
font-weight: 600;
}
.invite:disabled {
opacity: 0.5;
}
.searchhint {
margin: 0;
text-align: center;
color: var(--text-muted);
font-size: 0.85rem;
line-height: 1.4;
}
</style>