Merge pull request 'Single-word rule indicators + auto-match select redesign' (#47) from feature/rule-indicators-newgame into development
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This commit was merged in pull request #47.
This commit is contained in:
2026-06-12 08:44:59 +00:00
30 changed files with 366 additions and 217 deletions
+1
View File
@@ -42,6 +42,7 @@ func gameSummary(g Game, names []string) notify.GameSummary {
Players: g.Players,
ToMove: g.ToMove,
TurnTimeoutSecs: int(g.TurnTimeout.Seconds()),
MultipleWordsPerTurn: g.MultipleWordsPerTurn,
MoveCount: g.MoveCount,
EndReason: g.EndReason,
Seats: seats,
+1
View File
@@ -166,6 +166,7 @@ func (svc *InvitationService) invitationSummary(ctx context.Context, inv Invitat
TurnTimeoutSecs: int(inv.Settings.TurnTimeout / time.Second),
HintsAllowed: inv.Settings.HintsAllowed,
HintsPerPlayer: inv.Settings.HintsPerPlayer,
MultipleWordsPerTurn: inv.Settings.MultipleWordsPerTurn,
DropoutTiles: inv.Settings.DropoutTiles.String(),
Status: inv.Status,
GameID: gameID,
+2
View File
@@ -35,6 +35,7 @@ func toWireGame(g GameSummary) wire.GameView {
Players: g.Players,
ToMove: g.ToMove,
TurnTimeoutSecs: g.TurnTimeoutSecs,
MultipleWordsPerTurn: g.MultipleWordsPerTurn,
MoveCount: g.MoveCount,
EndReason: g.EndReason,
Seats: seats,
@@ -109,6 +110,7 @@ func buildInvitation(b *flatbuffers.Builder, inv InvitationSummary) flatbuffers.
TurnTimeoutSecs: inv.TurnTimeoutSecs,
HintsAllowed: inv.HintsAllowed,
HintsPerPlayer: inv.HintsPerPlayer,
MultipleWordsPerTurn: inv.MultipleWordsPerTurn,
DropoutTiles: inv.DropoutTiles,
Status: inv.Status,
GameID: inv.GameID,
+2
View File
@@ -28,6 +28,7 @@ type GameSummary struct {
Players int
ToMove int
TurnTimeoutSecs int
MultipleWordsPerTurn bool
MoveCount int
EndReason string
Seats []SeatStanding
@@ -82,6 +83,7 @@ type InvitationSummary struct {
TurnTimeoutSecs int
HintsAllowed bool
HintsPerPlayer int
MultipleWordsPerTurn bool
DropoutTiles string
Status string
GameID string
+2
View File
@@ -88,6 +88,7 @@ type gameDTO struct {
Players int `json:"players"`
ToMove int `json:"to_move"`
TurnTimeoutSecs int `json:"turn_timeout_secs"`
MultipleWordsPerTurn bool `json:"multiple_words_per_turn"`
MoveCount int `json:"move_count"`
EndReason string `json:"end_reason"`
// LastActivityUnix is the lobby sort key: the current turn's start for an active
@@ -205,6 +206,7 @@ func gameDTOFromGame(g game.Game) gameDTO {
Players: g.Players,
ToMove: g.ToMove,
TurnTimeoutSecs: int(g.TurnTimeout.Seconds()),
MultipleWordsPerTurn: g.MultipleWordsPerTurn,
MoveCount: g.MoveCount,
EndReason: g.EndReason,
LastActivityUnix: last.Unix(),
+13 -6
View File
@@ -108,7 +108,10 @@ Login uses `Screen`.
longer merely scrolls the board out of view, which used to leave a stale-open state that
made a follow-up plaque tap "jump" the board). The drawer carries its own **header**: a 🏁
**Drop game** (or 📤 **Export GCG** on a finished game) at the left and the comms 💬
(badged with unread chat) at the right, icon-only. Each **opponent**'s card also gains a
(badged with unread chat) at the right, icon-only. A **single-word-rule** game (a Russian
game with "multiple words per turn" off) centres a **"One word per turn"** label between
those two icons, and the status bar shows a small **1️⃣** in the score-preview slot that
yields to the live word/score preview while tiles are pending; standard games show neither. Each **opponent**'s card also gains a
🤝 **add-friend** control (non-guests; hidden once a friend, disabled once requested) that
confirms via the fading-✅ tap, swapping the card's score for "Add friend?" while armed
(see Controls); the name and score stay centred — the 🤝 is pinned to the card's edge.
@@ -180,11 +183,15 @@ IV 🏅; active games show Your move 🟢 / Opponent's move ⏳; invitations use
list (Remove / Block), and a **blocked** list (Unblock). Durable accounts only — a
guest sees a sign-in prompt.
- **Invitations**: a lobby **section** (a 💌 row per open invitation) with Accept /
Decline for an invitee and a waiting/Cancel state for the inviter; creating one is the
**"Play with friends"** mode in `NewGame.svelte` (pick invitees, then variant / move
time / hints). For a **Russian** variant (auto-match or invite) a **"Multiple words per
turn"** checkbox (`.toggle`, **default off** = the single-word rule) appears; English
variants never show it.
Decline for an invitee and a waiting/Cancel state for the inviter; a single-word-rule
invitation adds a **"One word per turn"** line to the card. Creating a game lives in
`NewGame.svelte`: **"Play with friends"** (pick invitees, then variant / move time /
hints) and **auto-match** (random opponent). The auto-match variant plaques are
**mutually-exclusive selects** — a tap **highlights** one (an accent inset border) instead
of starting a game; a lone offered variant is pre-selected, and a bottom **Start game**
button (disabled until a variant is chosen) confirms. For a **Russian** variant (either
flow) a **"Multiple words per turn"** checkbox (`.toggle`, **default off** = the single-word
rule) appears once that variant is selected; English variants never show it.
- **Statistics** (`screens/Stats.svelte`, the lobby 📊 tab): a 2-column grid of stat
cards (wins / losses / draws / games / win-rate / best game / best move) — pure
numbers, no charts.
+1
View File
@@ -100,6 +100,7 @@ type GameResp struct {
Players int `json:"players"`
ToMove int `json:"to_move"`
TurnTimeoutSecs int `json:"turn_timeout_secs"`
MultipleWordsPerTurn bool `json:"multiple_words_per_turn"`
MoveCount int `json:"move_count"`
EndReason string `json:"end_reason"`
LastActivityUnix int64 `json:"last_activity_unix"`
@@ -73,6 +73,7 @@ type InvitationResp struct {
TurnTimeoutSecs int `json:"turn_timeout_secs"`
HintsAllowed bool `json:"hints_allowed"`
HintsPerPlayer int `json:"hints_per_player"`
MultipleWordsPerTurn bool `json:"multiple_words_per_turn"`
DropoutTiles string `json:"dropout_tiles"`
Status string `json:"status"`
GameID string `json:"game_id"`
+1
View File
@@ -333,6 +333,7 @@ func toWireGame(g backendclient.GameResp) wire.GameView {
Players: g.Players,
ToMove: g.ToMove,
TurnTimeoutSecs: g.TurnTimeoutSecs,
MultipleWordsPerTurn: g.MultipleWordsPerTurn,
MoveCount: g.MoveCount,
EndReason: g.EndReason,
Seats: seats,
@@ -123,6 +123,7 @@ func buildInvitation(b *flatbuffers.Builder, inv backendclient.InvitationResp) f
TurnTimeoutSecs: inv.TurnTimeoutSecs,
HintsAllowed: inv.HintsAllowed,
HintsPerPlayer: inv.HintsPerPlayer,
MultipleWordsPerTurn: inv.MultipleWordsPerTurn,
DropoutTiles: inv.DropoutTiles,
Status: inv.Status,
GameID: inv.GameID,
+2
View File
@@ -63,6 +63,7 @@ table GameView {
players:int;
to_move:int;
turn_timeout_secs:int;
multiple_words_per_turn:bool;
move_count:int;
end_reason:string;
seats:[SeatView];
@@ -445,6 +446,7 @@ table Invitation {
turn_timeout_secs:int;
hints_allowed:bool;
hints_per_player:int;
multiple_words_per_turn:bool;
dropout_tiles:string;
status:string;
game_id:string;
+27 -12
View File
@@ -109,8 +109,20 @@ func (rcv *GameView) MutateTurnTimeoutSecs(n int32) bool {
return rcv._tab.MutateInt32Slot(16, n)
}
func (rcv *GameView) MoveCount() int32 {
func (rcv *GameView) MultipleWordsPerTurn() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *GameView) MutateMultipleWordsPerTurn(n bool) bool {
return rcv._tab.MutateBoolSlot(18, n)
}
func (rcv *GameView) MoveCount() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
@@ -118,11 +130,11 @@ func (rcv *GameView) MoveCount() int32 {
}
func (rcv *GameView) MutateMoveCount(n int32) bool {
return rcv._tab.MutateInt32Slot(18, n)
return rcv._tab.MutateInt32Slot(20, n)
}
func (rcv *GameView) EndReason() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
@@ -130,7 +142,7 @@ func (rcv *GameView) EndReason() []byte {
}
func (rcv *GameView) Seats(obj *SeatView, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
o := flatbuffers.UOffsetT(rcv._tab.Offset(24))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
@@ -142,7 +154,7 @@ func (rcv *GameView) Seats(obj *SeatView, j int) bool {
}
func (rcv *GameView) SeatsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
o := flatbuffers.UOffsetT(rcv._tab.Offset(24))
if o != 0 {
return rcv._tab.VectorLen(o)
}
@@ -150,7 +162,7 @@ func (rcv *GameView) SeatsLength() int {
}
func (rcv *GameView) LastActivityUnix() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(24))
o := flatbuffers.UOffsetT(rcv._tab.Offset(26))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
@@ -158,11 +170,11 @@ func (rcv *GameView) LastActivityUnix() int64 {
}
func (rcv *GameView) MutateLastActivityUnix(n int64) bool {
return rcv._tab.MutateInt64Slot(24, n)
return rcv._tab.MutateInt64Slot(26, n)
}
func GameViewStart(builder *flatbuffers.Builder) {
builder.StartObject(11)
builder.StartObject(12)
}
func GameViewAddId(builder *flatbuffers.Builder, id flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(id), 0)
@@ -185,20 +197,23 @@ func GameViewAddToMove(builder *flatbuffers.Builder, toMove int32) {
func GameViewAddTurnTimeoutSecs(builder *flatbuffers.Builder, turnTimeoutSecs int32) {
builder.PrependInt32Slot(6, turnTimeoutSecs, 0)
}
func GameViewAddMultipleWordsPerTurn(builder *flatbuffers.Builder, multipleWordsPerTurn bool) {
builder.PrependBoolSlot(7, multipleWordsPerTurn, false)
}
func GameViewAddMoveCount(builder *flatbuffers.Builder, moveCount int32) {
builder.PrependInt32Slot(7, moveCount, 0)
builder.PrependInt32Slot(8, moveCount, 0)
}
func GameViewAddEndReason(builder *flatbuffers.Builder, endReason flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(8, flatbuffers.UOffsetT(endReason), 0)
builder.PrependUOffsetTSlot(9, flatbuffers.UOffsetT(endReason), 0)
}
func GameViewAddSeats(builder *flatbuffers.Builder, seats flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(9, flatbuffers.UOffsetT(seats), 0)
builder.PrependUOffsetTSlot(10, flatbuffers.UOffsetT(seats), 0)
}
func GameViewStartSeatsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func GameViewAddLastActivityUnix(builder *flatbuffers.Builder, lastActivityUnix int64) {
builder.PrependInt64Slot(10, lastActivityUnix, 0)
builder.PrependInt64Slot(11, lastActivityUnix, 0)
}
func GameViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
+27 -12
View File
@@ -126,15 +126,19 @@ func (rcv *Invitation) MutateHintsPerPlayer(n int32) bool {
return rcv._tab.MutateInt32Slot(16, n)
}
func (rcv *Invitation) DropoutTiles() []byte {
func (rcv *Invitation) MultipleWordsPerTurn() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return nil
return false
}
func (rcv *Invitation) Status() []byte {
func (rcv *Invitation) MutateMultipleWordsPerTurn(n bool) bool {
return rcv._tab.MutateBoolSlot(18, n)
}
func (rcv *Invitation) DropoutTiles() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
@@ -142,7 +146,7 @@ func (rcv *Invitation) Status() []byte {
return nil
}
func (rcv *Invitation) GameId() []byte {
func (rcv *Invitation) Status() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
@@ -150,8 +154,16 @@ func (rcv *Invitation) GameId() []byte {
return nil
}
func (rcv *Invitation) ExpiresAtUnix() int64 {
func (rcv *Invitation) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(24))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Invitation) ExpiresAtUnix() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(26))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
@@ -159,11 +171,11 @@ func (rcv *Invitation) ExpiresAtUnix() int64 {
}
func (rcv *Invitation) MutateExpiresAtUnix(n int64) bool {
return rcv._tab.MutateInt64Slot(24, n)
return rcv._tab.MutateInt64Slot(26, n)
}
func InvitationStart(builder *flatbuffers.Builder) {
builder.StartObject(11)
builder.StartObject(12)
}
func InvitationAddId(builder *flatbuffers.Builder, id flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(id), 0)
@@ -189,17 +201,20 @@ func InvitationAddHintsAllowed(builder *flatbuffers.Builder, hintsAllowed bool)
func InvitationAddHintsPerPlayer(builder *flatbuffers.Builder, hintsPerPlayer int32) {
builder.PrependInt32Slot(6, hintsPerPlayer, 0)
}
func InvitationAddMultipleWordsPerTurn(builder *flatbuffers.Builder, multipleWordsPerTurn bool) {
builder.PrependBoolSlot(7, multipleWordsPerTurn, false)
}
func InvitationAddDropoutTiles(builder *flatbuffers.Builder, dropoutTiles flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(7, flatbuffers.UOffsetT(dropoutTiles), 0)
builder.PrependUOffsetTSlot(8, flatbuffers.UOffsetT(dropoutTiles), 0)
}
func InvitationAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(8, flatbuffers.UOffsetT(status), 0)
builder.PrependUOffsetTSlot(9, flatbuffers.UOffsetT(status), 0)
}
func InvitationAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(9, flatbuffers.UOffsetT(gameId), 0)
builder.PrependUOffsetTSlot(10, flatbuffers.UOffsetT(gameId), 0)
}
func InvitationAddExpiresAtUnix(builder *flatbuffers.Builder, expiresAtUnix int64) {
builder.PrependInt64Slot(10, expiresAtUnix, 0)
builder.PrependInt64Slot(11, expiresAtUnix, 0)
}
func InvitationEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
+4
View File
@@ -37,6 +37,7 @@ type GameView struct {
Players int
ToMove int
TurnTimeoutSecs int
MultipleWordsPerTurn bool
MoveCount int
EndReason string
Seats []SeatView
@@ -110,6 +111,7 @@ type Invitation struct {
TurnTimeoutSecs int
HintsAllowed bool
HintsPerPlayer int
MultipleWordsPerTurn bool
DropoutTiles string
Status string
GameID string
@@ -151,6 +153,7 @@ func BuildGameView(b *flatbuffers.Builder, g GameView) flatbuffers.UOffsetT {
fb.GameViewAddPlayers(b, int32(g.Players))
fb.GameViewAddToMove(b, int32(g.ToMove))
fb.GameViewAddTurnTimeoutSecs(b, int32(g.TurnTimeoutSecs))
fb.GameViewAddMultipleWordsPerTurn(b, g.MultipleWordsPerTurn)
fb.GameViewAddMoveCount(b, int32(g.MoveCount))
fb.GameViewAddEndReason(b, endReason)
fb.GameViewAddSeats(b, seats)
@@ -291,6 +294,7 @@ func BuildInvitation(b *flatbuffers.Builder, inv Invitation) flatbuffers.UOffset
fb.InvitationAddTurnTimeoutSecs(b, int32(inv.TurnTimeoutSecs))
fb.InvitationAddHintsAllowed(b, inv.HintsAllowed)
fb.InvitationAddHintsPerPlayer(b, int32(inv.HintsPerPlayer))
fb.InvitationAddMultipleWordsPerTurn(b, inv.MultipleWordsPerTurn)
fb.InvitationAddDropoutTiles(b, dropout)
fb.InvitationAddStatus(b, status)
fb.InvitationAddGameId(b, gameID)
+23 -4
View File
@@ -70,16 +70,35 @@ test('new game: variant buttons show a rules summary and the move-limit', async
await expect(page.locator('.movelimit')).toBeVisible(); // turn-time under the buttons
});
test('new game: Russian games offer the "multiple words per turn" toggle, off by default', async ({ page }) => {
test('new game: auto-match selects a variant, then a Russian pick reveals the off-by-default toggle', async ({ page }) => {
await page.goto('/');
await page.getByRole('button', { name: /guest/i }).click();
await page.getByRole('button', { name: /New/ }).click(); // auto-match
// The mock session supports Russian, so the single-word-rule toggle is offered and starts off.
// Several variants are offered, so nothing is selected: Start is disabled and there is no toggle yet.
const start = page.getByRole('button', { name: /Start game/i });
await expect(start).toBeDisabled();
await expect(page.getByLabel('Multiple words per turn')).toHaveCount(0);
// Selecting the Russian Scrabble variant highlights it, enables Start, and reveals the rule toggle (off).
await page.locator('.variant', { hasText: 'Скрэббл' }).click();
await expect(page.locator('.variant.selected')).toHaveCount(1);
await expect(start).toBeEnabled();
const toggle = page.getByLabel('Multiple words per turn');
await expect(toggle).toBeVisible();
await expect(toggle).not.toBeChecked();
await toggle.check();
await expect(toggle).toBeChecked();
});
test('single-word game shows the one-word indicator in the status bar and the history header', async ({ page }) => {
await page.goto('/');
await page.getByRole('button', { name: /guest/i }).click();
// g3 is a finished Russian single-word game (vs Rick); open it from the lobby.
await page.getByRole('button', { name: /Rick/ }).click();
await expect(page.locator('[data-cell]').first()).toBeVisible();
await expect(page.locator('.pane')).toHaveCount(1);
// The status bar carries the small "1️⃣" indicator (single-word, nothing pending).
await expect(page.locator('.oneword')).toBeVisible();
// Tapping the scoreboard opens the history, whose header shows the spelled-out rule label.
await page.locator('.scoreboard').click();
await expect(page.locator('.oneword-label')).toBeVisible();
});
test('a pending tile recalls on double-tap, not on a single tap', async ({ page }) => {
+1
View File
@@ -48,6 +48,7 @@ test('invitations: the lobby shows an invitation and accepting clears it', async
await loginLobby(page);
await expect(page.getByText('Invitations')).toBeVisible();
await expect(page.getByText(/From Kaya/)).toBeVisible();
await expect(page.getByText('One word per turn')).toBeVisible(); // the single-word-rule line on the card
await page.getByRole('button', { name: /^Accept$/ }).click();
await expect(page.getByText(/From Kaya/)).toBeHidden();
});
+14 -1
View File
@@ -790,6 +790,7 @@
{:else}
<button class="hicon" onclick={() => (resignOpen = true)} aria-label={t('game.dropGame')}>🏁</button>
{/if}
{#if !view.game.multipleWordsPerTurn}<span class="oneword-label">{t('game.oneWordRule')}</span>{/if}
<button class="hicon" onclick={() => navigate(`/game/${id}/chat`)} aria-label={t('game.chat')}>
💬{#if (app.chatUnread[id] ?? 0) > 0}<span class="cbadge">{app.chatUnread[id]}</span>{/if}
</button>
@@ -857,7 +858,7 @@
<span class="turn-ind">{isMyTurn ? t('game.yourTurn') : view.game.seats[view.game.toMove]?.displayName ?? ''}</span>
{/if}
<span class="scores">
{#if preview}{preview.legal ? t('game.previewWords', { words: preview.words.join(', '), n: preview.score }) : t('game.previewIllegal')}{/if}
{#if preview}{preview.legal ? t('game.previewWords', { words: preview.words.join(', '), n: preview.score }) : t('game.previewIllegal')}{:else if !view.game.multipleWordsPerTurn}<span class="oneword" title={t('game.oneWordRule')}>1️⃣</span>{/if}
</span>
</div>
@@ -1103,6 +1104,18 @@
min-width: 64px;
text-align: right;
}
.oneword {
font-size: 0.95rem;
}
/* The single-word-rule label centred in the history header between its two icons. */
.oneword-label {
flex: 1;
text-align: center;
font-size: 0.78rem;
font-weight: 600;
color: var(--text-muted);
white-space: nowrap;
}
.rack-row {
display: flex;
flex: none;
+21 -11
View File
@@ -66,35 +66,40 @@ turnTimeoutSecs():number {
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}
moveCount():number {
multipleWordsPerTurn():boolean {
const offset = this.bb!.__offset(this.bb_pos, 18);
return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
}
moveCount():number {
const offset = this.bb!.__offset(this.bb_pos, 20);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}
endReason():string|null
endReason(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
endReason(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 20);
const offset = this.bb!.__offset(this.bb_pos, 22);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
seats(index: number, obj?:SeatView):SeatView|null {
const offset = this.bb!.__offset(this.bb_pos, 22);
const offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? (obj || new SeatView()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
}
seatsLength():number {
const offset = this.bb!.__offset(this.bb_pos, 22);
const offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
lastActivityUnix():bigint {
const offset = this.bb!.__offset(this.bb_pos, 24);
const offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
}
static startGameView(builder:flatbuffers.Builder) {
builder.startObject(11);
builder.startObject(12);
}
static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
@@ -125,16 +130,20 @@ static addTurnTimeoutSecs(builder:flatbuffers.Builder, turnTimeoutSecs:number) {
builder.addFieldInt32(6, turnTimeoutSecs, 0);
}
static addMultipleWordsPerTurn(builder:flatbuffers.Builder, multipleWordsPerTurn:boolean) {
builder.addFieldInt8(7, +multipleWordsPerTurn, +false);
}
static addMoveCount(builder:flatbuffers.Builder, moveCount:number) {
builder.addFieldInt32(7, moveCount, 0);
builder.addFieldInt32(8, moveCount, 0);
}
static addEndReason(builder:flatbuffers.Builder, endReasonOffset:flatbuffers.Offset) {
builder.addFieldOffset(8, endReasonOffset, 0);
builder.addFieldOffset(9, endReasonOffset, 0);
}
static addSeats(builder:flatbuffers.Builder, seatsOffset:flatbuffers.Offset) {
builder.addFieldOffset(9, seatsOffset, 0);
builder.addFieldOffset(10, seatsOffset, 0);
}
static createSeatsVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
@@ -150,7 +159,7 @@ static startSeatsVector(builder:flatbuffers.Builder, numElems:number) {
}
static addLastActivityUnix(builder:flatbuffers.Builder, lastActivityUnix:bigint) {
builder.addFieldInt64(10, lastActivityUnix, BigInt('0'));
builder.addFieldInt64(11, lastActivityUnix, BigInt('0'));
}
static endGameView(builder:flatbuffers.Builder):flatbuffers.Offset {
@@ -158,7 +167,7 @@ static endGameView(builder:flatbuffers.Builder):flatbuffers.Offset {
return offset;
}
static createGameView(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, variantOffset:flatbuffers.Offset, dictVersionOffset:flatbuffers.Offset, statusOffset:flatbuffers.Offset, players:number, toMove:number, turnTimeoutSecs:number, moveCount:number, endReasonOffset:flatbuffers.Offset, seatsOffset:flatbuffers.Offset, lastActivityUnix:bigint):flatbuffers.Offset {
static createGameView(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, variantOffset:flatbuffers.Offset, dictVersionOffset:flatbuffers.Offset, statusOffset:flatbuffers.Offset, players:number, toMove:number, turnTimeoutSecs:number, multipleWordsPerTurn:boolean, moveCount:number, endReasonOffset:flatbuffers.Offset, seatsOffset:flatbuffers.Offset, lastActivityUnix:bigint):flatbuffers.Offset {
GameView.startGameView(builder);
GameView.addId(builder, idOffset);
GameView.addVariant(builder, variantOffset);
@@ -167,6 +176,7 @@ static createGameView(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset,
GameView.addPlayers(builder, players);
GameView.addToMove(builder, toMove);
GameView.addTurnTimeoutSecs(builder, turnTimeoutSecs);
GameView.addMultipleWordsPerTurn(builder, multipleWordsPerTurn);
GameView.addMoveCount(builder, moveCount);
GameView.addEndReason(builder, endReasonOffset);
GameView.addSeats(builder, seatsOffset);
+18 -9
View File
@@ -68,34 +68,39 @@ hintsPerPlayer():number {
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}
multipleWordsPerTurn():boolean {
const offset = this.bb!.__offset(this.bb_pos, 18);
return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
}
dropoutTiles():string|null
dropoutTiles(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
dropoutTiles(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 18);
const offset = this.bb!.__offset(this.bb_pos, 20);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
status():string|null
status(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
status(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 20);
const offset = this.bb!.__offset(this.bb_pos, 22);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
gameId():string|null
gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
gameId(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 22);
const offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
expiresAtUnix():bigint {
const offset = this.bb!.__offset(this.bb_pos, 24);
const offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
}
static startInvitation(builder:flatbuffers.Builder) {
builder.startObject(11);
builder.startObject(12);
}
static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
@@ -138,20 +143,24 @@ static addHintsPerPlayer(builder:flatbuffers.Builder, hintsPerPlayer:number) {
builder.addFieldInt32(6, hintsPerPlayer, 0);
}
static addMultipleWordsPerTurn(builder:flatbuffers.Builder, multipleWordsPerTurn:boolean) {
builder.addFieldInt8(7, +multipleWordsPerTurn, +false);
}
static addDropoutTiles(builder:flatbuffers.Builder, dropoutTilesOffset:flatbuffers.Offset) {
builder.addFieldOffset(7, dropoutTilesOffset, 0);
builder.addFieldOffset(8, dropoutTilesOffset, 0);
}
static addStatus(builder:flatbuffers.Builder, statusOffset:flatbuffers.Offset) {
builder.addFieldOffset(8, statusOffset, 0);
builder.addFieldOffset(9, statusOffset, 0);
}
static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
builder.addFieldOffset(9, gameIdOffset, 0);
builder.addFieldOffset(10, gameIdOffset, 0);
}
static addExpiresAtUnix(builder:flatbuffers.Builder, expiresAtUnix:bigint) {
builder.addFieldInt64(10, expiresAtUnix, BigInt('0'));
builder.addFieldInt64(11, expiresAtUnix, BigInt('0'));
}
static endInvitation(builder:flatbuffers.Builder):flatbuffers.Offset {
+3
View File
@@ -238,6 +238,7 @@ function decodeGameView(g: fb.GameView): GameView {
players: g.players(),
toMove: g.toMove(),
turnTimeoutSecs: g.turnTimeoutSecs(),
multipleWordsPerTurn: g.multipleWordsPerTurn(),
moveCount: g.moveCount(),
endReason: s(g.endReason()),
lastActivityUnix: Number(g.lastActivityUnix()),
@@ -686,6 +687,7 @@ function decodeInvitationTable(i: fb.Invitation): Invitation {
turnTimeoutSecs: i.turnTimeoutSecs(),
hintsAllowed: i.hintsAllowed(),
hintsPerPlayer: i.hintsPerPlayer(),
multipleWordsPerTurn: i.multipleWordsPerTurn(),
dropoutTiles: s(i.dropoutTiles()),
status: s(i.status()),
gameId: s(i.gameId()),
@@ -721,6 +723,7 @@ function emptyGame(): GameView {
players: 0,
toMove: 0,
turnTimeoutSecs: 0,
multipleWordsPerTurn: true,
moveCount: 0,
endReason: '',
lastActivityUnix: 0,
+1
View File
@@ -12,6 +12,7 @@ function gameView(moveCount: number, over = false): GameView {
players: 2,
toMove: 1,
turnTimeoutSecs: 300,
multipleWordsPerTurn: true,
moveCount,
endReason: over ? 'standard' : '',
lastActivityUnix: 0,
+2
View File
@@ -69,6 +69,7 @@ export const en = {
'game.dropGame': 'Drop game',
'game.previewWords': '{words}: {n}',
'game.previewIllegal': 'Not a legal move',
'game.oneWordRule': 'One word per turn',
'game.chooseBlank': 'Choose a letter for the blank',
'game.exchangeTitle': 'Select tiles to exchange',
'game.exchangeConfirm': 'Exchange {n}',
@@ -233,6 +234,7 @@ export const en = {
'new.moveTime': 'Move time',
'new.hintsPerPlayer': 'Hints per player',
'new.multipleWordsPerTurn': 'Multiple words per turn',
'new.start': 'Start game',
'new.invited': 'Invitation sent.',
'new.noFriends': 'Add friends first to invite them.',
+2
View File
@@ -70,6 +70,7 @@ export const ru: Record<MessageKey, string> = {
'game.dropGame': 'Покинуть игру',
'game.previewWords': '{words}: {n}',
'game.previewIllegal': 'Недопустимый ход',
'game.oneWordRule': 'Одно слово за ход',
'game.chooseBlank': 'Выберите букву для бланка',
'game.exchangeTitle': 'Выберите фишки для обмена',
'game.exchangeConfirm': 'Обменять {n}',
@@ -234,6 +235,7 @@ export const ru: Record<MessageKey, string> = {
'new.moveTime': 'Время на ход',
'new.hintsPerPlayer': 'Подсказок на игрока',
'new.multipleWordsPerTurn': 'Несколько слов за ход',
'new.start': 'Начать игру',
'new.invited': 'Приглашение отправлено.',
'new.noFriends': 'Сначала добавьте друзей, чтобы пригласить их.',
+1
View File
@@ -21,6 +21,7 @@ function game(id: string, status: GameView['status'], toMove: number, lastActivi
players: 2,
toMove,
turnTimeoutSecs: 0,
multipleWordsPerTurn: true,
moveCount: 0,
endReason: '',
lastActivityUnix,
+3 -1
View File
@@ -142,7 +142,7 @@ export class MockGateway implements GatewayClient {
}
// --- lobby ---
async lobbyEnqueue(variant: Variant, _multipleWords: boolean): Promise<MatchResult> {
async lobbyEnqueue(variant: Variant, multipleWords: boolean): Promise<MatchResult> {
// Simulate a 10s-style robot substitution, sped up: match found shortly.
const id = crypto.randomUUID();
const g: MockGame = {
@@ -154,6 +154,7 @@ export class MockGateway implements GatewayClient {
players: 2,
toMove: 0,
turnTimeoutSecs: 86400,
multipleWordsPerTurn: multipleWords,
moveCount: 0,
endReason: '',
lastActivityUnix: Math.floor(Date.now() / 1000),
@@ -442,6 +443,7 @@ export class MockGateway implements GatewayClient {
turnTimeoutSecs: settings.turnTimeoutSecs,
hintsAllowed: settings.hintsAllowed,
hintsPerPlayer: settings.hintsPerPlayer,
multipleWordsPerTurn: settings.multipleWordsPerTurn,
dropoutTiles: settings.dropoutTiles,
status: 'pending',
gameId: '',
+5 -1
View File
@@ -57,10 +57,11 @@ export function mockInvitations(): Invitation[] {
id: 'inv1',
inviter: { accountId: 'kaya', displayName: 'Kaya' },
invitees: [{ accountId: ME, displayName: 'You', seat: 1, response: 'pending' }],
variant: 'scrabble_en',
variant: 'scrabble_ru',
turnTimeoutSecs: 86400,
hintsAllowed: true,
hintsPerPlayer: 1,
multipleWordsPerTurn: false,
dropoutTiles: 'remove',
status: 'pending',
gameId: '',
@@ -141,6 +142,7 @@ function activeGame(): MockGame {
players: 2,
toMove: 0,
turnTimeoutSecs: 86400,
multipleWordsPerTurn: true,
moveCount: G1_MOVES.length,
endReason: '',
lastActivityUnix: Math.floor(Date.now() / 1000) - 7200,
@@ -175,6 +177,7 @@ function finishedG2(): MockGame {
players: 2,
toMove: 0,
turnTimeoutSecs: 86400,
multipleWordsPerTurn: true,
moveCount: 2,
endReason: 'normal',
lastActivityUnix: Math.floor(Date.now() / 1000) - 86400,
@@ -210,6 +213,7 @@ function finishedG3(): MockGame {
players: 2,
toMove: 0,
turnTimeoutSecs: 86400,
multipleWordsPerTurn: false,
moveCount: 1,
endReason: 'resignation',
lastActivityUnix: Math.floor(Date.now() / 1000) - 172800,
+4
View File
@@ -38,6 +38,8 @@ export interface GameView {
players: number;
toMove: number;
turnTimeoutSecs: number;
/** true = standard Scrabble; false = the single-word rule (Russian games). */
multipleWordsPerTurn: boolean;
moveCount: number;
endReason: string;
/** Lobby sort key: the current turn's start (active) or the finish time (finished), Unix seconds. */
@@ -177,6 +179,8 @@ export interface Invitation {
turnTimeoutSecs: number;
hintsAllowed: boolean;
hintsPerPlayer: number;
/** true = standard Scrabble; false = the single-word rule (Russian games). */
multipleWordsPerTurn: boolean;
dropoutTiles: string;
status: string;
gameId: string;
+1
View File
@@ -20,6 +20,7 @@ function game(seats: Seat[], status = 'finished', toMove = 0): GameView {
players: seats.length,
toMove,
turnTimeoutSecs: 0,
multipleWordsPerTurn: true,
moveCount: 0,
endReason: '',
lastActivityUnix: 0,
+1
View File
@@ -160,6 +160,7 @@
<span class="who">{t('invitations.from', { name: inv.inviter.displayName })}</span>
<span class="sub">{t(variantKey[inv.variant] ?? 'new.english')}</span>
{/if}
{#if !inv.multipleWordsPerTurn}<span class="sub">{t('game.oneWordRule')}</span>{/if}
</span>
<span class="acts">
{#if inv.inviter.accountId === myId}
+29 -8
View File
@@ -24,7 +24,12 @@
// "Multiple words per turn" off is the single-word rule; it is offered for Russian games
// only (English is always standard and shows no toggle). Shared by both flows.
let multipleWords = $state(false);
const autoHasRussian = $derived(variants.some((v) => supportsMultipleWordsToggle(v.id)));
// Auto-match: the variant is a select (highlight, no immediate enqueue) confirmed by the
// Start button. A lone offered variant is pre-selected; with several the player must pick.
let selectedAuto = $state<Variant | ''>('');
$effect(() => {
if (variants.length === 1 && !selectedAuto) selectedAuto = variants[0].id;
});
const timeouts = [
{ secs: 300, key: 'time.minutes' as MessageKey, n: 5 },
{ secs: 1800, key: 'time.minutes' as MessageKey, n: 30 },
@@ -182,15 +187,14 @@
{#if mode === 'auto'}
<p class="subtitle">{t('new.subtitle')}</p>
{#if autoHasRussian}
<label class="toggle">
<span>{t('new.multipleWordsPerTurn')}</span>
<input type="checkbox" bind:checked={multipleWords} />
</label>
{/if}
<div class="variants">
{#each variants as v (v.id)}
<button class="variant" onclick={() => find(v.id)} disabled={!connection.online}>
<button
class="variant"
class:selected={selectedAuto === v.id}
onclick={() => (selectedAuto = v.id)}
disabled={!connection.online}
>
<span class="vmain">
<span class="vname">{t(v.label)}</span>
{#if VARIANT_FLAG[v.id]}
@@ -203,7 +207,18 @@
</button>
{/each}
</div>
{#if selectedAuto && supportsMultipleWordsToggle(selectedAuto)}
<label class="toggle">
<span>{t('new.multipleWordsPerTurn')}</span>
<input type="checkbox" bind:checked={multipleWords} />
</label>
{/if}
<p class="movelimit">{t('new.moveLimit', { n: AUTO_MATCH_HOURS })}</p>
<button
class="invite"
disabled={!selectedAuto || !connection.online}
onclick={() => selectedAuto && find(selectedAuto)}
>{t('new.start')}</button>
{:else if friends.length === 0}
<p class="subtitle">{t('new.noFriends')}</p>
{:else}
@@ -310,6 +325,12 @@
font-size: 0.8rem;
color: var(--text-muted);
}
/* Selected auto-match variant: an accent inset border (the button no longer enqueues on
tap; the Start button confirms the choice). */
.variant.selected {
border-color: var(--accent);
box-shadow: inset 0 0 0 2px var(--accent);
}
.movelimit {
margin: 0;
text-align: center;