0b57400c6f
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Surface the per-game "single word" rule to the client and refine the random-opponent New Game screen. - Wire: thread multiple_words_per_turn into the GameView and Invitation FlatBuffers tables (Go + TS regenerated), through pkg/wire builders and both the backend push-event and gateway REST paths. - In-game indicators (single-word games only): a small 1 in the status bar's score-preview slot (yields to the live preview) and a centred "One word per turn" label in the history-drawer header. Standard games show neither. - Invitation card gains a "One word per turn" line for single-word invitations. - Auto-match redesign: variant plaques are mutually-exclusive selects (highlight on tap, no longer enqueue); a lone offered variant is pre-selected; a bottom "Start game" button (disabled until a variant is chosen) confirms. The rule toggle appears once a Russian variant is selected. - Tests: e2e for the new auto flow and the in-game indicator (mock g3 is a single-word game); mock/data + fixtures carry the new field. Docs: UI_DESIGN.
120 lines
4.2 KiB
Go
120 lines
4.2 KiB
Go
package notify
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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"scrabble/backend/internal/engine"
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"scrabble/pkg/wire"
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)
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// The builders below encode the nested wire tables embedded in enriched event
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// payloads. They map the domain's already-resolved values (notify.* payload structs
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// and the decoded engine.MoveRecord) to the neutral scrabble/pkg/wire structs and
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// delegate the FlatBuffers construction to package wire — the single definition of the
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// nested-table layout shared with the gateway transcoder. Each returns the offset of
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// the table it built; callers must build every nested table before opening the parent.
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// toWireGame maps a GameSummary to the shared wire.GameView.
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func toWireGame(g GameSummary) wire.GameView {
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seats := make([]wire.SeatView, len(g.Seats))
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for i, s := range g.Seats {
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seats[i] = wire.SeatView{
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Seat: s.Seat,
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AccountID: s.AccountID,
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Score: s.Score,
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HintsUsed: s.HintsUsed,
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IsWinner: s.IsWinner,
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DisplayName: s.DisplayName,
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}
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}
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return wire.GameView{
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ID: g.ID,
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Variant: g.Variant,
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DictVersion: g.DictVersion,
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Status: g.Status,
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Players: g.Players,
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ToMove: g.ToMove,
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TurnTimeoutSecs: g.TurnTimeoutSecs,
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MultipleWordsPerTurn: g.MultipleWordsPerTurn,
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MoveCount: g.MoveCount,
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EndReason: g.EndReason,
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Seats: seats,
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LastActivityUnix: g.LastActivityUnix,
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}
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}
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// buildGameView builds a GameView table from a GameSummary and returns its offset.
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func buildGameView(b *flatbuffers.Builder, g GameSummary) flatbuffers.UOffsetT {
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return wire.BuildGameView(b, toWireGame(g))
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}
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// buildMoveRecord builds a MoveRecord table from a decoded engine move and returns its
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// offset (Count is the engine count: the number of tiles swapped on an exchange, zero
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// otherwise).
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func buildMoveRecord(b *flatbuffers.Builder, m engine.MoveRecord) flatbuffers.UOffsetT {
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tiles := make([]wire.TileRecord, len(m.Tiles))
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for i, t := range m.Tiles {
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tiles[i] = wire.TileRecord{Row: t.Row, Col: t.Col, Letter: t.Letter, Blank: t.Blank}
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}
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return wire.BuildMoveRecord(b, wire.MoveRecord{
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Player: m.Player,
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Action: m.Action.String(),
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Dir: m.Dir.String(),
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MainRow: m.MainRow,
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MainCol: m.MainCol,
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Tiles: tiles,
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Words: m.Words,
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Count: m.Count,
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Score: m.Score,
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Total: m.Total,
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})
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}
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// buildStateView builds a StateView table from a PlayerState and returns its offset.
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func buildStateView(b *flatbuffers.Builder, s PlayerState) flatbuffers.UOffsetT {
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alphabet := make([]wire.AlphabetEntry, len(s.Alphabet))
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for i, e := range s.Alphabet {
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alphabet[i] = wire.AlphabetEntry{Index: e.Index, Letter: e.Letter, Value: e.Value}
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}
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return wire.BuildStateView(b, wire.StateView{
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Game: toWireGame(s.Game),
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Seat: s.Seat,
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Rack: s.Rack,
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BagLen: s.BagLen,
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HintsRemaining: s.HintsRemaining,
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Alphabet: alphabet,
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})
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}
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// buildAccountRef builds an AccountRef table and returns its offset.
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func buildAccountRef(b *flatbuffers.Builder, a AccountRef) flatbuffers.UOffsetT {
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return wire.BuildAccountRef(b, wire.AccountRef{AccountID: a.AccountID, DisplayName: a.DisplayName})
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}
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// buildInvitation builds an Invitation table from an InvitationSummary and returns its offset.
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func buildInvitation(b *flatbuffers.Builder, inv InvitationSummary) flatbuffers.UOffsetT {
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invitees := make([]wire.InvitationInvitee, len(inv.Invitees))
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for i, iv := range inv.Invitees {
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invitees[i] = wire.InvitationInvitee{
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AccountID: iv.AccountID,
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DisplayName: iv.DisplayName,
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Seat: iv.Seat,
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Response: iv.Response,
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}
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}
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return wire.BuildInvitation(b, wire.Invitation{
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ID: inv.ID,
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Inviter: wire.AccountRef{AccountID: inv.Inviter.AccountID, DisplayName: inv.Inviter.DisplayName},
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Invitees: invitees,
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Variant: inv.Variant,
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TurnTimeoutSecs: inv.TurnTimeoutSecs,
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HintsAllowed: inv.HintsAllowed,
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HintsPerPlayer: inv.HintsPerPlayer,
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MultipleWordsPerTurn: inv.MultipleWordsPerTurn,
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DropoutTiles: inv.DropoutTiles,
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Status: inv.Status,
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GameID: inv.GameID,
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ExpiresAtUnix: inv.ExpiresAtUnix,
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})
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}
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