Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
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<script lang="ts">
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import { onMount } from 'svelte';
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import Screen from '../components/Screen.svelte';
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import { app, handleError } from '../lib/app.svelte';
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import { gateway } from '../lib/gateway';
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import { t, type MessageKey } from '../lib/i18n/index.svelte';
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import { gamesPlayed, winRate } from '../lib/stats';
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import type { Stats } from '../lib/model';
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let stats = $state<Stats | null>(null);
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onMount(async () => {
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if (app.profile?.isGuest) return;
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try {
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stats = await gateway.statsGet();
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} catch (e) {
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handleError(e);
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}
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});
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const cards = $derived<{ key: MessageKey; value: string | number }[]>(
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stats
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? [
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{ key: 'stats.wins', value: stats.wins },
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{ key: 'stats.losses', value: stats.losses },
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{ key: 'stats.draws', value: stats.draws },
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{ key: 'stats.played', value: gamesPlayed(stats) },
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{ key: 'stats.winRate', value: `${winRate(stats)}%` },
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{ key: 'stats.maxGame', value: stats.maxGamePoints },
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{ key: 'stats.maxWord', value: stats.maxWordPoints },
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]
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: [],
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);
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</script>
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<Screen title={t('stats.title')} back="/">
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<div class="page">
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{#if app.profile?.isGuest}
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<p class="muted">{t('stats.guestHint')}</p>
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{:else if stats}
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<div class="grid">
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{#each cards as c (c.key)}
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<div class="card">
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<span class="num">{c.value}</span>
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<span class="lbl">{t(c.key)}</span>
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</div>
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{/each}
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</div>
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{/if}
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</div>
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</Screen>
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<style>
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.page {
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padding: var(--pad);
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}
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.muted {
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color: var(--text-muted);
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}
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.grid {
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display: grid;
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grid-template-columns: repeat(2, 1fr);
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gap: 12px;
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}
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.card {
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display: flex;
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flex-direction: column;
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gap: 4px;
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padding: 18px 16px;
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border: 1px solid var(--border);
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background: var(--surface);
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border-radius: var(--radius);
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}
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.num {
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font-size: 1.7rem;
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font-weight: 700;
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}
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.lbl {
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color: var(--text-muted);
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font-size: 0.85rem;
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}
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</style>
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