Files
scrabble-game/ui/src/screens/Stats.svelte
T
Ilia Denisov d733ce3119
Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 13s
Tests · UI / test (push) Successful in 16s
Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode ->
backend REST -> existing domain services): friends (incl. one-time friend
codes), per-user blocks, friend-game invitations, profile editing + email
binding, the statistics screen, and the in-game history + GCG export.

Friends gain two add paths (interview decision, a deliberate plan change):
one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited
redeem); and play-gated requests (shared game required) where an explicit
decline is permanent, an ignored request lapses after 30 days, and a code
bypasses a decline. Migration 00006 widens friendships_status_chk and adds
friend_codes.

Lobby notification badge is poll + push: a new generic `notify` event drives
it live; the client polls on open/focus. Language stays a single Settings
control that writes through to the durable account's preferred_language. GCG
export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file.

Tests: backend unit + inttest (friend gate/decline/code, ListInvitations,
GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI
vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN
(Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN,
TESTING, module READMEs.
2026-06-03 19:47:40 +02:00

83 lines
2.0 KiB
Svelte

<script lang="ts">
import { onMount } from 'svelte';
import Screen from '../components/Screen.svelte';
import { app, handleError } from '../lib/app.svelte';
import { gateway } from '../lib/gateway';
import { t, type MessageKey } from '../lib/i18n/index.svelte';
import { gamesPlayed, winRate } from '../lib/stats';
import type { Stats } from '../lib/model';
let stats = $state<Stats | null>(null);
onMount(async () => {
if (app.profile?.isGuest) return;
try {
stats = await gateway.statsGet();
} catch (e) {
handleError(e);
}
});
const cards = $derived<{ key: MessageKey; value: string | number }[]>(
stats
? [
{ key: 'stats.wins', value: stats.wins },
{ key: 'stats.losses', value: stats.losses },
{ key: 'stats.draws', value: stats.draws },
{ key: 'stats.played', value: gamesPlayed(stats) },
{ key: 'stats.winRate', value: `${winRate(stats)}%` },
{ key: 'stats.maxGame', value: stats.maxGamePoints },
{ key: 'stats.maxWord', value: stats.maxWordPoints },
]
: [],
);
</script>
<Screen title={t('stats.title')} back="/">
<div class="page">
{#if app.profile?.isGuest}
<p class="muted">{t('stats.guestHint')}</p>
{:else if stats}
<div class="grid">
{#each cards as c (c.key)}
<div class="card">
<span class="num">{c.value}</span>
<span class="lbl">{t(c.key)}</span>
</div>
{/each}
</div>
{/if}
</div>
</Screen>
<style>
.page {
padding: var(--pad);
}
.muted {
color: var(--text-muted);
}
.grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 12px;
}
.card {
display: flex;
flex-direction: column;
gap: 4px;
padding: 18px 16px;
border: 1px solid var(--border);
background: var(--surface);
border-radius: var(--radius);
}
.num {
font-size: 1.7rem;
font-weight: 700;
}
.lbl {
color: var(--text-muted);
font-size: 0.85rem;
}
</style>