feat(rules): forbid repeating a word already on the board in Erudit
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Russian "Эрудит" treats a word laid on the board as belonging to the
game: it cannot be laid again. Neither the solver, the backend nor the
offline JS port knew the rule, so a player (and the robot) could replay a
word freely. Official Scrabble places no such restriction, so both
Scrabble variants keep playing unrestricted.

The rule applies in two ways. A play whose main word is already on the
board is illegal, and is neither accepted nor generated. A play whose
perpendicular cross-word is already there stands — that word is
incidental to laying the main word — but scores nothing. The set of
played words is the game's own move journal, main words and cross-words
alike, compared decoded, so a word spelled with a blank is the same word.

It lives in the game layer, not the solver: only a game knows its
history, and the solver stays stateless and standard-rules. The backend
applies it at submit, at the move preview and over generated moves
(filtering and re-ranking them, so neither the robot nor the hint can
offer a play the engine would then refuse); the client port does the same
for the offline engine and for the on-device preview of an online game.

The rule is pinned per game (games.no_repeat_words, set from the variant
at creation) rather than keyed on the variant, because a game is replayed
from its journal on every open. Applied retroactively it would make an
already-played repeat illegal — closing that game as a draw — and would
rescore a play whose cross-word repeats an earlier word, shifting a live
game's totals. Games created before the rule keep playing without it. The
flag rides the wire as a trailing field because the client's preview must
score the way the server does, and offline games pin the same answer in
their own record.
This commit is contained in:
Ilia Denisov
2026-07-27 18:33:56 +02:00
parent ebd1f05da8
commit d7337d24ea
49 changed files with 802 additions and 26 deletions
+12 -2
View File
@@ -118,8 +118,13 @@ kind():number {
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}
noRepeatWords():boolean {
const offset = this.bb!.__offset(this.bb_pos, 36);
return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
}
static startGameView(builder:flatbuffers.Builder) {
builder.startObject(16);
builder.startObject(17);
}
static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
@@ -198,12 +203,16 @@ static addKind(builder:flatbuffers.Builder, kind:number) {
builder.addFieldInt32(15, kind, 0);
}
static addNoRepeatWords(builder:flatbuffers.Builder, noRepeatWords:boolean) {
builder.addFieldInt8(16, +noRepeatWords, +false);
}
static endGameView(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createGameView(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, variantOffset:flatbuffers.Offset, dictVersionOffset:flatbuffers.Offset, statusOffset:flatbuffers.Offset, players:number, toMove:number, turnTimeoutSecs:number, multipleWordsPerTurn:boolean, moveCount:number, endReasonOffset:flatbuffers.Offset, seatsOffset:flatbuffers.Offset, lastActivityUnix:bigint, vsAi:boolean, unreadChat:boolean, unreadMessages:boolean, kind:number):flatbuffers.Offset {
static createGameView(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, variantOffset:flatbuffers.Offset, dictVersionOffset:flatbuffers.Offset, statusOffset:flatbuffers.Offset, players:number, toMove:number, turnTimeoutSecs:number, multipleWordsPerTurn:boolean, moveCount:number, endReasonOffset:flatbuffers.Offset, seatsOffset:flatbuffers.Offset, lastActivityUnix:bigint, vsAi:boolean, unreadChat:boolean, unreadMessages:boolean, kind:number, noRepeatWords:boolean):flatbuffers.Offset {
GameView.startGameView(builder);
GameView.addId(builder, idOffset);
GameView.addVariant(builder, variantOffset);
@@ -221,6 +230,7 @@ static createGameView(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset,
GameView.addUnreadChat(builder, unreadChat);
GameView.addUnreadMessages(builder, unreadMessages);
GameView.addKind(builder, kind);
GameView.addNoRepeatWords(builder, noRepeatWords);
return GameView.endGameView(builder);
}
}