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Russian "Эрудит" treats a word laid on the board as belonging to the game: it cannot be laid again. Neither the solver, the backend nor the offline JS port knew the rule, so a player (and the robot) could replay a word freely. Official Scrabble places no such restriction, so both Scrabble variants keep playing unrestricted. The rule applies in two ways. A play whose main word is already on the board is illegal, and is neither accepted nor generated. A play whose perpendicular cross-word is already there stands — that word is incidental to laying the main word — but scores nothing. The set of played words is the game's own move journal, main words and cross-words alike, compared decoded, so a word spelled with a blank is the same word. It lives in the game layer, not the solver: only a game knows its history, and the solver stays stateless and standard-rules. The backend applies it at submit, at the move preview and over generated moves (filtering and re-ranking them, so neither the robot nor the hint can offer a play the engine would then refuse); the client port does the same for the offline engine and for the on-device preview of an online game. The rule is pinned per game (games.no_repeat_words, set from the variant at creation) rather than keyed on the variant, because a game is replayed from its journal on every open. Applied retroactively it would make an already-played repeat illegal — closing that game as a draw — and would rescore a play whose cross-word repeats an earlier word, shifting a live game's totals. Games created before the rule keep playing without it. The flag rides the wire as a trailing field because the client's preview must score the way the server does, and offline games pin the same answer in their own record.
237 lines
8.1 KiB
TypeScript
237 lines
8.1 KiB
TypeScript
// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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import { SeatView } from '../scrabblefb/seat-view.js';
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export class GameView {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):GameView {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsGameView(bb:flatbuffers.ByteBuffer, obj?:GameView):GameView {
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return (obj || new GameView()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsGameView(bb:flatbuffers.ByteBuffer, obj?:GameView):GameView {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new GameView()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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id():string|null
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id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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id(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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variant():string|null
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variant(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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variant(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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dictVersion():string|null
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dictVersion(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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dictVersion(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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status():string|null
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status(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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status(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 10);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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players():number {
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const offset = this.bb!.__offset(this.bb_pos, 12);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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toMove():number {
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const offset = this.bb!.__offset(this.bb_pos, 14);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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turnTimeoutSecs():number {
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const offset = this.bb!.__offset(this.bb_pos, 16);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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multipleWordsPerTurn():boolean {
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const offset = this.bb!.__offset(this.bb_pos, 18);
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return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
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}
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moveCount():number {
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const offset = this.bb!.__offset(this.bb_pos, 20);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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endReason():string|null
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endReason(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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endReason(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 22);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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seats(index: number, obj?:SeatView):SeatView|null {
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const offset = this.bb!.__offset(this.bb_pos, 24);
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return offset ? (obj || new SeatView()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
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}
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seatsLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 24);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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lastActivityUnix():bigint {
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const offset = this.bb!.__offset(this.bb_pos, 26);
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return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
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}
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vsAi():boolean {
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const offset = this.bb!.__offset(this.bb_pos, 28);
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return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
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}
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unreadChat():boolean {
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const offset = this.bb!.__offset(this.bb_pos, 30);
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return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
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}
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unreadMessages():boolean {
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const offset = this.bb!.__offset(this.bb_pos, 32);
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return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
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}
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kind():number {
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const offset = this.bb!.__offset(this.bb_pos, 34);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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noRepeatWords():boolean {
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const offset = this.bb!.__offset(this.bb_pos, 36);
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return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
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}
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static startGameView(builder:flatbuffers.Builder) {
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builder.startObject(17);
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}
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static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, idOffset, 0);
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}
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static addVariant(builder:flatbuffers.Builder, variantOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, variantOffset, 0);
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}
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static addDictVersion(builder:flatbuffers.Builder, dictVersionOffset:flatbuffers.Offset) {
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builder.addFieldOffset(2, dictVersionOffset, 0);
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}
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static addStatus(builder:flatbuffers.Builder, statusOffset:flatbuffers.Offset) {
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builder.addFieldOffset(3, statusOffset, 0);
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}
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static addPlayers(builder:flatbuffers.Builder, players:number) {
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builder.addFieldInt32(4, players, 0);
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}
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static addToMove(builder:flatbuffers.Builder, toMove:number) {
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builder.addFieldInt32(5, toMove, 0);
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}
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static addTurnTimeoutSecs(builder:flatbuffers.Builder, turnTimeoutSecs:number) {
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builder.addFieldInt32(6, turnTimeoutSecs, 0);
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}
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static addMultipleWordsPerTurn(builder:flatbuffers.Builder, multipleWordsPerTurn:boolean) {
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builder.addFieldInt8(7, +multipleWordsPerTurn, +false);
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}
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static addMoveCount(builder:flatbuffers.Builder, moveCount:number) {
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builder.addFieldInt32(8, moveCount, 0);
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}
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static addEndReason(builder:flatbuffers.Builder, endReasonOffset:flatbuffers.Offset) {
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builder.addFieldOffset(9, endReasonOffset, 0);
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}
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static addSeats(builder:flatbuffers.Builder, seatsOffset:flatbuffers.Offset) {
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builder.addFieldOffset(10, seatsOffset, 0);
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}
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static createSeatsVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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builder.startVector(4, data.length, 4);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]!);
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}
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return builder.endVector();
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}
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static startSeatsVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static addLastActivityUnix(builder:flatbuffers.Builder, lastActivityUnix:bigint) {
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builder.addFieldInt64(11, lastActivityUnix, BigInt('0'));
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}
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static addVsAi(builder:flatbuffers.Builder, vsAi:boolean) {
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builder.addFieldInt8(12, +vsAi, +false);
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}
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static addUnreadChat(builder:flatbuffers.Builder, unreadChat:boolean) {
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builder.addFieldInt8(13, +unreadChat, +false);
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}
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static addUnreadMessages(builder:flatbuffers.Builder, unreadMessages:boolean) {
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builder.addFieldInt8(14, +unreadMessages, +false);
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}
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static addKind(builder:flatbuffers.Builder, kind:number) {
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builder.addFieldInt32(15, kind, 0);
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}
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static addNoRepeatWords(builder:flatbuffers.Builder, noRepeatWords:boolean) {
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builder.addFieldInt8(16, +noRepeatWords, +false);
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}
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static endGameView(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createGameView(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, variantOffset:flatbuffers.Offset, dictVersionOffset:flatbuffers.Offset, statusOffset:flatbuffers.Offset, players:number, toMove:number, turnTimeoutSecs:number, multipleWordsPerTurn:boolean, moveCount:number, endReasonOffset:flatbuffers.Offset, seatsOffset:flatbuffers.Offset, lastActivityUnix:bigint, vsAi:boolean, unreadChat:boolean, unreadMessages:boolean, kind:number, noRepeatWords:boolean):flatbuffers.Offset {
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GameView.startGameView(builder);
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GameView.addId(builder, idOffset);
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GameView.addVariant(builder, variantOffset);
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GameView.addDictVersion(builder, dictVersionOffset);
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GameView.addStatus(builder, statusOffset);
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GameView.addPlayers(builder, players);
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GameView.addToMove(builder, toMove);
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GameView.addTurnTimeoutSecs(builder, turnTimeoutSecs);
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GameView.addMultipleWordsPerTurn(builder, multipleWordsPerTurn);
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GameView.addMoveCount(builder, moveCount);
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GameView.addEndReason(builder, endReasonOffset);
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GameView.addSeats(builder, seatsOffset);
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GameView.addLastActivityUnix(builder, lastActivityUnix);
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GameView.addVsAi(builder, vsAi);
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GameView.addUnreadChat(builder, unreadChat);
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GameView.addUnreadMessages(builder, unreadMessages);
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GameView.addKind(builder, kind);
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GameView.addNoRepeatWords(builder, noRepeatWords);
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return GameView.endGameView(builder);
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}
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}
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