feat(stats): show the best move word per game variant
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Replace the single "best move" number on the statistics screen with a
full-width per-variant breakdown: the highest-scoring play in each variant
the player has played, drawn as game tiles (a wildcard shows its letter but
no value), with the words and scores right-aligned to shared edges.
- backend: new account_best_move table (PK account_id+variant) keeping the
main word as JSON tiles {letter,value,blank}; captured at game finish in
buildStats (blank flags taken from every placed blank — equivalent to the
final board), upserted in the finish transaction and replaced only by a
strictly higher-scoring play. Guest/honest-AI games still record nothing.
GetStats + statsDTO expose best_moves.
- wire: StatsView gains best_moves:[BestMoveView{variant,score,word:[BestMoveTile]}]
(trailing, backward-compatible); gateway encodeStats + UI codec updated.
- ui: new WordTiles component (board's tile look, fixed px size); Stats.svelte
drops the maxWord card and adds the full-width best-move card (catalogue
order, empty variants omitted).
- docs: ARCHITECTURE §9 + schema, FUNCTIONAL (+ru), UI_DESIGN.
Tests: mainWordTiles unit + buildStats end-to-end (inttest) + gateway and UI
codec round-trips (incl. a blank tile) + e2e.
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@@ -101,8 +101,28 @@ func (rcv *StatsView) MutateMaxWordPoints(n int32) bool {
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return rcv._tab.MutateInt32Slot(12, n)
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}
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func (rcv *StatsView) BestMoves(obj *BestMoveView, j int) bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
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if o != 0 {
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x := rcv._tab.Vector(o)
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x += flatbuffers.UOffsetT(j) * 4
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x = rcv._tab.Indirect(x)
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obj.Init(rcv._tab.Bytes, x)
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return true
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}
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return false
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}
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func (rcv *StatsView) BestMovesLength() int {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
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if o != 0 {
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return rcv._tab.VectorLen(o)
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}
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return 0
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}
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func StatsViewStart(builder *flatbuffers.Builder) {
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builder.StartObject(5)
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builder.StartObject(6)
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}
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func StatsViewAddWins(builder *flatbuffers.Builder, wins int32) {
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builder.PrependInt32Slot(0, wins, 0)
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@@ -119,6 +139,12 @@ func StatsViewAddMaxGamePoints(builder *flatbuffers.Builder, maxGamePoints int32
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func StatsViewAddMaxWordPoints(builder *flatbuffers.Builder, maxWordPoints int32) {
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builder.PrependInt32Slot(4, maxWordPoints, 0)
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}
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func StatsViewAddBestMoves(builder *flatbuffers.Builder, bestMoves flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(bestMoves), 0)
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}
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func StatsViewStartBestMovesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
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return builder.StartVector(4, numElems, 4)
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}
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func StatsViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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