Files
scrabble-game/pkg/fbs/scrabblefb/StatsView.go
T
Ilia Denisov cbb485ebd6
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feat(stats): show the best move word per game variant
Replace the single "best move" number on the statistics screen with a
full-width per-variant breakdown: the highest-scoring play in each variant
the player has played, drawn as game tiles (a wildcard shows its letter but
no value), with the words and scores right-aligned to shared edges.

- backend: new account_best_move table (PK account_id+variant) keeping the
  main word as JSON tiles {letter,value,blank}; captured at game finish in
  buildStats (blank flags taken from every placed blank — equivalent to the
  final board), upserted in the finish transaction and replaced only by a
  strictly higher-scoring play. Guest/honest-AI games still record nothing.
  GetStats + statsDTO expose best_moves.
- wire: StatsView gains best_moves:[BestMoveView{variant,score,word:[BestMoveTile]}]
  (trailing, backward-compatible); gateway encodeStats + UI codec updated.
- ui: new WordTiles component (board's tile look, fixed px size); Stats.svelte
  drops the maxWord card and adds the full-width best-move card (catalogue
  order, empty variants omitted).
- docs: ARCHITECTURE §9 + schema, FUNCTIONAL (+ru), UI_DESIGN.

Tests: mainWordTiles unit + buildStats end-to-end (inttest) + gateway and UI
codec round-trips (incl. a blank tile) + e2e.
2026-06-17 15:29:55 +02:00

151 lines
3.8 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type StatsView struct {
_tab flatbuffers.Table
}
func GetRootAsStatsView(buf []byte, offset flatbuffers.UOffsetT) *StatsView {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &StatsView{}
x.Init(buf, n+offset)
return x
}
func FinishStatsViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsStatsView(buf []byte, offset flatbuffers.UOffsetT) *StatsView {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &StatsView{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedStatsViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *StatsView) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *StatsView) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *StatsView) Wins() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateWins(n int32) bool {
return rcv._tab.MutateInt32Slot(4, n)
}
func (rcv *StatsView) Losses() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateLosses(n int32) bool {
return rcv._tab.MutateInt32Slot(6, n)
}
func (rcv *StatsView) Draws() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateDraws(n int32) bool {
return rcv._tab.MutateInt32Slot(8, n)
}
func (rcv *StatsView) MaxGamePoints() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateMaxGamePoints(n int32) bool {
return rcv._tab.MutateInt32Slot(10, n)
}
func (rcv *StatsView) MaxWordPoints() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateMaxWordPoints(n int32) bool {
return rcv._tab.MutateInt32Slot(12, n)
}
func (rcv *StatsView) BestMoves(obj *BestMoveView, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *StatsView) BestMovesLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func StatsViewStart(builder *flatbuffers.Builder) {
builder.StartObject(6)
}
func StatsViewAddWins(builder *flatbuffers.Builder, wins int32) {
builder.PrependInt32Slot(0, wins, 0)
}
func StatsViewAddLosses(builder *flatbuffers.Builder, losses int32) {
builder.PrependInt32Slot(1, losses, 0)
}
func StatsViewAddDraws(builder *flatbuffers.Builder, draws int32) {
builder.PrependInt32Slot(2, draws, 0)
}
func StatsViewAddMaxGamePoints(builder *flatbuffers.Builder, maxGamePoints int32) {
builder.PrependInt32Slot(3, maxGamePoints, 0)
}
func StatsViewAddMaxWordPoints(builder *flatbuffers.Builder, maxWordPoints int32) {
builder.PrependInt32Slot(4, maxWordPoints, 0)
}
func StatsViewAddBestMoves(builder *flatbuffers.Builder, bestMoves flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(bestMoves), 0)
}
func StatsViewStartBestMovesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func StatsViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}