Stage 4: lobby & social (matchmaking, friends, blocks, chat+nudge, invitations, profile, email, multi-player drop-out)
Tests · Go / test (push) Successful in 6s
Tests · Integration / integration (push) Successful in 9s
Tests · Go / test (pull_request) Successful in 6s
Tests · Integration / integration (pull_request) Successful in 9s

Engine: multi-player drop-out-and-continue with a per-game tile disposition (remove default / return), resigned seats skipped and excluded from the win, leaver rack never revealed; 2-player behaviour unchanged.

New domains (service/store, no HTTP yet): internal/social (friend request/accept graph, per-user blocks, per-game chat with nudge as a message kind, content filter via mvdan.cc/xurls/v2 + leet/separator normaliser + phone heuristic) and internal/lobby (in-memory variant-keyed matchmaking pool, friend-game invitations invite->accept with lazy 7-day expiry). account gains profile editing and the email confirm-code flow (Mailer seam: SMTP or log mailer).

Migration 00003_social.sql + regenerated jet. main wires the new services into the server (accessors for the Stage 6 handlers); robot substitution stays in Stage 5, REST/stream/push in Stage 6/8. Docs (PLAN, ARCHITECTURE, FUNCTIONAL+ru, TESTING, README) updated.
This commit is contained in:
Ilia Denisov
2026-06-02 19:29:30 +02:00
parent 571bc8c9f2
commit bfa8797f8c
54 changed files with 4270 additions and 81 deletions
+13
View File
@@ -8,6 +8,7 @@ import (
"strconv"
"time"
"scrabble/backend/internal/account"
"scrabble/backend/internal/game"
"scrabble/backend/internal/postgres"
"scrabble/backend/internal/telemetry"
@@ -25,6 +26,9 @@ type Config struct {
Telemetry telemetry.Config
// Game configures the game subsystem (dictionaries, sweeper, live-game cache).
Game game.Config
// SMTP configures the email relay used for confirm-codes. An empty Host
// selects the development log mailer (the code is logged, not sent).
SMTP account.SMTPConfig
}
// Defaults applied when the corresponding environment variable is unset.
@@ -67,12 +71,21 @@ func Load() (Config, error) {
return Config{}, err
}
smtp := account.SMTPConfig{
Host: os.Getenv("BACKEND_SMTP_HOST"),
Port: envOr("BACKEND_SMTP_PORT", "587"),
Username: os.Getenv("BACKEND_SMTP_USERNAME"),
Password: os.Getenv("BACKEND_SMTP_PASSWORD"),
From: envOr("BACKEND_SMTP_FROM", "no-reply@localhost"),
}
c := Config{
HTTPAddr: envOr("BACKEND_HTTP_ADDR", defaultHTTPAddr),
LogLevel: envOr("BACKEND_LOG_LEVEL", defaultLogLevel),
Postgres: pg,
Telemetry: tel,
Game: gm,
SMTP: smtp,
}
if err := c.validate(); err != nil {
return Config{}, err