bfa8797f8c
Engine: multi-player drop-out-and-continue with a per-game tile disposition (remove default / return), resigned seats skipped and excluded from the win, leaver rack never revealed; 2-player behaviour unchanged. New domains (service/store, no HTTP yet): internal/social (friend request/accept graph, per-user blocks, per-game chat with nudge as a message kind, content filter via mvdan.cc/xurls/v2 + leet/separator normaliser + phone heuristic) and internal/lobby (in-memory variant-keyed matchmaking pool, friend-game invitations invite->accept with lazy 7-day expiry). account gains profile editing and the email confirm-code flow (Mailer seam: SMTP or log mailer). Migration 00003_social.sql + regenerated jet. main wires the new services into the server (accessors for the Stage 6 handlers); robot substitution stays in Stage 5, REST/stream/push in Stage 6/8. Docs (PLAN, ARCHITECTURE, FUNCTIONAL+ru, TESTING, README) updated.
154 lines
4.7 KiB
Go
154 lines
4.7 KiB
Go
// Package config loads and validates the backend's runtime configuration from
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// the process environment.
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package config
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import (
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"fmt"
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"os"
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"strconv"
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"time"
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"scrabble/backend/internal/account"
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"scrabble/backend/internal/game"
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"scrabble/backend/internal/postgres"
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"scrabble/backend/internal/telemetry"
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)
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// Config holds the backend's runtime configuration.
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type Config struct {
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// HTTPAddr is the listen address of the HTTP listener (host:port).
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HTTPAddr string
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// LogLevel is the zap log level: "debug", "info", "warn" or "error".
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LogLevel string
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// Postgres configures the primary database pool.
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Postgres postgres.Config
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// Telemetry configures the OpenTelemetry providers.
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Telemetry telemetry.Config
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// Game configures the game subsystem (dictionaries, sweeper, live-game cache).
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Game game.Config
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// SMTP configures the email relay used for confirm-codes. An empty Host
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// selects the development log mailer (the code is logged, not sent).
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SMTP account.SMTPConfig
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}
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// Defaults applied when the corresponding environment variable is unset.
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const (
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defaultHTTPAddr = ":8080"
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defaultLogLevel = "info"
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)
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// Load reads the configuration from the environment, applies defaults for unset
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// variables, and validates the result.
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func Load() (Config, error) {
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pg := postgres.DefaultConfig()
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pg.DSN = os.Getenv("BACKEND_POSTGRES_DSN")
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var err error
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if pg.MaxOpenConns, err = envInt("BACKEND_POSTGRES_MAX_OPEN_CONNS", pg.MaxOpenConns); err != nil {
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return Config{}, err
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}
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if pg.MaxIdleConns, err = envInt("BACKEND_POSTGRES_MAX_IDLE_CONNS", pg.MaxIdleConns); err != nil {
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return Config{}, err
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}
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if pg.ConnMaxLifetime, err = envDuration("BACKEND_POSTGRES_CONN_MAX_LIFETIME", pg.ConnMaxLifetime); err != nil {
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return Config{}, err
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}
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if pg.OperationTimeout, err = envDuration("BACKEND_POSTGRES_OPERATION_TIMEOUT", pg.OperationTimeout); err != nil {
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return Config{}, err
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}
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tel := telemetry.DefaultConfig()
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tel.ServiceName = envOr("BACKEND_SERVICE_NAME", tel.ServiceName)
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tel.TracesExporter = envOr("BACKEND_OTEL_TRACES_EXPORTER", tel.TracesExporter)
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tel.MetricsExporter = envOr("BACKEND_OTEL_METRICS_EXPORTER", tel.MetricsExporter)
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gm := game.DefaultConfig()
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gm.DictDir = envOr("BACKEND_DICT_DIR", gm.DictDir)
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gm.DictVersion = envOr("BACKEND_DICT_VERSION", gm.DictVersion)
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if gm.TimeoutSweepInterval, err = envDuration("BACKEND_GAME_TIMEOUT_SWEEP_INTERVAL", gm.TimeoutSweepInterval); err != nil {
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return Config{}, err
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}
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if gm.CacheTTL, err = envDuration("BACKEND_GAME_CACHE_TTL", gm.CacheTTL); err != nil {
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return Config{}, err
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}
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smtp := account.SMTPConfig{
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Host: os.Getenv("BACKEND_SMTP_HOST"),
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Port: envOr("BACKEND_SMTP_PORT", "587"),
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Username: os.Getenv("BACKEND_SMTP_USERNAME"),
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Password: os.Getenv("BACKEND_SMTP_PASSWORD"),
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From: envOr("BACKEND_SMTP_FROM", "no-reply@localhost"),
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}
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c := Config{
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HTTPAddr: envOr("BACKEND_HTTP_ADDR", defaultHTTPAddr),
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LogLevel: envOr("BACKEND_LOG_LEVEL", defaultLogLevel),
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Postgres: pg,
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Telemetry: tel,
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Game: gm,
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SMTP: smtp,
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}
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if err := c.validate(); err != nil {
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return Config{}, err
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}
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return c, nil
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}
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// validate reports whether the configuration values are acceptable.
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func (c Config) validate() error {
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switch c.LogLevel {
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case "debug", "info", "warn", "error":
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default:
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return fmt.Errorf("config: invalid BACKEND_LOG_LEVEL %q", c.LogLevel)
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}
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if c.HTTPAddr == "" {
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return fmt.Errorf("config: BACKEND_HTTP_ADDR must not be empty")
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}
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if err := c.Postgres.Validate(); err != nil {
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return fmt.Errorf("config: %w (set BACKEND_POSTGRES_DSN)", err)
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}
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if err := c.Telemetry.Validate(); err != nil {
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return fmt.Errorf("config: %w", err)
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}
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if err := c.Game.Validate(); err != nil {
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return fmt.Errorf("config: %w (set BACKEND_DICT_DIR)", err)
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}
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return nil
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}
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// envOr returns the value of the environment variable named key, or fallback
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// when the variable is unset or empty.
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func envOr(key, fallback string) string {
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if v := os.Getenv(key); v != "" {
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return v
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}
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return fallback
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}
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// envInt parses the environment variable named key as an int, returning
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// fallback when it is unset and an error when it is set but malformed.
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func envInt(key string, fallback int) (int, error) {
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v := os.Getenv(key)
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if v == "" {
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return fallback, nil
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}
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n, err := strconv.Atoi(v)
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if err != nil {
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return 0, fmt.Errorf("config: %s: %w", key, err)
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}
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return n, nil
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}
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// envDuration parses the environment variable named key as a Go duration,
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// returning fallback when it is unset and an error when it is set but malformed.
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func envDuration(key string, fallback time.Duration) (time.Duration, error) {
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v := os.Getenv(key)
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if v == "" {
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return fallback, nil
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}
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d, err := time.ParseDuration(v)
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if err != nil {
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return 0, fmt.Errorf("config: %s: %w", key, err)
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}
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return d, nil
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}
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